POTENTIAL CARD CONCEPTS!!! Roblox Block Tales

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Pumpkin

Pumpkin

Күн бұрын

Пікірлер: 280
@drakoncosper
@drakoncosper 4 ай бұрын
One of my Card ideas would be The Puppetmaster, cost: 3 BP, 3 SP, Basically, you can Temporarily Revive a Dead Teammate, Using one of Their attacks/abilities instead of one of yours, Your card build does not matter for dmg dealt and other such effects, as that is dealt through the build of whoever you use it on, and Abilities that cost SP would have the cost split between you and the fallen teammate, with you taking the extra if it's an odd number, Alternatively, this could instead be an Item you could find at chapter 3 instead of a card,
@Baldtroopergaming69
@Baldtroopergaming69 4 ай бұрын
thats good
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
Seems cool
@vinicius13.23
@vinicius13.23 4 ай бұрын
Would be cool to turn a enemy into your ally for some turns like 4 or 2
@thatonecatwithalotofmemes
@thatonecatwithalotofmemes 4 ай бұрын
​@@ThePumpkin_Masterey pumpkin I made a video about block tales inside the railway
@drakoncosper
@drakoncosper 4 ай бұрын
@vinicius13.23 I had that idea, but I figured it might be Too powerful in Later chapters, also, Certain abilities of some enemies are probably going to have gimmicks that make it troublesome to do that, Lastly, I personally prefer the Idea of Forcing someone who's Already dead to keep Fighting for you, so That's why I made it how I did, Edited to fix a bit of Grammar
@rexeal3820
@rexeal3820 4 ай бұрын
I have a few card concepts (not sure if these have been made yet) Scaredy Cat (passive) 2 BP + Guranteed to run from battles - Gain less TIX when winning battles ----- Cloak (Active) 3 BP + Become invisible andd unable to be targetted for two turns - Will aggro ALL enemies toward you and -1 defense for a turn -------- Boomerang (Active, Sword Move) 2 BP + Hits all enemies for guranteed 1 damage AND hits flying enemies - You are dealt half of the damage from the hits. ( if the damage cannot be halved it will always deal 1 damage toward you, damage will also be rounded down when possible) EX: You only deal 1 damage to an enemy, that halved would be 0.5, BUT it would just be rounded up to 1. But if you dealt 5 damage, it will round down to 2 damage toward you ------- Timeout (Active) 4 BP - You are stunned for one turn, and ALL enemies will aggro on you + If you were dealt less than 10 damage, you gain a +2 attack buff, if not, +1 attack buff
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
I really love the scaredy cat card would be really useful for farming some of the drop cards
@Demanteq
@Demanteq 4 ай бұрын
Timeout is literally taunt but better for weapon attacks, nice!
@MonkeyMod
@MonkeyMod 8 күн бұрын
Timeout will not exist, because they were gonna do a taunt card, but they scrapped it, so no.
@errorbte
@errorbte 4 ай бұрын
New weapon idea (I can’t make art for it): Paintball Gun! Can target any enemy, not stopped by spikes and can hit airborn enemies. Action command: You get a bar, with 5 different colored areas, doing an effect based on which one you end on: Yellow: Applies Shock to the enemy for 3 turns, does 0 damage. Red: Decreases the target’s defense by 3. Does 0 damage. Green: Applies poison to the enemy for 3 turns. Does 0 damage outside of the poison. Blue: Freezes the enemy for 2 turns. Does 0 damage outside of breaking out of the ice. Grey: Makes the enemy slow for 3 turns. Does 0 damage. This is meant to be more of a utility weapon than a high damage weapon. 0 Build points required to equip. Alternate attack card: High-Pressure Attack Costs 3 bp to equip and 4 sp to use. Action command: A bar is on the screen with a red bar, starting at the center, along with the command bar. For every second the command bar is in the red bar, you deal one extra damage. Hits all enemies on the field, evenly splitting the damage (so you can’t do 45 damage to a boss).
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
That sounds really unique I would love to see it in game amazing concept!
@A_OBC
@A_OBC 4 ай бұрын
bruh.. this sounds like baller with all the debuffer cards..
@Demanteq
@Demanteq 4 ай бұрын
​@@A_OBC all in 1, without needing bp to equip all ball cards and without needing sp to use them.
@Azuras27
@Azuras27 4 ай бұрын
Unique but disgustingly overpowered
@vinicius13.23
@vinicius13.23 4 ай бұрын
@@Azuras27 yep if I were to debuff would to add a cool down like:after using you can't use special abilities doing normal damage until the effects ends
@AnthonyDinh
@AnthonyDinh 4 ай бұрын
I have some Passive Card ideas! Stubbornness (Passive): Costs 2BP It takes even longer to lose damage. Boastful (Passive): Costs 2BP If you take no damage until your next turn, heal 1HP and 1SP. Nothing happens if you don’t. Stern Stance (Passive): Costs 4BP +2 defense, -1 attack. -30% action window, +20% guarding window. Scary Face (Passive): Costs 2BP Enemies are less likely to attack you. Weak Look (Passive): Costs 3BP Enemies attacks you last. Quickster (Passive): Costs 5BP Get one extra turn, but lowers defense by 1.
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
Boastful sounds really unique and cool that would be a cool card to have in game
@Demanteq
@Demanteq 4 ай бұрын
Stern stance and quickster seem way too op, might need to nerf them.
@blossom_of_redness
@blossom_of_redness 4 ай бұрын
TROWEL! Another weapon that is in the "Others" Tab in battle, it costs 4 SP and it builds a wall, making ground enemies hit the wall and not you, but flying enemies (expect flies) can hit you instead. It also can be used Out Of Battle. It makes a bridge of all literally 15 STUDS. useful for getting hidden cards, or hidden items. Another card is Burning Wall, a modified version of Trowel, but this time if an enemy hits the wall, they burn for 4 turns. Trowel Appearance: a purple background with a trowel on the middle on it and bricks raining. Burning Wall Appearance: a maroon background with a Trowel on the middle on it, and fire on the Left on it.
@reindeergamerboy2533
@reindeergamerboy2533 4 ай бұрын
You just stole this from that one Block Tales fake Trowel item youtube video.
@blossom_of_redness
@blossom_of_redness 4 ай бұрын
@@reindeergamerboy2533 ok
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
I would actually love this card so much as I suck at dodging
@Demanteq
@Demanteq 4 ай бұрын
Outside of battle it's just an alternative to rocket boots? And maybe you can combine them to cross very long distances, using rocket boots on trowel's bridge.
@blossom_of_redness
@blossom_of_redness 4 ай бұрын
@@ThePumpkin_Master lmao
@CrispChip
@CrispChip 4 ай бұрын
Oooooo some of these concepts are really creative!! Funnily enough i do have an idea for one but its very basic: Double up (active) 3 BP Powers you/a chosen teammate up by giving them the "doubled" status effect for 2 turns The "doubled" status effect causes the player's attacks to double, there are now 2 action windows when attacking so you'll have to press spacebar twice, along with this, your character will perform the attack twice (note that your attack power is decreased by 1 for both attacks)
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
Seems like this card could make for some clutch plays maybe?
@Demanteq
@Demanteq 4 ай бұрын
Sounds like something in a very, very far chapter, and would probably be related to good/bad endings, like nirvana.
@BackofTheClass-gy1dt
@BackofTheClass-gy1dt Ай бұрын
Here’s a couple concepts for alternative attack cards to the launcher (by alternative attack card I mean cards like power stab or sword toss) Targeted Missile: 2 BP 8 SP Causes no splash damage and instead redirects the splash damage to the enemy targeted by your launcher (Ex: The launcher does four damage to the target directly and the splash damage was also four so the target takes eight damage) Rocket barrage: 2 BP 4 SP Instead of splash damage, the launcher fire out one or two additional rockets depending on how many enemies you would’ve hurt with splash damage, the rockets do the same amount of damage as the other, so a launcher with a max damage output of four means that every rocket fired out from rocket barrage does four damage. To balance this, the action Command requires you to line up the reticle twice as fast twice or thrice depending on how many targets you would have hit with splash damage and if you miss the action command on a enemy, you do no damage to them same as the base attack with the launcher.
