Get 20% OFF + Free Shipping @Manscaped with code PJGIGGLES at → mnscpd.com/Pjiggles Thanks again to Manscaped for supporting my channel today! In case you couldn't tell, I had a lot of fun with the ad bit this time around lmao
@daily_adachi25972 жыл бұрын
You should make a video that has all useless smash facts videos in one
@LigmaLapis2 жыл бұрын
No one likes Manscaped lol
@Ninblasto2 жыл бұрын
12:40 Pjiggles: Everyone's favorite DLC character... Me: He really is my favorite DLC character. You don't have to sarcastically say that because really is my favorite. Instead of spamming B like an ape, I got for the A moves.
@lemonlime89492 жыл бұрын
Talk about Incineroars shield break animation
@cdawg40212 жыл бұрын
What about updating one of your old videos? Like every character's worst move?
@FixTheWi-Fi2 жыл бұрын
those appendages on Lucario's head you were concerned about, they're for sensing aura, so it makes sens ethat as he takes damage and his aura level increases, those will react.
@thecatastrophe1322 жыл бұрын
i thought they were just hair and they rise cuz of his power rising dbz style lol the aura on his hands do get bigger with his power increase
@rubub84552 жыл бұрын
still kinda sus.............
@vossboss2202 жыл бұрын
I just call them aura nodes
@supremechaosbeing26962 жыл бұрын
@@vossboss220 yeah his aura noodles
@phemsee68382 жыл бұрын
So… they’re like aura whiskers? That are just attached to the back of his head? Neat.
@peparony2 жыл бұрын
Steve has a secret animation with his crafting table. Usually if you don’t have the material to upgrade/repair your tools you can’t use the table. However, if you input craft out of a parry , he will try to craft but spin around and stare at his empty hand all confused. Love all the details they put into these characters lol
@AxxLAfriku2 жыл бұрын
HOLY HOLY!!! I can proudly say that I have the two HOTTEST women on this planet as MY GIRLFRIENDS! I am the unprettiest KZbinr ever, but they love me for what's inside! Thanks for listening pre
@nautilus23422 жыл бұрын
@@Sh1v3rIZAE He does make the hurt sound if he falls from a high enough height, though
@fortanimal94762 жыл бұрын
@@AxxLAfriku yo mama
@chezi342 жыл бұрын
@@Sh1v3rIZAE He hasn’t made that sound since like 2011
@okamitheplantmain34772 жыл бұрын
How exactly did you get it to happen. I've got it once but it was mid game and I didn't save the vod
@Purple_Sloth2 жыл бұрын
16:40 I remember seeing the incineroar “shrug” animation very early in the game’s life and I’m surprised that almost nobody talked about this. My google search history is still filled with “Incineroar miss animation” “Incineroar fail” “Incineroar funny pose” “Incineroar funny fail miss pose animation”
@ninjapotatolorf62372 жыл бұрын
Easily the pinnacle of obscure animations in Smash Bros
@isolated_illust2 жыл бұрын
Incineroar shrugging should be a meme tbh
@BthIX2 жыл бұрын
I saw it on Twitter a year or more ago being shown when the opponent is under the effect of a timer
@lunarkomet2 жыл бұрын
@@isolated_illust better than the DK taunt
@jabarithegoldenlucario88412 жыл бұрын
I remember seeing this when I was playing a match with only Timers on. And I’m surprised no one talks about this animation. It’s fuckin great lol.
@metaltornado34572 жыл бұрын
5:13 Corrin is a dragon shifter. So, he partly turns into a dragon during many of his attacks. Those aren't fingers they're dragon toes.
@gamincaimin99542 жыл бұрын
So they’re fingers? Just not a humans
@waterhorse9282 жыл бұрын
His dragon form is kinda unnerving to begin with, which I suspect was the point from a design perspective.
@smollmoth63762 жыл бұрын
Then why do they have thumbs?
@waterhorse9282 жыл бұрын
@@smollmoth6376 Corrin's dragon form has thumbs. You can look at some pictures. It's kinda unsettling. The hands/feet look somewhere between a lizard foot and a gorilla hand.
@metaltornado34572 жыл бұрын
@@smollmoth6376 It's only a partial transformation, so the thumbs are halfway between human and dragon.
@DrMDC2 жыл бұрын
I always love watching Snake plug his ears whenever a grenade explodes near him. It’s a such a nice touch that you never get to see since Snake’s always moving whenever a grenade is tossed
@jay1v1762 жыл бұрын
But yet he can shoot a rpg very close to himself
@onboro77072 жыл бұрын
Not sure if anyone else mentioned it, but yes, at 5:16, that is just how Corrin's dragon form works, it's not just the devs being lazy. Their dragon form does have 4 sets of hands that are used like feet, instead of just hooves or something. I don't know the reason why, but that's just how it be.
