@@Phys1csGamez hey bud, are ya gonna update it for 1.1?
@Phys1csGamez4 ай бұрын
@@jollykirby2138 Hello person from the future / parallel universe!? I am afraid that in my current version of the universe 7 Days To Die v1.1 is not out and is only in experimental. Also I am not aware of any issues with the mods that would prevent it working with the experimental update. If we have formed a connection through space and time then somehow send me a copy of the v1.1 release and tell me what does not work and I can get things ready!!
@MrMagyar55 ай бұрын
Just got done downloading and testing these mods. LOVE THEM. I despise it when a studio has a "vision" of how YOU should be playing their open-ended survival game. Let me play the way I want and enjoy it. Don't force me into the desert or the snow biome or the burnt biome simply because you assume I will get more enjoyment out of seeing all that diverse content. I don't like the snow biome. It's cold. I am old. Get off my lawn. Let me play the way I enjoy. The sad part is that these mods should all be options in the base game. That being said, thank you Phys1csGamez for making these.
@Phys1csGamez5 ай бұрын
I am old too. And this needed to be done. Thank you for the kind words and for reporting back after testing all the mods. Much appreciated.
@gilbertobrandina94874 ай бұрын
Yes, I love 7 Days to Die, but the developer's approach is very narrow indeed. They don't understand that different people enjoy different things. Very weird people indeed they are.
@Son_of_a_Biscuit3 ай бұрын
@@gilbertobrandina9487 but developers need a vision for their game
@gilbertobrandina94873 ай бұрын
@@Son_of_a_Biscuit Of course they do. But it's not the case here. The gameplay and mechanics have been fundamentally changed at each major alpha releases. No traders, then with traders, now nerf the traders. Everytime someone comes up with a base design that is suscessful it gets patched. No underground bases is just an example. Besides not knowing what they want, they sure don't want you to play in a manner they don't endorse. It's this philosophy I'm complaining about.
@leebcd5 ай бұрын
Thank you for this! I kept on generating a map hoping it would give me a big city on other biomes. I didn't know they changed it so you only get them in the wastelands. You are a godsend!
@Phys1csGamez5 ай бұрын
Yes it surprised me when I first generated a map. Options are needed and too much has been sacrificed to keep map generation times low. Let's make mapping great again.
@mickeh7298Ай бұрын
Such a beautiful scene in the end, just what I wanted to see. Thank you very much!
@Heretoga5 ай бұрын
It's a real eye opener seeing those really huge cities i never get tired of seeing it great job!
@Phys1csGamez5 ай бұрын
It certainly makes a difference to the game being able to control the size of those cities. Sometimes I am up for smaller ones.... sometimes you just wanna party with some big ones!
@annoying4sure5 ай бұрын
That's all excellent stuff. Appreciate the work. Looking forward to re-rolling some big cities in the forest and desert with Jen and Bob
@Phys1csGamez5 ай бұрын
Thanks for the subscription I really helps the channel and I hope you enjoy the slightly random content. I just like to have fun make and breaking the game. Enjoy your updated maps :)
@philj28495 ай бұрын
Big cities. But what about the FPS in these BIG CITIES ??
@Phys1csGamez5 ай бұрын
The major change to this came in A21 where it was reduced significantly. I have heard people see some problems in v1. I might boot up the previous versions and do a comparison as part of the next video.
@Thundery10004 ай бұрын
Thanks, I was about to quit the game after over 3000 hours. I couldn't see the stupid maps with the small villages anymore. You've made me really happy with these mods. Thanks for that. So no more time must go play 7d...
@Phys1csGamez4 ай бұрын
Awesome. I am glad you like it. Yes the reduction of the size of cities was a little weird for long term players. I think it helps having less on the map for the consoles and general potato PC performance. Don't worry I will be here to mod/break the game for our needs.
@worrun15055 ай бұрын
Splendid to find another Bri'ish 7 days KZbinr, subbed!
@Phys1csGamez5 ай бұрын
We are about. Just don't often get the screen time. You found the channel though... plenty more to come :)
@Splappa09Gaming5 ай бұрын
You won't be disappointed. Physics is one of my faves. Also his maps and tutorials are top notch. I've used his Mega City map for a playthrough and it was awesome
@Phys1csGamez5 ай бұрын
Thanks for the kind words. Seriously appreciated.