@Cryptic_dataa
@Cryptic_dataa 3 ай бұрын
I have oneee: Last line: when gotten mortal damage Instead of ending the battle. the same bar will appear (as power stab,stab,etc.) You charge a small beam that does 5 damage (+10% dmg for each bar you fill) Also there will be a small bar below the sword energy (blast energy which is everytime that you get hit with attacks you will gain more blast energy.) if you kill the enemy you will gain back 5hp and 4sp (It is a passive and uses 3 bp and all the sp you have remained if not having sp you will just do the same death)
@TheEggPotatoPerson
@TheEggPotatoPerson 9 күн бұрын
I have a very weird card concept: Mitosis Design: The red-blue person item thing surrounded by red and blue swirls 5 BP, 10 SP Action: Split yourself, and make a clone of yourself. If you have a clone, then your max hp and max sp will be divided by 2 for the current battle, rounded down, and shared with your clone. (Ex. If you have 24 hp (30 hp max) and 15 sp, and use Mitosis, you will make a clone of yourself. You and your clone will both have 12 hp (15 hp max) and 7 sp.) When you make an action, your clone will also do that action. Your attack will not change, nor will sp costs, or item effects. (If you are solo, this card is basically OP because you will have a total of 4 turns. If you do dynamite with ante up (5 damage), then that would lead to a total of 20 damage.) (Also, if you use a cheezburger (5 hp), both you and your clone will gain 5 hp. ) However, if you or your clone faints, you won’t be able to get your health and sp back. You will only get it back when the battle finishes. This card could only be played once per person during battle. Think of it like the summons, but a lot weirder. Basically the card: Split in two and gain an extra turn per turn. Your hp and sp will be divided in half, rounded down. Could only be used once per person during battle. Edit: Now, both of you and your clone gain the Detachment status effect (Gain 1 attack when you take damage)
@Deycraft10
@Deycraft10 3 күн бұрын
The mitosis icon is the Swap body potion, right?
@TheEggPotatoPerson
@TheEggPotatoPerson 3 күн бұрын
Yes
@dog7676
@dog7676 4 ай бұрын
Gotta give props to the first 2, hadn't seen em yet but they're super creative. I've posted a few odd card suggestions in the discord server, like the R.D.G., Pity Charge & Pity DEF, the Water Ball-oon, but they never catch on because i only like to pitch unconventional ideas lol.
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
I agree Alo Aj did a really good job on them!
@beliruiz87
@beliruiz87 18 күн бұрын
This video is old but my card concept is and a cutsom ally you can get BAN HAMMER 2 bp 5sp Does 5 damage and with boost can go up to 8 damage This gives a effect also “banned” Enemy cant move for 3 rounds 2nd card idea ( subspace) 4bp 6sp So you use a subspace tripmine To do 7 damage No effect on enemy Last card idea Corrupt 9 sp 5bp THIS ONES OP you take a enemy from the other side and they can helP you win CANNOT BE USED ON BOSSES And can only be used on enemys under 20 hp Edit: i came up with one last card CARD : move theft This cannot be used on bosses or it would be op You can steal a enemys moves and use it on them it will effect you tho with a new effect “Guilt” you dont use your moves for 2 rounds and you will be slowed it makes your dodging slower also NOW ALLYS I will name allys allready in the game then get to the point Red n blue 20 hp 3 bp Cruel king 30 hp 4 bp Gorilla 5 hp 2 hp? New ones The ghost chef 15 hp Moves slicing throw 5 damage Piercing cut 3 damage goes through sheild Also 5 bp Tutorial terry 6bp 40 hp Move 1 ROCKET OF DOOM 10 damage Move 2 anihilantor 15 damage Shedlestky 10 hp Wooden slash 5 damage Sword lengths 6 damage This one doesnt make sense but here GREIFER 20 damage He has his own dialogue “3m o1Ly 7E2pI2g. T7IS. 0nC3 Im only helping this one for translation P3NK” Punk for translation” Moves Crow twirl 10 damage Greifers wrath 4 danage 4 bp
@Aethos15
@Aethos15 10 күн бұрын
there should be aggressor, and attack+ paired with knight/baller, and ante up +4 attack from knight/baller, ante up, aggressor, attack+
@blulunarity
@blulunarity 4 ай бұрын
I think this was an awesome video and I’d love to see more card concepts. In fact, I will probably be showcased in the next video covering this idea, as I’m also making a lot of card concepts as well! Def stayed tuned. Great vid, I’m subbing.
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
Thank you so much I loved making this video!
@blulunarity
@blulunarity 4 ай бұрын
@@ThePumpkin_Master no prob, I also intend to make Block Tales content as well.
@Bubznotgamin
@Bubznotgamin 4 ай бұрын
Card:high morale cost:3 BP its a passive that if you die you will come back with half hp but lowers your defense by 1 :) 2card:mimic cost:2BP, 3SP its a strategy move that will allow you to mimic an attack of a enemy (you choose witch attack) 3card:spike ball cost:2BP, 3SP a side move for ball it has immunity to spike and penetrates all defense card4:plushie transform cost:2BP, 2SP you can revive a teammate but they will have half max hp and -2 defense it doesn’t have any downsides but it makes the person revived weaker. i think all of the cards are interesting.
@freid0m15
@freid0m15 4 ай бұрын
A good idea for chapter 3 cards i think would be HP Eater: After every enemies defeated in battle, gain 2 HP Cost 2BP Passive SP Eater: Same as HP Eater but with SP instead of hp. Ambush: Gain +1 attack bonus when hitting in an enemy before battle Cost 5BP Repel: When not getting a first strike on an enemy, gain 1 defense until you take damage. Cost: 4BP Witch's Broomstick: For 2 turns: Gain the flying status and go over any melee attacks from enemies (does not include bosses or special enemies). doesn't do any counter damage. Cost:3BP. 4SP
@jitterssxx5406
@jitterssxx5406 4 ай бұрын
It's really cool to see these concept cards and what uses they could have even if they aren't in the game.
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
I agree I really want the Taunt card concept to be added it would be so cool!
@Jx0702
@Jx0702 4 ай бұрын
Card: free phantom. Lowers opponents def for 2-3 turns Another card: timebomb. Replaces dynamite in exchange for timebomb which when used will explode in 2-3 turns with 5-10 dmg (basically gambling)
@Kheerpi
@Kheerpi 9 күн бұрын
I have some random card idea Think Fast (passive) 3 BP Give you 1 Damage attack boost (permanent) Make solo and party battle have countdown time You will only have 5 seconds to do anything action or else it will skip your turn (no block) But if you are in danger it will be 7 seconds and if you fail to do any action it will also skip your turn but with the block
@lawrencezheng9216
@lawrencezheng9216 3 ай бұрын
Card Idea Sword Fury: Hit enemies in the front with relentless fury that hit multiple times for each sword card you have in your deck. Effect: Its basically a sword action card that but with multi attack for each sword cards you have in your deck. Bp cost: 4 SP: 5 Example: If you use a Sword Fury card while having sword toss and Power Stab card on your deck which are sword cards. You attack an enemy for 3 times. Conclusion: So my conclusion is that they need add more sword cards. Ball has so many cards To be fair, i feel like this card is gotta meta if they add more sword cards…
@kerb7686
@kerb7686 4 ай бұрын
I thought of a strategy type card, fleeing fee, basically it garuntees a successful flee first try but triples the tix lost
@boots1070
@boots1070 4 ай бұрын
THAT WOULD BE SOOOOO HELPFUL FOR TRYING TO GET RARE CARD DROPS I NEED IT!!! Its fine though if that never happens :|
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
This would be so useful for farming cards like Feel Fine and Softener I love it!
@Horrid_KJ
@Horrid_KJ 15 күн бұрын
A card concept I have is Call: Purple Frog. It runs after the enemy’s turn Has 10 hp, costs 3 sp and 2 bp Another call card could be Call: Jerry, he gives morel support, buffs, and heals allies, can stack with other summons Has 25 hp, costs 6 sp and 3 bp
@___________________________-.-
@___________________________-.- 4 ай бұрын
Name: Soulbounce Desc: Zero damage ball move that hits your first target (ally or enemy) then your second target (ally or enemy) to make them share the same damage and healing done to them. Stackable, up to 5 cards. Type: Active Cost: 2 BP 2 SP Duration: 2 Turns
@ByronBrennan
@ByronBrennan 4 ай бұрын
Card idea: last stand Cost: 6bp Effect: If the user that has the card equipped when they take mortal damage (a move that will kill) they would have a 10% chance to stay at 1 health, they could also recieve passive regen or an extra turn to heal.
