One thing to note in this video is how exceptionally well the BGM and narration are balanced
@GildiiAuscentАй бұрын
Thank you! Trying my best to improve :D
@darkarcanum1814Ай бұрын
Good points. Perhaps a mechanic when PvP occurs in a site that the pirates win then a small chance of a cargo container dropping in the captured site with a key for travel back the other way through the shipcaster system back into Zarzahk. This may only occur after a system reaches level 2 corruption. This could avoid some of the transportation issues. Obviously it should not be an instantaneous filament effect but go to the delivery end of the ship caster and be vulnerable and unlocked though mobile while the ship caster must cycle through its systems before you get teleported back to Zarzahk. On a different note is this calling the enemy in to attack the pirates also working for the pirates to call in faction...what is good for the goose is good for the gander. Personally i prefer a solution that severely punishes the blue on blue offenders. Such as forced out of the "faction" or an LP penalty of -90% for 1 week upon the offender. Or perhaps the offenders npc ships commence neuting and attacking and the gate guns fire on them.
@GildiiAuscentАй бұрын
Yeah, keys being dropped for shipcaster allowing for 2 way travel would be good and encouraging more combat. For the lp penalty, that is a great idea, could be that first offense starts a timer, like 12 h one, and the more you do it, the longer it gets, just like the red jump timer for using capitals works
@chrisbrown6120Ай бұрын
Dudes are great, never back down from a fight 💪🏽
@ljrretropcsАй бұрын
Dudes are great, but Red Velvet Muffin is better
@GildiiAuscentАй бұрын
Good fights are hard to get these days, true
@GildiiAuscentАй бұрын
Starting a leaderboard in comments, are we?
@Phantom_SilverАй бұрын
Apreciate it, thank you ❤
@chrisbrown6120Ай бұрын
@@ljrretropcs dead account
@Boxcow45Ай бұрын
Really liked your suggestion about making zarzakh a 2 way street. Even though pirates can have seemingly endless pressure this way, empires have all of empire space to stage a defensive counterattack
@GildiiAuscentАй бұрын
Yep, and pirates have to do so much logistics every 2 weeks that they either have to have many bases right now, or need to move stuff constantly. Making this a 2 way road just makes it easier, and pressure is still here if they stashed ships in a nearby hs for reshipping
@NihilusMikeАй бұрын
All hail the mighty algorithm..... And please fix insurgency! Great content as ever bud. o7
@GildiiAuscentАй бұрын
Thanks man! And yes, insurgencies need some tweaking to make it make more sense. The spawning mechanic was a good thing, but there is much else
@Phantom_SilverАй бұрын
Love the video brother, and very clear voice!
@GildiiAuscentАй бұрын
Thanks for helping with this one :)
@Phantom_SilverАй бұрын
@@GildiiAuscent any time dude, what ever you need! Posted your vid on a few places, lets hope it gets seen by ccp 😉
@jameshealan288117 күн бұрын
So I'm coming back to Eve after a very long break and put my corp in FW like I did the last time I played. I do like some of the Insurgency mechanics, but I feel like most of this PVE content they've added is actively harmful for FW and has merely created new ISK faucets for multiboxers to farm. My simple solution would be to eliminate LP rewards entirely from plexes (except for battlefields), reduce the timers for capturing them and drastically increase the LP gained for killing player enemies. Cuts off the easily farmable ISK spigots and strongly encourages PVP encounters AND rewards you for winning them, so you can keep funding more PVP.
@GildiiAuscent17 күн бұрын
The problem with that would be that noone would want to spread insurgencies that much and they would just time out. Also, there is a limit to how much lp you get per player kills until it becomes profitable to just shoot an alt in an empty frig