The War Thunder Mechanic That NO ONE Asked For (And No One Likes)

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Pilicast

Pilicast

Күн бұрын

Пікірлер: 1 000
@Pilicast
@Pilicast Жыл бұрын
I would like to clarify that the graphic at 2:40 is supposed to be in GRAMS not KILOGRAMS... Somehow missed this while editing For comparison an AIM-54 Phoenix has 61kg TNT equivalent explosive mass, which according to the graphic is 2/3s as much as a single 30mm round (probably not accurate) ADEN = 90g (.09kg) AIM-54 = 61,000g (61kg) Edit: AND AS ANOTHER COMMENTER POINTED OUT at 2:16 those are in fact MG 131s, the machine gun, and not the MG 151 which is mounted in the prop hub (another classic pilicast blunder)
@kamilszadkowski8864
@kamilszadkowski8864 Жыл бұрын
You... you just made the same mistake again.
@Pilicast
@Pilicast Жыл бұрын
@@kamilszadkowski8864 ?
@kamilszadkowski8864
@kamilszadkowski8864 Жыл бұрын
@@Pilicast Oh, wait. No, I read that wrong. Sorry.
@cube234
@cube234 Жыл бұрын
Its not the first time gaijin ranks realism over fun. The fire mechanic is the same. Sometimes one stray bullet is enough and you burn to death.
@asidewinder5871
@asidewinder5871 Жыл бұрын
you should pin your comment so that everyone sees it immediately when scrolling down :D
@jasperhunter8386
@jasperhunter8386 Жыл бұрын
yeah the enemies bullets never seem to have this problem
@Jazon-kv7ym
@Jazon-kv7ym Жыл бұрын
the enemies' bullet sometimes randomly get lodged in your pilots head , when your shots says critical hit and does nothing on a convergence 😂 or your bullets sometime randomly avoid the enemy in a most streasful situation
@StealthyShot
@StealthyShot Жыл бұрын
Upgrade your pilots vitality or get good
@jasperhunter8386
@jasperhunter8386 Жыл бұрын
@@StealthyShot ah yes, upgrade a pilot's vitality so he can survive a 30mm round straight to the head, or try to out dogfight a Spitfire LF Mk IX in a Do 335 B-2 🤔
@Frank-pc2rs
@Frank-pc2rs Жыл бұрын
The whole game is rigged against you from top to bottom in every way. Die more then get frustrated then buy premium. They need to stop with the insane greed or their game will eventually die.
@namelesscrow9351
@namelesscrow9351 Жыл бұрын
​@@StealthyShot Smartest War Thunder player
@fishypaw
@fishypaw Жыл бұрын
"WTF? Am I firing blanks?" ... is something I've said to myself, more than once recently. I'm glad to know it's not just my imagination, or over inflated ego, and that it's actually another "gaijin problem".
@faasnuhind8578
@faasnuhind8578 Жыл бұрын
Yea, had that when a sabot round didn't pen a Marder A1 IFV within about 300 meters. Watched the replay of the round, it hit, then didn't break the 15 mm hull on the side.
@Quadrenaro
@Quadrenaro Жыл бұрын
Yeah. Another fucking gaijin problem to throw on the pile.
@oddball_the_blue
@oddball_the_blue Жыл бұрын
It's completely broken for the UK tanks. I've had shells shatter and refuse to pen on tanks that historically got chewed to ribbons by the 17pdr yet now it's like throwing eggs at them. Even if you pen you can watch the replay and see nothing happen, no ammo detonation, no crew stops, no gun disabled, no engine kill.. Nothing.
@shaxow1142
@shaxow1142 Жыл бұрын
Of course it happens as I decided to start playing the Zeros too
@Fred_the_1996
@Fred_the_1996 Жыл бұрын
@@faasnuhind8578 the soviet D5T is also horribly underpowered. Yesterday i killed a noob in a tiger who didnt know what he was doing, not angling, nothing. It took me 11 shots of aphe to kill a premium kid... T34-85 with the D5T is terrible
@skybuprofen9834
@skybuprofen9834 Жыл бұрын
"Most notably the MG151" That is the 13mm MG131 cowling gun bro
@razen9766
@razen9766 Жыл бұрын
Also 20mm round with 30kg of TNT
@bigcrowe9573
@bigcrowe9573 Жыл бұрын
​@@razen9766 and 45mm russian fridge and 90mm Italian pizza
@Pilicast
@Pilicast Жыл бұрын
Oh my god I really have to double check more often
@RichardNixon1972
@RichardNixon1972 Жыл бұрын
🤓
@fritzkuhne2055
@fritzkuhne2055 Жыл бұрын
@@Pilicast LOL is was like thats alotta damage
@MarlinHunter673
@MarlinHunter673 Жыл бұрын
realShatter isn't bad in and of itself, it's just horribly, HORRIBLY misconfigured. Generating between, say, 15 and 20 fragments would technically be more realistic than generating exactly 17 every single time, but practically it would still be consistent and fun. Going from a fixed 10 or 15 fragments or however much fragmentation rounds generated before to between 0 and 3 like they do now is neither realistic nor consistent nor fun. All they have to do to fix realShatter is take the amount of fragments a round generated previously and make it generate +-10% more or less fragments. It wouldn't really change anything in practice since the deviation is so negligible, but it would be more realistic under the hood.
@buschacha
@buschacha Жыл бұрын
It would probably feel better if gaijin’s aircraft damage models were more detailed/less empty space
@andriuxako5157
@andriuxako5157 Жыл бұрын
i see the future and you need to pay to get rid of realshatter
@braedynhoward3644
@braedynhoward3644 Жыл бұрын
@@buschacha true
@braedynhoward3644
@braedynhoward3644 Жыл бұрын
@@andriuxako5157 XD
@JULIAN11.
