both versatile as they are in different role no comparison needed period
@johnpatrickpal-ing8302 Жыл бұрын
if you can transfer objects from one another you can use both
@VGModelling Жыл бұрын
@@johnpatrickpal-ing8302 Blender bridge soon in Plasticity ;)
@boobo8 ай бұрын
@@johnpatrickpal-ing8302 You can't. Plasticity produces crap results, and is useless. I guess this is paid ad.
@hazdrubal5962 Жыл бұрын
I don't see the reason to compare them, but rather they complement each other very well. As a Blender artist, you should most definitely incorporate Plasticity in your workflow, not ditch one in favor of the other.
@bobsteven2363 Жыл бұрын
true. Plasticy is useless by itself just how substance painter is useless by itself. They both need a general 3d program to actually finish any assets. Just how zbrush (even tho they do have a lot of tools for generating final assets) is always used alongside maya or blender when creating game/movie assets.
@Dianaranda123 Жыл бұрын
The thing with Plasticity is there top subscription being 299€ and locked to 4 machines, unlike just unlocked.
@JaredTheStrange Жыл бұрын
I get what you're saying, but plenty of tasks are happy to end up with NURBS models, so Plasticity isn't useless by itself. @@bobsteven2363
@dialac18 ай бұрын
@@Dianaranda123atleast you’re paying just once. It’s not a monthly or yearly thing
@444-w8k Жыл бұрын
I see plasticity as a giant cad addon to blender, especially since you can send model back and forth with a single click. I saw z brush a similar way with the gob bridge.
@dpap117 Жыл бұрын
For those that have the financial means to buy Plasticity and the knowledge in using both Plasticity and Blender - I'd say use them both! Quickly model your hard surface objects in Plasticity; then if needed, retopologize, shade, animate etc. in Blender to make a game ready model. As plasticity allows you to import files into blender, I'd say it is a very versatile workflow! Enjoy modelling y'all, let's get creative!
@jacksonsingleton Жыл бұрын
Just buy HOPS?
@abiyyupanggalih854 Жыл бұрын
cool
@NikolaNevenov86 Жыл бұрын
I agree, blender is good all rounder, but Plasticity is aimed at solving a known problem, you just can't beat that. Just like Zbrush is the top dog in terms of 3d sculpting. But just like the main comment said, if you have the money and you are serious about hard surface modelling, Plasticity looks like a better option than Blender.....Although in the end these hard surface models need to be converted to polygons for actual use...and on the videos I've seen...topology is a complete mess.
@wallacesousuke1433Ай бұрын
Blender suck though, hard pass
@fullyleaded Жыл бұрын
I’ve worked in industry for twenty years and I can tell you that comparing these two is like comparing a guitar to a bicycle. Pointless.
@irfaneali Жыл бұрын
Can anyone tell me about the software that can create good model from photo or camera?
@fullyleaded Жыл бұрын
@@irfaneali what do you want to model?
@irfaneali Жыл бұрын
Sorry for being late, i want the software to build model for anything in home like utensils, rat, spider, bike etc to use for animation.
@irfaneali Жыл бұрын
@@fullyleadedfurthermore, i think, i can use camera to construct 3d model for product visualization. But i don't know the software for it.
@fullyleaded Жыл бұрын
@@irfaneali Have you tried Blender 3d? Its a super intruitive software with PLENTY of free tutorials on how to use it?
@JonHuhnMedical Жыл бұрын
Nurbs is a completely different beast than polygon modeling, so it's apples to oranges. One of the great aspects of nurbs is that you build an idealized, mathematical model of the object, not caring about polygon count. From that, you can then generate as many polygon versions of the model as you want, at different polygon resolutions.
@gravity00x Жыл бұрын
guy had the audacity to say that plasticity invented nurbs modeling lmfao
@Stuff-3D-creations11 ай бұрын
You can say it again!! No comparison possible, you can't compare purely mathematical things with raw polygonal modeling, no sense!
