"For example PLAUTENA HAS A KILL CONFIRM" lol that tone change killed me.
@Jords2505 жыл бұрын
2:23
@zekefelix77855 жыл бұрын
I like this guy's voice , pls don't replace him ever
@shitstippled5 жыл бұрын
227 likes
@JamesJohnson-yy1xt5 жыл бұрын
Same
@IAm-zo1bo5 жыл бұрын
@@shitstippled yeah cool
@statik98184 жыл бұрын
It doesn’t happen sorry
@Prizma_VA4 жыл бұрын
The guy's from the fortnite guides
@Creepo_J4 жыл бұрын
1:53 Gets hit by DORIYAH SURVIVES Me: *You just got VECTORED!!!!!*
@taztoo70934 жыл бұрын
Creepo_J I hate this
@sinlessgalaxy31324 жыл бұрын
Thats me, causenIm committing crime with length of magnitude and direction OH YEA
@frankysavill10784 жыл бұрын
Like from despicable me? Or lsi
@epicclips69953 жыл бұрын
Franky Savill ...
@j-rex2292 жыл бұрын
😐 comedy
@PootisPlayer5 жыл бұрын
just hit this dude with the spiciest subscribe into bell combo so hard that no amount of DI will save him from tasting his sweet demise beyond the blast zone
@nanazsan75365 жыл бұрын
so pretty much for optimal survival horizontal: opposite direction vertical: left or right for more horizontal instead of upwards diagonal: down and sometimes away
@shadowboy28185 жыл бұрын
what do you mean by "sometimes away" ?
@SolarBeam045 жыл бұрын
Sometimes inward too
@Yoker2205 жыл бұрын
Does Di down help better with horizontal?
@extasse994 жыл бұрын
@5000000 IQ if you figured out the answer pls tell me too. I’m still wondering whether I should be holding into the stage or downwards. Also does mashing any buttons like jump help shorten the knock back at all? Appreciate anyone giving me an answer
@Yoker2204 жыл бұрын
Extasse to my knowledge mashing doesn’t do anything to help. As for the DI, you’ll have to test it yourself in training mode. Set yourself to 100% or something and set the cpu to forward smash. Then do both DI options to see which works better.
@ramiqahwash91185 жыл бұрын
This helps a lot when it comes to trying to explain DI to a friend new to competitive smash bro’s. Thanks a ton!
@chuksk85925 жыл бұрын
@Shane Berry It could be that the friend wants to play Smash competitively but isn't at that point yet? Chill.
@phoxx45825 жыл бұрын
@Shane Berry new to competitive can mean they're starting to watch more tourneys and learning advanced techniques. Also there's still people out there that know of DI but don't understand it fully.
@phoxx45825 жыл бұрын
@Shane Berry Being into competitive smash doesn't nessecarily mean you're a competitor. For all we know OPs friend could just be interested in watching comp smash but doesn't know the techniques behind it yet.
@masterlonk89504 жыл бұрын
Shane B he’s new to it what do you think?
@martmine46184 жыл бұрын
@Shane B damn and I here I was winning tournaments without knowing what DI was... Guess it's not that important of a mechanic then.
@jerryanguiano61795 жыл бұрын
This is hands down the best DI instructional video!!
@L_Giancarlo3 жыл бұрын
With over a thousand hours in ultimate and tons of competitive play I still learned a ton from this video. Thank you for explaining how confusing SDI is
@ishmael94353 жыл бұрын
lol same
@thefinalsquid6353 Жыл бұрын
Hour 1300 according to switch and I agree
@knave62575 жыл бұрын
Did anyone just get up and say HEY! Let’s make Bayonetta players suffer even *more.*
@fridakahlosdischarge65235 жыл бұрын
:'(
@between_mistral_and_mahrinui5 жыл бұрын
doubt it, since they dont exist (but really sakurai beat her into the dirt, feel bad for yall)
@fridakahlosdischarge65235 жыл бұрын
@@between_mistral_and_mahrinui now we only kill at 200
@Mepphy995 жыл бұрын
People are still that bad at DI that I can’t pull a 0 to death with Bayo
@grotn_5 жыл бұрын
SDI against her was stronger in smash 4
@DarkThomy5 жыл бұрын
Finally, something clear. Also a sad thought for ken mains..
