Procedural world generators

  Рет қаралды 18,603

Christian Marzy

Christian Marzy

4 жыл бұрын

Based on Erwin Heyms' Masterclass. With my easy to use generators, everyone can create terrain, roads, towns, buildings and lakes with just a few clicks.As a Houdini artist, I create and customize tools to supercharge your teams workflow. My art directable procedural approach makes it easy to create large scale environments.

Пікірлер: 29
@Heruwath007
@Heruwath007 Жыл бұрын
seeing curves makes me happy, best approach to define a natural distribution density for proc gen.
@ErwinHeyms
@ErwinHeyms 4 жыл бұрын
Very cool, well done. Great job applying it to the generated terrain. And I like the way how you added the rivers, its a nice touch.
@orcinus6792
@orcinus6792 3 жыл бұрын
Wow the building and town stuff is awesome! That’s all I’ve wanted from a procedural adventure game is civilizations
@sithmaster
@sithmaster 4 жыл бұрын
I really wonder why there are not more views. This is really nice work!
@RMAFIRE
@RMAFIRE Жыл бұрын
That's great !! 🙂
@basiccoder2166
@basiccoder2166 3 жыл бұрын
Damn son, how did you do that!!!???
@mareknetzel
@mareknetzel 4 жыл бұрын
Nice stuff Christian :)
@bbc3081
@bbc3081 4 жыл бұрын
awesome!
@bbc3081
@bbc3081 4 жыл бұрын
now we are doing same thing which have 16*16 km .
@gamedevboy1181
@gamedevboy1181 3 жыл бұрын
WOW
@yurivieira1752
@yurivieira1752 3 жыл бұрын
Amazing. I'm a game developer, I'm studying to create tools for big worlds with Houdini. Do you think about launching a course? I would love to pay to have it.
@milawy
@milawy 2 жыл бұрын
Nice tuto
@lifeartstudios6207
@lifeartstudios6207 3 жыл бұрын
if only houdini assets could be modified in realtime. I have a voxel plugin I'll probably be using instead, let's hope I can get the same great stuff you have hear with that.
@thehoangnguyen2362
@thehoangnguyen2362 3 жыл бұрын
😎😊😊
@DecimatedVideogame
@DecimatedVideogame 2 жыл бұрын
Hi Christian! great work! where can we obtain your generators?
@demis9643
@demis9643 3 жыл бұрын
is it possible to export this map to unity
@Obyvvatel
@Obyvvatel 3 жыл бұрын
Is the streaky water erosion simulated or is it some sort of noise generation/heightmap texture?
@ChristianMarzy
@ChristianMarzy 3 жыл бұрын
Hi Obyvvatel, the streaky water erosion can be either simulated over time or calculated with Houdini's new flowmap node.
@jonkristinarson6506
@jonkristinarson6506 2 жыл бұрын
hey mate - i'm a bit confused. after watching this - i headed over to erwin's masterclass series on youtube - and i saw nothing related to either road design or river design. just seems to be about a procedural building. can you clarify?
@HallyVee
@HallyVee 3 жыл бұрын
Yeah wow yes please
@kiven7Wu
@kiven7Wu 3 жыл бұрын
awesome! can I buy these tools?
@ChristianMarzy
@ChristianMarzy 3 жыл бұрын
Thank you for your question. Feel free to reach out via christianmarzy.com/#contact
@alexamos
@alexamos 3 жыл бұрын
How much?
@earlygamer3590
@earlygamer3590 3 жыл бұрын
Where can i get this ? can i use this in unity ?
@colbywentzel
@colbywentzel 3 жыл бұрын
Following for the same question!
@ChristianMarzy
@ChristianMarzy 3 жыл бұрын
Hi EarlyGamer and xBeaver Gaming. Yes, you could use that in Unity as well. You could visit christianmarzy.com/ to learn more about my services and get in touch with me =)
@thekite3h
@thekite3h 3 жыл бұрын
@@ChristianMarzy Can't you sell HDA? I know how difficult it is. Probably, any price won't be enough reward for the maker.But as always, indie developers don't have enough money.
@khiemgluong
@khiemgluong 3 жыл бұрын
That's really cool, but I was hoping the title mean voxel world generators xD
@ngodingrandom
@ngodingrandom 3 жыл бұрын
I really think my speaker is dead ._.
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