It really does feel like no matter what I'm trying to learn, you WILL have a tutorial on it. Your channel is so helpful and it's SUPER appreciated!
@Enderofisziel Жыл бұрын
yoooo
@tapiolahde69874 жыл бұрын
Great work! Btw, a faster way to create the hooks is to select the point you want to hook in edit mode, press CTRL+H and click 'Hook to New object.' This creates the empty and the modifier automatically.
@PierrickPicaut_P2DESIGN4 жыл бұрын
Haaaa! Thank you so much for the tip!
@JamieDunbar3 жыл бұрын
Rigging chains and ropes is always such a nightmare. This is by far to best solution I've seen. Thanks for sharing ;)
How would you go about importing this into unreal engine on a character? I don't think arrays follow along with the export...
@MeemBeen2 жыл бұрын
How to animate an array following a curve and how to easily manipulate an array/curve combo were questions I searched for answers to for literally a couple days. Of course after giving up and finishing up the project without the animation (and using some serious brute force to manipulate my arrays) do I stumble upon this video. I feel silly because I've scrolled past it plenty of times but it wasn't clear to me from the title that this would solve many of the problems I was running into in my own project. Saving this video to come back to any time I or someone else has a question about moving around arrays.
@KlassAnimated Жыл бұрын
For those that get stuck at 2:45 , when you have to set the Array type from Fixed Count to "Fit Curve", and your chain goes back down to one link. To Fix this, all you need to do is go into the "Curve" Section of the Array Modifier, and set that to the Bezier Curve. That will fix it. Good luck!
@neillholley5061 Жыл бұрын
"...and set that to the Bezier Curve" Set what to Bezier Curve? The Curve Object? That's already set to Bezier Curve and i still only have one ring. What am I doing wrong? UPDATE: I figured it out. I was looking at my Curve modifier. I see now that the "curve" drop down box right under the Fit Type drop down is what i needed to change, in the Array modifier window.
@kenzietownsend66449 ай бұрын
I think, the Curve drop down does not appear until Fit Curve is selected. So. That might have been the issue with some users. Certain Blender functions are not visible until you assign them to the thing you are working on. :D
@fellthekiller2 ай бұрын
when I do then, it just makes the chain longer than the bezier curve, it basically doubles the length of the chain without changing the curve, how tf do I fixed this
@lizardltd2 жыл бұрын
it's so satisfying seeing your animations, there's something so unique and full of life about them that makes them stand out from any other animation I've seen. your videos are truly inspiring for me
@PierrickPicaut_P2DESIGN2 жыл бұрын
Thanks for your kind words
@Micromation4 жыл бұрын
“GET OVER HERE!” On a unrelated note, animations in MK11 are really damn good. I wish I didn’t suck at fighting games just so I could appreciate the animations without getting my ass handed over to me xD
@reeanimationgaming10344 жыл бұрын
I 100% can relate.. I bought MK11 knowing that I don't enjoy playing it... BUT, You can set AI to fight each other, and I find some enjoyment in that :-)
@WaterShowsProd4 жыл бұрын
Ironically, the marketing point of the original Mortal Kombat was that it used digitised actors.
@Micromation4 жыл бұрын
@@WaterShowsProd It was marketed with gore, actually - at least that’s what all papers in my country were getting outraged about in those times :P MK2 was THE game of my childhood along with Spear of Destiny (Wolfenstein), System Shock 1, Doom 1 and 2 and Heretic. Oh and DynaBlaster (bomberman) on local PvP. Now I’m irreversibly messed up 😂
@WaterShowsProd4 жыл бұрын
@@Micromation The gore was another selling point. Ha ha ha. I was already in my 20s when it came out, but I was really interested in how it was made, it was quite a technical breakthrough, similar to the way Dragon's Lair was earlier.
@nightblade1782 жыл бұрын
U may not move the origin point of a bezier curve but for a path curve it works even if u move origin point. It doesn't break
@bisherlVFX4 жыл бұрын
You are best blender animator ever seen
@unkno0wonly2 жыл бұрын
"you shall not move the chain object or it will go crazy" VERY GOOD, KING!
@maltedextrin.3 жыл бұрын
this is so useful! and so complicated :D hope i one day can reach your level
@studio.pentecost3 жыл бұрын
Finding this channel has been my highlight of 2021 so far!
@bilosofie3 жыл бұрын
thank from the bottom of my heart for this man .. ur the G.O.A.T
@himfrfr11872 ай бұрын
A bit late but how would I get this to work for game engines? Great tut btw, learned a lot, really considering your rigging course you drop a lot of gems Pierrick!