@JULIAN11. Жыл бұрын
​@@buschacha In my opinion is a problem harder to solve (harder is not exactly the word, is more "hard to make Gaijin change it") than just changing the number of fragments realShatter produces; it is not just aircrafts, some ground vehicles have the same problems For example, the 2S38 was so tanky, despite having (relatively) bad armor, crew very close together and ammo relatively easy to shoot, because the tank was something like 50% empty space (now the autoloader and ammo are bigger but still, there is a lot of empty space) Another example are most wheeled tanks, the Chinese premium one is the first that comes to my mind, in my experience it is rare to one shot one of those things (WMA301 and similar vehicles), you probably will immobilize or leave it defenseless (gun/breach destroyed) but one shots are rare At least that is in my experience, it might be a *"Skill Issue"* though
@prjndigo
@prjndigo Жыл бұрын
The problem with real-shatter is that it somehow assumes that the fragments are the only thing that hits the plane. In the real world flying projectiles don't simply relativistically translate to the position and velocity of the target on contact... they punch through and explode inside and are still moving at a higher speed along their trajectory than their fragmentation spread moves. The actual correct mechanism would be spalling the fragments from the location of detonation and the detonation is *not* on the surface struck, the fuses aren't that fast.
@economicssimulator5979
@economicssimulator5979 Жыл бұрын
the problem with the minengeschoss is around the same time as realshatter was enabled, the sturmtiger was introduced. Because of the Sturmtiger, gaijin decided to rework HE entirely to do less overpressure damage. the Sturmtiger survived, but most other HE slingers were heavily nerfed. This also contributed the double wammy of making air RB basically unplayable for weeks.
@outrageoussharpie4107
@outrageoussharpie4107 Жыл бұрын
Just more reason the Sturmtiger was a dumb addition
@RageAgainstTheDyingOfTheLight7
@RageAgainstTheDyingOfTheLight7 Жыл бұрын
​@@outrageoussharpie4107it would be fine if it was just modelled as a bomb because that's what it is really
@grug4324
@grug4324 Жыл бұрын
I remember it being my favorite round when I started playing years ago, now it's so inconsistent without an extended burst
@Fred_the_1996
@Fred_the_1996 Жыл бұрын
Ahh so that's why the KV2 is unplayable now thank you
@maximilianmustermann1278
@maximilianmustermann1278 Жыл бұрын
@@Fred_the_1996 are you serious? Use the he round and its ez mode.
@captaindreadnought212
@captaindreadnought212 Жыл бұрын
The funniest part of this is a few years ago Gaijin advertised war thunder by dunking on the RNG in world of tanks, ever since they’ve been constantly adding more and more RNG mechanics into the game
@Kuschel_K
@Kuschel_K Жыл бұрын
Nothing changes except the amount and direction of fragments. Previously you would get the same random results. The only difference now is that shells will deal less damage.
@Ouchmyback
@Ouchmyback Жыл бұрын
​@@Kuschel_Kimportant here is the inconsistency of effect on target. If it was just a flat nerf to drag rounds then that's one thing, but when the same shot at the same target can either rip the wing clean off or do literally nothing depending on your system clock is just antifun bs.
@edwardking9359
@edwardking9359 Жыл бұрын
​@@OuchmybackRealshatter post-fix now seems to more moments of being grazed by a single shell and surviving, but also more instances of being completely obliterated by a single lucky shell. If you can get guns on target cleanly then the randomness doesn't matter, since even in short bursts enough shells will deal enough damage to kill.
@weiwu1442
@weiwu1442 Жыл бұрын
i get the feeling its a bug that manifested over years of spaghetti code but gaijin in their infinite wisdom decided to pass it off as a new mechanic and nerf a bunch of he aircraft belts
@Yabois_
@Yabois_ Жыл бұрын
2:40 im pretty sure that is meant to be grams, not kilos... i dont think a 20mm minenceshoss weighs the same as a medium sized dog...
@Yabois_
@Yabois_ Жыл бұрын
:)
@CrazyDutchguys
@CrazyDutchguys Жыл бұрын
30kg of HE filler im pretty sure is higher than the 165mm HESH on the AVRE, which is hilarious
@gglovato
@gglovato Жыл бұрын
was going to comment exactly this
@williewilson2250
@williewilson2250 Жыл бұрын
Bored af in graduation practice, thank you for making me laugh
@marekvojta9648
@marekvojta9648 Жыл бұрын
I would like to see how heavy would for example Shermans round be maybe 1 tun?🤣
@snazzydazzy
@snazzydazzy Жыл бұрын
I've never understood this. Hot Tracks introduced new tracks... for only a select few tanks. RealShatter was introduced (somewhere around Apex), and it happens to ONLY be on a select few aircraft. Next thing you know, we get new tanks, but only a select few of their guns work..
@ferrous3262
@ferrous3262 Жыл бұрын
because its easier to add new things to new vehicles
@murmenaattori6
@murmenaattori6 Жыл бұрын
Only some tanks have volumetric armor as well. Most are still stuck with cast turret armor models made up of separate pieces, which mess up volumetric shells.
@Cell780
@Cell780 Жыл бұрын
no hull machine guns work in war thunder, if that counts
@Nicolas.E_The3rd
@Nicolas.E_The3rd Жыл бұрын
@@Cell780 the M6 heavy's hull machine guns work
@johnnyyyyyw
@johnnyyyyyw Жыл бұрын
​@@Cell780 most japanese hull mgs work for some reason
@norfangl3480
@norfangl3480 10 күн бұрын
The problem is that the aircraft have extremely old and empty damage models. They're full of all kinds of lines and pipes that aircraft need to power all their systems. So you're dumping all your bullets into an empty fuselage and doing nothing when in reality those bullets would be tearing up the hydraulic system or the oxygen tanks. I also don't think War Thunder takes into account what an aircraft is made out of either.
@quaestor856
@quaestor856 Жыл бұрын
2:43 Imagine flying a plane that could spit a 102-kg shells into enemy And in WT it would still "Hit"
@bruhnando1884
@bruhnando1884 Жыл бұрын
Dam that’s a big ass shell
@aybaws
@aybaws Жыл бұрын
It’s the explosive mass (I think it’s in units of TNT equivalent, so don’t quote me on this), not the mass of the shell itself. The Me262 itself weighs 4300 kg empty. It carries 360 rounds of MK108 30mm shells. If the shells weighed 102kg, then 102 kg * 360 = 36,720 kg. The mass of the shells alone will be 9 times heavier than the jet 💀💀💀
@juliannestingray5948
@juliannestingray5948 Жыл бұрын
@@aybaws what he's talking about is the burst mass, which calculate by the weight of amount of rounds that gun spitted out in one sec multiplied with velocity of those rounds. Can be confused easily ik.