@blender_journey11 ай бұрын
bro u are like the guy at the end of the video that comments on 2 creators beef bro stfu@@Stuff-3D-creations
@Stuff-3D-creations11 ай бұрын
😂
@boobo8 ай бұрын
Nurbs is crap. Looks cool, does not work.
@visualfinesse74455 ай бұрын
4:06 Everything is smooth, free of hard edges (pictures cybertruck) LOL
@mohammad-u3j1r3 ай бұрын
😂😂😂😂😂😂😂😂😂😂😂😂
@EridaniOpsCG Жыл бұрын
I use both together every day. I think of a finished product like a smoothie. Blender, Plasticity, photoshop, and whatever else are just ingredients to making a complete drink.
@Photonarmy Жыл бұрын
Plasticity is a spiritual descendant of Alias, which was used for Toy Story, Casper and many other mid 90's movies. NURBS is how production modeling was done before sub-d made polygon modeling cool. It has been entertaining watching all these videos of people's minds being blown by Plasticity; for me it's nostalgia. That said, I have to say I do like the interface... it makes NURBS fun to play with again.
@cthrower Жыл бұрын
@Phyonamy, Well stated all the way down to the comment on nostalgia! Few remember Alias, and the GIANT Softimage...Makes you wonder, why nurbs was preempted in the first place!
@shanester1832 Жыл бұрын
I have heard this mentioned before but of all the tutorials I've came across I can't recall any of them making organic faces and shapes. There's a gap to be filled, or maybe it's just so much easier to do in other programs now that nobody would be interested.
@johnathonvought7407 Жыл бұрын
I am one of those old guys. I actually did do some work on those old SGI machines and did some brief alias work for some nin64 game modeling. but those tools are *extremely* primitive in my memory compared to what we use today. 3dsmax started doing nurbs in version 8 or so and Maya2 or whatever that was at the same time, but they all still had gaps (literally). You had to work really hard and have loops like you'd need in edgeloops to add details. You could not join the shoulder to the body (for example) of Jar Jar binks. ILM had to write code which would draw in the gaps at render time so that Jar Jar's whole body appeared continuous wherever it wasn't covered by clothes or something. Further back, I think the T1000 in T2 was alias NURBS too, but I heard ILM painted thousands of frames of film to fix shoulder problems in those rigged nurbs. Luckily that liquid metal look was forgiving for that kind of paint roto. I've done photoshop paint roto for TV cartoon work and my god it sux and takes a long time to do. In the games space we abandoned any NURBs work by 1999 and would punch anyone who brought it up in the years since. We had such a bad taste in our mouth. Whether it was in max, maya, or whatever, shutup with your NURBS bs. But now, Plasticity honestly looks to have solved it. Wish we had that back in the late 1900s.
@Photonarmy Жыл бұрын
@@johnathonvought7407 these children don't know what they missed. When describing the relative difficulty of certain scenes, I used to joke sarcastically that "there's no button for tree". And then there was.
@cthrower Жыл бұрын
@@johnathonvought7407 Your post brings back memories with the mention of SGI and Alias....Can you imagine having the tools we have today back then?
@ArtwithAmarBrisco Жыл бұрын
Plasticity is just nurbs modeling which has been around since the early 90s or earlier. So I don't what they are doing is revolutionary in that aspect. But from an intuitive and simplicity of the interface is what they are doing which is great. But I remember using nurbs based software back in the 90s and it can be quite a task. You can also do nurbs and spline modeling in blender as well just people that use blender to do polygon modeling. If blender devs wanted to elaborate on this the tech is already built into the software people just don't use it like you are forced to do in Plascity.
@Ohshirho Жыл бұрын
Not even sure why people keep comparing Plasticity (payed) with Blender (free) and not with, say, 3ds Max. Why would you even compare nurbs/cad modeling software with poly modeling - it's like comparing pencil drawing with acrylic drawing. Who cares about anything other than the skills and the end result?
@Michael-oy2ng Жыл бұрын
@@Ohshirho So which software would you compare Plasticity to?
