Hi there! This is my first foray into KZbin indie game devlog thingies, and also my second foray into making "proper" videos in general. I'm still figuring out things like audio recording, pacing, balance between devlog and explainer, and video editing. Ideally, upcoming episodes will be less rough around the edges. Either way, I hope you can get some enjoyment out of this. :) Since a few people have asked: _yep, I will be releasing the source code eventually_ (once I've made a bit more progress) so people can tinker with it.
@ptfan1027 ай бұрын
will you plan to release this on github
@___wye7 ай бұрын
@@ptfan102 I'll definitely share the code once I've made some more progress - not as something I'll maintain forever, but as something people can play with if they want.
@Kat217 ай бұрын
this is a very fun video to watch :)
@jet25077 ай бұрын
This was an awesome video, cant wait for more. Great work!
@Vieislost7 ай бұрын
@@___wye Do you plan to remake the entire game, graphically and all?
@SuperWiiBros087 ай бұрын
I fear it was just gonna be a "recreation" by using the game's assets and physics that weren't similar at all to the original game, but this is a breath of fresh air from videos of people recreating a retro game in a modern game engine
@SmeddyTooBestChannel7 ай бұрын
you worded this exactly like i wanted to. i was so expecting like 2 screens where a mario with no extra mechanics aside from walking and jumping would jump on a single goomba or some shit but no
@MeLlamoCarl7 ай бұрын
that's what i'm sayin!
@STICKOMEDIA7 ай бұрын
He truly went above and beyond
@389OpiE6 ай бұрын
I remember trying to code in Godot for the first time looking up tutorials on "Recreating Super Mario World" years ago only for them to be short videos on a bad flash game looking engine with a button to shoot
@好了啦超大杯紅茶冰6 ай бұрын
Wow you describe my megaman like project precisely
@netbat7 ай бұрын
I heard that duplicating Mario in the editor is actually how they came up with the double cherries in Super Mario 3D World
@NealjanYT7 ай бұрын
as far as I know it was a bug at first and then they made it a feature because of how fun it is!
@ABlob7 ай бұрын
@@NealjanYT Which is weird, because you can make another Mario spawn out of a ? block in New Super Mario Bros. DS...
@Josuh7 ай бұрын
@@ABlobhuh?????
@w花b7 ай бұрын
Never heard of that @@ABlob
@ABlob7 ай бұрын
@bi Well, I've seen it in a super old NSMB Hack video from more than a decade ago. So it's not like it's common knowledge, stuff gets harder to look up over time. If I recall correctly, it's a setting for the flying red bonus ? block that can appear in levels sometimes. If you change the settings for that (I think just what kind of powerup will appear from it), it'll make a vine appear out of it with another Mario climbing on it. After that, you can control both Marios at the same time and if one of them gets defeated, the game counts that as Mario losing a life and stops the level. Probably not intentional... EDIT: "New Super Mario Bros. 5: Clone Tag Team" uses this to its advantage, and it seems like the normal flying ? block can do it too? Or I just misremembered and it has always been the yellow flying ? block and not the red one...
@makenshi2k7 ай бұрын
"If you enjoyed this video, you're a freaking nerd!" Instead of the usual reminder to subscribe, like and blabla you call people a nerd. Subscribed!
@KotCR7 ай бұрын
Haha, I loved this line, didn't expect it either, but...guilty as charged :p.
@Gamewithstyle7 ай бұрын
Great video man. A couple notes on this very great start: 1. The power of godot’s animation player cannot be understated. I know it’s tempting to use animated sprites, but trust me, the animation player for a character is better in the long run. Say a collision shape changes when you jump. You’ll need a player. Let’s say you want to trigger a scene change 4 seconds after Mario dies. You’ll need a player. Let’s say you want to modulate Mario’s color when you get hit (for some reason). You need a player. 2. You may be multiplying by delta twice in some cases. As of Godot 4, move_and_slide automatically multiplies physics values by delta. Read the docs on that function to ensure your base values are accurate. Really solid start, I love your in depth knowledge of the OG game. Can’t wait to see more.
@kenseikc6 ай бұрын
These are the type of interactions that give me hope for tomorrow
@bocdagla6 ай бұрын
Well most things you said can be done using signals too, i would recomend using signals instead of relying on the use of the animator, mainly because its source code that can be tracked by git for instance, but also because it can be tested
@Gamewithstyle6 ай бұрын
@@bocdagla I’m saying to use a player and signals. The signal for animated sprite doesn’t pass enough animation data to reliably execute code afterwords. Animation players, on the other hand, implement signals that pass all the data you need to check which animations you’re working with.
