Per-Instance Fade Amount | 5-Minute Materials [UE4/UE5]

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PrismaticaDev

PrismaticaDev

Күн бұрын

Пікірлер: 62
@maxleveladventures
@maxleveladventures 2 жыл бұрын
I don't know if I'm missing this part of the video, but just throwing it out there for anyone else that gets stumped like I did. For this to work, you have to set your material's Blend Mode to "Masked" to access the Opacity Mask. Oh! Genuinely amazing content btw. I'm only a month or two into my UE5 humble beginnings and your content is easily one of the best I've found so far. Even the official tutorials by UE are trash compared to your explanations. I very much appreciate your style and have subbed! Cheers!
@mannythepirate
@mannythepirate 3 жыл бұрын
Combine it with the Per Instance Random and the foliage won't all disappear simultaneously. That way you should be able to spread it out a bit to make it even more subtle :)
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Haha you'll never guess which node the next video is about! :P
@t3hpwninat0r
@t3hpwninat0r 3 жыл бұрын
this is what i did for my grass, but also shifted the grass down partly through the landscape with world position offset and the blend is so smooth it's like magic :D
@mannythepirate
@mannythepirate 3 жыл бұрын
@@PrismaticaDev Is it about the scalar parameter node?
@mannythepirate
@mannythepirate 3 жыл бұрын
@@t3hpwninat0r Ah yes, tthat's a good trick too. I used it in my voxel-terrain project :)
@FrecklesOpenMic
@FrecklesOpenMic 3 жыл бұрын
Isn't that what the min-max setting is for?
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Dude, I'm glad that found your channel! Liked and subscribed! Really nice tutorials! Keep it up! Thank you! Awesome stuff!!!!!
@pawpotsRS
@pawpotsRS 3 жыл бұрын
this channel should deserve more supports and not that nonsense channel out there. when you teach random folks it is considered a share of knowledge and that should be considered valuable.
@graodon
@graodon Жыл бұрын
your tutorials are a goldmine +_+
@studioinkyfox2295
@studioinkyfox2295 3 жыл бұрын
Great stuff as usual! Thanks so much!
@JoeVonD
@JoeVonD 3 жыл бұрын
Awesome stuff Charlie!
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Cheers Joe, glad you liked it :)
@RattleSnake2028
@RattleSnake2028 Жыл бұрын
Great, but not working on nanite foliage in 5.3 for people to know
@samohickey
@samohickey 3 жыл бұрын
Amazing! Thank you! 🙏
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
No worries my dude :) Hope you found it useful!
@cacuvu
@cacuvu 2 жыл бұрын
Does this thing can be aplied to simple static mesh with setting up max-min draw distatnce?
@Kombatant777
@Kombatant777 3 жыл бұрын
Good node, thanks
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Cheers, my fluffy friend!
@danstrike6687
@danstrike6687 2 жыл бұрын
Question from someone still learning. Is this per-instance culling only possible with a HISM? Or is it done with an ISM in this video? Ta. Awesome vids btw. Aussie accents always make the most charming KZbins. :D
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
I'm not sure if it works with HISMs - this is primarily used for the Foliage tool and Landscape Grasstypes, since they have an in-built culling distance variable
@danstrike6687
@danstrike6687 2 жыл бұрын
@@PrismaticaDev Ah ok ty. I have read that the Foliage tool already uses HISMs, but I don't know for sure myself.
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
@@danstrike6687 Ah yeah it might use it internally. Honestly I have no experience with HISMs myself yet hahaha
@kaizendigital_id
@kaizendigital_id 3 жыл бұрын
How did you do the foliage interaction ? After you collide the tall plants there are some feedback animation which make it more natural n realistic.
@kaizendigital_id
@kaizendigital_id 3 жыл бұрын
Nevermind. I found it on your previous video. This is wht i need. Thanks!! Instant subscribe!
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
@@kaizendigital_id Haha glad you found it! You should also check out my Landscape Interaction videos for how the grass moves out of the way :)
@kaizendigital_id
@kaizendigital_id 3 жыл бұрын
@@PrismaticaDev fantastic!! Thank you
@GamerFollower
@GamerFollower 6 ай бұрын
It appears that nanite has to be disabled for the mesh to work in 5.1+ :(
@roadtoenviromentartist
@roadtoenviromentartist Жыл бұрын
Great tutorial like all your contents. Please Guy, when you consider the last years you informed us to explain better the distribution correct in a texture with a radial function coordinate. Your explanation can help me lot. Thanks anyway by your information value.
@Fokkusu
@Fokkusu 3 жыл бұрын
This is really useful and really ups the level with the foliage :), it always bothered me the pop-in/out and this really helps. Ty for the great guide ^^
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Thanks as always Alejandro!
@RomarioDev
@RomarioDev 3 жыл бұрын
towel boiii Charlie coming out with the new video NOICE
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
The grind never stops
@dovahkiin009087
@dovahkiin009087 3 жыл бұрын
So when are we gonna get that foliage fire spreading system?
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Hahaha HMMMMM... Maybe in a little bit :P
@kairu_b
@kairu_b 3 жыл бұрын
This is nice!
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
You're also nice! :)
@Urammar
@Urammar 3 жыл бұрын
Still a god, still a plumber
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Hahahah
@arashi8876
@arashi8876 3 жыл бұрын
Thanks a lot for this great tuto, and what about Translucency? I have seen in an UE4 forum, saying translucency does eats fps. Is that TRUE?
@morganlak4337
@morganlak4337 2 жыл бұрын
Yes, it's very difficult for the renderer to properly sort translucent objects that overlap each other, which makes them terrible for foliage. The Masked type material works great though
@Hawkena
@Hawkena 2 жыл бұрын
Hi, but what about an object without an opacity mask like a rock or geometry grass? Thank you.
@manafon5398
@manafon5398 2 жыл бұрын
You just have to turn it from opaque to Masked and do exactly as the video suggests, the cost of masked materials isn't that big of a deal, Transparency in my experience is when you should start to consider if a graphical feature is worth it or not.
@Hawkena
@Hawkena 2 жыл бұрын
@@manafon5398Thank you!
@rickfuzzy
@rickfuzzy 10 ай бұрын
min distance does nothing?
@limoncatt
@limoncatt 10 ай бұрын
My grass is now looking 100% better, and the performance is the best
@brycegeurts3345
@brycegeurts3345 3 жыл бұрын
I haven't showered in weeks.
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
I filmed this after my monthly shower
@CosmicComputer
@CosmicComputer 3 жыл бұрын
Nodes For The People!
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
Give a man a node, he shades for a day. Teach a man to node, he will shade for the rest of his life
@CosmicComputer
@CosmicComputer 3 жыл бұрын
@@PrismaticaDev depends on how many instructions :P
@johnmannp
@johnmannp 3 жыл бұрын
Very niceeeeeeeeeeeeeeeeeeeee
@PrismaticaDev
@PrismaticaDev 3 жыл бұрын
You are!
@stormolflak
@stormolflak 2 жыл бұрын
Awesome
@offlinemoe
@offlinemoe 3 жыл бұрын
Hi there, I watch your videos and I get a lot of fun while watching them, but there is a problem, your videos are for the advanced gamedevs, so can you make videos for the not begginer just a little advanced gamedevs,
@thegreendude2086
@thegreendude2086 2 жыл бұрын
Is it normal around here to hangout with your hair drying? xD
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
You'll have to speak up, I'm wearing a towel
@boycececil666
@boycececil666 5 ай бұрын
This is just plain upgrade
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