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@sejt238 ай бұрын
no thx
@percsie30728 ай бұрын
Love your vids but when you put a list of the moves at the start of the video I feel no desire to watch all the way through. Tbf these kinds of videos are probably for people who don’t know why those moves are hated so ig I’m no longer the target audience
@2coeur8 ай бұрын
get that bag king
@Wearyourmaskpls8 ай бұрын
Marvel is also on the BDS list, but I'm thankful it's not better help at least. I hope you get picked up by a team or something so you don't gotta deal w as much as the shitty advertisers.
@BigBadSkullBoss7 ай бұрын
would sooner dip my head in the water tank of a nuclear reactor
@LesbianWitchAcademia8 ай бұрын
So there was actually another layer to what made Fissure Ting-Lu so good. Due to a unique quirk of physical ground types in doubles, Fissure was actually a move with no inherent downside for it. Due to Earthquake also hitting your partner in doubles, most physical ground types run either High Horsepower or Stomping Tantrum. Stomping Tantrum is 75 Base Power, but it doubles to 150 if your previous move failed to connect by any means. Failing, being paralyzed, confused, but most importantly for Ting-Lu, missing. This meant that Ting-Lu could throw off a Fissure, and if it hit, you got a free ko, but if it missed you just super powered up your Stomping Tantrum next turn.
@BlanekdCheque8 ай бұрын
That actually is really interesting. Essentially a free fissure as long as Ting-Lu can survive as 150BP Stomping is like pressing it twice. Even better since it’s harder to recover away from lethal ranges too.
@purplereign24108 ай бұрын
Stomping tantrum actually doesn’t double when hitting into protect
@LesbianWitchAcademia8 ай бұрын
@@purplereign2410 oh, I thought it did. My mistake. I will update my comment. Thank you!
@HeyItsLucaDeer8 ай бұрын
I swear Freezai made a video on that before?
@HeyItsLucaDeer8 ай бұрын
@@Shaggy87781 kzbin.info/www/bejne/Zn20lmRue7uqiq8 this from 10 months ago, Idk if it was made before or after wolfeys one
@ComfyBasilisk8 ай бұрын
it's still hilarious to me that Scald's chance of burning you is the same as Fissure's chance of killing you is the same as Focus Blast's chance of missing. really puts things in perspective.
@goGothitaLOL7 ай бұрын
30% really crosses the line for most people as far as Pokémon RNG is concerned
@kefkapalazzo14 ай бұрын
Thing is scald always does damage
@picalc314Ай бұрын
70%-80% is the most annoying chance, it's reliable enough that you think you should use it and be good with it a large majority of the time, but it feels like 50/50 odds in practice. 85% is only where things start feeling pretty reliable, and you expect 50-60% to be a rough chance. it's right on the borderline.
@thebestworst80028 ай бұрын
Another reason why I feel like focus blast has gotten it’s reputation is due to its animation on showdown. When you use the move there’s a whole second where the animation plays but you can’t tell if it hit or missed. It really gets you that little bit excited before seeing the move miss and all the happiness is ripped out of you
@noakinn8 ай бұрын
idk man, this meme has been around ever since
@Omar_ZX8 ай бұрын
As we like to say "gengar, focus miss"
@ArxGaming678 ай бұрын
Mega Gardevoir literally smokes cigarettes on a park bench cause of this move.
@Oreca20058 ай бұрын
“That’s a focus blast where’s the focus in that ?”
@yurinate694208 ай бұрын
Even the anime makes fun of focus miss
@dukc90128 ай бұрын
Scald is also similarly hated in pokemon go, because it has a 50% chance to drop both attacks by 25%, and is one of the best damage moves in the game
@ArxGaming678 ай бұрын
Holy shit that's based imo Lmfao
@Ulication5 ай бұрын
scald went from 30% to 50% and this season is back to 30% lmfao Tentacruel also terrorizes UL with scald, along with poliwrath in GL/UL and whiscash in GL Poliwrath is kinda funny because it also has icy wind which is a guaranteed -1 attack but scald hits hard on STAB so you can totally run scald/icy wind together
@WishMakers8 ай бұрын
Ally Switch is a move I've really changed thoughts on over the years. I was at a regional in 2015 - before it got massive distribution - and I wanted redirection but I didn't like the existing options. I decided to go with a mindgame option that only worked once guaranteed, but I needed to use something like Gardevoir or Alakazam at the time. I liked using it, partially because it filled the niche I needed, but also because it felt involved! It's like Protect mind games but in reverse. I had thought then "I wish I could use this on more Pokemon" In hindsight, the monkey's paw curled menacingly in response and I should've known a bit better. Giving the move to something like Cresselia or Shedinja was a mistake, and the sheer number of Pokemon using it meant it was *everywhere*. This is why something like this (and even Follow Me) is only really healthy as a niche tool. An important niche, but can't be expanded too far. It can just cause strategy to not be relevant anymore, and it's even worse when it becomes a coinflip. At least with normal redirection overuse is punished more easily.
@notnath148 ай бұрын
I remember back in XY I think using Ally Switch Mega Gardevoir on the VGV ladder. I really thought I was cooking with that one, and wondered why more people didn't use Ally Switch. Little did I know how much I didn't want more people to use it...
@user-fz9vk4js5l8 ай бұрын
13:36 Wow fissure has a crazy secondary effect. No wonder it is hated
@k0kok97 ай бұрын
I get that is a joke but the idea of fissure having a secondary effect on the opponent makes me chuckle
@MegamanTucker8 ай бұрын
I thought confusion had been lowered from 50% to 33% in gen 7.