@Eddie-df8fv5 жыл бұрын
When you fall out of his up b
@shadowboy28184 жыл бұрын
to summarize... di to ground or midair away from opponents when comboed diagonal launch- go downwards and away from the opponent horizontal launch- go to the opposite direction where you're launched upward launch- go the the same direction where you're being knocked back you can adjust where to be launched during hitlag by turning back and forth to where you want to be launched
@norinias3 жыл бұрын
Anyone else jamming to random parts in this video that you shouldn't hear but kinda bop? 4:12 Awesome in depth DI guide. Very well made video.
@Psychoma995 жыл бұрын
Wow I finally understand everything about DI and I'm a "mid level" player. The people in my scene weren't quite intuitive when trying to explain multiple times
@jakescribner99865 жыл бұрын
Thank you so much for being straightforward and to the point. Most youtubers love wasting my time with drawn out intros and over explaining simple concepts or telling me all about how I NEED to subscribe and ring the bell
@platurt95955 жыл бұрын
Great video, very informative. Only nitpick is that afaik, LSI and Vectoring is actually not the same. LSI increases or decreases your knockback speed if the stick is being held up or down. Vectoring increases or decreases your knockback if the stick is being held in the launch-direction or in the direction opposite to it. Both don't work on vertical angles, but Vectoring has been in since Smash4 and is the sole reason we hold the stick towards the stage when getting launched to the side.
@platurt95955 жыл бұрын
@@airbear6028 Yes you can stll vector horizonal knockback. That's why we hold towards the stage when launched sideways. We don't hold towards a direction which would change our angle, so it's no DI, and we are hlding neither down nor up, so it's no LSI.
@woodstock215 жыл бұрын
I just got picked apart by a mario at my local today and this knowledge would’ve definitely helped me haha! Great video!
@divine84055 жыл бұрын
Mario is scary af
@chuksk85925 жыл бұрын
Remember Mario in Smash4? You wouldn't like to be next to him lol
@IAm-zo1bo5 жыл бұрын
Mario in ultimate keep getting higher in tiers
@geekmac93495 жыл бұрын
LSI doesn‘t directly increase/decrease knockback, it just influences your launch speed (as the name suggests) which will then lead to you getting launched farther or less far
@despa23365 жыл бұрын
It doesnt directly effect it, but indirectly it does. If you're going to be hit for 3 seconds and you're moving slowly then you wont go as far as if you were moving fast
@despa23365 жыл бұрын
@Derion DePriest theres no need to be mean he just made a mistake
@despa23365 жыл бұрын
@Derion DePriest I disagree. I think you've made a mistake in centering your channel about gacha but I havent said anything to you so you dont have to be mean to him
@geekmac93495 жыл бұрын
Despacito Lord yeah of course it does effect launch distance indirectly but as you said that‘s moreso a side effect of the main mechanic behind it
@gluessb5 жыл бұрын
Derion DePriest fuck off, dude.
@shadowofchaos414 жыл бұрын
Even playing Smash Bros since Brawl a DI video still gives me information that I didn't know before. I have been doing things wrong in some cases. Great video
@Salmontres2 жыл бұрын
SDI has always seemd like a bug to me in ultimate. It lets you drift out of combos, and it's hard to tell if it was a bug or an intentional maneuver.
@gavindzik17205 жыл бұрын
Nice thanks, helps alot.
@d4nkime2 жыл бұрын
I’m playing smash bros more often because of my coworkers and they’re some good opponents and this will for sure help out THANK YOU!
@phizlip5 жыл бұрын
thanks ProGuides Super Smash Bros Ultimate Tips, this was really helpful for learning how to play Sonic Brawl on the Sega Genesis!
@Linkachu35 жыл бұрын
Thanks for telling me how to avoid that ridiculous Fox kill confirm at 3:04. I've always thought it was true...
@chuksk85925 жыл бұрын
Same... Escaping Fox combos is nearly impossible.
@phizlip5 жыл бұрын
shut up
@salvatore_slate5 жыл бұрын
This is actually a really good explanation.
@rory_person_being5 жыл бұрын
Perfect choice of character for demonstrating SDI.
@LCR_0508bbc4 жыл бұрын
This video was very helpful. Thanks for the tips!
