Learn How to DI (Directional Influence), SDI, and LSI in Smash Bros Ultimate

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ProGuides Super Smash Bros Ultimate Tips

ProGuides Super Smash Bros Ultimate Tips

Күн бұрын

Пікірлер: 330
@Naarii14
@Naarii14 5 жыл бұрын
"For example PLAUTENA HAS A KILL CONFIRM" lol that tone change killed me.
@Jords250
@Jords250 5 жыл бұрын
2:23
@zekefelix7785
@zekefelix7785 5 жыл бұрын
I like this guy's voice , pls don't replace him ever
@shitstippled
@shitstippled 5 жыл бұрын
227 likes
@JamesJohnson-yy1xt
@JamesJohnson-yy1xt 5 жыл бұрын
Same
@IAm-zo1bo
@IAm-zo1bo 5 жыл бұрын
@@shitstippled yeah cool
@statik9818
@statik9818 4 жыл бұрын
It doesn’t happen sorry
@Prizma_VA
@Prizma_VA 4 жыл бұрын
The guy's from the fortnite guides
@Creepo_J
@Creepo_J 4 жыл бұрын
1:53 Gets hit by DORIYAH SURVIVES Me: *You just got VECTORED!!!!!*
@taztoo7093
@taztoo7093 4 жыл бұрын
Creepo_J I hate this
@sinlessgalaxy3132
@sinlessgalaxy3132 4 жыл бұрын
Thats me, causenIm committing crime with length of magnitude and direction OH YEA
@frankysavill1078
@frankysavill1078 4 жыл бұрын
Like from despicable me? Or lsi
@epicclips6995
@epicclips6995 3 жыл бұрын
Franky Savill ...
@j-rex229
@j-rex229 2 жыл бұрын
😐 comedy
@PootisPlayer
@PootisPlayer 5 жыл бұрын
just hit this dude with the spiciest subscribe into bell combo so hard that no amount of DI will save him from tasting his sweet demise beyond the blast zone
@nanazsan7536
@nanazsan7536 5 жыл бұрын
so pretty much for optimal survival horizontal: opposite direction vertical: left or right for more horizontal instead of upwards diagonal: down and sometimes away
@shadowboy2818
@shadowboy2818 5 жыл бұрын
what do you mean by "sometimes away" ?
@SolarBeam04
@SolarBeam04 5 жыл бұрын
Sometimes inward too
@Yoker220
@Yoker220 5 жыл бұрын
Does Di down help better with horizontal?
@extasse99
@extasse99 4 жыл бұрын
@5000000 IQ if you figured out the answer pls tell me too. I’m still wondering whether I should be holding into the stage or downwards. Also does mashing any buttons like jump help shorten the knock back at all? Appreciate anyone giving me an answer
@Yoker220
@Yoker220 4 жыл бұрын
Extasse to my knowledge mashing doesn’t do anything to help. As for the DI, you’ll have to test it yourself in training mode. Set yourself to 100% or something and set the cpu to forward smash. Then do both DI options to see which works better.
@ramiqahwash9118
@ramiqahwash9118 5 жыл бұрын
This helps a lot when it comes to trying to explain DI to a friend new to competitive smash bro’s. Thanks a ton!
@chuksk8592
@chuksk8592 5 жыл бұрын
@Shane Berry It could be that the friend wants to play Smash competitively but isn't at that point yet? Chill.
@phoxx4582
@phoxx4582 5 жыл бұрын
@Shane Berry new to competitive can mean they're starting to watch more tourneys and learning advanced techniques. Also there's still people out there that know of DI but don't understand it fully.
@phoxx4582
@phoxx4582 5 жыл бұрын
@Shane Berry Being into competitive smash doesn't nessecarily mean you're a competitor. For all we know OPs friend could just be interested in watching comp smash but doesn't know the techniques behind it yet.
@masterlonk8950
@masterlonk8950 4 жыл бұрын
Shane B he’s new to it what do you think?
@martmine4618
@martmine4618 4 жыл бұрын
@Shane B damn and I here I was winning tournaments without knowing what DI was... Guess it's not that important of a mechanic then.
@jerryanguiano6179
@jerryanguiano6179 5 жыл бұрын
This is hands down the best DI instructional video!!