@Spolcyps8 ай бұрын
That is correct, Freezai got it wrong in the video. 33% is still a backbreaking nerf for Swagger, but I have no idea where he got 25% as a number.
@pokemontrainerharryghost8 ай бұрын
@@SpolcypsProbably because it was paralysis that was also nerfed to reduce a Pokémon's speed to 50% instead of 25%. Maybe, he mixed that all up. Confusion, as discussed, is still a 33% percent hit chance instead of 25%, since Generation 7.
@risingtoastcheesecake47308 ай бұрын
I mean, homeboy also stated fissure is a 30% accurate move that has a 10% chance to lower your spdef
@adrianali4228 ай бұрын
@@Spolcyps😢
@danzaragoza0017 ай бұрын
@@risingtoastcheesecake4730it may be true but your pokemon faints before the stat reduction so you never know
@dialzza49028 ай бұрын
One point on Scald I think was understated was how significant the move being water type is. Fire is the type immune to burn, and there are very few water immunities (just the ability-based ones). Lava Plume and Scorching Sands exist but aren't nearly as oppressive because there are entire types that can basically ignore the move (lava plume does negligible damage to + can't burn fire types, and airborne pokemon are immune to ground). But with scald, the answer to burns (fire type) is actually *weak* to water, so the move still does double damage there, and no types are water and burn immune.
@lipika28418 ай бұрын
Not only that but Scorching Sands is 10 less BP than Scald.
@1umbreon4life6 ай бұрын
It's worth noting that every water-immune Pokémon is immune to Scald burns, they just aren't immune to other sources (tbf, even now Scald is the most common source of burns)
@milliondollarmistake8 ай бұрын
Isn't the problem with Stealth Rocks that it takes types into account, not the passive damage? Especially since sneaky stones hits Pokemon who are typically less defensive for SE damage. The only defensive stall types that get affected are Flying Pokemon, meanwhile Bug is made much worse, Ice is made much worse, Steel is even better, etc. For bulky waters, grasses, normals, etc it's just regular passive damage.
@remington2388 ай бұрын
5:16 except some flying types don't even have air slash, and physical flying types that aren't birds get basically no STAB
@goGothitaLOL7 ай бұрын
Dual Wingbeat since Gen 8 (Dragonite lost it in Gen 9 cause of Tera Normal E-Speed)
@sekaihunter93788 ай бұрын
Most people don't have any hate toward one hit K-O moves- Nuzlocked players whose life got ruined by a Sheer Cold: 💀
@demi-femme48218 ай бұрын
Glacia, sitting atop a throne of frozen corpses: "Hello there."
@volu71698 ай бұрын
you clearly haven't played or seen anything about VGC Regulation C
@competitively33158 ай бұрын
it’s funny to say that there are so many more moves missing on this list
@ArxGaming678 ай бұрын
Part 2 gonna be insane clearly
@goGothitaLOL7 ай бұрын
Toxic (prior to Gen 9), Knock Off (prior to Gen 9, to an lesser extent), U-Turn, Teleport (literally only in Gen 8), Wild Charge, Shadow Punch/Claw (prior to Poltergeist’s existence in general 8 onwards), Stone Edge (or any physical Rock move for that matter, except the signature ones), Moonblast or Play Rough, Spore/Sleep Powder (and to an lesser extent Hypnosis), Zen Headbutt, Dual Wingbeat, Last Respects What else am I’m missing?
@BromanderInChief8 ай бұрын
Oh yeah, and the worst part of scald is that the type immune to burn, Fire, gets hit super effectively. Only bulky fire types like Heatran can switch into it and even then they can only switch into to weak scalds from mons like Toxapex. That move + its distribution for 4 gens is one of the most baffling decisions GF has ever made.
@cobaltshrew27328 ай бұрын
I think no one would have had a problem with stealth rock if the distribution wasn't as extreme. Like, everyone and there uncle learn the move, and it's a good one, so you don't have to sacrifice a team slot with a bad pokemon to get SR in. And the conclusion is that everyone gets SR in one of their pokemon, because you can get it on pretty much whatever top tier threat you want. An offensive one, a defensive one, a fast one, a psychic type, fire type, fighting type, flying type etc... I think gamefreak did a good job with sticky web for instance, and incredible move, but only shuckle and other rejects learn it. That way you have to commit to somthing bad to run the move, and it has to be an integral part of you overall strategy. But with SR, you just slap it on your team. You don't use it as an answer to volcarona or charizard that your team or strategy is weak yo. You just slap it in there without even thinking about it. And then pokemon like yanmega never see the light of day, or only in lower tiers, just because they're weak to rock. Slapping SR on your team isn't a choice, its mandatory if you're trying to win, and so putting a pokemon weak to the move is juste shooting yourself in the foot, and in my opinion very limiting when it comes to teambuilding. Banning the move altogether isn't healthy either for the reason you mentionned, but it might be the move i hate the most just because of how much of a missed opportunity it is. It could have been absolutely amazing and balanced, but it had to be overpowered as fuck and warp every singles metagame since its introduction around it.