@Ohshirho Жыл бұрын
@@Michael-oy2ng I wouldn't
@Michael-oy2ng Жыл бұрын
@@Ohshirho The question this video answers is which of the two pieces of software better fit your needs. Thus which one you should sink your time and money into. 3D software is compared all the time for that reason. Maya vs Blender, etc. I've sunk a fair bit of time into Blender 3D and still end up fighting topology all the time. So, I'm going to give Plasticity 3D a shot to see if there is more bang for my time. Saying there is no answer or information that is worth looking at when considering 3D software is a false and unhelpful answer.
@SkintSNIPER262 Жыл бұрын
It's CAD for artists. Very different and better imo than other nurbs programs. It's still a young software so there's some solid improvements coming in the near future
@daviderwin4705 Жыл бұрын
A better comparison would be Plasticity to Rhino. Blender has always had nurbs curves and surfaces, but that functionality has never been foremost among its features, nor has ease of use in that feature set ever been a priority for the user base, which is why most users tend to treat it like it doesn't exist.
@esphilee Жыл бұрын
Like comparing, Krita and Inkscape. One working with bitmap the other work with vector. Both has pros and cons, you need one over the other sometime, but good to have both.
@3runjosh Жыл бұрын
that's a good analogy
@rajendrameena150 Жыл бұрын
For single assets-plasticity For complete scene-Blender
@_casgАй бұрын
naw, Try Blender addon : Hardops/Boxcutter.
@rajendrameena150Ай бұрын
@_casg I have tried it and used it extensively but it is not at par with plasticity
@julienckjm7430 Жыл бұрын
01:00 Holy moly, that's so smooth 😮
@mauriciolee73497 ай бұрын
As of today May 12, 2024 , out of approximately 10 video reviews of Plasticity I've watched, yours is the MOST DETAILED. I agree with you that for a beginner, Blender is good enough. For a non-beginner, Plasticity is more efficient, and more user friendly. Thank you.
@brandonle7225Ай бұрын
love the young adults these days! they are so creative and hardworking. its very inspiring
@anubismacc8165 Жыл бұрын
So in short. Modeling through curves, as in Plasticity, is better for developing engineering projects because the programs where the parts are made convert this type of modeling well. Meanwhile, polygon modeling allows for greater diversity, the correct application of topology, textures, etc., which programs for games, cinema and design end up needing this type of modelling. Did I understand correctly ?? ??
@Daposun Жыл бұрын
Pretty much, I'd consider learning plasticity purely for hard surface models and do everything else in blender. I personally don't render in blender too much, prefer to do that in ue5
@11nephilim Жыл бұрын
Even for games I'd still consider making highpoly hard surface stuff with plasticity and just using blender or whatever to retopo
@TusharSharma-nw6gq Жыл бұрын
@@Daposun so can I model hard surface sci-fi drones in plasticity? and might render it in blender? any suggestions
@_casgАй бұрын
@@TusharSharma-nw6gq bro try Hardops/boxcutter youre project isn't meant for plasticity since its not a cad base project. It's concept art.
@Hashirama_Sinju Жыл бұрын
Very informative video . I was so confused by plasticity gaining popularity but not anymore
@anpapz Жыл бұрын
I know this one: Both! (if you like/need the CAD-NURBS thing). Coming soon: Bread vs Butter!
@Mikko_Kivioja2 ай бұрын
As an industrial designer, I wouldn't compare these two. Both are useful for concept design. For some projects, I use ZBrush, for others I use Blender, Rhino, Plasticity, Grasshopper(Rhino) or/and Solidworks.
@johnathonvought7407 Жыл бұрын
One thing you left out in the consideration is what type of 3d work you plan on doing. Even in the cad world, they give us cad models with bad topology and you have to clean that up in something like Blender or 3d coat. Despite being a "cad" like software that uses nurbs the same way they do, I don't think you can bring in finished cad models to plasticity, yet. I could be wrong and that could change. But for me, ironically I have to edit these cad exports in non-cad software. The other side of topology work is photogrammetry. You can not, as yet, import images to generate a nurbs model, you can only do photogrammetry and photogrammetry like work in software that uses polygons or voxels, not nurbs.