@___________________________-.-
@___________________________-.- 4 ай бұрын
That’s basically Resurrect but way worse
@boots1070
@boots1070 4 ай бұрын
That already exists as “[someone] barely survived the attack”
@Turmoil_Piggy765Bot2
@Turmoil_Piggy765Bot2 4 ай бұрын
No party card (passive): 2 BP 0 SP If your party got 3 or 4 players, the enemy will either -1 attack for 3 turns, -1 defense for 3 turns or deal fire damage at the start Stone (weapon): 1 BP 0 SP Replaces ball. Maximum damage is 3 but can’t damage defensive enemies If you have slingshot, you can use 2 SP to use stone with slingshot, dealing one more damage and a 10% chance to hit the enemy behind it Paranoia (ability): 3 BP 5 SP 70% chance to give all enemies dizzy effect and make them lose 1 attack, but 10% it will happen on you, taking 1 damage, get dizzy effect and lose 1 defense
@redking4260
@redking4260 12 күн бұрын
Gadgeteer + 2 damage + You regain +1 sp when taking the block/pass action - disables sword and ball slot Useful for using dynamite rocket boots and ghost potion and could make them into a more official build
@Reppen555
@Reppen555 4 ай бұрын
my Card idea: Human Shield Category: other Ability: grab a opponent and force them to defend you for 1 turn. BP cost: 5
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
lmao this sounds like a funny concept card I like it
@ClownCharBro
@ClownCharBro 4 ай бұрын
Cruel king: call for help knight appeared Player: Oh thanks for that **Action Human shield**
@Cryptic_dataa
@Cryptic_dataa 3 ай бұрын
Cruel king:NOOOOOO!1!1!1!1 THATS CHEATING Player:Nu uh your healing is cheating too
@thatonedumbe
@thatonedumbe 11 күн бұрын
My ideas: Going easy on you (Passive) 3 BP + Receive 75% of damage from enemies - You heal 75% less Specialized (Passive) 4 BP +1 damage on special category attacks (ex. dynamite, rocket boots..) Inverse (Active) 2 BP •Launcher move +Enemies around target get more damage -1 SP Off guard (Passive) 3 BP +Your attacks ignore defense now
@chaos_kirby
@chaos_kirby 4 ай бұрын
I'll give you my potential card ideas Power stance ( passive ): cost 4 BP Positive: +2 attack, 50% action window Negative: -1 defense, -50% guarding window
@bonnieidk461
@bonnieidk461 14 күн бұрын
This is absolutely cracked with ante up
@Reppen555
@Reppen555 4 ай бұрын
im a huge fan of the life drain card so combining that with the Schyte card would be amazing.
@EliA2880
@EliA2880 4 ай бұрын
Card Name - Slingers Aim Cost - 1BP and 1SP An extra attack for the slingshot! You need to click for the scope to go right or not click for it to go left. Try click it to the point where it can hit an enemy! HEADSHOT - 6 damage ANYWHERE ELSE - 4 damage -2 Card Name - Fire Hazard 5 BP to use - Passive +Multiplies fire status damage by 2. +Halves fire damage taken. -All other status effects that do damage do twice as much.
@Cinderblock420
@Cinderblock420 4 ай бұрын
good one
@umbralgaming3443
@umbralgaming3443 Ай бұрын
I would love to have a trowl card as a weapon, allowing me to summon bricks in front of the user to slam into the opponent dealing decent damage. A special attack could be brick barrage that targets 2 or so enemies and splits the damage between them. And another option could add a temporary shield in front of the person casted upon that will scale off of 1/3hp times 2 defense of the caster, able to scale off of charge defense too to allow tanks to protect their allies and themselves
@marvellosutanto
@marvellosutanto 4 ай бұрын
for me it would be spin slash for the sword the dmg would be the same as power stab but instead it targets the entire enemy team it would cost 2BP and 5SP in match
@Fmrfanster
@Fmrfanster 4 ай бұрын
There my Card Weapon Idea:BB Gun appearance:Orangeish Card With Black Rifle Along Yellow tip Type:Action Replace:Ball Cost:0 Builder points Shares Same Mechanic As Launcher 50% chance of Deal 3 To 5 20% Chance Of pierce Enemy's defense
@A-Rick
@A-Rick 4 ай бұрын
I have an idea for each of the 2 new weapon of the game Rocket launcher & Slingshot for rocket launcher we have *double fire* cost 2 BP & 5 SP Allowing you to pick 2 enemies to hit it shoot 2 rocket up into the sky ,it rain down and has the quick time of the ball No pierce for slingshot we have *spray* Cost 1 BP & 3 SP Spray all shots evenly Still act like the slingshot with one less shot
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
Would love the double fire especially for pit floors with a bunch of low hp enemies
@Luigi-f4n
@Luigi-f4n 21 күн бұрын
Card idea: Extreme daze + Lower the enemy defense by 2 + Enemies can hit their own allies + Enemy friendly fire increase by 10% - Costs 9 SP - Gives you sleep effect for 2 turns - Getting hit wakes you up
@R-Thunder-Unedited
@R-Thunder-Unedited 4 ай бұрын
Counter Stance 3-5 BP Passive -5% Guard Windows for each copy Equipped -Enemies attack you 1 extra time in a row for each copy equipped +Countering or Dodging attacks applies 2 stacks of a negative debuff for 2 turns (-2 Def for 2 turns for example) +Thorns Cards no longer lower your Guarding window +1 Def & SP when Blocking
@AnakinRodrigues
@AnakinRodrigues 7 күн бұрын
not only card concepts but an event concept too Edit:im back and ill finish the event Paintball gun: 2 bp 3 sp (is in the other category) Shoot a randomized paintball at an enemy Gray deals 2 dmg to the enemy, blue freezes the enemy, red puts the enemy on fire, purple confuses the enemy, orange deals 1 splash dmg, green poisons the enemy, and yellow will make the enemy smaller Trowel: 2 bp, 4 sp (also is in the other category) Works like the slingshot when placing down, will break down in 2 turns if not 100%, if 100% will create a wall that melee attacks have to go through (splash dmg attacks only hit the wall), it has 10 hp, only one trowel can be in use and while the trowel is in use the builder can press its card in the other category to make it fall down and deal 3 dmg to the closest enemy. (Rework) Bomb and dynamite switch places (bomb becomes a card in the other category and can be used to break stuff in overworld, while dynamite is an item, nothing changes just the name and icon, seems useless but its for the next card) Brickbattler (or “Doomspire’s warrior”): 8 bp Allows you to use both slingshot and rocket alongside sword and ball, and allows you to preform combos with the eight brickbattler weapons (sword, super ball, rocket launcher, slingshot, bomb, paintball launcher, trowel, and jet boots (yes jet boots is a brickbattler weapon its just not as common anymore)) (you can comment some ideas for combos but ill just put a few here) (combos use up both of your turns, or in multiplayer two people have to use it in the same turn) Brickbomb (builds a cube around a bomb, and when the bomb explodes the bricks dmg the enemies based on how well you made the cube), sword dive (preform a rocket jump, and then dive at an enemy with your sword making anything that isnt a boss or miniboss go to 1 hp, and deal 15 dmg to minibosses and bosses), painshot (give each of the seven slingshot balls a random effect from the paintballs, and shoot them at an enemy) (yes it is supposed to be painshot), and jetball (kick the superball at the enemies using your jet boots, setting it on fire and making it ricochet on each enemy before returning to you, making the enemies on fire for 3 turns, and hitting each enemy 3 times, dealing 2 dmg each time it its an enemy). You cannot summon anything with this card on, and the amount of sp needed to preform a combo is the combination of the 2 normal weapon attacks (slingshot and sword count as 3 sp each, with the sp for rpg and superball is 2) Edit: Distortion event, it happens in late march (23rd to 28th) and gives two cards by the end of it. Basically there are 9 buildings (classic), with each if them on a floating island. Each island has a key, and they all have special monsters and a key guardian, that at the end you have to go on the island you spawned on, then you go to an underground vault, unlock it using the 9 keys, and fight 1x1x1x1 to get the 3 new cards and 2 new items (basically just the classic event but block tales) Cards - Glitch sword, Make it Rain, Vending Machine Backpack Items - Bloxiade, chocolate milk Effects - Hyper, glitchy Glitch Sword: 2 bp, skin for sword Makes your sword look like the Daemonshank in and out of battle, and in battle has a 10% chance to give the enemy you hit with the sword the glitchy effect Make it Rain: 1 bp, is in other category You make it rain robux, hitting enemies for 1 dmg for 3 turns Vending Machine Backpack: 2 bp, skin for your menu Changes your menu to look more like a vending machine, with different animation and menu flavors turning into drinks (including golden). Allows you to get a choice of either one bloxiade, one chocolate milk, one witches brew, or one bloxy cola Bloxiade: Gives 7 sp but lowers 1 hp, also gives hyper effect Chocolate Milk: Gives 3 sp and 2 hp, cures dizziness Hyper: Removes and doesnt allow sleepiness to occur when active, allows for an extra turn (but all effects or attacks are weakened in the extra turn like less regen or less atk) but lose 2 hp for every turn you have it Glitchy: Gives two random bad effects for one turn to the enemy, 2 of the same effect will give a better version of the normal effect and make it last an extra turn, while 2 different effects will fuse to create a weaker but combined effect.
