Procedural Disco Ball with Blender Geometry Nodes

  Рет қаралды 10,666

100drips

100drips

Күн бұрын

Procedural dico ball created with Blender 3.2.

Пікірлер: 48
@tdombui
@tdombui 2 ай бұрын
this geo node set up is absolutely insane. I'm not sure how anyone would figure that out from scratch, even with experience.
@JMegliorino
@JMegliorino Жыл бұрын
Great tutorial bro, I had a lot of fun creating this and learning more on how to work with Geometry nodes. It's much appreciated and Thank you again!
@64kernel
@64kernel Жыл бұрын
Best disco ball out there. Thanks a lot.
@px64
@px64 Жыл бұрын
At this point, you are just flexing😆. Awesome dude!. You showcased the creativity and knowledge. Beautiful and Awesome video.
@psylence101
@psylence101 3 ай бұрын
Thanks, hands down the best discoball on KZbin. I made it explode. It was glorious😄
@raviyaman8895
@raviyaman8895 Жыл бұрын
amazing video!! thanks for the tutorial 🙏🏽
@thirdofherne9232
@thirdofherne9232 Жыл бұрын
Very well done. Thank you :)
@koigamer7352
@koigamer7352 Жыл бұрын
very useful tutorial, thanks!
@juancarlosguzmanayala1117
@juancarlosguzmanayala1117 11 ай бұрын
its GREAT! Thanks!
@salvadorian3288
@salvadorian3288 Жыл бұрын
Immer weiter so! Der Inhalt hat mir sehr gefallen. Ich bin mir sicher, Du wirst zukünftig auch immer souveräner im Umgang mit der englischen Sprache!
@AdaxNinja
@AdaxNinja 6 ай бұрын
Thank you so so much!!!!
@philippwelsing9108
@philippwelsing9108 Жыл бұрын
Had the same idea and thought this would be easy as well. No. Haha. Thanks for this!
@kularks
@kularks Жыл бұрын
thank you! I was saved 😃
@2BKee
@2BKee Жыл бұрын
Cool! Tnx
@lifesciencegraphics
@lifesciencegraphics Жыл бұрын
Fantastic tutorial , thank you very much! In the end I could get everyting working with the exception that for some reason, my group inputs are never added to the geo nodes modifier tab when I add them or rename them. I just can figure out why...
@zzzora6781
@zzzora6781 4 ай бұрын
it happened to me too, I don't know what I did wrong. I just made a new file and started over then problem solved...
@donit.
@donit. Жыл бұрын
that was way above my skill level, but hey after copying everything it works! :D dankedanke
@AMthePros
@AMthePros 9 ай бұрын
10:18 hey great tutorial. Can i ask how did you bring back the cube during this moment here?
@tdombui
@tdombui 2 ай бұрын
at 9:07 he plugged the Realized Instances node directly into the Group Output to view the base structure he made (the horizontal curve lines), which then removed/hid the Cube instances. You can skip this step and still follow along and add the randomization of the Cubes instances. Of if you choose to follow along with the tutorial step by step, in order to re-enable/reveal the Cube instances, you'll need plug the Random Value Node => Set Position => Curve to Points => Instance on Points => finally to Group Output
@markfisher696
@markfisher696 Жыл бұрын
This is incredibly useful, particularly as a beginner to blender. One question, at 18:01 what is the "Viewer" node you're using to demonstrate the output from the "random" attribute, and how do I add one? Everything else has been clear, but I can't work that one out. Thanks again for a great tutorial.
@markfisher696
@markfisher696 Жыл бұрын
Answering my own question, I found a video describing enabling the Wrangler Add-On and then using "ctrl-shift-left mouse" on the Attribute node to create it.
@100drips
@100drips Жыл бұрын
@@markfisher696 yes :) i am using node wrangler for so long now that i've forgotten that it is not the default. btw the "viewer" node simply is an emission shader
@markfisher696
@markfisher696 Жыл бұрын