@risingtoastcheesecake47308 ай бұрын
13:36 I had no idea, thanks for letting me know fissure also has a hidden 10% chance to lower spdef, I can now see why it's hated so much :)
@N2798 ай бұрын
I’d also say dark pulse / waterfall, because they are annoying both for the opponent who can get flinched, and for the mon who needs to use an 80 bp move for stab ie hydreigon and gyarados
@anujsingh3338 ай бұрын
What's up lavos? Haven't heard from you in quite some time
@jaggedventure8 ай бұрын
What’s more likely to happen? Hitting Focus Blast Or Flinching with Iron Head Jirachi.
@yomireal75708 ай бұрын
Focus Blast's 70 accuracy is slightly higher than Iron head jirachi's 60 flinch chance, although i think they're even in Gen 4 if you give jirachi a king's rock (this doesn't affect Iron head in gen 5 onward)
@joeyyoung51738 ай бұрын
Completely dependent on if it's me or the opponent using the moves.
@chillcloak8 ай бұрын
I once got trapped by a random trainer's Butterfree spamming sleep powder and supersonic for what seemed to be an eternity and it was honestly a traumatic experience.
@solitare46028 ай бұрын
Gen 5 Watchogs are a nightmare. At a low level they get Hypnosis and Confuse Ray. Plus, Super Fang, Sand Attack, Mean Look, and Detect. Those things are everywhere, in the wild and on trainer teams. It's just constant harassment.
@ddd88288 ай бұрын
Phenac City Colosseum had Sand Veil Gligar and Cacturne spamming Double Team. It was so sad :(
@Kalaphant8 ай бұрын
9:40 Stealth Rock basically makes defending against Rock types like. The most important defensive matchup XD
@goGothitaLOL7 ай бұрын
Except it’s Ground and Steel types (with the occasional Clefable) that run the move, simply because they don’t have 5 weaknesses with all but one being common
@daphenomenalz41008 ай бұрын
Wat, I never knew Ally Switch was nerfed! No wonder we don't see Wolfey complaining about the move xD
@nousername1918 ай бұрын
I just found found out about it myself. It does explain why we don't see it as much.
@Placeholder5018 ай бұрын
Ally Switch is an interesting move to me because when I first saw it it immediately reminded of the shift action in triple battles where Pokémon on the left or right could use shift to swap with the middle Pokémon. Since Triple Battles got removed in Gen7 it looks like they used shift as inspiration for making ally switch. It hindsight it makes it look like shift was an extra move slot every Pokémon got in Triple Battles.
@Pishooter8 ай бұрын
"The opposing miltank used attract" 💀
@defaultkoala29226 ай бұрын
Stealth Rock reminds me of Maxx 'C' in Yu-Gi-Oh. Maxx C allows you to draw a card every time your opponent special summons a monster. This is is extremely common on offensive decks and so weather or not Maxx C is banned can define an entire meta. As proof one of the YGO formats (OCG) has Maxx C allowed at 3 copies per deck and the other(TCG) has it completely banned. As such OCG games and tournaments have higher average turn counts and a meta with a Agro/stall balance while TCG is almost always Aggro only.
@youtubeuniversity36383 ай бұрын
Sounds to me like OCG knows what it's doing!
@totalphantasm8 ай бұрын
Stealth rock would be much more fun if it had more variants that effected other types differently. Even in the boots era I’ve always hated that fire flying and bug Pokémon HAVE to wear boots or you have to run insane hazard control. Give me rocks that hurt water types for SE. just make it so they don’t stack.
@AmalgamJiena8 ай бұрын
The description for dazzling gleam just being *"GET DAZZLED!"* was too funny to me
@SJrad8 ай бұрын
The other issue is have with stealth rocks is that its less of a commitment than spikes, but more reward (unless your name is hisuian samurott), Also, one of the hazard removal options, defog, is mostly used on flying type who will take additional damage from rocks aka leading to less counterplay. Yeah heavy duty boots exist but you are giving up your item slot which could’ve been used for extra damage or recovery
@nikto38278 ай бұрын
i’m loving the editing in these newer videos freezai, really shows how much time and dedication you put into making them !
@libertygarden81618 ай бұрын
Thunder Wave is the most broken move.
@quilavafactorynotreallybut54298 ай бұрын
A move that I've recently began to loathe is Stored Power. Back when it was first released, it was balanced around the fact that next to nothing outside of Baton Pass chain teams used it. It took too long to make it worth using over Psyshock and Psychic. Nowadays however, it's ridiculously easy to get use out of it thanks to Weakness Policy and the abundance of Agility users with Cosmic Power. It's at the point where I don't find myself looking at competitive games anymore because I'd have to slog through several of those unfun battles just to play one fun match. Just not worth it these days.
@valiantchris64568 ай бұрын
Espathra, anyone?
@kelechieke81048 ай бұрын
Should’ve put Draco Meteor. 130 base power move is strong in theory, right. However for whatever reason it has 90% accuracy and a 10% chance to miss. 100% it will miss exactly when u need it to land, secondary effect
@dse7637 ай бұрын
Why a 10% miss when it already has a -2 sp attack on use ?
@boolinbeans81078 ай бұрын
I hate moonblast because it blatantly powercreeps icebeam, tbolt and flamethrower. 5 extra power on a better offensive type with a 30 percent secondary effect. It's blatant favoritism to the powerful fairy type.
@Lumpfriend8 ай бұрын
To be fair, fire/electric/ice are all also good offensive types and burn/paralysis/freeze are arguably stronger secondary effects than the spatk drop (also, the physical equivalent play rough being only 90% accurate is painful)
@claudio63918 ай бұрын
Scald is also hated because the only type that cannot be burned is fire, which is weak to water. So there's effectivelly nothing that resists Scald.
