when the player start spamming: - lower the hit accuracy - lower the hit damage - &slow the speed movement, so the spammer wont just hit &run (justice)
@Tomipwl34 жыл бұрын
And slow down punch animation speed.
@tenacity26334 жыл бұрын
Hit and run = stick and move
@doodleplayer40144 жыл бұрын
@@Tomipwl3 lol
@agerty4 жыл бұрын
To resume, When the player start spamming: - MAKE HIM LOOSE
@nlaps4 жыл бұрын
There should just be cooldown
@jamiepuffe4 жыл бұрын
Mom: What do you want for christmas Me: Karlson and Punch a bunch
@petergrant6004 жыл бұрын
its so true lol
@jaabuu4 жыл бұрын
when is Karlson coming out
@omerfarukbykl60974 жыл бұрын
@@jaabuu no one knows. But don't expect soon
@edwinkayang57614 жыл бұрын
Lol Milk gang would obviously be here
@jarenmauery4 жыл бұрын
@Danny film Studios same
@chuchi97234 жыл бұрын
when his game blows up we will be the OGs
@joekerr48154 жыл бұрын
yup
@gustavrosgaardsrensen80284 жыл бұрын
Yes just like with DANI i had the same feeling
@chuchi97234 жыл бұрын
@@gustavrosgaardsrensen8028 sameeeee i was like 2 or 3 years ago in his channel subbed
@no1aviator4 жыл бұрын
Errr what if it doesn’t blow up. I doubt this game will become that popular based upon what it looks like now. The game needs more work and needs to be more unique
@rudrasingh63544 жыл бұрын
Yea
@Nizart4 жыл бұрын
I just started my Nintendo Playbox and bought your game it’s so fun and perfectly balanced and polished... Great job!
@lolman43894 жыл бұрын
Don’t worry You look way more handsome than Toby
@jetstreamsamsung17534 жыл бұрын
@@1EMM1 shut up
@anjuyadav-ne1ti4 жыл бұрын
@@1EMM1 reloads glock* What did you say?
@playeff4794 жыл бұрын
@@1EMM1 what the *cocks gun* did u say😡😡😡 *aims gun*
@yoyu10014 жыл бұрын
Wh- what did zombie puppies say
@littledumpling56144 жыл бұрын
WHAT DID ZOMBIE PUPPIES SAY PLEASE I MUST KNOW
@greenstonegecko4 жыл бұрын
C++: *gets mentioned* C++ coders: ITS THE BEST, STOP COMPLAINING
@chhayanksharma39264 жыл бұрын
Lol. But seriously though c++ is very hard. I prefer other languages for that reason only. If it was easier it would have easily been the best programming language.
@hashvolting4 жыл бұрын
@@chhayanksharma3926 yes but nothing is perfect in this world
@chhayanksharma39264 жыл бұрын
@@hashvolting yes but nothing should be that imperfect in the world. even assembly is easier than c++. C++ is too hard. The only reason c++ is more prefered is because it has more features built in.
@Collin326C4 жыл бұрын
im really excited to see where this game goes. definitely looks like a fun party game to play with a bunch of friends
@sunium58144 жыл бұрын
lol
@becauseimtobyfilms35594 жыл бұрын
With a “Bunch” of friends
@sunium58144 жыл бұрын
@@becauseimtobyfilms3559 punch a bunch of friends. 😐😐😐
@becauseimtobyfilms35594 жыл бұрын
@@sunium5814 🤣
@thatonedude42344 жыл бұрын
True true
@seamuskills4 жыл бұрын
the dog when you self-praise through him: idk what the hell is your problem man, im just a dog on the couch
@g7chu4 жыл бұрын
I love how he is very honest and humorous about his failures.
@MJ-ct4kg4 жыл бұрын
Dani is an expert on physics, you should try contacting him, warning, he’s a unity dev
@aadithecool4482 жыл бұрын
@@ethant8282 It was just a joke tho
@tatertotboi2 жыл бұрын
@@ethant8282 No.
@sirfrog35792 жыл бұрын
@@ethant8282 This is a Man who talks about the Drill, and nobody likes it
@AlphaWasHere4 жыл бұрын
uh oh im in the comfort zone .. *throws pc out the window .. yay im not in the comfort zone
@Konitama4 жыл бұрын
He's going to resort to cutting the heat off in winter and having his girlfriend randomly slap him to keep him out of the comfort zone
@hm42664 жыл бұрын
Ok so now make a game on your phone
@Furnive8 ай бұрын
7:55 Wait so he was not happy, and now he is?! 😮 And more bearded! 😅
@potionseller89432 жыл бұрын
that little comfort zone graphic was surprisingly motivating.
