[PoE 3.14] Did 3.14 Kill Toxic Rain Pathfinder End Game?? 3.13 vs 3.14 Side By Side Comparison!

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Dooministry

Dooministry

Күн бұрын

Пікірлер: 28
@brattpack
@brattpack 3 жыл бұрын
Awesome work man. Nice to see a proper comparison!
@johnmccarthy2519
@johnmccarthy2519 3 жыл бұрын
Love the channel and only found it this league. Will be watching a lot in future!
@lightning7981
@lightning7981 3 жыл бұрын
TR is one of my fav skills in the game. I would REALLY appreciate it if you did further testing when u r finished with the gauntlet. Thanks bro!! :) Raider is great btw :P
@4ndyLA
@4ndyLA 3 жыл бұрын
Awesome work! At least for me, the nerf to the movement speed reduction is what has had the biggest impact in early endgame. After a certain threshold though bosses melt regardless :)
@Dooministry
@Dooministry 3 жыл бұрын
Great point I completely forgot to pay attention to the movement speed nerf and you're right that's probably had the bigger impact more than anything
@tex1797
@tex1797 3 жыл бұрын
I watched you on Twitch every Saturday i ask questions u take the time to answer thank you great video on explaining like always 😎
@jerrymoostache7821
@jerrymoostache7821 3 жыл бұрын
There's so little info on this 3.14 change, so thanks for the comparison. I think perhaps it was even a buff to clearing because with lots of added projectiles and increased aoe it covers an even larger area than before.
@jongerty8283
@jongerty8283 3 жыл бұрын
What are you talking about, the patch specificly mention all of this.
@jakeshively5092
@jakeshively5092 3 жыл бұрын
So how do pathfinder vs raider vs deadeye compare with damage?
@yosi1653
@yosi1653 3 жыл бұрын
2:24 Bruh, silence is gold.
@TorbLlorts
@TorbLlorts 3 жыл бұрын
great vid man. What links are you using? It would be precious to compare Conc effect Vs non reduced Aoe, since the aoe changes. Im not sure each pot is actually hitting the boss with conc effect tbh
@Dooministry
@Dooministry 3 жыл бұрын
The links are toxic rain, empower, vicious proj, swift affliction, mirage archer and void manipulation
@rbroccoli_
@rbroccoli_ 3 жыл бұрын
Those are seconds not minutes? I don't think I'm playing the same game.
@Dooministry
@Dooministry 3 жыл бұрын
lol
@Altek2k
@Altek2k 3 жыл бұрын
3.13 TR is clearly better, it dropped a hunters exalted orb :)
@Dooministry
@Dooministry 3 жыл бұрын
lol :)
@msftchris1364
@msftchris1364 3 жыл бұрын
how are you able to run all those auras at the same time?
@Dooministry
@Dooministry 3 жыл бұрын
Grace is not run as an aura, just for vaal grace
@Rawlingm
@Rawlingm 3 жыл бұрын
kind of an important note here....you are using gear from 3.13, which is harvest gear, so in 3.14 this gear wont come close to what you have, so the it might feel worse
@Remicaster1
@Remicaster1 3 жыл бұрын
Quick note of letting you know the comparisons: - You should show buffs / debuffs that are affecting your character and make it equal. Because it appears that your 3.14 side appear to have Vaal Haste in almost all of the fights, while 3.13 does not. - Redeemer Fight problems : One started with Vaal Haste, the other didn't - Drox : 3.14 seems to have more pods preloaded compared to 3.13, which gives 3.14 a damage head start - Baran : I don't really notice much of a difference in this unfortunately, but the vaal skill, again. - Hunter : Frame drops yikes, this caused a failure to track Hunter, meaning less dps uptime on him. But moving bosses aren't a good boss to do comparison with. - Mino : 3.14 moves way too often compared to 3.13 (and it appears to be casting something often). - Elder : 3.13 does not have any wither totems, but 3.14 does. And again, vaal skill. - Shaper : 3.14 is already blasting with flask up on stationary shaper and wither totems, while 3.13 just got up the flask and wither totems just started to ramp up. Overall the comparison is kinda unfair for 3.13, mainly because of the Vaal Haste appearance (But I can't confirm this because you aren't sharing full screen with buffs). Edit: AoE changes won't make a big difference for most people. Mainly because our cursor placement aren't perfect for 90% of the time, which leads to 3-4 overlaps often (unless it's stationary bosses). If you do noticed your fights against stationary bosses, it has some significant differences only if there aren't issues like I mentioned above (notably Mino)
@Dooministry
@Dooministry 3 жыл бұрын
Hello. The character does not use Vaal Haste.
@jongerty8283
@jongerty8283 3 жыл бұрын
I think you are refering to the Quicksilver buff icon. Anywho. The way TR scaled before, and i dont think alot of people understood this, was that overlapping pods was the best way to increase dmg. TR deals dmg over time, erupting from the pods on the ground. And the dmg stack with itself. So if you go from 1 pod to 2, you effectivly DOUBLE your dmg. In most cases, players would go from 3 to 4 but on top end build you got from 3 to 5. This is a dmg loss of 25% on the normal build and 40% on the high end builds.
@Remicaster1
@Remicaster1 3 жыл бұрын
@@jongerty8283 no I am not referring to the quicksilver. I am referring to the red aura affecting the 3.14 character, it appears that it is Vaal Grace, not Haste. Also, I know the mechanics of TR. Cus I was the one who mainstreamed AoE scaling
@RUOuttaUrMind
@RUOuttaUrMind 3 жыл бұрын
​@@Remicaster1 Yeah talk is cheap dude LOL. But your theory with TR's new AoE mechanism isn't quite true. It seems so obvious that you've never tested it by yourself as Dooministry did, one by one. And the idea that you mainstreamed TR's AoE scaling yourself is such a grandiose delusion LMFAO
@Remicaster1
@Remicaster1 3 жыл бұрын
@@RUOuttaUrMind if that's not true, then what's your proposed theory? I did make my tests and it is on a clip. I can link it to you if you want to and explain my methodology of testing it
@MR.G.A.A
@MR.G.A.A 3 жыл бұрын
Its cöear thay drops were better in 3.13 . I hate ggg for nerfing drops . Ruin their own game
@therocklau
@therocklau 3 жыл бұрын
100% OP nerf to 95% OP, calling that "killed" is just whining.
@andresjorgeargentini2423
@andresjorgeargentini2423 3 жыл бұрын
Not killed but definitely not OP. It's a good functional build, which is the bar all other skills should aspire to.
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