@L_Giancarlo
@L_Giancarlo 3 жыл бұрын
With over a thousand hours in ultimate and tons of competitive play I still learned a ton from this video. Thank you for explaining how confusing SDI is
@ishmael9435
@ishmael9435 3 жыл бұрын
lol same
@thefinalsquid6353
@thefinalsquid6353 Жыл бұрын
Hour 1300 according to switch and I agree
@knave6257
@knave6257 5 жыл бұрын
Did anyone just get up and say HEY! Let’s make Bayonetta players suffer even *more.*
@fridakahlosdischarge6523
@fridakahlosdischarge6523 5 жыл бұрын
:'(
@between_mistral_and_mahrinui
@between_mistral_and_mahrinui 5 жыл бұрын
doubt it, since they dont exist (but really sakurai beat her into the dirt, feel bad for yall)
@fridakahlosdischarge6523
@fridakahlosdischarge6523 5 жыл бұрын
@@between_mistral_and_mahrinui now we only kill at 200
@Mepphy99
@Mepphy99 5 жыл бұрын
People are still that bad at DI that I can’t pull a 0 to death with Bayo
@grotn_
@grotn_ 5 жыл бұрын
SDI against her was stronger in smash 4
@DarkThomy
@DarkThomy 5 жыл бұрын
Finally, something clear. Also a sad thought for ken mains..
@Eddie-df8fv
@Eddie-df8fv 5 жыл бұрын
When you fall out of his up b
@shadowboy2818
@shadowboy2818 4 жыл бұрын
to summarize... di to ground or midair away from opponents when comboed diagonal launch- go downwards and away from the opponent horizontal launch- go to the opposite direction where you're launched upward launch- go the the same direction where you're being knocked back you can adjust where to be launched during hitlag by turning back and forth to where you want to be launched
@norinias
@norinias 3 жыл бұрын
Anyone else jamming to random parts in this video that you shouldn't hear but kinda bop? 4:12 Awesome in depth DI guide. Very well made video.
@Psychoma99
@Psychoma99 5 жыл бұрын
Wow I finally understand everything about DI and I'm a "mid level" player. The people in my scene weren't quite intuitive when trying to explain multiple times
@jakescribner9986
@jakescribner9986 5 жыл бұрын
Thank you so much for being straightforward and to the point. Most youtubers love wasting my time with drawn out intros and over explaining simple concepts or telling me all about how I NEED to subscribe and ring the bell
@platurt9595
@platurt9595 5 жыл бұрын
Great video, very informative. Only nitpick is that afaik, LSI and Vectoring is actually not the same. LSI increases or decreases your knockback speed if the stick is being held up or down. Vectoring increases or decreases your knockback if the stick is being held in the launch-direction or in the direction opposite to it. Both don't work on vertical angles, but Vectoring has been in since Smash4 and is the sole reason we hold the stick towards the stage when getting launched to the side.
@platurt9595
@platurt9595 5 жыл бұрын
@@airbear6028 Yes you can stll vector horizonal knockback. That's why we hold towards the stage when launched sideways. We don't hold towards a direction which would change our angle, so it's no DI, and we are hlding neither down nor up, so it's no LSI.
@woodstock21
@woodstock21 5 жыл бұрын
I just got picked apart by a mario at my local today and this knowledge would’ve definitely helped me haha! Great video!
@divine8405
@divine8405 5 жыл бұрын
Mario is scary af
@chuksk8592
@chuksk8592 5 жыл бұрын
Remember Mario in Smash4? You wouldn't like to be next to him lol
@IAm-zo1bo
@IAm-zo1bo 5 жыл бұрын
Mario in ultimate keep getting higher in tiers
@geekmac9349
@geekmac9349 5 жыл бұрын
LSI doesn‘t directly increase/decrease knockback, it just influences your launch speed (as the name suggests) which will then lead to you getting launched farther or less far
@despa2336
@despa2336 5 жыл бұрын
It doesnt directly effect it, but indirectly it does. If you're going to be hit for 3 seconds and you're moving slowly then you wont go as far as if you were moving fast
@despa2336
@despa2336 5 жыл бұрын
@Derion DePriest theres no need to be mean he just made a mistake
@despa2336
@despa2336 5 жыл бұрын
@Derion DePriest I disagree. I think you've made a mistake in centering your channel about gacha but I havent said anything to you so you dont have to be mean to him
@geekmac9349
@geekmac9349 5 жыл бұрын
Despacito Lord yeah of course it does effect launch distance indirectly but as you said that‘s moreso a side effect of the main mechanic behind it
@gluessb
@gluessb 5 жыл бұрын
Derion DePriest fuck off, dude.