@KiriCade5 жыл бұрын
I wish Save as Untitled would read his own scripts
@ProGuidesSmashBros5 жыл бұрын
This one wasn't done by him, we have a variety of amazing editors working on videos :)
@ROYEWITHNOE5 жыл бұрын
ProGuides Super Smash Bros Ultimate Tips :)
@GavN23194 жыл бұрын
I used DI to escape the subscribe into bell combo
@sixarmedpsycho_93 жыл бұрын
I used DI to escape the "I can't come up..." into "...with anything!" combo.
@TehPieLuver5 жыл бұрын
Holy shit this is why i wish sakurai went back to the brawl/melee DI system, it was so much simpler and intuitive back then
@arman13135 жыл бұрын
#nobias
@DaRkLoRd-rc5yu3 жыл бұрын
Also if your in a multihit jab combo, or other multi hit attack always run away from it. Pk fire is usually the attack that teaches you this.
@moddedinkling41683 жыл бұрын
I really wish Nintendo would teach this themselves. It's hard to get better at Smash without having to watch these videos to learn.
@johndmapa62754 жыл бұрын
Thanks for this video I never really understood SDI I would always wonder how the pro players could get out of situation that I couldn’t whenever I’m watching vids lol
@DaRkLoRd-rc5yu3 жыл бұрын
I feel like launch angle and the size and shape of the blast zones are the most important thing to learn with di
@Shadow-xv5lg4 жыл бұрын
The beat and the voice : The perfect Match
@smashdriven16405 жыл бұрын
Next can you teach me how to DI a thwack?
@definitelydoctorproctor5 ай бұрын
You dont
@Real_Genji5 жыл бұрын
Bruh I was thinking the whole time was how far you can hit your opponent using your left stick instead of being the opponent flying...
@kyun0q5 жыл бұрын
Good video, as always. You definitely keep delivering
@goreobsessed23084 жыл бұрын
Cool so the way I've been doing is correct never really noticed a difference till I went to practice and watched
@WhimsicalLittledawg7 ай бұрын
Oh wow, I didn't know what the difference was between DI and SDI, as well as how SDI worked!
@Ryo-is7xi4 жыл бұрын
This video has completed me elearning for today
@supa4ys8435 жыл бұрын
This channel is underrated
@dialp4penguin4 жыл бұрын
Did they change DI since Melee? I remember in Melee, the best way to survive an attack that knocked you far horizontally was to hold up...
@LiamWins3 жыл бұрын
Yes, because now LSI exists, so you want to hold in the opposite direction that the attack's sending you.
@Its_Sprite_2 жыл бұрын
Didn't think I'd have to learn calculus to get better at smash...
@dtczyk89762 жыл бұрын
So that’s why I kept getting killed early by up smashes. I always di directly DOWN. Thanks man!
@AMSantosMusic3 жыл бұрын
That last line definitely got me confirmed subscribed
@killapassa5 жыл бұрын
This beat though.... 😌🍷
@5C0RP_5 жыл бұрын
This hurt Bayonetta player even more
@Doggoism5 жыл бұрын
As a bayo main, can confirm this
@chickensofdeath4905 жыл бұрын
Good
@Doggoism5 жыл бұрын
ChickensofDeath : (
@youngcitybandit5 жыл бұрын
Who gives a damn lmfaoo
@samurailobster65614 жыл бұрын
Good now you actually have to learn to play bayo
@Kevin-yp7yk4 жыл бұрын
He kinda sounds like Sigint from MGS3
@DictatorD35 жыл бұрын
Very helpful
@Hoodlet5 жыл бұрын
I am confused, what is the proper DI and LSI if you get spiked. I've had this question for a really long time but no one has given me a good answer. This video had a section on getting knocked directly and what to do then, but didn't give any examples of what to do specifically when you get spiked.
@youngswaqq15 жыл бұрын
It depends on what stage you're playing on. If you're getting spiked off stage majority of the time there isnt a DI that can save you. Maybe you can try to DI up but it's still not really gonna help. If the stage has walls your best bet is to DI towards the wall and try and tech the wall and come back that way
@robertabelar56915 ай бұрын
No DI or LSI will save you from a spike no matter what stage you are playing but there is a way to save yourself by using SDI to move yourself towards the stage (like the bottom or a wall) to tech it and then recover (obviously it won’t matter if your characters recovery is crap so keep that in mind)
@jpufry5 жыл бұрын
actually you do NOT want to Di the opposite direction, but instead perpendicular so that you can aim for corner DI since the corner is farther from center stage than the wall blast zones.
