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In this video, we organize our Game Objects into sections called Overworld Maps, or "Maps" for short. Overworld Maps are the building block for creating the settings in which our story will take place. Our entire game world will be divided into separate maps: outside on the Street, inside the Kitchen, inside the Shop, etc.
We'll also add our first stab of a Game Loop to control state changes and drawing updates to our Maps.
** Code **
Starting Code:
drive.google.com/file/d/1zcOs...
Ending Code:
drive.google.com/file/d/1K6oK...
** Links **
More about Pizza Legends:
coopmode.dev/series/pizza-leg...
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