@TheSlowchamp2 жыл бұрын
People need to appreciate all the animations they added into ultimate. A good chunk of people dont even realize KRool does a whole front flip for his Dair because they squeeze into 6 frames of animation
@elmaionesosexo2 жыл бұрын
only K.Rool mains know
@affrything2 жыл бұрын
@@elmaionesosexo i actually noticed the first time i played k rool. i also always wanted to know what the heck link’s nair startup was
@ashhawk12302 жыл бұрын
yea i know lol K Rool main btw
@overqwilgaming66142 жыл бұрын
@@elmaionesosexo And select alpharad viewers
@peterduprey72862 жыл бұрын
Mii Brawler’s Thrust Uppercut (still called Piston Punch in the files, a la Smash 4) actually consists of two punches, not just one.
@geometrical_2 жыл бұрын
I've got two that I know of You can actually see Kirby's "free fall" animation. This is best done by getting Kirby to step on Pac-Man's trampoline when it is red. You almost never see this animation yet the animators decided to give him the same diving animation he has from his own games whenever he falls a long distance. Also wii fit does push ups if you crouch for a long enough time
@milkohi2 жыл бұрын
They'll also do pull-ups if you hang in a ledge long enough.
@skullerclawerbandicoot79662 жыл бұрын
Copy MKs ability, use it in the air and ud also get it
@littleonion2162 жыл бұрын
Kirby's freefall was also viewable in Smash 4 with a custom up special
@pvzmariosonica8fan2 жыл бұрын
A lot of characters are designed in a way to where you can only see their free fall animation by jumping on Pac-Man's trampoline when it's red.
@ThatFurryTeen2 жыл бұрын
Kirby's Free Fall can actually be activated by a few copy abilities. Ness, Meta Knight, Lucas, and if I remember correctly, Sonic
@nathanlindsey6432 жыл бұрын
You could probably see MegaMans face at 4:45 on the Wii fit stage (the one with the mirror in the background)
@diogoayres79532 жыл бұрын
Or by using Mario's cape to make him face towards camera without interrupting the animation, if i'm not mistaken
@kitty90352 жыл бұрын
The fact that kirby not only copies snake's grenade, but the ear plug animation as well, is amazing. I guarantee Sakurai had that done
@RavenGamingOverLord2 жыл бұрын
Agree
@alphetti43482 жыл бұрын
Wait, where’s Kirby’s ear drums?
@skullerclawerbandicoot79662 жыл бұрын
@@alphetti4348 *We dont talk about Kirby's ear drums, drums, drums... We dont talk about their locatioooona*
@TrueBruceTube Жыл бұрын
@@skullerclawerbandicoot7966 HOW DID YOU DO THAT WITHOUT IT GOING *BOLD*
@Gnarfledarf Жыл бұрын
Well yeah, he's the director.
@BobbyFluffy2 жыл бұрын
7:37 Something I noticed while watching this video: If you pay _very close attention_ when Pikachu uses his forward smash, the electricity for the attack actually comes *directly out of his cheeks.* (Side note: The same applies to Pichu.) The attention to detail in this game is just insane.
@isisisssjsksoxod1851 Жыл бұрын
yeah, and when joker shoots his gun, the bullets come out of the hole of the gun 😨😨😨😨😨 THE ATTENTION OF DETAIL!!!!!
@toyota4725 Жыл бұрын
@@isisisssjsksoxod1851 🙀😳😳😱😱😦😦🤯🤯
@Nikofoxreal Жыл бұрын
@@isisisssjsksoxod1851 bro was just noting a detail calm down
@isisisssjsksoxod1851 Жыл бұрын
@@Nikofoxreal lol
@trashtrash2169 Жыл бұрын
Although you're being an ass, you'd probably be surprised to find out how often bullets don't line up with gun barrels in games.
@MrAwesomeMatty2 жыл бұрын
7:44 I always thought the pummel was supposed to be a reference to Static, an ability Pikachu and other electric type Pokémon have where if an opposing Pokémon uses a move that makes physical contact, that's a 30% chance they become paralyzed. So the electricity that’s shown from Pikachu pummeling its opponent is that Static ability.
@narxmagee7272 жыл бұрын
Incineroar shrugging is so funny for some reason. He's just like "look at this guy". I'm so glad he's my main.
@MrGameguyC2 жыл бұрын
11:39 Lucina has a slightly different charging animation for her neutral special Shield Breaker compared to Marth's.
@debornmc2 жыл бұрын
Ryu's and Ken's nspecials are also different I believe
@fight_and_die15732 жыл бұрын
Yeah, Marth charges his sword parallel to his shoulder the whole charge, while Lucina pulls her arm back for the charge
@ioncavegrandma92562 жыл бұрын
She also leans way over into the Z axis while charging. Seriously go look in a match it's weird
@YounesLayachi2 жыл бұрын
@@debornmc yes, it was shown during the "everyone is here" presentation. Ken's hadoken has the hands sprites to mimick street fighter II turbo
@pvzmariosonica8fan2 жыл бұрын
@@YounesLayachi Another difference here is that Ryu's specials only hit once, while Ken's hit multiple times.
