"i did this in about 2 and a half hours" and looks amazing!
@alejmc2 жыл бұрын
For a complete clueless person like me, it is already breathtaking the clay like silhouette shaping… you can imagine then how those tiny pixels added/removed feel since they add so darn much to the whole subject. Subbed.
@ravinwong46543 жыл бұрын
Having 0 experience in character design / pixel art / working in an isometric, this video was super informative and fun, cant wait to continue digging into your videos!
@AnoterosHershy3 жыл бұрын
It's wild what experience will do for you. I'v been working on an isometric rpg for about a year and a half and Adam has basically caught up with me in a month. Ofc i can't work on it full time but still, you're an inspiriation good sir.
@ThePixelExpedition3 жыл бұрын
You gave the people what they wanted! This was a terrific tutorial! Thank you so much! You continually make character sprite creation so accessible :D
@richardguilliams72783 жыл бұрын
final fantasy tactics is literally my inspiration for getting into game design. Im so thankful for your your videos my friend. this stuff is golden content
@Amieee3 жыл бұрын
Oh my goodness! In perfect timing! I am currently designing a manual for my final piece, and I need isometric characters in it. You are a legend!
@SofyCatYT2 жыл бұрын
i know this is late but ur pfp is so cute!
@TheEpicSpire7 ай бұрын
i would love a tutorial that actually shows someone how to do something instead of showing people that the person knows how to do it. Speeding through the character silhouette was painful cause i want to know how to do that. I get that some people can learn by watching, but i learn by doing and i can't do something that i don't know how to do.
@nijinodonatsujagaimo17005 ай бұрын
"How to Learn Digital Painting (Beginners)" by the channel Sinix Design may help a little in that regard. When Adam here was covering the silhouette portion, I thought of that video because it's a bit similar to the principle of value distillation. Moreover, I remembered how I tried a distillation study after watching that video, and came to feel as though the process was more akin to sculpting. The fact that Adam also pointed out how people can look at working on these sprites kind of like shaping clay also seems to reinforce that comparison. If this helped, great. If not, hopefully you've found or can find something that will.
@CarouselofStars4 ай бұрын
Brandon James Greer’s KZbin channel has some very practical and hands-on videos that would probably be better for you than this.
@vivanecrosis2 ай бұрын
Totally agree. Personally I learnt loads just watching, but for anything that was skipped over a more in-depth non-speed paint would be good.
@ABATHINGAPEXАй бұрын
ChatGpt and google also butt tons of free pixel software. I found piskel you can flip the sprite after you made it and upload background sprites to trace over plenty of stuff if you want to look
@artasky6093 Жыл бұрын
OMG!!! The way you make human character look very simple and very easy to understand. I never ever thought about craving black circle into human before and probably never will! Thank you so much!!
@sanstheelumbu3 жыл бұрын
Do you read minds?? How do you know ? And indie tales , i love it
@jeanpablo10313 жыл бұрын
I was about to comment the exact same thing, I came back do game dev because I wanted to make a tactics RPG and he posts about isometric twice
@mollyorshansky53133 жыл бұрын
I'm like 3 days away from finishing the first draft of my first full length game and about to switch to full isometric art and OMG this is perfect timing!!!
@MrSkullis2 жыл бұрын
You should make a video on isometric character animations. One that does 8 directional movement because I've seen so many out there that are only 3 frames in animation which is just too slow for my taste & I'm not sure how I'd animate this either.
@kipz Жыл бұрын
it's so nice to just find a guide that's exactly what i'm looking for :)
@Skeffles3 жыл бұрын
This video came at the perfect time for me. I've been practising isometric art but my humans were awful. Thanks so much I've now got 1 decent looking character now!
@daviemerim253 жыл бұрын
That last one felt very clean. You should try making isometrics with the GBA sprites of Kingdom Hearts Chain of Memories.