@shadowofchaos41
@shadowofchaos41 4 жыл бұрын
Even playing Smash Bros since Brawl a DI video still gives me information that I didn't know before. I have been doing things wrong in some cases. Great video
@Salmontres
@Salmontres 2 жыл бұрын
SDI has always seemd like a bug to me in ultimate. It lets you drift out of combos, and it's hard to tell if it was a bug or an intentional maneuver.
@gavindzik1720
@gavindzik1720 5 жыл бұрын
Nice thanks, helps alot.
@d4nkime
@d4nkime 2 жыл бұрын
I’m playing smash bros more often because of my coworkers and they’re some good opponents and this will for sure help out THANK YOU!
@phizlip
@phizlip 5 жыл бұрын
thanks ProGuides Super Smash Bros Ultimate Tips, this was really helpful for learning how to play Sonic Brawl on the Sega Genesis!
@Linkachu3
@Linkachu3 5 жыл бұрын
Thanks for telling me how to avoid that ridiculous Fox kill confirm at 3:04. I've always thought it was true...
@chuksk8592
@chuksk8592 5 жыл бұрын
Same... Escaping Fox combos is nearly impossible.
@phizlip
@phizlip 5 жыл бұрын
shut up
@salvatore_slate
@salvatore_slate 5 жыл бұрын
This is actually a really good explanation.
@rory_person_being
@rory_person_being 5 жыл бұрын
Perfect choice of character for demonstrating SDI.
@LCR_0508bbc
@LCR_0508bbc 4 жыл бұрын
This video was very helpful. Thanks for the tips!
@KiriCade
@KiriCade 5 жыл бұрын
I wish Save as Untitled would read his own scripts
@ProGuidesSmashBros
@ProGuidesSmashBros 5 жыл бұрын
This one wasn't done by him, we have a variety of amazing editors working on videos :)
@ROYEWITHNOE
@ROYEWITHNOE 5 жыл бұрын
ProGuides Super Smash Bros Ultimate Tips :)
@GavN2319
@GavN2319 4 жыл бұрын
I used DI to escape the subscribe into bell combo
@sixarmedpsycho_9
@sixarmedpsycho_9 3 жыл бұрын
I used DI to escape the "I can't come up..." into "...with anything!" combo.
@TehPieLuver
@TehPieLuver 5 жыл бұрын
Holy shit this is why i wish sakurai went back to the brawl/melee DI system, it was so much simpler and intuitive back then
@arman1313
@arman1313 5 жыл бұрын
#nobias
@DaRkLoRd-rc5yu
@DaRkLoRd-rc5yu 3 жыл бұрын
Also if your in a multihit jab combo, or other multi hit attack always run away from it. Pk fire is usually the attack that teaches you this.
@moddedinkling4168
@moddedinkling4168 3 жыл бұрын
I really wish Nintendo would teach this themselves. It's hard to get better at Smash without having to watch these videos to learn.
@johndmapa6275
@johndmapa6275 4 жыл бұрын
Thanks for this video I never really understood SDI I would always wonder how the pro players could get out of situation that I couldn’t whenever I’m watching vids lol
@DaRkLoRd-rc5yu
@DaRkLoRd-rc5yu 3 жыл бұрын
I feel like launch angle and the size and shape of the blast zones are the most important thing to learn with di
@Shadow-xv5lg
@Shadow-xv5lg 4 жыл бұрын
The beat and the voice : The perfect Match
@smashdriven1640
@smashdriven1640 5 жыл бұрын
Next can you teach me how to DI a thwack?
@definitelydoctorproctor
@definitelydoctorproctor 5 ай бұрын
You dont
@Real_Genji
@Real_Genji 5 жыл бұрын
Bruh I was thinking the whole time was how far you can hit your opponent using your left stick instead of being the opponent flying...