@Sol-Orion
@Sol-Orion Жыл бұрын
That's how the Yak-9k feels sometimes lmao
@Fred_the_1996
@Fred_the_1996 Жыл бұрын
@@Sol-Orion nah the yak 9k has been fine in my experience, at least in custom battles
@ElectricGrapes
@ElectricGrapes Жыл бұрын
I noticed this with the AU-1. I would get air kill no problem in ground battles with ground targets belts, but when I switched to air targets for air rb, I struggled to kill anything. It felt like Gaijin just switched air and ground targets belts around
@knowahnosenothing4862
@knowahnosenothing4862 Жыл бұрын
Need to put that AP on the enemy planes engine block.
@soviet_doge1263
@soviet_doge1263 Жыл бұрын
I honestly haven't noticed since I mostly play ground battles and do a bunch of dogfighting whilst doing that and since most of my favourite planes have cannons that can do some serious damage to ground vehicles I use ground belts.
@Goatfer
@Goatfer Жыл бұрын
This killed my Ki-87. Went from 1 shot from the 30mms downing almost everything to barely scratching everything.
@Android_ELITE
@Android_ELITE Жыл бұрын
the 151 has always been my favorite wartime gun. good velocity, good fire rate, great damage. and now with gaijin’s wacky take on “”realistic damage”” it’s even better by comparison. but I’m not happy about it. lol
@ZombieSlayerPlays
@ZombieSlayerPlays Жыл бұрын
Idk if thats the 20 that the 109Es have, but while the Minengeschoss are undoubtably devastating, i didn't like the poor velocity. I'm willing to sacrifice explosive mass if i can have the velocity of the MG17
@toxicmuggle5788
@toxicmuggle5788 Жыл бұрын
​@@ZombieSlayerPlays The 20mms on the 109 F1 and E3 are the MG FF Cannons which have lower velocity than most cannons other than maybe early Oerlikons. Overall though the MG 151s are much better and are comparible to the 7.92 Mgs in terms of Muzzle velocity and drop
@Bombert54
@Bombert54 Жыл бұрын
​@@ZombieSlayerPlaysEs have MG FF the Mg 151 is from the F4 and is much better
@victory7999
@victory7999 Жыл бұрын
Their velocity isn't that great, allied cannons have much better velocities
@sparkling925
@sparkling925 Жыл бұрын
@@victory7999 i was about to say, you have to lead a lot with them
@robertleahu
@robertleahu Жыл бұрын
I once shot another plane with a 30mm and it only said hit. After it killed me, I saw their plane on the kill cam... there were holes the size of a wheel on that plane...
@scyobiempire4450
@scyobiempire4450 Жыл бұрын
Meanwhile, every enemy aircraft magically knocks my pilot out in one hit, even from behind the tail...
@scyobiempire4450
@scyobiempire4450 Жыл бұрын
Did you tell the police about the officer who you saw there? I hope your doing well, no one deserves to be put through trauma like that...
@1KosovoJeSrbija1
@1KosovoJeSrbija1 Жыл бұрын
worst part is realshitter isn't even realistic 💀
@domaxltv
@domaxltv Жыл бұрын
It is somewhat more realistic than what we had previously, to the extent that the damage model allows for it... 20mm rounds are notorious for being too small to produce significant fragmentation 30mm is about the minimum required caliber to allow for proper, damaging fragments
@Xiphactinus
@Xiphactinus Жыл бұрын
@@domaxltv ok cool argument but the gameplay loop was better before realshatter got passed
@dsi24
@dsi24 Жыл бұрын
@@Xiphactinus "Gameplay loop" 🤮
@matchesburn
@matchesburn Жыл бұрын
@@domaxltv "20mm rounds are notorious for being too small to produce significant fragmentation" There's plenty of 20 and 25mm rounds that produce absurd levels of fragmentation. 20mm minengeschoss, notably, with WW2-era level technology. The Nammo PGU-47/U APEX 25mm rounds are so dangerous and potent that it's actually an intact/debris hazard for aircraft doing a strafing run. And there's plenty of pictures, including someone's SUV that left it in a live fire area, that even 20×102mm Vulcan is nothing to scoff at with said SUV having watermelon sized holes from a 20mm round.
@Fred_the_1996
@Fred_the_1996 Жыл бұрын
@@dsi24 realshitter😂
@swampyproductions6755
@swampyproductions6755 Жыл бұрын
man i feel like i’ve been saying this for so long, gaijin seems to pick and choose where they want to be realistic, and where they want to balance. and it has a negative impact on the game environment imo. some players have an awful time, some don’t, and almost all of them (newer players) are bound to one tech tree which either cements them into their respective countries’ “metas” or makes them give up on the grind and quit, or go the premium top tier route
@Denkmaldrubernacht
@Denkmaldrubernacht Жыл бұрын
Brilliant video, 10/10. Loved the visual examples and editing
@Denkmaldrubernacht
@Denkmaldrubernacht Жыл бұрын
Also I really don't think real shatter is realistic in any way anyway. I can't imagine any fighter can survive more than 5 or so HEF rounds no matter the cannon no matter the generation
@fennoman9241
@fennoman9241 Жыл бұрын
@@Denkmaldrubernacht Yes they can, many planes have flown back to base with fuckton of hits, some even without a wing.
@Denkmaldrubernacht
@Denkmaldrubernacht Жыл бұрын
@@fennoman9241 fuckton of hits yes. machine gun hits. not cannon hits.
@edwardking9359
@edwardking9359 Жыл бұрын
​@fennoman9241 Emphasis is on "can". Those examples are few and far between, especially when you compare those stories of miraculous survival to the sheer numbers of planes that were shot and simply went down. Planes were much more likely to go down to something completely trivial than to survive significant damage.
@orin3039
@orin3039 Жыл бұрын
I had no idea it was a mechanic gaijin added. I thought it was a gun nerf across the board. Because of real shatter I have almost entirely quit playing air rb. I still play top tier because I can ignore guns and use missiles.
@0013bluejay
@0013bluejay Жыл бұрын
Of course its not something they are gonna come out and say, WOWEE LOOK AT THIS NEW SYSTEM WE GOT GUYS! they would catch so much flak from the community for announcing it lol. Unintentional pun
@edwardking9359
@edwardking9359 Жыл бұрын
you can come back now, it's fixed!
