Procedural Shaders for Designers - Udin Blender Shaders 2.0

  Рет қаралды 9,140

UDIN

UDIN

Күн бұрын

Пікірлер: 45
@a.h.3523
@a.h.3523 27 күн бұрын
Incredible work. Thank You, especially for the unbelievable output and the public access to this amazing tool.
@isi_bensin09
@isi_bensin09 8 ай бұрын
Incredible work Odi!
@mrktim
@mrktim 8 ай бұрын
Materials are carefully chosen and considered. Great work!
@amigodesigns
@amigodesigns 8 ай бұрын
Incredible work Odi!! This is next level!! I will try it out this weekend for sure and looking forward to purchase the pro version! I don't know if it's already there but my only feedback would be to have a bevel slider on the shaders, I find that quite helpful to get that extra detail on my models!
@the_odi
@the_odi 8 ай бұрын
Totally! That's definitely something we plan to add! We have a lot of ideas of updates, we just wanted to have the first version out! Thanks a lot for your feedback! :)
@karts_n_crafts
@karts_n_crafts 8 ай бұрын
Amazing work! Will there be a version to use in blender octane, too. That would be fantastic. Thank you for the great work!
@the_odi
@the_odi 8 ай бұрын
I assume most of the math could be carried over, but some of the nodes are different and this could mean that there would be compromises! And in any case it would be a massive amount of work, so not a priority for now! But I agree with you it would be super cool :)
@MrNordi999
@MrNordi999 8 ай бұрын
I would love to see a more detailed explanation of how the carbon fiber material calculates the direction it should go in. That sounds like an insane thing to figure out! 🤯
@the_odi
@the_odi 8 ай бұрын
That's something we want to do, giving more context to specific materials! The carbon fiber would definitely be one of them!
@EvilizedDead_EVL_DED
@EvilizedDead_EVL_DED 3 ай бұрын
You guys inspire me to work my butt off and be as smart as you ! I specially came here to thank you guys for keeping the add-on free for noobs like me ! 0:)
@wardragons9780
@wardragons9780 8 ай бұрын
incredible loving it
@HorwinHee
@HorwinHee 7 ай бұрын
Hello, I used the monkey head model to do the test, the application of plastic material, no obvious effect when adjusting the scratch, but the stain has the effect, why? I've been learning blender for a while now, and I'm a little confused about this, can you help me solve it? Hope you can make some use of the tutorial, looking forward to your reply. thank you
@nuparu360
@nuparu360 8 ай бұрын
Thank you very much. For me, materials is not an easy subject, but thanks to this I will improve my renders!!!!
@kylisation
@kylisation 25 күн бұрын
Very nice car materials! So every material should be made in real world scale? and so the model we imported in blender should be in real world scale too?
@the_odi
@the_odi 23 күн бұрын
Scale is always a tricky one! If your model has a correct scaling it should be roughly good. If you need to tweak them there are settings for that in each of the materials! :)
@hoxtom3663
@hoxtom3663 8 ай бұрын
right after keyshot announced they are going 100% subscription based this drops. amazing work, timing could not be better hahaha
@fullyleaded
@fullyleaded 8 ай бұрын
Do I need to have OSL enabled for this to work properly?
@the_odi
@the_odi 8 ай бұрын
No! We looked into that but it becomes problematic with GPU accelerated rendering and all! Everything is node based here so you can just use it out of the box! :)
@xDaShaanx
@xDaShaanx 8 ай бұрын
Absolutely love this. Is there by any chance this will be available on Blendermarket ? As I want to keep all my purchases at one place. :)
@the_odi
@the_odi 8 ай бұрын
Yes! This will come very very soon! :)
@xDaShaanx
@xDaShaanx 8 ай бұрын
@@the_odi Thanks for the response. Will buy it as soon as it touches the Blendermarket. I have turned the notifications on for your channel as well. Keep it up. :)
@the_odi
@the_odi 8 ай бұрын
@@xDaShaanx thanks a lot for the support! :)
@karts_n_crafts
@karts_n_crafts 8 ай бұрын
Is it possible to purchase the product even if someone doesn't own a credit card for instance through paypal. Maybe there will be an opportunity to buy it in blendermarket?
@DeGrey
@DeGrey 8 ай бұрын
It's on Blender Market. Along with a very generous free version.
@karts_n_crafts
@karts_n_crafts 8 ай бұрын
@@DeGrey Hello thank you! When will the version 2.0 be available on blendermarket?
@jessepinkman6132
@jessepinkman6132 8 ай бұрын
Ty as a car design student
@MH-DI
@MH-DI 2 ай бұрын
Hello, How I make double-side materials? They are great, but it is affecting me one side of the surface, looking front by the normal and backside is black: (the ones are open and not closed by other faces). Some standar materials bsdf can do it, so the question is how to make that effect, not depending on the normal. Thanks!
@the_odi
@the_odi 2 ай бұрын