@athenatorrefiel93224 жыл бұрын
Don't skip the ad guys, he quit his job for us and we need to support him.
@unitysparticlesystem4 жыл бұрын
Video: plays a 45 minute long ad Me: f**k yeah let's support him
@Hello-qg4yk4 жыл бұрын
@@unitysparticlesystem 45?? How??
@unitysparticlesystem4 жыл бұрын
@@Hello-qg4yk It actualky exists but it's skippable... I saw a video about crappy ads and there was a 24h long ad ... 24 HOURS!!!!!!
@Unknown-face4 жыл бұрын
Me 1hour
@ThunderStormFortnite4 жыл бұрын
@@unitysparticlesystem lol liar kid
@JasonStorey4 жыл бұрын
I think you are 100% right, often times it is easy to value the big changes, Visual ones etc but the thing that usually dooms an indie game is not "didn't add enough bounce lighting" etc, it is the much more sinister "finding the fun". Taking the time to make the core mechanic/game loop engaging is far more valuable than literally anything else. Fixing the spam issue and adding more "possibility space" with the dash feature is a huge deal and one you should be super proud of. Entertaining as always, Good luck, looking forward to the next update!
@farrukhmuratov50424 жыл бұрын
Ponty, u could implement UFC's stamina system, in a few words: when u are absolutely running out of stamina, the maximum amount is decreasing too. So any time player is trying to spam he'll have less and less possible endurance. Anyway, you should check it yourself, good luck in making a game :)
@רועישםבדוי4 жыл бұрын
one more step towards becoming the best gamedev in the world! (I'm a Unity programmer but aw well)
@houdie11814 жыл бұрын
Having emotes right after defeating your opponent would look amazing, but that's for finishing touches
@CrackerWhacker14 жыл бұрын
Do you remember when you said the sledge hammer attack? That should be a real mode where..... well you saw it basically wiggly ragdoll arms
@ThunderStormFortnite4 жыл бұрын
i don't think charles' surname is stickmin XD He is not related to henry
@CrackerWhacker14 жыл бұрын
@@ThunderStormFortnite YES OMG I KNOW IM NOT A IDIOT ITS JUST A DAMN NAME
@sethcalliesmusic4 жыл бұрын
I love Pontys consistent saying of being outside the comfort zone, and staying outside your comfort zone. Keep up the amazing work!
@omerfarukbykl60974 жыл бұрын
One Suggestion: I am not sure if this is right but it just came to my mind: You can talk about your future plans or things you plan to do for the next week maybe at the end of the video. Benefits of doing so: -It makes the viewer Wonder about the next video -It arouses curiosity on the view abou- Okay it's just one thing. Oh and, it increases hope for the project. Like let's say you didn't have much to show this week. But talking about the next week's plans adds value to this week's video. So.. Yeah.
@newmagicfilms4 жыл бұрын
funny and inspirational there are not so many youtubers that can keep you in videos 10+ mins
@syt74994 жыл бұрын
Don't forget to tie the stamina loss to amount of damage you take and speed you move around . Then tie your amount of health to your max stamina to make you think carefully about taking damage. That'll make conserving your stamina an even more important aspect of the game. Its looking really cool and I stay tuned for more!
@bishop9994 жыл бұрын
I still think stamina and health should be rolled together, taking good hits lowers ur regen cap.
@FarQuZeDesigns4 жыл бұрын
I like Tobi, he is so calm and chill.
@WesleySales14 жыл бұрын
It's great to see all of your path during the development of that game. Getting better and better, I can't wait to play it. I can't wait for the next video!
@marsh87954 жыл бұрын
Im so Excited i've been Trying to find a good boxing game these past months now and i didnt enjoy alot of them I cannot wait for this because this Seems genuinly fun and these devlogs have been so fun to watch i cant wait to see more!!!
@jazunmunro81062 жыл бұрын
I know this is old, but this series of punch a bunch has helped me. Watch the way of problem solving helped me see that I just have to keep trying different ways to make it work.
@soray91084 жыл бұрын
Ponty: Post vids Me: *I AM SPEED*
@GamesBySaul4 жыл бұрын
Nice to see you got yourself an assistant ;) But yeah that stamina system seems fantastic! Definitely feels like a good reward vs punishment system. One thing I'd suggest though, you need to consider "who is your playerbase" is it players who enjoy different and complex combos, players who want simple controls, and so on for the different mechanics in the game. You are making a lovely couch/party game, you just gotta think how complex do those types of gamers like their games to be! :)
@gamedevperson4 жыл бұрын
pontypants: c# is faster then c++ everyone else: no!!!!!!!!