@jurrasicore86828 ай бұрын
its hard to be annoyed at stealth rocks now that boots are out. The real cost of it to me was always how it rained down asymmetrically on pokemons, making many type combinations almost unplayable in some formats. Its hard to believe that if they added ice spikes or grass thorns (entry hazards that cant coexist with rocks but otherwise function the same) wouldnt be hugely warping and divisive in the meta. spikes existed for years before rocks and it wasnt close to as divisive as the discussion around stealth rocks
@Epzilon128 ай бұрын
a classic one is Gen 1 Submission. It has not great accuracy (a bit better than focus blast), has big recoil, and is still weaker than moves like double edge. Its only really used when you have to use it and even then rarely. Its best case scenario is probably killing a chansey or dying to a recoil so the chansey cannot use its turn to softboiled (as in gen 1, if a pokemon faints the turn just ends)
@Ferax2k108 ай бұрын
and what they have all in common? all of them are pretty much luck based, something you cant control no matter how good your team or strategy is, luck will still fuck you up
@mayonaise0008 ай бұрын
Today I found out that fissure can lower the opp's spdef by 1 stage xD
@kintsuki998 ай бұрын
Definition is not really correct. One-Hit moves are hated by the Smogon community but they are not good.
@KeroTheInvincible8 ай бұрын
Scald is an idea someone at Gamefreak had, that they decided to implement because it WAS an idea they had, rather than whether or not it was a GOOD idea. Fire types have been a traditionally underpowered type, their weaknesses being to the most common attacking types in the game, Rock, Ground, and Water. In Gen 5, most Fire moves (Flamethrower, Fire Blast, Fire Punch, Fire Fang, Flame Wheel) had only a 10% chance to inflict a burn. Only Lave Plume had a 30% chance, and it had a much more limited distribution than Flamethrower. Mostly for volcano-adjacent Pokemon like Magcargo, Camerupt, and Magmortar. Then along comes Water-type, a consistently strong, famously omnipresent type with incredibly good defensive typing and numerous good Pokemon. THEY get Scald, a 100% accurate move with a 30% burn chance, available to ALL the Water Pokemon in the game as long as they weren't also Ice type. Which is to say, the absolute last thing a powerful type like Water needed.
@rishu_sinha8 ай бұрын
Stealth Rocks should break whenever rock types enters battle. I hate it so much.
@Zeo--8 ай бұрын
Thunder wave is just evil.
@adamkahmann29378 ай бұрын
I think one reason (out of many) why Gen 3 OU is so good is because there is no stealth rock. Personally I think spikes is much better balanced than stealth rock. You got to invest multiple turns to do more damage instead of just one. It is still effective, but doesn't completely cripple certain Pokemon. Granted, with a world of abilities like regenerator and other crazy healing options stealth rock is important to keep them in check. But honestly I think regenerator is way too good and shouldn't exist in the first place
@BaronSterling8 ай бұрын
Please, man. Its Shedinja, not Shedninja. You're adding an extra n.
@Gravydos8 ай бұрын
Surprised that there was no mentions of heavy-duty boots in the stealth rocks section
@nsneddon248 ай бұрын
My absolute least favourite move(s) is literally any accuracy-lowering or evasion-boosting move in the game, it’s ridiculous that they even exist and I hate that almost every rival fight in the first 4 generations (and their remakes) has at least one Pokémon with one of those moves, and it’s the biggest reason why B/W Cynthia is awful to fight. I’m so glad that Evasion boosting is banned in smogon and that most people have enough self-respect to not use them in doubles
@Oceanatornowk8 ай бұрын
The ally switch hate I kinda get, but isn’t follow me one of the most common moves in competitive. That straight up doesn’t let you make a read. I’m guessing it has to do with distribution?
@joeyyoung51738 ай бұрын
I think another main thing is that you can at least gaurantee to hit the redirector with adesired move. I can choose to remove Indeedee, and I will always hit Indeedee weither they use follow me or not. With ally switch both pokemon are protected, instead of one
@vandelay338 ай бұрын
Another nerf to the swagger/twave strat was Thunder Waves accuracy falling to 90% in Gen 7 I think Thunder Wave and Wil-o-wisp should get buffed to "can't miss" for same-type users like toxic does for Poison.
@1umbreon4life6 ай бұрын
The guaranteed hit when a poison type uses Toxic is intended to be a direct buff to Poison types (historically one of the weaker offensive types), but more importantly it's meant to buff the poisoned condition, which is inherently weaker than the debuffs from being burned, paralyzed, or put to sleep
@doozsromhacks6 ай бұрын
will o is more thematically fitting for ghosts than it is for fire tho twave i agree tho
@redwings134008 ай бұрын
I feel like double team and minimize would definitely be hated in single battles if they weren't just outright banned in a majority of formats. Thankfully, they are banned in most of competitive singles, and they're pretty memorable moves to either use or encounter in single player playthroughs, so there's not really an issue there. Baton pass probably deserves a mention as one of the most hated moves of all time. That move is absurd. For me personally, I don't think I hate the following moves, but I don't really love them either, for more flavor reasons than gameplay specific reasons. Close Combat is a fine move by itself, but I do get a little sad when I see how many unique and interesting fighting type moves are just purely outclassed by this move that every fighting type gets. I feel like there's a really cool choice there between things like brick break, high jump kick, drain punch, cross chop, focus punch, and hammer arm, and in the vast majority of cases all of these are just outclassed by close combat. Fighting type has so many cool moves and we just never see them because close combat is better, which I think is really unfortunate. I'm a little skeptical of the recent additions of Supercell Slam, Poltergeist, and Wave Crash, just because these moves kinda dramatically and immediately changed the identity of each of these types. All of these types could use a physical attacking upgrade, sure, but before these types were always primarily special types, but now their most powerful widely distributed moves are all physical. I guess, now that I think about it, Wave Crash does kind of complete the starter trio recoil moves of Flare Blitz and Wood Hammer, so I guess I can forgive that one. Still, I'd like more interesting effects over 'these type's identity now is that it suddenly deals a ton of physical damage and its special moves are actually weaker now.'
