Hey there, I love these tutorials. A lot of useful tips, straight to the point, and most importantly, they work!!! I tried creating my mini sandbox landscape following your technique and it worked like a charm. Thanks for posting these!
@realshyfox53747 жыл бұрын
Now I understand why the landscape it's so hard to achieve. You must tickle it a lot until you have a nice well blended terrain. A lot of work but satisfying. I learned a lot from your videos. Thank you
@ArvindSwainOfficialChannel8 жыл бұрын
Awesome tutorial, now i can follow a proper pipeline for landscape
@michaelybecker8 жыл бұрын
Incredibly helpful throughout. Thank you!
@coasterfan239 жыл бұрын
hey man, i love your videos, i am currently going to school for video game dev. with a focus on environment modeling and i have to say! your videos help me out a lot man! i find them super helpful and you really know your stuff. keep up the good work man
@Futurepoly9 жыл бұрын
+kyle miller Thanks Kyle, good luck in school!
@vmr_19978 жыл бұрын
Not enough likes on your videos! Thanks for taking the time to teach us!
@cringeguy64689 жыл бұрын
You're amazing... thanks for all these great lessons!
@anquisesss9 жыл бұрын
whoa man, these 3 tutorials are awesome! Muchas Gracias!
@andrewdorobantu46769 жыл бұрын
how i can add grass (meshes ) to the landscape material
@chillzdagod8 жыл бұрын
What happened at 15:49? How did you get that node?
@filipmajewski54758 жыл бұрын
Great tutorial and great results :D Keep it up
@decorix9 жыл бұрын
Great stuff and interesting workflow. Are you planning part 4? with fine tuning the distancefield of the textures. Like it alot. Nice stuff.
@husseinmassarra27696 жыл бұрын
Helpfull tutorial..thank you❤... Please.how o can add foliage or grass to the grass material??
@RaZeXzZz8 жыл бұрын
I was wondering if you knew a good way to create a road/location/rail/etc map of a landscape in unreal. I want to have parts of a map of the level that the player is able to find if they want to be able to "discover" all the locations of that area and then able to travel to them. Thanks, and you have great videos. I have learned a lot.
@xinrra9 жыл бұрын
Awesome, incredible tutorial. I will be happy if the terrain I am using in my project looks haf as good as yours. Tanks for your effort. O and if you run out of tutorials ideas a lighting tutorial for foliage over huge terrains will be amazing. :D
@LEGIT1347 жыл бұрын
I just stumbled on this video but I love the close up, mid, and far away textures:). You couldn’t do that with just a regular texture. I am going to research some of your videos and learn more about that:). That will really bump up my Unreal Engine 4 Game:). Thanks
@terraint36979 жыл бұрын
Wow. These videos have taught me a lot! Thanks! Do you have any tips on proceduraly layering foliage over certain textures. This is seen in the video "GDC 2015: Creating the Open World Kite Real-Time Demo".
@gamingduo33117 жыл бұрын
nice tutorials bro . keep the good work
@damjancvetanovski66659 жыл бұрын
Great tutorials!
@canarikal7 жыл бұрын
When i added third layer whole material gone. Any help would be great. Thanks for this amazing tutorial.
@Mr_Dee7 жыл бұрын
Good Stuff! Thanks for putting these awesome tutorials together. Keep 'm coming :p
@MrFanzypantz9 жыл бұрын
Btw, if you press save, it both saves and builds the material.
@marcorubioartista3d3658 жыл бұрын
Hi, i need to ask you about the "Dynamic texture size". I mean little when you're close and bigger when it's far. Please. Nice videos really helpful keep it on.
@CheeseOfMasters7 жыл бұрын
Dude you helped me a lot with this tutorial
@MZONE3D9 жыл бұрын
Great vid mate!
@lumbabumbaschumba49759 жыл бұрын
What I did not get is the size of the map out of WM. I want to have have a 10kmx10km map. Imported in UE4 it is not 10km x 10km ? Someone knows why and how I can get my wished sized in UE4 back? And yeah, thank your very much for your detailed tutorial.