@andersmalmgren65284 жыл бұрын
Actually NET CLR with its JIT is faster in many tasks. But not unity mono :)
@lintonfor40354 жыл бұрын
its not faster than c++ but its defo faster than blueprints
@neil76524 жыл бұрын
Ah yes the funny youtube comment that we all laugh about
@chhayanksharma39264 жыл бұрын
C and c++ are the fastest programming languages after assembly. They can even be equal to assembly if your compiler properly optimize the code and they can be faster than assembly if you do not have alot of experience and are not very very good at assembly. After c and c++ we have java and then other programming languages. C# is not faster than c and c++. But c# is very much faster than blueprints.
@andersmalmgren65284 жыл бұрын
@@chhayanksharma3926 c# problem is reference types and garbage collection. If you stay away from reference types in tight loops and use structs c# can be faster than cpp thanks to hardware specific optimization. Problem with unity is mono though
@HashtagMaster2 жыл бұрын
Me: two years late but still watch and have ideas LOL
@BurstTomato4 жыл бұрын
You should def make a series called "Motivation Monday" or something. Your videos always seem to boost my mood and confidence!
@tommallama96634 жыл бұрын
I don't know if it helps to hear, but, you've definitely grown to be one of my favorite game development channels. Keep up the amazing work!
@blackpilled78104 жыл бұрын
You're an inspiration for my attempt to learn unreal engine and c++. You showed me that with dedication anything is possible, and great risks were taken for that to happen. I want you all the success and you're very entertaining along this.
@Zaft94 жыл бұрын
Love what you're doing with the stamina system! I think a think a reward for the player not spamming/timing their hits is to give an extra damage boost to an attack that's used right after your stamina refills. This way there's a bit of counter play where both players are actively trying to be aware of the other's stamina so they know when they can go in or back off.
@kaiser93214 жыл бұрын
If you ever get jealous of your assistant, you can always punch him a bunch
@SugarBoxingCom4 жыл бұрын
It's a logical thing to implement ... when there's clean hit to the stomach ... stamina is drained as well.
@BKing0074 жыл бұрын
4:45 when you do research and it pays off, exactly as you wanted it to be 🤣 The stamina system looks a lot better now, hope you get the page and patreon up and running before end of December so we can get into an new year with an Epik start ❤️
@RR199964 жыл бұрын
I'd watch a vlog of everything that goes on in the background on this, the good, the bad and the ugly. You're a great creator in general, not just with Punch A Bunch, but your videos are super fun to watch and amazing content! One of my absolute favourites, you're inspiring me to keep going on my various projects!
@haydenf45624 жыл бұрын
You should be able to charge up your punches by holding your hand back. Maybe put a ring around the fist when you hold it for long enough, and when the ring is full your punch is supercharged.
@captionburrito64623 жыл бұрын
You're my inspiration to make games, I've been learning Blender and your Unity vs Unreal video helped me a lot! Thank you, and I'm glad to see all your progress! Good luck, I cant wait to see when this game releases!
@DutchVikingGuy214 жыл бұрын
Love your sense of humor, man. Great videos, well edited and most importantly, an awesome project and game! Looking forward to your next videos and progress.
@bigmac67104 жыл бұрын
I hope you become a famous game dev. I’ve been watching you since the beginning of 2020 (sounds creepy). Just subscribed today. I appreciate your determination, how much you care, and your logic and humor. Thx
@gatorjohn904 жыл бұрын
I think you could make videos about some of the administrative behind the scenes stuff, like how you went about setting up a business and how to get your steam developer account up and running. Definitely a shortage of these on KZbin for independent game devs!!! Plus your videos are super entertaining, informative, and cleverly edited, so I bet any type of video content you make will be awesome! :D
@tuatec4 жыл бұрын
Very clean and nice solution for the spamming of the buttons! I really love your videos. Keep going!
@mahmoudshalabi86134 жыл бұрын
Personally, I feel like the dashing is a bit weird, like it looks weird how he just jumps from one place to another, a quick animation to cover it up maybe could help. Other than that love the game :)
@_pixelpicnic4 жыл бұрын
Toby seems like a better housemate than the guy that lives in my walls. He's bloody useless.