@orin3039
@orin3039 Жыл бұрын
@@edwardking9359 Already started playing again, MiG-17 rocks!
@katgut
@katgut Жыл бұрын
That explains why i recently found ground/armor shells are so good on anything that isn't a .50 or a 30mm in usa
@lukeskylicker
@lukeskylicker Жыл бұрын
Video is predominately correct but a few minor corrections/additions: 1) Mg 151 performs so well, in part because it predominately relies on explosive mass, but also because it does not currently use the real shatter system. As it stands it is probably the current best gun below 11.0, alongside... 2) 12.7mm Brownings are immune to real shatter as there is quite simply nothing to shatter. For most vehicles, 'how close you can get to being a glorified 12.7' determines how good your guns are post-real shatter, which is why Hispanos with their high velocity and fire rate do fairly well despite real shatter, while the 20mm Type 99 with it's substantially lower velocity and fire rate do far, far worse even though they can take a higher density of AP rounds. A lot of other 12.7mm guns are also not currently on real shatter and their best round is the IAI which basically functions as low caliber HEI. Most if not all of these will be moving to real shatter after La Royale drops though so use them while you can. 3) The current best round in the game is APHE because it is hard codded to generate a minimum of 12 fragments which, while worse than HEF at it's peak, is a god send and the real reason Hispanos perform fine despite real shatter (SAP-I functions as APHE with a very low explosive filler). In order, the hierarchy of best rounds goes: Ball/Practice/Tracer (functionally identical to AP but with worse pen), AP/HVAP, AP-I, SAP/SAP-I, SAPHE/SAPHEI/APHE (functionally identical to each other, though SAPHEI has a better chance of getting fires as you might be able to guess). Real shattered guns can still get by if their explosive filler is high enough but even then APHE is often still the way to go. Compare the HEI and APHE rounds on the MiG-29 for example, the difference can sometimes be extreme.
@edwardking9359
@edwardking9359 Жыл бұрын
Hispanos were still good post realshatter "nerf" but seem to have been given the same buff as every other cannon, meaning they're now super strong. They won't damage a wide range of modules like some other rounds, but they almost always black out every single module in the section they hit.
@MG101
@MG101 Жыл бұрын
Even in my Tempest Mk.V with vickers P, the 47mm just keep getting crits lately, and usually it would instantly make the entire plane turn into a fireball
@SleepySkull1
@SleepySkull1 Жыл бұрын
according to datamines from a while ago, Realshatter have a cone fragment distribution. Hitting the back of an airplane with send the fragments forward into the airplane while hitting the top or side leads to the fragments going through and not hit anything. I haven't tested it, it might even not be implemented, But it would explain why in a dogfight your shells not damaging when it should.
@crazeelazee7524
@crazeelazee7524 Жыл бұрын
Very weird that they implement this for realshatter but not tank shells despite people asking for it for years now.
@yudhat1700
@yudhat1700 Жыл бұрын
Damag value randomly generated? I seems had familiar feeling with this Oh yeah HP bar tank games that i have been PLAYED YEARS that im sick of it and leave it for WT so i can do CONSISTENT DAMAGE and not being in mercy of RNG And here i am becoming the clown. No matter what ther RNG will always catch me back
@fennoman9241
@fennoman9241 Жыл бұрын
Tf did you expect? Hand crafted fragmentation patterns for all calibres? Dont be stupid.
@aynersolderingworks7009
@aynersolderingworks7009 Жыл бұрын
I feel that bro, I fled wot because of RNG and other shitty stuff, and now it’s going here
@elitely6748
@elitely6748 Жыл бұрын
Real shatter is truly one of the mechanics of all time. But excellent video Pilicast, rip my Spitfires, Corsairs, and 190s.
@robertgaudet7407
@robertgaudet7407 Жыл бұрын
All the top tier ADEN and DEFA cannons are poop at the moment
@edwardking9359
@edwardking9359 Жыл бұрын
Spitfires seem to be fixed now!
@MyDarkMe
@MyDarkMe Жыл бұрын
You also missed one of the most important points of the Minengeschoss. Yes, it is thinwalled and packs a lot of explosives. But the "gamechanger" about the shell is, that it doesnt have an impact fuse like most other HEF rounds, but a time delayed shell that explodes inside the target rather than on its surface.
@tankolad
@tankolad Жыл бұрын
If you look at a mine shell fuze, you will see that it is a regular percussion impact fuze, like on any other HE shell. The short delay on mine shells comes from the pyrotechnic delay of the primer and booster, and the very same delay is present on ordinary aircraft HE shells.
@MyDarkMe
@MyDarkMe Жыл бұрын
@@tankolad In the context of WW2 - Nope. For example the HS404 used the Direct Action Fuse No.253 Mk.IA in the High Explosive - Incendiary Mk. I shell. Direct action means immediate explosion upon contact. And yes, there were many different kinds and versions and improvements, but the point still stands. The ZZ 1505 2 cm Zerlegerzünder is not only self destructing as the name suggest, but has also a delaying function built into it. Not much, but there is also a mechanical delay in the fuse.
@tankolad
@tankolad Жыл бұрын
@@MyDarkMe There is no additional delaying mechanism in the fuzes you mentioned. They're simple percussion fuzes. The difference between No.253 Mk.IA and ZZ 1505 2 cm Zerlegerzünder is that the latter has a centrifugal arming safety, so it is insensitive during handling. That's all.
@Rationalmethod995
@Rationalmethod995 Жыл бұрын
As a newer player who is just getting into Tier III planes, I am so glad to see this video. I didn't know what I was doing wrong with the Spitfire Mk Vbs. It was so frustrating to get on someone's six and empty every round I have and not even get an assist. Since switching to the ground targets round I can tell an immediate improvement.
@TotalTirpitz
@TotalTirpitz Жыл бұрын
I got back into Tier 3 UK recently. Exact same results. Ground belts have a lot more AP and pretty consistent damage. Air Targer MG's have worked well enough for fires.
@edwardking9359
@edwardking9359 Жыл бұрын
The Vbs now shred enemy planes. If you can aim, you'll usually only need to fire 5 to 10 rounds total in order to break an enemy plane into multiple pieces.
@Rationalmethod995
@Rationalmethod995 Жыл бұрын
@@edwardking9359 the difference is remarkable! Played the La-5FN last night and it almost felt OP.
