You sold me on Plasticity... I am amazed how intuitive this program is.
@nikita.kapustin Жыл бұрын
Amazing! Wish you a lot of fun 🚀
@tatsuronin Жыл бұрын
The best part about plasticity is the fact that this software does exactly what we have in mind and even beyond our imagination when happy accidents happen
@chronokoks Жыл бұрын
Everything that is in plasticity has been for AGES in Rhinoceros 3d. The only problem was - people were scared to use Rhinoceros because of the intimidating UI.
@nikita.kapustin Жыл бұрын
User experience and minimalism is everything. That's why Plasticity gets such props I think. It's literally possible to figure the basics out in 1-2 days. In software like Rhinoceros it feels like you have to work first 30 years at NASA and build space rockets to udnerstand how these software works lol
@RonAdamsky Жыл бұрын
Please fillet edges in Rhino like in Plasticity. Nightmare.
@justaguyalive6762 Жыл бұрын
Yeah, I have used Autodesk inventor on college subscription. The parametric way and 3d design parts looked same to me. I was not under mechanical so I just learned surface level knowledge about it.
@cmyers38 Жыл бұрын
Also Rhino is $$$$. Plasticity is $100 license. Rhino starts around $900.
@porthmeor1 Жыл бұрын
@@cmyers38 ...and Blender is free...
@rich_in_paradise Жыл бұрын
Man, those surface fillets are so nice. The only comparable thing I've seen in 3d content creation software is Mesh Fusion in Modo, but this is way faster and probably more robust because it doesn't have to deal with the subdivs.
@nikita.kapustin Жыл бұрын
Yeah exactly. Just model and have fun. And at the end you spend 3 minutes to create topology
@allanr1771 Жыл бұрын
Am currently learning my way around plasticity and this is a true game changer when it comes to modeling, polygonal modeling has just been rendered obsolete.
@nikita.kapustin Жыл бұрын
yeah agree. Much faster and intuitive
@Mrflippyfloop Жыл бұрын
Wow! The new loft / patch is amazing.
@nikita.kapustin Жыл бұрын
It's mindblowing :D
@jemzstones3045 Жыл бұрын
When I saw the bridge tool used at 19:09 I was shocked as you were, all that time and effort squashed into just a single tool!
@nikita.kapustin Жыл бұрын
It's literally like magic 😁
@naomihunter7749 Жыл бұрын
This might've just converted me to Plasticity. I was pleasantly surprised to see a perpetual license as well. These features look fantastic.
@nikita.kapustin Жыл бұрын
And it's just 1.2 🚀
@naomihunter7749 Жыл бұрын
@@TAH1712 Yea it is 1.x which is a bit of a let down, but I somewhat prefer it to an expensive subscription.
@DaCapitalist1 Жыл бұрын
Omg. Nikita… this is what I want to learn to make…. This female robot concept of yours… the face… the design all of it… amazing… wiw
@nikita.kapustin Жыл бұрын
Thanks! I might make a video on that. But start and continue first with my tutorials and practice some everyday objects. Once you unerstand the workflow of Plasticity you can create those cyborg concepts
@RonAdamsky Жыл бұрын
Indeed it's a new look in CAD's software! The big software producers should start to worry. Will have to check out this gem. The interface and navigation look very friendly and these amazing possibilities!
@nikita.kapustin Жыл бұрын
I am preparing for the fight😁 It will certainly happen, when those big companies realize it's potential and see how it will change everything But the Plasticity community is SO amazing and it's impossible to keep us down 🔥
@porthmeor1 Жыл бұрын
If it proves popular then other packages will adopt similar...in the same way Plasticity have done along their development pathway.
@lobogato100 Жыл бұрын
You don't understand, Autodesk can buy this company with the change in their pockets, and it is a common practice of them, same as Adobe.
@Ni__iN Жыл бұрын
Your enthusiasm has made me a believer
@nikita.kapustin Жыл бұрын
In god?:D
@lawrencemanning Жыл бұрын
I’m a casual Fusion 360 user and I definitely want to have a look at this. Annoyingly I also use fusion for light CAM with my CNC, and this won’t help me - though maybe I can use an intermediate model file and model with this and CAM with fusion.
@ikbo Жыл бұрын
comparing fusion 360 to plasticity is like comparing a toy car to space shuttle.
@Joshua-wc8nk Жыл бұрын
i really like the genuine feel to this video. like you're just experimenting and reacting as it happens rather rehearsed
@nikita.kapustin Жыл бұрын
That's amazing feedback thanks! I agree, it feels very lose and "free form". Will try to include that a bit more into my videos!
