"I feel like this is a natural midpoint between grinning lunatic doomguy avenging his pet rabbit and rampaging anger golem doomguy in doom 2016." How right you are, and the game devs have made it canon.
@ToaGatanuva3 жыл бұрын
It's all canon. Even H-Doom
@ZuluRomeo3 жыл бұрын
You might say it was the... Midway (Games) point. 😜
@MinscFromBaldursGate923 жыл бұрын
Are Doomguy and Doomslayer the same person?
@dwarfminerwillie3 жыл бұрын
@@MinscFromBaldursGate92 yes, with the newest port of doom 64 the devs added extra levels that basically connect doom 64 and 2016.
@ToaGatanuva3 жыл бұрын
@@MinscFromBaldursGate92 yes
@OneNationUnderPug4 жыл бұрын
I like how the edgy doom came out on the Nintendo.
@expendableround61864 жыл бұрын
And then (much later,) they permitted DOOM 4 on the Switch.
@demi-fiendoftime38254 жыл бұрын
@@expendableround6186 and the orignal 3 along with Sigil, TnT and Putonia that's right kiddies you can now take Plutonia on the go with you!
@expendableround61864 жыл бұрын
@Demi-Fiend of Time Bad. Ass.
@bappojujubes9814 жыл бұрын
@@demi-fiendoftime3825 I can do it on android using Delta Touch so..
@lionocyborg60304 жыл бұрын
Expendable Round And now Doom Eternal as well. It's not out on Switch yet, but it's coming and I'm going to snap up a copy of that when it does.
@herosshade22474 жыл бұрын
"Blood Keep" Oh hey, the Slayer Testaments actually mentioned that in Doom 2016
@NeoEidolon4 жыл бұрын
Glad I wasn’t the only one who caught that
@declanhinshaw47914 жыл бұрын
Doom 64's new release has an extra campaign further tying together og doom and new doom. Pretty interesting shit
@cryw10924 жыл бұрын
Apparently this doomguy and the Doom Slayer are the same person as well, if Doom Eternal is to be believed. Dimension hopping is crazy.
@ab149674 жыл бұрын
@@cryw1092 Yup... because Doom Hell is actually multiversal, it can make for weird shit happening in its continuity.
@cryw10924 жыл бұрын
@@ab14967 They called it a "dimensional singularity" in the Icon of Sin entry, I believe.
@Sinrus15 жыл бұрын
Was literally just lamenting the fact I've seen all of Civvie's videos.
@AzrielPSX5 жыл бұрын
Me too,bro
@SteveIsMe12915 жыл бұрын
Same. Multiple times over at this point.
@tomson30465 жыл бұрын
Once you start you cant stop watching him and his red dead 2 accent
@discoRyne5 жыл бұрын
I acknowledge this blessing every morning my dude.
@HangmanOfficialUploads5 жыл бұрын
I was literally just watching his Robocop video again when this came out.
@Lord_Deimos5 жыл бұрын
'I was never cool' That's what a cool guy would say.
@fuzzydunlop79285 жыл бұрын
Damn straight.
@dexster86182285 жыл бұрын
Fuckin exposed mate
@MinscFromBaldursGate925 жыл бұрын
Cool guys don't look at explosions.
@genuz5 жыл бұрын
I will take Civvies word for it.
@visionaeon5 жыл бұрын
Just like GmanLives.
@fissavids87674 жыл бұрын
In the New official release they fixed the pickup message when you pick up the unmaker, and now shows 4 characters instead of 3
@Spenced862 жыл бұрын
so
@someyoutuber33942 жыл бұрын
@@Spenced86 so
@Destroyah50002 жыл бұрын
@@Spenced86 Now it's definitely a four letter expletive.
@williamhollaway1960 Жыл бұрын
I noticed that....I wonder if this video influenced that fix
@QuasarEE Жыл бұрын
@@williamhollaway1960 Nope, I was aware of the problem back in 64 EX well before this video. The cause of the problem was that C/C++ treat the character "%" specially if you send it to a "printf" style function, so you have to write "%%" in your code instead of just "%" and Kaiser forgot to do that initially.
@scribese7en5 жыл бұрын
To me, 64 Doomguy's edge makes sense. I mean, with Doom and Doom 2 the text walls had *some* humor, but that was just Doomguy trying to keep his morale up. In 64, however, quite some time has passed. Doomguy has had nightmares and very likely was traumatized by the Hell invasions. Now he's different. More serious. Because he's not only fighting the demons of Hell, he's fighting the same monsters who've been haunting him ever since the fall of the Icon of Sin. God knows how many times his sanity has been questioned, or how detached from society he's become (yes, everyone knows he's a hero, but how many men have to think to themselves: "Holy shit, I hope my friends don't all get murdered by demons again"). Then again, that's my two cents. ¯\_(ツ)_/¯
@Bembel814 жыл бұрын
This game is not canon with 1 and 2.
@scribese7en4 жыл бұрын
@@Bembel81 Yes... I know that. And?
@tearoll92124 жыл бұрын
Some random Templar guy lol what do you mean “and”?? You clearly talk about D64 as if it’s in continuity with the first 2.
@scribese7en4 жыл бұрын
@@tearoll9212 Yes. It is. It takes place after 1 and 2. It's just not canon.
@poolsclosed17874 жыл бұрын
James Bembel no no... he’s got a point
@matheusrios42235 жыл бұрын
things civvie forgot to tell about DooM 64: >mancubi now shoot properly, with the 2 projectiles coming from each cannon arm. the same with the cyberdemon, it now shoots rockets from the rocket arm instead of the classics shooting from the mid of the cyberdemon d**k. >the shotgunner and the zombieman has a diference in their sprites, its just too small to be noticed while playing with all the action and the very, very dark maps. its a difference in the color of their pants. >aside the aracnotron projectiles doing less damage individually, the damage output of a aracnotron is now way higher thanks to the genius that decided to make it shot 2 at the same time. >the pain elemental of evilness from hell with steroids that even the demon itself wouldn't want to make it with 2 months (yes, he is that dickish) now cant be killed with the old tactics of hugging it to prevent him spaw lost souls, cause when they explode in this game, the explosion does the same damage as a barrel explosion. as being a total dick that floats spawning lost souls isn't bad enough >the unmaker is pretty terrible without the demon keys. each key does one improvement to it to make it op, but without it you will prob want to use the plasma rifle instead. >the final fight in the absolution can be very hard if you didn't get the keys. the mother demon is very hard without the unmaker upgraded and the portals spawns too many demons from it. the mother demon is still less powerful than a cyberdemon tho, cyberdemon wins everything in doom in a 1v1. >there was also new monsters that were planned to appear in this game, but the time to develop it was too short so midway cut it of the final game. a sequel was planned but canceled too. >this is the very first doom engine game ( or at least doom game) that had hardware acceleration, because of the architecture of the N64. this is how all the cool lighting effects were made :) >explosions are also a little more deadly because of increase in radius. >this game is a real challenge to complete in the N64, specially the last 2 levels (if you don't have the unmaker upgraded I feel sorry for your soul). hey civvie, give us a pro-doom 3. don't worry about tnt, its terrible anyway :P
@J.DeLaPoer4 жыл бұрын
Also interesting: This was the first Doom with colored lighting. To save cart space most of the environment textures were done in grayscale (B&W) with the game relying on it's lighting engine to colorize them.
@doomdoomerson65244 жыл бұрын
@@J.DeLaPoer that makes a LOT OF SENSE now!!!
@doomdoomerson65244 жыл бұрын
Glad to read such.appreciations for my absolute favorite DooM game and the true DooM 3
@J.DeLaPoer4 жыл бұрын
@@doomdoomerson6524 I've been trying without success to cite the source (it's been removed from the Doom64 wiki article since they revamped it a few years ago). I first read it on the blog (also long gone) of one of the original designers and he had a few of the original textures and some other unused stuff up. I may still have it all saved in the depths of one of my old HDDs, I'll have to look. But yeah, everything missing was due to cart space issues; I can 100% confirm weapon reload animations and multiplayer were cut for that as well. It's a real shame what could have been with their original plans vs. what we got due to Nintendo's clinging to ancient tech.
@doomdoomerson65244 жыл бұрын
@Manek Iridius tnt is better than all of doom3 yes
@DoubleOhSeven684 жыл бұрын
"What the ASS is this!?" Doom Guy has been watching too many AVGN videos.
@GuyOnTheInternet533 жыл бұрын
aaaAAAASSSSSSS
@tFRAGCAT2 жыл бұрын
The idea of Doom Guy religiously watching AVGN is very funny
@Curlyheart2 жыл бұрын
Hello Claude
@sorrenblitz8052 жыл бұрын
He's gonna take you back to the past, to put his boot up your demon ass
@hazukichanx4082 жыл бұрын
@@tFRAGCAT Doom Guy: "This man, alone, understands my suffering."
@BasilBonehead5 жыл бұрын
Fun fact about the unmaker: it was originally conceived during dooms early development and was one of the weapon ideas in Tom Halls doom bible
@zdemolowanyrabin4 жыл бұрын
Aaaand another fun fact which author of this video didn't say about is that you cannot close those 3 gates at the final level without those 3 hellish pickups from the secret levels (which also powers up your unmaker weapon), so without them, to fight the final boss, first you have to kill all the demons that comes out of those gates. ALSO if you play on N64 and you die anywhere in the game - you loose those hellish tokens that are required to close spawn gates on the final map... Yes... If you die you loose 'em... Which means if you die you can just reset your console, type a password and try again since there are no saves on the real_deal 👍 good luck
@bigh17084 жыл бұрын
@@zdemolowanyrabin jesus
@MarioNavi4 жыл бұрын
@@zdemolowanyrabin There are saves, but you needed the Controller Pak to do hard saves.
