Complex DECAL TUTORIAL for Blender

  Рет қаралды 11,897

Ponte Ryuurui

Ponte Ryuurui

Күн бұрын

Пікірлер: 86
@corinneff3866
@corinneff3866 21 күн бұрын
For DecalMachine, this is exactly what I knew I needed: A thorough and gritty perfectionist! Thank you for sharing your hard work with us.
@carabidus
@carabidus 4 жыл бұрын
Another gem, Ponte! Thank you for sharing all of your hard-won knowledge of Blender! I've been in a completely different field for 20 years as a biological sciences professor, and I'm looking for a new challenge. The tools for digital concept art are astoundingly powerful and complex, but your videos seem quite approachable to me. You take the time to explain the design process and point out potential pitfalls along the way. As a lifelong educator, I know a talented teacher when I see one. You're great! Keep doing what you do!
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
Cheers, much appreciated. All we need now, is find a way to inject patience and perseverance into some of those kids and everything will be back to normal. Ryuu is just fine by the by ;-)
@jonathanmarcelthome
@jonathanmarcelthome 2 жыл бұрын
Killer as always Ryuurui!
@MikeStevanovic
@MikeStevanovic 4 жыл бұрын
That is so Awesome. Its been two days since i asked about some more complex decal creation videos. And now you already did it. You are the best Ryuu 🥰! Thanks so much
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
my pleasure mate!
@johngonzalez9621
@johngonzalez9621 4 жыл бұрын
A tip for weighted normals, if you don't check the "face influence" setting, it won't take into account the affected face weights from the bevel modifier. You can try it on a model and notice the difference immediately
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
ya, i should not model when i am tired, thanks man, i didnt notice that one
@RakLord
@RakLord 4 жыл бұрын
Finally bought decal machine, Thanks :))))
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
WOOT! grats man!
@pawelegiec3997
@pawelegiec3997 4 жыл бұрын
36:55 - you have my decal packs, it is fun to see them in your video in your collection :)
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
Cool stufff man!
@defonten
@defonten 2 жыл бұрын
Hi Ryu, at 4:10 you're doing shift+click whihc gives you the knives as a separate object which you can move/reorient etc. I can't get it to work with Dice V2. Any workaround for that? Thanks!
@PonteRyuurui
@PonteRyuurui 2 жыл бұрын
well that's a 2y old vid so things may have changed, just check the tooltip for the new dice
@louisveran2439
@louisveran2439 Жыл бұрын
did you find a workaround? I can't manage to exit it without applying
@charlesgoings8697
@charlesgoings8697 3 ай бұрын
So the dicing the shift click no longer creates the cutter so am kinda lost on how this works now
@manollobango
@manollobango Жыл бұрын
Thanks for this tutorial! Your decals look amazing and I'm really thinking about getting Decal Machine. I don't know if this has been asked before, but I'm wondering if it's possible to create animated decals. I mean, this vent decal already looks very nice and surely reduces the vert/tris count on assets, but it would look nicer and more realistic if the blades would rotate. This maybe could be possible by using two decals, one for the framework with an alpha mask and one for the blades with the animation.
@socalevo53
@socalevo53 4 жыл бұрын
This would be a nice kitops insert have the blade spinning using drivers. I love it
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
cheers, ah yes, that would look cool
@loganasaurusrex8246
@loganasaurusrex8246 3 жыл бұрын
@@PonteRyuurui Is making the blades spin possible?
@PonteRyuurui
@PonteRyuurui 3 жыл бұрын
@@loganasaurusrex8246 it is an image mate
@loganasaurusrex8246
@loganasaurusrex8246 3 жыл бұрын
@@PonteRyuurui thanks for replying so soon! Is there any way we can possibly do it with image sequences? Thanks for the info!
@PonteRyuurui
@PonteRyuurui 3 жыл бұрын
@@loganasaurusrex8246 not with a displacement one, you could gif it up but this is a norm,al map, so i doubt it
@FREDO-py4ti
@FREDO-py4ti 4 жыл бұрын
Marvelous .... MAAAAAAAAAAARVELOUS !!!
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
glad you like the vid mate!
@nacl7991
@nacl7991 4 жыл бұрын
Oh well gonna watch this while cooking
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
what ya making, some emissive stew?
@jeffspinner6579
