Post Apocalyptic City - Unreal Engine 5 (2.0 update)

  Рет қаралды 19,417

Kimmo Kaunela

Kimmo Kaunela

Күн бұрын

Пікірлер: 89
@Danta1ion
@Danta1ion Жыл бұрын
Those things altogether ONLY 100 US dollar??? Thank you very much. This is the scene I wanted to make in my whole life.
@IndyStry
@IndyStry Жыл бұрын
Dude you are genuinely making a masterpiece with these upgrades. So hard to wrap your mind around a customizable blueprint like the size of those skyscrapers which have interiors and can be populated with more assets. Takes regular carboard cutout buildings from most games and turns it into a truly immersive experience if the player can go inside each building. Keep up the good work bro!
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks! It took a way too much time and effort to built these systems but I hope they will help people to create levels.
@IndyStry
@IndyStry Жыл бұрын
@@KimmoKaunela 100 percent!! You are single handedly helping people make Last of Us quality games in quarter of the time. Don't forget to keep pushing the visual quality/realism as much as you are pushing the technical blueprint aspects and your assets will even start rivaling Last of Us 2 quality which is a pretty high bar to cross.
@Fightingturtle404
@Fightingturtle404 Жыл бұрын
@@KimmoKaunela I'm retired now but this has inspired me to get back to programming. Unfortunately I have a medical condition with my hands so I'm having to use ai to do my art and sound as well as all the coding but I'm really having fun now using ue5. 👍
@KimmoKaunela
@KimmoKaunela Жыл бұрын
@@Fightingturtle404 It's good that the AI can help you with that. Unreal can be a lot of fun!
@juliankimmel6511
@juliankimmel6511 Жыл бұрын
Are you aware that what you're doing is amazing? Great work
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Hahah, thanks! I appreciate that!
@DarkTowerInt
@DarkTowerInt Жыл бұрын
Seems the best tech art in a marketplace asset. Very cool!
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks!
@DarkTowerInt
@DarkTowerInt Жыл бұрын
@@KimmoKaunela You have something similar planned in medieval style?
@KimmoKaunela
@KimmoKaunela Жыл бұрын
@@DarkTowerInt At the moment my time and resources are too limited for that unfortunately but it would be interesting to do something similar with that style too.
@jasmyn1258
@jasmyn1258 Жыл бұрын
Yay, an update!! =D Thanks for all of your hard work!! It's very appreciated! Edit: Wow!! You can drive now!
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Yep, vehicle system got a big update too. Cars have more detailed materials, more detailed interiors etc..
@RichardTomson
@RichardTomson Жыл бұрын
This is totaly amazing. Im going to buy it as soon i understand more about character skeletons in unreal. Then it will be level design.
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks!
@ZAKOTA.Z
@ZAKOTA.Z 6 күн бұрын
i just wish i could make things like this but still would be able to go inside the building
@noobquests3371
@noobquests3371 7 ай бұрын
You made my dream possible with this thanks !!
@KimmoKaunela
@KimmoKaunela 7 ай бұрын
That's awesome to hear!
@istealpixel7371
@istealpixel7371 Жыл бұрын
This really looks extremely good. Will you be using PCG in future updates? Ever thought about recording a quick level design video to show off all the possibilities? For beginners like me, this helps extremely in deciding whether to spend money.
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks! PCG is something I need to look more into but in theory that would be perfect for this kind of stuff because it works "offline" so the runtime cost is much lower compared to this one.
@GarethNN
@GarethNN Жыл бұрын
Stunning!
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks!
@kuroimae-ashihorbuch-kanal6537
@kuroimae-ashihorbuch-kanal6537 8 ай бұрын
This is just awesome! Are the objects you paste done by yourself or is there a kind of "pool" for that?
@KimmoKaunela
@KimmoKaunela 8 ай бұрын
Thanks! Yes, I did all of them.
@KhayalJalilov
@KhayalJalilov Жыл бұрын
Amazing 😍
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks!
@DodgerEcho
@DodgerEcho 6 ай бұрын
I bought your asset for my game. Thank you for the great product! Are there any video tutorials on it?
@KimmoKaunela
@KimmoKaunela 6 ай бұрын
Thanks for getting the pack! I made this video tutorial a while back kzbin.info/www/bejne/qpaQeGd3ls2srJo I would also suggest to check the documentation that covers lots of various aspects of this pack: docs.google.com/document/d/1bWTLosM2wOUU5qi4G-ErtDPPcDMb606ZlpKUH6LQEUA/edit?usp=sharing
@DodgerEcho
@DodgerEcho 6 ай бұрын
@@KimmoKaunela your asset is the best in the marketplace. Thank you for it and the video!