@LonelySpaceDetective4 жыл бұрын
The Unmaker in the Doom Bible doesn't really have any relation to the DOOM 64 Unmaker though, besides the demonic origin. The Bible Unmaker was described as some vague gun that did varying damage depending on whether the enemy was a demon, cyborg or zombie, while the D64 Unmaker is the laser gun we all know. Hell, the D64 Unmaker wasn't even named as that anywhere in official sources until very recently. Guide books, the developers and magazine articles never had a consistent name for it, and it's unclear how the fanbase latched onto calling it the Unmaker specifically (besides it sounding cool). Not that this matters anymore, with DOOM Eternal devs calling it the Unmaker and thereby canonizing the fanname, but hey.
@will41274 жыл бұрын
@@zdemolowanyrabin Well, you don't have to reset the console. You just have to pause, go to Options -> Passwords and enter your password or select your Controller Pak save. No mid-level saving though. Which sucks. Especially with that last room in Blood Keep. Dick move, Midway.
@johnarmstrong55335 жыл бұрын
Doom 64 celebrates your victory with the phrase: *"The blood pours from your eyes as you stand in defiance."* Yikes.
@jobelthirty12945 жыл бұрын
Not gonna lie, the edgy 90s comic feel of the text in this game is better than the nerdy DnD feel of the text in Doom 1.
@Haispawner5 жыл бұрын
@@jobelthirty1294 The creators of Dom did tons of D&D before doing Doom, and even get the idea for Doom from their campaigns where hell takes over Earth in the end. And you couldn't be more right about the aesthetics even though I'm too much of a zoomer to know what you even meant, the writing of Doom 64 just is way more *Doom* than the originals.
@53subscribersnovideos354 жыл бұрын
@@Haispawner Plus, the cacodemon is just the head of the Beholder from D&D.
@thunderbird199324 жыл бұрын
hello, brother.
@Haispawner4 жыл бұрын
@@53subscribersnovideos35 You mean the Astral Dreadnought's head?
@cheatsykoopa984 жыл бұрын
just realized doomguy having "hell ptsd" actually made into doom eternal lmao
@bearman90334 жыл бұрын
i think the game director Hugo Martin's favorite classic doom game is this one
@Tudorgeable4 жыл бұрын
And the Argent D'nur stuff is explained.
@seeknprotect61794 жыл бұрын
It fits really well. Makes up his origin story as ‚the Beast‘ as he‘s named a few times.
@SRGIProductions4 жыл бұрын
@@bearman9033 It IS. Why else is the Unmakyr in DOOM Eternal?
@romerolemstra87474 жыл бұрын
@@SRGIProductions Even tho it's a different one then the og Unmaker
@executor345 жыл бұрын
I can't believe I have to wait untill march for the port of Big John's Love Shack 64
@sarcastic_slob5 жыл бұрын
March is tomorrow right?
@xFluing5 жыл бұрын
You don't have to wait just download Doom 64 EX lmao
@planescaped5 жыл бұрын
I hear it's the best dating sim .
@adam1984pl5 жыл бұрын
I know Love Shack -B52 hit song.
@DasNordlicht914 жыл бұрын
I heard it comes as a pre-order bonus to Big John’s Eternal Love Shack.
@Tillal85 жыл бұрын
Ah yes, Big John's Love Shack 64. That game was so underrated back in a day.
@pistool15 жыл бұрын
I was going to pronhub, but here I am :)
@HarriJokinen5 жыл бұрын
Better than all the Lula and Dead or Alive Beach Volleyball games combined.
@cis_eraser_4205 жыл бұрын
"CMON! PLAY ME! PLAY ME NOW" - big john's love shack 64
@FUBARGunpla5 жыл бұрын
best part were the advertisements, they just sen dave oshry to peoples houses dressed as big john to which he'd just scream "CMON BUY ME! DO IT! PLAY ME! CMON!"
@lionocyborg60305 жыл бұрын
@@pistool1 Yep. Buying shrimp can wait.
@sumgai8484 жыл бұрын
28:15 Funny enough, if you read the data entries from 2016, you'll find that Argent Energy is something the UAC arrogantly renamed. They basically "Discovered" VEGA by accident, and thanks to him being more Jarvis than Ultron, he took over the facility, managing everything himself, and discovered better ways of being able to harness the energy to their purpose. During this time, Doomguy was in hell, on break from his crusade after Hell Priests smack him over the head with a building, and locking him up in a sarcophagus with a "Do Not Open" sign for Hell only knows how long... centuries? A millennium? Not sure. Quake Champions alludes to the idea that he is not only a Hellwalker, but a Cross-Dimensional Time-Walker too, so chances are that "When" will never be a real issue. That said, it makes sense that this could have all happened after he locked himself away in Hell... effectively allowing him to hit up the time-weathered trope: "I'm not locked in here with you... you're locked in here with me!" Edit: Looks like it's official, Bois! Doom64 is included in the Eternal package for a tie in.
@sammarino73574 жыл бұрын
Hey as a person who went secret hunting and doing all that shit you are surprisingly on the mark also this conspiracy theory of Samuel Hayden being the seraphim has gotten into my head help samur maykr Hayden = heathen And also Vega is supposedly a god to the maykr s as well so that’s a thing Heathen god That type of thing so there are still questions
@audiosurfarchive4 жыл бұрын
Reading? In a Doom game? Get the fuck outta here _nerd_
@thecacodemon92604 жыл бұрын
@@sammarino7357 You have been rewarded thanks to The Ancient Gods Part 1: Hayden is The Seraphim, and Vega is The Father. Sadly, I feel that the writers didn't pull that off very well
@hib72954 жыл бұрын
@@audiosurfarchive idk if it's sarcastic or not
@audiosurfarchive4 жыл бұрын
@@hib7295 either way I'm being facetious
@acidcitric5 жыл бұрын
One of the funny things in Doom64, is that some maps got the texture "I suck at making maps".
@alyssasalmon48834 жыл бұрын
The map design actually seem good?
@roberte29454 жыл бұрын
@@alyssasalmon4883 It's an in-joke. There's a texture hidden in the game, internally called just "?", which appears on surfaces when the fake 3D effect breaks somehow.
@bappojujubes9814 жыл бұрын
What texture would that be?
@roberte29454 жыл бұрын
@@bappojujubes981 It's just a green background with red text. It isn't supposed to be seen by the player - its garish colors are probably meant to stand out, so playtesters and map designers would notice it and realize they needed to fix the map. Check it out here: tcrf.net/Doom_64#Placeholder_Graphics
@GallowayJesse4 жыл бұрын
I was so bewildered when I found that texture when I was like 14
@MidnightMechanic5 жыл бұрын
The "3D" floor effect was done with moving an invisible platform up or down, using a linedef trigger to move the platform sector into position before Doomguy went "under" the floor above. Basically Doom could handle overhangs and bridges just fine, it just couldn't handle sectors being on top of each other. Sourceports fixed this, although those are rendered often in true 3D, not sector rendering like the classic. Slopes couldn't even be rendered in the classic either.
@0neDoomedSpaceMarine5 жыл бұрын
That's a fake 3D floor, yes, but Doom 64 uses real 3D floors in one or two places.
@SullySadface5 жыл бұрын
*NEEEEERD* Neat though!
@Ben-yv9id5 жыл бұрын
I'll expand on this and add my understanding is they also exploited bugs/flaws in the game engine to create many of the visuals. Normally they were avoided because it would sink the multiplayer; they knew Doom64 would never have multiplayer, sooo.....
@kveller5555 жыл бұрын
@@0neDoomedSpaceMarine It doesn't. Doom 64 still uses fake 3D floors, but there are differences when it comes to how the engine renders them. The original engine had a similar effect, where it would draw nothing but sky under certain conditions (this was used quite a bit for some of the structures in Mt. Erebus in the first game). If you do the same thing in the Doom 64 engine, however, it instead renders anything behind the affected structure (instead of drawing just the sky, like in the original). Any bridges you may see are a combination of that and a bunch of instant raising/lowering sectors.
@kveller5555 жыл бұрын
To anyone interested, there's a thread in Doomworld about this: www.doomworld.com/forum/topic/92919-is-doom-64-true-3d-in-terms-of-3d-structures/
@Jaimas4 жыл бұрын
Chaingunner is technically in the game still. It's the Red Marine you see in the intro sequence. He fires bursts like the Arachnotron does. He's immediately hostile to the player if forcibly spawned and is almost as nasty as the original. Presumably he doesn't show up in the game because he uses a palette-swapped player model and it would be confusing to say the least.
@mollywantshugs59442 жыл бұрын
I want to see this guy used in mods
@JeffreyPiatt Жыл бұрын
The red bot is leftover from the aborted multiplayer. The relevant was aborted except for the missile launcher as a trap.
@MoskHotel Жыл бұрын
Either way, I’m glad this game doesn’t have chaingunners that you’d have to fight. They were a huge pain in Doom 2.
@J.DeLaPoer Жыл бұрын
This is true. I recall reading it on the personal blog of one of the devs many years ago. They didn't have the space for more enemy sprites so it was either use palette-swapped Player Marine (originally made for multiplayer) as the Chaingunner, or nothing, and they decided on nothing. Same reason we didn't get multiplayer, or Revenants, or even reload anims for the shotguns -- which were created, but had to be cut for space too. Most people don't realize just how tiny* cartridges were... It's not easy to cram a game the size of Doom into 12mb. They even had to create the majority of level textures in grayscale and rely on the in-engine lighting to colorize them, just to save a few more kb's (sourced that bit of trivia from the same dev's blog). When you're reduced to needing tricks like that, you know space is _tight._ *N64 carts were 4 to 12mb from launch til 1998 when they increased to 32mb, then finally to 64mb in 1999. Compare to CDs at the time that held 650mb. It's amazing we got Doom 64 at all.
@AnisterStarlight Жыл бұрын
@@mollywantshugs5944 Brutal Doom 64 uses him and a mod I'm working on has him too
@nastynate49165 жыл бұрын
Me: I can’t wait to see what Civvie has to say about the Mother Demon fight. It took me hours to beat. Civvie: It took my under a minute to beat Me: oh :(
@thevgmlover4 жыл бұрын
He got the secret keys, that's how. XD Otherwise, it would've taken him a bit longer. ... A lot longer, probably.