@worrun15055 ай бұрын
@@Phys1csGamez I will ask for source on your Trader Jen concept art?
@Phys1csGamez5 ай бұрын
A screen grab of Jen from the game and midjourney. That's my sauce.
@wicked_guru5 ай бұрын
Okay, now im getting excited! Massive cities are just so much better! Figured id gently pet algo while im here :)
@Phys1csGamez5 ай бұрын
algo petting happiness reply. Enjoy the large cities ;)
@BillyButcher675 ай бұрын
New Sub thank you for the map mods and i wanna thank you so much for your hard work used your old mods in the past keep up the great work much love
@Phys1csGamez5 ай бұрын
Cheers Billy. If I can be your Hughie and mess around a bit yet eventually get things done as we battle with the Vought xml I will be :)
@HellsJanitor5 ай бұрын
This amazing. You got one of the rarest reactions from me when I saw the huge cities - I actually exclaimed "Motherf%^&*%!" out loud. I can't WAIT to give this a try! Loved your world gen mods in A21, but if it's possible, this could be even better :)
@Phys1csGamez5 ай бұрын
I am here at your service to enlarge maps and thumbnails. Thanks for your comment. It made me chuckle!
@fletchslade57185 ай бұрын
Thank you SO Much! Vanilla RWG was killing my soul.
@Phys1csGamez5 ай бұрын
I am glad I can save your soul. Enjoy the maps 😎
@DavidWBIII3 ай бұрын
OUT FRICKEN STANDING!!!! THANK YOU MY FRIEND!
@Toronoc5 ай бұрын
Oh heck yeah. Thanks for making these!
@Phys1csGamez5 ай бұрын
Enjoy. I will keep making as many more mods as I can so we as players can control the type of map/game we wish to enjoy. Thanks for commenting... it really does make a difference.
@Raterro5 ай бұрын
Thank you for these mods. I was looking for something like this a few days ago!
@Phys1csGamez5 ай бұрын
Well I am glad you found me. Enjoy the mods. Have a great game.
@Raterro5 ай бұрын
@@Phys1csGamez Wiped my world and going to start fresh with your Massive Central City Mod. ;)
@Phys1csGamez5 ай бұрын
Awesome 😎
@tessabannholzer3 ай бұрын
This information is Awesome. I love your mods. Thanks and keep up the GREAT work!
@Crusher21005 ай бұрын
Niice. Looking for a way to eliminate certain biomes with no luck yet. Most of the other biomes are just unpleasant to look at. Forest, Desert and maybe Snow are the only ones I like :)
@Phys1csGamez5 ай бұрын
I am sure we can work it out. Yet that would then take out the standard progression so you would have to move back to standard random trader placement.
@FlufferNutterSandwich5 ай бұрын
I would also be interested in the same thing. I am not much of a fan of Wasteland and Burnt Forest for purely aesthetic reasons. Too dark and gloomy, it's visually unattractive.
@Phys1csGamez5 ай бұрын
How about though a mod to change the look of the biomes to something a little more interesting? Hmm I wonder what is possible?
@Crusher21005 ай бұрын
@@Phys1csGamez Yeah i've already sorted progression "forest" all my traders spawn in the forest so the trader progression is intact.
@BunE225 ай бұрын
I'm with the OP. I used to generate worlds without the Wasteland. I'd be very happy with random traders, especially if it means I can generate maps without Wasteland and Burnt Forest. Please make that mod, thanks. 🙏🏻 Subscribed for updates.
@hillbillypb15225 ай бұрын
thanks for the mod links, Subscribed and liked.
@Phys1csGamez5 ай бұрын
Welcome to the channel. It is a mix of whatever I get time to mess with each week. Thanks for hanging around and enjoying the ride.
@maddermax745 ай бұрын
just found your channel and im glad i did thanks for the great work and you def got a new sub :)
@Phys1csGamez5 ай бұрын
Much appreciated. And thank you for the kind words. Working on the video for this Sunday right now :)
@RichardRitenour05225 ай бұрын
I use a few of your mods Phys1cs, appreciate what you do and thanks for the knowledge!
@Phys1csGamez5 ай бұрын
As always Richard I am here to serve my top commenter with as many mods and videos as I can squeeze out of my spare time.... must rush to IRL work though.... have a great day.