@coopertaunt2 жыл бұрын
One thing I had started doing for every new character since Banjo was go into training mode and turning on the slowest speed just to go through as many of their animations as possible before even trying to land any hits with their moves. There's just so many animation details that go unloved and unnoticed that elevate everyone's personalities and styles, and it feels cool to find things you'd never see during regular game play. Heck I'll even look up idle animations from other fighting games if I can find videos of them just to sit and admire how well made they are
@wandara54222 жыл бұрын
I'm feeling less lonely now 🌅
@Creepo_J2 жыл бұрын
banjo hammerfists the ground in down-smash knowing this makes the move feel a lot more impactful
@orangeslash16672 жыл бұрын
@@Creepo_J Im starting to understand why Banjo was not in Smash 4. He's probably not an easy character to design for.
@shuma-gorath24642 жыл бұрын
Hey remember how Samus changes the color of her visor when using her missiles? Well for Samus' other colors actually have a different color visor instead of using blue when using a missile. Here's what color the visor changes to with each color. Color 2 (Fusion Suit): Yellow Color 3 (Missile NES Sprite): Yellow Color 4 (Dark Suit): Green Color 5 (Gravity Suit): Green Color 6 (MS-06 Zaku): Slightly lighter Blue Color 7 (Light Suit): Orange Color 8 (Power Trooper): Slightly darker Blue (I think)
@geminiman55802 жыл бұрын
Another interesting thing about Samus' back boosters is that it makes her final Smash different than Dark Samus'. The boosters activate as you described, and they have a hitbox, since Dark Samus doesn't have boosters, Dark Samus doesn't have the hitboxes in their Final Smash
@ChiefMedicPururu2 жыл бұрын
Not only that, why would she need those? Samus does to keep her suit on (unlike in Brawl). Dark Samus's body IS the suit.
@amoura392 жыл бұрын
Holy gosh ... Does this mean that an echo has different hitboxes? (Chrom is not an echo in my mind)
@zpellet63262 жыл бұрын
@@amoura39 ken, pre-patch daisy, Dark Samus, and Chrom share that then.
@amoura392 жыл бұрын
@@zpellet6326 Oh, gosh ... I forgot Ken was even considered an echo because of how LITERALLY DIFFERENT he is from Ryu. I also forgot that Daisy ever had the differences. I guess, as of the current version, that Dark Samus may be the only echo with ONE real difference from their base fighter. Everything is the same EXCEPT for that little hitbox being present in Samus, right? With Chrom and Ken, there's multiple different attacks or damages from their base fighter (enough that I don't think they should be called echos, personally)
@zpellet63262 жыл бұрын
@@amoura39 They just made ken an echo fighter because they wanted more characters to be included in the "show echo fighters" setting .
@SailorMonika_2 жыл бұрын
Steve also has an animation when he tries to craft something but nothing is crafted. I'm not sure how to trigger it, but I've seen it a couple of times and it's funny. Steve just looks at his hand like *wtf*
@kieranm27742 жыл бұрын
16:06 I swear Incineroar is so relatable in this single moment that people don't pay attention to. And his side special
@Creepo_J2 жыл бұрын
you see this a lot when he does this next to ledge Hate that the opponent gets to grab ledge and then incin has to recover I see it more like a "well shit" in the moment... cause this happens all the time
@Pirikala_2 жыл бұрын
In sm4sh, when a character takes a mushroom, they'll play an animation which interupt any attacks they might be doing while grabbing the mushroom. There is a different animation for the poison mushroom too. In ultimate, it now just makes the character bigger and doesn't interupt any attack. I prefered the extra animations tbh.
