I just noticed I have some duplicates... I'm such a goober...
@jennygodina26215 жыл бұрын
hAhA. n0oB
@azumanguy6 жыл бұрын
awesome work! what a length!
@BlenderRookie6 жыл бұрын
Thank you.
@MakingPancakes6 жыл бұрын
Is that the Canadian anthem I hear mixed in that background music?!
@BlenderRookie6 жыл бұрын
Not that I know of. O have them listed in the description.
@Serelaine4 жыл бұрын
Awesome works!
@BlenderRookie4 жыл бұрын
Thanks!
@waylandmayo2 жыл бұрын
very inspirational! awesome
@BlenderRookie2 жыл бұрын
Cool beans
@petersminecraft13166 жыл бұрын
if particle fluids do not have domain does that mean that you can have a few Tiny hundred particles in a large area ????? if that is the case that is a Big advantage over fluid sim
@BlenderRookie6 жыл бұрын
Particle fluids are far more diverse than a fluid domain. Particles don't need a domain. The particles can be as few or as numerous as you want assuming you have a powerful enough computer to simulate them. You can set the size and weight of the particles, how much friction they have with each other and other objects. You can also set how strongly they bounce off objects and the particle interactions in terms of viscosity. There's also addons that allow for an isosurface mesh to be generated so that it looks more like a fluid domain type fluid and an addon to connect particles so that stuff like jelly can be made. On top of all that, force fields and wind can affect them.
@philmsproduction6 жыл бұрын
Besides I recently made a very interesting discovery in the blender manual: Particles can themselves act as force fields! Until now I thought you can only add individual force fields manually. But I did not know you can turn each single particle into a little force field. I haven't found time to try it out myself. But I think that means that fluid particles could in some way have an effect on rigid bodies. Something I thought would be completely impossible with blenders fluid simulation tools. Someone should definitely try to make some kind of tsunami simulation knocking down some keva plank towers with fluid particles or something like that! (I hope it actually works as I imagine it.) Maybe I can try it myself sometime. But I don't have so much time currently. There are a few exams at my university soon. Also regarding blender I am currently more focused on learning more about rigging instead of physics stuff.
@BlenderRookie6 жыл бұрын
Philipp, someone mentioned that to me a week or so ago. I have never tried it and I'm not sure what it would be used for but it's still interesting.
@philmsproduction6 жыл бұрын
maybe it was me who mentioned this. I think I commented it on one or two different videos some time ago. But I think it was not on your channel. Or I am not sure actually. xD Besides I have changed my profile picture and channel name recently so you probably don't recognize me. Or it was really someone else who mentioned it to you. xD
@philmsproduction6 жыл бұрын
previously my channel name was my full name philipp schoch
@user-tu9fp2kw7y3 жыл бұрын
Let’s watch it then
@BlenderRookie3 жыл бұрын
...and did you?
@samweljosephat13715 жыл бұрын
I wish I'd had such a laptop!!! Good work bro.
@BlenderRookie5 жыл бұрын
Thanks.
@petersminecraft13166 жыл бұрын
could you create Large-scale looking Whirlpool with roling wawes faling into it with fluid domain flow and particle splashes of those wawes ??? it would make a good video
@BlenderRookie6 жыл бұрын
I don't think the fluid domain can have a high enough resolution to make it look good. It can be done with the particle system but to do it in that detail on that large of a scale would take a few hundred million particle to a billion or more particles and my system peters out at about 12 million. I still might give it a try. But I don't think it will look all that good.
@petersminecraft13166 жыл бұрын
I am thrying to create a large-looking wide but shalow Whirlpool and I have a solutoin how to make it waay less render-heavy if you saw a video about a huge Whirlpool you know that its cone shape waaay more wide than deep 5-50x infact and I think it needs a fluid domain of only 300+ subdivisions for 20-50m wide looking Whirlpool the wider looking=hier resolicion and those bilions of particles are only needed for Enormous ones (500+m wide)
@petersminecraft13166 жыл бұрын
what do you think about this ???
@BlenderRookie6 жыл бұрын
Give it a try.
@petersminecraft13166 жыл бұрын
I have :) and I have found out prettymuch perfect inflow combination :)
@kaaskeizer5 жыл бұрын
i had wished for a bit more realism with these physics......
@BlenderRookie5 жыл бұрын
I don't generally go for realism.
@nosac22223 жыл бұрын
How do you bend rigid body objects l
@BlenderRookie3 жыл бұрын
You can't. However, if you use the "fracture modifier" version of blender, you can break an object apart into 100s or 1000s of pieces and kinda glue them together with constraints and it can look as if it bends.
@nosac22223 жыл бұрын
@@BlenderRookie could you make a quick tutorial?
@BlenderRookie3 жыл бұрын
@@nosac2222 Well, the problem is the fracture modifier version has not been updated and is still based on blender 2.79. There are other versions similar to the fracture modifier but I have not spent the time needed to learn them. I do have one fracture modifier tut but it's just the basics. It's about all I can really help. kzbin.info/www/bejne/a2jcgYiYoKZ_fLs
@nosac22223 жыл бұрын
@@BlenderRookie alright thanks
@primalrage32196 жыл бұрын
Satisfyingly goood
@BlenderRookie6 жыл бұрын
Thank you.
@tsb45763 жыл бұрын
If it becomes real time I'm never gonna leave blender
@BlenderRookie3 жыл бұрын
That would be nice.
@marshallwho4 жыл бұрын
2:17
@BlenderRookie4 жыл бұрын
Yeah, I know it kinda sucks but I still had fun making it.
@marshallwho4 жыл бұрын
@@BlenderRookie no no it's cool I was just pointing out that 9/11 reference
@BlenderRookie4 жыл бұрын
@@marshallwho What 9/11 reference?
@marshallwho4 жыл бұрын
@@BlenderRookie ah interesting ! Do you know who created these simulations ?
@BlenderRookie4 жыл бұрын
@@marshallwho I did.
@venomihzaihza61925 жыл бұрын
How did you do that?.... Is that a game?
@BlenderRookie5 жыл бұрын
It was made with a program called "Blender3D". It is a program used to create 3D animations. blender.org
@user-tu9fp2kw7y3 жыл бұрын
Me: wait I watched this before
@mangcrow57386 жыл бұрын
please stop it with the emoji in the title. it's so annoying
@BlenderRookie6 жыл бұрын
I agree. It was something I was trying out for a few months so that I could test if it made any changes in the way the YT algorithm promotes videos.
@petersminecraft13166 жыл бұрын
"hundred tiny"
@BlenderRookie6 жыл бұрын
Yes. You can generate as few or as many particles as needed, assuming you have a powerful enough computer. You can make them tiny or large.
@Architector_46 жыл бұрын
*_PIZZICKS_*
@BlenderRookie6 жыл бұрын
I must be old because I don't get it.
@Architector_46 жыл бұрын
It's just a mispronunciation that sounds funny to me, nothing too deep lol