@AnakinRodrigues
@AnakinRodrigues 6 күн бұрын
wow that took long lmao
@TheEpikGreiferz
@TheEpikGreiferz 4 ай бұрын
My card concepts are these: Paintball | passive 0 BP + blinds enimies for 3 turns + Gets added with dynamite and rocket boots - Costs 4 SP ----------- Free confuse | action 1 BP + make an enemy confused and make them randomly attack someone - Costs 2 SP ------------ Magic Hit | action 4 BP + allows you to perform 2 attacks at the same time - get skipped the next turn - costs 10 SP --------- Feel confident | passive 2 BP + increase party’s defense and attack by 3 for 3 turns upon death
@The_Yips
@The_Yips 12 күн бұрын
My card idea is super gum Slows enemy for 4 turns when hitting Also 50% to give enemy poison Passive Berserker, gives 3+ attack but gives u fire effect for 3 turns Passive Call spaceman moonbase, spawn the admin to give u 1+ attack 10+ sp and heals ur hp for 5 Passive Eye contacter, having 76% to damage enemy by 3, 34% to damage urself by 3 Card
@moonlightdenial
@moonlightdenial 4 ай бұрын
Weapon Idea: Trowel It builds a wall on enemies, crushing them and dealing 5 damage. Can also heal them if it's a green wall. It also gives opportunities to attack more, but the attacks can miss since they're crushed. Does not apply if it's a green wall. Card Idea for Trowel: Builder Costs: 4 BP, 2 SP. Creates a wall infront of all your team, making them unable to be damaged for 2 turns. Card Idea for Trowel: Medkit Costs: 5 SP, 5 BP Become stunned for 2 turns, but the teammate you choose gets healed each turn. Card Idea for Trowel: Terminal 10 BP, 5 SP. Build a tower up, making enemies unable to hit you for 3 turns, and allows you to deal more damage with slingshot due to terminal velocities, from 1 to 5 more damage. Weapon Idea: Paintball Gun Covers enemies in paint for 3 turns, making them dizzy for a turn after, and making them unable to attack for the other 3. Only deals 2 damage. Replaces Ball (or Hyperball can replace ball) Card Idea for Paintball: Burst Costs 4 BP Removes the unable to attack and dizziness, but is able to deal 10 damage with the action command like Slingshot. Card Idea for Paintball: Coverage Costs 4 BP, 5 SP. Paintball covers the user and his teammates, making them unable to attack but having higher defenses for 2 turns. Weapon Idea: Illumina Makes the enemies defense lower with each hit from the illumina they take for 2 turns. Ability for Illumina: Illumination look above. 2nd ability for Illumina: Havoc The defense of teammates and enemies are dropped by 2, but allows 2 usages of Illumination.
@ryanlim5940
@ryanlim5940 14 күн бұрын
Card Idea: Last Stand -6 Build Points -Passive -I’m still working on how to obtain it When taking mortal damage, user gains +5 attack, level 3 Dodgy buff, all SP is regained and user is immune to all debuffs. They however cannot heal and cannot be healed by others. If in a party and all other players have been downed, each downed player will add +1 damage to the user, but only if they have taken mortal damage. The user’s health will linger at 1 HP for 3 turns, after which they will die. If other players somehow revive themselves, they cannot bring back the user. It is a very impractical card, but I think it’s also an interesting concept. Edit: See what you can do with a card called “Hard Heart”.
@vietnamball774
@vietnamball774 27 күн бұрын
some more concepts after demo 3 Power Throw: A Dynamite card, deals 10 HP and pierces half base defense, costs 5 SP and removes rocket boots. (2 BP)
@somedoorknobguy
@somedoorknobguy 3 ай бұрын
I have a card idea Hot Skin: Applies burn to the enemy when countering/super-guarding or blocking a melee attack it does level 1 burn for 2 turns if blocked and level 2 burn for 2 turns if super-guarded/countered. Basically thorns but it gives the burn effect.
@Demanteq
@Demanteq 4 ай бұрын
The top 3 cards would definitely be scythe, blood oath and taunt, they would be so extremely good with correct builds. Taunt would be at it's highest possible potential if you have max thorns, max defende and in a full party, from all 3 cards, I'd definitely want this the MOST. Scythe could be a defensive version of rocket launcher, but it could deal more damage on single enemies, making it slightly better on bosses than rocket launcher. Blood oath would be extremely good for some fights similar to floor 19, where in demo 1, i enjoyed carrying people to floor 20, but in last fight they'd always die very quickly and I'd just solo all statues with very good dodging.
@LittleRedSlime
@LittleRedSlime 4 ай бұрын
MECHANIC concept: At the start of every battle, you and your team can choose one of three “team cards”, at least one of your team members needs to have one of these equipped before the battle.(obtainable from shops and such) so, it’s basically like a card but a small buff, +1 defense, +5 hp, stuff like that, you would choose between one of these 3 cards and it’d be a permanent buff for your whole team until the end of the fight, if there’s more than 3 equipped in the party, it will randomize which 3 it is. so uh ye :]
@duongkiemnguyen7452
@duongkiemnguyen7452 4 ай бұрын
I don’t think this is that good but here my concept Revolver: -replace your sword -deal 1-2 dmg -when use there six holes on your screen and you need to press the correct key on your key board and when success,you will shoot at the enemy you chose six times yet it have the same problem as slingshot QuickDraw: -you sacrifice the 6 shot for a single bullet that deal three dmg that also pierce through shield Ricochet: You throw a coin and if you fail the timing you will only target a single enemy but when you time it successfully then the shot will split hitting multiple enemies,when the shot get split it will decreases the dmg and when you get a dmg buff like ante up instead of shorter the timing you will throw more coins and require more timing And that all sorry for my bad grammar but hope you like
@Sam_Noob4
@Sam_Noob4 4 ай бұрын
Nah bro, wanting to shove a ultrakill reference onto the game 💀
@HelloCaryl-t7n
@HelloCaryl-t7n 4 ай бұрын
Ricochet is basically ultrakill
@duongkiemnguyen7452
@duongkiemnguyen7452 4 ай бұрын
Don’t say it to anyone 🤑
@mimibongjoh732
@mimibongjoh732 4 ай бұрын
I got a couple of card ideas Intimidate (Action) BP Cost: 2 BP SP Cost: 2 SP Try and scare the enemy to make them run away. Doesn't always work. Almost always works on badly damaged enemies, but cannot be used on bosses and mini-bosses. Nimble (Passive) BP Cost: 3 BP +10% wider guard window -1 Defense Enrage (Action) BP Cost: 1 BP SP Cost: 4 SP Make an ally get the Rage effect for 3 turns. This gives them +2 damage, but they can't use supportive moves like Charge DEF. Easy Learner (Passive) BP Cost: 5 BP +20% more XP gained Reckless Swing (Action) BP Cost: 2 BP SP Cost: 5 SP Recklessly swing with your sword, dealing 2 extra damage, but damage yourself if you miss the green bar. Immunity (Passive) BP Cost: 3 BP Become immune to all negative effects. -1 Defense Hard Throw (Action) BP Cost: 1 BP SP Cost: 3 BP Throw your Superball with more effort. Your ball attack does 1 extra damage (The second hit will always deal 2 damage). Sword Master (Passive) BP Cost: 5 BP The Swords Above the Heights Swords are more effective. +20% Sword Effect
@lessthanabytepls
@lessthanabytepls 4 ай бұрын
Reckless swing is just power strike but worse. Deals same amount of damage but punishes you for missing the action command, and costs more sp/bp.
