tutorial for anyone having a hard time finding the textures, open Crafty Asset Pack blend file than go to file>external data>unpack resources than i think its the first option they will give you, a folder will be created where that blend file is called "textures" and that's it enjoy.
@gmavridoglou10 ай бұрын
Thanks!
@alguemtalvez295710 ай бұрын
you are a caring individual , thank you for your help !
@tpbanned10 ай бұрын
THIS COMMENT!! THANKYOU!
@genericinsult10 ай бұрын
bless you
@spacy_alien229710 ай бұрын
If you can't click "unpack resources" just click on the ✔ in box next to "Automatically pack ressources" right above.
@virgilhawkins339011 ай бұрын
For Eevee users: in the Outline material, you don't need the second Mix Shader that uses the Geometry: Backfacing as the factor. You do have to go to the Material tab, Settings drop down at the bottom, and check Backface Culling, then set Blend Mode to Alpha Blend, and Shadow Mode to None.
@Mono-Toon10 ай бұрын
That helped me so much, thank you! for me it was under "viewport display" then do what you said (and idk if it was checked at the beginning but uncheck "show backface" if you can suddenly look through your model)
@faimenDev9 ай бұрын
You are the best!
@dsd71007 ай бұрын
Thanks. I couldn’t find it about hour
@lenonrosario50616 ай бұрын
I LOVE U
@ritpop11 ай бұрын
it took me months to figure out how to do this, and now everyone is doing tutorials. even the blender studios is doing it.
@IGarrettI8 ай бұрын
Ikr 😂 same here. must be the influence of arcane , spiderverse and all that
@kenneth_romero10 ай бұрын
I remember using blender in middle school but holy shit has it upgraded so much. jeez, that's so fucking cool how well developed it got.
@richstubbsanimation11 ай бұрын
Another great tutorial as always! 💪
@SouthernShotty11 ай бұрын
Thanks!
@sweetboy.motion10 ай бұрын
This honestly helped get me out of a creative rut. Great tutorial! Thank you!!!
@dmitriytverdokhlib88579 ай бұрын
wow! i saw many tutorials on youtube how to make any materials but your tutorial and material is best!
@jimmyjones32004 ай бұрын
you sound so much like adam scott its crazy. Stayed for that but glad the tutorial was just what i needed too :)
@sottozen11 ай бұрын
Beautiful!
@GlasTaibhse12 күн бұрын
great tutorial! I followed this with Amplify Shader Editor in Unity and got great results :)
@GoldenBrickAnimationsАй бұрын
Dude this literally helped me kick start my school project. Thank you so much!
@weeknight74Ай бұрын
Excellent tutorial dude! I was able to approximately replicate this in Unity to a pretty decent effect
@TheOne1052511 ай бұрын
Thank you for this amazing tutorial and video, made my day! I was looking for exactly this :)
@freddiedoesnotexist232910 ай бұрын
Exactly what I was looking for. Thanks a lot!
@eneseyuboglu26316 ай бұрын
This is great! Thank you so much for your contents!
@evilotis0111 ай бұрын
this looks fantastic. thank you.
@evilotis0111 ай бұрын
wow, i particularly like how you generate the outline using a second material and solidify modifier to shade the flipped normals. i've never seen anyone use a technique like that before. it's *really* clever.
@theawesomerazz9 ай бұрын
thank you so much for this tutorial, it was a big help and very easy to follow
@AlienXtream111 ай бұрын
3 mins in and i may have a tip for you. if you want to keep the positions of the voronoi and just affect the edges the "linear light" blend mode works quite well
@dragoncraft0109 ай бұрын
this is just simple tutorial but i learn many thing from this video, ty so much :D
@Kiiaro3D11 ай бұрын
Cant wait to put this on my characters, thanks!