@marqusee Жыл бұрын
I found that they are amazing to use together. I love both.
@pabloh.4103 Жыл бұрын
3:05 i dont wanna sound rude or something but specially "details" sounded quite funny
@scribblingjoe Жыл бұрын
I'm glad you made this video.
@deepelements Жыл бұрын
As a game artist i see no reason to use and pay for Plasticity I'm making game-ready assets and blender is more than enough for me and the pipeline to unreal is so amazing now if you know what you are doing.
@umairasif15 Жыл бұрын
I used Plasticity demo and its good tool but the output polygon mesh is pretty useless. $299 is too expensive for an indie made software with uncertain future. Might be good for 3d printing but i think its better to stick with Blender for any practical use case modelling for games and/or animation.
@ahsankhan-nc6wd Жыл бұрын
Yaaah I show hyper cursor addon. It will change modeling in blender. cad modeling is good but sometimes we needs poly gones.
@MrDomen15 Жыл бұрын
I'm a Blender user, doing only models for games,real time viewers etc., but I find Plasticity as the missing piece in my hard surface modeling workflow when I need to bake down to low poly. About the mesh that can be exported - the options for manipulating the topology are quite vast and after quickly removing some fillets you can export very clean low poly model with quads or just ngons. That can be imported further to Blender and edited, unwraped etc. This is perfect workflow for any high detailed complex shapes such as weapons. For simpler mid poly models wihout baking, I would still stick to Blender.
@yt.alegator Жыл бұрын
blender has NURBS and sometimes you want polygonal editing, because then the topology transforms along with the shape. cad-style generally samples meshes at the end, which gives you less control
@nosirve9458 Жыл бұрын
I tried both. I don't really think about situations that would imply me going with plasticity instead of blender
@sagbag856 Жыл бұрын
i use them together now. best workflow for a cad. best workflow in blender in general. double barreled now 😎🥂
@orosalsero Жыл бұрын
You should be comparing Plasticty against, other cad software, like MS 360 or Solidworks. Blender is a totally different software package all together.
@lanchesternaanyane Жыл бұрын
I love modelling in plasticity. It’s so intuitive. I want to model in plasticity and shade in blender but I haven’t found any videos on KZbin doing that.
@CosmicDTaco Жыл бұрын
No reason try and justify why one or the other is "better", they both are incredible tools and both are powerful in their own ways.
@smaplessmap5355 Жыл бұрын
The license limitation and a bit the price tag holds me back to buy. Same like 3dcoat history!!! Blender with some addons brings a lot! And finally you still need to rework your exports from plasticity within blender especially for game assets!
@detroittrickster3327 Жыл бұрын
yes its just not worth it
@svst3934 Жыл бұрын
I've used Blender for years for modeling, and 3 months ago I tried Plasticity... Now I'll never touch Blender again.
@thetruth5785 Жыл бұрын
Plasticity + Modo for mapping, animating, etc . I used to work in blender too, but modo way more simplier, and plasticity way more powerful
@massivetree7937 Жыл бұрын
BLender isn't improving its modeling tools much these days, they don't have a developer that works on modeling. But maybe if more uses actually contributed to the Blender development fund, they might be able to hire someone. Pablo on the weekly livestream is talking about how the fund is going down because so few users contribute.
@fingfufar9878 Жыл бұрын
To be fair they give them little reasons to contribute, I think it'll be cool if they make a milestone system, for example if we get X amount, we'll improve modeling... etc
@fabianoperes21554 ай бұрын
OK, but when you finish the 3D model on Plasticity does is create the poligons so you can export it to blender or Unreal?
@rmacfarland1 Жыл бұрын
Put it on the iPad... I would buy it in a heartbeat... We need something to compete with Shapr3d which is way over price for a hobbyist.