@MKHideOut4 жыл бұрын
Stamina System ! Also you could add Sweat - The more Tired , the harder your POWER Swings , which are also on a bigger cooldown - in the biggining the POWER swings do less damage
@PhantomBoi-ru9ci4 жыл бұрын
Hooray for you, Ponty! I like the new anti-SPAM system! Keep it up!
@dangonz6154 жыл бұрын
This is dope bro! I’m definitely stoked for the finished product.
@preetmokha70024 жыл бұрын
Me: *Sits down to make a game* Also Me: *Ends up seeing a Devlog video*
@IamMaple4 жыл бұрын
Pontypants: Wait why am I talking about programing Also Pontypants: *CHANNEL BASED AROUND PROGRAMMING*
@SteveKisinga4 жыл бұрын
I love the kurzgesact calendar in the bg
@parzival.034 жыл бұрын
This game looks amazing! Great channel, had some ideas: -best of 3 rounds - a few legendary items that can appear sometimes, eg: chair- which could use a heavy build up to knock the player to the ground and stun them but the chair could only be used once.
@Spamkromite4 жыл бұрын
It really was a good solution to the "spam your punches until your fingerprints are deleted". The dash is an excellent idea, but remember that walking backwards is always slower than walking forward, and I see that the speed walking backwards is too close to the speed of walking onwards, just my two-cents.
@rebeccarisk17724 жыл бұрын
Great fix for the spamming issue. Awesome job! Thanks for the update.
@tobyk50914 жыл бұрын
Happy to help out with development!
@manalmansour78503 жыл бұрын
when he says plays boxing games for inspiration he means procrastinating
@WinglessWallaby4 жыл бұрын
From spamina to stamina.
@khealer4 жыл бұрын
The spamming makes for a good laugh.
@ghabrielF4 жыл бұрын
You are making progress so fast, i'm really impressed!
@serpnta12674 жыл бұрын
You made quite a bit of progress this week! Game looks like it is coming along great. I would love to hear more about your experience getting the game published as well as how the game is coming along. Good luck!!!!
@hamdaman35934 жыл бұрын
The rubric cube will be the mascot of punch a Bunch
@crimson64364 жыл бұрын
There should be a game mode where the crowd will throw items into the ring, and you pick them up. Like an item can be a fish, and you can slap your opponent with it
@isto_inc4 жыл бұрын
How long does it take you to edit videos?! As a solo dev, the pace in which you put them out is mind blowing!! Top notch as always
@a-j.20024 жыл бұрын
Great job with the stamina. Way better this way! I think the last feature (boost) should drain a lot of stamina, so players don't spam that either. Also, perhaps you've done it already, but you could penalize when a player misses punches, more than when you actually hit your opponent. Either that or reward the hits: you could add a new bar that, when filled, sets the player to "on fire" mode and does some cool stuff. Keep it up!!
@AphixDev4 жыл бұрын
In the first minute of the video, you put my game dev "career" into words
@KLynx4 жыл бұрын
1 HOUR DEVLOG FOR 50K SPECIAL?!?!??! 😁
@TheMarshedMallow4 жыл бұрын
Just in time for me to watch before work! Loving the Dev logs and you definitely have my money when it comes out!
@unitysparticlesystem4 жыл бұрын
Santa: What do you want for Christmas? Me: Will you snail? , Punch a bunch , Karlson
@hm42664 жыл бұрын
2:30 you just sit on a joy lol
@TechnicalBurhan4 жыл бұрын
I think this video should be named as FIXING BUGS AND MAKING GAME MORE EPIK
@m-kh3ild7344 жыл бұрын
ive been watching you since your first video and seeing how the channel has grown and become more big I feel really happy.
@mj.k954 жыл бұрын
I'm so excited for this game. I will 1000% buy it when it comes out
@Crimsickle4 жыл бұрын
Pointy pans: Don’t stay in the comfort zone, achieve more dreams! Me, who is in the comfort zone and has no dreams: *n o*
@themore-you-know4 жыл бұрын
"Why didn't we just make a walking simulator?" Actually, hear me out, I'm serious on this... I would make a Punching Endless Runner... The first-ever "First Person Beat'em Up". I'd be walking forward in a mostly straight line, and punching at all sorts of objects across levels. Punching bags, other boxers, garbage bins, garbage trucks, the ensuing firetrucks, walls, burst into a castle, knock thrones and armor around... it's a TV set, knock the studio equipment and security personal around, etc. I wouldn't even have to make the assets, which would be bought from the asset store. My position determining my access to weak points and the direction of beaten up targets as they're knocked back. I'd add a second lane, third one, fourth one... boom, non and semi-competitive multiplayer that would solve my player-vs-player problem of balancing and keeping players engaged for more than 5 minutes. That's how I would "steal" your concept or build on it, because this just came to mind. If someone cares, feel free to "steal" this from me.