@jeffspinner6579 4 жыл бұрын
@@PonteRyuurui, no doubt salt will be part of the mix (!)
@jonathanmarcelthome
@jonathanmarcelthome 2 жыл бұрын
Does the mesh clean option you used in Mesh machine do the same thing as the clean mesh option in Hardops?
@PonteRyuurui
@PonteRyuurui 2 жыл бұрын
no, it is different, test it on a messy geo and you ll see
@dracul222
@dracul222 Жыл бұрын
Amazing 👍
@timothyj67
@timothyj67 2 жыл бұрын
where did you get the pictograms decals?
@jeffspinner6579
@jeffspinner6579 4 жыл бұрын
Very nice. I came for the decal making, but stayed because of all the different small ways you use Hops/BC/Meshmachine as they were intended. There was a guy I told I was excited for his follow on tuts about trim sheets, so he stopped. Counterintuitive outcome, but not unexpected given the human condition. Ty for continuing to share knowledge. I'm curious given your kinda beastie machine how long a decal with a few million took to bake? 5mins? 10mins? I'd like a measure so I know if my computer seems to hang, it may not be, it's just calculating. I was wondering about your teenie weenie bevels. When I do them for my assets I want to port to UE4, so I bake the bevels from the high poly, they don't show up well in the game engine. I see they work for making decals, so I continue to learn. I make my bevels about 2x as thick as yours and they start to read with "standard" assets. Am I missing something, or your intention not porting to a game engine is the difference between our approach and "different needs?"
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
It depends on so many factors, emissives take longer, also geo count is important, subset decals will take longer too.
@MichaelFiano
@MichaelFiano 4 жыл бұрын
You should make a video on how the hell you are able to keep producing quality content on a daily basis.
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
Oh that is simple. Focus. I did not say it is easy, only that it is simple.
@raunar.7036
@raunar.7036 2 жыл бұрын
I think dice is good, but is there another way to requad an ngon or just use a requad addons ?
@PonteRyuurui
@PonteRyuurui 2 жыл бұрын
manually or quadremesher
@alaacg
@alaacg 4 жыл бұрын
really cool but i wanna ask , 12:33 you used extra objects honycomb , why didn`t used hardops one ? is there any difference make it better for use ?
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
Sure you can, I just wanted to show the extra mesh addon from Blender and the double array from HardOPS. It is basically the same thing though.
@DanMcLaughlin
@DanMcLaughlin 4 жыл бұрын
For production do you actually bake in Blender? I don't have a personal comparison but I hear that using Substance or Marmoset gives better results, especially for hard surface.
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
you can sure,k but baking in Blender is really slow
@ua_visuals
@ua_visuals 2 жыл бұрын
imagine that I have an instanced cube, is it possible to work with a cube and be able to replicate the decalls to the other cubes? Thank you
@PonteRyuurui
@PonteRyuurui 2 жыл бұрын
if you include decals in the folder - yes
@ua_visuals
@ua_visuals 2 жыл бұрын
@@PonteRyuurui I don't understand your answer, I have 200 columns (architecture) and I want to add screws but I can't go one by one and if I do a join (Control + J) it doesn't work quite right.
@ua_visuals
@ua_visuals 2 жыл бұрын
@@PonteRyuurui It works making a collection instance, but that should be made before
@PonteRyuurui
@PonteRyuurui 2 жыл бұрын
@@ua_visuals move decals into column collection, then instance that collection
@evarofficial6424
@evarofficial6424 4 жыл бұрын
Im following the tutorial but when I bake Blender throws and error saying: Python: Traceback (most recent call last): File "C:\Users\jd\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\DECALmachine\operators\create.py", line 162, in execute packed, decaltype = core.pack_textures(dm, decalpath, textures, size) TypeError: cannot unpack non-iterable NoneType object location: :-1 Do you why is this happening?
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
update DM to 2.1
@NickyDekker89
@NickyDekker89 3 жыл бұрын
Good stuff! I'm a bit confused though, in other tutorials I picked up on not using hardops bevels for decals. Has there been an update or something that solved an issue with hard ops bevels and decalmachine?
@PonteRyuurui
@PonteRyuurui 3 жыл бұрын
in a way,. we simply found a way around it.
