Playing around resources in fighting games

  Рет қаралды 2,547

Yahto_1337

Yahto_1337

Күн бұрын

Пікірлер: 21
@Fant
@Fant 9 ай бұрын
Man, this is a good video. I like the title, I like how concise you make the explanation of resources as well as using a more straightfoward example (SF6) to explain instead of using in that moment GGST with it's system mechanics that could allienate players of other fighting games.
@z1u512
@z1u512 Жыл бұрын
This video will definitely blow up soon
@unknownwhale1534
@unknownwhale1534 3 ай бұрын
I fr feel like learning to bait reversals is what gets people to floor ten
@guywithaguitar8521
@guywithaguitar8521 Жыл бұрын
Couple of notes here for people who want to avoid similar things happening to them like the clips in this video. since Yahto already covered the first clip i'll put my input in on the other two. First Clip. Blood Rage Nagoriyuki. as a Nagoriyuki Main i usually list out some ways to learn the match up, which is count the blood(you can see the blood values for each move on dustloop) punish Fukyo forward, and When Nagoriyuki's blood gauge is at 2 bars, thats your time to punish. the last thing i usually include is a bloodrage punish by using charged dust, and getting an air combo off of it. its a very effective way to deal with Nagoriyuki's Blood Rage since he loses health from the combo and from the rage. *But in this case, Nagoriyuki has burst* this means that we would lose our advantage if we did charged 5D as Nagoriyuki could just burst it right away and there goes our punish, and eventually the round. *So how do we beat this?* Simple, we use Season 3's Newest Mechanic, *Wild Assault* With Blue or Red Wild assault, we can start the combo off Wild Assault, and considering our Character being Bridget easily put nagoriyuki to the wall, However, Nagoriyuki will have Positive Bonus, so his burst will be regenerating faster then normal, so if we wanted to go for the full punish, we would have to use *Two Blue Wild assaults to keep him off the burst, draining a total of 37.5% of his burst, and killing him (nagoriyuki Loses 50% HP From the Bloodrage, we get a full combo + Wallbreak = Dead) Second Clip, Reversal Super on Wake Up Johnny. This is normally something you have to feel out on a player by player basis, if you notice they are throwing out the reversal alot, try to bait it out and punish them for doing it. it will mentally condition them that using a reversal super is a bad idea against you, which will allow you to build your pressure better. But with 100% Meter, like addressed in the video, Johnny Can Just RC it and we will lose our Turn! Bridget Has and option that covers wake up super and block that allows her to keep her turn, and that's *Return of the Killing Machine* Bridget's Projectile Super. in the Clip Bridget has 100% Meter, so throwing out a Killing Machine would cover wake up extraordinarily well. as reversal super gets punished by it. if they Super and RC, they are left in block stun and have wasted 100% meter. and if they simply block, Bridget gets to continue her turn. A lot of this stuff is best solved in the lab, get a character like Sol or Ky with a Meterless DP that comes out on Frame 9, and practice gapping your pressure so you are far enough away that you dont get caught by reversals, but can punish any whiffed ones. for me as a Nagoriyuki main, i started incorporating more Clones in my corner pressure to prevent reversal supers and making certain combos Gapless if my opponent had meter so i wouldn't frame trap myself.
@dwagin6315
@dwagin6315 Жыл бұрын
Great information ty, I'll have to keep this in mind.
@chasemcfarland2851
@chasemcfarland2851 Жыл бұрын
Using one of tge oldest memes in the book as a thumbnail is genius
@AB54099
@AB54099 Жыл бұрын
Fantastic video! I'm definitely someone that gets lost in the sauce and forgets about my opponents meter. That said, might want to make your epic voice louder than the bgm next time. Had to rewind at some points to understand you.
@nacguzma7232
@nacguzma7232 Жыл бұрын
As a level 2 pedestrian i se nothing wrong
@Radiant_Veil
@Radiant_Veil Жыл бұрын
Oooh I gotta send you a replay or two!
@N008ST3R
@N008ST3R Жыл бұрын
1:40 U cant punish parry recovery unless its a grab.
@Yahto1337
@Yahto1337 Жыл бұрын
i more meant that u can still make them block during parry recovery and they cant do much
@charlieomalley7657
@charlieomalley7657 Жыл бұрын
sick video bro
@Maxler5795
@Maxler5795 Жыл бұрын
very good video, just one thing. please make the music audio lower....
@zackswitch9656
@zackswitch9656 Жыл бұрын
baller
@twelvevoltage
@twelvevoltage Жыл бұрын
Use mono not stereo for recording, good vid!
@twelvevoltage
@twelvevoltage Жыл бұрын
lol nvm my speaker weren't plugged in all the way my bad 🤣
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