@brink_nsw67814 жыл бұрын
Ok
@mattontop4 жыл бұрын
Ok
@GH05T-S0LDI344 жыл бұрын
Because there is already a game with the same name that mock death stranding go check it out on steam
@mortblox52314 жыл бұрын
I read the first paragraph and the second paragraph and the third paragraph until the "..." then read "feel free to steal this idea from me"
@Norbingel4 жыл бұрын
There's an old, OLD, game called 4d boxing (there are vids on YT) where, iirc, one way to deal with spamming punches is that the lower your stamina went, the less max stamina you'd have. Same thing with health. If you used too much stamina or got beat up too much, you'd have less off those stats even after each round, making you weaker overall. I use mods that do the same thing in Oblivion and Skyrim and it really helps to encourage wiser use of health and stamina.
@landennation82014 жыл бұрын
You’re taking this in such a good direction!!
@eliasgarcia65764 жыл бұрын
These videos are very inspiring man!!!!
@moggy_jr4 жыл бұрын
Wow! This has to be my favorite devlog series! I think you should collab with Dani
@KrayzieBob24 жыл бұрын
Kudos good sir!! Keep it Ponty and punch on!
@trippyfella30744 жыл бұрын
Love how the game is looking. Good job Ponty!
@codedecode14984 жыл бұрын
there is a long way to go, best of luck to you and your assistant :)
@chaosmastermind3 жыл бұрын
I am happy with the changes to the stamina system, that is probably the way I would have changed it too. Didn't think about the dodging though, but that seems good too. Also the advice I've heard from tons and tons of developers is that you need to set up that steam page as soon as possible to get people interested. And set up some kind of social media presence as well. The sooner the better. Sounds like a pain tho.
@rocketthab8.53 жыл бұрын
ziggy is my favorite part of this series
@prabhattiwari50894 жыл бұрын
Your devlogs are awesome.
@0ShinigamiDN04 жыл бұрын
Omg i love these videos.. I'm literally laughing 24/7, you are great dude.. i wish you the best
@THE_NIXON4 жыл бұрын
It should draw more stamina the harder the punch is aswell! Bara ett tips :D
@Huguillon4 жыл бұрын
The "C# is faster than C++" ghost is going to hunt you for 100 years
@timsonss4 жыл бұрын
It is near... You've come a long time and hopefully it all will be worth it. Good luck, choom!
@brockfab65204 жыл бұрын
You motivate me to start learning the unreal engine and game design! Love these videos
@filipvasiljevic88374 жыл бұрын
It'd be cool to have an audience that reacts and cheers at combos
@hendri95244 жыл бұрын
5:21 Honestly the new added physic is pratty smooth and fluid. Don't worry sir ponty you now I already like the vid from the begining 👉😎👉
@wellhellotherekyle4 жыл бұрын
Looking good! Maybe you could incorporate the stamina into the movement speed so that if your stamina is low you can't just run away from the opponent's attacks? The little speed burst thing seems cool but I can see that also getting spammy if you don't limit it enough. Also it'd be cool if you could combine that move with a punch for a super punch of sorts!
@whoatsnew14514 жыл бұрын
It would be great to have a "Dash punch" with the new mechanics you have added. Great progress so far!
@geri43674 жыл бұрын
Those are some nice design solutions, I don't know if I'm a fan of having a health and stamina UI though Something worth considering for a counter-attack mechanic would be having some reward for blocking a punch. Blocking a punch can make the opponent slightly slower or make yourself faster, or both :D The downside of this is that currently the game is very difficult to read. It's hard to tell when punches connect vs when they are blocked. Some particles and even body parts flashing red would go a long way. Also having the characters change color as they get hit would remove the necessity of an hp bar. Just like in the UFC games
@chongalia31214 жыл бұрын
Man, your videos are so good, congrats
@shaken56904 жыл бұрын
3 punches means 0 stamina! You also did something great. I only said one of my ideas. Also add chairs and when the enemy player is stunned you get the chair and break it on him. Also add more characters!
@johnrice51124 жыл бұрын
For the running away problem one thing you could try is decreasing the speed when moving backwards or to the side/ increasing speed when moving forward.