@budgetcoinhunter5 жыл бұрын
Not since 3DS/Wii U. Those games changed how DI worked, leading to the silliness that Wario could pull off until it was changed *again* to the LSI/DI system.
@harkenstone4 жыл бұрын
Can you utilize both LSI and DI in the same launch? For example: if I get hit with ZSS's UpB, do I want to press down on the last frame of hitlag to reduce the launch distance and then hold down/away to survive with DI while I'm flying away? Assuming that down/away would grant me the most survivability in this scenario.
@gapplssb Жыл бұрын
just hold diagonally
@uTheJoKeR5 жыл бұрын
Please show how to mash out of grabs the most effective way.
@avatarkylo85245 жыл бұрын
Mash harder
@Crustgg5 жыл бұрын
Play mario party
@supergerm77735 жыл бұрын
Rotate the left stick in circles and don't mash any buttons. It works a lot better than mashing and helps me get out of being grounded, dk cargo carry, and shield breaks. Give it a shot!
@pikminpuck80155 жыл бұрын
Believe in the heart of the cards
@theblackening765 жыл бұрын
German Leal mashing buttons is far faster. I've seen many comparisons
@pablobarrios49115 жыл бұрын
Can I use the SDI to escape palutena's nair? Or to escape Chrom or Ike up b?
@jacksonpotter57735 жыл бұрын
Don’t think so
@Corvidae105 жыл бұрын
Awesome video, great information.
@ChromeShade2 жыл бұрын
So many parts of this video almost sounded like a rap with the track in the background hahaha
@Lum1-005 жыл бұрын
I only watched this video to learn these terms. i just called em 'moving out the way' But ngl these terms are kooler
@TheLegitEpicBoss3 жыл бұрын
“Smash bros is such a simple game, just knock them off the screen” Yeaaaah oooookaaaay 🤣
@PassTheSnails4 жыл бұрын
So when SDI’ing multihit moves, PK Fire specifically, is it effective to simply hold the stick up and away? Or do you have to mash it between two or three different directions to input the SDI?
@simonevirdis274 жыл бұрын
Mash
@sleeeeep3 жыл бұрын
This was exactly what i was looking for
@krys30014 жыл бұрын
Love listening to Keitaro's voice.
@nitrogxmer53103 жыл бұрын
Thx a lot for this video! Im kinda bad so this will help me alot
@Capcoms5 жыл бұрын
Why did SDI get so little attention? Felt like it was talked about for 30 seconds
@PreacherJenkins4 жыл бұрын
Because it's only widely applicable in 64, Melee and Brawl. It was nerfed in Smash 4 and again in Ultimate so now it has very few practical applications.
@narixm29656 ай бұрын
Been playing Smash since brawl and never properly knew about these mechanics. I feel old and uncultured lol
@carterbergland9264 Жыл бұрын
When you Di, can you just hold the stick in the opposite direction when getting combed or do you have to repress it every time?
@DarkThomy5 жыл бұрын
For diagonally knockback though, doesn't holding straight down gives us a worse trajectory ?
@budgetcoinhunter5 жыл бұрын
Remember that the blast lines make a rectangle, even with the 'curved' ones like the Sonic Lost World and Mario Galaxy stages. For the most part, you want to be aiming yourself towards the corner of the screen to survive the longest, since that's usually the furthest distance from where most players try to fight from (center stage). Even at the edge, the corner is still going to be the greatest distance from your launch point. Remember also that these diagonal launch angles fall outside of the cones where LSI is ignored. Due to that and the fact that LSI and DI are both considered (being two different axes on a 2D plane), your best bet for surviving these kinds of kill moves (ZSS UpB facing right as an example) is: 1. When you know you're going to get hit, start wiggling your left stick in the down-right direction as quickly as possible. This will use SDI (I don't like that term, as it only adjusts your launch point... it should be called something more self-explanatory) to attempt to make the UpB drop you. 2. When the last hit connects, shift to holding down on the stick, and slightly left (since you can DI yourself into the No-LSI cones) to reduce your launch speed and alter the angle for your best chance at surviving.