@ZornA.Mations7 ай бұрын
I myself have been interested in game development for uh... 12 years? But have never actually gone through with it since I do NOT have the patience to deal with coding, so I find your willingness to make this very inspiring, even if I still won't learn coding myself.
@BetaTester7047 ай бұрын
You'd love it man, give it a try
@Lucas387397 ай бұрын
Try it bro (:
@lucaexdee7 ай бұрын
you should give godot a shot, it's very accessible, has great documentation and uses its own scripting language which is easily readable and overall easy to use
@charlesabju9077 ай бұрын
You can also try Construct 3, you won't have to code unless you want to.
@thenumberIX7 ай бұрын
You should use Unreal. Personally I use godot but I started with unreal and it helped learning the logic of coding using blueprints
@polyhex7 ай бұрын
Oh sweet, you're the dev of A Plumber For All Seasons! No wonder you're taking such care to make this accurate, you clearly have so much love for SMW.
@evpn7 ай бұрын
aren't you the rblx dev thats making a rlly good 3D platformer LOL
@polyhex7 ай бұрын
@@evpnmaybe... sniff... maybe
@kernium7 ай бұрын
Yooo! You're the Super Bomb Survival dev! I used to play your game on Roblox as a teen! It's so cool to see you here!
@mazovist7 ай бұрын
holy shit i loved super bomb survival as a young teen!! so surprising to see you here
@rig_6 ай бұрын
@@polyhexive yet to meet one that can outsmart boolet.
@nathanisbored7 ай бұрын
believe it or not, i also ported mario's physics to godot a year or two ago! and i also had to document the entire subroutine! there was one thing i got wrong though. his acceleration is biased to the left, because of sub-speed. the sub-speed gets truncated when the acceleration is applied. in 2's compliment, this effectively means the number gets floored. so -2.5 becomes -3, not negative 2. i can send my gd file if you want to compare but yours is probably structured a lot better. i didnt implement slope logic, but i did figure out how it works. flight physics are even more complicated. i didnt implement those, but i did document them, if you ever need help!!
@___wye7 ай бұрын
Thanks a lot! I did implement speed truncation, but I didn't bias it to the left, so that's definitely a puzzle piece I was missing. I'll be sure to get back to your for flight physics if nothing else!
@pointyorb4 ай бұрын
"his acceleration is biased to the left" There's a political joke in there somewhere
@graffiticat84714 ай бұрын
@@pointyorbmaybe if you reach REALLY hard
@theSato4 ай бұрын
@@graffiticat8471 you'd have to reach but not THAT hard. more like "slightly leaning over to grab the SODA!! on your desk" kind of reach.
@tomatejaune9027 ай бұрын
For tileset collisions, there's a tool where you can select your collision shape and "paint" it onto the tiles that need to have the same shape. Go to the Tileset tab, Paint, Select a property editor and then choose your collision layer to apply your shape to any tiles. There are keyboard shortcuts to make the job easier. The most useful I've found is "R", which lets you rotate the shape. I've been looking for scripts to do this automatically, but nothing. The video is really cool! P.S: sorry, I had to have everything translated by Deepl, otherwise it would have been incomprehensible, I'm 15 and I'm French ;)
@schnitzelhannes64317 ай бұрын
baguette le fromage
@VDVJakeTheDog7 ай бұрын
This is by far one of the best videos on the topic and on Godot at the same time, uniting snappy editing, good audio commentary, trivia and humor into a wonderful blend that kept me engaged throughout the whole video. Especially when mentioning it's one of your first forays into "proper" videos, this just asks for more forays into the same direction - good job!
@RipVanFish096 ай бұрын
16:07 My laptop's "out of battery" noise is Mario getting burned, because I find it kinda funny. I had a mini heart attack here, cus I've been working on something, and haven't saved in a while. lol
@RPG_Hacker7 ай бұрын
For being just the very first episode in this series, this is already a ridiculous amount of progress. I myself spent quite a bit of time over the past two years working on player controls for our game, so I know just how ridiculously complicated it can get. Getting the details right is always the hard part, and there's always stuff that breaks under very specific circumstances.
