I just can't explain HOW GOOD those soft non-outlined modern pixel art games look. Like pixel art with modern light physics, *chef's kiss.
@oniontherock7204 Жыл бұрын
darkwood is a great example
@Yami_gd3 ай бұрын
Its called "HD-2D" look ot up
@Ravisherrr3 жыл бұрын
This video is great. What I think the community needs from this video is a part 2 describing the different method of perspective within each style of pixel art. For instance, objects that might appear more 3d as a background novelty or the tile set that isn't just a side view (shovel knight, the messenger) but rather a realistic surface a character moves on (blasphemous, chasm).
@AdamCYounis3 жыл бұрын
I would like to go into more detail in future videos, maybe one for each "domain", as I wasn't able to really get into specifics techniques for process. I'm not sure I have the experience to cover all of pixel art with the level of authority I usually speak with, though. There are so many techniques and approaches that I'd totally be out of my depth if I were to take the usual approach of jumping into Aseprite and explaining rendering techniques one style at a time.
@Ravisherrr3 жыл бұрын
@@AdamCYounis I think that if you touched on the specific domains to the extent of your ability, the community would be satisfied. Thank you for posting original content worth subscribing for.
@cactusninja75143 жыл бұрын
Wow, there are some really solid diagrams in here.
@vgel3 жыл бұрын
this is a small thing but i really appreciate the chapter labels in your videos, they help make the video easier to actually learn from instead of watch once and forget
@xcreenplay72643 жыл бұрын
17:14 As a artist im working on a comic book in pixel art style and "the last night" game style looks so inspiring 😀
@notmaryzane2 жыл бұрын
You looking for a pixel artist?
@TrashDevT2 жыл бұрын
among us, i found among us i suddenly found among us
@annmarieroyal2 жыл бұрын
:0 (if you want) send the link when it's finished! Good luck on your comic book
@ThatOneGuyYouSawAMonthAgo95762 жыл бұрын
@@notmaryzane Are you one?
@notmaryzane2 жыл бұрын
@@ThatOneGuyYouSawAMonthAgo9576 yes
@gavinmcc.5183 жыл бұрын
Absolutely love your tutorials. I just started getting into pixel art, and I mostly watch your videos when I'm creating my sprites! Only been at it for a week, but I've done 5 sprites so far. Thanks for the content, I appreciate you greatly my friend.
@domedin98943 жыл бұрын
Start by doing 8x8 pixel art it’s easier and theirs less room for error and you can get good at small scale lighting too. I also recommend starting with outlines they really help define the character (and everything else try to be consistent) because if you don’t outline it might be extremely unclear what is player and what is ground. I haven’t moved up to 16x16 and I’ve been doing it for 3 months but I probably will soon but since I’m also programming in unity my art is moving a bit slower than yours might just go when your ready. A good 8x8 sprite is better than a bad 16x16
@gavinmcc.5183 жыл бұрын
@@domedin9894 so I've beeb working with a bunch of different canvas sizes, but it seems that I feel most comfortable in 32x32 currently. I want to limit myself to 8x8 for a week or so, to get a better idea of outlines and the character design. I made 5 different pixel projects last week! Told myself at least three a week so it can help help improve. I'm still very new to it but really into it. Thanks for the advice! I appreciate it a lot
@domedin98943 жыл бұрын
@@gavinmcc.518 your welcome I hope it helps you
@TheOriginalDuckley Жыл бұрын
@@gavinmcc.518so it’s been like a year. How’s progress!!? 🎉
@gavinmcc.518 Жыл бұрын
@Duckley haven't been working on pixel art much recently. Classes are picking up. I plan on making my first personalized sprite & animating it slowly over the next 2 months
@DaPlaidBoxers3 жыл бұрын
Adam, I VERY rarely comment on any KZbin videos; I listen/watch while at work and not signed in to my account, or on the TV. I felt compelled to tell you that I sincerely appreciate your videos and you inspire me to explore game development as a hobby. With two small children and a full-time job, I have been thinking about the game ideas I have and what I could reasonably achieve. Your videos are always educational and inspiring and I just wanted to say thank you, pal.