@rlb1968able Жыл бұрын
This is exactly what I needed thank you so so much
@soirema3 жыл бұрын
Instead of hooking manually you can use ctr+h and "hook to new object" :)
@deepatterson1894 Жыл бұрын
Simple?!!! LOL... Cool though! Thanks I'll be working on this for a while. So much to learn here! Thanks for sharing your work looks amazing!
@vincentsmith54163 жыл бұрын
Literally exactly what I needed and just in time!
@Nekotico2 жыл бұрын
holy shit this is so complex....amazing tutorial
@soirema3 жыл бұрын
This is exactly what i needed! Thank you so much! the A N I M A T I O N is gorgeous! Okay wow, these animation tips and rigging details are God-send, you get yourself a sub just for this video man! God bless
@marvinchen45503 жыл бұрын
really good tutorial, i felt like i was watching a paid blender course!
@raph36742 жыл бұрын
What you do is priceless man, Thank you for all your hard work
@venomironx Жыл бұрын
man, your work is so good!
@TKtimestretch3 жыл бұрын
This tutorial is gangster. Thanks friend!
@Justathereptile3 жыл бұрын
When I do the array it end sup scaling the object. Why is that? help would be appreciated please thanks.
@mdarifulislamhridoy91473 жыл бұрын
After you switched from ''fixed count to fit curve'' in the array modifier tab, you skipped a part. If you look close you changed the screen to the next frame and we don't get to solve an issue that appears right after switching..... Please check at 2:43
@PrimeAnimationsOfficial3 жыл бұрын
I got the same issue. Link collapsed down to one link.
@PrimeAnimationsOfficial3 жыл бұрын
I literally just figured it out. Reattach the object to the curve and that should solve
@mdarifulislamhridoy91473 жыл бұрын
@@PrimeAnimationsOfficial Great to hear you've got it worked.__ Below is the video where I've got this problem fixed, you may wanna check this out if you would like..... Check at 7:30 on this video___ kzbin.info/www/bejne/qJK0pGycad1jndk
@charan52022 жыл бұрын
@@mdarifulislamhridoy9147 omg thankyou :3
@arobeplays67313 жыл бұрын
Get over here!
@sedetweiler3 жыл бұрын
Great tutorial!
@dipeshkhatke353615 күн бұрын
Ultimate....🔥🔥🔥🔥🔥
@햄스텅-n1k2 ай бұрын
Thank you so much!
@PierrickPicaut_P2DESIGN4 жыл бұрын
🔥Access the tutorial ressources for free on www.p2design-academy.com 🔥 00:00 intro 00:39 building the chain 01:32 bending the chain 03:14 Creating curve controlers 07:02 rigging the chain 11:17 Animation tips
@piratexpanda28954 жыл бұрын
Hi Pierrick.. Can you make a tutorial about how to break the chain.
@man_art_man2 жыл бұрын
Very interesting tutorial. Thanks
@KwasiMedia4 жыл бұрын
Definitely a great tutorial. Enjoy this. Gave me new ideas and knowledge. 🙏🏾💯
@gamedevunity3dliviopanizzi17011 ай бұрын
great job , but how i do it in ue5 , the animation of the chains?thanks
@abdelkarimkeraressi14183 жыл бұрын
Amazing thnx a lot. So skilled MerCi :)
@jbiziou Жыл бұрын
this is really nice,, but binding the Curve points to the empty with the hook, when I go back to edit mode and move the empty's nothing happens, ?? please help
@linkyboy3459Ай бұрын
I'm curious why when I add the empty to the object offset that my chain will progressively become bigger the more links that are added. I don't know if I did something wrong before this, but I followed what was done along this tutorial.
@nonrealitymotions90813 жыл бұрын
Thank you. This is a great tutorial
@lamisl53893 жыл бұрын
Thank you for this🙏
@HamacekS Жыл бұрын
Hi Pierrick! Thanks as always for your amazing work! In case you still read this, I have a rigging challenge that might make a great tutorial. I'm trying to rig a chain hanging at both ends - two characters moving, but with a chain shackle connecting their wrists. I've tried a bunch of ideas so far...any thoughts you could share?
@brunoriyuoficial3 жыл бұрын
Nice! Good work ! Thanks man!
@neillholley5061 Жыл бұрын
I'm trying to make a chain with the links each around 10 cm in size. When i follow the tutorial, once i get to 2:50 and try extending the curve, i have to extend the curve node out to a ridiculously long length, in order for new links to start being added to the chain. Why is this happening? What am i doing wrong?
@tazheng7 ай бұрын
thank you for your video . 😊
@mikemorrow80652 жыл бұрын
do you think this animation with that array modifier would translate to a game engine like unity?
@tin47483 жыл бұрын
just curious, can this animation export into a fbx and move to unity?