@rxzxqx6982
@rxzxqx6982 Жыл бұрын
what's funny is, gaijin make tanks can't climb some hill but at the same time try to implement g tolerance to almost any atgm available
@nov4rus579
@nov4rus579 Жыл бұрын
So thats why my Japanese 20mm and 30mm guns feel like they do no damage but i get instantly killed from .50 cals
@arbiter5853
@arbiter5853 Жыл бұрын
It is worth noting that this change didn't just affect air craft guns. SPAA guns have been severely effected as well. Notably the bofors 40mm HE, but also smaller rounds like the japanese 20mm. I can't count the number of times I've hit Do-335's and ME 262's with 40mm HE from American, French and Sweedish SPAA only to just be told "hit".
@R4V3-0N
@R4V3-0N 2 ай бұрын
A few thoughts from an Old Guard. I haven't really played with Realshatter (RS). From what someone told me it's already removed from the game these days. But I would like to say that what I think the biggest problem is that none of the other shells are really touched in an equivalent manner. Even ignoring the RS mechanic it doesn't take much to notice that the guns in aircraft are far from realistic or balanced, with a fair few of the lighter calibre things underperforming and rounds that should work feel closer to spitballs. Changing 1 group of shells and not the others was just asking for a problem and the implementation of it technically a step towards realism was not executed well. Another component of this problem was how simple WT DM's are for such a mechanic to work. Thinking back to how radial engines in reality are so durable due to them being able to function with multiple cylinders being damaged and yet in WT it's one big HP box is an example. A combination fo things being too damage spongey for something like real shatter but also too broad and over tuned like the inner sections of delta wings I would be in favour for something like RS to be worked on and refined with the rest, maybe even make larger aircraft and bombers actually have a better place in game again. Though another problem is regardless of how well Gaijin could rework these guns, they would then need to rebalance the entire tech trees once more and for us to have a good settling period, as a lot would be thrown out of tune for a major change like that and that's something some players just do not want to go through.
@Dino40707
@Dino40707 13 күн бұрын
I feel like this has been switched around as minengeschoss is the worst round for 20 and 30mm and I say that as someone who playes USA, Germany, USSR and Japan
@Kuschel_K
@Kuschel_K 11 күн бұрын
The current realShatter implementation simply buffed damage to the max, making Mineshells pointless, because now a few 12.7 and 1-2 20mm HE shells will rip a fighters wing or tail.
@eesmaaura4961
@eesmaaura4961 Жыл бұрын
the black and white reels of Sabre getting shutdown and panning out to A-10 is great comedy filming XD
@ayacu578
@ayacu578 Жыл бұрын
2:08 0_0 yeah… the japanese 50. cals somehow are better than any 20 mm i know of except for minengeschosse maybe
@Justowner
@Justowner Жыл бұрын
Absolutely false. I'm pissed at how often i shred a plane with .50s, set it on fire, and I dont get a kill.
@canarygraal286
@canarygraal286 Жыл бұрын
@@Justowner Atleast youll set it on fire and ruin every component of it with .50's, with 20mm its nothing but sparks and maybe if you get lucky youll take a flap off
@Justowner
@Justowner Жыл бұрын
@@canarygraal286 this must have been a recent change, because i could not kill shit in RB until i hit planes with 20mm as Americans.
@ayacu578
@ayacu578 Жыл бұрын
@@Justowner I was speaking about the japanese ones
@sparkling925
@sparkling925 Жыл бұрын
@@Justowner 1.they are talking about Japanese 50 cals which have he rounds and are devastating as fuck 2. 50cals are extremely good for props since you can reliable hit people 800-1000 meters away if they’re not moving around too much and they are more effective than some 20mills now per burst
@frienze3843
@frienze3843 12 күн бұрын
This video clarifies one of my recent questions. I was wondering why the mgs and the cannons on the Swedish A21 family were doing almost no damage to enemy planes. In a recent match I was playing, I shot an F6F almost 300 bullets for not even his wing fall off. Not to mention some 20mm runs that ended up with only "hit".
@Su47Berkut-z3m
@Su47Berkut-z3m Жыл бұрын
For some reason, the air target belts on the japanese 12,7mm are incredibly strong now, same for the german 13mm. Stronger than the 20mm in my expirience.
@Kuschel_K
@Kuschel_K Жыл бұрын
The reason is that these small explosive rounds were buffed to the extreme while realshatter nerfed most 20mm cannons. Once realshatter gets implemented to heavy MG bullets as well, they’ll become completely worthless.
@edwardking9359
@edwardking9359 Жыл бұрын
​@@Kuschel_KSeems like there was a bug with how realshatter interacted with explosions inside planes, and now that's been fixed along with increased fragmentation. Cannons now destroy things easily.
@jeffreyr4560
@jeffreyr4560 11 күн бұрын
The 50s suffer greatly from this. I’ve had guys eat probably 300 rounds of 50 cal and just fly away.
@apersondoingthings5689
@apersondoingthings5689 Жыл бұрын
My poor ANM 2s/3s (not as much) literally went from being the best cannons at the tiers to being not great, I miss being able to one burst PE 8s
@juliannestingray5948
@juliannestingray5948 Жыл бұрын
Yeah i miss to even one bursting fighters with my 20mm type 99 too
@ДимаВеселов-в8и
@ДимаВеселов-в8и Жыл бұрын
I miss being able to securely kill anything without dumping almost half of my ammo into it with my Ho-5 and tye-99
@sullisen
@sullisen Жыл бұрын
@@ДимаВеселов-в8и preach. My beloved one shot machines, the R2Y2s have effectively been neutered completely.. Though I did have a really good game with the J7W1 the other day where everything I shot at just blew up as in the olden days, using tracer rounds(HEF-T). Guess it was a lucky fragmentation match
@TacticalTerry
@TacticalTerry Жыл бұрын
Made 3 hits + 5 crits on a Soviet fighter yesterday with MG's and it didn't even slow it down. Glad to know this is a feature in WarThunder and not just a phantom of my imagination
@Lameirinhas69
@Lameirinhas69 Жыл бұрын
welp, realshatter is not on the game anymore, they removed it today lol
@TacticalTerry
@TacticalTerry Жыл бұрын
@@Lameirinhas69 That's what I hear, but I'm still seeing signs of similar performance. It'll be interesting going forward. :)
@jakobc.2558
@jakobc.2558 Жыл бұрын
The american .50 cal incindiary bullet does indeed explode. Explicitly, the M23 incindiary bullet. But with real shatter now implemented, it creates no fragments so it does literally no damage.