@miketheepik5644
@miketheepik5644 6 күн бұрын
They should add Poisonball card. Like all the other status effect cards, it inflicts poison for 3 turns.
@hellchartfran756
@hellchartfran756 4 ай бұрын
New Card Ideas: Passive: Patience (5 BP) Gain +2 ATK for your next attack when you don't use your turn to attack. Can stack until it reaches +4 ATK. Bravery (5 BP) When attacking, gain +1 DEF for 3 turns which can stack (3 DEF is the limit) and make it more likely for enemies to attack you as long as the buff is active. Integrity (5 BP) You and your team's negative effects have a 25% smaller effect. Persevance (5 BP) Your action command window is increased by 2x when at 75% HP or higher. Kindness (5 BP) Item and Card healing/buff have a 50% stronger effect on teammates. Justice (5 BP) The more teammates are down, the stronger you are. (+1 ATK and DEF when 1 is down, +2 when 2 and +3 when 3 are down.) DETERMINATION (10 BP) When taking mortal damage, your HP counts down 50% slower and you will last on 1 HP for 5 seconds when you reach it.Gain one revive per battle and gain the DETERMINATION buff which gives you +3 ATK and +2 DEF for 3 turns when revived. After the buff wears off, get -1 ATK and -1 DEF. Will trigger only if there are no more accesible alternate resurrection options (Hot Leaf Juice, Resurrect etc.). The 7 soul trait inspired cards above me cannot be stacked all together. You can only have one trait at once equipped. Power Build-Up (2 BP) +Gain +1 ATK every 5 turns (+3 ATK is the limit) Protection Build-Up (2 BP) +Gain +1 DEF every 5 turns (+3 DEF is the limit) These 2 cards above could be useful for very long fights like bosses with lots of health or the pit on every 9th floor. Double-Rubber Ball (4 BP) +2 Ball ATK -take half of the damage done to the enemy by the Ball Double-Edge Sword (4 BP) +2 Sword ATK -take half of the damage done to the enemy by the Sword Bland Boost (3 BP) +1 ATK -30% Item effect on yourself Leftover Sharing (3 BP) +Teammates regain half the SP based on how much you had when you passed out. True Card Hunter (6 BP) Now any enemy can drop the card they are holding in battle. Soul Connection (4 BP) Consume half of the damage that your teammates would have taken when you are not in danger. Tank (3 BP) +5 HP -5 SP Mage (3 BP) +5 SP -5 HP Action: Happiness (2 BP 3 SP) The chosen teammate becomes happy and gets +1 ATK and +1 DEF for 3 turns. Sadness (2 BP 3 SP) The chosen teammate becomes sad and gets -2 ATK and +2 DEF for 2 turns. Anger (2 BP 3 SP) The chosen teammate gets angry and gets +2 ATK and -2 DEF for 2 turns. Ryuenjin (1 BP 3 SP) Uppercut the enemy on the front with your sword while applying Fire to the target for 2 turns. This attack gives you +1 DMG. Cannot pierce DEF. Hyouretsuzan (1 BP 3 SP) Stab the enemy on the front downwards with your sword while applying Freeze for 2 turns. Also gives you +1 DMG. Cannot pierce DEF. Raijingeki (2 BP 3 SP) Pierce your sword though the first two enemies on the front. Applies two stacks of Shock to the second target for until the target attacks. (Shock: When disppelled, it will deal 1 DMG to the target and the other two targets on the left and right. Slamdunk (2 BP 3 SP) Slamdunk an target with your ball. Deals +2 DMG. Also a Power Stab buff to make sure that the card is not useless compared to these if they were to be added: Now it passes though 2/3 of the DEF of the target. ALSO ALSO a Ante Up Rework idea so it is better: +Attacks now have a 50% smaller window inside of the normal one which gives you +2 DMG to the attack +The normal timing window now will at least deal 1 DMG -Missing the attack makes you lose HP equal to third the DMG potential of the attack that could have been done
@Grimmytheuhhhh
@Grimmytheuhhhh 4 ай бұрын
Hey all! Maker of vengeance here! I was going to send this when the video came out but forgot!!! Thank you all for watching the video and for everyone who sent their card concepts here! Im so glad my card concepts were able to be shown here! Thank you to everyone involved with this:] Okay that was it have a great day every!
@Reppen555
@Reppen555 4 ай бұрын
i wish they made thorns better, early on its good because a lot of enemies use touch attacks but in demo 2 there was only one boss that did that and besides that one fight thorns had 0 use which f sucks
@meltedchees
@meltedchees 3 ай бұрын
Meatshield card: it costs 5 bp and it gives you a 50% higher chance of getting attacked. Very useful if you know how to supergaurd all enemies or the invincibility glitch.
@vietnamball774
@vietnamball774 3 ай бұрын
more! Powerride: +2 ATK, but lose 1 SP every other turn (6 BP) Thief: Grants lifesteal on ALL ATTACKS, but minus 1 Damage (8 BP) Partyer: +1 ATK when in a full party with 4 people. (6 BP) Foodie: All food items heal 1 more HP. (4 BP) Last Stand: +1 ATK when you are the last one alive in the party. (unusable when solo) (5 BP) Battle Boost: Your defense in the battle depends on the enemy's HP. (8 BP) Dodger: +75% dodge window (7 BP) DEF Levels: Your defense is based off your level, the higher the level, the higher the defense. (6 BP) Finisher: +1 ATK when enemy HP is low (1 BP) Beast: +2 ATK but cannot superguard. (6 BP)
@JakeEqualzGroove
@JakeEqualzGroove 3 ай бұрын
My card idea is "Slow Bleed" cost 2 BP passive basically what it does is when you get attacked your hp will slowly drain and not instant also there are 10% chance that will make draining go 3× faster when get hit lil bit complicated but its a idea *Slow Bleeding* + Your HP will drain slowly when get hit - 10% chance to drain faster when got hit
@tyuld
@tyuld 3 ай бұрын
I have a card idea, Avenger, this card gives you +2 attack dmg everyone in your party except you takes mortal damage, you also get the exhausted effect if one of your teammates revive. Costs 5 bp. And this would probably cost 6 bux. You can only have one copy of this card. This also can be a rare drop from bosses, 1/32 chance. This gives you +1 damage in solos if youre attacking while taking mortal damage. This applies to thorns damage.
@NaciyeChua
@NaciyeChua 4 ай бұрын
Tank builds be like multiple copies of Thorns, taunt, Defend + card, Defender, Shellshock, hp+,Safeguard
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
true
@someguyonyoutube906
@someguyonyoutube906 4 ай бұрын
Not a new card, but 2 new effects Ill is a status effect that will decrease the amount of healing the target recieves from all sources by a certain amount (can be applied to enemies or players) Fatigued is a status effect that decreases the amount of SP gained from all sources by a certain amount (can only be applied to players)
@CCMari
@CCMari 4 ай бұрын
My card concept: Hot-headed (passive) When in battle, if you are frozen, the ice will melt, BUT you will have the burn effect for 3 turns. 3 BP to equip (More cards could be made for the other status effects too!)
@Strongest-f8g
@Strongest-f8g 4 ай бұрын
My idea is for the sword First card name: bolder throw bolder throw costs 2 sp and it will grab a piece of earth from the ground and fling it to the enemies dealing 3 dmg Second card name: sword lunge sword lunge costs 1 sp what it does it lunges at the enemies and pierce through tough defence and gives them defence debuff and it deals 2 dmg depending on successful attack if it doesn’t it only does 1 dmg Last card name: critical strike What it does the sword will create a large shockwave that deals 4 dmg to every enemies in range and also has successful attack if it doesn’t only deals a small shockwave that deals 2 dmg to every enemies
@ruerdin
@ruerdin 4 ай бұрын
Here's some: Time ball (active) Costs 1 bp and costs 2 sp to use The ball sticks to an enemy and after two turns it will detonate dealing 4 damage but the player cannot use the ball during those two turns Randomness (passive) Costs 3bp When the player hurts an enemy they will get a random status effect good or bad
@RobloxPlayZSimulatorS
@RobloxPlayZSimulatorS 3 ай бұрын
my card concept: Poison Ball, costs 1 SP and1 BP. Basically you poison the enemy, it will poison it for 4 turns, meaning that you can STACK up effects, like poison+fire+softener+minimized.