@davidlegnon9696 Жыл бұрын
There is a term for this. I believe it's called "geeking out". Game-changing tools tend to do that. :)
@MotionDesigner009 Жыл бұрын
The smile on this guy face, man you are so happy :D
@nikita.kapustin Жыл бұрын
Plasticity is fun 😁
@smetlitzky Жыл бұрын
Have they added support for 3D Mouse from Connexion? Without that it’s missing a big piece in my view.
@twat1952a8 ай бұрын
YES, haven't used it but it is there
@jas4animation Жыл бұрын
the patch surface with edge,curve etc and tab a continuity .....is just WOW
@nikita.kapustin Жыл бұрын
I know right?! It's like magic:D
@Tecboy08 Жыл бұрын
I totally L❤ve Plasticity 1.2. I haven't stop creating something for the past 2 months! Thanks for your review & sharing the tips.
@nikita.kapustin Жыл бұрын
I know right!!! It feels so fresh and special!
@Tecboy08 Жыл бұрын
@@nikita.kapustin Exactly! 😁
@sqwert654 Жыл бұрын
The navigation was driving me mad as Zbrush user in the past. Still want 3d mouse support through.
@nikita.kapustin Жыл бұрын
Will come 100% in future
@markmui Жыл бұрын
Your passion and excitement is contagious, u earned my sub!
@nikita.kapustin Жыл бұрын
Welcome aboard!
@Tecboy08 Жыл бұрын
I'm curious to know did you create the female in Plasticity or imported from a different program? I imported mine from Sculptris as an OBJ but I cannot get the curves etc to snap to faces. Can you explain this please? Thanks!
@nikita.kapustin Жыл бұрын
You have to convert the OBJ into STEP I've sued MOI3D for that. But in Blender there is also an addon.
@sammyn.3D Жыл бұрын
@@nikita.kapustincould you link the addon?
@rtdietrich Жыл бұрын
So ein schönes deutsch-englisch und auch das Programm ist beeindruckend
@3dkiwi920 Жыл бұрын
This is the concept by Isaac Oster! Had it as my wallpaper for years!
@nikita.kapustin Жыл бұрын
Exactly. Amazing piece from him and a lot to learn.
@DarcyCardinal Жыл бұрын
My first time hearing about this software. My main go-to software right now is Sketchup and I'm also learning Blender. Should I learn Plasticity alongside Blender? Or just switch over to Plasticity? I do mostly architecture, city planning and urban design layouts. Thanks, this looks really good!
@fetigepomes4551 Жыл бұрын
At some point you are going to use both.
@nikita.kapustin Жыл бұрын
With Blender you can do anything. Plasticity is a CAD modeler. Try it out for 30 days. But for modeling it's amazingly fun. Also, check out my free course on Plasticity to get you started
@MarcoRya Жыл бұрын
U should learn rhino and zbrush
@MarcoRya Жыл бұрын
And grasshopper
@chumcool Жыл бұрын
What about Field Mouse...
@griffithe2438 Жыл бұрын
I need parameters/precision/coordinate system and also history to make changes any time I need them. Without those for me plasticity is just a toy for a spare time. Yes, it looks pretty awesome and fun. It has a very nice workflow, very modern and easy to use UI. But for real product design? Well, it's good for free design and concepts and for now, that's mostly it. With a history and parameters it will be definitely a game changer. Hope to see it in the future and I'm in.
@nikita.kapustin Жыл бұрын
👌 Agree
@griffithe2438 Жыл бұрын
@@TAH1712 SW, NX and so on are too heavy and especially NX, TOO expensive. I do not want to build aeroplanes. I would believe your comment if I wouldn't know Shapr3D. Shapr3D, actually is exactly this. Plasticity + History + Parameters, super modern and easy to use. And because of this fact, no one can tell me it's not possible and plasticity would not be plasticity anymore if it adds this features. The only big bad thing about Shapr3D is the subscription payment. This is a no-go.. I have a more or less professional background with C4D and it's modelling part. And I simply cannot imagine how I would create something without parameters. This is the absolute fundamental element of such applications. C4D on the other hand is polygonal and you have of course not such abilities like you have them in plasticity. Here are also a lot of people who ask for this functions. So it can't be that unimportant..