@Erickhetfield2 жыл бұрын
The Last Night is one of the most amazing looking games (that don't exist yet) I've ever seen. I've seen the kind of argument made here, being used not so nicely very often in the community. "The value of pixel art lies on low resolution. If it's high-res, than it's just digital painting". I don't agree. I used to play a lot of MegaMan X4 when I was a kid. I took me years to realize that the game was Pixel Art. I always thought games from the PS1 era used some sort of special "photoshop" to be made and only looked pixelated due to the resolution of the console. The same thing happened years later with Symphony of the Night. The next generation, on the PS2, pixels were (mostly) replaced for polygons. I think The Last Night is kinda in the same fringe area and embraces it. It's the kind of stuff you need to pay atention to notice the pixels, and could definitely be done using photoshop or a 3d software like they clearly know how to use, and definitely know that it would take a lot less work and time. But they didn't. Pixel art is not used as a response to a limitation, or down-resed or tiled to take less time. It doens't scream at you, pointing every pixel. It's subtle and deliberate. The artists are pushing the medium to it's limit, while preserving the process and its essence. Marvel vs Capcom 3 went 3D and modern, and even though it looks good, it just doens't look as good or feel the same as MvsC 2.
@paulvictor748911 ай бұрын
I really like hisez pixel art tbh, I just love sprites, idk what it is, but it's just something I love.
@EddiePedalo3 жыл бұрын
Your videos are always exactly what I need, in my constant existential game dev crisis. Two years into my indie journey, I'm confident in my code, but I've barely scratch the surface with the aesthetics. I'm producing a slew of competently designed, but hideously ugly games. I didn't realise when I started how important the visuals were going to be, but it reminds me that, as a kid buying 8 bit games, I would always immediately turn over the box and look at the screenshots to judge whether a a game was worth buying. IMO people are more likely to buy and enjoy an average game that is pretty, than a clever game that looks bad. Games are 5% sound, 15% gameplay,, and 80% art.
@Lakatu3 жыл бұрын
I’m definitely the type to fall for a game just because it looks nice, and forgive a lot of gameplay shortcomings just because it’s pretty lol
@TimConceivable3 жыл бұрын
art definitely sells games, but there are plenty of examples of games with very simple or even bad art, but good gameplay that are still enjoyed by many. VVVVVV, Dwarf Fortress, and Rim World are immediate examples that come to mind.
@AcIdBARRY Жыл бұрын
more like 50% art 30% sound and 20% gameplay imo
@gaspardchoАй бұрын
I am just starting pixel art because I want do develop a game and I can't tell how MUCH your videos are helping. Thank you for all the educative content you publish.
@kbr-health Жыл бұрын
This video is giving me such a nice framework. My mind is running creatively with a lot of ideas within the limitation concept.
@CrystalWaveMachine3 жыл бұрын
I love how chill yet informative your videos are Adam, Always an absolute pleasure to watch. Thanks for all the time and effort you put into these! Keep up the great work ^^
@joshhshapiro3 жыл бұрын
Fantastic explanations and review of styles and their characteristics. This really helped give me a better idea of the genre. You also have a great voice for teaching! So calm and chill. I could listen for hours.
@CypressDahlia3 жыл бұрын
Regarding The Last Night: I think the value of it being pixel art is that pixel art still does read better than other forms of 2D (vector, illustration, etc.) due to its inherent limitations. I think mainly due to lack of anti-aliasing and the hard limit on details.
@brunosousadeoliveira70502 жыл бұрын
I just found your channel mate, you are literally answering all of my questions. I want to develop my first game in pixel art. Your content is super helpful for people that is starting at this world. Thank you bro
@nickseverny12983 жыл бұрын
I'd argue that with The Last Night, pixel art is a signifier of an experience and a very important one. I'm reluctant to say "retro experience" here despite most of the indie games I personally enjoy are following the footsteps of the older, pre-3D gaming genres and tropes. There's certainly a difference between what is considered AAA-experience and this "chamber music" feel that pixel art is capable to invoke. By stripping away all the purist restrictions, or rather by overpowering those with masterfully implemented modern technology, pixel art of The Last Night only gets to reveal its core function. Wow that's heavy lol
@im_skrunkly Жыл бұрын
dead cells is by far my favorite. i think its just because it uses colors in such a nice way.
@Spamkromite2 жыл бұрын
The style I'm going to use is one forgotten in the MSDOS SVGA times. The 2 people from the UK that did it are no longer with us and I want to make them a homage so that everyone would remember their beautiful style that none seemed to adopt despite of how beautiful it was. I'm studying their style very hard and hope I'll be able to pass on the style and immortalize it eventually, just like how Undertale and others harkened to styles of the past. Well, it's a long way for me in pixel art work but I shall persevere ⚔
@janmatejkubik198710 ай бұрын
I love this type of heavily analytical approach to explaining a topic/view on topic 👍
@aster7132 Жыл бұрын
I always appreciate how good pixel are games is like stardew, owlbow, undertale etc. They give me a very classic style like chill vibe. Didn't know there's a whole topic about pixels.
