Portal 2 Hammer Tutorial for Beginners | Part 3

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Acacia Developer

Acacia Developer

Күн бұрын

Пікірлер: 50
@junehanabi1756
@junehanabi1756 2 жыл бұрын
As Matthew said, he shows the old way of making an indicator panel for the door. Texture Swaps and Making a box & frame for the indicator panel is the old and clunky way of doing it. Delete all of that. The new way is a lot easier: 1. Simply put down a "prop_indicator_panel" and orient it correctly (It will look like a metal frame around nothing, don't worry about it, let it be empty) 2. Open the properties and set the name "Indicator Lights" to the group of lights going to the button 3. Tell the button to instead "Check" on press and "Uncheck" on unpress Your done, it may look empty, but when your in the game it will instead render as an overlay which looks better, the frame won't render, it's just there so you can see how to position it correctly. the entity is smart: 1. knows how to correctly render it as an overlay 2. knows the correct size it should be 3. knows the textures to use 4. knows how to manage lights 5. can even switch between checkmarks and a timer and do so all correctly for you while the game is running Literally just pop it in, wire it up, and your done. Throw away the texture toggles and manual block creations/manual textxuring for the indicator sign.
@amyshaw893
@amyshaw893 6 жыл бұрын
quick note: another way to get the indicator panel cover thingy is to place it with the entity tool, with "prop_indicator_panel" selected
@perify_
@perify_ 3 жыл бұрын
Thanks! You literally saved me! I couldnt copy it because it selects the whole object XD
@bernardo-x5n
@bernardo-x5n 5 жыл бұрын
10:32 You can't have many outputs on one section of the output Laughs in logic_relay.
@The_Saint52
@The_Saint52 4 жыл бұрын
I've found that with the indicator dots, you can scale them to be longer or shorter and it will automatically add or subtract dots so you don't have to keep pasting multiples of them.
@Mar_59
@Mar_59 2 жыл бұрын
idk how mine is not doing this
@retarr.3156
@retarr.3156 4 ай бұрын
@@Mar_59 2 years late i know but if you havent figured it out, you have to have texture lock disabled for it to add or subtract the dots :)
@Mar_59
@Mar_59 4 ай бұрын
@@retarr.3156 i gave up on my project not long after that comment but ty anyways 😂
@DanielRobboSon
@DanielRobboSon 8 жыл бұрын
For those who watch this and are using a Pedastool Button. For changing it back to blue use OnButtonReset instead of OnUnPressed.
@funi6658
@funi6658 4 жыл бұрын
i know
@themcgrath5297
@themcgrath5297 4 жыл бұрын
The signing system that doesnt change is the one just before Wheatleys surprise if you look you can see a cross next to a door that doesnt actually function if you use noclip to put the cube on it
@CarlMooretheshadow
@CarlMooretheshadow 6 жыл бұрын
I renamed the tick sign: Indicator_lights so it was included with the first texturetoggle and it worked fine. You dont need a second one
@paulbunyangonewild7596
@paulbunyangonewild7596 4 жыл бұрын
Gosh dude. I'm so glad ypu made this tutorial. Ive since moved on to like unity and other things to make games and such, but knowing what i know now, combined with your incredibly straight forward and explanatory tutorial made me realize that i was a putz back then, granted i was like 12. Now im 20
@icedcube
@icedcube 3 жыл бұрын
if you're 20 then you were 12 8 years ago, and this tutorial series was made 5 years ago lol
@paulbunyangonewild7596
@paulbunyangonewild7596 3 жыл бұрын
@@icedcube I mean yeah. By 2016 I was basically sick of the portal games, because I played them over and over so many times, then pc got the fan made levels and I found the editor to be so simple I slept on it, I still havent fully played through the multiplayer, (because no one loves me enough to sit down and play it with me) and that sucks. I'll play it one day.
@BryantRicart
@BryantRicart 4 жыл бұрын
Great video. I watch the whole thing. It doesn't bother me if you go into detail.
@ThePikachuGaming3978
@ThePikachuGaming3978 4 жыл бұрын
