Yo it looks pretty good. Is that just for fun or for something specific? (GameJam)
@afterfivegamedev Жыл бұрын
Just for fun. I don't have the discipline to do game jams :) If it goes well, maybe I'll release it as a game. Right now adding and testing various mechanics. I'm thinking o adding some traps & hazards, maybe a leveling system. Also, it's not obvious from the footage but both the player and monsters have some random affinities (like fire, water etc.) attached to them, which affects the damage dealt.
@reisenfer1 Жыл бұрын
@@afterfivegamedev the affinity system sounds pretty fun. Yeah i too started developing some smaller games in Unity. Honestly the only problem i have right now is to stay a bit more consistent with doing gamedev haha. I feel like i always gotta have a plan when i boot up Unity, instead of just dabbling around and testing/experimenting like you do.
@zdrmlpzdrmlp2 Жыл бұрын
made with godot 4 or 3.5?
@afterfivegamedev Жыл бұрын
Godot 4. Could do it with 3.5, but I'd have to spend more time working on the tilemap.
@zdrmlpzdrmlp2 Жыл бұрын
@@afterfivegamedev how do you do the light in cave masking? Since the light2d mask mode got removed on Godot4.0
@afterfivegamedev Жыл бұрын
@@zdrmlpzdrmlp2 I use Canvas Modulate to make the scene dark. I couldn't get it to work properly with separate CanvasLayers, so I have to darken the whole scene, at least for now.
@zdrmlpzdrmlp2 Жыл бұрын
@@afterfivegamedev oh i didnt know about canvas modulate is a thing