@DarkThomy5 жыл бұрын
@@budgetcoinhunter Yeah I see. Basically for diagonal moves you'd alway want to be DI-ing down and either slightly left or right, depending which suits best to aim for the corner of the screen.
@lloydaran2 жыл бұрын
@@budgetcoinhunter "shift to holding down on the stick, and slightly left (since you can DI yourself into the No-LSI cones)" - wait, what? Why would you hold opposite direction? And I don't understand the "you can DI into the no-LSI", since once you're launched, how would that help, it depends on the attack. Also, even if that supposedly works, why would you put yourself into the no-LSI? How can you "reduce your launch speed" if you can't use LSI?
@TornadoUltimate5 жыл бұрын
This guide is amazing!
@Myellooo5 жыл бұрын
Straight up I’m tryna get better at smash so I’m writing notes 📝
@AnimaidanFrames5 жыл бұрын
Gracias
@CrinklyYT5 жыл бұрын
great video, keep it up!
@imjustbawn5 жыл бұрын
Hitting that sub button was the hardest combo to perform shit
@ElZamo925 жыл бұрын
I just started playing online an was getting my ass handed to me all the time. This video has helped A LOT.
@QuaseemS4 жыл бұрын
Same here, I just assumed holding down when getting launched upward was optimal for a year now.
@keviaaar5 жыл бұрын
So I'm hearing multiple things about DI to escape PK Fire spam.. what's the best way to get out?
@XiphosCreates5 жыл бұрын
It depends on which PK Fire. For Ness, since his is a multi-hit move, SDI away would be the best way to get out. (So wiggle the stick diagonally up and down, away from Ness) For Lucas, since his is a single hit that launches diagonally (more horizontal) away, you'll want to DI down and in. (So hold the stick down and towards Lucas)
@concernedmom42045 жыл бұрын
Just hold up and out, sdi is actually worse for you in this case
@Reshi99843 жыл бұрын
So I was surviving more when I held in when launched... i thought that was just a noob thing when i stopped doing it
@93krstn5 жыл бұрын
Wow so helpful.
@lloydaran2 жыл бұрын
Everything looked clear, but unfortunately, 5:31 is total gibberish to me. That made everything else confusing. What do you mean with you need to "regular DI down and away to get a knockback angle in the LSI-able range"? As per the previous explanation, LSI depends on the how the attack launches. So how am I able to influence if it works or not by DI'ing down and away, instead of only down with diagonal attacks? And why would it not work otherwise ("sometimes") if the attack is the exact same? In fact, in the example you showed with Mario and ZSS in the training mode, he gets killed with down and away. On another note, why would you hold down if you're more likely to be killed horizontally, wouldn't that make the angle further away from the corner and closer to the side, i.e. decreasing the distance you need to travel to the blast zone? Isn't it better to hold left, as you explained earlier with horizontal angles? This also makes me question if simply holding "opposite direction" in horizontal knockback is good. Why not opposite and down (diagonally), to also reduce knockback with LSI?
@EM7575 Жыл бұрын
You prolly already found a solution, but in case you didn't, here's what I've gathered from other resources. When a move's angle is entirely vertical/mostly vertical, you can DI the angle, but not use LSI to influence your speed. For certain moves, however, the angle is close to the border where LSI works and where it doesn't. In DI'ing away, not only are you going to the corner, potentially making you not die off the top, but you may also go into the zone where LSI does work. In that scenario, holding down for the LSI helps your survival. It depends on the moves' knockbacks ofc, but I think it's a good method to use, even if the downward input doesnt apply all the time. The wiki says that Charizard's upthrow (which is mostly vertical) is one of those moves on the LSI border. For diagonal moves that send mostly horizontal, you're already in LSI range, so it's better to go against the knockback rather than with it. And idk if they mention it in the video, but LSI affects your knockback speed. Holding up makes you fly faster, and down slower. I don't think there's a definitive best answer, as LSI down makes you travel a shorter distance but puts you lower on the stage, while LSI up makes you go further while keeping you at a better height for recovery. I'd say it depends on how high you are in percentage/if you will die from the move. Like at higher percents, on top of DI'ing against, you'd want to LSI down so you travel a shorter range and can potentially survive. At lower percents, LSI up may be better as you don't fear dying off the side, and you want to not be placed too far below the stage. As for the last part, you can definitely do a diagonal input for moves with heavy horizontal knockback, but doing so will put you lower than usual. DI works with up-down and left-right inputs, but LSI only works with the up-down. It can seem counterintuitive when your upward DI helps avoid a horizontal KO but your upward LSI makes you potentially get to the blastzone faster, but that's how it is. Much like DI'ing left when going up makes you go up and to the left, LSI'ing down when going left will make you go down and to the left. At that point, you may want to consider the flowchart I mentioned in the prior paragraph and weigh the benefits. I should note that I don't know the effectiveness of DI vs LSI. I know influencing angles via DI in this game is less effective than in Melee or Brawl, but I know there's still some merit in DI. I do not know how effective LSI is in effecting knockback, as I'm not knowledgeable enough to know if I lived bc of LSI or not. But I do know that the value change that LSI causes is roughly on par with the value change that DI causes, or so I think. 1 isn't extremely better than the other, so I'd say you have to experiment and see. Holding it diagonally does something, so it's not like they completely cancel each other out. Sorry for the wall of text that is on a post you made 9 mos ago lol
@legofront01145 жыл бұрын
How do you wall jump?
