Creating the Characters and Machines of Horizon Forbidden West -Guerrilla Games- 2023 ZBrush Summit

  Рет қаралды 44,573

Maxon ZBrush

Maxon ZBrush

Күн бұрын

Пікірлер: 38
@ArnoReels
@ArnoReels Жыл бұрын
Thanks for having us over. Definitely ZBrush Summit is one of the best events in the business.
@Shinjo_Ms
@Shinjo_Ms Жыл бұрын
Amazing workflow. Congrats on all your hard work! The results are so superior to anything else.
@danskizz7272
@danskizz7272 Жыл бұрын
Thank you so much for sharing your knowledge, Zbrush Summit is aways a treasure trove and I can not express how helpful talks like yours are!
@NotLanny
@NotLanny Жыл бұрын
The guy at 11:13 is so right, this truly is a masterclass in creativity!
@phantommenace7857
@phantommenace7857 Жыл бұрын
The amount of detail ZBrush is capable of is more earth-shaking than a Tremor-Tusk
@wallacesousuke1433
@wallacesousuke1433 5 ай бұрын
Too bad its UI is pure garbage and it costs way too much compared to Maya/3ds/Houdini Indie 😑😑
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 4 ай бұрын
​@@wallacesousuke1433too bad you're too lazy to customize it. I'm not defending them but it's a choice you make.
@muhammadfiazanahmad1831
@muhammadfiazanahmad1831 Жыл бұрын
this video is a treasure of great tips and tricks used by pro devs
@trzarector
@trzarector Жыл бұрын
The whole re-topology process is such a drag and total creativity killer. I’m still amazed that this step hasn’t moved on from being so manual. You can see it’s a resource killer as they have to outsource the rebuilding of the artwork. Upto 30 people to clean up a model is crazy! Why do we still have to leave ZBrush to go to another package and then return! So counterintuitive. Dunno maybe it’s me but reptopo needs a revolution. Imagine how much more could get done if you could just stay within ZBrush start to absolute finish in terms of modelling. Maybe ai will yield some solutions…? Great talent and insight all the same.
@R0undbrush
@R0undbrush 10 ай бұрын
they are doing retopo so they can build clean shapes. There are ways to do it in zbrush using z rememsher.
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 4 ай бұрын
Yeah this is a real thing, the more complex and moving parts the object has,the more insane the retopology is.
@Zeffyras
@Zeffyras Жыл бұрын
Amazing presentation! I am really glad they gave respect to Mike Nash! RIP.
@animarch3D
@animarch3D Жыл бұрын
This is making me rethink my entire workflow.
@ShinGidora
@ShinGidora Жыл бұрын
This was absolutely fantastic! So many nuggets of gold with both hard surface and organics in one presentation. Love the host's energy too. Super good show!
@buffwarriors
@buffwarriors Жыл бұрын
This is amazing how they share their knowledge and experience. Much appreciated...
@lanceuppercut8220
@lanceuppercut8220 Жыл бұрын
LOL, I love dudes enthusiasm and I understand. I instantly became a fan of these guys from the first time I played Horizon, I immediately went out and tried to figure out who was responsible for all these amazing models and clothes, they are so beautiful, intricate, and technical.
@wallacesousuke1433
@wallacesousuke1433 5 ай бұрын
Too bad Horizon games are meh af (especially the sequel), typical of Sony's first party "games"
@Swdgame
@Swdgame Жыл бұрын
OMG, the manual work it takes to create a dinosour is nuts. I was here trying to pick up some techniques to speed up my hard surface workflow. But instead I'm just gonna enjoy the show.
@pandajfry
@pandajfry Жыл бұрын
This video was meant to be background while i work. Learned a bunch.
@Gbtx6
@Gbtx6 Жыл бұрын
Thank you so much Pixologic for having such an amazingly skilled team talk about this gorgeous game. Great presentation, super inspiring and breath taking work! Thank you to the Horizon team! You guys are the best!
