Working a boolean ngon mesh and remeshing in Blender. Then baking it using Marmoset Toolbag. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more. www.pzthree.com/
Пікірлер: 12
@nurb2kea2 ай бұрын
Fixing technics are always welcome in those modeling tutorials. Since nsolve from MX2 is out, maybe we will see a video using those tools too.
@Spacedewelope2 ай бұрын
this tut is realy good. Also instead of facesets you can use subdiv with creases worflow. And where are hard edges you just make crease, but you have to adjust topo time to time
@MattproThe2 ай бұрын
Actually i do this often but never tought of using the Triangulate modifier as a debug/helper, that was a clever move, thanks.
@SnoopThePunk2 ай бұрын
Love this workflow.I dont think the artifacts were noticeable even at closer view.when the texturing is done,it will be perfect
@marsmotion2 ай бұрын
honestly the small stuff is often hidden by texture work. i use coat btw for alot of hi poly stuff and its perpet liscense. $45 upgrade a year. amazing tool set for uv and retop as well.
@pzthree2 ай бұрын
I've been eyeballing it for a bit. Some features I really like. Definitely ran across your videos before looking things up and appreciate them.
@juliaalder2007Ай бұрын
Does Unity recognize sharp marked edges and face strength?
@pzthreeАй бұрын
Yes
@juliaalder2007Ай бұрын
@@pzthree Thanks. 😉
@BionicXAngel2 ай бұрын
Can you make a video on the zbrush workflow that you mentioned in this video please?