@kyun0q
@kyun0q 5 жыл бұрын
Good video, as always. You definitely keep delivering
@goreobsessed2308
@goreobsessed2308 4 жыл бұрын
Cool so the way I've been doing is correct never really noticed a difference till I went to practice and watched
@WhimsicalLittledawg
@WhimsicalLittledawg 7 ай бұрын
Oh wow, I didn't know what the difference was between DI and SDI, as well as how SDI worked!
@Ryo-is7xi
@Ryo-is7xi 4 жыл бұрын
This video has completed me elearning for today
@supa4ys843
@supa4ys843 5 жыл бұрын
This channel is underrated
@dialp4penguin
@dialp4penguin 4 жыл бұрын
Did they change DI since Melee? I remember in Melee, the best way to survive an attack that knocked you far horizontally was to hold up...
@LiamWins
@LiamWins 3 жыл бұрын
Yes, because now LSI exists, so you want to hold in the opposite direction that the attack's sending you.
@Its_Sprite_
@Its_Sprite_ 2 жыл бұрын
Didn't think I'd have to learn calculus to get better at smash...
@dtczyk8976
@dtczyk8976 2 жыл бұрын
So that’s why I kept getting killed early by up smashes. I always di directly DOWN. Thanks man!
@AMSantosMusic
@AMSantosMusic 3 жыл бұрын
That last line definitely got me confirmed subscribed
@killapassa
@killapassa 5 жыл бұрын
This beat though.... 😌🍷
@5C0RP_
@5C0RP_ 5 жыл бұрын
This hurt Bayonetta player even more
@Doggoism
@Doggoism 5 жыл бұрын
As a bayo main, can confirm this
@chickensofdeath490
@chickensofdeath490 5 жыл бұрын
Good
@Doggoism
@Doggoism 5 жыл бұрын
ChickensofDeath : (
@youngcitybandit
@youngcitybandit 5 жыл бұрын
Who gives a damn lmfaoo
@samurailobster6561
@samurailobster6561 4 жыл бұрын
Good now you actually have to learn to play bayo
@Kevin-yp7yk
@Kevin-yp7yk 4 жыл бұрын
He kinda sounds like Sigint from MGS3
@DictatorD3
@DictatorD3 5 жыл бұрын
Very helpful
@Hoodlet
@Hoodlet 5 жыл бұрын
I am confused, what is the proper DI and LSI if you get spiked. I've had this question for a really long time but no one has given me a good answer. This video had a section on getting knocked directly and what to do then, but didn't give any examples of what to do specifically when you get spiked.
@youngswaqq1
@youngswaqq1 5 жыл бұрын
It depends on what stage you're playing on. If you're getting spiked off stage majority of the time there isnt a DI that can save you. Maybe you can try to DI up but it's still not really gonna help. If the stage has walls your best bet is to DI towards the wall and try and tech the wall and come back that way
@robertabelar5691
@robertabelar5691 5 ай бұрын
No DI or LSI will save you from a spike no matter what stage you are playing but there is a way to save yourself by using SDI to move yourself towards the stage (like the bottom or a wall) to tech it and then recover (obviously it won’t matter if your characters recovery is crap so keep that in mind)
@jpufry
@jpufry 5 жыл бұрын
actually you do NOT want to Di the opposite direction, but instead perpendicular so that you can aim for corner DI since the corner is farther from center stage than the wall blast zones.
@budgetcoinhunter
@budgetcoinhunter 5 жыл бұрын
Not since 3DS/Wii U. Those games changed how DI worked, leading to the silliness that Wario could pull off until it was changed *again* to the LSI/DI system.
@harkenstone
@harkenstone 4 жыл бұрын
Can you utilize both LSI and DI in the same launch? For example: if I get hit with ZSS's UpB, do I want to press down on the last frame of hitlag to reduce the launch distance and then hold down/away to survive with DI while I'm flying away? Assuming that down/away would grant me the most survivability in this scenario.
@gapplssb
@gapplssb Жыл бұрын
just hold diagonally
@uTheJoKeR
@uTheJoKeR 5 жыл бұрын
Please show how to mash out of grabs the most effective way.
