Pokemon: Close Combat - Quick Starter

  Рет қаралды 3,365

Altilt

Altilt

Күн бұрын

A quick summary of the basics in Pokémon: Close Combat for enfranchised Fighting Game players. Just goes over the core details, to keep things as short as possible.
I made this figuring most existing fighting game players that want to try this game don't need to sit through the existing 15-minute guide that's aimed at beginners.
Join the discord at: / discord
Check out the wiki at: wiki.gbl.gg/in...

Пікірлер: 13
@shatterthineekey
@shatterthineekey 5 ай бұрын
does poliwrath's power up punch(and bulk up blow actually) count as an uppercut for the purposes of breaking armour? by uppercut does it mean all launchers?
@Altilt
@Altilt 5 ай бұрын
Uppercuts essentially means all launchers here, yeah.
@shatterthineekey
@shatterthineekey 5 ай бұрын
@@Altilt thank you very much
@bungusbajablast2877
@bungusbajablast2877 22 күн бұрын
it's too late to change it now but it's really weird that blaziken's downward punch is inputted with j8a
@royoboyo
@royoboyo 5 ай бұрын
Awesome video!! I've been wondering, what was the thought process on how meter gain works in this game, how did you come up with it? I've never seen it before, it's really unique!
@capfight
@capfight 5 ай бұрын
Secret lore: Before I started on CC, I'd been on and off toying with the idea of building a fighting game in 2dfm that resembled a competitive card game using a limited and indivisible resource system. Even when I homed in on making (another) Pokemon fighter, the original idea was to have HP represented by up to 12 small circles, making the damage system as legible and vivid as something you'd see in the TCG. Eventually, the health system moved towards the more traditional HP bar we have today, but I kept the meter resource as discrete chunks that could only be earned by *wanting* them, which often meant taking a smaller W in advantageous interactions in order to save up for a bigger W later. At the same time, I didn't want going for the meter to ALWAYS be the right decision. It's arguable how much we've succeeded, but the idea was always to give the player a sense that their decisions mattered and I'd hoped having a primary resource that grew only through employing a targeted strategy rather than something that more or less accrued passively was one way to do that.
@Gloomdwellerfighter
@Gloomdwellerfighter Ай бұрын
number 1 hundo on the likes, good job
@ibbot69games
@ibbot69games 4 ай бұрын
🔥🔥🔥
@nyghtgt
@nyghtgt Ай бұрын
Does the game work on Steam deck (Linux)?
@Altilt
@Altilt Ай бұрын
@@nyghtgt it can, but you won't be able to play online
@nyghtgt
@nyghtgt Ай бұрын
@@Altilt hey thanks
@Yhoshzilla
@Yhoshzilla 4 ай бұрын
Where do we get the game
@Altilt
@Altilt 4 ай бұрын
You can find the game at either the discord or wiki, both in video description.
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