Q3D: True 3D Video with multiple Kinects in VR

  Рет қаралды 21,069

Quaternion Software

Quaternion Software

Күн бұрын

q3d.quaternions...
Recording video with two Kinect v2's. The recorded streams are aligned and encoded into a single .Q3D movie file that can be imported into any Unity project.
This is still a work in progress. Clean up and optimization of the seams is the next goal.
Leave your e-mail address at q3d.quaternions... to receive updates on our progress.
Thanks for watching!

Пікірлер: 18
@digilifex
@digilifex 10 жыл бұрын
You sir are creating the filmmaking process of the future. Took me all of about 2 sec to see how this could change how we make and view cinema in the coming years. This in VR would be mind blowing. Please compile this into an Oculus demo where the user could walk around the actors. This is nothing short of amazing but I have to say I had the same idea when I learned the tech behind kinect a few years ago. You did something with that idea and now I see it will work. Don't stop working with this if the quality gets up this will be gold! For movies and Games.
@powerblades
@powerblades 10 жыл бұрын
Wow thats so nice! Imagine videocalls in 3d like this :-)
@okreylos
@okreylos 9 жыл бұрын
Do you still do the multi-stream alignment manually?
@quaternionsoftware
@quaternionsoftware 9 жыл бұрын
Yes, for now. The demand for multi-device recording has been pretty low so far and once you get used to it, aligning it manually is reasonably fast. Automatic calibration is on my todo-list though... somewhere...
@okreylos
@okreylos 9 жыл бұрын
Quaternion Software OK. I'll try to release my automatic alignment method soon. It's automatic in the sense that you still have to manually hold a calibration target into the fields of view of your Kinects, but the rest is done by the software. The results are very good.
@quaternionsoftware
@quaternionsoftware 9 жыл бұрын
okreylos Cool! You're always miles ahead. Right now I usually make a short video holding a couple of clipboards (flat, rectangular, 2D surfaces). Being able to remove the manual process would be great. I had been thinking of simply holding your index finger above your head and moving it around a bit (also vertically), and then use the highest point in each frame to auto-calibrate. You probably wouldn't get enough vertical movement though without going through some awkward poses :-).
@Shumayal
@Shumayal 7 жыл бұрын
Impressive. Today I ordered my second kinect after hearing that Microsoft has killed the kinect today.
@themountainradio
@themountainradio 9 жыл бұрын
Amazing. How long do you think until we have 4k quality in 3d like this?
@thesystemera
@thesystemera 9 жыл бұрын
i8 guys! Same principle.Very cool.
@tipatat
@tipatat 10 жыл бұрын
really impressive! can't wait to try it out
@goonseob
@goonseob 9 жыл бұрын
Xbox kinect v2 available?? How to import Q3d file into unity3d scene?
@quaternionsoftware
@quaternionsoftware 9 жыл бұрын
Yes, you can buy the Kinect v2 (for XBOX One) and the adapter for PC from the Microsoft Store.
@aerobraking
@aerobraking 9 жыл бұрын
This is great! Though the rgb picture seems rather blurry, is this the full HD picture from the kinect?
@quaternionsoftware
@quaternionsoftware 9 жыл бұрын
Aero braking No (not yet), I currently use one color pixel per depth pixel.
@aerobraking
@aerobraking 9 жыл бұрын
ah ok. I'm looking Forward to doing the same with 3-5 kinects. When you have more Color Pixels, let me know. :)
@clementegiorio1995
@clementegiorio1995 10 жыл бұрын
Good job!
@benjamincarlin
@benjamincarlin 10 жыл бұрын
Amazing!!
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