@lukeskylicker
@lukeskylicker Жыл бұрын
American .50 cals are not affected by real shatter as there is quite simply nothing to shatter. While IRL the incendiary filler did constitute as an explosive component as well, in game AP-I is currently one of the best rounds because it is not modeled to have an explosive component. Functionally, it is the same as AP but with a higher chance of setting fires. You can check this with both currently non-shattered guns and shattered guns, the AP/AP-I rounds will continue your path through the air frame damaging as they go, while HE/HEI rounds will explode on contact doing dubious amounts of damage. For consistent results, I recommend firing the 23mm of the MiG-15 at the wing root. HEF will explode on contact yellowing the outside of the airframe but ultimately doing no crippling damage, while an AP-I round will pass straight through and, depending on your angle, pass through the fuel tank and even significantly damage the engine. Same deal even if you bump up the caliber, except you'll be doing even more damage with the heavier round coming out of the 37mm
@Kuschel_K
@Kuschel_K Жыл бұрын
Incendiary rounds never exploded in WT. They are usually modeled like ball ammo but with high fire chance but low damage to any component.
@joshuabarosin779
@joshuabarosin779 Жыл бұрын
the P39 and P63 39mm are great, though I usually use the ground target belt because API-T's are great against fuel tanks.
@GeraltofRivia22
@GeraltofRivia22 Жыл бұрын
No wonder I did worse when I unlocked air target belts.
@victory7999
@victory7999 Жыл бұрын
2:42 Ah yes I love firing tiny 30 mm cannon rounds that weigh nearly twice as much as me 🤣
@-Hari-03
@-Hari-03 Жыл бұрын
personally i would kind of like to see barrel collision in ground. makes it so only smaller lighter tanks (in general, of course there are exceptions) will be able to engage in urban combat, where their mobility and lower (on average) damage would make them more viable, whereas the tanks with longer barrels (which are generally heavier to soak up more damage and better at longer ranges) would be encouraged to focus on gameplay out in the open at longer distances. makes it so tanks generally have a more defined role to fill in each game and means players will have to think about their playstyle more. i can understand why many, or probably most people wouldnt want this change, but id happily take the realism. tanks in war thunder lack more defined roles on the battlefield in my opinion. you can rush with a giant heavy tank with a long barrel in just the same way you can with a smaller light vehicle. urban combat in the Tiger2 or american t34 just doesnt sit right with me
@robertkalinic335
@robertkalinic335 Жыл бұрын
Its weird that gun collision isnt a thing in game, its like if spg got some magical turret to turn gun without need to turn vehicle.
@ДимаВеселов-в8и
@ДимаВеселов-в8и Жыл бұрын
It would literally put the last nail to the heavies' coffin and make light tanks too obvious meta. Heavy tanks are supposed to be big scary behemoths that rush towards you and you can do nothing against them UNLESS you have a lot of tanks/you are in a position where you can hit their vulnerable sides/you happen to have a tank destroyer(a class of vehicles that specializes at popping open cans of any thickness) and there's literally only one tank that fullfil his heavy role-sherman Jumbo(Churchill VII is also tanky enough, but you gotta be a masochist to play it with its useless gun). Other heavies are penetrated frontally fairly easily by nearly anything at their br, which makes them "just your medium tank, but slower and less maneuverable, hence shittier". Then we have a ton of little hellish chariots that can drive up to 100km/h, have a gun that penetrates almost anything at their br even frontally and fight against middle-late WWII tanks that often aren't even able to track this cockroach on the run with their turret unless they are located at the opposite corner of the map, which basically renders the little shit superior to any vehicle that isn't another speedster. And now you want to add yet another disadvantage to heavy tanks and yet another advantage to light? This addition would've made sense during early wt days when there weren't any br's and vehicles were separated to their ranks ±according to their time period, but today that would require readjusting br for a lot of vehicles which would never happen because 1. Too much effort for gayjin who don't even play their own game 2. R3, puma and hellcat players would instantly start whining about playing light tanks requiring some basic skill and cognitive capabilities
@robertkalinic335
@robertkalinic335 Жыл бұрын
@@ДимаВеселов-в8и Lmao something something realism.
@puff7145
@puff7145 Жыл бұрын
They already tried this years ago, nobody liked it
@Markty07
@Markty07 Жыл бұрын
The worst is seeing your boolets impact the target but not getting even a "hit" notification
@braedynhoward3644
@braedynhoward3644 Жыл бұрын
This wa a very informative video, thank you! I was wondering what the heck was up with damage lately. Now I know, and will be avoiding fragmentation rounds and air belts. Hopefully they can either make it better AND realistic at the same time.
@martincoufalik9101
@martincoufalik9101 Жыл бұрын
Well, seen photo of Blenheim and its fuselage was bended into a ball shaped something. It was during evaluating german 20mm minengeshos round and ONE round did that. So much for realism...
@thebean8255
@thebean8255 Жыл бұрын
Hey could you do a video on air RB botting? It’s getting out of control
@Tripintrios
@Tripintrios 12 күн бұрын
Wow I love when I shout someone with 16 12.7mm rounds that all hit straight into their wing to get a “hit” while when im shot with the same gun at the same areas it fucking makes my wing disappear
@doublestar101
@doublestar101 Жыл бұрын
Something similar is happening with Russian ammo racks at top tier. Its like a roulette.
@ДимаВеселов-в8и
@ДимаВеселов-в8и Жыл бұрын
Ammo racks in general are a roulette in this game at any br or nation and can simply refuse to explode even on a direct hit. And as an additional quirk Abrams can often survive ammunition detonation even if you penetrate the stowage's armored door, which is SUPPOSED to make blowout panels pretty much useless-I just love this game's selective realism
@jijonbreaker
@jijonbreaker Жыл бұрын
Russian roulette you say?
@herculesjyt6802
@herculesjyt6802 Жыл бұрын
The damage modules* in each game mode is very different I noticed, I'm an air simulator player, and I have noticed that AP and HE rounds for nearly all nations are OP, however in Realistic it is not the case. Overall, it depends on the game mode, ground target belts or any AP prioritised belts are your best choice.