Blender has trouble working the b-side of a surface with some materials when there is complex normals in the mix. There may be a way to balance that with some more investigation, but we decided to go with a dark underside for the surfaces, that way you see which surface are wrongly flipped (and you can just flip them back easily), and if you have an open model, the "inside" of the model stays very dark. Otherwise it catches the light in a strange way (especially in EEVEE) and that can ruin the visualization of your project! The simplest way to hack this problem away is to add a solidify modifier. Hope it helps!
@romainhj
@romainhj 5 ай бұрын
Incroyable les gars, ça tue
@fullyleaded
@fullyleaded 8 ай бұрын
WOW ! This looks next level professional! Sub and buy. ✅✅ You had me at forged carbon!!! WOOHOO!
@romainhj
@romainhj Ай бұрын
​ @the_odi When using the screen shader, I can't seem to add different images (even when copying & unlinking the material). For some reason it gets overridden and the same image texture gets forced to all the objects in the scene using the screen materials. That's incredibly annoying when there's more than 1 screen in the car. Any way to get around that?
@the_odi
@the_odi 23 күн бұрын
Hi! Yes there is a bit of manual work there. The problem is that the image is "backed" into the material node, so even if you duplicate the material, it still uses the same node and everything that there is inside, especially the image node. If you could send me an email through the contact section of our website (link in the description), I should be able to help you in a more direct way! :)
@javadahmadi
@javadahmadi 8 ай бұрын
Wow, that's fantastic. It's amazing to see you guys keep pushing it to get closer to Substance.
@johngalin1550
@johngalin1550 6 ай бұрын
Question: When I apply a shader and then modify its settings like color or scale, it appears to save all these changes to the base material in the library so now every time I want to go back to that base material its now changed. How do I lock the library materials so they wont change?
@the_odi
@the_odi 6 ай бұрын
That is a Blender setting that you can change! At the top of the asset browser you can pick the different ways to bring in the data, it is by default on "Append reuse data" (it probably says "follow preferences", but the default preference is on reuse data), you can open the dropdown menu and pick "append" (without reuse data), this will mean that everytime you drag and drop something from the asset browser, it will be the base settings of it, without any of your tweaking! The problem with this is that you can quickly end up stacking up a lot of materials that are the same so just keep a eye on it! :)
@johngalin1550
@johngalin1550 6 ай бұрын
@@the_odi Thank you for the quick response! This is great info, my current strategy is to drag and drop a material, and if I want to tweak it I then just make a duplicate of it in the material settings and this breaks the link to the library. The only problem with this is I have to remember what materials I tweeted and made duplicates of hahah. I’ll give your strategy a shot though! I have to hand it to you guys though, these assets are absolutely incredible! Very very well done and thought out on your end, they are a total game changer in how I assign materials.
@michaengelbertkurlej4591
@michaengelbertkurlej4591 24 күн бұрын
I downloaded it and installed in my blender. Nothing happened. Asset browser is empty. I follow just all thats in video. What could happen?
@the_odi
@the_odi 23 күн бұрын
Hi, I will look into that ASAP, could you contact me through our website please (the link is in the description)? I would assume it has something to do with the version of Blender you are using, I'm fixing that these days so your input would help me getting it corrected faster! Thanks a lot! :)
@djkarisigma2
@djkarisigma2 7 ай бұрын
any way to port these to unity?
@the_odi
@the_odi 7 ай бұрын
It is not planned. The math is the same though, so you can port them by copying the logic. I don't know Unity shader system so I cannot tell you how tough it would be.
@IamMarkey
@IamMarkey 28 күн бұрын
amazing!
@tuiyiresq
@tuiyiresq 8 ай бұрын
THANKS
@BVRDesign
@BVRDesign 6 ай бұрын
If you decide to branch into Octane shaders for blender, you'll have a customer here!
@TomGranberg
@TomGranberg 6 ай бұрын
Excellent!
@finnhanberg
@finnhanberg 6 ай бұрын
Amazing Odi Thanks!
The Future of Automotive Design Workflow - Odilon Loiez
14:30
CG Cookie
Рет қаралды 61 М.
黑天使被操控了#short #angel #clown
00:40
Super Beauty team
Рет қаралды 55 МЛН
Model anything with the SHRINKWRAP modifier
15:53
Baril3D
Рет қаралды 35 М.
20+ Blender Tricks That Made Me Pro
5:58
Extra 3d
Рет қаралды 179 М.
vizcom.ai super sport concept car design development challange
8:28
Mostafa Moazeni Design
Рет қаралды 6 М.
Optic Inspiration Tool Update
17:23
UDIN
Рет қаралды 2,4 М.
Anime Stylized Trees and Leaves | Blender Tutorial
9:47
Tawan Sunflower
Рет қаралды 160 М.
Creating Realistic 3D Water in Blender : The Ultimate Guide
21:05
Blender Digital Design User Group
1:01:18
Linkage Design
Рет қаралды 7 М.
Neural Rendering & New Model - Optic Update 0.5.0
16:57
UDIN
Рет қаралды 2,6 М.