@razorfett1474 жыл бұрын
Yea he cheesed the last level. Not having the keys to close those monster spawners makes that area 1000 times harder. Plus you cant put down mother demon nearly as quick without the fully upgraded Unmaker
@SuperLlama424 жыл бұрын
Mother Demon is either more of a pushover than the Spider Mastermind, or the single hardest boss in the entire Doom franchise, with no in-between.
@DinnerForkTongue3 жыл бұрын
@@razorfett147 I did the final level roughly half that way in my second run where I didn't use the Unmaker at all. Locked all 3 spawners but fought Mother Demon wuth the BFG. It was a way fun encounter, shes is a great boss.
@rahjeel3 жыл бұрын
It took me 20 minutes to beat the final boss on the hardest difficulty, without the secret level upgrades. This is the first and final time I'm playing this fucking game. Seriously the end boss is trash.
@ExaltedArchvile4 жыл бұрын
"...and if you get overwhelmed, you just hit the Unmaker button." Isn't EVERY button in DOOM an unmaker button?
@zeemaster994 жыл бұрын
Not 2. The pistol is the only weapon that legitimately sucks.
@ExaltedArchvile4 жыл бұрын
@@zeemaster99 2 is an unmaker button for the zombies.
@zeemaster994 жыл бұрын
@@ExaltedArchvile Fair enough.
@GenericProtagonist74 жыл бұрын
@@zeemaster99 Unmaker lite edition
@bappojujubes9814 жыл бұрын
WASD can't unmake stuff. Not directly, at least.
@cupriferouscatalyst3708 Жыл бұрын
Also I learned something interesting about why the game looked darker on the N64. According to a developer at Midway, Tim Heydelaar, he and the other level designers all worked in an office with no windows and all the lights turned off. They only added a gamma slider last minute when QA testers in another office full of fluorescent lights complained about not being able to see anything!
@Jraddy8 ай бұрын
No wonder this entry in the Doom series was all edgy and grim. They made it in a literal dungeon!
@DooDoo-f4v26 күн бұрын
Doom 64 with no lights is an experience I recommend to anyone. It's eerie af
@GermanPeter5 жыл бұрын
29:45 "It just makes me so mad that console gamers got a good experience with a Doom port" Ah yes, Doom on console, when you could choose between: A) All levels and all monsters (SNES) B) Good music (3DO) C) Good gameplay (Jaguar) D) None of the above (Sega Saturn)
@Bembel814 жыл бұрын
Psx had everything.
@MrRed884 жыл бұрын
The SNES version had great music. That's like the only good thing people say about it
@frodosfrostbite4 жыл бұрын
PC: all of everything plus mods
@anonecki4 жыл бұрын
The 32X had some pretty good "farting-in-a-bathtub" type music
@MrRed884 жыл бұрын
@tan j maz its actually the only one that has an excuse to have things cut out yet I think it's the port with the least cut out. Its decent for what it is but theres no reason to play it if you have the opportunity to play the original version
@toasterstrooder86285 жыл бұрын
It's odd how the DOOM game that was exclusive to a Nintendo console was the one that tried to be more grim and serious. You'd think that they would have gone the other direction.
@LonelySpaceDetective4 жыл бұрын
There's a universe where we got Chex Quest 64 instead.
@gamephreak54 жыл бұрын
Uh..you do know Nintendo didn't make this game, right? Midway did. Why would a game made and released on a specific console dictate how "edgy" and "serious" or "cartoony" and "kid friendly" a game would be? You know all Mortal Kombat games have been released on all of Nintendo's consoles too? What dumb logic people like you have...
@ReginLeif4 жыл бұрын
@@gamephreak5 Yes, but Mortal Kombat and DOOM were censored on Nintendo consoles back then. Most violent games on Nintendo consoles (mostly NES, SNES and the original Gameboy) that came out in the West were censored in some form, and horror games / horror themed games (Megami Tensei series, Sweet Home, Clock Tower, Laplace no Ma / Laplace's Demon) stayed in Japan because they mostly tried to retain a family friendly image in the West. It wasn't until the N64 that this started to change, but they would still censor lewd jokes and fanservice in games up until the Switch's release (could be wrong here)
@Sorrelhas3 жыл бұрын
@@ReginLeif You're mostly right Remember when Nintendo used to make such a big deal about being "adult" and "edgy" when marketing games such as Conker's Bad Fur Day?
@hazukichanx4082 жыл бұрын
I mean, lots of Nintendo games feature strongly disturbing themes such as swarms of tiny creatures eating their foes alive, a delinquent plumber and royalist thug who mind-rapes other beings with his possessed hat, an elf boy who never speaks and is always running around people's houses stealing things from their boxes and breaking their pottery... and of course that popular franchise where a broad range of animals, insects, nature elementals and frequently sentient beings are enslaved and forced to fight, endlessly, at the whims of humans. And the ever-present theme of death, and death, and death... that permeates most of their games. There isn't even a need for hyperbole - you just explain a Nintendo game using descriptive language and the horror unfolds by itself. Also Shigeru Miyamoto was a total bastard to Argonaut, screw that guy.
@OkDoomerBoomer4 жыл бұрын
I really like the art style in Doom 64. Its unique but still has the charm of Doom 1 & 2 like textures.
@J.DeLaPoer Жыл бұрын
I agree, and I really prefer it to Doom 3's style, which moved away to a completely different look. Some of that of course is unavoidable given the engine change and move to true 3D with polys instead of sprites and realtime lighting, but still. D64 will always be the real D3 to me.
@FuzedBox5 жыл бұрын
It's interesting how Civvie totally glossed over Terror Core, which was a map-making achievement at the time; it brought us "True 3D" , room-over-room stuff that wouldn't be seen again until years later in zDoom. Those bridges are awesome!
@cherno81193 жыл бұрын
doom 64's room over room shit was amazing, when i first walked down the spiral staircase in that second level i legit did a double take, then checked the map, and had another double take because it appears to be totally legitimate room over room even if it's probably some clever shit with a teleporter
@BigHailFan3 жыл бұрын
@@cherno8119 actually silently moving floors. as you go up or down it, the stairs out of sight rapidly rise/lower to the correct level with no sound effects.
@kupokinzyt2 жыл бұрын
@@BigHailFan Old comment sorry for the reply but I'm pretty sure it's actual 3D and not moving floors, as everything in this engine was hardware accelerated rendering. At 16:43, Civvie himself questions how it's done, but you can see it in full 3D here and not in a spiral enclosed case, this was the power of the 3D capabilities of this new engine on the n64 (which was shared with DOOM on the PSX, also true 3D). There is quite a bit of this in the game actually, sloped surfaces, bridges over rooms, shaped 3D objects such as the pillars that hold the Unmaker and Demon Keys. None of this was BSP, raycast or used teleporters like the original Doom or Duke engine, except of course the actual teleporters in the game :P
@BigHailFan2 жыл бұрын
@@kupokinzyt oh i know! the doom 64 engine was a totally different beast from doom 1 and 2. i was saying in the case of the stairs it was. however youd be surprised as walkways you can go under are a rendering trick. try this in terror core with jumping on (youll have to do it in doom 64 ex) and when you get to the part where the two mancubi spawn while crossing the cat walk, jump off. youll see that because you didnt hit specific triggers, the catwalks are actually raised platforms that went up while you were in another room and hit a trigger. :)
@dootboi41202 жыл бұрын
Aubrey Hodges: *shows soundtrack* Think it'll scare the kids? ID Software: The kids? This will give the parents nightmares.
@a78yashsunilparab402 жыл бұрын
"Yeah, put it in"
@Skiivin9 ай бұрын
You mean Williams
@bakruptfern3293 ай бұрын
@@Skiivin That's who made PlayStation doom right?
@Azelf892 ай бұрын
@@bakruptfern329AND Doom 64
@sumthingwikked425711 күн бұрын
"Well, I wanna raise pulses!" "You'll raise hell; never mind pulses."
@Dream0Asylum3 жыл бұрын
Carts were not cheaper to produce; Nintendo was just addicted to the sweet, sweet high you get from forcing a proprietary format onto 3rd party developers. When Square went to Nintendo with a demo for FFVII and asked when they could get the specs for the inevitable CD format the (still in development) Ultra 64 would use, Nintendo laughed them out of the office ... and right into the arms of Sony for a decade.
@concordat2 жыл бұрын
Cartridges did have some actual advantages. That increased cost, proprietary hardware, and difficulty of manufacture created roadblocks to piracy that simply didn't exist with CD based games (though that's only really an advantage if you're as obsessed with piracy as Nintendo is). Technologically speaking the biggest and most obvious advantage are load times; N64 games loaded tremendously faster than disc-based games did at the time. The carts themselves were physically much more durable, could be fitted with memory for save files, and had the potential for additional hardware like the SNES did with their coprocessors (most famous of which is the Super FX chip, which coincidentally allowed the original Doom to run on the system). Games released later in the N64's life cycle tended to be physically heavier, as they had different hardware in them to support larger games. That all said, those advantages were never enough to make up for the massive downsides. Oddly enough, with SD cards and SSDs becoming standard these days, you could argue that the cartridge had the last laugh.
@thelordofthelostbraincells2 жыл бұрын
so Nintendo started the trend of "GREEDY GAME COMPANIES"
@thekraken19092 жыл бұрын
@@thelordofthelostbraincells Nintendo has been the poster child of greedy game companies for decades. They've just got legions of adoring fans who will defend them to the death...and they actually put out quality games that are *comparatively* well polished and bug-free unlike companies like EA that shit out half finished products and then charge you for the other half.
@DStecks2 жыл бұрын
@@concordat So, long story short, cartridges have almost no meaningful technical advantages over CD ROMs, Nintendo were just _that_ concerned about piracy and unlicensed games.