@Frilioth4 ай бұрын
Thanks mate. You are a legend.
@Phys1csGamez4 ай бұрын
Eventually if massive cities are on offer the Frilioth will appear. Enjoy mate!!
@Frilioth4 ай бұрын
@@Phys1csGamez I love Big Cities and I cannot Lie and you sir are the king of big city mods.
@OhKayGamer5 ай бұрын
omg i just got the title 😂 thanks for making these mods!! we need them 🤘
@Phys1csGamez5 ай бұрын
Unfortunately we certainly do need these mods. I have a couple of more ideas and will get more out there as soon as they are written. Keep an eye out on a future video.
@Sweet_Cheesus5 ай бұрын
Someone needs to make a mod that requires you to carry and reload mags for the guns and the better quality mag the more ammo they hold and faster they reload. That's one thing about dayz I really like, adds to the realism imo
@Phys1csGamez5 ай бұрын
Hmm certainly an fun idea for a mod. This would be a beast though to code. Potentially possible though.
@zombiecharger655 ай бұрын
Sounds tedious. Do you work for the Fun Pimps? 😂
@Phys1csGamez5 ай бұрын
Yes farm the work out those who are already working a full time job and do this in their spare time... Sounds cost effective and a smart business move to me.
@Manterok4 ай бұрын
That looks like so much fun!
@Phys1csGamez4 ай бұрын
It changes the gameplay having the big cities. I just love that we can mess around with the game to make it into so many things. Thanks for watching :)
@Munosia5 ай бұрын
Love your work and was nice to see you on with Kraken again. Thank you.
@Phys1csGamez5 ай бұрын
Yes we had some fun looking around those POIs. Thanks for the support!
@razordragonw0lf2 ай бұрын
lover your mods keep up the good work
@Cifer775 ай бұрын
Yeah them cities in the thumbnail look massive, love them cities
@Phys1csGamez5 ай бұрын
Yes cities are very important. You need bigger ones sometimes. That what the mod helps you achieve. Everything up to massive ones.
@Backslash20995 ай бұрын
I hit the nice button for you!
@Phys1csGamez5 ай бұрын
That's just what I needed. And thank you for spending the time to comment too. Let's own the algo and get the video out there.
@Backslash20995 ай бұрын
@@Phys1csGamez Yarr owning the algo in style!
@Phys1csGamez5 ай бұрын
No...You are owning it for me. Keep up the commenting and replies to comments and I can share my random stuff with the world!!
@katchi57845 ай бұрын
Glad I found you. Sub given.
@Phys1csGamez5 ай бұрын
Thank you katchi. It is lovely when people comment to say hello when they subscribe. Very much appreciated.
@katchi57845 ай бұрын
@@Phys1csGamez Very welcome
@justinjohnson64813 ай бұрын
I recently made a world in 1.0 with lots of massive cities, allowed them to spawn anywhere including the forest by fudging the ini, took 10 tries or so but finally got a map I’m loving. Trader works as intended, don’t take the warning as a guarantee it will be broken.
@murph14145 ай бұрын
Thank you so much for your mod :)
@Phys1csGamez5 ай бұрын
No problem murph :) Always more coming soon!
@Siyximus5 ай бұрын
awesome mods, thank you!
@Phys1csGamez5 ай бұрын
Glad they are useful for you. Enjoy!
@Duckman16162 ай бұрын
Do you plan to update the mod for 1.1?
@GamersLayne5 ай бұрын
This is awesome. Just wish I could figure out how to add this to my Blue Fang Solutions server. don't know how to adjust mountains and hills and all that stuff. Great work though. Love this mod on personal play.
@Phys1csGamez5 ай бұрын
I never get my server to make a map. I just make it on my own machine and upload it to the server. I don't use Blue Fang so have no idea if you can or how to with their system. Enjoy your game :)
@alazkka55635 ай бұрын
Quality gamer👍
@Phys1csGamez5 ай бұрын
Thanks for the comment. Algo happiness :)
@RED--D0T5 ай бұрын
Good work bro!
@Phys1csGamez5 ай бұрын
Appreciate it!
@revenge525 ай бұрын
OH WOW! I LOVE YOU MAN!!!