@Dark_Nyan
@Dark_Nyan 4 ай бұрын
not many people talk about these enough so it’s great that someone finally is talking about these concepts
@haulipalei4058
@haulipalei4058 12 күн бұрын
Card name: Crowbar cost 0 BP and 4 SP cuz its a weapon which replaces ball. It can hit flying enemies and pierce defense but it is harder to use and if you fail the minigame which is just sword but the green thing is smaller you will do 0 damage.
@Baymax-ij7rj
@Baymax-ij7rj 18 сағат бұрын
Meditate: 5 BP and 10 SP to use. This card gives you level 3 Dodgy and increases guarding window by 2x. This card also gives your teammates level 1 dodgy.
@vinicius13.23
@vinicius13.23 4 ай бұрын
Considering that 5 of 7 classic weapons were used with now remaining trowel and paintball | Paintball(replaces sword): can attack any enemy doing 2-3 damage making enemy get painted effect(whenever a player makes damage into affected enemy gains +1 HP). | Trowel(replace ball):gives +3 temporary HP for 5 turns if the player affected die,instead will die only after 2 turns(cannot be saved during the 2 turns)
@AnakinRodrigues
@AnakinRodrigues 7 күн бұрын
good concept, but since rocket launcher and slingshot are already replaces for sword/ball i would make them like the ghost potion and dynamite also i forgot bomb was in the game lol, i was wondering why u said 5/7
@Redspike2K
@Redspike2K 4 ай бұрын
Card idea: revenge. This card works like resurrect you have to have a party anyways how it works Basically when everyone dies but you don’t you get a buff + attack boost when activated + you gain a new attack option when activated ‘beatdown’ and ‘rock throw’ and finally ‘rage boost’ (which increases speed.) - you lose every attack option expect those three (I don’t know how long it should last…) Edit: it would probably a boss quest like you get it from doing a side quest boss.
@leon_ong
@leon_ong 4 ай бұрын
My idea for a card might be very OP. I'll name it Mimicry, 5 BP and 5-10 SP consumption. When you use this ability, you can temporarily morph into any existing enemy in the game and use their attacks against your opponent, ranging from weak to strong. What makes this card special is that there is a slim chance of morphing into a boss enemy and using their strongest attacks, buffs or heals against the enemy. This card will last for around 2 rounds and the attacks you used while morphed will not drain your SP (since it's all under Mimicry). Unfortunately, this is gonna require too much coding and work from devs to make it into reality. Edit: Maybe instead of morphing into an existing enemy, we can simply summon them instead for 2 rounds. Opponents will not attack the new ally and once again, there is a slim chance of a boss spawning as an ally. Same SP and BP like above. I'll call this card Ally Rally
@cheedaar_dude
@cheedaar_dude 4 ай бұрын
I card idea i had in my mind :Boxer Card: u can charge it depending on how many times u hit the enemy just like slingshot but as a sword I guess.Alternative use when the user is below 10 hp or when they have 5 sp then they would have a rage passive which deals 3 more damage (forgot to mention this 1 if u don’t charge it then you’ll do 3 punches if u charge to the next line then you’ll do 4 or 5 if u charge it to the max you’ll 5 with a slam on the last hit) this is my idea though it might not get added and if it does then they’ll nerf it I just thought of this idea cuz I had it in my mind since I beat demo 2
@funnydude69
@funnydude69 4 ай бұрын
Since chapter 3 has a "Dead" theme, i've had some ideas for it. Also i see that this comment section has a bunch of card ideas as well, so i will join in on the theme. Summon ghost: Summons an AI ally, if a slot is available, he will take that slot. If no slots is available, but there is a player down, he will take the downed player's slot. The ghost is unaffected by buffs, or any effects for that matter., has 8 hp, and dissapears after 2 turns. If the player who the ghost replaces gets revived, ghost dissapears, and gives the player tha got downed a damage resistance (1) for 1 turn. Ghost deals 3 damage. I feel like Summoner cards could work in a game like block tales. Also, a fun idea i had that never will get implemented is "Invader" card. Its a hardmode card, that has 1 upside and downside. "7% for an enemy player to join any combat. While card is equipped: You can get a popup asking to join to invade another player on this server. Invader has nerfed stats, and is unable to guard. Winning the battle as Invader will get x0.5 the XP and TIX the other player would have gotten" if you are already in combat, accepting the offer will give you x0.1 of TIX you would have gained from current combat, and no XP. Also, only 1 Invader can be present. Invader cannot use items, and appears as a ghost version of himself. Also "Revive"card does not work on AI. Yea its too crazy of an idea, but a PvP mode sounds fun.
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
This sounds really unique I would love to see it in game!
@Purpleisbestcolor
@Purpleisbestcolor 4 ай бұрын
yeah i was also thinking of pvp i hope they add it
@temp7718
@temp7718 4 ай бұрын
Self transfer-action 3sp 2bp Steal 5 health from an enemy or teammate, heal 3 hp if stolen from enemy, 5 if from a teammate I think this can be good bc there’s always one person in the party that has a ton of health so you can use it to heal or damage enemies and healing which is good for tank builds
@Idiocratic153
@Idiocratic153 4 ай бұрын
I didn't watch the whole video so this might be already in there but eh. Card name: Hypnotizer Cost: 3 BP, 6 SP in a match What it does is basically make it so if theres 2 or more enemies you can use it to convert an enemy with low HP on your side for 2 turns (this wont work on future bosses/minibosses) Downsides: it gives you the dizzy effect for 1 turn and -10% guarding window
@MrStephx0
@MrStephx0 4 ай бұрын
I have some card ideas: *Reverser* Costs: 2 BP In Game: 2 SP(I think thats what its called) Basically, any negative effects that you have you can give it back to the enemy that gave it to you. *Pact* (Basically from item asylum) Costs: 6 BP In Game: 10 SP You can pact on to an enemy(non boss), if you defeat them, you die as well, if that enemy defeats you, they die as well. (Highly situational and recommended when you are playing with more than one person) *Kamikaze* (Lasts 3 turns, so use it wisely) Costs: 10 BP In Game: 8 SP When activated, if you die, you explode and deal 5 damage to every enemy on the field, however, you gain 1 HP if you are battling on your own, but if you are battling with more than one person, after you explode you dont gain 1 HP. *Shapeshift* (Lasts 3 turns) Costs: 8 BP In Game: 6 SP You can shapeshift into an enemy in a battle, you wont gain their stats or abilities but the opposing enemies will somewhat mistake you for being one of them and they have a chance to not do any damage to you at all.
@ThePumpkin_Master
@ThePumpkin_Master 4 ай бұрын
Reverse sounds very cool and unique I can see it really coming into clutch during boss battles maybe
@Purpleisbestcolor
@Purpleisbestcolor 4 ай бұрын
reverse makin bubonic plant look like a nerfed griefer fr
@TheDuckOfTheEra
@TheDuckOfTheEra 3 ай бұрын
My card: Free Wither Wither an enemy, making them lose 1 hp each turn and lowers attack damage by 2% Effect lasts for 3 turns Cost 3 sp Stacks up to 5 Drops from enemies BP:2
@kotakurut5274
@kotakurut5274 4 ай бұрын
My Card Idea is "Auto Block". It can block automatically but it's disable superguarding and it's cost 2 BP (Maybe).
@goofygoober-t8b
@goofygoober-t8b 4 ай бұрын
It should be 8 bp or like 10 bp and you have -1 attack and you can't increase your defense it straight up disables the challenge of thrill seeker and gusto
@iSomeDood
@iSomeDood 4 ай бұрын
op for hard mode +
@headphones4643
@headphones4643 4 ай бұрын
I kinda have a card concept True power: Bp cost is 7 Sp cost is 15 When upon use it will grant a 4x-6x damage buff depending on the weapon (example: ball will get the 6x while dynamite will only get 4x), this can be applied to any teamates, but the catch is there will be no guarding window for one turn and you will take forced damage no matter if you tap/click or not. I recommend it being in the bux shop but it can be a rare drop from enemies. Im bad at concepts so this might not be a good card.
@lessthanabytepls
@lessthanabytepls 4 ай бұрын
In solo You have two turns, so.............. Debuff wont affect you if you use it on your first turn.
