Incredible work. Thank You, especially for the unbelievable output and the public access to this amazing tool.
@isi_bensin098 ай бұрын
Incredible work Odi!
@mrktim8 ай бұрын
Materials are carefully chosen and considered. Great work!
@amigodesigns8 ай бұрын
Incredible work Odi!! This is next level!! I will try it out this weekend for sure and looking forward to purchase the pro version! I don't know if it's already there but my only feedback would be to have a bevel slider on the shaders, I find that quite helpful to get that extra detail on my models!
@the_odi8 ай бұрын
Totally! That's definitely something we plan to add! We have a lot of ideas of updates, we just wanted to have the first version out! Thanks a lot for your feedback! :)
@karts_n_crafts8 ай бұрын
Amazing work! Will there be a version to use in blender octane, too. That would be fantastic. Thank you for the great work!
@the_odi8 ай бұрын
I assume most of the math could be carried over, but some of the nodes are different and this could mean that there would be compromises! And in any case it would be a massive amount of work, so not a priority for now! But I agree with you it would be super cool :)
@MrNordi9998 ай бұрын
I would love to see a more detailed explanation of how the carbon fiber material calculates the direction it should go in. That sounds like an insane thing to figure out! 🤯
@the_odi8 ай бұрын
That's something we want to do, giving more context to specific materials! The carbon fiber would definitely be one of them!
@EvilizedDead_EVL_DED3 ай бұрын
You guys inspire me to work my butt off and be as smart as you ! I specially came here to thank you guys for keeping the add-on free for noobs like me ! 0:)
@wardragons97808 ай бұрын
incredible loving it
@HorwinHee7 ай бұрын
Hello, I used the monkey head model to do the test, the application of plastic material, no obvious effect when adjusting the scratch, but the stain has the effect, why? I've been learning blender for a while now, and I'm a little confused about this, can you help me solve it? Hope you can make some use of the tutorial, looking forward to your reply. thank you
@nuparu3608 ай бұрын
Thank you very much. For me, materials is not an easy subject, but thanks to this I will improve my renders!!!!
@kylisation25 күн бұрын
Very nice car materials! So every material should be made in real world scale? and so the model we imported in blender should be in real world scale too?
@the_odi23 күн бұрын
Scale is always a tricky one! If your model has a correct scaling it should be roughly good. If you need to tweak them there are settings for that in each of the materials! :)
@hoxtom36638 ай бұрын
right after keyshot announced they are going 100% subscription based this drops. amazing work, timing could not be better hahaha
@fullyleaded8 ай бұрын
Do I need to have OSL enabled for this to work properly?
@the_odi8 ай бұрын
No! We looked into that but it becomes problematic with GPU accelerated rendering and all! Everything is node based here so you can just use it out of the box! :)
@xDaShaanx8 ай бұрын
Absolutely love this. Is there by any chance this will be available on Blendermarket ? As I want to keep all my purchases at one place. :)
@the_odi8 ай бұрын
Yes! This will come very very soon! :)
@xDaShaanx8 ай бұрын
@@the_odi Thanks for the response. Will buy it as soon as it touches the Blendermarket. I have turned the notifications on for your channel as well. Keep it up. :)
@the_odi8 ай бұрын
@@xDaShaanx thanks a lot for the support! :)
@karts_n_crafts8 ай бұрын
Is it possible to purchase the product even if someone doesn't own a credit card for instance through paypal. Maybe there will be an opportunity to buy it in blendermarket?
@DeGrey8 ай бұрын
It's on Blender Market. Along with a very generous free version.
@karts_n_crafts8 ай бұрын
@@DeGrey Hello thank you! When will the version 2.0 be available on blendermarket?
@jessepinkman61328 ай бұрын
Ty as a car design student
@MH-DI2 ай бұрын
Hello, How I make double-side materials? They are great, but it is affecting me one side of the surface, looking front by the normal and backside is black: (the ones are open and not closed by other faces). Some standar materials bsdf can do it, so the question is how to make that effect, not depending on the normal. Thanks!
@the_odi2 ай бұрын
Blender has trouble working the b-side of a surface with some materials when there is complex normals in the mix. There may be a way to balance that with some more investigation, but we decided to go with a dark underside for the surfaces, that way you see which surface are wrongly flipped (and you can just flip them back easily), and if you have an open model, the "inside" of the model stays very dark. Otherwise it catches the light in a strange way (especially in EEVEE) and that can ruin the visualization of your project! The simplest way to hack this problem away is to add a solidify modifier. Hope it helps!
@romainhj5 ай бұрын
Incroyable les gars, ça tue
@fullyleaded8 ай бұрын
WOW ! This looks next level professional! Sub and buy. ✅✅ You had me at forged carbon!!! WOOHOO!
@romainhjАй бұрын
@the_odi When using the screen shader, I can't seem to add different images (even when copying & unlinking the material). For some reason it gets overridden and the same image texture gets forced to all the objects in the scene using the screen materials. That's incredibly annoying when there's more than 1 screen in the car. Any way to get around that?
@the_odi23 күн бұрын
Hi! Yes there is a bit of manual work there. The problem is that the image is "backed" into the material node, so even if you duplicate the material, it still uses the same node and everything that there is inside, especially the image node. If you could send me an email through the contact section of our website (link in the description), I should be able to help you in a more direct way! :)
@javadahmadi8 ай бұрын
Wow, that's fantastic. It's amazing to see you guys keep pushing it to get closer to Substance.
@johngalin15506 ай бұрын
Question: When I apply a shader and then modify its settings like color or scale, it appears to save all these changes to the base material in the library so now every time I want to go back to that base material its now changed. How do I lock the library materials so they wont change?
@the_odi6 ай бұрын
That is a Blender setting that you can change! At the top of the asset browser you can pick the different ways to bring in the data, it is by default on "Append reuse data" (it probably says "follow preferences", but the default preference is on reuse data), you can open the dropdown menu and pick "append" (without reuse data), this will mean that everytime you drag and drop something from the asset browser, it will be the base settings of it, without any of your tweaking! The problem with this is that you can quickly end up stacking up a lot of materials that are the same so just keep a eye on it! :)
@johngalin15506 ай бұрын
@@the_odi Thank you for the quick response! This is great info, my current strategy is to drag and drop a material, and if I want to tweak it I then just make a duplicate of it in the material settings and this breaks the link to the library. The only problem with this is I have to remember what materials I tweeted and made duplicates of hahah. I’ll give your strategy a shot though! I have to hand it to you guys though, these assets are absolutely incredible! Very very well done and thought out on your end, they are a total game changer in how I assign materials.
@michaengelbertkurlej459124 күн бұрын
I downloaded it and installed in my blender. Nothing happened. Asset browser is empty. I follow just all thats in video. What could happen?
@the_odi23 күн бұрын
Hi, I will look into that ASAP, could you contact me through our website please (the link is in the description)? I would assume it has something to do with the version of Blender you are using, I'm fixing that these days so your input would help me getting it corrected faster! Thanks a lot! :)
@djkarisigma27 ай бұрын
any way to port these to unity?
@the_odi7 ай бұрын
It is not planned. The math is the same though, so you can port them by copying the logic. I don't know Unity shader system so I cannot tell you how tough it would be.
@IamMarkey28 күн бұрын
amazing!
@tuiyiresq8 ай бұрын
THANKS
@BVRDesign6 ай бұрын
If you decide to branch into Octane shaders for blender, you'll have a customer here!