@avatarkylo8524
@avatarkylo8524 5 жыл бұрын
Mash harder
@Crustgg
@Crustgg 5 жыл бұрын
Play mario party
@supergerm7773
@supergerm7773 5 жыл бұрын
Rotate the left stick in circles and don't mash any buttons. It works a lot better than mashing and helps me get out of being grounded, dk cargo carry, and shield breaks. Give it a shot!
@pikminpuck8015
@pikminpuck8015 5 жыл бұрын
Believe in the heart of the cards
@theblackening76
@theblackening76 5 жыл бұрын
German Leal mashing buttons is far faster. I've seen many comparisons
@pablobarrios4911
@pablobarrios4911 5 жыл бұрын
Can I use the SDI to escape palutena's nair? Or to escape Chrom or Ike up b?
@jacksonpotter5773
@jacksonpotter5773 5 жыл бұрын
Don’t think so
@Corvidae10
@Corvidae10 5 жыл бұрын
Awesome video, great information.
@ChromeShade
@ChromeShade 2 жыл бұрын
So many parts of this video almost sounded like a rap with the track in the background hahaha
@Lum1-00
@Lum1-00 5 жыл бұрын
I only watched this video to learn these terms. i just called em 'moving out the way' But ngl these terms are kooler
@TheLegitEpicBoss
@TheLegitEpicBoss 3 жыл бұрын
“Smash bros is such a simple game, just knock them off the screen” Yeaaaah oooookaaaay 🤣
@PassTheSnails
@PassTheSnails 4 жыл бұрын
So when SDI’ing multihit moves, PK Fire specifically, is it effective to simply hold the stick up and away? Or do you have to mash it between two or three different directions to input the SDI?
@simonevirdis27
@simonevirdis27 4 жыл бұрын
Mash
@sleeeeep
@sleeeeep 3 жыл бұрын
This was exactly what i was looking for
@krys3001
@krys3001 4 жыл бұрын
Love listening to Keitaro's voice.
@nitrogxmer5310
@nitrogxmer5310 3 жыл бұрын
Thx a lot for this video! Im kinda bad so this will help me alot
@Capcoms
@Capcoms 5 жыл бұрын
Why did SDI get so little attention? Felt like it was talked about for 30 seconds
@PreacherJenkins
@PreacherJenkins 4 жыл бұрын
Because it's only widely applicable in 64, Melee and Brawl. It was nerfed in Smash 4 and again in Ultimate so now it has very few practical applications.
@narixm2965
@narixm2965 6 ай бұрын
Been playing Smash since brawl and never properly knew about these mechanics. I feel old and uncultured lol
@carterbergland9264
@carterbergland9264 Жыл бұрын
When you Di, can you just hold the stick in the opposite direction when getting combed or do you have to repress it every time?
@DarkThomy
@DarkThomy 5 жыл бұрын
For diagonally knockback though, doesn't holding straight down gives us a worse trajectory ?
@budgetcoinhunter
@budgetcoinhunter 5 жыл бұрын
Remember that the blast lines make a rectangle, even with the 'curved' ones like the Sonic Lost World and Mario Galaxy stages. For the most part, you want to be aiming yourself towards the corner of the screen to survive the longest, since that's usually the furthest distance from where most players try to fight from (center stage). Even at the edge, the corner is still going to be the greatest distance from your launch point. Remember also that these diagonal launch angles fall outside of the cones where LSI is ignored. Due to that and the fact that LSI and DI are both considered (being two different axes on a 2D plane), your best bet for surviving these kinds of kill moves (ZSS UpB facing right as an example) is: 1. When you know you're going to get hit, start wiggling your left stick in the down-right direction as quickly as possible. This will use SDI (I don't like that term, as it only adjusts your launch point... it should be called something more self-explanatory) to attempt to make the UpB drop you. 2. When the last hit connects, shift to holding down on the stick, and slightly left (since you can DI yourself into the No-LSI cones) to reduce your launch speed and alter the angle for your best chance at surviving.
@DarkThomy
@DarkThomy 5 жыл бұрын
@@budgetcoinhunter Yeah I see. Basically for diagonal moves you'd alway want to be DI-ing down and either slightly left or right, depending which suits best to aim for the corner of the screen.