@griffithe2438 Жыл бұрын
@@TAH1712 I think the people are looking for a simple to use application that also can be available for 'normal mortals' : ) The price of 100/300$ is a big deal. So on this point you are absolutely right. Such applications for such a price are very limited on the market. And that's what makes plasticity even more interesting. NX is not affordable (>20.000$ as far as I know). But actually, if not the subscription, I would go for Shapr3D. Adobe started with this subscription sh!t and now every second company do the same, but not plasticity. Cloud based solutions like F360, same story. Just no. Check the Video: "Launching in 2023: History-Based Parametric Modeling in Shapr3D". Before it also wasn't possible in Shapr3D. Same thing for Plasticity we need. Maybe I've missed something, but it's not possible in plasticity, is it? Hands down, the modeling abilities of plasticity are just incredible and awesome. Boolean operations in polygonal applications like C4D or Blender on surfaces are a pain in the as*. Such things are simply not possible. History/Parameters. Example: I want a tool that allows me to create a table desk of exact size, let's say 160x80cm, with 4 holes on each side of it. The 4 holes have a size of 5cm (the size should be changeable any time). The holes have to be set with a constrain to the edges of this table of 2cm. If I made a change (in the history of the elements) to the desk, let's say, to 200x80cm. All of the constrained elements (our 4 holes) should be adapted to this change automatically. Same for the fillet operations. Instead of 5mm for the holes, I need the ability to change 'em to 4mm or 6mm any time I need it. Comparing to the operation Plasticity is capable of, it cannot be that complicated to implement. But as far as I know it's not possible actually. Sorry if I'm wrong.
@JamesDeColling Жыл бұрын
good to see artists getting excited about cad techniques. curve nets!
@takerefuge3d Жыл бұрын
Nikita, still loving your enthusiasm brother!
@nikita.kapustin Жыл бұрын
Still loving you have you as a viewer, brother!:)
@Edal-rs5om11 ай бұрын
Hello, I like your Videos and I have been learning seeing them. I hope you do the tutorial of this model in the future videos. Looking forward for more difficult models for reference.😄😄
@nikita.kapustin11 ай бұрын
If you are looking for more difficult references check out pinterest, artstation etc. and search for "cyborg, robotic, mech, humanoid" etc..
@Iparbuvesz Жыл бұрын
Can't wait till this guy discovers that you need to have quad geometry at work.
@j_shelby_damnwird Жыл бұрын
Is there a tutorial video for this cool concept bust? Please do one!
@nikita.kapustin Жыл бұрын
That took me a few days and still just the beginning block out. So would be a bit hard to make a "tutorial" 🤖
@j_shelby_damnwird Жыл бұрын
@@nikita.kapustin ok thanks
@sammyn.3D Жыл бұрын
Nikita, did you surface that face in plasticity? Or was it imported? If it was modelled in plasticity i would love to see a tutorial on the nose and lips!
@nikita.kapustin Жыл бұрын
Human base mesh was imported
@porthmeor1 Жыл бұрын
Blender does offer so much and renders to a high level - especially archvis. I don't really see any similar examples from using plasticity.
@egretfx Жыл бұрын
bruh not everyone uses blender.....or have to
@porthmeor1 Жыл бұрын
@@egretfx Who said they did?...not everyone uses Plasticity.....
@porthmeor1 Жыл бұрын
@@RAYROD Blender Stan!??😅 .....We use many 3D packages in our workflow...the studio even uses old MicroStation software with some clients. But Blender has truly helped the studio flourish with it's flexibility and the community support really accelerates learning and productivity.
@BARCOS_SUBMARINOS_AERONAVES Жыл бұрын
Plasticity de ahorra mucho tiempo.
@jaromor8808 Жыл бұрын
Plasticity is a surface modeler. Blender's tools for working with NURBS are pretty much non-existing. Different kind of software.
@eals3d2715 Жыл бұрын
Should try this software. Thanks for the video🔥🔥
@nikita.kapustin Жыл бұрын
You're welcome!
@davetriesthis Жыл бұрын
Amazing tutorial, as always. Could you possibly put the circle with your face on the bottom right corner? It blocks some of the dialog boxes when you're walking through steps.
@nikita.kapustin Жыл бұрын
Thanks for the suggestion!:)
@davetriesthis Жыл бұрын
@@nikita.kapustin my pleasure. Great to see your face since you're so excited but I keep trying to look around your head. Lol.
@paulatreides1354 Жыл бұрын
i use plasticity since the early beta and even back then i saw the potential , it's one of my fav since then
@nikita.kapustin Жыл бұрын
Same!!! The potential was already clear back then. Now it's coming to life
@dawidkonopczak4927 ай бұрын
Hi all. I’m a newbie to CAD world. Need help with one thing. Is it possible in Plasticity to create a pipe with „curve bridge” and make it having different dimentions on both ends and changing the grith gradually down along the curve trace? I need it to be wide on one end and slim on other. How to do that?
@kostasfassoulas69158 ай бұрын
Nice, but the video title is misleading, you should mention CAD Software.
@MrNobodyX3 Жыл бұрын
Take a shot every time he says "We have to figure what we can do with that" :D Great video man!