@NickyDekker89
@NickyDekker89 3 жыл бұрын
@@PonteRyuurui And how is that if I may ask? I didnt catch it in the video not sure if I missed or you just didnt point it out. :)
@PonteRyuurui
@PonteRyuurui 3 жыл бұрын
@@NickyDekker89 WN set to 100 and bevels shading to affected, culd try HN too but not always work
@NickyDekker89
@NickyDekker89 3 жыл бұрын
@@PonteRyuurui Thanks man!
@KennyleeBeeks
@KennyleeBeeks 4 жыл бұрын
Way cool!
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
cheers mate!
@tonyk680
@tonyk680 3 жыл бұрын
can you please help me I purchased kit-ops last night and now I'm totally lost... I install it but when it came to the kpacks I was completely lost.....
@PonteRyuurui
@PonteRyuurui 3 жыл бұрын
just drop them in the master folder of kitops addon
@andyaaruckus1219
@andyaaruckus1219 4 жыл бұрын
Hi, when you use decals, do they print out with a 3D printer?
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
Nope, geo only.
@andyaaruckus1219
@andyaaruckus1219 4 жыл бұрын
Thanks
@1sachnev1
@1sachnev1 4 жыл бұрын
Вы проффи- спасибо !!!!!!!!!!!!
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
thanks!
@HeikesFootSlave
@HeikesFootSlave 3 жыл бұрын
Blender noob that loves your content, question: In case of honeycomb! Is it possible to "fill" a shape with the honeycomb base (or any other base shape (also custom created ones)) like the fill bucket in photoshop? Would be awesome if you could select the base shape, connect it to fill tool, select your outline and click on fill! Voila!
@PonteRyuurui
@PonteRyuurui 3 жыл бұрын
use the hops option for it, or extra mesh tools and play with arrays
@technicalart3d
@technicalart3d 4 жыл бұрын
Www so awesome
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
cheers!
@parooangel1315
@parooangel1315 Жыл бұрын
time 4:10 I tried to make the selection as you say but it didn't work
@HDreamzCG
@HDreamzCG Жыл бұрын
Dice v2 work diffrent press V to 2D view than R to rotate
@parooangel1315
@parooangel1315 Жыл бұрын
@@HDreamzCG hmm ok thank u
@michaelturner8724
@michaelturner8724 4 жыл бұрын
I get a python error when i try to bake a decal. anyone know why?
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
This is a bit like saying, I caught a cold 67 years ago, anyone has any idea why? Make sure your Blender is up to date, and so is the DM.
@MaximumAbility
@MaximumAbility 4 жыл бұрын
13:28 I found out for myself what textools renderhjs.net/textools/blender/ adding [ create pattern ] option in Shift + A menu and much faster to create honeycomb pattern based on array modifiers to keep it live. i.imgur.com/LSgzmNZ.mp4
@ziyad3825
@ziyad3825 3 жыл бұрын
bro what kind of blender do u use this is not the regular blender that i use WTF ID THIS
@PonteRyuurui
@PonteRyuurui 3 жыл бұрын
i use a few, mostly 2.92
@timothyhalstead944
@timothyhalstead944 4 жыл бұрын
And Bobs your uncle.
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
haha
@noturgenre4793
@noturgenre4793 3 ай бұрын
EM macro, powersave, he always uses other tools without hardly a comment. How he sells any courses at all is beyond me, what he seems to be selling is every addon in the blender market. There are 15 addons in use in this video.
@PonteRyuurui
@PonteRyuurui 3 ай бұрын
It is quite poetic how lost you are mate lol
@noturgenre4793
@noturgenre4793 3 ай бұрын
​@@PonteRyuurui Go cash your check bro. Everything you posted is almost unintelligible, without the keystroke display no one could follow even what adds you use and when. Im not going to waste MY time looking at anything with your name on it, blender bros, whatever. Your a great modeler and addon salesman, but you suck at teaching anything.
@charlesgoings8697
@charlesgoings8697 3 ай бұрын
@@PonteRyuurui I have all the addons you use in this though the hardops/boxcutter now dont act the same as when this was created I dont think this guy is understanding the time saved using these addons especially free ones like powersave just blows my mind as time is money. Also there are not 15 addons used in the creation of the fan itself as most of those tools come from just 2 or 3
@pavelsamoilenko3556
@pavelsamoilenko3556 4 жыл бұрын
snapping to points doesn't work
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
timestamp?
@omma911
@omma911 4 жыл бұрын
Too clunky, let's make it a little less German hehe
@PonteRyuurui
@PonteRyuurui 4 жыл бұрын
haha
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