@Syntecoderyo3 жыл бұрын
This is so good! I hope the animation part comes soon
@FurquimRafa3 жыл бұрын
Omg I've been waiting for this amazing tutorial for while
@kaseywahl11 күн бұрын
Do you have a template for this pose with the proper dimensions and the isometric tile stand that the silhouette is standing on? I'm sure I could replicate it without too much effort since you can pretty much count the pixels, but I'm sure I'd be re-inventing the wheel a bit. Edit: Okay I'm dumb. Just rewatched the part where you built the platform from scratch. Wasn't paying attention the first time. Easy enough :)
@HaroKid3 жыл бұрын
These videos are a great resource! Enthusiastic about potential future isometric-centric videos
@Mr_Bimble3 ай бұрын
You may want to check out some Amiga games from the early 90's, specifically Core Design's Darkmere that came out in Jan of '93, Bitman Brother's game Cadaver that came out in Aug of 1990, and the classic Heroquest of '91. They are all cracking Isometric games (and there are plenty more too) which predate Tactics Ogre by a good few years (the earliest being Super Famicom's version which come out in 95 for instance). I Think you will love the Amiga flavour of Iso games, their tiles are gritty and "crumbly" and have a very raw feel. :D
@Killammahbus3 жыл бұрын
Thanks Adam. I really needed this tutorial. You're awesome.
@flikkie723 жыл бұрын
I have this idea to make a game with a randomised main character. Kind of building it up with shoes, legs, torso, faces, hair and hats. Would it be possible to have the separate assets and stack them together for the game (in Unity preferably)? Or should all the different combinations be loaded as separate assets? (This quickly turns into a LOT of sprites)
@Arko_3 Жыл бұрын
wow man, you did all those characters in 2.5 hrs, i cant even make proper pixel art charact in less than an hour, hoping to get as good as you
@orca13617 ай бұрын
I have an odd question I was wondering how to make ff tactics and advance sprites in first person? I’m planning on making a retro fps and want the sprites in that style lol
@thomassoares656419 күн бұрын
I'm new to the world of pixel art. I would like to keep the idea of pixel art but I would like to do the same thing but more realistic, if people have any advice I'm interested
@jacknelson77863 жыл бұрын
Would be great to see animation or even just static posing on staircase-esque tiles.
@joannag83269 ай бұрын
Hi mate (and all the community). Thanks for the contents. It really helps me wraping my head around creating pixel characters. I have a bunch of ideas for games but not sure how to start... I have a degree in Sofrware engineering and game development but not much real world experience (other than a bunch of collage projects). Want to get into the field cause I really love it but never got a chance, so I thought to make some little demo. Any advice, contacts to companies that hire newbies would be absolutely amazing or just any indication to good training content any further improvement x or just feedbach on my work ❤
@mloukhiyye3 жыл бұрын
Love this! Thank you for providing this wholesome value 💚
@vierco1005 Жыл бұрын
How do I use this to make 2d pixel art characters in 3d space, like persona 2 but in unreal engine 4
@carlosbrito81243 жыл бұрын
Bro estoy aprendiendo mucho con tus videos, te amo. Un saludo desde Venezuela.
@davidemarino22103 жыл бұрын
18:26 the faster you become what!! i need to now! Nice video!
@matthewperiut75083 жыл бұрын
He said the more you treat pixels like clay, the faster you become
@jasonschad53793 жыл бұрын
What I would be curious about is camera animation frame. For all of these games you have a rotating camera, for a more full look would you add in a frame where the the sprite rotates on the tile so for a single second you see the sprite from the direct front and the direct back?
@jamajikhan3 жыл бұрын
At about 10:08 you shade the top of the character so that the brush paints only inside the character outlines. How does that work? I've tried searching for masking options to no avail.
@AdamCYounis3 жыл бұрын
This is the aseprite "shade" mode on the brush tool.
@jamajikhan3 жыл бұрын
@@AdamCYounis Ah, ofcourse. Cheers!
@jorgedlgg3 жыл бұрын
Hey Adam! I was wondering what program youre using to give this lecture. Im a tutor myself and I love the moving background
@perhapsneel Жыл бұрын
Someone please tell me how to get this Circular Pallete, this looks so great
@jRsqILVOY4 күн бұрын
Could you cover animations too please?
