I didn't expect to find this specific tutorial. I really needed it. Thank you very much))
@maksimka_420Ай бұрын
Очень крутой туториал! Спасибо. Геоноды это мощь.
@TRABITYАй бұрын
Perfect, but how can I add randomness to the wing flaps so that each "flap" is random and not exactly the same?
@GuganeshanT3 ай бұрын
That worked!🔥 Thanks
@tomnzt49933 ай бұрын
Very usefull thanks !
@hololink21642 ай бұрын
Thanks you so much for this help. Now I just need to know how I can export this as a glb, while still keeping the animation. I exported and the result was that I only got one side of the wings, while the mirror side didn't show. And the animation was not in the export either. What could I be doing wrong?
@semjobman34936 ай бұрын
Hello! Cool lesson! I didn’t know that Distance could do that. How can you make a butterfly move along a curve in the right direction? I've already tried everything and it doesn't work.
@anonimo75762 ай бұрын
is it possible to do keyframes on the speed of the wings?
@netun954015 күн бұрын
Hello, I’m using your tutorial to create a dissolve effect, so I used another object that I named Mask (the object that will dissolve and reveal the butterfly particles). I set everything up fine, but in the end, I realized that I used the butterfly animated with geometry nodes as the particle render for the Mask object, so the animation for all the particles will be identical and repeated across the other particles. I'm not sure what to do now. I wanted the animation of the particles to vary for each one.
@netun954015 күн бұрын
Guys, I figured out a way, just create other objects and tweak the node to make them different, then put them in a separate collection. Instead of selecting just one object in the particles, select the collection render, and it's solved.
@myriadrhea8 күн бұрын
@@netun9540potentially explore handling the particles as instances and assigning them an ID, you can then get the nodes to apply to each instanced particles separately. Useful with noise textures, random numbers or comparative ranges such as behaviour that scales more or less the further from a set position the particle is located.
@agrodies48026 ай бұрын
My mirroring only happens on top of the wing section. it doesn't cross the 0 point of the Y axis. Edit: Turns out I did a ton of things wrong right away, I needed to move the plane's origin point (little orange dot) back to world origin for the mirror to work, then I had to apply some scaling and rotation I did while in Object Mode with ctrl+A so the mirror would stop applying the rotation wrong.
@mixcgarts6 ай бұрын
On the vector rotate node, try using the X or Z axis instead of the Y axis.