Just wanted to leave a comment saying THANK YOU for this awesome series! I am in my last year of game development and I don't get thought things in depth unfortunately. I personally really love to learn things more on the background in order to tackle issues or even create new things, so thank you for making this awesome series! For every video I watch, I definitely leave a like and I am also subscribed Fantastic job and idea!
@PrismaticaDev3 жыл бұрын
Thanks so much Mar :) I learn in very much the same way so I figured I’d make videos in the same style. Thanks for watching!
@brokenhandle3 жыл бұрын
Thank you so much for this series, it's been absolutely eye opening and super educating.
@PrismaticaDev3 жыл бұрын
Thank YOU Eden :) I've had a pleasure sharing this stuff with everyone - excited to share some of the more complex things!
@brokenhandle3 жыл бұрын
@@PrismaticaDev you’ve got a dedicated viewer here!! Can’t wait. I also sent your animation playlist to a friend - I think he’ll absolutely love it. Have a great day :)
@PrismaticaDev3 жыл бұрын
@@brokenhandle Thanks so much!! I'm really looking forward to fleshing out the animation series :)
@denizkre81112 жыл бұрын
niceee i just subscribet! i love the format. exactly what i needed, i appreciate your work and effort
@AcidAlfa3 жыл бұрын
Easy to follow and understand 👍best channel for material and shader stuff for sure
@PrismaticaDev3 жыл бұрын
Glad you think so Acid :) Glad the response has been great - I just explain things how I see them haha
@flufflepimp2 жыл бұрын
You been my savior more times than I can count good sir
@silverknifex3 жыл бұрын
will be using this soon! cant wait
@PrismaticaDev3 жыл бұрын
It's an absolute banger!!
@tamwyn00183 жыл бұрын
Wow the node is so awsome
@PrismaticaDev3 жыл бұрын
One of my favourites, for sure :)
@Fokkusu3 жыл бұрын
This is amazing, I imagine they do something similar in Genshin Impact to freeze the water when you use ice magic over water, thanks for enlightening us!
@PrismaticaDev3 жыл бұрын
Yeah I imagine they use it but put the output into the Opacity Mask! I don't think the ice exists within the water shader though - definitely just a plane with collision and a world position XY-aligned texture (so that they all blend into one another)
@Fokkusu3 жыл бұрын
@@PrismaticaDev yea thats a very nice suggestion for anyone wanting to do the same thing :) pog
@Silpheedx2 ай бұрын
Still a constant life saver
@alinarangi78269 ай бұрын
Thanks, man for your tutorials, to use Height Lerp the object needs lots of Vertexes?
@PrismaticaDev9 ай бұрын
If you're using it with Vertex Paint, then it has to have "some" verts. By that I mean that a square with 4 verts wouldn't give you much control, but if you subdivided it even once it would get a lot easier. It's best to experiment and add verts where needed. For example, a lot of the Wall meshes I use from the marketplace were just 1 big plane, and wooden support beams were the same. So I divided them length-wise so the vert colour would be more detailed. But in general, the HeightLerp is there to actually hide the lack of detail haha
@alinarangi78269 ай бұрын
@@PrismaticaDevthanks man
@Xaeveax3 жыл бұрын
I never knew this existed. Very helpful!
@PrismaticaDev3 жыл бұрын
Glad I could be of service my dude :)
@cyberafterlife3 жыл бұрын
I love these videos dude, this and the bump offset video you put out have really come in clutch in my collaborative project at uni. Also while I'm here, at around 2:05 you change a parameter and have it update in realtime without needing to apply the material, how do you do that? It would save me so much time rather than having to go to an instance every time I wanna dial in a value.
@PrismaticaDev3 жыл бұрын
Hey there! Really glad to hear that it helped you out :) As for the parameter, since I have the material on an object in the world it will update in real there, but not in the material viewport for some reason haha.
@xx_benboy09832 күн бұрын
it did nothing to me when i try to paint with the mesh paint mode ... well your video help me alot to climb up in the knowledge of material ,so thank's alot , but in this one im stuck :`/ all before work great until this point 3:11
@PrismaticaDev2 күн бұрын
Hey hey - are you using Mesh Paint or Vertex Paint? Make sure you're consistent in the painting method and what you're referencing in the Material graph. 'Mesh Paint' is a new feature introduced in 5.5 which creates a texture, rather than using Vertex data.
@cptraymond2 жыл бұрын
I absolutely love your work!
@Tkonpk3 жыл бұрын
I feel like we're printing gold at this point
@PrismaticaDev3 жыл бұрын
I think I have a tutorial stored somewhere for that ;)
@qwetry-j2u2 жыл бұрын
Hi! Is there a way to use the HeightLerp in conjunction with Parallax Occlusion Mapping? In fact, I'd like to blend 2 materials together (like dirt and pebbles) with POM applied to each of them. I've tried to create such msterial myself, but faced some issues.. Can you make a tutorial about it? I'd really appreciate that :)
@bakedcheese44753 жыл бұрын
Hey man love your content, I have learned a lot from your tutorials keep it up! kind of an offtopic question, but what monitor are you using?
@PrismaticaDev3 жыл бұрын
Heya Cheese! I'm using an AGON as my main monitor - 35 inch, 21:9 ratio, 100Hz, 2K resolution and it's c u r v e d hahaha. An absolute game changer for productivity! As for my 2nd and 3rd monitors one is an old Samsung 720p TV and the other is an even older SoniQ 720p tv haha.
@bakedcheese44753 жыл бұрын
@@PrismaticaDev I definitely want an ultra wide for those productivity points xD. But Thanks man, have a wonderful day.