@Phys1csGamez5 ай бұрын
LOVE YOU TOO... :) Thanks for the positive attitude!
@tangoedtaz5 ай бұрын
meany thanks for your work, i hate been rail roaded and prefer going at my own pace. i hate burnt forest and the waistland, i have no problem doing a run into them, will never build their. other than that 'm enjoying the update.
@Phys1csGamez5 ай бұрын
I am working behind the scenes on some nice maps that will have plenty of traders scattered about the place for some relaxed gaming. Watch this space :)
@SL1PSTAR5 ай бұрын
I'm curious to know what the game performance is like when using a city of that size.
@Phys1csGamez5 ай бұрын
The third person to ask. I hopefully will be adding a short piece about this in this weekend video. After the A21 code changes. The answer is not a great deal whatever size the map or city.
@iKoper5 ай бұрын
nice thumbnail
@Phys1csGamez5 ай бұрын
I like to spend as much time on my thumbnails as I do writing the mods. It is art form representing my content through Trader Jen expressionism.
@angeloaguirre87774 ай бұрын
nice stuff man
@Phys1csGamez4 ай бұрын
Appreciate it. Thanks Angelo.
@bond1j895 ай бұрын
How about bigger towns with more farms?
@Phys1csGamez5 ай бұрын
Yes I can look into that for you. Great idea!!
@katcorot5 ай бұрын
I was wondering why the forest felt so empty, never considered the fun pimps removing even more fun things from the game
@Phys1csGamez5 ай бұрын
They kind of did that without any major announcement. It certainly feels different in game. I had plenty of people ask me about this so I had to mod this one for sure.
@KingGames3013 ай бұрын
Probably a noob question, these huge cities generate all in game POis correct? So since there isnt like a ton of them you will find repeated buildings everywhere or? Which brings me to my next question, can you download POi packs to make the cities have more variety
@adrewbateman17605 ай бұрын
Hi! I'm so happy to see you back! Question! The Jen in forest mod. I know it doesn't work with already generated maps. When I do use a pregen map do I need to remove this mod then before? And you probably can't do this but if any modders are seeing this I wish someone would make a loot everything. There's a mod but its super temperamental and has to be loaded last but even then it won't work with a ton of mods I use. For some reason it takes all the crafting away. There was a mod for looting pallets and ammo crates in tbe last alpha but it never hit updated. It worked with everything! Hoping they or someone updates it 🙏
@Phys1csGamez5 ай бұрын
You will need to remove the Forest Jen mod when playing a map not generated with it as it changes the progression route to fit the new trader positions. As for the loot everything mod.... that is the one where you can loot solar panels and other random items!? Totally possible it is just a lot of xml work to set what loot for every items. In this version I think your level dictates the loot too so there may be lots of extra xml to sort there too. If someone does not sort it I can try one day. It will have to be at the bottom of my very long mod list though.
@adrewbateman17605 ай бұрын
@@Phys1csGamez thank you for the reply! And yes I don't imagine that its easy! Appreciate all u do for this community !
@Phys1csGamez5 ай бұрын
Cheers. Much appreciated.
@slab-dd6vj5 ай бұрын
Nice we can have cities of all sizes in every biome again. I had to do some manual biome editing to get those big cities out of the wasteland (start by making a map with max wasteland size in the middle and after that take the Biome file of another map and switch it) When using roadside traders do the traders spawn only on the roadside or in the cities as well?
@Phys1csGamez5 ай бұрын
I can only be honest and say I haven't played with a roadside trader map to find out. When I was flying through the map I am sure I saw both. Also a friend said they found a roadside trader in one of the pregen maps whilst having traders in cities.
@Torq-s6e5 ай бұрын
nice size city
@Phys1csGamez5 ай бұрын
All sizes are good. But those big ones make game time that bit more involved.
@FaiT905 ай бұрын
This is dope, but how is the FPS in the huge city's? does it drop a lot?
@Phys1csGamez5 ай бұрын
That really depends on your PC. I usually reduce the load distance to 500m in the city. I bumped it up to 2000 for the fly through at the end and all seemed fine. I looked at this in a part of a previous mega city map video. The big change was from A20 to A21. In the end... boot up a map and see.
@betipisek5 ай бұрын
Hey, can you upload a new megacity map 16k like in A21?