@Slenderquil8 ай бұрын
I still don't quite understand why focus blast gets memed on as the move that misses, while stone edge is considered one of the best offensive moves
@SACREDSCIZOR91168 ай бұрын
Is there a rock move that's strong not a signature move that's 100% accurate no so stone edge is the only option when focus blast has aura sphere which has limited distribution
@joeyyoung51738 ай бұрын
Stone Miss is very much a thing, but for one, 10% is a huge difference in all honesty, and almost every pokemon that gets Stone Edge also gets Rock Slide, which is used quite a lot
@n0ame1u18 ай бұрын
@@SACREDSCIZOR9116Power Gem. But there's no physical moves like that, I think the strongest 100% accurate physical Rock move that isn't a signature move is Smack Down. Then Rock Tomb is 95%, Rock Slide is 90%, and Stone Edge is 80%
@DevlJoe8 ай бұрын
Sucker Punch forcing mind game/coin flip gameplay: No complaints Ally Switch forcing mind game/coin flip gameplay: >:( (Yes I know they're not REALLY that comparable in terms of impact but I still hate playing the sucker punch shuffle minigame)
@joeyyoung51738 ай бұрын
to be honest it is not so much a Sucker Punch problem as it is a Kingambit problem
@Berttheturt3148 ай бұрын
the other issue with scald is that only fire types are immune to burn, but scald is water type which does extra damage to fire types
@zerocell26578 ай бұрын
It's actually really encouraging to hear how a lot of these frustrations have been at least somewhat mitigated in newer gens
@TwoHeadedMeerkat8 ай бұрын
I know it wasn't on the list, but I always feel genuinely bad using Thunder Wave on opponents. I use it on my Slowking mostly for speed-control support, but since paralysis also has the chance to immobilize its victims, I always feel terrible clicking it. I wouldn't be surprised if people hated me for every time I've used it.
@samuelyo1878 ай бұрын
it's not the most competitive, but the irrational hatred I have when an opponent spams yawn and I end of switching for five turns makes me hate the move more than any instant sleep move
@Isabelle-mp8rk8 ай бұрын
a big part of wht made scald hated is also you can't really which in burn immune pokemon to it since it's almost just fire types, you can swap in a fire type vs lava plume to resist it and be immune to the burn, the same isn't true for scald
@Jaydenlkm8 ай бұрын
I lost a match today to focus blast on Darkrai on leftovers kingkambit I've replaced fb for TB fighting
@jpshy11308 ай бұрын
Wait confusion is 25% I swear it got nerfed in gen 8 to 33%
@pdwarnes8 ай бұрын
I would like Stealth Rock more if it wasn't type dependent.
@vanessam939008 ай бұрын
I hate Minimize, it's not relevant in Smogon formats, but in VGC (especially 2017) it was infuriating going up against a Chansey-Shuckle team that would use Guard Split to turn Chansey into an unkillable wall, then spam Minimize to get +2 evasion each turn.
@banditrests8 ай бұрын
The problem with the removal of scald is that in doubles you don’t want to use surf in most situations so there’s a gap for special attacking water types not having an accurate, reliable STAB move. Also lol that Ray Rizzo’s bulky thunderous was so busted they had to nerf t-wave and confusion. Also interesting that in singles, rock isn’t really a good type but stealth rocks is so important that it’s effectively the most centralizing type.
@blaacksugar77148 ай бұрын
That being said, Water Pulse needs more attention.
@20oxide368 ай бұрын
Rock isn't a great defensive type but it is definitely one of the best offensive types in the game, especially when paired with ground coverage, making it the perfect complement to spikes. (Think rock spam+spikes in ADV OU and how it is largely nonexistent in DPP because why spam rock type attacks when you can just click 1 move and then spam spikes)
@gamez44208 ай бұрын
honestly, I really like scald but I do wish it was reworked to a 20% burn chance dropped to 70bp, but made super effective against ice types. Just water type freeze dry essentially.
@blooddragon53528 ай бұрын
I must say this for the 1hko segment live wo chien reaction
@NightmareSyndrom8 ай бұрын
Really, I think the issue with Scald is that the burn chance is actually higher than most Fire Type moves. If it had a lower burn chance, then I don't think it would have been as much of a problem as it was.
@CoffeeFlavoredMilk8 ай бұрын
I've seen people complain Scald is fundamentally poorly designed given its a move that can burn but you don't want your Pokemon immune to burns to switch in on it, quite the opposite in fact. Though Scorching Sands, a slightly weaker Ground-type (also super effective vs Fire) Scald, is considered a mediocre move at best and rarely used beyond a few lower tier examples to my knowledge. Granted though, Ground-type moves are easier to pivot around than Water-type ones. (The difficulty of switching into Water-type moves has gotten a few Pokemon outright banned in certain context like Dracovish in Smogon Gen 8)
@Endershock16788 ай бұрын
I would argue it still does, because more burn moves get blanked by… fire types, but this is the one move that burns you that you NEVER wanna switch a fire type into. It’s similar to Scorching Sands, but that had worse distribution (by a lot), lower burn chance, less BP, less PP, and has to compete with EQ.