You actually do not need the cover for the Tick if you make it thin
@rebornwoshua78
@rebornwoshua78 4 жыл бұрын
*Acacia Developer:* Makes a helpful guide *2 people:* ew
@blllk8189
@blllk8189 4 жыл бұрын
dude kinda soundin like teenage squidward
@turretslayer2251
@turretslayer2251 6 жыл бұрын
This helped allot! thanks for the videos!
@motion6928
@motion6928 7 жыл бұрын
im wondering why you haveonly 400 Subs you make such a good content
@TheChasedanger
@TheChasedanger 4 жыл бұрын
did his channel blow up in 2 years he has almost 3.59K now
@loomin116
@loomin116 7 жыл бұрын
when i set the cross to func_brush the blue dot doesnt appear and it doesnt work in game
@mbuddy6893
@mbuddy6893 7 жыл бұрын
Help when I press run map and press go It does not work for me anymore
@thecouncil8278
@thecouncil8278 4 жыл бұрын
I just have an issue with the dots, they snap to the grid and I can't place them properly as they jump around on the grid because of how they are snapped, I don't know how to fix this does anyone know how to help?
@martahal0
@martahal0 4 жыл бұрын
Hello, I have problems with the sign texture toggle, I did exactly what you did and it didn't turn to check sign :(( what have i missed? :((
@grays1475
@grays1475 7 жыл бұрын
Ok now my map isn't running! I have a button, signage to door, a cube, and two light strips with light emmiting from them. Any help?
@nubz4lif24
@nubz4lif24 6 жыл бұрын
I know this is 2 months ago and you probably fixed your problem. But try to make sure there isn't a "leak", which means your map isn't properly sealed, and the compiler won't know what is outside the map and inside the map. If there is one, you can go to Map > Load Pointfile and there will be a line going from where the leak starts to where the leak ends.
@halt4565
@halt4565 2 жыл бұрын
so when I made the indicator sign thing, and it's reversed, how do I fix this?
@boreal3255
@boreal3255 4 жыл бұрын
the circle corresponds with the above view of the map
@generalduck36
@generalduck36 7 жыл бұрын
Help! Rotating objects and other things don't snap to the grid! :(
@AcaciaDeveloper
@AcaciaDeveloper 7 жыл бұрын
Sorry for the late response. Tools > Options > 2D Views > Default to 15 degree rotations Hope this helps.
@generalduck36
@generalduck36 7 жыл бұрын
Thank you
@nibblyproductions8196
@nibblyproductions8196 6 жыл бұрын
thanks!
@joshuadenis3968
@joshuadenis3968 4 жыл бұрын
Thank you
@Nekoboikeegs
@Nekoboikeegs 6 жыл бұрын
Thank you so so much!! And this works on portal 1 to lol.
@jamesnewo8131
@jamesnewo8131 Жыл бұрын
My indicator tick texture is mirrored, anybody know how to fix that?
@slajacz9238
@slajacz9238 5 жыл бұрын
you can just make a overlay with the cross
@grays1475
@grays1475 7 жыл бұрын
Got a slight problem, i got select the metal casing on the indicator sign in the co-op map without selecting the actual tick/corss signage, any help?
@grays1475
@grays1475 7 жыл бұрын
Ok i found the model browser but i can't do anything, any help?
@cadenjmeyers
@cadenjmeyers 6 жыл бұрын
You see where it says, "Select:" and instead of groups, you click Solids, then click on the frame. I was confused too, until I realised this existed. But be careful to click the frame of the tick.
@Atho_1
@Atho_1 4 жыл бұрын
Thx
@briansmrdel3573
@briansmrdel3573 4 жыл бұрын
im doing portal 1 map
@abnt_official
@abnt_official 7 жыл бұрын
How many Snape jokes do you get?
@AcaciaDeveloper
@AcaciaDeveloper 7 жыл бұрын
Too many. Haha.
@kk24sk8
@kk24sk8 6 жыл бұрын
... Didn't think i'll see you here.
@Baconcat008
@Baconcat008 4 жыл бұрын
[why does he sound like snape, but an octave up XD] (no offence)
@cooltaftime
@cooltaftime 7 жыл бұрын
For me the tick is mirrored :/
@AcaciaDeveloper
@AcaciaDeveloper 7 жыл бұрын
Select the brush with your tick texture on, then press Shift + A on the keyboard to open the texture application. Under the "align" group box, click on the "Face" checkbox. The checkbox may be greyed out, but it should still work and flip the texture in the right direction.
@briansmrdel3573
@briansmrdel3573 4 жыл бұрын
jape
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