@keegisuvakas684710 ай бұрын
this is surprisingly easy! i would have believed it to be really difficult lol
@TheSword-yh3ke11 ай бұрын
This is going to be awsome 🙌! Thank you 🙏
@da_cat6 ай бұрын
Great tutorial man
@Wraith18883 ай бұрын
Thank you very much. Helped me a lot.
@schizoidman7730Ай бұрын
Thank you very much! You are the best!
@altexta_10 ай бұрын
Thank you so much for this amazing Tutorial!
@Kmhhhhhh3 ай бұрын
The best Tutorial
@kolbyfield28689 ай бұрын
thanks for the great tutorial and resources!
@hugomejia782611 ай бұрын
Awesome tutorial, thanks ❤🎉
@altcizgi4718 ай бұрын
Thank you for the tutorial! That's amazing!
10 ай бұрын
Great tutorial, thx for this one
@azannaseer1211 ай бұрын
Finally shotty did it . 🎉
@alemakhoul48993 ай бұрын
insanely good
@neptun318911 ай бұрын
so incredible, heck yes
@alan_c_s_11 ай бұрын
Hi, awesome video! I´ve got a cool result here, thanks for teaching it! I just couldn´t find those free png files, they aren´t included on the zip, but i could use the tips on the other videos you-ve linked and it wnt great as well. Thank You so Much, that painterly was fun!!
@143a6911 ай бұрын
I thought the same at first, to get those pngs, link the asset browser to the blend file and import the 4k paint brush texture (it was pink ig) and then you will have the files imported in your model too. Hope this helps
@alan_c_s_10 ай бұрын
@@143a69 Hey Thank You, im gonna try this way🙏
@AndroChimera10 ай бұрын
@@143a69 now i'm even more confused, link the asset browser to the blend file? what? can you explain it better?
@nicholasbolen10 ай бұрын
@@AndroChimera your other comment saved me here lol, thank you
@zaneberry7 ай бұрын
the outline nodes step at the end just made my whole model black
@mikaylaaaas7 ай бұрын
me too. did u end up finding a solution?
@tttttttttttttttp127 ай бұрын
are you in cycles?
@fanjames81856 ай бұрын
me too. have u guys found any solution?
@processandbeing5 ай бұрын
I'm struggling with this too. Well, it hasn't made the WHOLE model black but I definitely have black outlines and the Base Color doesn't affect anything. Anybody find a solution? [EDIT] OK, I switched from EEVEE to Cycles and that helped. Then I messed with the black/white Color Ramp connected to the Principaled BSDF's Alpha slot. It's not black anymore but the material applied after Solidify is visible on top of my base mesh, meaning that while I have the outlines I also have a red Noise map projected on top of my object. I have Backface Culling turned on in both the primary and outline materials' Viewport Display > Settings and have selected Flip under the Normals section of the Solidify modifier. I dunno... this tutorial definitely didn't work for me.
@justindewangga62923 ай бұрын
I had the same problem as well, seems like I didn't realize that I am using the translucent BSDF instead of the transparent BSDF, so I changed it and it worked. Since sometimes when we try to search for transparent BSDF, we write "trans..." and directly press enter, and turns out we accidentally pressed the translucent one. Try to check yours. Hope that's the problem for you.
@displaced_vertex11 ай бұрын
You are the one who makes a world a better place
@SouthernShotty11 ай бұрын
Thank you!
@radovanhalir331110 ай бұрын
Incredible channel! you have a new follower and a like.
@HorridCrow10 ай бұрын
This doesn't work for animations. When you start animating (even simple rotation), the normal map gets tangled up. The problem stems from the position socket in the voronoi texture. Does anyone know a fix or workaround?
@KYRAP179 ай бұрын
Same here... Normal map does not work well when objects starts rotating. Hoping there's way to fix it...