@RockyHoward2 жыл бұрын
@@DStecks No. Carts have tons of technical advantages over CD ROMs. CD ROMS are just dirt cheap. Carts are better because companies could add to the console thru carts. More memory, more processing power, etc. CDs added nothing, they were just cheap storage.
@pocketstationman63645 жыл бұрын
Want a real nightmare? Play this with a worn-out stick.
@juanortiz91235 жыл бұрын
That sounds wrong and really painful! :/
@scattergrunt5 жыл бұрын
Want a real nightmare? Port it too GBA and wear out the controls.
@pocketstationman63645 жыл бұрын
@@juanortiz9123 It is.
@pocketstationman63645 жыл бұрын
@@scattergrunt Now try and do the same with SM64.
@itwillbeindaysthinkaboutthat5 жыл бұрын
...
@wolfgangervin25825 жыл бұрын
4:30 carts were acutally MUCH more costly to make than CDs. Cartridges were chosen to reduce load times and make games harder to pirate.
@Dragonfury30005 жыл бұрын
And it worked
@Dragonfury30005 жыл бұрын
But i keep wondering what if N64 had a CD player. FF7 and maybe even MGS1 could be featured and that could hurt playstation 1 big time.
@Gruntvc5 жыл бұрын
Yes, cartridges are more expensive than CDs. I still remember looking at game stores back then. You could get many PS1 games cheap, but N64 games brand new at launch? Special Edition prices of today. Switch titles being more money is baloney though.
@Gruntvc5 жыл бұрын
@Dragonfury3000, Their actually was meant to be a CD add on for N64. I don't think it ever left Japan though. Metal Gear Solid was never conceived to be on N64. I think it was originally a Saturn or 3DO title. Now Final Fantasy VII...Nintendo blew it big time with that one. One of the best selling exclusives for PS1. Pretty cool how Capcom was able to get Resident Evil 2 on N64. Two discs on PS1 no less.
@0neDoomedSpaceMarine5 жыл бұрын
@@Gruntvc The Nintendo 64 Disc Drive. The idea was a disc format, for cost and storage volume reasons, but a proprietary kind that Nintendo would have control over. The base concept wasn't bad, but the issue was that you would then have to buy an entire new peripheral, which would sit poorly with people who already bought an N64, and be an increased cost for those looking at buying one. *"You mean I need to buy an expensive accessory to play new games from now on?!"* and similar reactions. Nintendo realized they were likely heading down the path of the Sega 32X with the 64DD, and the 32X was a very bitter and costly mistake for Sega. If the N64 was gonna take discs, it should have been developed for that from the beginning (and likely it would have greatly benefited from that), but the 64DD was Too Little, Too Late, and Nintendo realized that, deciding to just accept the loss of wasting money developing it, and to just quietly sweep the thing under the rug. Some of the 64DD development would eventually lead into the Gamecube though I think, so it wasn't entirely wasted.
@GEKGanon4 жыл бұрын
I "played" Doom 64 back when it came out, meaning one of my friends had it, and I messed with it some. I'm actually REALLY playing the game RIGHT NOW (I'm on level 16 now), and honestly, this game is amazing. The level design is really something special; something between Quake and the original Doom games, and they tried a lot of stuff to make the levels more dynamic than the usual Doom experience. You have things like an empty room, and the center of the ceiling will lower, and when it raises back up, the terrain inside has changed. Really, really good level design.
@DinnerForkTongue3 жыл бұрын
I have the Retribution "port" (more like a total conversion) for GZDoom and it is _magical._ Sadly most of Doom 64's shenanigans are not compatible with Boom ports.
@notwearingpants10865 жыл бұрын
It''s looks and sounds like a cross between Doom, Quake, and Hexen.
@TheGM-20XX5 жыл бұрын
Dqakxen?
@zaikolebolsh57245 жыл бұрын
I call it doakexen
@notwearingpants10865 жыл бұрын
@Kyros Droztamyr It makes a lot more sense when you pull your head out of your ass and realize that Doom 64 is a completely different game from Doom.
@notwearingpants10865 жыл бұрын
@Zoomer Waffen I will fart on you.
@papayer5 жыл бұрын
@@notwearingpants1086 It really isn't though.
@TheDevouredEagle4 жыл бұрын
I remember everyone giving me sh!t when I used to play and like this game back when N64 was new and we only rented games at the local video store, they were like "ohh this game is so boring, it looks crappy, the music sucks, it's very different from the original, it gives me a headache, I can barely see anything" 🙄 and now those folks are like "wow this game is so underrated lol" 🤦
@SeriousBeats4 жыл бұрын
Truth
@1ztype3434 жыл бұрын
@@SeriousBeats I call this GTA syndrome/affect
@astracrits46334 жыл бұрын
@@1ztype343 Alternatively, Wind Waker syndrome.
@space_racc4 жыл бұрын
@@astracrits4633 alternative name, doom 3 syndrome
@BloodRedFox20084 жыл бұрын
I've noticed this happen with some games because of changing tastes over time. When Doom 64 launched it was seen as outdated due to coming out when full 3D was taking over the genre with Turok, Goldeneye, and Quake 1 and 2, so people dismissed it based more on the looks than anything. Nowadays people look back at this type of visual style more fondly due to it being pretty unique to the modern eye, plus those aforementioned 3D games from back then aren't "cutting edge" visually anymore (though their retro 3D look also has a charm as games like Dusk and Amid Evil have shown). Fighting Thunder also brought up Wind Waker which is pretty apt, back when that game came out in 2003 we were still in the cusp of an era when people were clamoring were dark and edgy realistic visuals, I mean shit look at the reaction Twilight Princess got when it was revealed a year after WW came out. Nowadays people generally agree that at least visually speaking the cel shading of WW has aged better than the semi realistic visuals of Twilight Princess (BotW was the devs settling on a nice happy medium, cel shaded graphics but with Twilight Princess type character designs), to the point where when both got HD updates the only significant update to WW was an updated lighting engine while Twilight Princess also needed a noticeable update to the textures and shadows in order to look better in HD (the HD version of TP is what I like to call "what people remember the Gamecube/Wii original looking like in their minds" because if you do an actual side-by-side you'll see TP HD does blow the 2006 original out of the water with less muddy textures and shadows aren't as blocky).
@MrYuriTambor3 жыл бұрын
I was 9 years old when this game launched and for some reason my N64 came with it instead of Mario 64. At first I felt cheated. Now you put 3 months of only having this game to play everyday. I felt like I had a hidden rare gem. My friends would come over and wish they had Doom 64 instead of Mario... Also this was my intro into FPS and I got really good really fast. After that I managed to get Turok and Perfect Dark... Good memories!
@WhoLover Жыл бұрын
Did you end up playing Mario 64?
@MrYuriTambor Жыл бұрын
If I ever played Mario 64, yes I did and a lot. Great game. Still prefered Doom 64. Also I am a mainly PC gamer since I was 12.
@WhoLover Жыл бұрын
@@MrYuriTambor excellent, thank you for the MrYuriTambor lore
@randybutternubs46475 жыл бұрын
The pain elementals always scared the shit outa me in doom 64. I usually nuke them when I see them. Also, just a fine example of how edgy some of the map names are in games made by ID, one of the maps in quake 1 is called Satan's Dark Delight. Whenever I read that title, I keep imagining some dark chocolatey dessert. Like some dark chocolate lava cake with dark chocolate chips in the cake part and hot fudge in the middle. Perhaps with a scoop of vanilla ice cream on top? Great, now I'm hungry.
@joemamajoastar87084 жыл бұрын
When I read that your comment and heard satans dark delight I thought of satan sitting on a beach of black sand watching the sunset for some reason
@michaelbasileos4 жыл бұрын
@@joemamajoastar8708 and then Doomguy walks up behind him and blows his brains out with a shotgun
@joemamajoastar87084 жыл бұрын
@@michaelbasileos and that would be doom guys loud delight
@ghostprime63204 жыл бұрын
doesn't he say that this game isn't even made by ID? so it wouldn't be ID's edgy map names
@ghostprime63204 жыл бұрын
Jesse Rodriguez well at least he mentions it
@bell16155 жыл бұрын
Yes, my favorite instrument: crying baby sample
@igorthelight4 жыл бұрын
Nice one :-)
@DistractedGlobeGuy4 жыл бұрын
Well it worked in _Max Payne,_ didn't it?
@igorthelight4 жыл бұрын
@@DistractedGlobeGuy :-)
@justiciar19644 жыл бұрын
24:20 best instrument: buttfucking a screech owl.
@Curlyheart4 жыл бұрын
Mr aziz flips out
@theylivewesleep.51392 жыл бұрын
I thought “this must be the penultimate level” for about 10 levels. That’s how great this game is.
@pajamapantsjack58745 жыл бұрын
The “game 64” trend made some games seem less great than they actually are
@richardlionerheart19455 жыл бұрын
Stop abusing sydney
@kungfuskull5 жыл бұрын
Pajamapants Jack i can’t think of another besides doom 64? Examples?
@benplus15035 жыл бұрын
kungfuskull Super Mario 64, Mario Kart 64, Kirby 64, Donkey Kong 64, Duke Nukem 64, the list goes on.
@nopushbutton4 жыл бұрын
@@kungfuskull cock'n'ball torture 64
@Painocus4 жыл бұрын
@@kungfuskull: OgreBattle 64 was another where they were originally going to call it something else before Nintendo made them make room for the 64 iirc.
@parachute5 жыл бұрын
RE: "The Bleeding" maybe the devs were big Cannibal Corpse fans
@Klausinator4514 жыл бұрын
I love that one so much.
@Skycrusher4 жыл бұрын
It sounds like a verb, like Blood Letting. I mean they could have called it The Suffering. Great song btw.
@Klausinator4514 жыл бұрын
@@Skycrusher that's the vibe I got from it.
@Klausinator4514 жыл бұрын
@@Skycrusher it does sound darker than Bloodletting or Exsanguination. It doesn't sound like it's trying so hard either.