@Kalghar12311 ай бұрын
Hello can u make a tutorial on how to make a hook at the end of the chain and an animation for it
@stalkershadowcb1226 Жыл бұрын
it doesnt work for me when i make the hooks, the chain goes crazie and i try to redo it from zero and stills making the same crazie thing
@kenzietownsend66449 ай бұрын
Places I was hung up on that might help others. 2:45 The Curve drop down comes after Selecting Fit Curve. 3:15 Parent the New Empty for an origin TO the Bezier Curve not the Curve to the Empty. 5:15 Each Empty needs a seperate vertex and a separate Hook Modifier.
@457Deniz4574 жыл бұрын
Thats dope, nice ! Thanks ! :)
@bahtiyarozdere93033 жыл бұрын
Amazing!
@scottlee384 жыл бұрын
Very cool!
@captyork44309 ай бұрын
quick question but i belive that is not exportable on unity right ?
@BlueBoba962 жыл бұрын
when I set the empty to object offset it made one of the chains change its location and scale, how do you fix this?
@ALeeNyoong Жыл бұрын
bro what if you append all to your character blend, but ur chain too big. how to scale it?
@ayoadeabobarin5224 жыл бұрын
sensei pierrick,always out to help!!!
@purnanshuborkar4 жыл бұрын
Your tutorials are very, very good! Thank you for such amazing videos!! 👏👏
@PierrickPicaut_P2DESIGN4 жыл бұрын
Thanks for your support!
@neillholley50616 ай бұрын
Anyone know why every time i add a hook to my chain, when i move any of my empty's, it leaves a tiny black box with a dashed black line connecting from where the empty started, connected to where the empty is moved to. What am i doing wrong? How can i remove the black boxes and the dashed lines? Please/Thanks
@chrisl42113 жыл бұрын
I made some hair mesh with curve. And I can not parent them to my body rig. Cannot transfer data ... can you help
@sedetweiler3 жыл бұрын
When I do "Curve Deform" the chain becomes flat. did I miss something?
@xboxer2143 жыл бұрын
So I found out how to fix this. While in edit mode on the curve, select the first one that you scaled down to the 3d cursor, then in the transform panel (from hitting N), you can see 3 of the vertex axis, change them all to 1. Rotate the curve until it lines up straight again.
@murrowboy3 жыл бұрын
Can you rig the person being hooked? Is it difficult to show impact and pulling? (The block isn't showing much lol)
@Shalfatk014 жыл бұрын
your rigging / animation videos are very usefull :) thanks for sharing your skill
@Hongsen4 жыл бұрын
He is great master .
@Micromation4 жыл бұрын
No jokes, the king of rigging and animation in the community - no one else cares to share their knowledge outside of little snippets here and there. Hero we don’t deserve!
@fefchanskiy4696 Жыл бұрын
6:50 Having a hard time completing this step, cuz my curve doesn't even rotate with this hook and moving it just breaks the whole thing
@chryssdale57473 жыл бұрын
I can already imagine animating kratos' blades with this!, thank u :>
@FrostshadowStudios03102 жыл бұрын
I want to know if its possible to apply this to other sorts of weapons, like a chain whip or a pair of chained blades or anything like those. I'm planning to have as much variety with chained weapons as possible, but what you talk about in this video is a good application to making chains in Blender. In Unity, I'll have to compromise and use a line renderer.
@mszczesnik4 жыл бұрын
Hey Pierrick! I have a small request - I would love to see your review / comment / point of view about Cascadeur - the physics-based animation software. Cheers!
@sarulnizam31354 жыл бұрын
Can you do how to move a snake tail?..I mean like the medusa...i do know how to animate just only a snake with a curve, but for tail movevent like the medusa i find it a bit hard. Thanks
@3dartwithjavad9092 жыл бұрын
can we use this kind of rig for game engine?
@dproductionsai2 жыл бұрын
Great video btw!. I was wondering i would really like to know how to export the finished animation of the rigged chain and character in this video to unreal engine to use the animation as an animation for the mannequin to use in unreal engine. I would like to be able to use blender animations in unreal engine.
@realeveoof9 ай бұрын
Hi there! Have u found the solution? I would love to know how it's done, since I'll need it for my future project
@abdelkarimkeraressi14183 жыл бұрын
How about baseball wood stick. Can you make video pls how to both hand attached to wood stick . Can you show us how or hand follow hand. I use copy location and copy rotation but it not work for me . Not fine .