@Phys1csGamez5 ай бұрын
I can. It is just a heck of a lot of work with Teragon which I can do in a few weeks when I hit the summer holiday period. So hang tight. I am planning a lot of maps with all the mods covered too.
@Gn8Lif35 ай бұрын
that is nice i will get some of those for sure i am not a fan of the mapgeneration btw is it possible to build maps yourself somehow ?
@Phys1csGamez5 ай бұрын
Yes you can either painstakingly build one by hand in the world editor or use Teragon to generate maps with much more options. I will be creating tutorials to do this on KZbin over the summer. I have some A21 related content on there too.
@Gn8Lif35 ай бұрын
@@Phys1csGamez i have this idea for a map i have played this game a while ago where you travle along a road and you had to survive ,that inspired me for this you start at one end and travle along a mainroad that streches across the whole map with cities where also most of the traders are (burned and wasteland biom) off to the side it will be desert then forest and have more hills and small towns as "outskirts" and on the edge mountains with snow the whole map is basicly a canyon
@Phys1csGamez5 ай бұрын
Sounds awesome. Totally possible. You should sketch it out and post it on the discord.
@Gn8Lif35 ай бұрын
@@Phys1csGamez do maps have to be square or are rectangles possible ?
@Phys1csGamez5 ай бұрын
They must be square. But there is a lot of room if you make a 16k map.
@oNobodyo5 ай бұрын
How about a return of the 90m ground depth? I can see the title now "World generation: Going Deep!"
@Phys1csGamez5 ай бұрын
Hmm maybe a video on mining... Going deep and finding it hard.
@oNobodyo5 ай бұрын
@@Phys1csGamez 😂
@jiowyhn5 ай бұрын
Can you show us how to mod xml to cause specific POIs to show up more often or less often on a random gen map?
@Phys1csGamez5 ай бұрын
Sure. I have been wanting to do an a XML video. Someone maybe over the summer. Added to the list. If you need help sooner then discord is the place to find us.
@FantasticMrGhost5 ай бұрын
Jen SIMPs unite! :P
@Phys1csGamez5 ай бұрын
Make The Forest Great Again
@ahhheh89574 ай бұрын
Could you make a mod that allows you to scroll farther out on the map. I used a 16k map and its kind of hard to be able to see it in game. Great mods and vids!
@Phys1csGamez4 ай бұрын
That would be a lovely yet I don't have the skill set to write the .dll file to do such a thing as it is something hard coded into the game. You can use map viewers online to see things. I did a video on that which certainly needs a v1 update at some point. The information will still work kzbin.info/www/bejne/jpeYq6mdotCHitU
@ahhheh89574 ай бұрын
@@Phys1csGamez Thank you!
@BillCClinton5 ай бұрын
When you play with the larger maps do the traders give quests to the additional POI's?
@Phys1csGamez5 ай бұрын
The traders give out quests to any POI labelled as questable, within their ruleset. If you have more POIs around a trader more are available. Yet the current problem would be that the number of traders are now limited in the exp version of the game. A simple thing to mod. I just haven't got round to it yet and it is on my list.
@r3mote5 ай бұрын
I’m getting big cities everywhere except forest, and really big in wasteland… forest is normal and not effected at all. I tried using massive cities alone, massive with boosted all biomes and still not working right
@Phys1csGamez5 ай бұрын
Without sharing your screen (you are welcome to find me over on my discord for help) I can only guess that the mods are not correctly installed. I hopefully can address this on my video later today.
@r3mote5 ай бұрын
@@Phys1csGamez that’s what it was, it was the old folder, inside the folder, inside the zip file that did it.
@Phys1csGamez5 ай бұрын
Glad you sorted it :)
@xI-MIKE-Ix5 ай бұрын
Is there a way to make a big map, like 10k for example, that's just one mega massive city?
@Phys1csGamez5 ай бұрын
Yes. I did this before and made a video on how to do it. V1.0 has only come out today so I have not done this for the new game yet.
@xI-MIKE-Ix5 ай бұрын
@@Phys1csGamez Ok ill be waiting for the updated tutorial, thanks
@Br3dst3r5 ай бұрын
Are those massive cities built on hyuuuuuge.... tracts of land?
@Phys1csGamez5 ай бұрын
I’ve soiled my armour!