@lloydaran
@lloydaran 2 жыл бұрын
@@budgetcoinhunter "shift to holding down on the stick, and slightly left (since you can DI yourself into the No-LSI cones)" - wait, what? Why would you hold opposite direction? And I don't understand the "you can DI into the no-LSI", since once you're launched, how would that help, it depends on the attack. Also, even if that supposedly works, why would you put yourself into the no-LSI? How can you "reduce your launch speed" if you can't use LSI?
@TornadoUltimate
@TornadoUltimate 5 жыл бұрын
This guide is amazing!
@Myellooo
@Myellooo 5 жыл бұрын
Straight up I’m tryna get better at smash so I’m writing notes 📝
@AnimaidanFrames
@AnimaidanFrames 5 жыл бұрын
Gracias
@CrinklyYT
@CrinklyYT 5 жыл бұрын
great video, keep it up!
@imjustbawn
@imjustbawn 5 жыл бұрын
Hitting that sub button was the hardest combo to perform shit
@ElZamo92
@ElZamo92 5 жыл бұрын
I just started playing online an was getting my ass handed to me all the time. This video has helped A LOT.
@QuaseemS
@QuaseemS 4 жыл бұрын
Same here, I just assumed holding down when getting launched upward was optimal for a year now.
@keviaaar
@keviaaar 5 жыл бұрын
So I'm hearing multiple things about DI to escape PK Fire spam.. what's the best way to get out?
@XiphosCreates
@XiphosCreates 5 жыл бұрын
It depends on which PK Fire. For Ness, since his is a multi-hit move, SDI away would be the best way to get out. (So wiggle the stick diagonally up and down, away from Ness) For Lucas, since his is a single hit that launches diagonally (more horizontal) away, you'll want to DI down and in. (So hold the stick down and towards Lucas)
@concernedmom4204
@concernedmom4204 5 жыл бұрын
Just hold up and out, sdi is actually worse for you in this case
@Reshi9984
@Reshi9984 3 жыл бұрын
So I was surviving more when I held in when launched... i thought that was just a noob thing when i stopped doing it
@93krstn
@93krstn 5 жыл бұрын
Wow so helpful.
@lloydaran
@lloydaran 2 жыл бұрын
Everything looked clear, but unfortunately, 5:31 is total gibberish to me. That made everything else confusing. What do you mean with you need to "regular DI down and away to get a knockback angle in the LSI-able range"? As per the previous explanation, LSI depends on the how the attack launches. So how am I able to influence if it works or not by DI'ing down and away, instead of only down with diagonal attacks? And why would it not work otherwise ("sometimes") if the attack is the exact same? In fact, in the example you showed with Mario and ZSS in the training mode, he gets killed with down and away. On another note, why would you hold down if you're more likely to be killed horizontally, wouldn't that make the angle further away from the corner and closer to the side, i.e. decreasing the distance you need to travel to the blast zone? Isn't it better to hold left, as you explained earlier with horizontal angles? This also makes me question if simply holding "opposite direction" in horizontal knockback is good. Why not opposite and down (diagonally), to also reduce knockback with LSI?
