In here: www.patreon.com/posts/patreon-add-side-79939602
@PhueyКүн бұрын
can i get your color theme?
@cgsideКүн бұрын
Sure, it's not mine, but it's here: github.com/mruegenberg/HoudiniFlatThemes
@utubeparpankaj2 күн бұрын
The Best Procedural guy , Love u Man.
@travislrogers4 күн бұрын
Wow, so many advanced tricks in this one! Really amazing results!
@JacekBednark5 күн бұрын
Hi, no offense but i just wonder - isn't it much easier to model such thing in direct way in any traditional modeler like Blender or Max and then do the rest in Houdini? in case of a product shot I don't see any benefits of procedural modeling, or maybe I'm wrong?
@cgside5 күн бұрын
Totally valid point, I just try to squeeze my houdini license for every task, including modeling. :D . I guess I also like the way you can mix procedural and direct modeling in houdini. And I find it fun, honestly. Cheers
@massimobaita71785 күн бұрын
Great! Thank You very much!
@JacKsCave6 күн бұрын
thanks!!!
@massimobaita71786 күн бұрын
Thank You very much!
@massimobaita71786 күн бұрын
Great!
@yinon_tal7 күн бұрын
looks delicious
@Elysium.4D10 күн бұрын
My guy said it looks decent, but that’s because you’re assuming everyone has the same attention to detail as you. You’ve been in 3D for many years and can spot even the slightest imperfections. To the average person, though, this looks incredible! Even to me-someone with three years of 3D experience-it still looks amazing. The only thing that might have made a noticeable difference to the realism is using the chocolate edge mask you already had to add some subtle color variation to the edge of the pieces.
@arcanacom10 күн бұрын
Great tutorial!!!!
@utubeparpankaj11 күн бұрын
Always love ur tuts, full of sweets and crisps..:)
@darviniusberar11 күн бұрын
Great results. Thank you !
@Rachit-z6q11 күн бұрын
Wow
@ТамирАлтантариа11 күн бұрын
Product shot part2 :D
@kir1112 күн бұрын
Very cool! Thx!
@AM-lm8ev12 күн бұрын
I appreciate this style of video so much. Concise, not too long or drawn out but also not so quick that important details are cut out, and always packed full of valuable information. Please keep making these style of videos, they’re invaluable!
@Ugly_Baby_Gaming13 күн бұрын
Cool would work great with other projects using these methods too
@njfx13 күн бұрын
insane ! :O
@simbarashekunedzimwe137213 күн бұрын
Clever stuff. Can this be done with Geonodes?
@cgside13 күн бұрын
It should be, I just don't know how :D
@CONCEPT012313 күн бұрын
Very cool ! A lot also comes from the texturing, will you make a tutorial on this part ?
@cgside13 күн бұрын
It's actually quite simple, didn't spend much time with it. You can check the file as it includes de lighting and shading part in karma.
@SimonTelezhkin13 күн бұрын
Amazing result. And very clever trick with getting centers in uv space. Thanks for sharing
@tondann13 күн бұрын
Looks really good and some pretty neat VEX tricks. Gotta rewatch to really understand it haha
@lowlevelsystems13 күн бұрын
amazing once again cgside! <3
@Requiemme13 күн бұрын
Hello! May i ask what's the name of your color scheme? Or if you can share it? It looks really cool
@cgside13 күн бұрын
Get it in here: github.com/mruegenberg/HoudiniFlatThemes
@RoN43wwq13 күн бұрын
so nice
@27mth14 күн бұрын
Yum
@ohimarc998314 күн бұрын
you need to actually show the preferences of the nodes instead of just highlighting them. thankyou
@ohimarc998313 күн бұрын
Your old cookie video does a good job with the vdb explanation. Maybe setup some links to the parts you don't explain in detail. Thanks again, some great ideas
@juancarlosuribe14 күн бұрын
Somewhat decent? I think it looks amazing! just maybe a little more translucency on the filling but I love the lighting and general look! I do traditional 3D modeling so getting those results only with nodes is something I just can´t wrap my head around haha, keep it up man! great work.
@c3ramics14 күн бұрын
This type of modelling really threw me in for a loop as a I'm an engineer CAD professional, and was wondering why 3D artists were doing this node workflow. But I realize now it's an older technique that was employed in the older CAD software and Finite Element Analysis software as our generation enjoys a 3D gui that lets us rotate our stuff at a whim. It's amazing seeing 3D artists employ geometry nodes. A lot of engineers see the world through forms or through math. This feels like modelling through math like in the old days, but wow is it so effective in a modern workflow!
@carlosrivadulla890314 күн бұрын
This is prettier than reality itself
@dennisbranson781614 күн бұрын
What does the part with dihedral do? It looks like raying but with blended rotations?
@cgside14 күн бұрын
It rotates from one vector , in this case, the pt normals ,to another vector, the target normals from the proxy geo.
@philippwelsing910814 күн бұрын
So good. You are a constant source for learning and inspiration. Thank you!
@zotake14 күн бұрын
Intersting stuff. Thanks for sharing it.
@bram_gunst14 күн бұрын
nice
@MartinMigeot14 күн бұрын
great project to show some really cool techniques ! thank you as always
@khomatech014 күн бұрын
these are getting really good man, nice job.
@regiszapp875814 күн бұрын
Very well done. I'm always discovering new stuff in VEX. Thank you
@JacKsCave14 күн бұрын
❤
@neiramos214 күн бұрын
I’ll cook
@matictoni944614 күн бұрын
top notch
@saeidyaghani101514 күн бұрын
delicious!
@Taranis_The_Third15 күн бұрын
wow, Maya has progressed a lot! I suppose Maya users are happier than ever!
@MiguelRoqueñi18 күн бұрын
Hey! awesome tutorial man, wanted to see what are your parameters on the 2nd heightfield erode, why is my mask not working, its eroding everything is there a parameter I should click on so the mask can work? cant seem to find it, I would appreciate it if you could tell me
@cgside13 күн бұрын
Hey, load your mask in the "Erodability mask" in the hf erode, both in termal and hydro in the main tab. That should do it, let me know. Cheers
@michaelgoni417920 күн бұрын
LOVE YOUR UI !!!
@cgside19 күн бұрын
Tnks , it's a theme github.com/mruegenberg/HoudiniFlatThemes
@OnurBurakÇAYDAŞ20 күн бұрын
awesome
@hendasheng20 күн бұрын
This has resolved most of my questions about transferring HDA to UE. Thank you so much for your help!
@JPhilippeMeillandRey2521 күн бұрын
Hey where we can find your color them UI? It's lovely!
@cgside20 күн бұрын
Here: github.com/mruegenberg/HoudiniFlatThemes
@Vianavfx23 күн бұрын
You have very nice tutorials about Houdini. Can you explain better what you write in vex?. One can follow by typing the same you type, but it’s hard to understand the expressions.
@cgside20 күн бұрын
I tried to explain the thought process, like creating a mask from the center and so on. The rest is syntax you will need to get familiar with. It might be intimidating at first, but it gets better the more you do it. Was there a particular part you didn't understand? Cheers
@Vianavfx20 күн бұрын
@ thanks for the reply . I don’t feel the syntax to be hard since I’ve coded python and c# before. It’s just hard to follow the process . After 3 wrangle nodes I’m out of the tutorial. But maybe I just need to learn more vex first.
@jakechandler27043 күн бұрын
Same here. It's not all that helpful to see Vex being written without more detail explanation of the syntax.