@nikita.kapustin Жыл бұрын
Such innovative and interesting features! My brain has to grasp them 😁
@hakaiyou4532 Жыл бұрын
Ow damn cool.. can there be sculped in this app aswell?
@kazlee3418 Жыл бұрын
Thanks Nikita your videos are inspirational. Love your enthusiasm and keep up the great work.
@nikita.kapustin Жыл бұрын
Sounds amazing! Glad to have you as a follower/viewer !:)
@scottk3292 Жыл бұрын
What!? At about 17:10 how the heck can it loft a surface defined by 5 sides? It's been a long time since I've NURBS-modeled, so maybe that's not unheard of, but at this point I'm pretty blown away.
@nikita.kapustin Жыл бұрын
I know right, it's like constantly blowing my mind. Mathematics is something really magical
@leatherworkstation Жыл бұрын
What's the topology like if you export it to a poly software? How good is it when working with actual dimensions for making stuff from a drawing? It seems a bit like "My First Parametric Modeller" to me, as someone who was taught Solidworks and who taught himself Blender. I feel like if you're doing parametric modelling, the constraints, information and buttons should be there as clear and permanent as possible as they all have a purpose, dimensions, angles etc. I think its great though for people who want to make more complex objects but cant quite wrap their head around poly modelling in 3D space.
@nikita.kapustin Жыл бұрын
Topology is fine. Never had a problem so far with it. Yeah, Plasticity is very "freeform" creative and intuitive. that's it's beauty. Doesn't need to be always manufacturing-engineering-precision quality
@leatherworkstation Жыл бұрын
@nikita.kapustin that's good about the topology, because sometimes I need to make something in Blender, and I know I could make it in a fraction of the time in Solidworks, so I do, but then I have to export an ugly complex STL. It might be a good intermediate between CAD and mesh modelling if it has a good suite of import and export options. Also for 3D printing, it'd be good if you could import a faceted mesh, convert it and export it smoothed out as a .STEP or something.
@nikita.kapustin Жыл бұрын
@@leatherworkstation Check out this video minute 43 kzbin.info/www/bejne/oYHTiJqEj6l3iKc I show how to export it with a clean mesh. I will do in the future an in-depth video just for export.
@nikita.kapustin Жыл бұрын
ALso, I go in my courses more in-depth into export settings etc..
@davinsaputraartandgamedev9453 Жыл бұрын
how did you get the face inside plasticity??
@nikita.kapustin Жыл бұрын
I took a female base mesh, imported it into Moi3D, converted into STEP and then exported it into Plasticity.
@scottk3292 Жыл бұрын
I'll definitely have to test Plasticity (once my daughter is off my computer 🤪). I like that it seems focused on visual design, rather than 7th-degree curvature continuity and measuring the manufacturability of surfaces like Alias Studio offered. (I've worked in Alias Studio, Maya, etc.) Does it have any polygonal tools? I really liked how Lightwave 3d would generate polygonal surfaces using birail sweeps and had many other polygonal modeling tools which are usually constrained to the NURBS world. Also, does it have a good selection of tesselation algorithms? I remember 3DSMax offering a good handful of tesselation algos like Cord Length, Tangent Projection, etc. I'll be testing it's ability to project a curve onto a surface and trim the surface at that curve, etc. for creation of things like car fenders (visually, not for a steel roll-former) 😁
@nikita.kapustin Жыл бұрын
At the moment it doesnt have polygonal tools. Might come in the future. But it's already super fun, creative and intuitive. Test it out!:)
@TamaSai-pz7ll Жыл бұрын
this software is crazy 😲
@_Addi_ Жыл бұрын
5:32 Lol, thats literally the grenade from Star Citizen.
@kenw8875 Жыл бұрын
bridge curve - - cleaner version on the paid blender add-on Cablerator. incredible work flow Nikita!!
@nikita.kapustin Жыл бұрын
Exactly!! It feels like such a smooth and clean and easy to workflow!!
@RicheUK Жыл бұрын
You remind me of a kid in a candy store :) Your enthusiasm is contagious :) Excellent video my friend :)
@nikita.kapustin Жыл бұрын
Thanks Richie, always great to hear that😁⭐
@NikolaevAlexander Жыл бұрын
Interesting, what would you say are some strengths/advantages over fusion 360? Does it have timeline/history function?
@nikita.kapustin Жыл бұрын
It has no history function (at the moment). I didn't use Fusion360 for long. I used it once and I couldn't even export the file as a mesh without waiting 3 hours to get it via email, so that were my online 10minutes in Fusion. But I heard a lot of people are saying, that Plasticity is just MUCH more intuitive and simpler. Fusion is packed with bunch of useless stuff.