@Splappa09Gaming5 ай бұрын
This peril is much too perilous for you
@alexcia32215 ай бұрын
Dunno if you'll see my comment. BUT can you change biome layout to have the wasteland in the middle? As it just makes ALOT more sense, progression wise. Going around the map and then into the wasteland in the middle.
@Phys1csGamez5 ай бұрын
I see everything.... and reply to them too. Yes it does sound logical and is part of the game. Go into advanced map generation and change the biome layout option to "Center wasteland". Watch this video kzbin.info/www/bejne/iGXNh55vr92irLc
@alexcia32215 ай бұрын
@Phys1csGamez thanks for replying! Your mods are amazing playing them right now with wasteland In middle. XD
@alexcia32215 ай бұрын
@Phys1csGamez I'll tell you what would be a cool mod, wouldn't know how to go about it but when your on your bike or whatnot that you could see what ever gun you have equipped on your back or hip if it's a side arm!
@Phys1csGamez5 ай бұрын
Hmm that would be a big change. You would have to see the gun on you at all time which is not already built into the game.
@trukr8175 ай бұрын
What about dedicated servers? I run a server on a mini PC and have found no way to make really big cities, it is the one thing I am being asked for and I have no idea how to do that. But then I have yet to get any mod to work on my server, it's frustrating.
@Phys1csGamez5 ай бұрын
It completely depends on the server company you are using to what they allow relating to mods and if you can have them running when generating a map. I never generate a map on my community server server. I always generate the map with any mods I use on my own machine and then upload them to my server. This way you have full control and can generate a few before getting exactly what you want.
@ReaprxXx5 ай бұрын
Was defiantly hoping for these mods, Thx. Question about mod install though, you show to put the mods in the user "appdata" but mine are in the mods folder in the games root directory. there was a mods folder already there, the mods that I have installed in that folder all work fine so I am confused on where they should actually go. clarification would be greatly appreciated
@Phys1csGamez5 ай бұрын
Thank you for subscribing and trying out the mods. You can still install the mods is both places. TFPs made it very clear when A21 came out that the appdata route for mod placement was required for future proofing as this was only only place you could eventually put mods, something to do with requirements by the Windows operating system. So this is the only way I describe how to do it to future proof my content. Yet, yes, the Mods folder they have included with this release that includes one of their own server mods still does work.
@ReaprxXx5 ай бұрын
@@Phys1csGamez Thx for the clarification its been awhile since I've modded 7days
@NITESLEEP4 ай бұрын
I have the mods downloaded and placed into the mod folder of my app data but for some reason, I can’t get massive cities to generate.
@Phys1csGamez4 ай бұрын
Look at your Mods folder and make sure there is a folder in that. In "that" folder you should see the ModInfo file... not another folder. When you unzip you often find people create and extra folder which means the game does not see it as a mod. Move the files so you see "Mods/PGz Massive Cities v1/"
@NITESLEEP4 ай бұрын
@@Phys1csGamez oh so the extra folder inside that was generated when I extracted is preventing the game from recognizing them?
@Phys1csGamez4 ай бұрын
Yes. That is what my last comment was trying to explain. Get rid of the extra folder. Move the files and folders for the mod back one folder.
@jessicaw75635 ай бұрын
super new to the game, awesome mods, unforutnately my game doest let me choose the biome layout, the option just isnt there and id like to make the forrest at the center like you did. is there any fix for this?
@Phys1csGamez5 ай бұрын
Are you playing the latest experimental version? If you are playing the standard install then you are still playing with A21 which does not do the centre forest biome maps.
@jessicaw75635 ай бұрын
@@Phys1csGamez ohhh no I am not! Thank you I’ll try this out. Do my friends also need these mods to join my world ?
@Phys1csGamez5 ай бұрын
You only need the mods to generate the maps. The only difference is with Forest Jen mod. This is needed by all players or just the server if you are setting one up. This mod has to change game code to get the trade progression right. Give it about a week or two and the game should update to version 1 from alpha 21 rather than you have to opt into the latest experimental.
@mrsteej635 ай бұрын
So can these mods be removed after generating the map or do you need to keep it on the client, for example. if i generated a map upload it to my server, do all clients need the mod(s)?
@Phys1csGamez5 ай бұрын
The only mod from this video that you need to keep with the map is the Forest Jen. That particular mod changes the progression route in the xml so it all works. All the other mods are just for the generation phase.
