PlaneMaker Tutorial 7: First test flight.

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danklaue

danklaue

Күн бұрын

Пікірлер: 35
@luiggighetti46
@luiggighetti46 15 жыл бұрын
@daveproductions63 calibrate your joystick (if you have one). just mess with the ruder, aileron, throttle... go to X-plane settings and it's the first thing you'll see. I've had the same problem and managed it right away
@danklaue
@danklaue 14 жыл бұрын
@IkTheNew You need to set the Vne in PlaneMaker's Standard>Viewpoint menu. It's one of the numbers along the left column.
@danklaue
@danklaue 13 жыл бұрын
@Trevorpilot123 In PlaneMaker's "Standard>Weight & Balance" menu. If you press the space bar in PlaneMaker, you can see the plane in wireframe mode, and the CG is represented as a round black ball.
@danklaue
@danklaue 13 жыл бұрын
@Trevorpilot123 Well, it's simple logic: if the plane tips backward, then either it's tail-heavy, or the landing gear needs to be moved back. A plane MAY fly OK when it's tail heavy, but it's always more stable if it's slightly nose-heavy. You can make adjustments to the incidence of the elevator, to compensate for nose-heaviness, and the result will be a more stable aircraft than if you leave it tail heavy. So I'd recommend moving the CG forward.
@danklaue
@danklaue 14 жыл бұрын
@austintex08 Hard to say. It could be any number of things. Just go through and check where there are forces at work that would cause a plane to veer off... asymmetric placement of engines, maybe? Or a vertical stabilizer with incidence not at zero? What about engine cant? You may have used miscellaneous wings somewhere, and forgot to mirror them on the other side. It could be so many different things.
@danklaue
@danklaue 15 жыл бұрын
Isn't it? I don't know if it was clear from this video alone, but all you need to make a plane fly like its real counterpart is a brochure with its dimensions, power, weight, and control geometry. X-Plane calculates the plane's flight characteristics based on its aerodynamic shape, weight and power. Other sims don't do this, so you have to end up programming the plane's flight characteristics in yourself, in addition to the shape. This also leads to a somewhat "dead" flight dynamic.
@danklaue
@danklaue 12 жыл бұрын
You simply go to "Standard>viewpoint" and make sure you're in the first tab. Look for "Vne" along the left side of this window. Enter in a value that reflects the "Vne" (Velocity to never exceed) of your particular aircraft. You should be able to research this quite easily by using Google.
@danklaue
@danklaue 14 жыл бұрын
@elborrachitgracioso9 The demo has a 10-minute time limit, and is confined to the Innsbruck area in Austria. Other than those 2 things, everything works. You can reset the 10-minute time limit by re-launching the sim. It's worth it... I played with this sim for years in demo mode. It's like having an electric RC plane... they last mere minutes as well, and they take longer to recharge.
@danklaue
@danklaue 14 жыл бұрын
@bscross32 Yes, it was the very first test. Yes, I have built a supersonic aircraft (several, actually), but not for tutorials and not for download. This was already many years ago.
@danklaue
@danklaue 13 жыл бұрын
@deltaa42 Sounds like you need to work on your CG (Center of Gravity). Try moving it backwards. (Positive larger numbers move the CG further back).
@danklaue
@danklaue 15 жыл бұрын
@Profama36 The demo has the same functionality as the full version. To me it sounds as though you have an international (non-US-English) keyboard. You might have to check either the X-Plane documentation or the X-Plane (dot) org user community for help with this. I don't have any experience with foreign language keyboards or OSses.
@danklaue
@danklaue 14 жыл бұрын
@elborrachitgracioso9 You can download the XP9 demo for free. It comes with the PlaneMaker software. The full version of X-Plane 9 is really cheap right now, I think less than $30.
@bscross32
@bscross32 14 жыл бұрын
that's impressive how it performed was that the very first test? did you build any supersonic aircraft yet?
@preston51511
@preston51511 12 жыл бұрын
my plane makes a right turn after going down the runway 10 ft and the CG is perfect
@LtSpiteful
@LtSpiteful 15 жыл бұрын
I watched all of your vids till the 3D program was used. Been looking at FSX vs Xplanes for a bit now, and was aware of X-plane's plane builder function etc. However used to experiment around with CFS3 and created a fair few of my own flgiht models, but normally assignd it a generic skin so I could test my aircraft. So xplane fulfils that "tinkerer" side of me. But I also want a flight sim is to practice my real life flights that can do traffic control well, so its a tradeoff.
@urmo345
@urmo345 13 жыл бұрын
Thanks for this tutorial. With this help i made my first custom plane and it did fly on first try! Not too far (wing fell off) but it did.
@preston51511
@preston51511 12 жыл бұрын
*EDIT* i figured out my problem of my plane veering off to the right or left. it turns out when a plane veers off to the left or right the plane is stalling on the runway and the wings are creating drag and slight movement will cause it to make a sharp turn. i can't figure out why my plane is stalling though.
@ChallengerToTheMax
@ChallengerToTheMax 12 жыл бұрын
when I want to save my aircraft it say's the a set the vne to zero an thet I can't flight in the sim. How can I modify this value?
@chensich7519
@chensich7519 4 жыл бұрын
ChallengerToTheMax I am not sure if this is xp9 as I use 11 but go to standard-engine specs- just increase the vne
@chensich7519
@chensich7519 4 жыл бұрын
I am sure you forgot but here you go
@danklaue
@danklaue 11 жыл бұрын
I don't think there's such a thing as an import script for X-Plane .obj files for Wavefront... BUT there's a Wavefront exporter for Blender. Blender is free, and the script to import X-Plane .obj files is free (you have to use Blender v2.49 and XP2B v3.10... Googling it should lead you to the right place). And once you have it in Blender, you should be able to export it as a reference file for Wavefront. Now, the trick might be, exporting your work from WF back to X-Plane.
@MauritsVeen
@MauritsVeen 8 жыл бұрын
Lol, so this was my ERJ-140 in 2009??? 😂 You improved alot!
@HarpieX
@HarpieX 8 жыл бұрын
How can I have reel gear compression effects on my plane when I land ? Thanks !
@deltaa42
@deltaa42 13 жыл бұрын
my aircraft stands vertically on its nose and crashes even when I am on the ground? any help plz..
@Axedogames
@Axedogames 9 жыл бұрын
can we have your plane in downloads ? It is a very good planes.
@skorppy7931
@skorppy7931 6 жыл бұрын
Which macbook do you have?
@LtSpiteful
@LtSpiteful 15 жыл бұрын
Up to this video I was sceptical about x-plane. But damn, that's cool!
@bluedragon2115
@bluedragon2115 11 жыл бұрын
Can I export these files to a obj wavefront file?
@leviborder172
@leviborder172 7 жыл бұрын
Lol 85° bank angle
@roudygeschke8267
@roudygeschke8267 7 жыл бұрын
Is there one of these softwares for fsx
@jonnyzuko6146
@jonnyzuko6146 5 жыл бұрын
Bad landing you mean lol. But it's very good!
@danklaue
@danklaue 15 жыл бұрын
What was so bad about it? It was a quick'n'dirty test flight... I wasn't trying to win any awards or anything. Besides, this video is not about the flying... it's about the making of this plane. Did you not catch that?
@verynicemusic13
@verynicemusic13 11 жыл бұрын
thanks :)
@thenprogroup
@thenprogroup 13 жыл бұрын
Really nice video, but it wasn't the best approach and landing i've ver seen :)
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