@THEspindoctor843 жыл бұрын
I didn't go to school for art, game design, or anything like that...but I'm pretty sure this is collegiate level
@neoDarkSquall2 жыл бұрын
Your videos are amazing my friend. I've watched a lot of videos and read a lot of guides about pixel art over the years, in order to improve and understand. Many have helped me but yours are on another level.
@deddrz2549 Жыл бұрын
I love Momodora's style, its at the sort of perfect resolution where theres just enough information in the pixels to sort of imply both the fluidity of the motion and the anime style its going for, like with each movement it feels like I'm seeing something with higher detail being distilled into the best possible pixels to represent that motion, especially in the limbs.
@kg300047 ай бұрын
Superbrothers: Sword and Sworcery will always be my favorite
@stuartdalrymple Жыл бұрын
From someone who grew up with an NES, Octopath Traveller (1 & 2) is simply stunning 😍
@simpson670011 ай бұрын
i believe the pixel artstyle for the last night is important, because it was one of the first instances where we saw high quality post processing mixed with pixelart. i always shied away from using post processing for my pixelart, instead i would draw that effect on a separate texture and blend it with the scene. the last night came out of the blue and showed everybody that you can break the rules and go nuts with your artstyle.
@MadsterV2 жыл бұрын
In response to "would The Last Night have had the same impact if it was using just 2D sprites?" I'd say definitely no. It was the single reason it blew up and many games followed in it's footsteps (and actually released). It was a modern, novel look with a retro soul, like steampunk or even some types of cyberpunk (the neon-bathed kind at least).
@microdavid70983 жыл бұрын
Adam inventing terms that may potentially be used in game development terminologies in the future
@CasualChris2473 жыл бұрын
oh wow i really needed this thinking of a style to go with for my rpg. Thanks for this video
@JayantVermaYT2 жыл бұрын
The last night is hands down the most beautiful pixel game I have ever seen... Such a shame that it never got released
@SHOTTA3xD2 жыл бұрын
This newer 2d 3d mixture is really beautiful.
@malgrimvarrakhun9749 Жыл бұрын
Man, I can't believe how good of a teacher you are. As far as explaining concepts and then exploring them in greater detail, you're going professor mode
@fishingtrippy9 ай бұрын
It's very helpful to understand the challenges associated with each style! Thank you.
@peng62202 жыл бұрын
This is also really interesting relative to the recent "lofi" style that uses just straight up 3d with really low fidelity textures. I've been a big fan of that for a while but i never considered how it could almost be in the same vein as Octopath or TLN
@aFewBitsShort3 жыл бұрын
Thanks for introducing me to Songs of Conquest. I love the grainy mature style.
@deslaya77772 жыл бұрын
great video! I love the idea of using pixelated graphics to create some mystery/ambiguity. a character without a lot of defined facial features can feel more open to personal interpretation, or a world with blocky colors can feel like a hazy window into a dream
@Lighthare Жыл бұрын
I plan on making a RTS games soon and this helped a lot picking a style for my game
@Johncllctn2 жыл бұрын
i have nothing to do with pixel art or even indie games and i still watched it, because your way of explaining things is so understandable and interesting and sooo calming i love it so much!
@omegaminoseer4539 Жыл бұрын
As is often the case, Adam proves his mastery of the medium by condensing all of the classes of Pixel Art into terms that even I, an everyman, can understand. I have found that there is a style out there which fits my 2.5D expansionist fantasy. I loved your description of why the beauty of "The Last Night," seems muddled, in spite of the gorgeous cyberpunk thematic. I was never able to put into words why it looked a bit... off. You were more than elegantly capable of doing so.
@tedbendixson Жыл бұрын
I love your videos because I always come away with some sense of "I hadn't thought about it that way." Keep doing what you do. This is super helpful 🙂
@joserics3 жыл бұрын
I really liked your video, other explanations tend to take for granted that all pixel art should be like the shovel knight style, I didn't even knew the minimalist approach, will try to pull of a mix of minimalist but with little more colors 😅 thank you!