@Endershock16788 ай бұрын
@@CoffeeFlavoredMilk Scorching Sands has a lot more holding it back than just being ground type and needing to compete with EQ, it’s straight up worse than Scald in every way.
@Kmn4838 ай бұрын
@@CoffeeFlavoredMilk Scorching sands is blocked by every flying type and levitator, which makes it far worse than the lower dmg. Scald was present on bulky water types that could fish for the 30%. Ground types are usually offensive and too frail to last long. The bulky ground types that got Scorching Sands are usually physical and it wasn't give to the powerhouses of Tinglu or the paradox donophans. The best users of it tend to be fire types and at that point it loses stab and is just a coverage move.
@RadiativeChester8 ай бұрын
Add to that the fact that most fire-type moves have a very low chance of burn at 10%. The exceptions are either legendary-exclusive moves (Sacred Fire, 50%; Searing Shot, 20%), completely inaccurate moves (Inferno, 100% to burn but only 50% to hit) or have a very poor distribution (Lava Plume, 30%, which has to compete for a spot with Flamethrower AND also hits your partner in a double battle). The thing was so obnoxious that even fire-types were using Scald to fish burns at a time (namely, bulky Gen5 Emboar)
@Sunaki10008 ай бұрын
Hands down its leech seed, because unless you got a Grasstype or pokemon whit verycspecific Ability on your team, you lack any counterplay to it.
@bugjuicereviews8 ай бұрын
There is a friend of mine that I had to come to an agreement on that they couldn't run OHKO moves because they consistently had over a 70% accuracy with them.
@demi-femme48218 ай бұрын
Focus Blast should have 80 accuracy. That brings its average power only slightly higher than Fire Blast, which is fair given that Fire Blast has a way stronger secondary effect.
@freeplay24148 ай бұрын
knock off doesnt get a mention
@Ivashanko8 ай бұрын
I suspect the other main reason some players hate Stealth Rock is because there are no other elemental equivalents. There is no Ice, Fire, Dark, or Ghost version of SR, so it feels like the same types get arbitrarily nerfed every game instead of players having to decide which trap is best to set up.
@nobodyspecial20538 ай бұрын
Hazard access and removal is also a problem. About a fifth of pokemon can use rocks and or some other hazard, but rapid spin, and later defog, is far more exclusive and high risk (plus, mortal spin only exists on one poke, and tidy up is nearly as rare). And then there's Goldengo.
@fogwzu19398 ай бұрын
@@nobodyspecial2053Gholdengo is so FUCKING LUCKY that Pursuit was removed.
@Endershock16788 ай бұрын
It’s because Flying types dodged spikes, so they chose Rock to make sure they get fair treatment of hazards… and then ice, fire, and bug types had to suffer for the sins of the flying types.
@Varatho8 ай бұрын
@@Endershock1678 That just means they knew applying type resistances to spikes and entry hazards was a horrible idea after they saw spikes in action. The optimal solution would have been to remove type immunities to hazards.
@Ivashanko8 ай бұрын
@@Varatho Or to introduce a different sort of hazard that affected Flying types but not, idk, a weaker type that needs the defensive boost (Ice or Rock or something). Making a hazard that screws over some types and buffs types that really don't need it like Steel was silly.
@dm99108 ай бұрын
I think the defenders and detractors of stealth rock aren't necessarily in conflict. You can acknowledge that entry hazards generally are important for the balance of macro strategies (offense vs stall) but that stealth rock specifically is poorly designed. IMO there are 2 main problems with it. One is that it's detrimental to balance between individual Pokemon, especially ones that were designed before Stealth Rock existed. Volcarona was designed to be jacked to compensate for its 4x SR weakness, but older mons like Moltres, Charizard, Articuno, and the myriad bug/flying types have been unfairly saddled with an omnipresent and crippling weakness that they were never built to deal with. Bug and ice were already some of the worst types in the game even before SR was introduced, while steel and ground are some of the best, so SR widens the gap even more. The other problem is distribution: rock is one of the worst types, and so you'd think that possessing one of the best moves in the game would be a redeeming trait, but in practice it's not because everything else learns SR too including most ground and steel types, the pink blobs, and a bunch of other random stuff like Azelf and Torkoal. Ironically, most rock types make terrible SR setters because of their typically low speed and many weaknesses, and to add insult to injury they don't even resist it and often have the ability Sturdy which is countered by it. Both of these factors together can have a pretty regressive effect. It counters rock-weak Pokemon in a way that doesn't feel like an intentional strategic choice: my opponent isn't running SR to stop my Moltres, he's running because even at 1x effectiveness it's still really good, and as an added bonus it just happens to destroy Moltres. It doesn't feel earned or targeted. If SR was more of a situational response to the meta rather than a generically good move, or if you had to go out of your way to run an actual rock type like Rhyperior or Gigalith to get access to the effect, hitting that mon for 25 or 50% would feel like a payoff for good teambuilding rather than collateral damage from running a mandatory move.