@dirtiestharry65517 ай бұрын
@@KYRAP17 I ended up baking textures, still looks great imo
@jimmyjones32003 ай бұрын
@@dirtiestharry6551 Hey! Sorry i know its been a while but i noticed you baked the textures and I am having an issue. The baked results looks quite different to the shader. Did you find this too? I am baking the correctly way but maybe this shader setup needs something extra to work
@Zeis8 ай бұрын
Absolutely fantastic tutorial, thank you so much for making this! I've been looking for a tutorial like this for a long time. Very minor side note: It's pronounced "voro-NOY" not "voro-NEE"
@Javierbandeira10 ай бұрын
Love the tutorial! :D Is there a place where we can download this file so we can understand better the whole process? I´d love to have it. Thanks for this amazing tutorial!
@ChristopherHemsworthCreative7 ай бұрын
Hi thanks for this interesting tutorial. What's your lighting setup here and where did you get that model? I'm trying to matchup what I'm seeing with what I'm getting and having trouble. Do you have this test scene as a download somewhere?
@paulinaestrada251125 күн бұрын
If I have a character, with different materials, the body, the eye, ears, etc., and I want to add that painting effect, do I have to do it with each part of the material? Like the body, ears, etc., or does that effect apply to everything?
@spetauskas10 ай бұрын
not really understand what happend from 9:45 ... :D how you can apply material to modifier or fliped normals.. where is magic?
@alemakhoul48993 ай бұрын
i cant find the brushes png in the link provided
@Yoonbum-ie6 күн бұрын
Does this also make the cast shadow painterly as well?
@Dragonia-firiva2 ай бұрын
i wonder how do you do it with a drawn texture
@galvanizedecofriendlysteel11 ай бұрын
THANK YOU !!!!
@GrandeGio9511 ай бұрын
Where can I find the Paint-Brush Normal map ?
@lutzilutz912310 ай бұрын
Very nice ! One limitation : doesn't work for flat surfaces. In my case for a cylinder, you only get variations along the rotation, and no variations along the height of the cylinder. Plus both ends of the cylinder. I think it's because the voronoi texture is based on the initial normal, which only changes along the rotation and not the height. Any thought how to have voronoi cell on flat surfaces, or on 1-dimensional curvature ?
@SouthernShotty10 ай бұрын
If you uv unwrap and change to uv input it could work better
@lutzilutz912310 ай бұрын
@@SouthernShotty I'm not fond of uv unwrapping, but thanks a lot for the tip :) I appreciate it !
@cavebirb10 ай бұрын
What I've found is you can set the object with flat surfaces to shade smooth but it could seems a little janky
@IridiumZero8 ай бұрын
"We're gonna go ahead"x800000
@gordonbrinkmann10 ай бұрын
Instead of using two Mix Shader nodes for the outline, you could simply take the Is Shadow Ray and Backfacing outputs and combine them in a Math node either set to Add or Maximum and use the result as factor for a single Mix Shader.
@v7ryj8032 ай бұрын
OMG!! this is beautiful!!! would this material work if i were to import this into unreal engine??
@TripTilt11 ай бұрын
very cool and easy to reproduce!
@fedebreserart20477 ай бұрын
Awesome tutorial and channel!!!..By chance is this project scene included on your patreon platform?
@Theooolone10 ай бұрын
reminds me of Slime Rancher, very cool effect!
@saro.19xАй бұрын
how to do this with already exisiting material
@JayBacay2 ай бұрын
blender added a new add on called "brushstroke tool" hope you give us a tutorial on that one too!
@szymonjakubski77510 ай бұрын
where can i find those png files with brushes. I dont see them...
@HumanArtista10 ай бұрын
Fantastic!
@Bamamarama4 ай бұрын
Is this project file on Patreon? I didn't see it. Love to take a look, seen as I can't seem to match it.