@PrincessDella2 жыл бұрын
They had those animations in Brawl too... I always remembered they existed in that game cause they showed Mario's growing animation in the intro
@Pirikala_2 жыл бұрын
@@PrincessDella I didn't know about Brawl, didn't really play the game lol I think it's really cool because it adds just more personality to the character
@YounesLayachi2 жыл бұрын
Without the animation leads to more fun, when a mushroom touches a character during a move and the move becomes huge
@Slimeade2 жыл бұрын
Oh there's a bunch of funny little animations many people tend to miss, here's just a few: - Ivysaur, when using the Dragoon, sits rather than stands. It's notable as the sitting position is almost identical to one of the Gen I sprites - A very specific one, but when Peach uses a battering item, she spins it after swinging - Sometimes, when Mega Man takes damage, his eyes become fuzzy and static-y - R.O.B has eyelids, and will actually frown with them in certain attacks, like his throws - Incineroar has retractable claws that can be seen in it's FSmash - A few characters, like Piranha Plant and Steve?/Alex/Zombie/Enderman will point forwards after using an assist trophy - Wario's got a few. With his Nair, Bair and Uair, he has a shocked look upon hitting the ground, but if you use his Dair, he gets briefly stuck in the ground and wiggles a little. Wario also looks shocked when using his DSmash - Bowser does some kind of weird 'block' motion when doing a dash attack with a battering item - On the subject of Bowser, his horns briefly enlarge, explaining what the first hitbox of the move is on his horns - When using either his Hellsweep (Shoryuken input+B) or his Triple Spin Kicks, Kazuya's torso twists in an unnatural way. While this might just seem like a weird oversight to many, it's actually been a thing in Tekken since the beginning - Not sure how overlooked this one is, but Palutena's landing animation from a full hop has her do a twirl - For some reason, Daisy smiles while trapped in a Minecart
@Some_Electric_Boi2 жыл бұрын
Being trapped in a minecart and Daisy's just like: _This is fine_
@Winasaurus2 жыл бұрын
The minecart gives Daisy thoughts of the only franchise she is consistently cared about in, Mario Kart, so she smiles. Just waiting for a "Please don't break the minecart. The A/C is on, she has water, and is listening to C418" meme with daisy in a minecart instead of a dog in a car
@YounesLayachi2 жыл бұрын
Wario feels like the attacks were done accidentally, his shocked face has no idea what's going on lol Speaking of shock, all characters on screen will exhibit a shocked face during hero's self destruction
@Liggliluff2 жыл бұрын
It's a shame his name isn't Steve? since that would be fun
@matthewjones67862 жыл бұрын
@@YounesLayachi I never noticed because my friends and I are busy making our own shocked faces!
@pup64hcp2 жыл бұрын
I like how the Rare logo is actually underneath the flap on Banjo's backpack. I don't think I've ever seen that!
@petergriffinsbrother2499 Жыл бұрын
Ik I remember trying to find it since I remember him having it on his original model then seeing it under the flap
@TheReZisTLust10 ай бұрын
Its rare... to see
@andresmarin49512 жыл бұрын
I have two secrets "animations": - Robin's book desing changes depending on the charging of his neutral special (thunder= one lighting, elthunder= double lighting, arcthunder= circle with spark, thoron= lighting arrow) - Pyra and Mythra's final smash show green light lines on there bodies, with actually happens on Xeno2 when they use a special, it's more visible on level 3 and 4
@angeldude1012 жыл бұрын
Not just final smash for Pyra and Mythra. Their ether lines also show up during Mythra's neutral-special and Pyra's side-special since those are the one that correspond to their level 3s. Something specific to Smash is that their ether lines actually change color to match their costume, turning red with their P5 alt, and Pyra's turning blue (but not Mythra's) with their P7 alt. (Fun fact: if you use these in Xenoblade 2 while they have their swimsuits equipped, you can actually see large spots light up on the backs of their hands where they'd normally be covered by their gauntlets. Not a Smash animation, but a cool Easter egg none the less. A complete map of their ether lines and spots, along with those for a few other Blades, can be found in concept artwork for the game.)
@mordeymay37392 жыл бұрын
Don’t mention XC2, PJiggles doesn’t like anime
@KevSB072 жыл бұрын
@@mordeymay3739 isn’t XC his favorite game of all time
@mordeymay37392 жыл бұрын
@@KevSB07 the first game. He hates the second one
@KevSB072 жыл бұрын
@@mordeymay3739 oh interesting well, in any case i don't think he "doesn't like anime"
@Rusiel2 жыл бұрын
There's a villager one which is pretty hard to do You need to hit an up air and hit the ground with the turnips still being in the air if you do It right villager does a little getting up animation
@medecko43942 жыл бұрын
Group? Do you mean the 3 turnips?
@supremechaosbeing26962 жыл бұрын
I think he means landing during an aerial
@PassTheSnails2 жыл бұрын
@@medecko4394 he mistyped “ground”. Hit the ground with 3 turnips.
@Rusiel2 жыл бұрын
@@medecko4394 autocorrect just noticed sorry
@Rusiel2 жыл бұрын
@@PassTheSnails no, just autocorrect I didn't really notice it
@coolmanoscar20302 жыл бұрын
I just like the funny little crouch walks that some characters have. Luigi’s is so good
@darienb11272 жыл бұрын
Wii fit Trainer's crouch walk is god tier
@emtee71382 жыл бұрын
I love how whenever Pikachu does it, he looks like a hamster
@skullerclawerbandicoot79662 жыл бұрын
Bowser looks like hes trying to relive his running animation in Melee for his crawl
@blockyshapes70012 жыл бұрын
11:32 what I think is even more interesting is these blasters have a small lingering hitbox one them during the final smash, and dark samus (who lacks the booster during her final smash) lacks this small hitbox.