@mrsteej635 ай бұрын
@@Phys1csGamez Perfect, thank you!
@brendanreppe36075 ай бұрын
nice one
@Phys1csGamez5 ай бұрын
Thanks Brendan. Enjoy the mods.
@Esa8265 ай бұрын
Hmm maybe Trader should have even bigger upgrades on bigger cities :D
@Phys1csGamez5 ай бұрын
I could keep hitting the upgrade assets button on my AI graphics package and see how far they grow!?!
@VisualTimmy5 ай бұрын
thats a diabolical thumbnail XD
@Phys1csGamez5 ай бұрын
I try my best to be diabolical.
@DoubleD197885 ай бұрын
Can't get any of these mods to work. I have my main game on a different drive than C: drive. I've installed all other mods into the mods folder on that drive. Zero issues. Extracting the mods dl'd from the Nexus into the users/appdata/roaming/7days mod folder doesn't do anything (I've never had to install a mod here before). I am playing on the 1.0 experimental branch, but I thought that's what these mods are for? What is my stupidity not letting me see what I am doing wrong?? Sucks being dumb.
@Phys1csGamez5 ай бұрын
Well you are not dumb. Something is just not in the right place for now and we can fix it. So briefly the reason I say you install the mod in the roaming folder is that this is the official place for the mods to go and was said by the game developers to be the only place we should put them (since A21) due to a Windows requirement. The other Mods folder still exists though and still works as a place that you can put the mods instead. In fact, since the latest experimental was released they have their own server mod appearing in that folder. So first troubleshooting... 1. Did you name the Mods folder "Mods" or "mods"? The capital letter M is required. 2. When you go into the Mods folder do you see a directory/folder and inside that the ModInfo.xml and then a further Config directory/folder? If so then the structure is correct. If not you need to move things around. 3. For now you could just use the mods in the old "Mods" folder located with the game files and they will still work. I don't mention the original Mods folder so my video will still be correct in the future if they ever do move over to exclusively using the new Mods folder. If you still are having problems then feel free to find me over on my discord and I can work through things with you. Best of luck.
@toba58785 ай бұрын
do these big citys have more trader? i could imagine its kinda unfun - deal with your one single trader - sending you 5000 meters for t1 quests (while its still the same city) XD
@Phys1csGamez5 ай бұрын
I believe the maps make more traders as they are not limited in number. Only limited in type by biome.
@Phys1csGamez5 ай бұрын
Back home from work... I had a look at one of my 16k maps and then the xml. It seems the game now limits traders to 4 of each type which may seem spare on a very big map. An easy mod to write. I can make a pack of mods that you pick from to have 5, 6, 7, 8... etc max traders when generating maps if you want.
@toba58785 ай бұрын
@@Phys1csGamez sounds like something i would give a try - i mean the bigger the city - the more fun i normaly have but if you have a BIIIIIIIIIIIIIIIIIIIIIIIG city - with just a single trader - i normaly end up just close arround it - due to quest - what is a bit sad i liked the change in a 21 - where bigger citys sometimes had 2 - but so far i did not saw a single city with 2 vendors in one city what is a bit sad and traders more like in the center would be nice
@apiscator4445 ай бұрын
Are these mods compatible with Dedicated Servers map generation
@Phys1csGamez5 ай бұрын
They all are only needed for the map generation. Only the Forest Jen mod will need to be on the server and is server side only as that changes the progression through changes in the XML.
@saxonhagemann1918Ай бұрын
how are you previewing the map like that and moving around?
@Phys1csGamez18 күн бұрын
It is built into the game. You can fly around the map when the map preview comes up
@fernamage5 ай бұрын
is there a way to have one massive city some where but not as big on the other biome´s?
@Phys1csGamez5 ай бұрын
Yes the game does that by default on the wasteland. Which bone do you want the big one? I could mod that.
@fernamage5 ай бұрын
@@Phys1csGamez desert or maybe waste but when i say big i meant the massive one :)
@Phys1csGamez5 ай бұрын
No promises. I will take a look and see if it is possible though.
@kymhaniford5 ай бұрын
It would be nice to be able to have 6k+ maps with 1 large city (Not Mega City) in each biome with no towns at all
@Phys1csGamez5 ай бұрын
Well I do have my central city video for A21. Which means sorting this is high up on my modding list for v1. Should have something ready soon enough.