@alarminglyfastmovingskelet7289
@alarminglyfastmovingskelet7289 Жыл бұрын
"Can you imagine trying to use a long-barrel tank in an urban map?" No, and you shouldn't be able to. If casemate vehicles have to deal with the downsides of having no turret, then long-barrel tanks have to deal with the downsides of having a long-barrel.
@0GTXR
@0GTXR Жыл бұрын
Before HE was borked I could get 5 kills with HE belts in a Ki-43 III Otsu, now I struggle getting 2.
@thelittledoge4981
@thelittledoge4981 11 күн бұрын
0:28 "your one shot, your one oportunity to win the game, and you let it slip." aint that lose yourself?
@luigi9458
@luigi9458 Жыл бұрын
The idea behind these weird weighted mechanics in War Thunder is the same for the entire Russian multiplayer gaming market: Make a game with frustrating gameplay that is just satisfying enough to make players want to keep playing, in order to get them mad so they'll spend money on overpowered "premuim" vehicles, which further the frustration for other players.
@obsidianjane4413
@obsidianjane4413 Жыл бұрын
At this point they have it down to a science. Probably have predictive algos that can tell them exactly how a change will affect game play and revenue. This is why the recent changes were not a "win" for the players. They punched in the changes and probably came out on top. The $nailhouse always wins...
@1KosovoJeSrbija1
@1KosovoJeSrbija1 Жыл бұрын
Soviet early jets Mig 9/15/17 are literally unplayable now
@surkhabsingh5856
@surkhabsingh5856 Жыл бұрын
Damn glad i got past those before realshitter was added to the game.
@adsd8413
@adsd8413 Жыл бұрын
A lot of soviet aircrafts barely do damage with their 20mm rn.
@justsomehaatonpassingby4488
@justsomehaatonpassingby4488 Жыл бұрын
The Real Shatter problem also occurs in SPAAs in ground battle, I found out that Ground belts are better in dealing with CAS than HE especially for the Japanese 20mm and the Hispano guns... In my experience, even the R3 with a high RoF is more consistent in shooting down an aircraft with the ground belt, though RoF really is the damage dealer for that vehicle... The only 20mm HE rounds I found to be effective are the German (and to an extent the Italian low tier SPAA that can use the German rounds) Minengeshoss... More often than not the HE would just spark even if you hit most of your round..
@Zaeryth_Redtail
@Zaeryth_Redtail Жыл бұрын
This explains so much of the trouble my friends and i have been encountering. I recently bought the israeli spitfire and found myself getting behind enemies and shooting my entire belt and not getting a kill. Usually now i just shoot to wound them and finish them off wirh one of the rockets
@2SSN0WZ1N
@2SSN0WZ1N 12 күн бұрын
"99% of gamblers quit before they win big"
@oseansoldier
@oseansoldier Жыл бұрын
Great informative video!
@eldarguardian6485
@eldarguardian6485 Жыл бұрын
If You havent noticed gaijin likes the idea of comeback "there is a beast deep inside you blablabla" they realize that the most likely players to bail the game are not the ones who thrive but those who suck and cang help it, randomizing the effect on hit flattens the skill curve by allowing lowbies to survive the pass that should be a pure execution. Just look at kill cam and revenge mechanics in grb, and wide br range that allows the distribution of "justice", weak minds and unskilled players dont care if something is unfair if they are the ones who profit from it.
@edwardking9359
@edwardking9359 Жыл бұрын
It's not intentional randomness that broke stuff, it's a glitch with damage models not being affected by fragments that start inside the plane and pass outwards through the model. That's now been fixed.
@coreliousc8915
@coreliousc8915 Жыл бұрын
Id love it if they enforced barrel length mechanics. It would make using tiger 2s in urban maps a much riskier move. And mean less rush and shoot and a lot more thibking
@clu-s4c
@clu-s4c Жыл бұрын
gaijin needs to realize that WT is no longer a sim game or never was a sim game
@nephalos666
@nephalos666 Жыл бұрын
Gaijin: "It's broken? Thats okay. It's working as intended. Now give us your money. Now."
@FirstDagger
@FirstDagger Жыл бұрын
How is creating no fragments realistic? Just call it unrealistic, the second part of your video is pointless.
@RealNotallGaming
@RealNotallGaming Жыл бұрын
because realistically .... WW2 munitions are crap ^^
@KY-qx9ip
@KY-qx9ip Жыл бұрын
@@RealNotallGaming Sheer kinetic energy can still do damage even if the fuse fail.
@RealNotallGaming
@RealNotallGaming Жыл бұрын
@@KY-qx9ip of course But for the fuselage is irrelevant because empty
@73_65
@73_65 Жыл бұрын
For someone like me who has to deal with an old and rather low quality mouse, it can be much harder just to get a few rounds on target, at least now I know why so often shots that should have been good in theory ended up doing little if anything noticeable.
@larsmuller97
@larsmuller97 Жыл бұрын
Ah yes, vollumetric but for air
@CokenOpi
@CokenOpi Жыл бұрын
thank you for making this i havent heard of this or seen anyone else talk about it. I KNEW SOMETHING WAS UP, i started changing my belts off of air target and noticed an immediate difference, but did not know why
@maxalator
@maxalator Жыл бұрын
The planes that suffer the most from this I would say are the Ariete and Sagittario 2 especially when they rely only on 30mm HE rounds that can no longer 1 tap or even kill half the time with 20-30 rounds into a target.
@Azagoreth
@Azagoreth Жыл бұрын
oh man, i had no idea this was a thing... i recently came back to warthunder and was really wondering why most of my planes felt like garbage... ive been using anti-air belts.. feels like i have to absolutely stay on target and land every round in a clip to down someone
@WelcomeToDERPLAND
@WelcomeToDERPLAND 9 күн бұрын
Volumetric could be swapped into this as well, gee I just love my shells going straight through enemy vehicles and behaving in utterly bizzare ways.
@andrealves2630
@andrealves2630 Жыл бұрын
Love how you pointed at the MG 131s on the 109 and called it the MG 151. The 151 is going through the propeller hub
@aleksanderczajka6072
@aleksanderczajka6072 Жыл бұрын
But this isn't realism, you said it yourself: those rounds are supposed to be good for light targets and now perform awfully.