@@100drips Thanks! Can I ask a follow up question, how would I rotate the whole globe in an animation? I tried doing the normal keyframe rotation over time, but I guess as that's not an input to the geometry, it doesn't affect their positions in space, as the "values" are the same over time. It feels to me like the initial Base Structure is where the rotation should be applied, as that sets the locations over which everything else is drawn, but I'm so new to blender i'm struggling to start
@100drips
@100drips Жыл бұрын
@@markfisher696 you should be able to keyframe the object that holds the geometry nodes, as the transformations made inside the node tree are local to that object. I am currently not on my computer to test it and I could be wrong, but that's how it always was.
@markfisher696
@markfisher696 Жыл бұрын
@@100drips It does. I must have been doing something wrong, then went down the wrong path trying to do it in the geometry nodes having given up on normal keyframing. Thankyou
@EmilBabasov
@EmilBabasov Ай бұрын
15:10 Please tell me, how did the Principled BSDF node appear in the Shader Editor window?
@100drips
@100drips Ай бұрын
It's the default shader. Here, the core material is selected.
@kadashov
@kadashov Жыл бұрын
How to implement this in Maya ...
@skeletonboombox
@skeletonboombox Жыл бұрын
@ 8:03 Hey! Thanks so much for the tutorial, I can't for the life of me figure this part out though. When I connect the group input here, my geometry nodes say that there are "no group attributes connected", even though I have it connected.
@100drips
@100drips Жыл бұрын
that error is new to me. have you named your inputs? maybe send a link to your file and i can investigate.
@skeletonboombox
@skeletonboombox Жыл бұрын
@@100drips I sent you a tweet with the file, if you want to take a look!
@lifesciencegraphics
@lifesciencegraphics Жыл бұрын
same problem here, using 3.4 Any help much appreciated! thank you!
@100drips
@100drips Жыл бұрын
​@@lifesciencegraphics thanks for confirming this behavior. in the example of the other commenter, the problem was, that all his nodes where inside a node group. the error "no output attributes" had nothing to do with this. the solution is simply to go a level up in your node tree (crtl-tab) and add the inputs at the top level of your node tree. only these inputs at the top level are visible in the modifier. otherwise, they are only for the node group.
@lifesciencegraphics
@lifesciencegraphics Жыл бұрын
@@100drips Thank you for making that clear. I made the same mistake but now it works! Keep up the good work!
@nahispano1897
@nahispano1897 6 ай бұрын
The nod 'cosine' doesn't appear. Do I have to activate something?
@100drips
@100drips 6 ай бұрын
It's the math node. You have to set it to cosine.
@nahispano1897
@nahispano1897 6 ай бұрын
thank u!! @@100drips
@eternalguy6023
@eternalguy6023 2 жыл бұрын
Can you make tutorial on your LSystem node
@100drips
@100drips 2 жыл бұрын
What do you want to know? How to work with the node or how to build the node from scratch?
@eternalguy6023
@eternalguy6023 2 жыл бұрын
@@100drips how to build it from scratch Thankyou ❤😍
@palinas.9896
@palinas.9896 Жыл бұрын
For me randomising the rotation didn't work at 10:47 :(
@panoramahannah
@panoramahannah Жыл бұрын
Mine also didn't work.
@waikilaw7559
@waikilaw7559 Жыл бұрын
me too T.T when i connect the random value to vector rotate node, it just turns into a mess :(
@trevisnewton1803
@trevisnewton1803 9 ай бұрын
Try realizing instances right after the first set position node
@ioi-vj8xn
@ioi-vj8xn 8 ай бұрын
@@trevisnewton1803 what a goat
@prodcrumley
@prodcrumley 5 ай бұрын
this worked!!! @@trevisnewton1803
@min-seungmun6091
@min-seungmun6091 Жыл бұрын
나를 위해 마야에서 디스코 볼 생성기를 만들 수 있습니까? 나는 그것을 지불 할 것이다.
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