@bluesandman75668 ай бұрын
14:13 Double Team increases evasion by one stage (unless the user has Simple). It's Minimize that boosts evasion two stages.
@ChainsSSB8 ай бұрын
Almost every Pokemon get double team though while barely any get minimize
@Skullhawk138 ай бұрын
@@ChainsSSBwhich is weird cuz Minimize is something all pokemon do when they faint in the games.
@tusken96696 ай бұрын
@@Skullhawk13 And then you can't hit them anymore. Coincidence? I THINK NOT!
@jimbon8 ай бұрын
hurricane is one of the moves i hate the most, at least in regards to singles metas. for a lot of pokemon that get it, it is their best offensive flying move, with air slash being the next best option with a significant drop off in power. the base power makes it hard to justify not using it but the accuracy can be so game deciding when it doesn't land. equally on the opponent's side, a 110 base power move with a chance to confuse is really difficult to play around if you don't have a resist on your team
@TaLeng20238 ай бұрын
Yeah. Pelipper is the only one that can reliably use it coz it brings its own Rain. Maybe since Wind is now a category, maybe there can be an ability that boost damage and accuracy of Wind moves. Or maybe a field effect that does the same. Or maybe just make Hurricane accurate on the side that have Tailwind on.
@supernova90148 ай бұрын
A dishonorable mention I would like to bring attention to is Moonblast. -95 BP and 100% accuracy in spite of the Gen 6 nerfs to BP of similar moves in Flamethrower/Thunderbolt/Ice Beam. -30% Special Attack drop chance, the same as Scald's burn chance. -Fairy type being a top 5 offensive type makes it good as a coverage move, too. -Bizarre distribution where some fairy types like Tapu Koko or Alcremie are stuck with Dazzling Gleam, but then pokemon like Gourgeist, Vileplume, and Muk (likely pokedex reasons for the latter) just have it. -Still given to pokemon that would be good with just Dazzling Gleam like Flutter Mane, (Mega) Diancie, and Xerneas. I think it's one of the main reasons people believe fairy type has become the very thing it was meant to destroy, the Gen 5 Dragons.
@SJrad8 ай бұрын
Meanwhile play rough didn’t get the same love being a 90% accurate move
@elliotw.8888 ай бұрын
@@SJradI seriously don't understand why they couldn't just make a 100% accurate physical fairy move. hell, make it 80 BP even, still would be better than missing in those crucial moments
@Endershock16788 ай бұрын
I wouldn’t call Fairy a top 5 offensive type, but maybe that’s just my bias as a VGC player, where Amoongus and Fire Types are everywhere. Moonblast is still objectively an overturned move, but I’d also argue a SpAt drop isn’t a huge deal, as it only hurts other special attackers.
@EsoiTheGrumpyMawile8 ай бұрын
@@elliotw.888never mind a 100% accuracy move, how about more physical fairy moves in general, 4 generations and there are only 2 of them, one of which is a signiture move!
@Kmn4838 ай бұрын
@@Endershock1678 Yeah the special attack drop can be brutal, but it's no where as strong as scald's burn. Burn stays on the Pokémon even if they switch out and does damage on top of the stat drop.
@MrMonkey21508 ай бұрын
I hate stealth rock the most, it’s too easy to use and set up, too overpowered and has little way to stop
@MrMonkey21508 ай бұрын
A real play is focus blast machamp
@TheGreyMagician8 ай бұрын
They say that if you look in a mirror and say 'Stealth Rock' 3 times, a Charizard fan teleports behind you and smashes your head in with their Heavy-Duty Boots.
@airam17218 ай бұрын
Instructions incomplete, a volcarona fan just came in and gave me a pair of heavy duty boots thinking I would need them and was scared of stealth rock before that.
@generalzeta70008 ай бұрын
I'm a try this. My Charizard Plush flew a way.
@justenoughrandomness89898 ай бұрын
i did this and my espeon now has magic bounce
@dam777felover88 ай бұрын
I hate moves that don't have 100% hit rate.I missed even 95% hit moves but the award for me goes to hurricane, I hate that it's the only good option for sp attacker flier
@AbhishekG-dw6tr8 ай бұрын
Me : Can you please allow me to hit this focus blast so I can win Rng : No My opponent : Can I hit this fissure Rng : definitely why not
@rpjoca46448 ай бұрын
Bias for 30% chances
@mrtheminecraftminer18 ай бұрын
yesss more like this!! not in a "i want it" way, but I genuinely like these types of videos from you and I think they'd do really good on your channel!
@homuraakemi32878 ай бұрын
In the scald portion you neglect to mention how usually fire types are used to absorb burns from Will-o-wisp or things like Lava Plume but since Fire is weak to water there are a lot less options available to tank scald and not risk getting burned.
@nathanielbass7718 ай бұрын
I'm surprised moves like Fake Out and U-turn weren't on the list considering that pretty much their entire thing is that there isn't much counterplay XD I somewhat disapprove of the OHKO move ban but I can understand the reasoning. Even so, if a match is going to be bet on a 30% chance that takes a valuable move slot, aren't the odds more against you than they are for you, especially now that stuff like body press and stored power exist.
@bdt2002gaming6 ай бұрын
I find it fitting and perhaps intentional on Game Freak’s part that Stealth Rock helps balance the meta around another similar move- Spikes. In Gen 2 and especially 3 when Spikes became stackable, Flying-Type Pokémon indirectly benefited from this new strategy, so much so that the Gen 3 standard meta became warped around Rock-Type attacking moves (i.e. Rock Slide spam) and the Pokémon that resisted these attacks. Rock resists with Levitate to ignore Spikes got even better, while others that should appreciate Spikes support got worse on defense.