@ariajacobs57192 жыл бұрын
I love all of the landing aerial animations. I think Byleth's down air has a cool one
@phantom10532 жыл бұрын
13:54 I think I mentioned this back in that same video, but Donkey Kong actually has something similar with his cargo throw. When he holds the fighter over his head, he's grabbing the fighter with the arm that's behind him. However, when DK turns around, he actually quickly switches arms. The animation is also similar to how he holds barrels in Donkey Kong Country Returns, and Donkey Kong Country: Tropical Freeze. He'll switch which hand is holding the barrel when he turns around.
@Gaaraloverr12 жыл бұрын
When Lucario gets angry or combative in the movie, the appendages on his head rise. So I always assumed it was like a dog raising its hackles when it’s aggressive. Same type of animalistic instinct.
@YounesLayachi2 жыл бұрын
Cloud's limit break (full charge) and hero's "psych up" share the exact same "particle effect" with colour palette swap :D Fitting considering they come from square & enix respectively, as if their source material is the one reusing the animation
@peterduprey72862 жыл бұрын
Neat. Did you know almost every character in the game reuses Little Mac’s punch effects for their more basic attacks?
@YounesLayachi2 жыл бұрын
@@peterduprey7286 bruh xD
@Robbie_Haruna2 жыл бұрын
@@peterduprey7286 I assume you mean the visual effects and attack lines? The punch "effects" aren't really a mac specific thing necessarily, there's a bunch of different attack types that are shared across characters depending on what type of attack it is. It just so happens that a lot of basic attacks are punches and Little Mac is all punches.
@carbonation10312 жыл бұрын
I see Lucario's "things" as just hair but as he becomes more powerful the aura causes them to float.
@palokyu98912 жыл бұрын
No, they are actually some sort of aura sensing/holding things
@Creepo_J2 жыл бұрын
organs --hair is a organ--
@takarijbartleby2 жыл бұрын
Incineroar also has a unique animation when he Alolan Whips an opponent slowed down by the Timer item. Since the rebound off the ropes takes so long he just waits there crouched.
@Creepo_J2 жыл бұрын
adding on to this but despite the slowdown, you can still get a strong lariat when they're in that distance where you're normally supposed to get lariat (this will cancel his squat before he raises his arms and confused face) They'll look like they get vacuumed in to his arm
@Technonova3232 жыл бұрын
I love these nice little details in the animations. You almost never notice them mostly because animations are always cancelled for quick movement. Even though I've known about most of these nice little details, I never knew some of the other things like Snake covering his ears when he's next to a grenade. Would love to see another video like this.
@skullerclawerbandicoot79662 жыл бұрын
Same, theres alot of animations Im surprised I noticed but not other ppl
@dragonlash2 жыл бұрын
3:30 Power dunk's hat animation has been like this really since Terry's first real use of power dunk in game, in fact kof '95 even has this!
@MrYadoR2 жыл бұрын
I don't know if it counts as an animation, but in the Kirby games, whenever Kirby lands after a jump, a tiny star pops out. Similarly in Smash, a tiny star will also pop out when he lands, even after using aerials and a few specials as well!
@emo98582 жыл бұрын
Sonic had a different animation when using spindash against a wall in Brawl and 4 but not in Ultimate because he just bounce against it. It is a reference to the classic games when he runs against a wall.
@TheLobsterCopter50002 жыл бұрын
Some animations do some interesting things when slowed down. For example, during the startup of MK's forward air, in 1/4 he very quickly twirls his sword around. This can be seen more clearly if you combine 1/4 speed with Timer. This doesn't appear to be intentional, though.
@orangeslash16672 жыл бұрын
who's MK?????
@RogueX1.02 жыл бұрын
@@orangeslash1667 Meta Knight
@orangeslash16672 жыл бұрын
@@RogueX1.0 oh
@sonataavalon60172 жыл бұрын
@@orangeslash1667 MKleo
@orangeslash16672 жыл бұрын
@@sonataavalon6017 In a random online match I fought MKleo's Joker using Banjo Kazooie and won. Yet I still can't compete well in Tournaments.
@Emansupergamer2 жыл бұрын
If you don’t have enough MP to do Kazap with Hero, then he would an animation where he looks at his sword in confusion or disappointment. #2 if you try to do a down B spell but have no MP, then hero would look at his hand in shock it’s actually hilarious. I know some of these animations because I love paying attention to these little details. Keep it up PJiggles I can’t wait for part 2
@TheChannelofFlash2 жыл бұрын
That Snake grenade animation was also a thing back in Brawl. I remember my middle school self being blown away by that animation back in the day
@Antonio-is2cn2 жыл бұрын
Do you realize the pun that you just made?