@w花b7 ай бұрын
Having a clear idea of what you wanna do helps a lot
@RPG_Hacker7 ай бұрын
@@w花bIt does, though when working on commercial games, it's very rare that you already start with a clear idea. Most of the time, it's an iterative process where the idea itself is only formed during development and keeps evolving over time, until eventually you arrive at a point where your feature feels good to everyone in the team. In that sense, trying to recreate a game's physics does have some advantages, since you already have a clear idea of what you need to achieve from the get-go.
@Roberb647 ай бұрын
You're HEAVILY underrated my dude.
@ginxxxxx4 ай бұрын
maybe that is why he does not share the code *wink*
@MrBoingus7 ай бұрын
i SINCERELY and deeply appreciate you going out of your way to explain the physics you're working with. having done a lot of research on platform fighters and prototyped a few of them, i felt like my understanding of 2D platform physics was pretty complete, but you gave me some real insights and things to consider here. and in my favorite engine to boot! definitely subscribed
@Xenthera7 ай бұрын
I love this video. So many programming and game dev channels don’t have any attention to detail and just half bake everything for content. This is so satisfying to see you make sure every little detail is correct.
@ZyrenV3 ай бұрын
love that you accurately captured the physics of the original game, the movement has gotta be one of the most overlooked yet important parts of all games
@FranMG6 ай бұрын
Loved your video! Keep it up, man!
@Kysuhnw6 ай бұрын
Ur fake, you like generator
@J0rdan0696 ай бұрын
nerd (so am i i guess)
@ThantiK7 ай бұрын
Haha, loved the "If you enjoyed this video, you're a freakin' nerd"...you're right my man, you're completely right.
@CitrusThings5 ай бұрын
I read this comment 20 minutes ago and it still caught me off guard 😂🤣
@nowieso7 ай бұрын
What a cool project! As a Godot beginner (and also SMW ROMHacker), this is extremely helpful. Very excited to see where this is going :)
@CavemanIke7 ай бұрын
You're doing something that I've been working on myself for several months off and on. I spent an ungodly amount of time studying SMW physics and its game code to understand how it worked and how its collision worked. I specifically wanted to mimic the feel of the collision in the game, so that is where most of my efforts went. I got it mostly working, but there's still a few wrinkles to iron out. I'd also managed to cobble together jumping and running physics, complete with P-speed. It mostly feels like SMW now. You went the extra mile in implementing slopes, spin jumps, and sliding. Very well done!
@NealjanYT7 ай бұрын
I absolutly love how faithful you made the game!! I clicked on the video in the hopes of getting a very faithfull recreation, but honestly expected it not to be, but you nailed it!
@thepizzaking3586 ай бұрын
As a young beginner game developer that also uses Godot this video provided a lot of interesting insight! Even got me to delve into a bit of physics, and when watching tutorials I always wondered why you always had to multiply speed by delta and what it actually means (a lot of these tutorial videos unfortunately don't do as good of a job explaining things) but i'm glad I was able to gain some knowledge, this will definetly help with the development of my own game! Also being called out like that at the end put a smile on my face, i'm 100% subscribed now and hope you keep this content up
@veddy16747 ай бұрын
I really loved this video, my man, if you keep this up you will go far! Literally NOBODY ever remakes old games like this.. and that's exactly the kind of videos I am searching for, they are just so fun to watch, all the math and physics explanation that old games had, and how hard it took due to hardware limitation.. awesome.. simply awesome.
@Johncw877 ай бұрын
I wouldn't say NOBODY remakes old games. I created a remake of Super Mario Bros World 1, in response to a sub-par Super Mario Bros 1-1 remake made by someone else. Mario fangames with sub-par platforming movement are one of my pet peeves. My only complaint with this video is that Mario doesn't quite collide with slopes in the same way as the original game, which can cause problems when using the original level layouts. However, I also know that modern game engines don't make it easy to do this. A generic collision solution won't easily allow the very specific interactions these old games had, especially with slopes.
@veddy16747 ай бұрын
@@Johncw87 yeahh, but yk, i mean on youtube, if i search "super mario remake", i dont find much stuff.. maybe 2-3 videos, and if i search for something specific like "super mario 64 remake unity" then the best i can find is one video which isnt even really correlated.. I just love remaking these games and seeing other people remaking them too
@sonicSnap6 ай бұрын
this stuff does happen a lot, but mostly in the sonic community! there's a huge section of sonic retro dedicated to cataloging sonic's physics from the early 2D games and it's really cool
@lordtimmy14726 ай бұрын
The amount of dedication to these physics are amazing! There’s lots of videos of people recreating a certain mario game, but they all look and feel different… the fact you go through such lengths to get the physics and look as close as possible is amazing! Keep working on it. This is looking great!