@Jones_558 ай бұрын
For me it has always been focus blast. Never will I forget missing 4/5 of my focus blasts and my opponent promptly saying “I think Gengar needs some glasses”
@gagan67498 ай бұрын
Swagger is the most passive aggressive move ever.
@sovietspaceship8 ай бұрын
what's even more annoying about fissure is its 10% chance to drop spdef, doesn't happen a lot but it can be game changing
@ZetaArcticana40068 ай бұрын
I hate when I get a spdef drop from a fissure, it completely destroys my strategy.
@ItzDiceFolks8 ай бұрын
Like man that 10 is killer I got fissured and then i could live one Draco but alas the 10 got me
@egon37056 ай бұрын
don't forget gen 1 partial trapping the way wrap, bind, clamp and fire spin work in gen 1 is that they last 2-5 turns, preventing the opponent from moving, but both players can switch; if the wrap user switches and the move doesn't end that turn they get a free switch, if the opponent switches and the move doesn't end that turn the wrap user is forced to click the move again, and if both people switch then nothing happens this means that if you outspeed the opponent (and don't forget paralysis is spammed in gen 1 due to max speed EVs and a lack of other wallbreaking tools) you just get to stunlock them... until the partial trapping move, which has at most 85% accuracy and is rather weak, misses so basically certain people on ladder will just spam paralysis and wrap and if they paralyze everything above 70 speed (victreebel's speed tier) and don't miss then their opponent can't move without risking their tauros
@LtMuggs8 ай бұрын
In gen 8 nu, I was top 500 but the core of scald, wish, protect, vaporeon and rotom mow created an incredibly hard wall to break. Vaporeon often strait up beat all the good grass types in the tier. I wish Cloak was in gen 8
@nicolasromani35238 ай бұрын
I like Alakazam a lot, but Focus Blast lost me so many battles that i actually stopped using it as my psychic type.
@typemasters28718 ай бұрын
Focus Blast should either have it’s accuracy increased Or do something similar to Hurricane and Thunder where it becomes guaranteed if a certain field effect is active (I would pick Electric Terrain for theming but have Focus Blast become Guaranteed in psychic terrain would fit the “psychic types need fighting type for coverage” issue) There should be more stealth rock style moves for other types, specifically Bug and Grass because not only does Rock, Bug, Grass make a type triangle but there is also no weakness overlap. Also not forgetting to add the caveat of only one of these three “stealth” effects being active at once (used Stealth Grass? Well that now replaces the Stealth Rocks that you set up when you used Stone Axe)
@SantiBolanos-wz1te6 ай бұрын
Oh ef me. Lele in terrain rn is already scary enough once it gets going but if this hypothetical buff becomes a thing then good luck to me.
@stop_drop8 ай бұрын
Strength sap is my most hated move, at least in randbats
@danielgysi57298 ай бұрын
That's mostly due to the level distribution in rand bats. Strength sap is balanced around everyone being level 50
@ryanmahon18 ай бұрын
@@danielgysi5729I didn't think about that, the level differences do make it a stronger heal
@chad5228 ай бұрын
Congrats on the sponsor! Making it into the big leagues with this one!
@OSoverspike8 ай бұрын
2:50 porygon2 doesn't get flamethrower, which is kinda sad because the porygon line would have loved fire coverage
@lightrobotCoromon8 ай бұрын
3:33 COROMON LET'S GO that's the Hayville battle background from Coromon 7:58 here too
@springscookie16578 ай бұрын
Why is hold hands at no.1?
@MaahirMomtaz128 ай бұрын
Focus Miss Stone Mass Draco Miss
@sekaihunter93788 ай бұрын
Don't forget Hurri Miss and Hydro Miss
@bloom35618 ай бұрын
Meteor miss
@muk_is_superior8 ай бұрын
Thun-miss
@bulborb87568 ай бұрын
also there is Fire Miss
@Kmn4838 ай бұрын
Pivot moves are getting up there thanks to Heavy Duty Boots, Regenerator, and especially Flip Turn being well-distributed. About 1/4th of all OU Pokémon can learn a pivot move, which is far too much imo. It's at the point where multiple Pokémon on the same team can easily run them, such as Amonomola and Meowscarda or Cinderace, which have natural synergy.
@byeguyssry8 ай бұрын
13:36 Also Double Team only raises evasion by 1 stage. Minimize is the move that raises Evasion by 2 stages And Confusion has a 33.3% chance, not 25%.
@Scottgriffinftw8 ай бұрын
I don’t know if this will sound stupid or not, but in the Alakazam portion of focus blast, I actually think the move is balanced well. I agree that special fighting types are screwed, and they need more than just blast or aura sphere, BUT psychic types don’t deserve a no drawback move to OHKO ttar. Not every mon is entitled to OHKO its counters
@Insaniac4208 ай бұрын
No salt cure?!!
@Alex_Off-Beat5 ай бұрын
The problem with Stealth Rock is that it's way too over-centralizing, everyone is basically forced to use it and thus types that resist rock are ALWAYS better than types weak to it. I wish they would add different type variants of Stealth Rock, like a Grass, Ice, or Fire version of the move, and you could only have one up at a time. It would make types with a rock weakness way more viable and introduce a ton of new strategies around picking the correct entry hazard.