@KimmoKaunela
@KimmoKaunela 6 ай бұрын
@@DodgerEcho Thanks, that's awesome to hear!
@ian_at_iansvo
@ian_at_iansvo Жыл бұрын
Damn....that's something.
@ECHSBACHS
@ECHSBACHS Жыл бұрын
Cool !
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks!
@anbusmoke2451
@anbusmoke2451 11 ай бұрын
name of the song??????
@Neuraesthetic
@Neuraesthetic 8 ай бұрын
was the customization a part of the blueprint? you seem to be able to manipulate the road with such ease.
@KimmoKaunela
@KimmoKaunela 8 ай бұрын
Yes, this project contains lots of blueprints that can generate diffrent results and automate lots of things. Roads are using the Landscape spline system and bridges are using my custom spline logic.
@breadop67
@breadop67 Жыл бұрын
All working now! One more question how you do the no foilage thing on the buildings at 0:09?
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Okay good! If you select the building blueprint and find "Scattering" category in the Details panel, you will find an option called "Allow Walls Scattering". That will control if it will scatter something on walls. If you want to control the moss texture then you can open the "Apperance" category in the same panel and change "Ground Dust Amount".
@breadop67
@breadop67 Жыл бұрын
@@KimmoKaunela Ah nice ok! Thank you very much! I love seeing the process for this asset since I bought it pretty much when it released and to see it now with all this stuff and costing 120 it's pretty cool, so well done!
@cirnofumo7352
@cirnofumo7352 Жыл бұрын
Hey, the work you're doing is seriously amazing. I wanted to ask for the procedurals are you using purely UE5 blueprints or utilizing something like houdini? I'd be very interested in knowing.
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks! I only use blueprints. I know that UE5 has pcg tools but I haven't played with them yet.
@ev1liciousss
@ev1liciousss 2 ай бұрын
Hey, what's the name of the song?
@RexaZii
@RexaZii 11 ай бұрын
Thanks great stuff!! Can I use these in my game that am gonna sell?
@KimmoKaunela
@KimmoKaunela 11 ай бұрын
Thanks! Yes, you can use these assets in a commercial project like games and such.
@damsan7777
@damsan7777 Жыл бұрын
Nice
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks!
@Username-deleted_3
@Username-deleted_3 Жыл бұрын
Sick like a plague man
@tucaja1240
@tucaja1240 2 ай бұрын
If I buy the mega pack in epic, what license do you grant?
@KimmoKaunela
@KimmoKaunela 2 ай бұрын
This is what the Marketplace license contains: "Besides using them for learning, experimenting, or prototyping, you may use Marketplace products in your own shipped products. However, you can’t sell or sublicense Marketplace content to other developers for use in their products, e.g. via website or ecommerce mechanism built into a 3D development tool." You can read more about that in here: marketplacehelp.epicgames.com/s/?language=en_US&lang=en-US
@jono56667
@jono56667 10 ай бұрын
is everything shown in this available? like the driving and the drone or are they separate packs?
@KimmoKaunela
@KimmoKaunela 10 ай бұрын
Hi! Everything is included into the Post Apocalyptic City pack.
@Medicbobs
@Medicbobs 10 ай бұрын
Are the big buildings enterable?
@KimmoKaunela
@KimmoKaunela 10 ай бұрын
Yes, it's possible to enter into buldings.
@Medicbobs
@Medicbobs 10 ай бұрын
@@KimmoKaunela ok cool. Thanks. Great work.
@jonnyex
@jonnyex 11 ай бұрын
finally ue5 support, thx so much
@lilylikesherpotato3461
@lilylikesherpotato3461 Жыл бұрын
I want to use this to create a movie, are the animation and other assets easily useable in sequencer?
@KimmoKaunela
@KimmoKaunela Жыл бұрын
If you know how to use Unreal then you should be able to use this project and environment too. Everything that you can see here is included with the product.
@lilylikesherpotato3461
@lilylikesherpotato3461 Жыл бұрын
@@KimmoKaunela ok, thanks... I can figure it out
@breadop67
@breadop67 Жыл бұрын
Hi there, I added this to my project and it just didn't work at all. Nothing is changed it's exactly the same. How would I fix at all?
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Hi! The latest update 2.0 is only available for Unreal Engine 5.1 and up because it's using features that are not fully done/functional in older engine versions unfortunately. That also means that 2.0 version is not 100% backward compatible with older versions of this pack. Updated pack is now around 5,9 Gigs due to all the changes, better textures and additional assets. If you wish to update your existing version of this pack, it is highly recommended to clear your Vault Cache and then add it into a UE 5.1 project. You can read more about that in the updated documentation too ( docs.google.com/document/d/1bWTLosM2wOUU5qi4G-ErtDPPcDMb606ZlpKUH6LQEUA/edit?usp=sharing ).