@kenw8875 Жыл бұрын
@@TAH1712 check. plus, F360/SW/OnShape/other are “parametric based” toolsets. while Plasticity unleashes the power of the Parasolid geo kernel and uses NURBS flow, it is not parametric. for actual products you need CNC milled/lathed/cut/bent/drilled, we incept/blockout in Plasticity and then detail/refine in F360. summary: Plasticity + F360 + Blender: Triple Threat. handle with extreme caution 🔥 💣 🔥
@nikita.kapustin Жыл бұрын
@@TAH1712 Yeah I understand. Fusion and Plasticity just have two different approaches. Plasticity is just more "freeform, intuitive, playful" it's CAD for artists. Fusion has of course a much mroe professional approach, so that's why I don't think it's a good idea to "compare" them. Especially I don't want to compare them, because I didn't use really Fusion. But what IF I compare Plasticity to all other professional CAD software, it's just 20x faster to achieve what I want, because I don't have to care about measurements, precision etc.
@nikita.kapustin Жыл бұрын
@@TAH1712 Thanks for all your explanation. Might everything be as you say, but I just don't have ANY experience with precision CAD modeling, manufacturing and all that kind of stuff. I use Plasticity in a very conceptual, creative way. Everything else I don't really care. Different software for different use cases...
@NikolaevAlexander Жыл бұрын
@@nikita.kapustin Thanks for your answers guys! Is there a way to modify existing nurbs surfaces without having to re-draw all the sketches/guides?
@joegob100 Жыл бұрын
Mind blowing right now
@nikita.kapustin Жыл бұрын
🚀🚀🚀
@iKaGe01 Жыл бұрын
I tried to run the trial on my i7 PC I thought would run it fine. Nope. 3-4 fps lol. You need quite the powerhouse. Shows 60fps until you rotate or do anything, yet PCs were running CAD well before this released. Low performance mode too :(
@p1ll Жыл бұрын
how are the UV tools? first i've really heard about this program, loks very cool
@nikita.kapustin Жыл бұрын
At the moment it's a pure modeler & exporter. UV stuff has to be done in other 3d tools
@sebastienmorere6925 Жыл бұрын
hi , the renderings in your last course are made with which rendering engine? Is there all the rendering part or just the modeling? thanks
@nikita.kapustin Жыл бұрын
Hey Sebastien, The course I mention in the video is the pure Modeling of 4 different products/concepts in one course. The renderings I did in Cinema4D, Octane Render and Photoshop. I have a survey on my community. If people are interested in the rendering part, I will create an in depth course on that.
@emrearslan9572 Жыл бұрын
2:09 You can do that in Blender too, but it takes more adjustment-steps. Hm, interesting. Maybe I will buy it, but I need to see more projects with Plasticity. Gute Arbeit, Nikita.
@nikita.kapustin Жыл бұрын
Check out my channel. I have a TON of tutorials. Also beginner tutorials, so you can test it. Danke!
@carlinhosjm88 Жыл бұрын
you can do that with 3 clicks in blender
@porthmeor1 Жыл бұрын
@@nikita.kapustin Yeah...I see, but no real commercial projects...high quality realistic renderings
@emrearslan9572 Жыл бұрын
@@carlinhosjm88 You can definetely do it, but with more than 3 clicks. You must admit that it was faster and cleaner here.
@spaceman-pe5je Жыл бұрын
@@porthmeor1 hmm, i'm not sure what you're looking for... he wouldn't be rendering in plasticity, it's just the quality/integrity of the surfaces that matters..
@davedsilva Жыл бұрын
Great enthusiasm. New sub.
@nikita.kapustin Жыл бұрын
Welcome!
@Oakbeast Жыл бұрын
This is going to completely change poly modeling for hard surfacing.
@nikita.kapustin Жыл бұрын
I agree 100% with you
@headhunterscustoms3 ай бұрын
Man, I'd love a comprehensive tutorial of thia scifi chick!
@nikita.kapustin3 ай бұрын
I created her over 1 year ago, when I started to use Plasticity with the absolute most basic techniques. I teach them all in this extensive sci-fi concept course: nikitakapustin.com/courses/plasticity-sci-fi/
@yankIDesign Жыл бұрын
Thank you for your videos! Great and straight to the point content. But what do you use to render your pieces?
@nikita.kapustin Жыл бұрын
Thanks! Cinema4D & Octane Render
@TheKevphil Жыл бұрын
Hi, Great Vid! I was wondering: Is there a way to Export an SVG render of the viewport? Also, what is the native interchange file format? STL?
@nikita.kapustin Жыл бұрын
AT the moment I am not aware of exporting a viewport Render. I just screenshot it. It has an STL exporter, yes. but I don't know what you mean with interchange file format
@TheKevphil Жыл бұрын
@@nikita.kapustin like OBJ or FBX--?