@imnotryuu6391
@imnotryuu6391 29 күн бұрын
how much is the recommended amount of ram/pc specs to have for this kind of workflow??
@AshishKumar-ry3lu
@AshishKumar-ry3lu 8 ай бұрын
I have just watched the first 20 minutes and completely agree with Louie that this is phenomenal🙌.
@subba19
@subba19 6 ай бұрын
The Art is a Masterpiece. !!
@akashwork-i9j
@akashwork-i9j Жыл бұрын
1:20:50 its group loop not edgeloop he misspoke
@chongchaoliu574
@chongchaoliu574 Жыл бұрын
Can I turn off zbrush by left and right clicking scroll document,it's so bad
@RafaelSalesDuarte
@RafaelSalesDuarte 3 ай бұрын
Why did he use dynamesh on the mesh that came from maya? He had a lot of work to rebuild everything in maya. Wouldn't it have been better to use subdivisions?
@mohanad10010
@mohanad10010 Жыл бұрын
Amazing presentation, Please add time stamps.
@RappinAcoustic
@RappinAcoustic Жыл бұрын
Their work looks amazing but does anybody know of a faster workflow within ZBrush to model the dinosaur machine? It seems like it was way too manual to have to individually clean up all those plates. Maybe I'm just in denial.....
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 4 ай бұрын
7:08 me when macdonal burger
@avsetikon7409
@avsetikon7409 Жыл бұрын
I would like to know this before I sent portfolio for internship.. literally 1 week ago...
@jeanpierrepolnareff9919
@jeanpierrepolnareff9919 4 ай бұрын
Yeah these type of videos come right after you do your final assignment😅
@nottoday8272
@nottoday8272 Жыл бұрын
im not zbrush user, but watching this im quickly buying zbrush right away, what an amazing thing!
@memnok9980
@memnok9980 10 ай бұрын
I’m sorry honey, but I’ve chosen Zbrush.
@3Defacil
@3Defacil 8 ай бұрын
Que gente rara no? TODOS, menos el conductor, todos tan timidos, tan introvertidos, mamadera que generacion
@wallacesousuke1433
@wallacesousuke1433 5 ай бұрын
Talvez porque eles sejam artistas e desenvolvedores, não apresentadores de TV xD no mames
@danebrennand
@danebrennand 10 ай бұрын
I mean the modeling techniques are cool enough, but the actual art and designs of Horizon are just hideous looking. The mix of halo plates and tribal stuff just looks stupid. Everything is too clean and looks like a weird cosplay outfit. I feel part of this is also a failure of the games textures and materials, nothing feels lived in and grimey and natural. It looks like a bucket of trash dumped on every character. It's the literal definition to me of confused and busy art. It's just kind of bothersome to look at to me. To many different shapes, colours and materials on one asset, and then standing next to another. It's a good example of just because you can doesn't mean you should.
@michaeltran875
@michaeltran875 Жыл бұрын
OMG, so boring.
The Lost World: Living Room Edition
0:46
Daniel LaBelle
Рет қаралды 27 МЛН
#behindthescenes @CrissaJackson
0:11
Happy Kelli
Рет қаралды 27 МЛН
I'VE MADE A CUTE FLYING LOLLIPOP FOR MY KID #SHORTS
0:48
A Plus School
Рет қаралды 20 МЛН
Top 10 Tips ALL Zbrush Artists Should Know
29:13
J Hill
Рет қаралды 147 М.
Arno Schmitz - The Evolution of Character Art at Guerrilla
54:55
Digital Dragons
Рет қаралды 1 М.
Making a Starfield Spacesuit | High Poly Helmet
8:48
Harry Osborn
Рет қаралды 9 М.
Diablo IV: Game and Cinematic Character Modeling - 2023 ZBrush Summit
1:46:53
Inside the V3 Nazi Super Gun
19:52
Blue Paw Print
Рет қаралды 2,2 МЛН
The Character Art of Horizon Zero Dawn with Guerrilla Games
1:34:19
Maxon ZBrush
Рет қаралды 82 М.
I Recreated Arcane With $0
15:01
Noggi
Рет қаралды 1,9 МЛН
I Remade Avatar Water VFX in 100 Hours
11:38
ErikDoesVFX
Рет қаралды 2,8 МЛН
The Lost World: Living Room Edition
0:46
Daniel LaBelle
Рет қаралды 27 МЛН