@hpbecraft Жыл бұрын
that lava shader is 🔥
@AE_Surowka3 жыл бұрын
Thank you
@PrismaticaDev3 жыл бұрын
Hope you find it useful! :)
@AgWhatsUp2 жыл бұрын
tried doing this on a landscape but it didn't work, any options I need on?
@lemonworm3 жыл бұрын
I really want a hard stylized noise and or height driven edge between materials and its basically impossible to accomplish with landscape paint. The wshy washy opacity of the paint is really frustrating to have to resign to. Is it possible/viable to utilize vertex painting instead? Or do you have any other suggested methods of creating a refinable edge between materials?
@PrismaticaDev3 жыл бұрын
Sure do! You can use HeightBlend instead of WeightBlend to get some great blending going. Landscape painting is basically vertex paint, except there aren't many verts to play with. By using a height texture you can "break up" the grid-y-ness. I'll be doing an entire sub-series about Landscapes in the coming weeks, but feel free to google landscape HeightBlend in the meantime :)
@lemonworm3 жыл бұрын
@@PrismaticaDev i have height blend w the maps set up but i still am having trouble avoiding the translucent landscape paint brush opacity. Id ideally like to have it set up so the "strength" of the brush fills in the height more, rather than controlling opacity. Even better would be if I could somehow mask the blend between painted materials, like you can with auto landscape, So i could use noise to define the edge
@PrismaticaDev3 жыл бұрын
@@lemonworm Hmmmmmm... Mind sending me a screenshot on Discord? I'm sure we'll be able to get it working :)
@lemonworm3 жыл бұрын
@@PrismaticaDev will do !
@pto2k Жыл бұрын
Hello, I wonder where can I find this brick texture assets with alpha? I found some textures from Megascan but they do not contain alpha channels. How would you create height map for those? Thank you!
@andrewbyrnes63893 жыл бұрын
But how do you combine this with a world space tiling texture that uses parallax occlusion masking (like a brick wall)
@PrismaticaDev3 жыл бұрын
So, the parallax occlusion function takes in a heightmap value - you’d just use the same value there as you would here and use it for the colour/normal. If you wanted the moss to actually “fill” the gaps in the bricks, you could add a Clamp to the parallax’s height value of which you could adjust the minimum clamp from 0 to 0.5 or something using the transition value
@andrewbyrnes63893 жыл бұрын
@@PrismaticaDev I’ll give it a try. Thanks for the tips. I think from memory there was some problems with the tiling because the worldposition needed a texture object and the height blend needed a texture sample but idk. I’ll give it a try again!
@JieDu-yj2vd Жыл бұрын
Hi,Should the grayscale images used to blend textures be linearColor or masked?
@PrismaticaDev Жыл бұрын
Either should work fine as long as the output is 0 to 1 :)
@JieDu-yj2vd Жыл бұрын
@@PrismaticaDev Yes, I tested that they can all work, but I want to know which one is better and which one is cheaper?
@PrismaticaDev Жыл бұрын
@@JieDu-yj2vd in terms of performance they're all identical, so just have a look at the Memory usage in the texture details when you change the compression type :)
@yiannibompotsis7219 Жыл бұрын
I am trying to figure out how to make a master material with 3 blending textures. Is there any way of making it??
@PrismaticaDev Жыл бұрын
You might want to have a look at my Vertex Painting video :)
@vi8799 Жыл бұрын
How to blend 3 materials with it?
@alessioalonne43333 жыл бұрын
GREAT!
@mannythepirate3 жыл бұрын
These are the things
@PrismaticaDev3 жыл бұрын
The things that go
@MarioAndYoshi14093 жыл бұрын
Awesome! Is this node cheap on performance or should I use it carefully?
@PrismaticaDev3 жыл бұрын
Extremely cheap - it's just a Lerp and a couple of multiplies. It's essentially free if you're re-using a heightmap or packing a heightmap in your texture (like the one I'm using with it in the Alpha channel)
@MarioAndYoshi14093 жыл бұрын
@@PrismaticaDev that's awesome, thank you so much for answering! i think I've said this a couple of times already, but you really are the best resource when it comes to material stuff man, thank you for doing all of this!!!!
@PrismaticaDev3 жыл бұрын
@@MarioAndYoshi1409 No worries at all, I always reply to 100% of comments haha. Hope to see you in the next one!!
@RomarioDev3 жыл бұрын
SUPER LATE BUT AWESOME VID BRO!!!
@PrismaticaDev3 жыл бұрын
@asm_emkei3 жыл бұрын
You're explaying things really good! Can you make a lesson about auto landscape material? :)
@PrismaticaDev3 жыл бұрын
Already have! Check out my landscape auto-cliffs video :)
@asm_emkei3 жыл бұрын
@@PrismaticaDev Missed it somehow, thank you :))
@Dhieen2 жыл бұрын
why dont you put your textures in the A and B of the heightlerp instead of a simple lerp?
@danlee7923 Жыл бұрын
It does not work with mip maps unfortunately
@HomakHakerok3 жыл бұрын
damn you are a fucking legend
@PrismaticaDev3 жыл бұрын
Not as much as you! Thanks for the support m'dude :)
@Jukerlaw3 жыл бұрын
Darn it i wanna test it so bad! Pls give the texture u use XD
@gursimransingh87263 жыл бұрын
WHAT ABOUT THE NEW SKY ATMOSPHERE NODES
@PrismaticaDev3 жыл бұрын
Eeee I haven't used any atmosphere effects yet :'( Haha I will get around to it eventually!
@YouWillDoAsYouAreTold3 жыл бұрын
great content :) +1sub
@TheTrickyify3 жыл бұрын
Not first
@wilihey142522 күн бұрын
god this is so awful to use, and it doesnt work with nanite at all if i want the displacement, this is such a headache 8 hours of work and already nowhere