@OuroborosChoked4 жыл бұрын
It's probably true. I get the feeling several of the level names were based on songs. Dark Entries, for example, is a weird name for a level, right? Well, it's also the name of a Bauhaus song.
@amanhasfallen3171 Жыл бұрын
Watching civvie is like talking to your dad about video games he used to play
@gabriel1802x5 жыл бұрын
Even Doom Eternal is implying that doomslayer's face is very similar to doomguy's, just watch the cinematics of the game.
@ihatestairs90345 жыл бұрын
I’m sorry, but the idea that after Doom 64 Doomguy spent almost an eternity traveling through thousands of different forms of hell to kill demons thereby confirming all wads to be cannon is too awesome for me not to believe
@DJstarrfish5 жыл бұрын
Imagine thinking there's more to the "Doom canon" than "You have a BFG9000 and there's a cyberdemon over there. Put two and two together." At least in the context of Doom, John Carmack put it best when he compared stories in video games to stories in pornos; they're expected to be there, but they're not that important.
@base214 жыл бұрын
Myconix buzzkill dude
@gwydionml64795 жыл бұрын
It’s also a nice touch that you can only access the level “The Bleeding” for five consecutive days out of the month
@astillia60735 жыл бұрын
This is a joke right? Becuase I'm retarded and dont get it.
@tripweed5 жыл бұрын
@@astillia6073 PMS.
@FlockOfHawks5 жыл бұрын
Only women and doomguys bleed
@ghoulbuster15 жыл бұрын
@@astillia6073 with that name and you dont get it?
@maxonwolf58415 жыл бұрын
Wh1t3 kn1ght period jokes.
@AHurdOfBronies_4 жыл бұрын
There’s actually a way to get both the mega sphere and mega armor on Hectic. You have to blast yourself out of the pit with the rocket launcher on the same frame you pick up the mega sphere, then you can pick up the mega armor without triggering that trap and leave the level with 100% items.
@gabrielloko300005 жыл бұрын
"TNT or Doom 64?...Doom 64" There is no love for TNT and TeamTNT
@0neDoomedSpaceMarine5 жыл бұрын
Feels bad, man.
@jacob31782595 жыл бұрын
probably because at the time tnt was supposed to be a free megawad pack then they decided to charge for it. now people don't like it because it's extremely mediocre.
@gabrielloko300005 жыл бұрын
@@jacob3178259 And also, TNT have one those maps that make you Free roam the whole map, even with the exit/key in plain sight (Like E2M2) Yep, i'm talking about Map 04 - Wormhole and Map 15 - Deadzone
@txcrix92365 жыл бұрын
Please civvie do tnt! With an easy-to-finish secret level like Pharoh *cough* how can you possibly say no? Seriously though I really hope you'll do TNT, it's my absolute favorite! :)
@lemagreengreen5 жыл бұрын
Never forgive, never forget.
@_Data_5 жыл бұрын
4:35 Come on Civvie you should know this you boomer... Cartridges were _considerably_ more expensive to produce, and as a result N64 games cost more than CD games on Saturn/PSX. Fun fact: Most N64 games are only 4 to 32MB. Most are 16MB and under. Doom 64 is just 8MB. It's pretty amazing they managed to fit all this in there.
@catsosan4 жыл бұрын
I'm pretty sure he was being sarcastic, but shame he didn't mention Doom 64 fit onto about 6-7 floppies
@maxwellaran4 жыл бұрын
So what you're saying is that Midway could have gone with a 16MB cart and fit all the extra sprites and shotgun animations on there?
@catsosan4 жыл бұрын
@@maxwellaran likely, but money
@kathleendelcourt81364 жыл бұрын
Cartridges were more expensive to produce but it was cheaper to equip a console with a cartridge port than a CD-Rom drive.
@_Data_4 жыл бұрын
@@maxwellaran Didn't even need 16MB. 12MB carts were common, so even with that they could have given the shotgun a reload animation AND added a couple of extra demon types. The game never sold that well though so I guess they made the right decision from a business standpoint... Although at the time, a lot of people were like Civvie and thought it was simply a port of Doom to the N64 because of its shitty "Doom 64" name. I'm sure that affected sales.
@kinggimpy Жыл бұрын
The level names are awesome, especially since, "The Bleeding," is the title of Cannibal Corpse's (IMO) best album with their original lineup. Dark Entries is a kickass Joy Division track, and Burnt Offerings is a 1970s era Horror film of the "Haunted House," sub-genre. Basically, somebody at Midway had good tastes.
@disparityband6 ай бұрын
dark entries is also bauhaus
@kinggimpy5 ай бұрын
@@disparityband I feel so dumb for forgetting that!
@disparityband5 ай бұрын
@@kinggimpy haha thats okay since I didnt know the joy division song. I should probably look into that
@fmsyntheses5 жыл бұрын
The look of the monsters in this is actually my favorite of the whole series. I love that glossy, SGI-rendered look, especially these days.
@joemamajoastar87084 жыл бұрын
They give me a really cheesy vibe but I feel like Doom has always been kind of cheesy so it works
@stevesstuff14504 жыл бұрын
Even better now that you can see it much more clearly... On Switch, PS4, and PC. Loooks great; shades of those revolutionary days of Donkey Kong Country on the SNES... :-)
@KatOwO22355 жыл бұрын
is it just me or do DOOM 64 cacodemons look like classic pain elementals and DOOM 64 pain elementals look like Civie's worst nightmare?
@arciks115 жыл бұрын
Yeah it feels like they swapped Pain Elemental and Cacodemon sprites.
@ok-tchau4 жыл бұрын
I like lost souls dying with a single well placed shotgun blast.
@ScopeOperaSam3 жыл бұрын
That ain't no joke.
@olzhas1one7555 жыл бұрын
PRO RISE OF THE TRIAD, CIVVIE. I'M WAITING
@robertsides36265 жыл бұрын
Ok Satan.
@boilerhousegarage5 жыл бұрын
All the jump boards and "auto-look" aim will make Civvie puke! We're talking about the original right?
@Zontar825 жыл бұрын
@@boilerhousegarage there are no other...and no that remake abomination does not count
@boilerhousegarage5 жыл бұрын
@@Zontar82 I'm glad you said that, I'm pretending it doesn't exist too. I started playing ROTT Dark War on DOSBOX (haven't played it since '96) only recently, and to my surprise heard the Civvie ending music is the end of level stats music in ROTT.
@lionocyborg60305 жыл бұрын
@@Zontar82 Yes it does and it's way better. Only major gripe is that there's not enough levels remade. A less annoying to explore Rocky Plateau and improved Canyon Chase would have been cool. Two Key Return is neat as well.
@GoredonTheDestroyer5 жыл бұрын
It should also be noted that Hodges composed the soundtracks for the following id shooter console ports: Doom on Playstation/Sega Saturn Quake on N64 Quake II on N64 Quake III on Sega Dreamcast
@0neDoomedSpaceMarine5 жыл бұрын
I think his Quake soundtrack is wholly inferior to Trent Reznor's.
@boilerhousegarage5 жыл бұрын
It should be noted the soundtrack and effects for Doom PS1, Saturn and N64 are identical. Doom 64 just played the level "music" in a different order.
@GoredonTheDestroyer5 жыл бұрын
@@boilerhousegarage That is not true. The soundtracks for Doom on PS1 and Saturn are _not_ the same as Doom 64. Doom 64's music is a lot darker and more foreboding than PS1 Doom (Which saying a lot), in addition to the usage of more effects, like babies crying.
@WarlockX44 жыл бұрын
And the conspiracy theory regarding doom 2016 being a direct sequel of doom 64 is true. It is the same doom guy who chose to stay in hell.
@RandomZombie4124 жыл бұрын
Civvie 11: I was never cool. The fans: That’s bullshit and we love you.
@sumthingwikked425711 күн бұрын
Me: I barely know the man!
@OpenMawProductions5 жыл бұрын
I just want to say it's been a helluva privilege seeing you go from a couple hundred views a video up to hundreds of thousands. You did an amazing job, Civvie. You did it with hard work, consistent releases, and just being a cool dude. Doom 64 is honestly my favorite of the Doom games. I beat it on the original hardware back in the 90s as a young lad. One of those life changing games. The atmosphere, the sounds, the gun play. Doom 64's overall art direction is what has helped it to endure over two decades while other games from that generation have aged HARSHLY. I loved it so much back in the dya I made a doom 64 doomguy figure out of tape and cardboard. . I would draw pictures of Doom 64 in school during lunch break.Loved this game. Since you seem to like to mix it up between mainstream and obscure game stuff I though ti'd throiw down a few ideas for interesting and strange stuff you might cover: Apocalypse on the PS1. A video game that was originally about you having Bruce Willis as your side-kick that was Frankenstined into a 3D Contra-clone (Doing Contra better than the actual Contra games on Ps1_ Where you play as Bruce Willis, saying some of the silliest over the top one liners in a video game. It's a pretty enjoyable blast fest, and i'd love to hear your thoughts on that one. Another one I've always wanted to see someone take a deep dive into - KISS; Psycho Circus. I remember, back in the day, when there was a demo disc for Dreamcast, having a demo of the game and being blown away by it. In reality it's almost as broken and jank as Blood, and might make for some good torture.
@OpenMawProductions5 жыл бұрын
Oh and a bit of trivia regarding the sprites for Doom 64; They're both. Physical models were built, scanned, and then modeled in 3D. Creating a strange hybrid of design. You can see some of these online, including some cut monsters, a female Hellraiser demon, a hell hound, others. They were made by the son of the guy who made the stuff for OG Doom. Gregor Punchantz is his name I believe.
@ArcturusOTE3 жыл бұрын
@@OpenMawProductions Hellraiser, as in the Archvile?
@OpenMawProductions3 жыл бұрын
@@ArcturusOTE It was called the Hellraiser, but yes it was essentially the Archvile.
@TheMadAfrican13 жыл бұрын
It's great to see this game finally getting some love with it's re-release BUT I can't help feeling sad. The original developers probably didn't get what they should have, both in credit and finances, and having it come out now by different studios years after the original devs shut just doesn't seem right somehow.