@turbo86287 ай бұрын
Instant sub. I like how you went into some detail here whilst having the text for people to actually pause and implement some of these ideas. As someone trying to learn these things through videos like this in my limited free time (i have an idea, the hardware, and the software, but a full time job in teaching), having videos i can come back to and to do iterate with is a godsend. They are hard to find! It's great knowing how to do x or y but they generally leave you only able to replicate (and at that level) whilst this has multiple levels and allows for tweaks to x and y rather than just "copy this." Well done. Looking forward to more.
@Jonskipvp7 ай бұрын
I just want to thank you for the subtitles. Most people dont bother adding them, and even if you just copy pasted the script, its still good 👍
@ginxxxxx4 ай бұрын
what is wrong with the AI generated one?
@Kevinskie_7 ай бұрын
I love to see you're still doing SMW stuff after so many years! I Also, in my opinion, SMW has one of the best player physics in any platformer.
@ScumlordStudio7 ай бұрын
dude this is PHENOMENAL you are going to blow up i think. this is such high quality and im super excited to see more :)
@silkycell7 ай бұрын
I've been wanting a video like this for so long, 10/10!
@NoxideActive7 ай бұрын
This is brilliant! I've been working on my own "Mario-like" game and I wanted to nail down the physics as close as possible, (at least for certain parts), so this is a big help. I'll be following your series with great hope for your journey and my own : )
@TheLazyJAK7 ай бұрын
I can tell you've done your research. Keep up the good work! Godot still has many secrets to reveal to you. Looking forward to this series
@Stormkyleis7 ай бұрын
Dude you're a legend of SMW hacking, it's nice to see a new project from you. I appreciate all the little details that went into the video editing, like the animations and sound effects, you made complex concepts like subpixels very easy to understand.
@jor037 ай бұрын
I absolutely loved the video and how it was edited! Recreating video game mechanics has always fascinated me, so this was right up my alley.
@CrashingThunder5 ай бұрын
Great indie devlog! I appreciate just how detailed the information was and the polish of the video in general. Really looking forward to part 2
@sirskylight79017 ай бұрын
I'm actually surprised at how complex platforming physics can be, and the fact that it's so difficult to duplicate Mario's physics in Super Mario World down to the pixel just shows how much effort Nintendo puts into getting Mario's physics to feel just right.
@bigspookrandy334129 күн бұрын
0:54 OMFG OMFG OMFG OMFG *THAT* WAS THE ROM HACK I ALWAYS PLAYED ONLINE THAT WAS IT, THE SECOND REALITY PROJECT RELOADED FINALLY I HAVE FOUND IT AGAIN I'M SO THANKFUL FOR YOU USING THAT ROMHACK AS BACKGROUND FOOTAGE :D :D :D :D
@mugrilhos7 ай бұрын
I've been really interested in creating games with godot. and seeing the process of creation is so satisfying and really good to understand the workflow and learn on the way. keep going with the series!
@Bitlytic7 ай бұрын
This is once again reaffirming my belief that Godot is the best game engine for people who have previously done romhacking. Coming from SM64 hacking, Godot just feels like home and I'm assuming it's a similar feeling here. Great video by the way, looking forward to seeing some more of these videos!
@txd7 ай бұрын
Instantly fell in love with your narration style, and I've been looking for a way to get into Godot. So I immediately subbed :D
@Kthnx27 ай бұрын
wow. i went into this video expecting a very basic platformer, but you went all out. when you brought up that you made a plumber for all seasons, i knew i was in for a good video. great stuff. keep it up, this was so good. subscribed :)
@germdove7 ай бұрын
I keep having this idea in the back of my head that these type of projects where SMW's physics are moved natively into another engine will eventually become the future of where romhacks go, because then we won't be constrained by the limitations of hardware from 1990. This was a great video, extremely informative and entertaining the whole way through!
@ReverendTedАй бұрын
Fascinating! Also, the last sentence got a surprised chuckle out of me.
@Tinker4bell7 ай бұрын
The multiple Marios made me think of multiplayer! Imagine all the cool co-op levels you could make.
@sleepyNovember_project7 ай бұрын
Quite possible lol
@fionat.64117 ай бұрын
Holy moly, you created a better character controller than most of those long year game dev people posting these kind of videos! I'm very impressed. Awesome work.