@localidiot40782 жыл бұрын
This is a really good tutorial, i just wish you didnt skip past the first part of making a blank figure
@3Fingrd2 жыл бұрын
I love this series I want to make an isometric TBS like FFtactics advance
@rien1273 жыл бұрын
This really helps me a lot specially because I'm new to this kind of thing
@Mrflordor Жыл бұрын
idk don't know if this was mantioned or not but what resolution did youuse to create that character? love the channel btw I hope ignisia will be out soon :D
@benayamanuel3 жыл бұрын
Hey Adam, you're awesome. I love your style and you've influenced me so much. Can you make a series about top down ? Like the tilesets, character, water + animating, etc. Would be great to see top down in your pixel art style. I hope you make top down series some day !
@ObsidianContraption3 жыл бұрын
Thank you so much Adam! Very good tips here👀👍
@joaovitorcoppi61203 жыл бұрын
thanks man, your videos are really helpful. Keep up the good quality
@gastonpereira10973 жыл бұрын
You’re such a boss, I love your channel man! Keep it up!
@ZephiroGames3 жыл бұрын
I LIke your videos. Do you have a video that you mame a Pallete of colors un asprite? Greating!
@chosn120013 жыл бұрын
Love your vids. Can't wait for the animation vid!
@bnv85143 жыл бұрын
I fell in love with your channel. Thanks a lot for your helpful videos 👍
@boato3 жыл бұрын
awesome tutorial! very nice breakdown, thank you so much :)
@desenhoerpg3 жыл бұрын
Amazing work. Pure passion
@brianwilson74972 жыл бұрын
Yo excellent tutorial! thank you for the effort you put into this. Watching all the others too.
@Zettabit73 жыл бұрын
Another great video. Looking forward to the animations!
@marciohaacke84992 жыл бұрын
can i ask a question?wich is the best,top down,isometric or hex grid?(also can you make a tutorial of how to make hex grid and multidirection characters)
@michaelphillips16162 жыл бұрын
great vid but please do a bit more explination on the shadow, struggled with that to start with
@raymondreddington65212 жыл бұрын
That tutorial is amazing, thank you!
@azrulafiqmohdyakob41553 жыл бұрын
cant wait for the next episode of isometric character
@yrekinger3 жыл бұрын
Great video as always ! I'd love to see animations
@genaroortiz82802 жыл бұрын
Is there any video for animation for this isometric style?!
@pyxelglas973 жыл бұрын
Love this character design ❤
@theix93932 жыл бұрын
at 10:06 and 11:19 , how did you to paint only on the character and the brush is not drawing outside of the silhouette at all ?
@AdamCYounis2 жыл бұрын
Aseprite has a "Shade" brush mode for this. I use it constantly!
@theix93932 жыл бұрын
@@AdamCYounis Thank you very much Adam !
@nosenose45973 жыл бұрын
Amazing. A random youtube user with a shady profile picture is very happy somewhere
@Gandalf_Le_Dev3 жыл бұрын
Very good tutorial ! A tutorial on isometric player controller next ? :)
@Hikikomorier Жыл бұрын
hello. I'm a newbie who started subscribing after watching your KZbin tutorial a while ago. I've only drawn 2 ,3 64x64 px demos, so I'm asking questions because there are parts I'm not familiar with. What does it mean that it looks like a 'square' at 16:41? thank you :)
@Arko_3 Жыл бұрын
hey man where did u get that pixel art character for reference like the sprites for walking, idle etc? where can i download that?
@ryanzullo71693 жыл бұрын
Thanks a lot for this video, I always wanted it
@Shrooblord3 жыл бұрын
Oh I LOVE this. What a video!!
@4O82 жыл бұрын
what's the size of this canvas??
@ashrafzaini6816 Жыл бұрын
i would suggest 64x64 and make the grid 16x16
@4O8 Жыл бұрын
@@ashrafzaini6816 thanks, but how do i change the grid size?
@marcelo58243 жыл бұрын
hi have you seen the game's reference tree of savior ?