@sqwert654 Жыл бұрын
Screenshot, use Gimp to create SVG.
@CAGRIOKUR11 ай бұрын
i like how exited you are and i also like the software 🤤
@nikita.kapustin11 ай бұрын
What are you using it for?
@CAGRIOKUR11 ай бұрын
@@nikita.kapustin i meant i like what i see in your video ) i am using rhino, 3ds max and sketchup.
@wildguardian Жыл бұрын
Hello Nikita fantastic video and work.. I've been watching a ton of Plasticity videos lately and I'm wondering if it's for me. I'm a designer that want to work with 3d printed jewelry and figurines. I'm used to photoshop and adobe illustrator.. Over the years I've learned Modo a bit.. Blender.. and Zbrush. My idea was to have a workflow from Plasticity do Zbrush if needed.. for detailed models but more precise.. like stylized geometric skulls for example. I haven't seen a Plasticity model like a skull.. but the model on this video seems near enough to me to see that plasticity can handle that well.. so I won't have to use rhino or fusion 360 for precision on curved shapes. So my idea was to ditch blender.. start a stylized model on plasticity.. and go to zbrush with it if the model in question has detailed sculpted parts somewhere.. then just 3d print the model without having to retopo anything. Sounds.. doable? a sane/good idea? Thanks for the help!
@nikita.kapustin Жыл бұрын
No one can tell you if you don't try it yourself. YOu can test it for 30 days, that will give you a good understanding if you want to implement it in your workflow or not
@phoenix2gaming346 Жыл бұрын
yeah this software camed with some limitations but its new and powerfull
@creepshade Жыл бұрын
anyone prefering this over rhino, doesnt understand 3rd and 4th degree curves, don’t know vector mechanics, and lack understanding of lineair geometry. if it’s for a hobby, that’s fine ofcourse.
@unrealengine1enhanced Жыл бұрын
what formats does this thing actually support. the site isn't really telling me much.
@nikita.kapustin Жыл бұрын
www.plasticity.xyz/#pricing
@heinblues Жыл бұрын
nice stuff. would you also consider doing some tutorial on this armor/robot stuff from the video?greetings"!
@nikita.kapustin Жыл бұрын
I am still very new to this kind of concept design stuff. SO in the future probably!
@jasenjahn Жыл бұрын
This is awesome.
@mathieu499 Жыл бұрын
Is it possible to import a character i made in blender to work on it like the character you have at the beginning of the video ? would be cool, because the only software i learned so far is blender (for 9 months), and subdiv modeling is painfull 8D, creating pannel and booleans comes with so many issue, and since i have no addon, damn.. i'm still doing medieval-ish armor cuz sci fi will make me go crazy 8"D
@nikita.kapustin Жыл бұрын
Yes. you have to convert the character into a STP file. I am using MoI3D for that. BUt I saw there are Blender add-ons for converting a mesh into step! Check it out on youtube
@jacobmougharbel309210 ай бұрын
I wanted to ask, did you import the female model? i want to make armour for characters and use a base mesh as a template. is this possible?
@nikita.kapustin10 ай бұрын
Yes. I took an .obj and converted it in Moi3D into a step file and imported it into Plasticity. If you use Blender, there are some addons too
@danielrugu Жыл бұрын
@9:30 The exact feeling of all new features 🤣
@АлександрЩекутин Жыл бұрын
В какой программе ты визуализируешь для PDF???
@nikita.kapustin Жыл бұрын
в смысле для пдф?
@GaryMcKinnonUFO Жыл бұрын
Amazing, thanks Nikita ! :) With objects that are symmetrical along an axis, can it mirror what you construct so it doesn't have to be done twice ? This is looking well worth $99 the more of it i see !
@kenw8875 Жыл бұрын
100%. yes. and you can move the pivot point to symmetrize (and also rotate) for 6 DOF control. incredible tool set!
@nikita.kapustin Жыл бұрын
Yes, absolutely. The symmetry functions in Plasticity are absolutely amazing. SOooo many different options available. I might make a video on that. And yes. 99$ is an absolute fair price, and the creator deserves it
@GaryMcKinnonUFO Жыл бұрын
@@kenw8875 Thanks :)
@GaryMcKinnonUFO Жыл бұрын
@@nikita.kapustin Thanks :)
@icyjaam Жыл бұрын
If its a Female Indian name, and you see a Non-Indian dude, its safe to assume that its an American.