@PassTheSnails2 жыл бұрын
Pit/Dark Pit’s spinning Palutena Bow/Silver Bow when they shield shift. Just shield and start shifting to see! I’d also like to honorably mention all the times a character spins so quickly during an attack animation that you don’t notice it. Examples include Ganon’s neutral air, and pit’s forward and upsmash. Also, please don’t slow down and look at pit’s back air. Just don’t.
@parkercordova88812 жыл бұрын
I always found it really funny whenever you perform up air with King K. Rool, he laughs for a bit right after using it.
@birds1omega62 жыл бұрын
Fun fact: if Luigi uses green missile and hits a wall, there’s a chance he’ll get his head stuck into the wall, and he’ll pull it out shortly after
@pigeonleader2 жыл бұрын
It's always a monumental event whenever pjiggles uploads
@mathiastoala77772 жыл бұрын
Toon Link has a little afraid/worrying animation when tossing a bomb while standing still, I think it also happens while throwing it in the air. He’s a cartoon little boy after all. I also love the animations that happen when failing to pull a third bomb or not having the boomerang available.
@dizzypro49742 жыл бұрын
I think pokemon _is_ a good example of the fact that making so many animations isn't possible with a low amount of development time, the low effort looking animations are because of the fact that they've had to animate over 900 3d models with walking, special attacks, physical attacks, getting hit, etc.
@camo64652 жыл бұрын
And on the inverse, how much easier it is to give great animations when there’s fewer models to work with. The most recent game, Legends Arceus, had only around 250 or so Pokémon in it, and it had objectively the best animations in the series for those few Pokémon!
@velvetbutterfly2 жыл бұрын
@@camo6465 they need to balance it though because if they only have 500 out of 950, the fanbase gets all prissy
@camo64652 жыл бұрын
@@velvetbutterfly Yeah. Legends Arceus got away with it because it was very spin-off-esque, which means that it doesn’t need all the Pokémon lol
@pebl77352 жыл бұрын
Lately Gamefreak has just been reusing all the animations and models from previous games. Sword and Shield reusing animations didn't bother me until they claimed they were cutting the pokedex in game to focus on improving animations... only for them to not improve them at all.
@camo64652 жыл бұрын
@@pebl7735 Legends Arceus was all new animations though Edit: models too
@SkullkyMaster2 жыл бұрын
One of my favorite weird animations is when you footstool Squirtle while he's doing side special, you just stun him and he gets all confused. Also the funny hit animation you get when you try to footstool a crouching Piranha Plant and he just bites you.
@ArkanStrata2 жыл бұрын
I believe with corrin's "spears" they're actually them shifting that particular hand/foot to dragon form, as if you look very closely to said form, both sets of legs end in a hand-shaped foot.
@gamesandluigifan71522 жыл бұрын
11:40 Lucina also has a different animation for her neutral special, and it also translates to Kirby's copy ability
@Neogears13122 жыл бұрын
Snake is probably more realistically getting tinnitus from the explosion. Something that happens in mgs from snake eater onwards when you’re too close to an explosion and it will become near impossible to hear anything but a ringing noise for a short time.
@MrMariosonicman2 жыл бұрын
those landing animations I didnt know about just makes me give even more respect to the animators. cause dang they Really love their details.
@arceususedsplash3002 жыл бұрын
If you do another part, here is something I mentioned in a video before: I just want to mention that ryu's opponent's have certain animations when getting hit by Shin-Shroyiu. ( hit in the stomach makes them "crumble" forward. Then they get hit under the chin and after that their neck snaps back) As far as I know this is unique to only him All humanoid character have this animation only for his final smash (but only in Ultimate)
@alexstewart95922 жыл бұрын
Ridley's tail sweetspot can crumple as well, but it is on Ridley and on an extremely small sweetspot, so you don't see it often.
@Leafia_Barrett2 жыл бұрын
I believe it also shows up in Stamina if you KO an opponent without knockback (i.e. Fox's laser).
@Buri_is_a_Biscuit2 жыл бұрын
1:55 the alignment of the planets with the universe’s largest manscaping tool looks sus as hell
@Lurefax2 жыл бұрын
Plz do more on this topic, I've been waiting since the games release for someone to talk about these great animations, there where a few i didn't know about so that was super fun, my suggestion for part 2 (plz do more, i beg) is K.rool does a front flip when in his down air or sonic doing a backflip when he runs into a wall
@sanicboistolen2 жыл бұрын
13:33 i just noticed that the buckle on the backpack is the Rareware logo
@velvetbutterfly2 жыл бұрын
Corrin's limbs extend, and likely look the same, because they're his dragon form, and in the dragon form all 4 limbs are identical similar to many quadrupeds, it's not like it's some weapon or spell, their body morphs into that shape,
@Liggliluff2 жыл бұрын
Why does the dragon have thumbs?