@breadop67
@breadop67 Жыл бұрын
@@KimmoKaunela well…time to go to 5.1 i guess
@3004LB
@3004LB Жыл бұрын
One question , I got examplecity error opening, showcase opens just fine. Any hint what is problem in my case? Thank you
@KimmoKaunela
@KimmoKaunela Жыл бұрын
What that error say? You need to enable Chaos vehicle plugin.
@3004LB
@3004LB Жыл бұрын
@@KimmoKaunela LandscapeStreamingProxy "DIFFERENT CODES" please make sure to load the level containing the parent landscape actor prior to game/postcity/maps/exampleworld01 so that data deprecation can be performed adequately.
@andrevitor7683
@andrevitor7683 7 ай бұрын
I would like to know how to change so that my character I created can have interactions, such as opening doors and going up stairs?
@KimmoKaunela
@KimmoKaunela 7 ай бұрын
Interactions are using a blueprint interface. You can check the BP_ExamplePlayer that comes with this pack how it implements those and you can also read more about in the pack documentation docs.google.com/document/d/1bWTLosM2wOUU5qi4G-ErtDPPcDMb606ZlpKUH6LQEUA/edit#heading=h.4u8us5qx34em
@florilaure
@florilaure 11 ай бұрын
im pretty new to game creation and i just started a vr project and wanted to know if it can be made to work with vr ?
@KimmoKaunela
@KimmoKaunela 11 ай бұрын
Hi! I don't currently have any VR device that I could use to test this but I think this project or the example level might be too complex for VR.
@DavilkusGaming-hl5yo
@DavilkusGaming-hl5yo 4 ай бұрын
Tlou vibes..
@아비꼬-p1r
@아비꼬-p1r 8 ай бұрын
So cool.Did you made all assets?
@KimmoKaunela
@KimmoKaunela 8 ай бұрын
Thanks! Yes I did.
@JustJoshinYouBro
@JustJoshinYouBro 8 ай бұрын
We really need a naughtydog for PC and you definitely got the art down.
@MaxStudioCG2023
@MaxStudioCG2023 Жыл бұрын
just bought the city pack (loading the demo map CPU load 100% ,RAM load 80% ) my cpu i7 11800 (8 cores 12processes) RAM 32 Gb video GTX 3060 lol :)))) what CPU i need for this :)))
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Loading will use lots of power because it needs to build distance fields, mesh cards, compile shaders, prepare texture data etc... After that you should be able to run it fine. I'm using a much older and weaker system. I'm running i7-4820K, 16GB RAM and GTX1080Ti.
@MaxStudioCG2023
@MaxStudioCG2023 Жыл бұрын
@@KimmoKaunela yup it runs smood after load ...all tough i saw some small houses in the video that i didnt find thrm mabe i need to search more in folders ...anyways nice pack ....will be nice for further updates to add more interior on the big buildings mabe stairs on all we can custom interiors ofcource but make them all accesibles to get inside (and mabe more diffrent buildings) :p
@DavidNGoodman
@DavidNGoodman Жыл бұрын
Is there a quick way to have a non-nanite version in UE5.2 without having to open in UE4, switch the engine version to 5.2 and hope it all works?
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Easiest way would be to open Project Settings and disable Nanite and restart the editor. After that it will use fallback meshes so meshes that will use regular LODs. Obviously those meshes can look different because Unreal needs to decimate them a lot.
@DavidNGoodman
@DavidNGoodman Жыл бұрын
@@KimmoKaunela Sure that would work to downgrade the UE5 scene to non-nanite. The UE4 version isn't nanite though so should have better LODs right?
@KimmoKaunela
@KimmoKaunela Жыл бұрын
@@DavidNGoodman UE4 version is still using Unreal generated LODs but the actual meshes are much more low poly to beging with. Latest UE5 version of this map is using much more detailed meshes and textures compared to UE4 version. The biggest issue with regular LODs in UE5 is the actual LOD transitions that can look quite bad no matter how good the actual LOD looks like.
@DavidNGoodman
@DavidNGoodman Жыл бұрын
@@KimmoKaunela Okay, makes sense. Thanks for the input. Nice pack, I'm planning to get it
@MonelloCane
@MonelloCane Жыл бұрын
...the lack of Unreal engine 5 is only our imagination...good job
@KimmoKaunela
@KimmoKaunela Жыл бұрын
Thanks!
@kpg2098
@kpg2098 Жыл бұрын
Are you planning on converting some of your environments to Unity as well? this would be an automatic purchase (I already got it for UE)
@KimmoKaunela
@KimmoKaunela Жыл бұрын
That is my long term goal but I don't have any ETA for that yet because that is an area I need to look more into.
@kpg2098
@kpg2098 Жыл бұрын
thanks @@KimmoKaunela
@Thunder_warrior
@Thunder_warrior Жыл бұрын
Let me in! LET ME IIIIIIN!
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