@dailyfunnytv3587 ай бұрын
In SMW, mario's collision to the floor is actually at the bottom center of its sprite. You are colliding with the edges of the sprite (apparently just a box?). This ends up looking really weird when walking on slopes.
@KrisSplatana7 ай бұрын
3:26 they mention that as they're creating the collision box
@JO-ih7uc5 ай бұрын
@@KrisSplatana HE
@collin45554 ай бұрын
This video has the side benefit of demonstrating just how complex even a 2d platform can be in order to get the right experience. Like, we all know how Mario *should* move, even if we can't explain it. And it's that kind of investment in the fundamentals of the game that set Mario apart from the many forgettable platformers.
@ahoustonpsych7 ай бұрын
I loved this video. Well done, eagerly anticipating future videos!
@Dippy06157 ай бұрын
I always love this kind of video. Great content, WYE!!
@olepatheonlyone6 ай бұрын
Dude's "warm-up project" is probably bigger than my college graduation project 💀
@natetheoracleАй бұрын
Just stumbled across this video, didn’t realize you were the person who made a plumber for all seasons! That hack is so great
@uselesscraftysАй бұрын
Remember. This good game started with a simple click on create a 2d scene.
@simoncayoАй бұрын
very good, interesting and entertaining video! keep it up! (also coming from the smw hacking scene)
@OlleCubing7 ай бұрын
It is now leap year.
@Clouded-Logic7 ай бұрын
I usually don't enjoy devlogs because they don't feel informative, but this one was great.
@champagnesupernova18396 ай бұрын
decent mario world
@AncapDude3 ай бұрын
Amazing how complex his movement is. I never guessed such complexity while just playing. Awesome.
@bowen5167 ай бұрын
I suppose the question we need to ask is... Wye?
@karlimo4034Ай бұрын
John Carmack, original Doom programmer, reached programming genius nirvana status when he replicated Mario 3 on a DOS PC. In a nutshell, you learn a lot by copying, just like musicians learn by playing others songs.
@bowen516Ай бұрын
@@karlimo4034 you missed the original intended joke.
@RomainDelmaire5 ай бұрын
That's actually an insanely good start. Making a good character controller is far from an easy task and the fact that you're going in such depth with your first Godot project is really impressive. Your knowledge of the original game really shows. Hope to see more of those soon!
@SpeedSuiiieeeeeee5 ай бұрын
Hello, let me summarize my words. I am a game developer and I created a horror game that took me 6 months and I finally finished it and I want help in uploading it because I do not currently have a Visa card 💳 in order to earn money from it on sites that profit from games such as Steam or others, which will help me if we share the money. Play it forever🐸💚
@yogurtt81175 ай бұрын
What a great video! The physics was so cool.
@white_tiger26697 ай бұрын
this has put a great big smile onto my face
@ego-lay_atman-bay6 ай бұрын
Glad you're paying attention to detail, which not a lot of recreations do, I am admittedly part of that group. Good luck on your remake, and I hope for the best.
@Tahldon-kun14 күн бұрын
This was an incredibly insightful video. Instant subscribe. Look forward to more of what you have to share. The explanations of the physics were just great, man.
@gunnararcАй бұрын
Oh man, that Lunar Magic interface is so nostalgic! Thanks for the reminder :)
@desktorp7 ай бұрын
"A Plumber For All Seasons" looks really nice!
@therealohead7 ай бұрын
When I saw this in my recconended I thought it was gonna be some surface level recap of someone's mario fangame made from SMW assets, but I am glad I was wrong
@OatsCorn1176 ай бұрын
NO WAY! I saw SimpleFlips play a plumber for all seasons and was BLOWN AWAY by the environments, when I saw you credited for it at the start i got SO EXCITED, i love that hack so much
@scrubsandwich10507 ай бұрын
This is an incredible video! I found it neat to see you describe almost all the things I've struggled with making my game (momentum, variable jump height, ETC). I excitedly await your next upload!
@MortMort7 ай бұрын
this was a fun and insightful watch!
@OrangeZXZ6 ай бұрын
While this isn't a Godot tutorial, the engaging approach helped me grasp fundamental concepts that I previously struggled with in traditional tutorials. Thanks!
@adrianpinto10115 ай бұрын
Even though this is more a devlog than a tutorial, it really helped me better understand Godot concepts. Thank you!
