Fantastic tutorial, Chris! The way you broke down the use of geometry nodes to create a sandcastle was incredibly clear and inspiring. I especially appreciated how you explained the logic behind each step-makes the concept approachable even for someone like me who's just getting started with geometry nodes. Looking forward to experimenting with this technique on my own projects! Thank you for sharing your expertise.
@mohsinali03Ай бұрын
i think we can create two sand materials, one wet and one dry. Give the castles wet material and use ambient occlusion node on the main sandy plane to drive in the wetness around the castle. Think it would look more nicer but a great tutorial nonetheless!
@CBaileyFilmАй бұрын
Great idea!
@BlenderDailyАй бұрын
great explanation!
@spark_coderАй бұрын
CBaileyFilm: I'll show you how to make a really nice sand castle system... CBaileyFilm: *makes one piece of the castle and cuts to the full castle* 18:46 😅😂
@CBaileyFilmАй бұрын
😂
@JoyfulPomponАй бұрын
Super extra great !!!
@Tomy_YonАй бұрын
Step by step I'm getting the hang of geometry nodes, but still a long way to go. 😊
@dailydashvidsАй бұрын
Hey man do you have a paid course like a group to learn blender. I am a beginner . But i want to learn animation.
@ProducerModeАй бұрын
Hey Chris, another great one. I am new to Blender. I watched and followed your Animation For Beginners! Learn to Animate like a PRO in blender bouncing cube and Splat water drop tutorial. I went to your Patreon page to join and create/learn the long version those specific posts but I do not see them. Did you remove them? Can you please put them back? Much appreciated.
@CBaileyFilmАй бұрын
They should still be there. Patreon is notoriously hard to navigate and find things. Do you have a similar user name over there? I can find it and private message you the link.
@vasanthrajarkАй бұрын
will having high scale on voronoi node have high load on the gpu?
@CBaileyFilmАй бұрын
Possibly or maybe the cpu, I’ve never really tested it. But it does affect performance.
@ScottRoss8Ай бұрын
Probably not. The texture is calculated per fragment regardless of the scale. A fragment can be a pixel on the screen or a ray in cycles. For each fragment the algorithm checks one cell and its 8 neighbors, it doesn't do anything different if the cells are small.