this geo node set up is absolutely insane. I'm not sure how anyone would figure that out from scratch, even with experience.
@hiiammo512Ай бұрын
EXACTLY what I needed man thanks!
@100drips24 күн бұрын
Thank you 🙏
@psylence10110 ай бұрын
Thanks, hands down the best discoball on KZbin. I made it explode. It was glorious😄
@JankyTrader573 ай бұрын
can we see the explosion 😁
@px642 жыл бұрын
At this point, you are just flexing😆. Awesome dude!. You showcased the creativity and knowledge. Beautiful and Awesome video.
@AMthePros Жыл бұрын
10:18 hey great tutorial. Can i ask how did you bring back the cube during this moment here?
@tdombui8 ай бұрын
at 9:07 he plugged the Realized Instances node directly into the Group Output to view the base structure he made (the horizontal curve lines), which then removed/hid the Cube instances. You can skip this step and still follow along and add the randomization of the Cubes instances. Of if you choose to follow along with the tutorial step by step, in order to re-enable/reveal the Cube instances, you'll need plug the Random Value Node => Set Position => Curve to Points => Instance on Points => finally to Group Output
@JMegliorino2 жыл бұрын
Great tutorial bro, I had a lot of fun creating this and learning more on how to work with Geometry nodes. It's much appreciated and Thank you again!
@randallroberts4313 ай бұрын
Thank you so much! I appreciate you sharing your time and experience - this is a great help today!
@Orozco_PNW18 күн бұрын
Looks fun to make! But I don't have time, is there an FBX I could download? Thanks!
@robro49812 күн бұрын
Quick question: Made it all, textures etc. How would I export it all into unity
@palinas.98962 жыл бұрын
For me randomising the rotation didn't work at 10:47 :(
@panoramahannah Жыл бұрын
Mine also didn't work.
@waikilaw7559 Жыл бұрын
me too T.T when i connect the random value to vector rotate node, it just turns into a mess :(
@trevisnewton1803 Жыл бұрын
Try realizing instances right after the first set position node
@ioi-vj8xn Жыл бұрын
@@trevisnewton1803 what a goat
@prodcrumley Жыл бұрын
this worked!!! @@trevisnewton1803
@64kernel2 жыл бұрын
Best disco ball out there. Thanks a lot.
@Overclocked_Toaster5 ай бұрын
This tutorial is awesome, thank you so much! Just a quick question, what settings do I have to change to search for "cosine" directly instead of having to add a math node and setting the mode manually?
@100drips5 ай бұрын
i've used the "node tabber" addon for this. not sure if it still exists though.
@skeletonboombox Жыл бұрын
@ 8:03 Hey! Thanks so much for the tutorial, I can't for the life of me figure this part out though. When I connect the group input here, my geometry nodes say that there are "no group attributes connected", even though I have it connected.
@100drips Жыл бұрын
that error is new to me. have you named your inputs? maybe send a link to your file and i can investigate.
@skeletonboombox Жыл бұрын
@@100drips I sent you a tweet with the file, if you want to take a look!
@lifesciencegraphics Жыл бұрын
same problem here, using 3.4 Any help much appreciated! thank you!
@100drips Жыл бұрын
@@lifesciencegraphics thanks for confirming this behavior. in the example of the other commenter, the problem was, that all his nodes where inside a node group. the error "no output attributes" had nothing to do with this. the solution is simply to go a level up in your node tree (crtl-tab) and add the inputs at the top level of your node tree. only these inputs at the top level are visible in the modifier. otherwise, they are only for the node group.
@lifesciencegraphics Жыл бұрын
@@100drips Thank you for making that clear. I made the same mistake but now it works! Keep up the good work!
@raviyaman8895 Жыл бұрын
amazing video!! thanks for the tutorial 🙏🏽
@JyrossJao3 ай бұрын
how did u organize the nodes?
@Klawifiantix2 жыл бұрын
Immer weiter so! Der Inhalt hat mir sehr gefallen. Ich bin mir sicher, Du wirst zukünftig auch immer souveräner im Umgang mit der englischen Sprache!
@EmilBabasov8 ай бұрын
15:10 Please tell me, how did the Principled BSDF node appear in the Shader Editor window?
@100drips8 ай бұрын
It's the default shader. Here, the core material is selected.
@markfisher6962 жыл бұрын
This is incredibly useful, particularly as a beginner to blender. One question, at 18:01 what is the "Viewer" node you're using to demonstrate the output from the "random" attribute, and how do I add one? Everything else has been clear, but I can't work that one out. Thanks again for a great tutorial.
@markfisher6962 жыл бұрын
Answering my own question, I found a video describing enabling the Wrangler Add-On and then using "ctrl-shift-left mouse" on the Attribute node to create it.
@100drips2 жыл бұрын
@@markfisher696 yes :) i am using node wrangler for so long now that i've forgotten that it is not the default. btw the "viewer" node simply is an emission shader
@markfisher6962 жыл бұрын
@@100drips Thanks! Can I ask a follow up question, how would I rotate the whole globe in an animation? I tried doing the normal keyframe rotation over time, but I guess as that's not an input to the geometry, it doesn't affect their positions in space, as the "values" are the same over time. It feels to me like the initial Base Structure is where the rotation should be applied, as that sets the locations over which everything else is drawn, but I'm so new to blender i'm struggling to start
@100drips2 жыл бұрын
@@markfisher696 you should be able to keyframe the object that holds the geometry nodes, as the transformations made inside the node tree are local to that object. I am currently not on my computer to test it and I could be wrong, but that's how it always was.
@markfisher6962 жыл бұрын
@@100drips It does. I must have been doing something wrong, then went down the wrong path trying to do it in the geometry nodes having given up on normal keyframing. Thankyou
@nahispano1897 Жыл бұрын
The nod 'cosine' doesn't appear. Do I have to activate something?
@100drips Жыл бұрын
It's the math node. You have to set it to cosine.
@nahispano1897 Жыл бұрын
thank u!! @@100drips
@lifesciencegraphics Жыл бұрын
Fantastic tutorial , thank you very much! In the end I could get everyting working with the exception that for some reason, my group inputs are never added to the geo nodes modifier tab when I add them or rename them. I just can figure out why...
@zzzora678111 ай бұрын
it happened to me too, I don't know what I did wrong. I just made a new file and started over then problem solved...
@kadashov Жыл бұрын
How to implement this in Maya ...
@thirdofherne9232 Жыл бұрын
Very well done. Thank you :)
@juancarlosguzmanayala1117 Жыл бұрын
its GREAT! Thanks!
@donit.2 жыл бұрын
that was way above my skill level, but hey after copying everything it works! :D dankedanke
@philippwelsing9108 Жыл бұрын
Had the same idea and thought this would be easy as well. No. Haha. Thanks for this!
@eternalguy60232 жыл бұрын
Can you make tutorial on your LSystem node
@100drips2 жыл бұрын
What do you want to know? How to work with the node or how to build the node from scratch?
@eternalguy60232 жыл бұрын
@@100drips how to build it from scratch Thankyou ❤😍