@mikiryates60755 күн бұрын
I mean it makes perfect sense why it went the way it did. It was released on one console when the series is known to be multi platform. Also it came out when fully 3d games were taking over so it was seen as outdated. Still a stellar game though and made even better with mods
@mikiryates60755 күн бұрын
It wasn’t an easily accessible game
@mikiryates60755 күн бұрын
And let’s not forget, back in 1997 you literally couldn’t see the fuckin game
@TheMadAfrican14 күн бұрын
@@mikiryates6075 true. But it still sucks to see talented artists get screwed.
@xenosmoke89153 жыл бұрын
I’m pleased that Civvie recognises this as being both part of the main story and as a good game.
@papayer5 жыл бұрын
I like how Gaben has been showing up or been namedropped at least once in your videos since the dawn of time. You can't outrun the Gaben much further, Civvie.
@Wizuu02745 жыл бұрын
@Stix N' Stones Ricochet Gang we out here. That game at least was a fun novelty, which is way more than you can say about Artifact.
@ArcturusOTE5 жыл бұрын
@@Wizuu0274 Wasn't Artifact a competent title plagued by its questionable monetization and the fact that no one if not very few asked for it?
@ghoulbuster15 жыл бұрын
@@ArcturusOTE artifact was doomed from the start as soon as people heard "dota card game"
@4Wilko5 жыл бұрын
That is one DOOMed card game.
@fainyance115 жыл бұрын
Pro Portal 2
@HQ_Default4 жыл бұрын
I'm gonna say something controversial here: _Of all the classic Doom games, Doom 64 is my favorite._
@WesCoastPiano4 жыл бұрын
That's not controversial at all. Most people are starting to realize it now that they get to play it.
@bigbootyenjoyer4 жыл бұрын
I like them all equally even Doom 3 every one of the games have just something about them...
@space_racc4 жыл бұрын
@@bigbootyenjoyer The original is timeless, the 2nd is pure doom, 3 is a great horror game with some solid ideas for its time, 64 has a great blend of badass/scary and amazing audio, 2016 is the hardcore slaughterfest, and eternal is the culmination of YEARS of doom love and affection wrapped into a bloody burrito
@bigbootyenjoyer4 жыл бұрын
@@space_racc couldnt have said it better myself
@DistractedGlobeGuy4 жыл бұрын
In its vanilla form, straight out of the package with no mods? Absolutely, by a significant margin.
@TheAussieBlue5 жыл бұрын
"Rampaging Anger Golem" I love it.
@xmm-cf5eg5 жыл бұрын
"Football player with a shotgun in power armor."
@metanumia5 жыл бұрын
@@xmm-cf5eg You're thinking of Master Chief.
@davidfrymann97895 жыл бұрын
Man too angry to die
@mugwump70494 жыл бұрын
@@metanumia You mean the guy who was ripped off of Doomguy?
@Skycrusher4 жыл бұрын
Doomguy literally ripped a piece of himself off, because it was holding him back. Later on, that piece of RIPPED FLESH would become Master Chief and follow in his Daddy's footsteps.
@thetwo-facedpsycho49565 жыл бұрын
me: sleep deprived and about to pass out. KZbin: hey a new civvie 11 video is out. me: guess i can stay up a bit longer.
@dowom14525 жыл бұрын
*my health is temporary . A civvie video is eternal*
@thetwo-facedpsycho49565 жыл бұрын
@@dowom1452 always #freecivvie
@xmm-cf5eg5 жыл бұрын
Civvie never sleeps and neither should I!
@TaliZVasTyria4 жыл бұрын
"you decide to remain in hell and ensure no demon ever rises again" And that's how doomguy met the sentinel, fight for them a bit, got trapped under a booby trapped rubble and put into the coffin and awaken in doom 2016
@xoyv5 жыл бұрын
civvie talking about any secrets in a game: "you don't...NEED to"
@tatocancelled71864 жыл бұрын
Stix N' Stones the difference being - buyable cosmetics don’t actually improve the gameplay. I’m against things that give a leg up in games but if it’s just for player looks then it’s fine.
@jamescarrino36964 жыл бұрын
4:37 Not really. CDs back in the day had really bad load times on them, so much so that Nintendo worried that by switching immediately over to CDs would frustrate impatient kids. Not to mention the amount of piracy and the Bleem emulator fiasco CDs were experiencing on Playstation, so the decision to stick with cartridges was influenced by that. There's also the case that Nintendo had a near monopoly on making cartridges for the N64 like they had through the 80's and early 90's with the NES/SNES. Switching over to CDs would lose Nintendo that monopoly on production and being able to artificially control production prices for whatever reason they needed. Basically, any reason you could think of why cartridges could be better than CDs has probably been said by Nintendo since the N64 released (probably with the exception of that last one).
@jasonblalock44293 жыл бұрын
Well, bad load times could affect all elements of gameplay, not just the initial load. Like that infamous Mortal Kombat port on Saturn that actually had to pause mid-battle to load in graphics or sounds, on occasion. Or how Final Fantasy 7 is full of those gigantic empty rooms because they couldn't let the player switch screens too quickly. Given how gameplay-focused Nintendo is, I could see them not wanting to deal with that.
@NerfPlayeR1353 жыл бұрын
Funny how Nintendo has gone back to “cartridges” (although they’re pretty much just custom SD cards) with the Switch. It’s a necessity this time though, what with it being a hybrid console.
@dyingstar243 жыл бұрын
@@NerfPlayeR135 Nintendo never stopped making cartridges, it's just that they had been allocated to solely handhelds for a decade and a half
@NerfPlayeR1353 жыл бұрын
@@dyingstar24 Their competition in the handheld gaming market, the PSP, _did_ use discs… and still sold around 70 million less units than the DS family.
@ScopeOperaSam3 жыл бұрын
@@NerfPlayeR135 it still amazes me that Doom Eternal runs on such a medium.
@sloppzyy45165 жыл бұрын
My dude is back at it again, I just wanna say keep doing what youre doing. I love the fact that you're making content on the games that I grew up with. Thank you for the nostalgia hit,
@sloppzyy45165 жыл бұрын
BTW I am currently 14 and I played Doom, Quake, Half Life and Wolfenstein when I was about 7.
@cyberpunkarcademachine5 жыл бұрын
@@sloppzyy4516 Play Perfect Dark and Timesplitters 1, 2, 3. And No One Lives Forever 1 & 2.
@Gruntvc5 жыл бұрын
@??, Don't forget: Turok 1-3, Return to Castle Wolfenstein, Half Life, Soldier of Fortune, Project IGI, FEAR, Red Faction, etc. So many great FPS games. All free of greed and wokeness.
@sloppzyy45165 жыл бұрын
@@cyberpunkarcademachine OFC i did, OG stuff
@sloppzyy45165 жыл бұрын
@@Gruntvc Ive only never played Soldier of Fortune
@stefanm.7344 жыл бұрын
I love how the double barreled shotgun was obviously intended to have a "reload" animation at one point. The sound it makes when you shoot is clearly reminiscent of someone loading shells.
@TheMisterGuy3 жыл бұрын
Well yeah it's the one from Doom 2, and it has the exact same sound. They just...sad.
@valletas3 жыл бұрын
Nah it really isnt it sounds a lot more like a lever action reload (with doesnt make sense but thats doom for ya) Not only it both shotguns sound like lever action guns with explains their lack of reloading animations
@CsubAzUrmedve Жыл бұрын
I love this game. Not as much as the first or the second one, but playing an old official Doom game as an adult that I don't know like the back of my hand was so refreshing yet nostalgic at the same time.
@mikiryates60755 күн бұрын
I like this game more than Doom 1 but not the second. It’s a stellar game
@mikiryates60755 күн бұрын
Also I played Doom 64 CE which adds reload animations and all of Doom 2s enemies.
@afoldingchair57285 жыл бұрын
I remember as a kid having my dad come up to my room to play this game for me, I was like 8 it scared the piss out of me cause of all the sound effects and demons.
@Laxhoop4 жыл бұрын
With the quest to get the Unmaker being a huge trial in DOOM Eternal, I can only imagine how god damn overpowered it’ll be in its second iteration ever.
@hotcrossballs4 жыл бұрын
I have come from the future to spoil you if you so choose. If so, read on. no but really It's basically a sidegrade bfg now. Still pretty fun. Also lore is way different. Also called the "Unmaykr" now.
@mjc09612 жыл бұрын
It sure would be disappointing if the Unmaker turned out to be useless crap in Doom Eternal. 😬
@coolbrotherf1274 жыл бұрын
Fun fact: Nintendo wanted to stick with game carts because they were way faster at transferring data than early 90s CD technology. That's why N64 games had really fast loading times compared to the PS1 or even the Xbox and GameCube.
@SnydeX95 жыл бұрын
Civvie: Praises the atmospheric music in the game. Also Civvie: *METAL MONTAGE TIME*
@NEEDbacon5 жыл бұрын
Well when you have your mission statement be "Merciless Extermination", metal music just happens.
@CyberLink704 жыл бұрын
Probably works better for KZbin.
@WastelandWanderer12165 жыл бұрын
Pro DOOM 2K16 when? And also the DOOM 64 pistol is a .44 Magnum Desert Eagle. Which adds a few Badass points to the game.
@NEEDbacon5 жыл бұрын
Is it weird that anytime I see or hear the word Badass I think of Randy wearing the badass glasses?
@papayer5 жыл бұрын
I would pay a hearty amount of real money for Pro 2016 just to see him try to make it through the first 4 maps on UN.
@vidmastereon5 жыл бұрын
@@NEEDbacon its funny because it is ironic
@xmm-cf5eg5 жыл бұрын
Did they ever confirm it was a .44 mag? there's three different calibers for the IWI meme gun last time I checked.