@EM7575
@EM7575 Жыл бұрын
You prolly already found a solution, but in case you didn't, here's what I've gathered from other resources. When a move's angle is entirely vertical/mostly vertical, you can DI the angle, but not use LSI to influence your speed. For certain moves, however, the angle is close to the border where LSI works and where it doesn't. In DI'ing away, not only are you going to the corner, potentially making you not die off the top, but you may also go into the zone where LSI does work. In that scenario, holding down for the LSI helps your survival. It depends on the moves' knockbacks ofc, but I think it's a good method to use, even if the downward input doesnt apply all the time. The wiki says that Charizard's upthrow (which is mostly vertical) is one of those moves on the LSI border. For diagonal moves that send mostly horizontal, you're already in LSI range, so it's better to go against the knockback rather than with it. And idk if they mention it in the video, but LSI affects your knockback speed. Holding up makes you fly faster, and down slower. I don't think there's a definitive best answer, as LSI down makes you travel a shorter distance but puts you lower on the stage, while LSI up makes you go further while keeping you at a better height for recovery. I'd say it depends on how high you are in percentage/if you will die from the move. Like at higher percents, on top of DI'ing against, you'd want to LSI down so you travel a shorter range and can potentially survive. At lower percents, LSI up may be better as you don't fear dying off the side, and you want to not be placed too far below the stage. As for the last part, you can definitely do a diagonal input for moves with heavy horizontal knockback, but doing so will put you lower than usual. DI works with up-down and left-right inputs, but LSI only works with the up-down. It can seem counterintuitive when your upward DI helps avoid a horizontal KO but your upward LSI makes you potentially get to the blastzone faster, but that's how it is. Much like DI'ing left when going up makes you go up and to the left, LSI'ing down when going left will make you go down and to the left. At that point, you may want to consider the flowchart I mentioned in the prior paragraph and weigh the benefits. I should note that I don't know the effectiveness of DI vs LSI. I know influencing angles via DI in this game is less effective than in Melee or Brawl, but I know there's still some merit in DI. I do not know how effective LSI is in effecting knockback, as I'm not knowledgeable enough to know if I lived bc of LSI or not. But I do know that the value change that LSI causes is roughly on par with the value change that DI causes, or so I think. 1 isn't extremely better than the other, so I'd say you have to experiment and see. Holding it diagonally does something, so it's not like they completely cancel each other out. Sorry for the wall of text that is on a post you made 9 mos ago lol
@legofront0114
@legofront0114 5 жыл бұрын
How do you wall jump?
@imasterline
@imasterline 5 жыл бұрын
Turn left stick to the opposite direction from the wall
@tearzofthefallen6586
@tearzofthefallen6586 4 жыл бұрын
So... essentially, if you're horizontally launched (left or right) hold down and not the direction opposite you were launched in? So if you go left, you hold down and NOT right? And with going directly up and to the right you hold right, and going directly up and to the right, you hold left? Then smash DI is just wiggling the stick in the opposite direction you want to go. So for example if falco fairs you, you wiggle in the left register of the control stick? Am I right? Seems counterintuitive, but no wonder I die at like 90 sometimes.
@JoeHendersonOfficial
@JoeHendersonOfficial Жыл бұрын
“I” was always “Input” for me and my friends 🤔
@sethlopez8287
@sethlopez8287 2 жыл бұрын
What’s the best way to Sdi with a pro controller?
@gelatinousjoe7979
@gelatinousjoe7979 5 жыл бұрын
This is useful
@KrumpetKingz
@KrumpetKingz 3 жыл бұрын
So would you SDI out of multiple hit combo moves like pikachu back air or is that just regular DI
@Farlon303
@Farlon303 5 жыл бұрын
Whoops, I've been doing SDI wrong this whole time
@chuksk8592
@chuksk8592 5 жыл бұрын
Same, I used to just keep it in the direction once, and I also sort of don't like how they're all linked to the left stick in hitlag, like what if you want to SDI left and then DI right? Like you have only a few frames to do both if you want to do that...
@grottoguru6473
@grottoguru6473 4 ай бұрын
AAANNNDDD this is why all my friends dropped Smash. Went from fun casual game that could be very competitive to needing a bachelors in mathematics and nanosecond reaction times to play properly.
@kevcopo
@kevcopo 2 жыл бұрын
What happens if you hold in between two directions
@ClwkInstnct
@ClwkInstnct 4 жыл бұрын
So i have a question. Say i am getting launched horizontally to the right. This video explains thay holding down reduces the knockback, but moving away helps you survive longer. Does that mean i di down and away, or just one of them?
@Evatyl
@Evatyl 4 жыл бұрын
Both
@chibimoon1432
@chibimoon1432 5 жыл бұрын
I understand what DI is and what im supposed to do but it's the timing. Even if i hold the stick in a certain direction im still launched to fast to influence anything. I cant cancel my momentum at all. And im not familiar with every characters attacks and how they affect me. It's kind of a gamble, a losing one at that. I dont know what to do. Do i keep playing and learn with experience, should i start studying every character, do i start looking at frame data? I dont know.
@appletheocolor6109
@appletheocolor6109 4 жыл бұрын
3:11 what's that move called? Where mario couldn't move?