@detroittrickster3327 Жыл бұрын
that's what I was thinking
@paulbirkpowlly Жыл бұрын
For me, Blender will all ways win. FREE, nuff said?
@apollo12002 Жыл бұрын
It would be good to see how models are exported from plasticity for use in substance and game engines. Not seen any videos on that.
@j_shelby_damnwird Жыл бұрын
Blender should buy out Plasticity and integrate it to their suite 😊
@mishalw210 Жыл бұрын
No way! they will kill Plasticity(
@j_shelby_damnwird Жыл бұрын
@@mishalw210 It´s a joke. Looking forward for that Blender>Plasticity>Blender bridge, though.
@MuffinMachine Жыл бұрын
Thanks for putting this out. It looks like plasticity does all the things I wanted blender to do but without the polygon hassle.
@billybeach Жыл бұрын
A bit off topic. But what is happening at 0:15 with the motorcycle where several meshes are merged with smooth transitions?
@ThisIsGlitch Жыл бұрын
Plasticity looks to be the illustrator of the 3d world
@michaelantonio66436 ай бұрын
Plasticity is like Rhinoceros, Sketchup and MOI, parametric CAD modeling. Blender is like Maya and Max, polygon modelers. Both have their advantages and disadvantages as well. Both great apps.
@kpetrov-ls8gm Жыл бұрын
I use Plasticity to have more control over client CAD files to bring them into Blender, I highly recommend it! :)
@just_for_funarts9905 Жыл бұрын
I'll say that it is very good that new software comes up and challenge those on the market. It gives more options to users and a reality check to other software makers.
@bdragon254 Жыл бұрын
Its not a VS. its a partnership.
@spikerthedragonbear Жыл бұрын
I would use plastic for printing and blender for assets, i couldnt imagine the Headaches when converting the curves into polygons
@stepander007 Жыл бұрын
can't get use to it after CAD. I do functional parts for 3d printing and i feel really uncomfortable having changes applied permanently without timeline and option to change sketches, dimensions, restrictions.
@kritzstudio Жыл бұрын
Thank you very much for this video, excellent! Greetings!
@marsmotion Жыл бұрын
modeling is not much changed in default blender....you need plugz to make it well relevant....plast is amazing, for hard surf. i love coat and zb as well. nodes are cool but they take time to learn. cover hyper cursor by machine tools soon out. there is also a new distance field modeling ap coming to blender too. based on vols
@redi4ka951 Жыл бұрын
Hasn't watched the video yet but how tf would u compare cad software and polygonal modeling software
@PostEater Жыл бұрын
Just create "Plasticity addone" for Blender? What do you think?
@czechcrusader6461 Жыл бұрын
Oh how i love one-time purchases. TAKE MY MONEY!
@bentontramell Жыл бұрын
"Not this one..." 😂😂😂
@МагистрЗелёнки-р1х Жыл бұрын
And how can i use the models made in plasticity?
24 күн бұрын
I was able to prototype my idea in plasticity fully and many different variable versions of it after a week in plasticity. After a week with blender I can make a box and a triangle on top to resemble a construction paper house. I'll stick to plasticity
@metternich05 Жыл бұрын
Apples to oranges. A NURBS modeler is superior to a poly modeler in many regards, which is nothing new. I'm not sure what's all the buzz around plasticity. There's Moi 3D, which is older and more advanced than plasticity, and than there's Rhino, which is waaay more advanced than either of the two.
@juanp.53649 ай бұрын
Both are insane
@user-qr4jf4tv2x Жыл бұрын
this looks a good replacement for zbrush hard surface honestly
@bunnyfreakz Жыл бұрын
In 3D, there is no reason stick to one software. Use all available tools to create your masterpiece.
@doghous32 ай бұрын
just found plasticity. it seems more fluid compared to blender - and that's with hard-ops/mesh machine, etc. I'm gonna play around with creating organic hard surfaces in plasticity and exporting to blender for getting ready for game assets. it certainly seems more fun in plasticity.