@D3cyTH3r9 жыл бұрын
Hi FP, if you wanted to build a water based MMOA which included procedurally generated terrain, which engine would you use?
@jolanpiep9 жыл бұрын
Awesome stuff as always! After I finish High School, what is your recommendation for studying to become environment artist or level designer? Im thinking about moving to UK or US for studies. Do you think there are studies available in Seatle for that thing? Because I would love to do the Futurepoly classes there!
@Futurepoly9 жыл бұрын
+jolanpiep Well, either our online or in studio class would be your best bet for Environment Art. If you're more interested in becoming a designer I would recommend trying to get an entry level job as a qa tester and work your way up. If you also have interest in programming I would really look into scripting with C# in Unity. They have a really great community and it's easy to find answers.
@jolanpiep9 жыл бұрын
Futurepoly Thank you for you answer! I know a tiny bit of programming but it is not my interest although I would be willing to learn it. I think your courses will be perfect, see you in 3 years (when I finish highschool and turn 18)!
@NicoAICP6 жыл бұрын
Thank you for this tutorial, but i have a problem. When i build the game the textures turn all yellow is but in the editor they wont. How do i fix this
@ChrisBreite6 жыл бұрын
+Futurepoly Everything is reproduceable but the last step isnt working anymore , or im to dumb, i tried it 2 hours now and i cant seen to been able to add a second Map, I cant add the Snow map, help plzz
@sventovitwhite87556 жыл бұрын
When transferring from the World Mahine to Unreal 4, the cut tops of the mountains are obtained. What is possible with this?
@QuantariousBitsoniTalvanen7 жыл бұрын
How do you raise the terrain after you've placed/imported it?
@v124entkl97 жыл бұрын
when I try to add the third matereal it is just giving me an error about the resoult. Dose an other way of adding new matereals exist?
@JPJGH7 жыл бұрын
When I build my lighting I get extremely dark shadows in some areas? like black shadows?
@v124entkl97 жыл бұрын
you need to create a sky light
@elvis33338 жыл бұрын
Hey Futurepoly! Thanks for this nice tutorial. I got a problem. My "Near" or "Close" Rock/Mountain Normal is visible from Far Away. So that the Player can see the tiling from the Close Normal from a far distance. Im using the same setup as you, but my Blend is not like yours :( How can i say Unreal that the Normal had to show up when the camera is very close to the terrain.
@mrmensje18 жыл бұрын
+El Vis I got this same problem!
@benedikthulsmann74489 жыл бұрын
I realy like your tutorials. I hope that you will make more UE4 tutorials and excuse my english I am from germany.
@AsciiKing8 жыл бұрын
I missed the part where you created the roughness map.
@jieflowers6 жыл бұрын
Its a constant. You can see it in the details panel on the left.
@benhardwiesner69635 жыл бұрын
Jie Flowers not for the rocks.....
@DerpyBuddies8 жыл бұрын
are there any big drawbacks to adding more than 3 materials or just a pain in the ass?
@alfaatom99988 жыл бұрын
What program you use ? :-
@alexisl43487 жыл бұрын
You are a beast.
@erdemarslan24708 жыл бұрын
brilliant !!
@MrFanzypantz9 жыл бұрын
Will you publish the textures?
@v124entkl97 жыл бұрын
Andreas Tollånes if you don't need very high resolution textures, you could take a screenshot from the video
@Mr_i_o7 жыл бұрын
Damn!
@monstrousgaara9 жыл бұрын
More CryEngine Please :P I dont want Unreal tuts ;)
@Futurepoly9 жыл бұрын
+monstrousgaara Ha, don't worry I still love me some CryEngine.
@charliewilliams38288 жыл бұрын
I'm not paying 74 pounds just for high-res maps.
@lynic-00918 жыл бұрын
Good luck if you plan on doing everything for free on your own, you srsly think it's that easy?
@STDrepository5 жыл бұрын
Its a good tutorial but the major problem is your resulting terrain is way out of scale with the size of your guy. You have this valley between mountains where you set up your guys starting point. And he ran across it in seconds. A valley between mountains like that in real life would be miles across.