@WastelandWanderer12165 жыл бұрын
@@xmm-cf5eg It was never specified but the .44 Magnum is the middle point in between the lower recoil .357 Magnum and the .50 AE. But it is a MK VII model.
@NiGHTSnoob3 жыл бұрын
I don't think cart space was the primary reason for any of those cuts, it may have been a consideration but I think the big one was RAM. The N64 only has 4mb, and Doom requires the sprites and code for each type of monster that shows up in a level to be loaded when the level begins. So if they wanted, say, Arch-Viles to show up in a level they may have had to cut say Cacodemons in that level, or Barons and Hell Knights in that level. Once you start having to do that it becomes much harder to make good levels so it was probably much easier to keep a basic core of monsters you could always have access to and only add in a couple of special ones here and there while cutting the rest. Barons and Hell Knights are color swaps so they can use one sprite sheet and just shift the color table, and Pain Elementals effectively do not have a projectile since the projectiles is just a Lost Soul allowing them to use less sprites. This gives those two some extra wiggle room to use so they ended up being gimmes as choices.
@therealpizzagirl5 жыл бұрын
I always thought Doom 64 was just a port of the original Doom, but it looks amazing for N64 standards!!
@0neDoomedSpaceMarine5 жыл бұрын
Not uncommon, lots of people thought it was just another port. Tacking 64 onto every title I think was a marketing blunder by Nintendo, this game should at least have been titled *Doom 64 : The Absolution*
@Room-uc5se5 жыл бұрын
I was so excited to plug in my 64 and play this....and...game is broken. Fuck
@vidmastereon5 жыл бұрын
The N64 had incredible hardware. Its GPU was better than the highest end GPU of its time The only real limiting factor was the lack of dedicated memory bandwidth
@Crowley94 жыл бұрын
I was looking forward to Civvie's reaction to the redesign of Pain Elementals. I was not disappointed.
@CC11384 жыл бұрын
"What the ass?" indeed. (I gotta get back to this one, been playing it on the PS4 after getting it with Eternal, it's cool as hell.)
@dgtldead4 жыл бұрын
Its clearly DIC or DIK, something that would be censored even if spelled wrong lol
@FalloutPlayer453 жыл бұрын
@@dgtldead no its fuc or fuk
@nicolobouzari88655 жыл бұрын
The game that shows us Doomguy before becoming the Doomslayer. I can’t wait for Doom: Eternal to finally confirm it.
@CaptToilet5 жыл бұрын
maybe making Doom 64 a preorder bonus is a subtle hint that it is. We can only hope
@michaelbatashov24685 жыл бұрын
Quake champions actually already confirmed it given how one of the Doom Slayer's artifact cosmetic items is daisy's paw
@papayer5 жыл бұрын
Some are still in doubt because they're suffering from "the first game of a series I started with is the best, nothing else matters" syndrome despite the lore accommodating it in a almost perfect fashion, even the bit with the sentinels. 2016 already states that The Well is like a junction point that forks out to several other dimensions anyways.
@NEZLeader5 жыл бұрын
People keep forgetting that this game is a storyline cannon sequel to DooM ll, and that the end bridges cannon to the lore of DOOM 2016.
@MinscFromBaldursGate925 жыл бұрын
Maybe Doom 64 is the final chapter of the classic Doom storyline.
@williamsmith6665 жыл бұрын
Easily the best Doom game, and scariest game I'd ever played... And props for the truth on GoldenEye being "fine"...
@pistool15 жыл бұрын
Oh yes, like the PSX and Saturn Doom series. The atmosphere is much better with console sound fx and ambient music tracks than PC version :)
@DrewFr33m4nn5 жыл бұрын
What about Doom 2016
@williamsmith6665 жыл бұрын
@@DrewFr33m4nn it's up there (I'd say 3rd best after 64 and Plutonia Experiment), lots of great action but this had more of an impact. Got the spirit of old world Doom that 2016 didn't have completely.
@demi-fiendoftime38255 жыл бұрын
William Smith Yeah 2016 has a little too much metal and not enough horror meanwhile this was the last game to get that mix just right
@williamsmith6665 жыл бұрын
@@demi-fiendoftime3825 Yep, and that's what also did Doom 3 in; too much horror, not enough action. It felt like it was trying to be something it wasnt.
@BlondeMcGuinn3 жыл бұрын
It must be said: The weapons in this game feel especially good to shoot. Great sound effects and feedback.
@mjc09612 жыл бұрын
I disagree. They ruined the shotguns by not having animations. It feels awful to shoot them, and they're the weapons you shoot the most.
@bababooey54022 жыл бұрын
@@mjc0961 I'm okay with the standard Shotgun not being animated much, because I generally assume he's just cocking it just below the frame, however odd that may be. It's the Super Shotgun I'd call a downgrade, regardless of how useful it is.
@papayer2 жыл бұрын
Agree with the comment above. I've adored this game since my childhood and only recently has my opinion changed. Base shotty animation is passable even without a reload animation and the fact Doomguy's basically using the force to lift and fire it, and the relatively quick fire rate mends the static nature of it somewhat... I actually sorta prefer it over the original, if I'm being honest. That SFX is also seriously incredible, one of the best shotgun sounds ever conceived. It easily puts the OG to shame, even with an incomplete spriteset. The SSG however, 20 years later, is just pathetic. I could've taken a GoldenEye-style reload in lieu of not having enough cartridge space to depict an actual reload animation, but in D64 not only is it as slow to fire as it's always been, but also sounds terrible, one of the iconic clicking sounds upon reloading is missing, is 99% static on the screen, and has physical recoil despite Doomguy not even visibly holding it. It just lacks presence and impact all around. Easily the worst iteration of it in any Doom game.
@BigHailFan Жыл бұрын
yall are putting way too much focus on the reload animation (or lack thereof.) even without it the shotguns both feel good to fire and the sound effects make them feel powerful when they hit enemies (especially pinkies as civvie pointed out.) the lack of a reload does not, in any capacity, make this feel like the worst ssg at all. im sorry but that is just.... absurd to say just because of a lack of a reload animation.
@mikiryates60755 күн бұрын
@@papayerif you’re on pc you can easily fix that with no time
@Mirrodin825 жыл бұрын
What the hell, I'm gonna say it : this is my favorite Doom game
@superduty45565 жыл бұрын
@Moist Tony was about to say
@guyshafor13205 жыл бұрын
@Moist Tony That's his favorite artwork of Doom Guy. We're good friends.
@superduty45565 жыл бұрын
@@guyshafor1320 well as long as you guys are tight.
@kami15 жыл бұрын
@@superduty4556 can confirm. I'm the picture
@UziIdiot5 жыл бұрын
Doom 64 is the best designed 2.5D Doom game. It does so well with the limited monster set and some of the levels are fantastic.
@korruptedgamer26555 жыл бұрын
I forgot how dark this game was. I had to turn up my phone brightness to even watch the video
@0neDoomedSpaceMarine5 жыл бұрын
Funny story about that; the level designers had all been mapping in their offices, with the lights off, and the maps didn't look that dark to them, but when it came time to test them on a devkit console and a TV, they got told by at least one playtester something along the lines of *"YOU ASSHOLES, WE CAN'T SEE THE LEVELS UNLESS WE TURN OUT THE LIGHTS!"*
@n_n_n_n_n_n5 жыл бұрын
@@0neDoomedSpaceMarine Basically the same situation as Doom 3. Although it got it even worse, since if you tried playing it on an LCD, even in a dark room it looked horrendous.
@0neDoomedSpaceMarine5 жыл бұрын
@@n_n_n_n_n_n It was bearable. Flashlight mods were common and the later rereleases incorporate a hands free flashlight. Of course, if you use the chainsaw you barely need that.
@abadenoughdude3005 жыл бұрын
It's brutal when you have to turn brightness all the way up to just barely see anything, only to get repeatedly blinded by full brightness captions and inserts. 😅
@n_n_n_n_n_n5 жыл бұрын
@@0neDoomedSpaceMarine I always liked how dark the game was, I owned a decent CRT, a light switch, and curtains, so even without the flashlight it was just fine. That said, I recall an endless barrage of forum threads at the time about the game being too dark.
@cesarvictoriano80724 жыл бұрын
Hey, if they’re going to make a new chapter for Doom 64, could that mean they could bring the rest of the enemies back? Get ready for those nightmares Civvie...
@Shuttergun14 жыл бұрын
they didn't but the ending does connect to the slayers testaments
@cesarvictoriano80723 жыл бұрын
@@Shuttergun1 half right’s better then wrong.
@beeeffgee10k5 жыл бұрын
The pinkies in this game scared me way more than any other monster.
@MinscFromBaldursGate925 жыл бұрын
Cute name. Scary monster.
@jobelthirty12945 жыл бұрын
this game isn't scary for me, just really tense and atmospheric.
@Gui-San5 жыл бұрын
Doom 64's Pain Elemental is the absolute bain of my existence. (Alongside the first boss from Silent Hill and the unagi from SM64)
@woodrow49705 жыл бұрын
They a!ways seemed silly
@Bembel814 жыл бұрын
@@MinscFromBaldursGate92 well, the original ones in Doom are cute.
@rishibhattacharya44915 жыл бұрын
I really like how your firing syncs up with the music when you're showing off the levels
@PenguinDT4 жыл бұрын
"In the mind of DOOM conspiracy theorists this is the part where DOOM 2016 picks up if you ignore the Argen D'nur stuff... which... none this makes sense." Welp, that aged like milk.
@atlas88274 жыл бұрын
still doesn't make much sense
@jagtech4904 жыл бұрын
Guilherme Eduardo Carvalho how doesn’t it make sense?
@kamrenlamb54804 жыл бұрын
Guilherme Eduardo Carvalho OG invasion-Doom (1993) and Doom 2 transition into final doom maybe I think and those expansions then Doom 64 then the lost levels that were added into doom 64 where the doom slayer stays in hell. Then he’s found in hell and starts his slayer training and shit then doom 2016 then doom eternal. And it makes sense that invasions keep happening because these scientists are fucking brain dead.