@souldatrickster18283 жыл бұрын
This was very informative with teaching so many design choices, I can’t wait to experiment more on this. Thank you for the lecture Adam
@Shadow1The2 жыл бұрын
God bless man, just got started and this helped me alot. I am an author and writer, 3d artist and pen and paper artist, but i have always liked pixel art as a medium. This helped me decide some of the routes i can go. Gold.
@StylizedStation3 жыл бұрын
Amazing presentation, subscribed :)
@tiagofernandes83892 жыл бұрын
Pixel art is simply beautiful and fun. Waiting for many more games like this.
@arewenot3 жыл бұрын
this couldn't have arrived in a better time. I'm really struggling making art for my game it's been almost a month now and the only thing I did good was make a small little house smh
@gallow_3 жыл бұрын
Great video as always man, always appreciative to hear your thoughts on art
@vickyvittles3 жыл бұрын
Great video! Wouldn't Castlevania Symphony of the Night be considered an early example of a game with a post-bit art style? When the PS1 launched, everyone was expecting 3d games only, since it was a novelty at the time, so it made sense for Konami to explore many more 2d techniques for pixel art, so that they could "match" the other 3d games in terms of graphical beauty. Also, the jump in technology from the SNES/Genesis to the PS1/N64 allowed for many new technical tricks to be applied. In my opinion, the game aged very well, since it applied new techniques to pixel art, which was already very well defined and explored.
@igorthelight Жыл бұрын
A few more great looking pixel art games: * The Messenger (two different pixel art "worlds") * Sea of Stars (very beautiful!) * Children of Morta (also pretty good)
@RestfulCoder2 жыл бұрын
Hey Adam. I really enjoy your videos. They're done very well, and you're a very clear, calming presenter. I appreciate that they're presented naturally and are realtime vs. edited.
@lauraa32823 жыл бұрын
If you keep giving such good advice, I'm never going to finish anything... because I keep learning new things and wanting to implement them to what I'm doing!
@paveladventures566511 ай бұрын
What a joy! Great classification! Thank you, Adam!
@chekote2 жыл бұрын
I don’t think you can really appreciate the art of The Last Night unless you see it in motion. If you only view the still images, then it’s a lot easier to come to the conclusion that you have where you wonder if the pixel art is justified. I loved the video BTW. I always learn so much from listening to you. You have great insights. ❤️
@lyingpancake953 жыл бұрын
These discussions are great. I can definitely see GDC reaching out to you in the future to talk about Insignia.
@JeffPenaify3 жыл бұрын
God I just want the consistency to be able to develop the game I can’t stop thinking about lol.
@truefriendskissonthelips66023 жыл бұрын
really nice break down and enjoyable and authentic talk to listen to not like most trying too hard youtubers. thanks for the upload
@scroptels2 жыл бұрын
your analysis are always really interesting, helps me concider different aspects of the pixel art medium.
@Santosos2553 жыл бұрын
I love Dead Cells, and Hyper Light Drifter Style!
@goldenpotato392 Жыл бұрын
I was looking for a video like this! I am starting with my first game and I chose to go with pixel art, as it goes well with rpgs. But I couldn't figure out the style I wanted, and this video explained everything so I can pinpoint what I want to create and explore exactly what I need
@twilightazure3 жыл бұрын
The Brackeys of Pixel Art Style. Love your tutorials!
@pigizoid99243 жыл бұрын
One of the best pixel art gamea recently was definitely dead cells Edit: and hyper light drifter
@jedgrahek14262 жыл бұрын
I really enjoy this level of analysis of pixel art, even from the standpoint of having zero artistic talent (meaning I can't draw to save my life, not that I have zero creative motivation in general...), and just having a lot of appreciation and nostalgia for it from the games of my childhood... I don't know if you're familiar with it, but I always think of Seiken Densetsu 3 as being kind of a high-water-mark for pixel art of that era... of course lots of beautiful stuff continued to be made specifically for fighting games, from SNK in the late 90's with stuff like Last Blade 2 and Garou, the Metal Slug Series, Street Fighter Alpha and 3 series... and really never stopped, with ArcSys coming in with Guilty Gear, BlazeBlue, and Persona Arena to take up the slack during the PS2-3 era, and by the time they went 3D there were a ton of indie developers making 2D fighting games. Is there any other genre that kept up the tradition so well from back then until the recent rebirth of pixel art via the indie scene in the last decade? Perhaps 2D shooters, but even most of those, even Touhou, were 3D to some extent after a point in time. I'm sure JRPGs did also, I recall Radiant Historia being very very beautiful, and that was a late DS game. Metroidvanias, also, I suppose. Anyway, what's neat about Seiken Densetsu 3 in particular is that it has the same kind of super high quality pixel art as games like Chrono Trigger or Tales of Phantasia, but it also has a continuous day-night cycle which is so well made that one cannot really perceive clear distinct changes in the colors while playing, it truly looks like all the colors of everything are gradually changing with the movement of the sun, as they would in modern 3D games that very commonly do that with modern tools that just weren't available on the SNES. I've always marveled at what they had to do to get it to look so good and smooth, I can't recall any other legit 2D game from back then on that technology doing that kind of thing. If you're ever looking for a video idea, day-night cycles in pixel art games in general with SD3 as an example could be interesting.
