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I face off with my WIFE in MY OWN GAME! Who wins??
💥Punch A Bunch available on Steam NOW🥊 👉store.steampow...
First devlog episode: • Starting My Indie Dev ...
Punch A Bunch is a physics based boxing game, developed by Pontypants. I'm working in Unreal Engine 4 and Blender. Our dog's name is Zelda, but we call her Ziggy :)
:::: Awesome Gamedev Courses I took ::::
Superb Unity course: tinyurl.com/yc...
Great UE4 blueprints course: tinyurl.com/yb...
Scary & difficult but good UE4 C++ course: tinyurl.com/y8...
:::: Social ::::
Twitter: / pontypants
Discord: / discord
:::: My Gear ::::
Drawing Tablet (I have an older model): amzn.to/3eTiBZ0
Keyboard: amzn.to/3dfkIGz
Mouse: amzn.to/2BdjfT5
Monitor: amzn.to/2XbXFXC
Speakers: amzn.to/2zuYVMB
Headphones: amzn.to/2ZO2bNx
Cool cap: amzn.to/36IPW6G
Shot on: amzn.to/2yLQnk2
With this microphone (I have an older version): amzn.to/2Ml16oR
Wide lens: amzn.to/3eteZwZ
Prime lens: amzn.to/2ZNBLvG
Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!