@lennysmileyface Жыл бұрын
Going from Blender to Plasticity was not straightforward for me since I don't use the default keybinds. How hard is it to make every shortcut customizable?
@fingfufar9878 Жыл бұрын
Awesome video bro
@archcast5550 Жыл бұрын
Plasticity can never be compared to blender. because the fact Plasticity is Paid already lost the competition.
@SkintSNIPER262 Жыл бұрын
And yet you still need to pay to get decent tools. They're not similar therefore you can't compare them in the first place.
@superpiki2000 Жыл бұрын
In blender if you want to get a fast workflow for hard surface you would also use paid addons. Stop trying to be a blender elitist and realise that you cant create a masterpiece using just a hammer
@robertdouble559 Жыл бұрын
To losers. Nothing wrong with paying for software. Unless you're just an eternal hobbyist.
@roadtoenviromentartist Жыл бұрын
vs why?.. diferents workflows.. Depending the situation you can use one of other software.. I work with blender and fusion 360 perfectly.
@googleyoutubechannel85549 ай бұрын
Blender is a vertex editing and visualization tool. Do you like individually dragging around thousands of vertices to try to simulate objects, well then, Blender is for you.
@Stimes Жыл бұрын
The better thing is integrate the same systsm like CAD Modeling in blender i also suggested this thing 2 - 3 years old back in Rclick select !
@zozoolaroxmusic Жыл бұрын
Neverending battle)))))
@Dyako_010 Жыл бұрын
Plasticity is future for hard surface modeling
@gravity00x Жыл бұрын
"inventing a new category of 3d software" drop the crack m8
@TheAptimn Жыл бұрын
can i create 3d text in plasticity?
@josharghhhh Жыл бұрын
as a rhino modeller I am very keen to try plasticity
@cerebralvision11 ай бұрын
Plasticity is a really great tool for CAD, but the problem with it is that it's destructive. It doesn't have a non-destructive pipeline which prevents me from using it.
@irfaneali Жыл бұрын
Can anyone tell me about the software that can create good model from photo or camera?
@lukaskolejak4717 Жыл бұрын
You mean to generate a 3d model from a few photos?
@kickskii Жыл бұрын
I hope they add 3dmouse support soon
@BlackMatt2k Жыл бұрын
Extensible Rhino would be great if that's what they're going for. Most folks who started with Blender (tons now) probably only know NURBS as an "extra", and it kinda takes an app that's built around them to appreciate the need.
@janvollgod7221 Жыл бұрын
Rhino is much more advanced than Plasticity. Rhino is the Godfather of Nurbs modelling. The complexity of models you can do with rhino, is brutal. Sadly the interface was always against all my brain logic, similar to 3dcoat, so i never got warm with this software. But i know people who design professional with rhino, for car industry and others, and they produce concept designs, that you will have problems to reproduce even in Modo, which is known for a very capable modeler.
@johnpatrickpal-ing8302 Жыл бұрын
why not both, if you can transfer objects from one another you can use both
@kbrodeur9 ай бұрын
very nice video
@danielsanbsas Жыл бұрын
plasticity is not free ¿what kind of vs is ?
@user-qr4jf4tv2x Жыл бұрын
i've been itching to blender to do better nurbs
@Киноварь Жыл бұрын
Софт может и хороший но Блендер он не заменит. Видео похоже на рекламу Пластисити, чем на честное сравнение. Чё все по Rhino забыли, хотя он даже лучше этой пластисити? Или Moi? Просто переоцененная хрень про которую через месяцок уже забудут
@JishuArtz Жыл бұрын
Both are the GOAT. But in my opinion I vote plasticity the best in hard surface modeling
@carlos09121982 Жыл бұрын
pero y plasticity debido a su estilo de modelado mejor debería compararse con solidworks o inventor
@rnpk95729 ай бұрын
indeed it clarified. the difference
@itzzFocalFlare Жыл бұрын
For modeling, 100%.