@WonderbreadXz5 ай бұрын
I so love to just see random traders again I hate the trader in set zone it make story lines since but just not as fun rng map
@Phys1csGamez5 ай бұрын
I can't make random traders yet I can make any order. More information in this Sunday's video.
@Steve-nh3bn5 ай бұрын
where is the big cities in all biomes mods
@Phys1csGamez5 ай бұрын
It is called PGz Massive Cities and is the first modlet linked in the description.
@afacelessname13785 ай бұрын
As I watch this video Nexus mods is under maintenance... story of my life.
@Phys1csGamez5 ай бұрын
It is down for 4 hours today whilst they add comment searching functions to the site. Has been down for one hour. Back up soon.
@level50unlocked5 ай бұрын
And i need a new PC 😂.... Thanks Boss.....
@betipisek5 ай бұрын
:D
@Phys1csGamez5 ай бұрын
Yeah you do. Sorry I don't have a spare for you and if I did I guess it would be the wrong voltage anyway.
@tkullberg27765 ай бұрын
Can i upload this to a nitrado server?
@Phys1csGamez5 ай бұрын
Not sure about Nitrado specifically as I use 7d2d.net. I would though generate the maps with my normal game and upload the maps. You don't need these mapping mods when using the maps - they are only needed for the generation only. The Forest Jen will need to be on the server. This mod is server side only.
@koviname3 ай бұрын
how about some 80k maps? i mean there is 99k limit on large maps in rwg XD
@TheRich67455 ай бұрын
Is this working on stable?
@Phys1csGamez5 ай бұрын
I have just got back from holiday and only played for the first time on stable last night over on Twitch. Seeing as stable is b333 which was the same as the last of the "latest_experimental" releases then without testing it yet I would say yes it will. You are welcome to download and run the mod. It won't explode your machine or anything if it did not work. You would just get errors in the console. I have had a positive comment on the NexusMods page since release on this mod page too. So just go for it and get generating massive cities.
@Phys1csGamez5 ай бұрын
Yes it works.
@joshuacoleman62458 күн бұрын
ty
@GhostSot4 ай бұрын
Oh, the video title is Cities... C...Cities.. from the thumbnail, I thought you meant.. er well..
@Phys1csGamez4 ай бұрын
From mammary I remember that many people have commented about having this issue. I was not expecting that.
@doubtful_form5 ай бұрын
"Huge tracks of land"
@Phys1csGamez5 ай бұрын
Funny enough you are the second person to quote Monty Python in the comments section. Yes the 16k maps certainly do have those 😎
@doubtful_form5 ай бұрын
@@Phys1csGamez wish I could claim to be genius but that thumb nail screamed Holy Grail to my perverted soul
@Phys1csGamez5 ай бұрын
He's a very naughty boy!
@sabioarsenault52374 ай бұрын
Same here
@Phys1csGamez4 ай бұрын
No problems. Plenty more to go through.
@fallout76guy93 ай бұрын
Is this not your main youtube??? Swearing your scale speeder cause I've coded dayz for years, and if you're not him, you're his twin lmfao
@Phys1csGamez3 ай бұрын
Lol. Never heard of the chap. Just found his channel. Sounds very different to me with my ears.
@fallout76guy93 ай бұрын
Yeah maybe I'm getting old haha. I stopped coding several years ago but you did have me do a double take haha
@fallout76guy93 ай бұрын
Cheers, tho I just got into this game, and I think I may toy with it for a bit.
@rikochet18795 ай бұрын
Like this comment!
@Phys1csGamez5 ай бұрын
If I like a demand to like then I am liking a demand rather than a actual comment to be liked which means the like this comment that is liked breaks space and time and it all goes horribly wrong.
@conradsurak60605 ай бұрын
Hta
@Phys1csGamez5 ай бұрын
Hmmm I am too old to understand all these acronyms.... Yet your comment is appreciated as you have Helped The Aged by doing so. Maybe Heavier Than Air or Heat Transfer Area? They would apply to the thumbnail image.
@conradsurak60605 ай бұрын
@Phys1csGamez helping the algorithm I'm 54 so not exactly a spring chicken myself