@nikita.kapustin Жыл бұрын
"Nikita is a gender-neutral name of Greek and Slavic origin. Translating to “unconquered” or “victor,” this name is a powerful choice to remind baby to embrace their natural strengths. If you sense baby having an unbreakable spirit, the name Nikita will definitely remind them to keep fighting on." By the way I am from Germany and my parents are Russian. But I know that many females in India are named Nikita as well :)
@4vead21 Жыл бұрын
Best 3D software?I think it depends on your work. Is it good in archviz?
@nikita.kapustin Жыл бұрын
Haven't used it for archviz. It's a modeler, not a renderer
@macariolopez8965 Жыл бұрын
Plasticity is still in it's infancy even if it is very powerful. Will your course be updated to reflect the plastisity 1.x updates?
@nikita.kapustin Жыл бұрын
And it's just starting..:) The techniques and workflows shown in the course don't require 1.2. features. Most of the new 1.2. features are specific/advanced and don't have to be used. New courses will come with 1.2. integrated.
@betomvass Жыл бұрын
Hallo Nikita Does Plasticity have tools for technical drawings like projections, dimensioning usw ? If so how does it compare to benchmark softwares like inventor or solidworks?
@nikita.kapustin Жыл бұрын
Plasticity shouldn't be compared to solidworks & co.. It has an absolutely different core approach "CAD for artists" It has some measurements etc. but it's not primarily focus manufacturing& engineering etc.
@borisvdb Жыл бұрын
Can you do a time lapse/tut of how you made the human face?
@nikita.kapustin Жыл бұрын
Sub-div base mesh imported into Moi3D and converted into STP. And then imported into Plasticity.
@LucasTbooker Жыл бұрын
I had never heard of this before
@nikita.kapustin Жыл бұрын
It's pretty new. get on board 🚀
@____Daniel____ Жыл бұрын
and rendering?
@enricoandrade Жыл бұрын
would be very if is have a eevee or cycles rendered viewport
@user-ly4my3yy5r11 ай бұрын
Does plasticity do sections and dimensioning
@stivmakouine Жыл бұрын
300$ ??? I'm gonna keep working with Blender, if you don't mind ! :D
@nikita.kapustin Жыл бұрын
No, I don't mind at all
@MichaelFlynn0 Жыл бұрын
its a wild wild ride.
@nikita.kapustin Жыл бұрын
And just starting 🚀
@waltage Жыл бұрын
and convert this to the polygonal hell....
@isauromanuel Жыл бұрын
Is Ryzen 5 5600g enough tu run platicity on integrted graphics?
@nikita.kapustin Жыл бұрын
I myself have a Ryzen 5 and it's absolutely enough. You don't need really a dedicated gpu for Plasticity.
@isauromanuel Жыл бұрын
@@nikita.kapustin thank you
@SadTown9911 ай бұрын
Plasticity wins in my book because it’s just so easy to use & not frustrating to navigate… Blender is incredible but I HATE the way the buttons / layouts are set up
@nikita.kapustin11 ай бұрын
Agree! Plasticity is by far the most user-friendly and simple-to-use 3D tool I used. Bright future ahead!
@deepelements Жыл бұрын
Unless it can export cleam geometry FBX files to game engines it's not very usefore for me.
@wgalloPT Жыл бұрын
how muc is plasticity ?
@unrealengine1enhanced Жыл бұрын
what is the cost of this software?
@nikita.kapustin Жыл бұрын
www.plasticity.xyz/#pricing
@UtterUnit Жыл бұрын
I'm not sure if the creators are geniuses or magicians. I expect this program to be gaining a lot more attention soon.
@nikita.kapustin Жыл бұрын
The mind blowing fact is, that the creator is mostly one person (Nick Kallen). He is literally a genius I think
@jaromor8808 Жыл бұрын
@@nikita.kapustin Plasticity is built on a 3rd-party geometric modeling kernel.
@mixchief Жыл бұрын
Is it just one single person developing this fine-looking piece of software?
@nikita.kapustin Жыл бұрын
I am not sure, but he does most of the work himself. however he is searching to hire a developer for the past 2 months.
@jaromor8808 Жыл бұрын
Plasticity is built on a 3rd-party geometric modeling kernel. I.e. the really hard math is not done by the author of Plasticity.
@gabrielegelfofx Жыл бұрын
If only have construction history we could adjust the curves and evaluate different blendings like in Catia and Inspire. To design concept/sketch 3d models Plasticity is a fantastic tool, I hope to see a better UI and more precise editing.
@untitled795 Жыл бұрын
I'm sure it will come. There already exists a similar concept to history currently.
@nikita.kapustin Жыл бұрын
Exactly! It's just 1.2 version. Those features will definitely come. We just have to be patient and till then learn and experiment with plasticity🚀
@j.x.7655 Жыл бұрын
A better UI? The UI of Plasticity is already better than most CAD softwares.
