Change the snapping tool to Vertex (from the default Increment). Turn on snapping. Now the Mesh bones can be snapped to the balls on the ends of the Armature bones. Much easier than snapping the cursor to the armature, then snapping the Mesh to the Cursor.
@polygonrunwayАй бұрын
I think the other fingers mesh would get in the way, you would need to hide those probably so the snap works only on the armature. But I didn't try it
@MadewillartsАй бұрын
Super amazing 👏
@polygonrunwayАй бұрын
Thank you! Cheers!
@cliffnieuwenhuis8638Ай бұрын
That's cool! Thanks
@Zéfs-HistoryАй бұрын
Nice 🎉🎉🎉🎉🎉
@polygonrunwayАй бұрын
Thanks!
@s7vns.21 күн бұрын
the rig is the one that moves when i go onto pose mode and press g...the hand does not move
@aliqasem6733Ай бұрын
❤❤❤
@spideyboy0751Ай бұрын
i can`t understand why you are using the cube at the end in lighting ? as i am a begenner, i don`t really understand that bro...
@Zéfs-HistoryАй бұрын
It is for fog setup in the scene
@spideyboy0751Ай бұрын
@@Zéfs-History 👍💥
@Abby-ug4xcАй бұрын
Omg first :D
@JOYPAX13Ай бұрын
No one Give A F
@polygonrunwayАй бұрын
I do
@JOYPAX13Ай бұрын
@@polygonrunway Oh A youtuber Replayed to my comment ! 🤩
@TheBlenderGirl123Ай бұрын
when I generate rig, the rig is in a different place and its not aligned please help with me with this
@polygonrunwayАй бұрын
Make sure to only move the bones in the beginning in edit mode, not object mode. If you did move it in object mode, make sure to apply position and scale on the armature (ctrl+A). Then re-generate the rig