@EigoSensei
@EigoSensei 4 жыл бұрын
Thats a jab lock/ jab reset. When a player lands and bounces and doesn't tech, most jabs will "lock" them. Other weak knock back moves like Pichu down tilt will also lock. It allows you to land easy follow ups: sometimes even kill confirms. Jigglypuff has jablock > sing > rest.
@samueldaswani5692
@samueldaswani5692 5 жыл бұрын
Just avoid getting hit in the first place and you should be good, right?
@vegaplus420
@vegaplus420 5 жыл бұрын
Samuel Daswani isai
@tac5683
@tac5683 5 жыл бұрын
Whats up with SDI being Survival D I. I just started playing after taking a break since Brawl. Back then we just called DI, DI. Except when it came to Smash DI that was SDI, and it was a different technique using the C stick. That doesn't exist anymore unfortunately but 4:38 is incorrect
@eleatics5197
@eleatics5197 5 жыл бұрын
SDI stills means Smash DI, Survival DI and Combo DI are just two applications of regular DI. The technique you are thinking about is called ASDI (Automatic Smash DI), in which you flick the c-stick on the first frame of hitlag to control your Smash DI slightly, whilst using your other finger to input regular DI on the control stick. I believe ASDI was only a thing back in Melee and maybe Brawl though.
@Yoker220
@Yoker220 5 жыл бұрын
For horizontal would you DI down or opposite
@dahrielguerreromedina6465
@dahrielguerreromedina6465 10 ай бұрын
I'm literally watching this only coz my friend survived to a Incineroar's side B WITH REVENGE at 140%, with the timing and stuff
@Spotthewondercat
@Spotthewondercat 4 жыл бұрын
Does DI have any affect if you DI after you're hit as you're flying through the air? Or does it only matter if you time it perfectly with getting hit, before you're flying?
@yesno4628
@yesno4628 4 жыл бұрын
Both. DI as early as you can, whether it be right when you get hit or even a bit after, it all helps.
@Spotthewondercat
@Spotthewondercat 4 жыл бұрын
@@yesno4628 yeah alright thanks man
@thesupernintendophile7404
@thesupernintendophile7404 4 жыл бұрын
Question: There's a combo that B&K players do where they down throw and then follow up with an up smash when their opponent tries to escape from being stuck in the ground. How would you escape that?
@rileyhartung1542
@rileyhartung1542 4 жыл бұрын
Don't mash. They expect you to escape immediately so they time an up smash to hit you as you're coming out if you were mashing, but if you don't mash, you stay in the ground a little longer. Obviously mix this up with mashing so you don't become too predictable.
@thesupernintendophile7404
@thesupernintendophile7404 4 жыл бұрын
@@rileyhartung1542 Okay, I'll remember that. Although wouldn't they still catch you from the side while you're in the ground? Thanks for responding, btw!
@noahalban7532
@noahalban7532 5 жыл бұрын
Thank you
@MrCreamyPockets
@MrCreamyPockets 5 жыл бұрын
Why do you explain DI in the title but not SDI and LSI?
@jaredlindsey9851
@jaredlindsey9851 3 жыл бұрын
Can you use right stick for SDI?
@jeorhan1262
@jeorhan1262 5 жыл бұрын
Great video
@Rexcalibar
@Rexcalibar 4 жыл бұрын
Byleth: Exists Donkey Kong mains: FURIOUS NOTE TAKING
@masu5781
@masu5781 5 жыл бұрын
Speaking of down throw back air.. how do people do that? I’m trying for Joker but it’s just so difficult
@quarium5681
@quarium5681 5 жыл бұрын
You need to RAR backair. A RAR is performed by dashing forwards, then hitting backwards right before jumping, you will jump with your back towards the opponent and you can backair. So its dash forward->hit back and jump immediately after->move the stick forwards again to backair
@masu5781
@masu5781 5 жыл бұрын
Quarium I know how to rar while running one way but it’s difficult to do it straight away after a grab
@kirklandthoman1169
@kirklandthoman1169 5 жыл бұрын
Masu, a quicker way to turn around and back air is an “Attack canceled back air” the input is Initial dash -> c stick (on tilt) the opposite direction than you’re running -> jump immediately after. This whole time you’ll be holding the left stick in the same direction. If you move the left stick up or in neutral , it will turn you around and do an up air or neutral air... there are good videos on it
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