@찬-n5o9 ай бұрын
how did u make that preview area on the right? mine doesnt change when I add nodes. I am in my Rendered viewport shading + Cycles Render Engine
@Str8RawLife2 ай бұрын
I'm just starting out so do with this wat u will but I had the same issue with a bevel mod not working on a cylinder I turned into a hat. But when I added another cylinder the mod worked fine... so worst case u can likely restart and it'll work 🙃🙃 P.s. if u find a better work around lemme know
@Str8RawLifeАй бұрын
@찬-n5o found out wat it was. Gotta click "apply" in the drop-down list of the mod.
@zillonemperor28 ай бұрын
You are very polite and honest, thank you for your help 💪
@이남기-k5y8 ай бұрын
I get very weird splotchy shadows in darker areas after using outline material... What could I have done wrong?
@bridge14442 ай бұрын
I don't see the brush strokes download link. Thanks for the tutorial.
@haha38432 ай бұрын
same here, you just have to search it by yourself. its not stroks is normal maps
@bridge14442 ай бұрын
@@haha3843 Not sure I understand what you mean but thanks for helping.
@artinacart80359 ай бұрын
VERY NICE, I LIKE. Is there a way to make this work in realtime in Eevee? I notice that when you plug the normal map and voronoi texture into the mix, the result doesn't move with the light. Is there a way to put the normal map node after the mix to make it behave more realistically?
@josepht157511 ай бұрын
is this a material in the asset pack or we have to still build it because I'm not seeing it
@SouthernShotty11 ай бұрын
the paint material in the free sample pack or also in the paid pack
@josepht157511 ай бұрын
@@SouthernShotty What is it labeled because I'm not seeing it from the blendermarket downloads. i see paint-(metal, scratched, grunge, model, brush, wood puppet)
@nahuelkisser48111 ай бұрын
@@josepht1575 i was in the same situation as you, go to the shader editor, select a material and search the image and unpack!.
@therealaxzalex11 ай бұрын
@@josepht1575 i was having the same issue i realised that you had to unpack the blend file to access the textures
@ryan00515 ай бұрын
when i plug the voronoi into the texture coord it just becomes basic rectagular shaped and not the expected polyagonal look. help?
@exis811 ай бұрын
to do this in unreal, is it easier to make this shader in blender and bake, then export, or just do the shader in unreal engine?
@kimtae85810 ай бұрын
I'd just use unreal. Their node-based shader editor is miles ahead of blender's.
@dathedix395110 ай бұрын
While you could do it in their material editor baking down everything that's done before the outline / displacement step would be more performant.
@maotao244111 ай бұрын
So damn cool tip, easy to understand.
@milgo4676 ай бұрын
so we need to purchase the painterly maps to continue this tutorial?
@skilarbabcock7 ай бұрын
How do you so it with an already textured model
@dirtiestharry65517 ай бұрын
You can't
@StrohhutDLuffyАй бұрын
sometimes the skipping moments are confusing. im new to blender, like 10 days, and i have no idea what is happening, when you skip time. 2:27 for example
@agent_816710 ай бұрын
Excellent tutorial! Can't wait to use it in the future (but like, sir... it's vo-ro-noy, not vo-ro-nee)
@jncobayb8 ай бұрын
You rock!
@dirtiestharry65517 ай бұрын
is it normal for objects to become darker after outline?
@alperenctk13985 ай бұрын
Is it possible to directly use a shader with a toon effect created in Blender within Unity, or do I need to recreate it entirely in Unity? For example, if I achieve a good look in Blender, can I convert it to a texture and expect it to look the same in Unity?
@federicofelici97037 ай бұрын
Excelente
@mootion3 ай бұрын
As an Unreal user my question is, would this texture work outside of blender when we export the model?
@miacoldwell28363 ай бұрын
Any updates on this? Also looking at exporting into a game engine
@CrazyLikeChris10 ай бұрын
At the start if the tutorial when i plug in the voronoi texture to the bsdf nothing on my model changes? No faceted look nothing any help here?
@chrislindholm420010 ай бұрын
If I wanted to use my own brush textures, how do you create the normal map of the brush like you have done? I wanted to take some brushes I use in procreate.