@TsukatsukiRio3 жыл бұрын
I’m a simple man, I see Momodora I click it and like it
@piousthepious3 жыл бұрын
This was a super informative analysis of art styles. Thank you so much!
@leemartin7579 Жыл бұрын
An extreme amount of value in this video. I am new to this space, but far from an artist; I am just simply interested in the subject, perhaps to introduce my kids to this field. New Subscriber. I appreciate the great content and detailed breakdown that is simple enough for a noob like me to understand.
@chosencode58813 жыл бұрын
My favorite video you've done so far! Keep killing it homie!
@TheSensationalMr.Science Жыл бұрын
don't know if this is helpful or not but I think this would be what I would describe the parts of an art-style: 1. color choice (the warmth or coldness of an piece of art [tone]) 2. shape choice (angular or thin-line [or how the kids call it CalArts style] [how bendy the art is or isn't]) 3. level of layers (details on the work, whether there is one layer like with in under-tale's protagonist [3 layers{eye,head,hair}], and then there is complex like the intro of the video [5 layers{glasses,eye,head,silhouette of head, and hair}]) 4. lighting and shading (soft:painterly, very gradual change;cell: cells of different warmth or coldness to emphasize dark or bright areas) 5. realistic or stylized (does it conform to reality or is it exaggerated in some way?) Hope you have a great day & Safe Travels!
@gusmaiawork8 ай бұрын
Sword and Sorcery REALLY lacks contrast between the characters and the environment, the characters are really thin and use the same color palette as everything else without adding any distinct elements to the characters (no faces and barely any human elements of any kind, they're mostly straight lines and squares), I find it weird that the people who came up with such appealing environments really missed this essential art/design principle that is even more important in games
@Hachikii Жыл бұрын
Thank you, i love pixel art. I have now good recommendation list to buy from.
@sammo7017 Жыл бұрын
A game that I appreciate its pixel art is Warspear Online, thanks for your video 💚
@kjgsreact2 жыл бұрын
I love eastwood, chef rpg and stardew style
@jordan4longshaw3 жыл бұрын
Really interesting topics, and really enjoyable to hear a conversation on :) Listening to stuff like this really makes me want to make more and more
@pixeljourney68803 жыл бұрын
I loved last night, it gives a totally new feeling to games. this video was very useful, it solved my question with my own style
@Pan-Musician3 жыл бұрын
Hey Adam. I really admire your content. It really shows the value of deconstructing the games I love, to learn where I can make improvements in the games I’m developing. I’d love to see a video on how you use Leonardo for the production of your content.
@oskarherpai24843 жыл бұрын
Dude deserves more views. Wonderfully informative.
@sherekhangamedev3 жыл бұрын
Man, great Essay, the way you analyze and categorized the styles, it reminds me to the ones of Chris Solarski I had on a Gamification course. Kudos!
@thomassynths2 жыл бұрын
This is a very high quality video. Thanks for making it!
@guitarsandmusiciguess Жыл бұрын
really nice video! i'm trying to make an undertale-like game, and this helps me figure out what i want to do for the art, since i don't wanna copy undertale too much. thanks :)
@goleafi50873 жыл бұрын
Felt myself on a lecture. That was very informative and interesting. Thank you, Adam!
@GameArts12 жыл бұрын
This was really nice, deserved a sub. Great line up of pixal art examples. Imo Momodora is a really beautiful game and works well with the action platform / dark souls vibe. Of course octopath is maybe one of the ''best'' on the list, but for indi quite a tough cookie to crack The last knight I can appreciate as an artist but damn it's hard to tell what's going on, all examples look like ''a piece of art'' dunno what the gameplay is about though. Nonetheless, minimalistic approaches such as kingdom two crowns are also so classic and timeless. Going to check out a review of sword & sorcery because it looks interesting. I love pixel art games and you clearly show that there is no defined way of doing them and that there is still a lot to explore. Good luck to all indi devs out their, stay strong.