@BrandoOrSomething
@BrandoOrSomething 12 күн бұрын
Card: Paintball Ability: Stuns enemy for 2 turns Damage: Around 2 or 3 Holding Type: Sword or Rocket Boots + Stuns enemies for 2 turns - Cost 4 BP
@xjkmr1
@xjkmr1 4 ай бұрын
My Card Concept: Payback (Passive) BP Cost: 3-4 SP Cost: X Ability: Stores 1 Dmg for every Time an Attack is Dodged or Countered. Damage can be inflicted by using any kind of Single Target Attack. (Only up to 4 Dmg can be Stored, is only triggered twice per attack). Negatives: Your Dodge/Counter Window is decreased by 25%. You cannot Counter attacks anymore, now only Dodges. (So no Thorns) Failing to block or dodge causes you to lose a stack of Dmg. Very deadly Card but requires very careful play to use it properly
@RandomunnamedOmoriFan
@RandomunnamedOmoriFan 4 ай бұрын
I have an idea, it’s a card called “trowel” like the classic trowel item, it costs 3 bp to use and 4 sp, and it basically makes a wall in front of the enemy making them unable to hit you with physical attacks… making them hit the wall instead. It has 3 turns until it runs out. But you won’t be able to attack with physical attacks either. It also makes the person who equipped the card have 2 less attack and 1 less defense. W idea or no?
@XCampyMite
@XCampyMite 4 ай бұрын
Double Edge. Cost 2 SP and 2 BP, Gain the Fast Status effect next turn then suffer the Exhaustion afterwards for one turn. If your Solo then the Exhaustion last two turns instead. I think this idea is pretty straightforward if you wrapped your brain around what you could do with this option
@mateopanza9350
@mateopanza9350 22 күн бұрын
The taunting card is so good for someone with tank build
@vietnamball774
@vietnamball774 4 ай бұрын
I have a concept: Easy Drop: costs 5 BP, makes the item or card that the enemy on the right is holding have a 100% chance of dropping instead of 50. Rookie Reign: if you are under level 7, your damage is increased by 1. (Cost 4 BP) Supercharge: It's like Charge but way better (5 SP) (4 BP) Happy Lifesteal: Steals 1 HP from an enemy every other turn. (5 BP) Maximum Attacker: +3 Attack but disables defending (6 BP) Superbuff: +2 Attack and 2 Defense, costs 8 BP Untouchable: Be immune to all attacks that deal less than 5 damage (6 BP) Death Slash: a sword attack that deals double the damage of Power Stab. (6 BP) Dual Kill: costs 3 SP, Deals 5 damage to yourself and an enemy. (4 BP) Powerball: Makes ball deal +1 damage, but sword deals -1 Damage ( 3 BP) Swordsman: same thing as Powerball, but for sword. (also 3 BP) Traitor: heal 5 HP, but every other party member loses 5 HP (unsuable when solo) (Costs 5 SP, 3 BP)
@TheEpikGreiferz
@TheEpikGreiferz 4 ай бұрын
The first one would be amazing when finding a feel fine card >:)
@Cryptic_dataa
@Cryptic_dataa 3 ай бұрын
Untouchable sounds very kool
@bigolnoob5491
@bigolnoob5491 4 ай бұрын
Not a card concept, but rather a shift in gameplay: Enemies can parry/counter, both sides can perform feints (fakeouts of both attacking and countering, naturally would be telegraphed.) It is gonna be quite the tennis match for some bosses. Say, a living dummy. (Ghostwalker Chapter?) The first enemy capable of countering. Land a hit, and it will try to bring it back. Re-countered damage deals even more (Damage modifiers :D) Quick Act (another concept) Perform another action in the middle of your attack, their attack, or between a re-counter. Might cost 1, 2 or even 3 turns, maybe even activate timers of certain actions for you or the enemy. Leave it up to your imagination about how re-counters and feints will do..,,,
@boots1070
@boots1070 4 ай бұрын
Sounds cool however I DO NOT want simple battles to take 5-10 minutes in length lol.
@bigolnoob5491
@bigolnoob5491 4 ай бұрын
@@boots1070 Then there should be funky mechanics such as a risky high damage card (def a *red card* unless it has its debuff done right), enemies able to attack WAY faster than intended (or even consistently have their turn right after yours), etc.., im curious with ur silly ideas of an interesting battle tho!!1
@Noobogonis
@Noobogonis 4 ай бұрын
Last Resort (passive) Convert all SP into HP upon reaching 0 HP, but lose 1 defense and everything that needs SP costs 20% more SP every time you use it. You need at least 5 SP for this Card to trigger. 3 BP Per each one of this card stacked, lower the SP cost increase by 5% and lower the SP needed to trigger by 1.
@TomToger
@TomToger 4 ай бұрын
card concpets i have ig give turn this would be a strategy, automatically appearing when in a group fight. the move would cost 1-2 sp, and you give your turn to one of your party members so they go twice instead of once. spiky pellets/balls this is an action card for the slingshot, costing 2 bp and 3-4 sp. this would allow the balls to bypass any defense and adds 1-2 more balls. it would be sold by either the card and weapon shop or a future shop. multi-shot this is an action card for the rocket launcher, costing 2-3 bp and 3-5 sp. this would allow you to choose an enemy and hit said enemy several times (2-4 or 2-3). this would also deal more splash damage to other enemies depending on how many times they get hit. in return, your timing window for rocket launchers is reduced by 10-20%. you would unlock this in the card and weapon shop or a future shop. easy mode this would be free along with hard mode and training wheels. it would increase your guarding window by 20% but you gain 10% less xp deep focus this would be a strategy, filling up 1-1.5 bars of sword energy, and costs 3 sp. it would be unlocked by the guru or something after defeating 3-5 of your “inner demons”
@TomToger
@TomToger 4 ай бұрын
rally up it would be an action card obtained by the shadow figure in bizville, costing maybe 10 bux. it takes up two np and 5-6 sp. it would give your entire team (excluding you) a level 1-2 damage buff
@TomToger
@TomToger 4 ай бұрын
counter buff this would be a passive card, costing 2 bp and found in a card shop, pit floor, or enemy at a low chance. it increases counter damage by 2, but lowers attack by 1
@TomToger
@TomToger 4 ай бұрын
it would be used for counter builds like ones with 5 thorns
@oyasumidrawz
@oyasumidrawz 4 ай бұрын
Magnetic (Passive) Cost: 3 BP +1 defense -1 Attack Every enemies are guaranteed to attack you. Self-Care (Passive) Obtain:Buying it for 888 TIX at the card shop. 2 BP When a party member is under 50% of their Max HP, heal them for 50% of the damage taken this turn. -- Killing Spree (ACTIVE) Obtain: Killing two enemies without letting the enemies have a turn in singleplayer. Cost: 3 BP, 3 SP. Select a party member, and when they kill an enemy, they grant an extra turn to self.DURATION (Trigger: 2) -- Confusion (Active) Cost: 2 BP, 2 SP. Obtain: Chapter 3 mob drop. Makes a selected enemy fight their own side instead of the players. If this mob's side is one enemy only, instead apply Dizzy for three turns. (Duration(rounds) 3)
@Official_Main
@Official_Main 4 ай бұрын
My Idea: I'll bring you with me If you get hit and that hit kills you, the enemy dies too, don't work on bosses (deals 10 damage) and can be used with revive. Cost: 10 SP
@trollsansofficial
@trollsansofficial 4 ай бұрын
How you gonna use a card if you dead 💀💀💀💀💀💀💀 Also this is literally more situational than SWORD TOSS IN A HYBRID BUILD which is saying something
@MochiWrath
@MochiWrath 4 ай бұрын
​@@trollsansofficialit's a passive card 💀 wdym how is he gonna use it
@mysterious_dude2885
@mysterious_dude2885 4 ай бұрын
@@MochiWrathNo it’s not passive. The guy literally said it’ll cost 10 SP, not BP.
@the_katss
@the_katss 4 ай бұрын
​@@mysterious_dude2885Revive can be passive. it brings you back to life at the cost of some sp (I forgot how much) so I assume that works the exact same way this does.