@velvetbutterfly2 жыл бұрын
@@Liggliluff same reason cats have one claw that's offset to the side? Or since it's magic maybe it's a remnant of the opposable thumbs a human has
@lagspike77632 жыл бұрын
5:26 “This is probably why Corrin is barefoot all the time” As a certified Fates freak 7 days a week etc. I can confirm that that’s not the reason it’s just that Fates just tends to have extremely horny character and class design
@Trashley6522 жыл бұрын
I love Lucas's animation for landing during neutral air, i just think it looks nice, it's especially fun to spam, makes for a good taunt
@mathiastoala77772 жыл бұрын
You could try to see megaman’s expression when failing backwards neutral B in wii fit trainer’s stage, there’s a big mirror on the back.
@edgemaster3342 жыл бұрын
Pjiggles is the true chad by highlighting and showing off the smash teams hard work in smash bros that gets unnoticed Yes the face of a chad is a jigglypuff
@NipplesTheEnchilada23232 жыл бұрын
My favorite animation is the one that Kazuya does when he uses his Roundhouse to Triple Spin Kicks, as the weird animation quirk is a 1 for 1 recreation of how it looks in the Tekken games.
@anidiot64462 жыл бұрын
After jumping from ledge and landing on the ground, Palutana will do a spin animation.
@angzarrpsyco2 жыл бұрын
5:00 GO-GO-CORRIN EXTENDO-TOES
@erikhepp41442 жыл бұрын
The pits will separate and reattach their blades depending on which attack you just used (one double sided bow/blade or two blades, one in each hand) and it will remain that way for all animations until you use a move that changes it.
@mezzovii2 жыл бұрын
i noticed that sephiroth switches to his right hand during that big swing at the beginning of his final smash. this isn't the first time sephiroth has officially used his right hand. it's been shown in the original game, movie, concept art, and even the remake. i love this little detail because it references something that many fans of final fantasy 7 missed.
@mezzovii2 жыл бұрын
oh and here's something else about sephiroth that's a bit more known, but also easy to miss. sephiroth snaps his fingers when doing his neutral air attack
@JamesDarcon20072 жыл бұрын
Jeez.. PJiggles, the "dreadlocks" on Lucario rising are just a reference to Shounen anime when a character "powers up", their hair tends to rise, as if the power is so great that's like air pushing off of them causing hair and clothing to rise and sort of flail around, especially if its like DBZ/S style...
@EtheRenard2 жыл бұрын
When Link does his taunts when putting his sword back in his sheath, he pulls it down, because the original animation is theoretically impossible (you can't put a long sword on your back by letting it slide vertically, you'll have to have very long arms), so that animation made that possible
@transcendicalamity25432 жыл бұрын
Real great video! I didn’t know half of these animations existed. One I’m surprised wasn’t mentioned was mega Man. If you input very slightly to initiate a walk, mega man will shuffle his front foot out forward before running with the other foot. You can do this exact same shimmy of the front foot forward in the classic mega man games.
@johnjekyllson282 жыл бұрын
R.O.B. has a lot of cool animations. 1. His standing and crouched idles reference the idea that he's an aging robot. When standing, he keeps dozing off, and when crouching, he occasionally re-adjusts his head. 2. The original R.O.B. had 5 accessory slots, and all of them are used in Smash. Obviously, one of them is used for his gyro spinner (which, if you slow down the animation, it turns out that he stores in a flattened state under his base), but the others contain these "flight fins" which R.O.B. deploys every time he uses his Up Special until he lands on solid ground. These flight fins will remained deployed even if he's grabbing onto the ledge after using Up Special. 3. After he gets knocked to the ground, his get-up animation has him extending his arms over his head and doing a horizontal roll. During this animation, he actually shuts his eyes. I think this was meant to convey that he's not sure this horizontal roll will really work or something? It's a fun detail, though, and you can't really see it without using a frame-by-frame.
@perriwinkleiii5361 Жыл бұрын
I enjoy the landing up air animations for characters who flip upside down. Kirby is the one I always noticed, because he's very bouncy when returning to an upright position
@ClockWorksb2 жыл бұрын
13:19 I never even noticed that the RareWare symbol is on the backpack holy hell
@JetSetDman2 жыл бұрын
Not really a “secret” animation but judging by the shocked expression and frantic movement combined with erratic gunfire, I like to imagine duck hunt’s forward smash is the dog dodging in a panic as the player does what we’ve all tried to do and shoots at him
@rapidtomato39552 жыл бұрын
Ness also has a cool secret animation when you lose against him online The animation of you slamming your switch to the floor.