@simpson670011 ай бұрын
if you haven't seen the last night in motion, you should really check out the trailer, these still images don't do it justice
@bitbraindev3 жыл бұрын
Great video here. Also good to see that I am on a good track with my own minimalist artstyle.
@Vasharan3 жыл бұрын
I think the genre and intended gameplay loop also needs to play a very important role in determining your creative direction. For instance, Sword and Sworcery is an adventure game, so it doesn't matter if images and characters are not immediately recognizable. If anything, the muted palette and low contrast create a soothing experience for the player, inviting them to stay in the game world for longer. On the other hand, something like Below, which is a hack and slash survival game, also uses a low contrast (and now low visibility) aesthetic that directly hampers its gameplay experience, making it frustrating for many gamers (especially anyone trying to play it on a TV during the day). As the Grail Knight said, "Choose wisely."
@zz70733 жыл бұрын
Below is perfect with it's dark, difficult world. It does not hamper gameplay because that's the whole point, you're underground in this frightening world with the usage of light to guide you when you can (if you can't then you're at the mercy of darkness). Both games you mentioned are extremely different not only in storytelling but in graphics. S&S is fun, soothing, and upbeat in appearance while Below is dark, harsh, and tries to bring you to the depths of it all. I love both games but would never actually compare the two since they're extremely different and are both trying to go for different themes.
@sacul57093 жыл бұрын
I'm just getting into pixel art and this video was extremely interesting, I'll 100% check your other videos .
@x1101126 Жыл бұрын
The style that square enix does is simply high level 3d modeling technic(both modeling and texturing/lighting.. etc). It's big company, and they have the best 3d and 2D artist as their employees, so they can pull it off. As a indie game developer or personal project, it's not a good idea. Castlevania SON is a very good balance of all those elements, hope to see your comment on this game. BTW, good job. Very informative video❤
@rayepenber74532 жыл бұрын
You might wanna join Faketown creative contest. All you have to do is carve a pixelated pumpkin art and you can win a town!
@paulvictor748911 ай бұрын
I love minimal so much and I’m really trying to do it for my first game. But it’s so hard to make the characters readable and distinct for me, especially when trying to make fighting animations or walking, feels like everything just becomes a mess so quickly. Would love some tutorials specifically on how to make unique and readable monomial character sprites !
@fatma-ww9wp3 жыл бұрын
really good video, didn't know I needed this until now
@StevieSouthOfficial2 жыл бұрын
You are a wonderful teacher, thank you. I learned a lot from this video
@GreenBlueWalkthrough3 жыл бұрын
Oddly my very pixel art style I just figured out what 300p x 300p is like is not on this chart because.... simple shapes like 80-90s PC pixel art titles but unlimited colors. So I would add complexity to the scale.
@lhiannonsidhe Жыл бұрын
what game is the the left of shovel knight? with the horned person selling potions? it's not in the list in the description. thanks!
@brunoserranoroche29 Жыл бұрын
Great video man , appreciate it!
@KenAshworth3 жыл бұрын
I appreciate the breakdown here and definitely need to check out some of the games mentioned here. I’ve always wondered about the mmorpg maplestory and where that fits in, since their background sprites have a painted look. Seems to me thy had a mix of styles of the characters being more retro inspired and background sprites having a max-bit look.
@nomad_composer3 жыл бұрын
Excellent presentation, well prepared and great delivery!
@marc13bautista3 жыл бұрын
Nice. Recently in love with Flesh, Blood, and Concrete's art style (both traditional and pixel) so this video was a coincidential godsend.
@katoyama92 жыл бұрын
I will be adding some platforms too, by style 👌🏻c64, Atari 65, Amiga, Amstrad, Gameboy, Spectrum, etc... Each has unique style of grafix, palette, aspect ratio and pixel size, even an unique sound too. Even dithering! So, one game will be totally different on these platforms
@kzvonov Жыл бұрын
Hey, it so thoughtful, thanks for sharing your experience)
@GabeWilliams3 жыл бұрын
I just decide to start researching and mocking up different styles for a game. How did you read my mind
@Aserox7 ай бұрын
Was very much hoping you'd comment specifically on HLD
@ChillinGames2 жыл бұрын
"hopefully after watching this video you will have the confidence..." NOPE, you just shattered it and im now questioning all my art lol :P no, good vid