@MochiWrath
@MochiWrath 4 ай бұрын
@@the_katss prob a mistake
@user-bk1le1bc1j
@user-bk1le1bc1j 4 ай бұрын
Concept card : if I die then I will grab your weapon and die with me 3 sp and passive When you at low hp 1-3 it drain your hp very slow if they deal high dmg,you would become rage then it grab any weapons enemies (it can be affect range enemies like ball and fists) It’ll deal any dmg if enemies use the own dmg example like poison spear when is charge it dodge and then grab it immediately (warning it has gore) it stabs the head enemies and then die instantly,you can also die too, other example like when flying bug ues fists or head, green bug (idk) mosquito, and ants army they will crash to death or punch to death (very hard punch) they will instant die too, and it can affect boss but you will deal boss dmg like 4-7 is because they are very tough Affect works : griefer, noob, flying noob, ninja noob, the white noob (idk I forgot), red noob, blue noob, knight, poison spear, helmet noob, ant army, mosquito, green bug (forgot the name 😭),very fast knight (also forgot the name too😭),ice boss (triple forgot too 😭) griefer green monster (I forgot bruh 😭) did I miss ?
@Cinderblock420
@Cinderblock420 4 ай бұрын
green bug - praying mantis , very fast knight - banished knight , ice boss - cruel king , griefer green monster - bubonic plant
@user-bk1le1bc1j
@user-bk1le1bc1j 4 ай бұрын
Thanks
@DummyCakes
@DummyCakes 4 ай бұрын
card passive: tenacity BP: 3 - be able to survive 1 hp on opponents turn but only 1 use per battle card ability: steal BP: 3 SP: 3 - successful hit steal opponents holding item and deal dmg +3 card passive: pain destruct BP: 3 Def: -1 - hitting you cause them hit everyone dealing 3 dmg however blocking does not count card ability: charm BP: 2 SP: 2 - charm the opponent does not target you card passive: deflect BP: 0 - your successful counter attack switch into deflect that can dmg on range opponents card ability: share pain BP: 4 SP: 4 3-turns - taking damage converts your hp to your team card passive: ticking energy BP: 4 - after finishing your turn before in 2 seconds gain +1 sp
@Dontknow-kh2zv
@Dontknow-kh2zv 4 ай бұрын
Card name:Glass cannon Replaces ball Effect: does 7 dmg with the ball at the cost of -5 defence Bp cost:7 Sp cost:5 Successful timing before hitting the enemy:+2 dmg Card name:the underdog Strategy type Effect:Gives the player with the least dmg dealt +1 dmg Bp cost:3 Sp cost:2 Card name: Jesters facade -1 attack Effect:Create a clone of yourself with the highest priority where all enemies will hit it, an exact copy of your current self with all effects or defense you have As long as the clone is alive you will get -1 attack and if it dies the -1 attack dissepears Bp cost:5 Sp cost:3
@ConnorRobinson-xz2th
@ConnorRobinson-xz2th 4 ай бұрын
Concept: escapist 2bp Guarantees running away on your first attempt
@Cinderblock420
@Cinderblock420 4 ай бұрын
my friend would love this, he only wants to fight neccesary enemies or if he wants to test out new cards
@erikan6617
@erikan6617 4 ай бұрын
A rework of vengeance 4:04 :7BP to equip whenever a teammate dies 1 person gets a crush attack for 1 turn but not able heal or rev anyone.Demolition 4BP to equip and 600tix to buy it ingcse the demimat damage to 8 but ingcse SP to 5 to 7.
@NotBlocktales
@NotBlocktales 3 ай бұрын
Threaten Card - Action 3 BP Defense Down Status - 2,5 turns Dmg Down Status -1,5 turns Chance For Enemy To Be Scared To Attack(Enemy is too scared to move) -50% Guarding Window
@GuidingHandy
@GuidingHandy 11 күн бұрын
Card idea:Bomber +1 dynamite damage Removes ball slot. Bugger dynamite texture Card idea:poltergeist -steal 5 hp from any enemy -one ally or self will be damaged by 4 hp -cannot defend Card idea:Destroyer -Cannot use rocket boots or dynamite in battle +2 damage for any attack Bomber:3BP Poltergeist:4BP Destroyer:7BP
@YourLocalIAmFailing
@YourLocalIAmFailing 4 ай бұрын
I have an Idea Card name: Frozen Curse If used, you can’t use ball Freeze yourself for 3 turns but gain a defense buff for 3 turns and heal 5 health Build points: 4 Energy: 2
@CalebBlair-uh7mr
@CalebBlair-uh7mr 4 ай бұрын
Concept card: Remorseless Slicer and Remorseless Baller. They both cost 5 BP to use. Remorseless Slicer Increases damage dealt by your sword by 3 and inflicts bleeding/poison for 3 turns, however when you use this card all baller damage including replacements for it gets removed. Remorseless Baller lets you deal up to 25 damage with ball, but makes it FRAME PERFECT timing for action commands or else you take 5 damage.
@uraniumUmlaut
@uraniumUmlaut 4 ай бұрын
i made a card called: first aid kit. it's a weapon card [0 bp] [in place of the sword slot] where it works like the sword, but missing the attack deals 1 damage and heals you and your party for 3 hp and doing it successfully would deal 3 damage and heal yourself only for 1 hp.
@assaaddandashi7396
@assaaddandashi7396 4 ай бұрын
Ante up anti synergy
@noobynate_4955
@noobynate_4955 4 ай бұрын
Lightweight (Passive) Go before fast enemies (either both turns in solo or your single turn in teams) 20% chance for superguard / guard to fail 2 BP No pain, no gain (Passive) Start each battle with 1 hp Start with a +4 damage buff (Not stackable with sword/ball/dynamite start) 3 BP Free dodge (Active) 2 turns of +40% guarding window Disables Ball slot 2 SP 1 BP Flex (Active) The next sword attack deals 2.5x damage. (Uses both turns in solo) 4 SP 3 BP Ignite (Active) Attack an enemy with the sword, applying burn for 3 turns 2 SP 1 BP Claymore (Passive) Ignores flying enemies with the sword 2 BP Rainbow carpet (Active) Ram into the enemies, dealing 3 dmg to every enemy (same system as dynamite and slingshot) Replaces Dynamite 4 SP 2 BP Last Wish (Passive) When dying, revive a teammate with 5 hp Once per battle 4 BP
@Insecurity333
@Insecurity333 3 ай бұрын
I came up with the Taunt card after this video was published but before I watched it
@It-is-I-racist-dustdust
@It-is-I-racist-dustdust 4 ай бұрын
glass canon + 1 damage - 1 defense cost 5 bp attack+ + 1 damage cost 8 bp bomber + 1 bomb/dynamite damage - can't use ball cost 4 bp wizard + all your buff work 50% more(like cure heal more) cost 3 bp
@It-is-I-racist-dustdust
@It-is-I-racist-dustdust 4 ай бұрын
thunderstorm - 1 hp to all enemies (like storm tea, pierce armor btw) cost 3 sp and 2 bp freely fleeing + guarantee to flee enemy in 1st try cost 1 sp and 0 bp devil's gambit(passive) - 90% of you *max* hp + 3 dmg forever cost 5 bp
@annealiadewi4177
@annealiadewi4177 4 ай бұрын
My card concept is “helpers” +you can summon helpers -cost 4 bp 4 sp and you need a space for it So basically if you don’t have a space for it because of full party it will not work you must atleast have 1 space for the helper. The helpers have 4 different types and that is Sword helper: This helper has 30% chance to appear The sword helper has 4 hp And the sword helper can use his sword to attack the enemy and deals 3 damage pierce Crossbow helper: This helper has 30% chance to appear Crossbow helper can shoot flying enemies by using his crossbow dealing 3 hp pierce But the crossbow helper only have 3 hp. Healer helper: This helper has a 30% chance to appear Healer helper has 5 hp And can do 2 moves and that is -heal all players and helpers 3 hp -heal 1 player 6 hp Special helper: This helper has a 10% chance to appear The special helper has 8 hp and 1 defense, the special helper can do 3 moves and that is - special helper use his rocket does 3 damage and does 2 damage to adjacent enemies and pierces defense -special helper use his paintball Does 5 damage to the enemy and the enemy becomes slow doesnt pierces defense -special helper use potion making him do +2 damage for 3 turns and heals 3 hp. Thats all the helpers Oh yeah i liked my comment since no one liked it
@headphones4643
@headphones4643 4 ай бұрын
To be honest, I think this card is good overall based on that players sometimes just go solo
@annealiadewi4177
@annealiadewi4177 4 ай бұрын
Also am happy that the dev prob will add like an ally npc that will help us
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