@elstinopacino10 ай бұрын
There's websites like SmartNormal or NormalMapOnline that automate this process which isn't always as accurate as you'd want but they do a pretty good job
@rekov4 ай бұрын
I don't know what's going on, but the moment I rotate my object I start seeing a weird flat-shaded effect on my mesh even though it is set to smooth shading. Has something to do with directly using the position data out of the voronoi node.
@pepziifroztgamer61022 ай бұрын
I have absoloutly no idea why mine is not working, I am assuming the object's shape is an issue, but I can't figure out why. I'm using a pillow shaped object and its really not complicated, its medium topology with super simple smooth shapes. I used the mirror modifier but I applied it long before all of this and recaclc normals, apply all transforms and resmoothed, i am so confused why it breaks where the mirror sat and why the brush strokes aren't being applied and why i can't preview it like you do. Mine has no color when I preview it and the image textures are non existant. I rewatched three times and its identical setup to yours. I am using cycles, I am in rendered mode and in material preview mode, I have used nodes before a lot so I'm not a beginner either. I really think its some bug or I'm being stupid! I am using blender 4.2 if that has anything to do with it :'D
@minminwang78707 ай бұрын
Where should I put my image texture if I wanna use texture paint?
@clumsy_art95659 ай бұрын
I was wondering if there’s a way to export this to another render or sketchfab or is limited for blender ?
@Doughnutmanmanman8 ай бұрын
Is there a way to save the geo nodes so I don’t have to do this for every single model I work on ?
@KraaAnimation2 ай бұрын
and where is Brushes? Can't find
@Tae-4710 ай бұрын
The transparency on the outline material isn't working for me? It just makes the whole object completely black. How do I fix this?
@SouthernShotty10 ай бұрын
If you're using Eevee check out my recent short.
@bellVFX5 ай бұрын
Is possible export this material to unreal?
@shamant199911 ай бұрын
The way he says Voronoi stresses me out xD
@marioVSN11 ай бұрын
I had a teacher once, (in the primordial sea of home computers) that used to say 'pixels' as 'pi-SHELLS'... haha
@pieterpauwels54811 ай бұрын
I know right? it's voronoi not veroni
@Monshterlight9 ай бұрын
First of all thank you for making this, the materials look amazing! I have a problem with the outline material. It's going over all of my model, it's like the material offset on the solidify modifier isn't working. I am using Blender 4.1, Cycles, I'm in rendered display, and have checked many times that my materials are the same as his. I have the two materials where Outline is the second one and material offset on Solidify is set to 1, same as in the video. I've tried to change that number as well, but it changes nothing for me. If anyone has an idea to what is wrong I would love to know!
@dragoncraft0109 ай бұрын
I use backface culling and alpha blend on mine
@Monshterlight9 ай бұрын
@@dragoncraft010 I ended up removing the material slot for the outline mat and assigning it again. I had remade it a few times, but it didn't occur to me at first that I should probably remove the whole thing. Not sure why, but it worked for me after doing that!
@frostierthenyou9 ай бұрын
can you add this filter to objects with more then one color?
@alexmunaro791811 ай бұрын
I love you
@FarhanKhan186 ай бұрын
Where can I get this blender theme ?
@arypuja832211 ай бұрын
Finally🎉🎉🎉🎉🎉🎉
@joeldelgado30627 ай бұрын
hello. I need some help. With primitives I can do this tutorial but when I modify the primitive the normals break and the effect is useless. How can I fix the normals after modifying the primitives? Thanks
@zDefraig10 ай бұрын
where can i find the free paint brush?
@halo4mad2 ай бұрын
What would be the best way to import this to ue5?
@BatonyRobson9 ай бұрын
nice
@tortuha_sol10 ай бұрын
instead of Spider-verse, this gives TMNT Mutant mayhem vibes, i mean they used painterly style