Processing a Boolean Ngon Model.

  Рет қаралды 1,927

PzThree

PzThree

Күн бұрын

Working a boolean ngon mesh and remeshing in Blender. Then baking it using Marmoset Toolbag.
Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
www.pzthree.com/

Пікірлер: 12
@nurb2kea
@nurb2kea 2 ай бұрын
Fixing technics are always welcome in those modeling tutorials. Since nsolve from MX2 is out, maybe we will see a video using those tools too.
@Spacedewelope
@Spacedewelope 2 ай бұрын
this tut is realy good. Also instead of facesets you can use subdiv with creases worflow. And where are hard edges you just make crease, but you have to adjust topo time to time
@MattproThe
@MattproThe 2 ай бұрын
Actually i do this often but never tought of using the Triangulate modifier as a debug/helper, that was a clever move, thanks.
@SnoopThePunk
@SnoopThePunk 2 ай бұрын
Love this workflow.I dont think the artifacts were noticeable even at closer view.when the texturing is done,it will be perfect
@marsmotion
@marsmotion 2 ай бұрын
honestly the small stuff is often hidden by texture work. i use coat btw for alot of hi poly stuff and its perpet liscense. $45 upgrade a year. amazing tool set for uv and retop as well.
@pzthree
@pzthree 2 ай бұрын
I've been eyeballing it for a bit. Some features I really like. Definitely ran across your videos before looking things up and appreciate them.
@juliaalder2007
@juliaalder2007 Ай бұрын
Does Unity recognize sharp marked edges and face strength?
@pzthree
@pzthree Ай бұрын
Yes
@juliaalder2007
@juliaalder2007 Ай бұрын
@@pzthree Thanks. 😉
@BionicXAngel
@BionicXAngel 2 ай бұрын
Can you make a video on the zbrush workflow that you mentioned in this video please?
@peter486
@peter486 2 ай бұрын
great video :)
@ragukgr
@ragukgr 2 ай бұрын
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