@Its_bloon.yt2011 Жыл бұрын
Haha C o m e d y
@SenorKirb2 жыл бұрын
these tiny animations make me smile, the small attention to detail really shoes how much love the folks at Sora put into the game
@legendarysafgames8362 жыл бұрын
6:30 T'wasn't awkward until you made it awkward, pal. ;)
@somedegenerate66222 жыл бұрын
The way Luigi spins during a misfire vs not spinning normally kinda reminds me of how bullets used to work in guns. In the early days of firearms, rifle barrels were often smooth on the inside and out. It's part of what made muskets rather difficult to use in comparison to more modern rifles. Later (and still to this day) most guns were made with barrels that had spiraled grooves on the inside, which caused bullets to spin as they were fired. The spinning made the bullets fly straighter.
@MarioGlitchy92 жыл бұрын
There’s an animation error with Dedede where if you up tilt and move forward after, the hammer will spin around
@mrgreenboy6442 жыл бұрын
If it makes you feel any better, Lucario's... we'll call them dreadlocks -- floating upwards may be intended to be similar to an anime character's hair going crazy when they power up. Especially with the size of the Aura around his hands growing -- they may be pushing the dreadlocks upwards
@darkraven56262 жыл бұрын
12:46 I would like to take the time to mention that this man just ran full force out of the screen with Kazooie...that is all...lol
@adrian_hook2 жыл бұрын
[7:25] I don’t think Pikachu’s cheeks glow when using more physical attacks since he has the ability static which means anything that comes in contact with him gets electrocuted. He only needs to use his cheek reserves when shooting out electricity.
@batlrar2 жыл бұрын
4:28 I would have loved it if you had sneaked a Sonic in there!
@ZE.brigitte2 жыл бұрын
A little detail I love The back air animation of Fox usually show him do a kick, then he hit the ground However, due to the fact he have the strongest gravity, if you the back air close to the ground he will tumble pretty hard
@derpybreads22122 жыл бұрын
4:00 I actually did know this, I noticed it in one of the trailers for the game before it came out
@pyromaniac0000002 жыл бұрын
16:41 incineroar doing poses while sora gets sent to the underworld is a hilarious image.
@MrGameguyC2 жыл бұрын
11:56 That also applies to Kirby's copied version of Villager & Isabelle's Pocket animations.
@BazTheDryBonesFan2 жыл бұрын
A couple more fun animations I noticed: -When Dark Samus turns around from a dash but doesn’t resume dashing, she does a weird neck-shoulder-twisty-thing that I unfortunately don’t know how to describe. -When Bowser Jr. throws an item while dashing, he does a little spin. -When Banjo swings a Home-Run Bat, Kazooie briefly pops out during the swing to see how far the opponent flies. -When Banjo & Kazooie attack with the Dragoon, Kazooie is waving back to the camera.
@okolcmolk61642 жыл бұрын
the thing with terry at 3:17, he flips it becuse the wind from going down so fast would throw down his cap
@TaleOfTheToaster2 жыл бұрын
THE SNAKE ONE??? My mind is blown… or at least, I’m within close proximity of my mind exploding, mildly frightening me
@oofiooof2 жыл бұрын
13:43 he look at you
@Chugga1Fan2 жыл бұрын
Similar to Lucario's appendages slowly rising to indicate its aura level, Wario's belly will expand as he charges waft. In his biker outfit, you can even see his belly start to peek out.
@Liggliluff2 жыл бұрын
(5:20) The thumb, and also because it's black. The fingers have gloves, but the toes does not.
@MaxWelton2 жыл бұрын
“But one thing you shouldn’t miss is me talking about today’s spon-” *skips ad break*
@LordTRex2 жыл бұрын
5:37 This is my best part of the whole video.. anyways happy switch 5th years anniversary
@TheSmart-CasualGamer2 жыл бұрын
Considering the game absolutely bombards you with particle effects, and is so ludicrously fast, I'm amazed they do all of this. I love tiny details and there's so many, it feels like people find new ones all the time!
@MG64OdysseyProductions2 жыл бұрын
0:47 was that even a thing in the previous smash games? Edit: i checked brawl and yes Luigi did have that in brawl Snake also did the thing with his grenade in brawl as well
@red_infinitystone2 жыл бұрын
3:30 I am pretty sure its because his hat would fly away with the brim in the front, since he is dropping really quick. Turning it around negates the air resistance i think.
@Sketch-Mess2 жыл бұрын
i know its a sponsor but I laughed too hard at this 2:10
@c0nfvs3dАй бұрын
The code “PJIGGLES” is too funny
@leiadog112 жыл бұрын
Can't believe you passed up the Duck in Duck Hunt Duo just floating around the Dog during some of Duck Hunt's aerials.
@dimitrimoisiades72922 жыл бұрын
6:45 those things are what he uses to detect aura lmfao
@thonking71932 жыл бұрын
i think my favorite funny lil animations are k rool and piranha plant's down airs, because they do a lighting fast frontflip before they extend their legs (and pot i guess) downwards you have to go frame by frame on both of their animations because they're genuinely like 4-6 frames long