@jkasar2 жыл бұрын
How long do you think it would take you to fully animate an isometric character?
@pixelmbarindelli71603 жыл бұрын
Great video! I like isometric style 😁
@justanoob44252 жыл бұрын
Hey man, I'm having trouble understanding the relationship between a 32x32 sized character and the enveionment/buildings. Would it be safe to assume that I should basically double the scale of buildings/environments from the character sprite size? My issue is that when I'm drawing in 32x32, I'm not sure whether or not I can "draw outside the canvas size" . Should a character be encapsulated inside that size canvas that is 32x32? I know stardew is 16 pixels wide but is taller and the head cuts into the next tile, I don't understand how this would translate and be okay for sizing in the game world. For example, if my character is drawn within the confines of a 16x16 size, but I choose to make him 18 pixels tall, would that throw off the scale of every other asset in the game? How would I go about thinking about this?
@AdamCYounis2 жыл бұрын
In modern engines, you're free to make the sprite canvas for your assets as big or small as you like, and they don't need to be powers of two or set multiples of your tile size. In engine, there's no reason why you can't have an 18x28 sized character sitting in a 30x40 canvas if you want, or buildings that are 2x your base screen size. All of these things are fine, as long as you're drawing them at an equal pixel scale once they're in the engine. So a single pixel in one sprite is the same size as a single pixel in the others. Ultimately, if you draw your sprites to look nicely proportioned against each other to your eyes, that's the only thing that matters. When you draw your buildings, paste your character into a new layer and draw the building to look good next to them, then just hide them in the export.
@cpjds1 Жыл бұрын
How would you choose body proportions for a non-binary character?
@ilearncode73653 жыл бұрын
Does this work if you want to make isometric art that is not 8-bit?
@Napalmcpt2 жыл бұрын
Rekka means literally truck in finnish :)
@abelperez18273 жыл бұрын
Holy shit lets goooo
@aimeemarshall10362 жыл бұрын
Canvas size pls ;-;
@tothebone4613 Жыл бұрын
any udemy class specialize on this?
@1宏2 жыл бұрын
dope tutorial!
@lucasBarjas2 жыл бұрын
dude you forgot to talk about habbo hotel
@shykitty13433 жыл бұрын
Also make isometric room
@dragonbullrog2 жыл бұрын
dude you are amazing
@alfonsoesteves50903 жыл бұрын
great video Adam!!
@emrecanozdemir35443 жыл бұрын
It's really nice adam.
@brunonaves76413 жыл бұрын
so good tutorial
@Angrygooddoerr2 жыл бұрын
i have a really hard time understanding anything you say about pixel art, the sizes the canvas etc. ive watched as many videos of yours as i possibly could with no luck
@EsquisseBeats3 жыл бұрын
This is amazing
@兰铖锴3 жыл бұрын
where can we download your asset?
@shyamsiva93573 жыл бұрын
Great!
@voxelando7352 жыл бұрын
Incrivel!!
@MindOfZues2 жыл бұрын
Almost at 100k bro ;)
@c1arkj3 жыл бұрын
Great tutorial. New subscriber here.
@itsME-dc4vm3 жыл бұрын
nice ;D
@untainted_snail8192 жыл бұрын
What software is that?
@akalishino33922 жыл бұрын
6:15 his german cracked a little there xd
@marcosangelmedina5845 Жыл бұрын
Epic
@SoftBreadSoft3 жыл бұрын
based and fft pilled
@arby57222 жыл бұрын
what the size do you use for making this pixel character?
@aimeemarshall10362 жыл бұрын
64 by 64 i did calculations lmao
@crowdcontrol93342 жыл бұрын
What app does he use?
@gabrieljose2364 Жыл бұрын
Aseprite
@animationsbelike2 жыл бұрын
Cool :)
@penguin.w2003 Жыл бұрын
Bác vẽ nhân vật đó bằng app gì vậy mọi người
@21Kikoshi4 ай бұрын
things that look baby like we find cute.... its interesting how people have not figured out how everything leads back to procreation.