@Roiser1014 жыл бұрын
Instalike. I am just finish work with character with chains))
@artidery35264 жыл бұрын
awesomesauce
@NikkiBudders Жыл бұрын
All of my chain links seem to be separating and floating off on their own any time I move the outer 2 controllers 0-o My only deviance from the tutorial was that I need the chain to be of a fixed number of links (for example making a chain to tie a dog's collar to a post)
@clinicallyinzane5922 Жыл бұрын
is there anyway to scale the chain and everything without messing up the chain links? i need to scale down the chain hook model to fit my armature but can't get the chain to stay the same length and make it work like normal. any help?
@PierrickPicaut_P2DESIGN Жыл бұрын
I guess you need to scale the geometry of the chain links. not through the armature, but in edit mode on the object itself
@grisalho Жыл бұрын
you can try to switch on "Stretch" and "Bounds Clamp" in the curve/shape settings of the underlying Beziercurve. if you only scale the root-empty, then the chain will be stretched awfully. But if you scale the amature when all hooks are attached to a bone, it seems to work nicely.
@Israel209910 ай бұрын
Nice content
@stephenmackenzie90163 жыл бұрын
Wow 👏
@chronos1604 Жыл бұрын
You should include the blend file for the project
@PierrickPicaut_P2DESIGN Жыл бұрын
I do www.p2design-academy.com/courses/enrolled/1998352
@sandialvinozta93683 жыл бұрын
Nice to torial 🔥🔥 👍
@wingmansion2 жыл бұрын
Ok, so Bezier curves have a direction. I put the wrong end in the absolutre origen first, and my chain was all messed up.
@sonhanguyen12144 жыл бұрын
master
@Vian_B1110 ай бұрын
How do you export this into ue5?
@HadesRage932 жыл бұрын
Can this be used with a Whip Weapon?
@unkno0wonly2 жыл бұрын
"GET OVER HERE" -funni
@l2idessin287 Жыл бұрын
merci
@jaebuudhatv85146 ай бұрын
pretty cool tutorial jus wish it was on gumroad to use cuz i jus cant figure it out
@PierrickPicaut_P2DESIGN6 ай бұрын
You can access it for freee here : www.p2design-academy.com/p/tutorial-ressources
@jaebuudhatv85146 ай бұрын
@@PierrickPicaut_P2DESIGN I'm definitely subscribed thank u for blessing the community fam 🙏
@TommyLikeTom4 жыл бұрын
just watching this one obvious drawback to using blender is it's poor spline drawing tools. I really hope that they update it in future to to use a "pen" tool for drawing splines similar to C4D
@ScoutOW2 Жыл бұрын
This method wouldnt work for games right?
@benalicaustics5419 Жыл бұрын
thank you .but plz can you make this tutorial in maya I will be so happy
@BlackUniverseProductions3 жыл бұрын
Would this work when you import the animation as an FBX File for Unreal Engine?
@PierrickPicaut_P2DESIGN3 жыл бұрын
I don't think so. Game engine wiese, you would need to build a whole FX or chain generator and eventualy make it follow your bone system or something like that. There are tools comparable on UE4 and Unity but it's way beyond my capabilities
@BlackUniverseProductions3 жыл бұрын
@@PierrickPicaut_P2DESIGN ah ok thank you for the response 👍
@alexgriluk22703 жыл бұрын
how to implement this in unreal engine 4?thanks
@joaovictorcunha1903 жыл бұрын
This video is top because Im used to creat a spiderweb
@traumwelt19754 жыл бұрын
As always pure gold. thanks a lot :
@abiyyupanggalih8544 жыл бұрын
nice cool
@sageforce93064 жыл бұрын
Hi Perrick, just a quick question about rigging..is it possible to use two rigs on one mesh with a switch between them? I was making a character and wanted to have my own rig and a mocap rig underneath the same character.
@PierrickPicaut_P2DESIGN4 жыл бұрын
Sure you can. Since rigs are modifiers, you can stack multiple armature modifier in the same mesh.
@sageforce93064 жыл бұрын
@@PierrickPicaut_P2DESIGN Neat, thank you so much. Can't wait for your animation course. Really can't find indepth tutorials about 3d animation anywhere I look. Your videos are arguably the best in-depth blender tutorials there are.
@PierrickPicaut_P2DESIGN4 жыл бұрын
Thanks for your kind words. Very appreciated.
@mafia-mr5pd2 жыл бұрын
9:28 I'm done, having a hard time following your step I have to guess what you doing, delete or what, 100 times easier if you have a screencast keys addon enabled
@headecas3 жыл бұрын
Damn, i thought i was starting to understand blender...
@atalaykocak97572 жыл бұрын
How can i use it in Unity?
@DJGaitchs Жыл бұрын
Can you do a simpler version
@MackJoseph Жыл бұрын
I know right he's going fast expecting us to catch everything.