@PenguinDT4 жыл бұрын
@@kamrenlamb5480 And considering there's plenty of dimension hopping going on in Eternal, I wouldn't rule out the likelyhood of the Doomguy originating from a reality parallel to that of DOOM '16. That would explain why Hell hasn't invaded Earth until Eternal despite DOOM II - it's a different timeline. Heck, that would also explain DOOM 3! In fact the whole multiple timelines thing is mentioned in the description of the Maykrs - with them having the ability to sense all the timelines and outcomes.
@atlas88274 жыл бұрын
@@PenguinDT i hate multiple timelines. it's such a massive copout, and it's really shit too. i want my actions to matter.
@rederickcrown45145 жыл бұрын
That, Control was build for Vortigaunts, since you need 3 hands to use it properly an' as much as I know most of us don't have that many. (Yes this is a joke, stop pound'ering.)
@mourad37955 жыл бұрын
Haha! Nice one my friend
@TheCecchino985 жыл бұрын
Good opportunity to ask for pro half life(?)
@rederickcrown45145 жыл бұрын
@Manek Iridius An' you're saying that there was no game on the console that didn't require you to use all 3 either at the same time or in quick succession to just play them Effectively?
@returnofbeaux5 жыл бұрын
"Dark Entries" is a great Bauhaus song from 1980. I haven't yet found any earlier uses of the title.
@BlazingShadowSword4 жыл бұрын
I have deduced what would give CV-11 Doom flavored nightmares as an adult. The level goes thusly: It starts with the Archvile maze, then a room of Doom 64's Pain Elementals, when they're all dead you send him straight to go 2 it with the 64 pain elementals.
@zalmute4235 жыл бұрын
Thank you Civvie. I was really hoping to see you visit Doom 64.
@Dragonfury30005 жыл бұрын
Eventually that was going to happen because of the remaster
@LinkOmega15 жыл бұрын
I’ve always wondered if the enemies were made to look like claymation intentionally.
@0neDoomedSpaceMarine5 жыл бұрын
I know the new Pinkie was actually based on an unused latex and steel model Punchatz made. There was also plans for a feminine looking Arch-Vile kind of thing for Doom 64, there's a latex and steel model and all, but it never went anywhere as the Arch-Vile was fundamentally unsuitable for how the old console ports work (they REALLY don't tolerate resurrecting monsters during gameplay, hence why they usually don't have the real Nightmare difficulty).
@NEEDbacon5 жыл бұрын
@@0neDoomedSpaceMarine Kind of ironic given the plot is all about resurrection.
@garretteverett26133 жыл бұрын
I know that we're dealing with a reasonably simple game engine and sprite enemies, but this is easily one of the better-looking games on the N64, Rareware stuff and Turok 2 notwithstanding.
@tickleson86615 жыл бұрын
Really like the The SuperShotgun being in sync with the beat 20:39
@Ian-d3o7 ай бұрын
The song kinda slaps but I can't find it anywhere. Edit-- "Roots of Legend" by Density & Time
@atrailofblood5 жыл бұрын
I was a poor kid. my first DOOM experience was when I was a very young kid in the 90s and went over to a friends house and he showed me. I feel terrible about this but ever since; id go to his house 90% of the time only to jump right on his computer and play doom while he went off and did something else. My family could never afford a computer. I got so excited when I seen DOOM could be played on the sega but we also couldnt afford a 32x. FINALLY a year later doom came out for super nintendo and it had a SUPER COOL red cartridge. that was one of the happiest days of my childhood! we were moving to florida in like a week from virginia so I decided to steal doom from this local rental store (I forget the name of it but it wasn't Blockbuster, was some small business) since we were moving I decided to lie and pretend I lost it when we were gonna turn it in before we left hehe. so we move and I somehow lost it during the move. we had to get rid of a lot of stuff. so again I was doomless. but only for a few more years because this game! DOOM 64 finally came out and I was so happy! so I am a bit biased but this is easily one of if not my absolute favoritest in the franchise just because it was finally my own doom that I could play endlessly. so many fond memories ^ ^ sorry for the wall of text I just felt like recollecting and sharing. looking back, doom made me do some pretty bad things x , x but hey, I loved it. P.S the cyberdemon in doom 64 is DEFINITELY the best looking cyberdemon in ANY doom game IMHO
@LucasCunhaRocha5 жыл бұрын
so, your family couldn't afford a computer but you had THREE consoles?! this is some nonsense, PCs were always cheaper than consoles.
@atrailofblood5 жыл бұрын
@@LucasCunhaRocha I guess I shouldnt say my family 'never could'. we got an n64 Christmas of 96. I'm pretty sure we got a PC in 98. also n64 was MY first console. the other ones were my brothers or my sisters, it was always a group thing. my bro and sis would plead for super nintendo and stuff. if a 5-6 year old kid begs for a several thousand dollar pc so that he could play a single game called doom and none of the other older siblings show any interest in having a PC then yeah its not happening. I have no reason to lie about this shit lol
@prshadowcat5 жыл бұрын
@@LucasCunhaRocha PCs were very, very expensive back then. If you got a PC for less than 800 USD before the year 2000, I'm impressed.
@Disbanded99982 жыл бұрын
Doomless lmaao
@HeadacheCentral Жыл бұрын
Some of the sound effects Aubrey Hodges made use of in DOOM 64 legitimately remind me of the electronic feedback loop used in Forbidden Planet, over 40 years before DOOM 64. In that case you could argue it was pretty faithful to the science-fiction classics.
@sorrenblitz805 Жыл бұрын
Alot of those sound effects back then came from royalty free sound libraries. I can't tell you how many times I've heard the Doom Door sound effect in other stuff
@swedichboy10005 жыл бұрын
Civvie, Whats your thoughts on Cybermage: Darklight Awakening?
@SpecShadow5 жыл бұрын
D.W. Bradley did better job with RPGs. Like Wizardry 6 and 7, Wizards. Imagine Wizardry creator + Ultima creators - that's best combo ever, you might not remember these names but back then they were hot series of classic RPGs. Wizardry is still kicking with anime design and Ultima is long dead. Pity that Bradley stopped doing games after Dungeon Lords aka one of the TOP 5 worst RPGs in the history
@jobelthirty12945 жыл бұрын
@@SpecShadow He asked civvie?
@hemangchauhan28645 жыл бұрын
Fun fact, I was playing an auto music playlist while playing Doom 64 when Slowdive's "When Sun Hits" came up. I had the most euphoric experience killing demons on that music (and made me fan of that band).
@YaGirlJuniper4 жыл бұрын
The thing about the final fight is that if you don't have the Unmaker fully upgraded, the Mother Demon fires massive salvos of Revenant rockets and takes reduced damage from all your weapons, and prior to that she fires a shockwave attack that launches you into the air, so if you get hit by THAT, you'll be in the air when she fires her Revenant rockets, and you won't have time to dodge. The final fight is EXTREMELY brutal if you don't have all the keys, because not only do you have to slaughter your way through the monster closets, you then have to fight the Mother Demon with all your ammo depleted while she's at her full power. That's why you want those keys. There are actually quite a few alterations in Doom64 EX but they're hard to spot for someone who doesn't play the original a lot.
@DJL3G3ND5 жыл бұрын
I love doom64 a lot, the whole atmosphere is really uncomfortable, emerssive and nostalgic, and tbh its unique to the other games. imo this is the most disturbing doom game which is also helped by its soundtrack which Im surprised you didnt talk about
@seronymus3 жыл бұрын
This
@chemergency5 жыл бұрын
Definitely the most underrated N64 game, and it gave hope at the time that Nintendo was starting to leave behind their "kiddie" image.
@Gruntvc5 жыл бұрын
True, but Nintendo is still hiding behind that today. Even Wii and GameCube had great M rated Nintendo exclusives. Switch? Nintendo is back to their safety zone.
@chemergency5 жыл бұрын
@@Gruntvc That's what I was getting at, they've never really broken out of that image which is why they're not looked-at the same way Sony and Microsoft are in the console space.
@jazzmaster9095 жыл бұрын
@@Gruntvc because they realize being Gritty and "adult" isn't what makes a game, good gameplay does.
@runninglate96725 жыл бұрын
@@jazzmaster909 gritty and adult? I think you mean realistic and violent. People love those kind of games, which is why a lot of people play games like COD, PUBG and Fortnite (you still kill people in that game)
@screamsinrussian57735 жыл бұрын
@@jazzmaster909 you know you can have good gameplay WHILE being gritty and adult
@giguyjoe4 жыл бұрын
28:13 And then Doom: Eternal goes and makes this all cannon. Even the Unmaker.
@sammarino73574 жыл бұрын
Unmaykr
@shaynehughes22424 жыл бұрын
@@sammarino7357 i know that's technically correct, but god the word itself just looks stupid
@sammarino73574 жыл бұрын
Shayne Hughes only reason I’m ok with it is because of the archaic language vibe specifically medieval times where the Hard A sound not being a combination of a and e but of y often
@SpikeSpoogle4 жыл бұрын
Mad cool considering the game was developed by a completely different studio. I can't think of many franchises that do that.
@xemnufromthemagicplanet16784 жыл бұрын
@@sammarino7357 I just thought it was referencing the maykrs, the "angels" in doom eternal
@woolfieMcP5 жыл бұрын
What's that music that plays when he plays "Watch your step?" at 20:34
@cognaciousthunk66005 жыл бұрын
Its called "Roots of Legend" by Drizzle. --> open.spotify.com/track/1u5v57eBf243oRP34t9Pjw
@woolfieMcP5 жыл бұрын
@@cognaciousthunk6600 thanks, chief
@marcusperez20243 жыл бұрын
Thank you both
@CursedSFMS2 жыл бұрын
no no no WHAT IS IT
@woolfieMcP2 жыл бұрын
@@CursedSFMS Roots of legend-density & time
@triledink5 жыл бұрын
The one thing i still remember about doom 64 is Breakdown and its creepy music.