@terryd86927 ай бұрын
Like comparing a boxer to a wrestler. Get them both on the same side, they work together. You dont pick one over the other
@MetalGearMk3 Жыл бұрын
It's getting popular to compare Blender and Plasticity xD
@KacperBanana7 ай бұрын
Team plasticity and blender.
@notsonerdgaming3406 Жыл бұрын
Plasticity will never be as good or on the same level as blender, sheerly for the fact i can do with blender, literally nearly any kind of content creation. And blender will always be free.
@brianhogg358 Жыл бұрын
Plasticity is inventing a new category of software? Shapr3D says hi.
@ZigaliKАй бұрын
I wanted to write a comment but "OUT OF GPU MEMORY"
@wildguardian Жыл бұрын
With better controls for dense mesh export for 3d printing... And precision scaling of elements... Then I'll get plasticity.
@pieralessi7426 Жыл бұрын
MOI 3D?
@hamadou_bouba Жыл бұрын
No software Can challenge Blender now. It is free guys😂
@SkintSNIPER262 Жыл бұрын
And you gotta spend money to get decent tools
@gordonbrinkmann Жыл бұрын
@@SkintSNIPER262 What kind of paid tools are there for Blender that you really need? To achieve things you could not achieve without these tools? Or is it just for convenience to save time and effort? I never needed to spend any money for "decent tools".
@SkintSNIPER262 Жыл бұрын
@@gordonbrinkmann a lot of things actually. And there's also a lot of convenience. Would you rather spend $50 for a tool or spend an extra 400 hours working on projects over the course of time? Time is more valuable to me.
@gordonbrinkmann Жыл бұрын
@@SkintSNIPER262 "A lot of things" is very vague. I never had to spend 400 hours on something. It sometimes takes a while to figure out how to do something, but usually that's just once and then I can do it quicker. I've spent a lot of time on large projects, but that's mostly because I have to do very individual things on each project which are not easily automated. So, I still would like to know what a "decent tool" is that you either definitely need because you could not work without it or which does not have any free alternative. And even then, Blender would still have a lot of features like modeling, animation, particles, physic simulations, pbr rendering etc. for free.
@SkintSNIPER262 Жыл бұрын
@@gordonbrinkmann obviously I'm vague because I'm not going to write you a novel on my phone. Go watch vids from professionals like blender bros who explain this better. It's fine if you're just doing hobby projects but if you're taking this seriously for work then certain add-ons depending on your field is a must. Doesn't matter how fast you think you are but add-ons are a whole different level.
@nickpunch9661 Жыл бұрын
Apples and Oranges!
@hipflipped Жыл бұрын
Plasticity's Subscription based model makes in Ez Hard Pass.
@fingfufar9878 Жыл бұрын
It's a one time purchase software bro
@detroittrickster3327 Жыл бұрын
with only upgrades for a year ,thats bullshit@@fingfufar9878
@jaromor8808 Жыл бұрын
Umm, are you sure about those parasolids? My understanding is Parasolid is the geometric modeling kernel Plasticity is built on. (I.e. there is no plural "parasolids.")
@LemurKrazy Жыл бұрын
Wrong comparison - Moi3d vs Plasticity
@michaeltyers7336 Жыл бұрын
Plasticity looks cool. Can't wait for Blender community to put it's functionality into Blender.
@sebbosebbo9794 Жыл бұрын
no chance... the open source libary that handle the Nurbs dependancy doesnt exist...and Blender devs. have not the time and power to develope a whole libary for that.. Nurbs handling is in such a bad shape in blender no chance... f.e. Cad Scetcher Add on is the best we can get... its more or less the oposite ... the Plasticity developer us blender code as base for development.. viewport , handles , gismos tool s etc....
@Cola-42 Жыл бұрын
Is plasticity the new and better fusion 360?
@SkintSNIPER262 Жыл бұрын
It's CAD but fore artists. Not as clunky as Fusion