Procedural Leaking Texture in Houdini 20.5

  Рет қаралды 2,243

cgside

cgside

Күн бұрын

In this video I will be sharing a workflow to generate procedural leaking maps in Houdini 20.5, taking advantage of the new COPS.
Grab the file:
/ cgside
My procedural Houdini courses:
/ shop
#houdini #procedural #copernicus
Thank you

Пікірлер: 5
@3D_GO
@3D_GO 18 күн бұрын
Very nice idea. While there are many advantages to both painter and designer this is a good example of where houdini can excel at texturing.
@paoloricaldone6273
@paoloricaldone6273 Ай бұрын
thanks
@bram_gunst
@bram_gunst Ай бұрын
NICE
@JohnDowson100
@JohnDowson100 Ай бұрын
😀Question: Are these COP texture saved somewhere or are they purely on memory? Let say you wanna do this for hundreds or even thousands of buildings without baking.. Would this slow down the system?
@cgside
@cgside Ай бұрын
In that scale, you probably wanna use TOPS.
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