@JayFolipurba6 ай бұрын
Ridiculous detail you say? That's my favourite! but seriously, I'm thoroughly impressed by the effort that went into this and how detailed the outcome actually is. I've been trying to learn coding in godot for a good while now and I'm hoping that reading this over will close a few gaps in my understanding
@ipaqmaster5 ай бұрын
This kind of idea with that much attention to detail is always fun. I support you every step of the way.
@blind3dbylight6 ай бұрын
Whew. I'm no programmer, but it was interesting to see how visual assets are handled in Godot, as well as getting that glimpse into modern development. I AM a pixel artist though, so seeing how Godot handles things like sprites and backgrounds is good to know. Informative video, really!
@LowLevelLemmy5 ай бұрын
Thank you wye for allowing us to learn godot through you, with a cool project that has attn to detail
@superamigo9877 ай бұрын
The quality in this video is the highest I have ever seen for any Gamedev video
@animhaki7 ай бұрын
this is exactly the kind of video I wanted to see. I would also love to see how the camera works.
@NithinTHEHELL2 күн бұрын
Never knew a game which i used to just play and leave had this much work behind thank you for explaining this stuff
@tsobf2425 ай бұрын
This is great! I've seen a few "recreating" videos for old games and they never pay as much attention to detail!
@F_Du_Sea7 ай бұрын
5:00 spicy looking notes
@mohamad20zx347 ай бұрын
Thanks WYE for your amazing Smw Goddot Remake Devlog BTW im from the smw central community
@gyrozeppeli72967 ай бұрын
I may or may not have a very tight deadline on my school project so I can't thank you enough for a good example of pleasant character controls
@zSmiter7 ай бұрын
Very underrated and this video is a masterpiece!
@davidgabay93983 ай бұрын
I came to see how Godot works but your dedication to detail in SMW is actually fascinating
@MatthieuVion6 ай бұрын
This is an awesome video, the production is really great, and the script was really on point to convey your journey ! I really hope to be able to watch the rest of this Godot adventure 🙂
@apollolux7 ай бұрын
I'm glad you are attempting to replicate SMW physics as accurately as possible rather than oversimplifying them like most other Mario fan projects do, regardless of how annoying, tedious, and/or complex the calculations are, and I understand that engines like Godot abstracting away certain functionality in the name of development "ease" tend to be a bit counter-productive to endeavors like this.
@devin-little6 ай бұрын
I remember seeing you in the forms for super Mario world hacking and it's really cool to see you exploring different areas
@MAYOFORCE7 ай бұрын
I've actually tried doing this before in Clickteam Fusion so I'm super interested in seeing this series play out. And if Nintendo gives you a DMCA, do a Sonic series instead, Sega's a lot more forgiving on non-profit fan projects. These kinds of things should be used to teach the newer generations of game devs how to make games.
@blueelectric057 ай бұрын
underrated video, this makes me understand way more about Mario physics. This could be my main inspiration if I'll ever make a game someday
@HowManyDonsAreThere6 ай бұрын
Hahah. That sign off at the end is great. An actual laugh out loud moment. Great video.
@ziggynewton5107 ай бұрын
This is really funny to me since I just started getting into Godot today! But good job on doing what you felt was good enough! It might even help me for a game I'm trying to make!
@drungaodys56107 ай бұрын
ngl this video was amazing, i hope this oncoming series blows up
@nathan_20097 ай бұрын
dude actually thank you so much for this! it actually helps me a lot bc i wanna remake smb3 from the ground up with godot ironically
@TraxisOnTheLines7 ай бұрын
As someone new to game dev and Godot, your way of explaining things and the brief snippets of code I can pause and look at are fantastic.
@Krotedev3 ай бұрын
One of the best videos I ever watched on youtube . thank you so much!
@DoomerCreatine5 ай бұрын
Loved the video! Can't wait to see the code if you ever make it public! I've been trying to learn more about assembly and reading up on how to extract the different walk/run speeds and accel/decel rates but man it's all over my head right now. Looking forward to future videos!
@Axii.i7 ай бұрын
Amazing video! You definitely deserve more recognition.
@nikolainyegaard7 ай бұрын
Amazing video :) Excited for the next episodes.
@giacomopope42647 ай бұрын
Subscribed for the ending remark haha!
@mopifish49127 ай бұрын
As a long time godot developer, this is super awesome! Looking forward to the next installment
@LaynaStambaugh3 ай бұрын
Oh yes, gimme another Scandinavian with a bassy mic I can't get enough of them 🥴