@jcsfx710 Жыл бұрын
I've seen so many modeling programs come and go from Modo to Zbrush and everything in between... if i have to pay for a modeling program and then it disappears is not worth it.. i have to make sure that 1. doesn't become to big for itself like Modo 2. it will last at least a decade and this hasn't proven that as of yet so is not worth my time learning or wanting to know anything about it till it's free for me to try it out.
@nikita.kapustin Жыл бұрын
"strong" mindset
@jcsfx710 Жыл бұрын
@@nikita.kapustin ????
@simonzhang3D Жыл бұрын
This is CAD vs Polygon. Whole other debate.
@jcsfx710 Жыл бұрын
@@simonzhang3D so was Modo, so was Zbrush... autodesk inventor, shapr for the ipad and the list goes on and on... not to mention Adobe's model app that's basically sculptin...
@arqist Жыл бұрын
What advantages does it have over Rhino?
@nikita.kapustin Жыл бұрын
Never used Rhino.
@Mrflippyfloop Жыл бұрын
Plasticity is way more artist friendly & if you use Blender, a lot of the key commands are the same. Rhino is a beast & so it has a step learning curve but if you want to go deep with CAD / engineering then it's the one to learn or Fusion 360.
@jaromor8808 Жыл бұрын
@@nikita.kapustin one can tell
@derkommentator9847 Жыл бұрын
😆sehr schön, Deine Begeisterung versteht jeder, der solche Objekte versucht hat in Blender oder Cinema 4D zu bauen :)
@nikita.kapustin Жыл бұрын
Ja, is halt echt ne ganz andere Welt mit ganz anderen Möglichkeiten:))
@derkommentator9847 Жыл бұрын
@@nikita.kapustin das stimmt. Das was bisher in Blender ab bestimmter Komplexität kaum möglich war ist jetzt easy
@layeredwork Жыл бұрын
And still no support for 3dconnexion Space Mouse? 🤔
@sqwert654 Жыл бұрын
Yea I won't work with anything they does not support a 3d mouse.
@Azzazel_ Жыл бұрын
Comming from zbrush im not seeing yet why i would need to learn ANOTHER software like this one... i get it it might be easier for hard surface but... im not getting the wow factor yet
@studioshitaketakashita7093 Жыл бұрын
Zbrush core mini - rhymes with "free" Fact, indie developers make heaps and heaps of revenue from "studio" licenses when their software is used on a triple AAA or funded media project like a movie. NO reason to be charging "indie" hobbyists other than *pure GREED*
@VALLANCEGAMING Жыл бұрын
Can these models be applied to game dev?
@nikita.kapustin Жыл бұрын
Sure
@gradusminus1524 Жыл бұрын
Как зарегаться? никак не получается( переустанавливал и с впн пробовал...версия 1.2.1
@1495978707 Жыл бұрын
Is it actually open source? I see they have a github page, but they have no build instructions in the README, and they charge for a license, which makes me suspicious that it’s actually buildable from that source. If it actually is open source, I would pay for it, because I do believe devs need to be paid, but I want to be able to modify and fix stuff as I see fit
@jayd8935 Жыл бұрын
It's not open source. It's very much closed source, but comes without the monthly licence fees of most others. (So Far anyway, Adobe havn't offered the developer a few million Euros and switched it to ransom^h^h^h ^h^h^h adobeware yet)
@fabriciodefigueiredo3426 Жыл бұрын
How do I upgrade from 1.0 to 1.2?
@nikita.kapustin Жыл бұрын
www.plasticity.xyz/ Download the new version
@bjmgraphics617 Жыл бұрын
WOW It uses the same kind of technology in Sketch Up but expanded 1000 times over! Models are print ready. It's like illustration in 3D, not messy clay, not nurbs, and definitely not full of quads. Amazing! Could Plasticity eventually become an industry standard for 3D modeling?
@nikita.kapustin Жыл бұрын
Agree! And as you say, it feels for me like Plasticity is literally becoming a really big player in the industry. Already a ton of people are migrating to it from other software
@bjmgraphics617 Жыл бұрын
@@nikita.kapustin Plasticity would have to be able to convert its models to polys so they can be used in game engines, receive advanced lighting and texture mappings, and be animatable. If the software can do all those things then it's lights out for the traditional poly modelers. What I have is Cinema 4D and it can model somewhat like Plasticity if the primitive is made at high resolution but that might end up eating too much CPU cycles. Plasticity is very CPU friendly allowing the most modest Intel graphics and i3 CPU to run it. I'm excited. I might buy it since it's a one-time purchase and it's best to use when wanting to make printable objects. Polygon based programs can make 3d printable but much care must be taken to make a model print-friendly. I wonder what's the export capabilities?