@monferno204
@monferno204 Жыл бұрын
Check out the Hispano Mk 2 with air target belts vs AP belts. Air target rounds do basically nothing while AP rounds work in a quick burst. Especially noticeable in sim. The difference is not being able to kill a single enemy with 120 cannon rounds vs being able to kill 5-6.
@4T3hM4kr0n
@4T3hM4kr0n Жыл бұрын
oh dear, and the hispano SAP rounds were legendary for shearing aircraft apart. Not anymore apparently.
@edwardking9359
@edwardking9359 Жыл бұрын
​@@4T3hM4kr0nThey're back! and with a fucking vengeance!
@guardiangnosis2199
@guardiangnosis2199 9 күн бұрын
This would explain why when I switched to all tracers as a joke my kills went up.
@victory7999
@victory7999 Жыл бұрын
2:15 Ah yes loving those cowling mounted 20 mm MG 151s which are totally not 13 mm MG 131s...
@RECORDER31
@RECORDER31 Жыл бұрын
In test shot there are less fragments sometimes, because fragments that didnt hit any model are not renedered
@kilianschoenauer1184
@kilianschoenauer1184 8 күн бұрын
The swedisch 30mm gun pods on the sk 60 are one example because when you pick the he belts they dont do any dammage even that they have high fire rate and are 30mm
@Bitt3rh0lz
@Bitt3rh0lz Жыл бұрын
Realshatter is but one of the mechanics that are just anti-fun. Trollumetric Shells are up there as well. And the recent announcement that made Ground to Air missiles harder to steer on target is nect in line after real shatter. Cas is already a big issue for people, espevially inntop tiers and even more sowith helis. Now its even easier for fast jets and overly easy to fly helis to escape a missile strike
@FoxKai
@FoxKai Жыл бұрын
I remember going back to planes not to long ago after a taking a break from them and thought cannons didn't feel right, glad to see I wasn't crazy.
@henriquemontalvao8492
@henriquemontalvao8492 Жыл бұрын
Ah, yes. The hitspanos curse.
@pherrisfallus7259
@pherrisfallus7259 11 күн бұрын
I switched to ap belts even against aircraft and never looked back
@humanitysenterprise
@humanitysenterprise Жыл бұрын
I completely forgot the Game Theorists even made an episode on War Thunder.
@kamiskub7409
@kamiskub7409 Жыл бұрын
Thus very much alins with my experience without ever knowing about "realshatter" after about +2k hours in game - AP belts on many planes is the way to go.
@Boris_The_Turtle
@Boris_The_Turtle Жыл бұрын
The intro was too relatable.
@Sky_King7
@Sky_King7 Жыл бұрын
this explains why suddenly my favorite airplane, F4U-4B, stopped doing any damage... water pistols now. absolute joke, they gotta fix this asap.
@bigmonke7661
@bigmonke7661 Жыл бұрын
Pilot snipe moment
@Sh1denK4i
@Sh1denK4i 10 күн бұрын
Other thing that i noticed after a few updates ago, is that now some planes cannot extend flaps over a certain speed. It is totally fine in RB, as the flaps on all planes will break at high speeds, but in AB that's not a thing, so even though some japanese planes like the N1K2 technically could out turn for an example a P51, it can't because the flaps close at around 300kph, while the p51 can use landing flaps at any speeds. Totally unecessary mechanic. I also noticed that on the A7M2, and corsairs (tbh i mainly play japan, so i don't have much of other trees unlocked).
@colonelsanders82
@colonelsanders82 11 күн бұрын
F4U-4B used to be so nasty...
@vrause7956
@vrause7956 8 күн бұрын
This is an excellent video And its a shame that after a year gaijin still doesnt seem to be accepting any community feedback particularly on matters such as this
@miquelescribanoivars5049
@miquelescribanoivars5049 Жыл бұрын
3:00 Tell this to the Japanese 37 and 57 mm guns.
@thecreepybunny4327
@thecreepybunny4327 9 ай бұрын
A wise japanese guy once said: if the bullet don’t work, then become the bullet!
@RedSoo749
@RedSoo749 Жыл бұрын
if we want to be realistic, a shot breech or a dead crewman means the end of the tanks life
@sergarlantyrell7847
@sergarlantyrell7847 Жыл бұрын
My whole problem with this is the implementation isn't realistic! Not only does it not make sense to frequently (or ever) produce no fragments, but the whole logic of more explosive mass > more frag (I think) is backwards. Frag is mostly pieces of the shell casing, the more shell casing there is, the more frag will be generated. But while larger pieces, they would travel slower. The real advantage of more explosive mass is in overpressure damage. So mine shells would blow a bigger hole, but other shells would do more frag damage to other components.
@Kuschel_K
@Kuschel_K Жыл бұрын
They don’t create no fragments. It’s just that the damage view only shows fragments which damaged components, and this can be zero. Probably the game considers the fragments too small to damage the air frame, so it doesn’t show them. Which makes it look like the number of fragments is zero.
@sergarlantyrell7847
@sergarlantyrell7847 Жыл бұрын
@@Kuschel_K then they do an exceptionally poor job of communicating that if that's the case... Still makes no sense that they think thicker-walled shells make fragments too small to do damage though.
@jcudejko
@jcudejko Жыл бұрын
5:05 your use of 'flawed' here is generous I would say 'fundamentally broken' 5:20 While I agree with you, I think the problem here is that we feel like "you earned your shot on target" has a corrolary - your opponent made mistakes, they should be punished for it But for a lot of gaming companies (who have lost their way) they see this as "not fun" and "not likely to produce a paying customer" So they try to minimise the consequences of bad choices, and wreck the very systems they are relying on for meaningful interactions Great video!! subbed immediately
@monolitwoods
@monolitwoods Жыл бұрын
Funny how its always been compained to Gaijin that a lot of cannons spark and feel weak while the MG151 is overperorming, so Gaijin decides to nerf all cannons across the board without even adressing the MG151 at all.
@edwardking9359
@edwardking9359 Жыл бұрын
They didn't decide to. It was a glitch with aircraft models. The fragmentation from inside the plane didn't damage surfaces as it passed through them out of the plane, since the surface of plane damage models were only coded to take damage from outside. That's now fixed.
@TSF71
@TSF71 Жыл бұрын
Me: (laughs at 105mm APFSDS travelling 2kms)
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