@imasterline5 жыл бұрын
Turn left stick to the opposite direction from the wall
@tearzofthefallen65864 жыл бұрын
So... essentially, if you're horizontally launched (left or right) hold down and not the direction opposite you were launched in? So if you go left, you hold down and NOT right? And with going directly up and to the right you hold right, and going directly up and to the right, you hold left? Then smash DI is just wiggling the stick in the opposite direction you want to go. So for example if falco fairs you, you wiggle in the left register of the control stick? Am I right? Seems counterintuitive, but no wonder I die at like 90 sometimes.
@JoeHendersonOfficial Жыл бұрын
“I” was always “Input” for me and my friends 🤔
@sethlopez82872 жыл бұрын
What’s the best way to Sdi with a pro controller?
@gelatinousjoe79795 жыл бұрын
This is useful
@KrumpetKingz3 жыл бұрын
So would you SDI out of multiple hit combo moves like pikachu back air or is that just regular DI
@Farlon3035 жыл бұрын
Whoops, I've been doing SDI wrong this whole time
@chuksk85925 жыл бұрын
Same, I used to just keep it in the direction once, and I also sort of don't like how they're all linked to the left stick in hitlag, like what if you want to SDI left and then DI right? Like you have only a few frames to do both if you want to do that...
@grottoguru64734 ай бұрын
AAANNNDDD this is why all my friends dropped Smash. Went from fun casual game that could be very competitive to needing a bachelors in mathematics and nanosecond reaction times to play properly.
@kevcopo2 жыл бұрын
What happens if you hold in between two directions
@ClwkInstnct4 жыл бұрын
So i have a question. Say i am getting launched horizontally to the right. This video explains thay holding down reduces the knockback, but moving away helps you survive longer. Does that mean i di down and away, or just one of them?
@Evatyl4 жыл бұрын
Both
@chibimoon14325 жыл бұрын
I understand what DI is and what im supposed to do but it's the timing. Even if i hold the stick in a certain direction im still launched to fast to influence anything. I cant cancel my momentum at all. And im not familiar with every characters attacks and how they affect me. It's kind of a gamble, a losing one at that. I dont know what to do. Do i keep playing and learn with experience, should i start studying every character, do i start looking at frame data? I dont know.
@appletheocolor61094 жыл бұрын
3:11 what's that move called? Where mario couldn't move?
@EigoSensei4 жыл бұрын
Thats a jab lock/ jab reset. When a player lands and bounces and doesn't tech, most jabs will "lock" them. Other weak knock back moves like Pichu down tilt will also lock. It allows you to land easy follow ups: sometimes even kill confirms. Jigglypuff has jablock > sing > rest.
@samueldaswani56925 жыл бұрын
Just avoid getting hit in the first place and you should be good, right?
@vegaplus4205 жыл бұрын
Samuel Daswani isai
@tac56835 жыл бұрын
Whats up with SDI being Survival D I. I just started playing after taking a break since Brawl. Back then we just called DI, DI. Except when it came to Smash DI that was SDI, and it was a different technique using the C stick. That doesn't exist anymore unfortunately but 4:38 is incorrect
@eleatics51975 жыл бұрын
SDI stills means Smash DI, Survival DI and Combo DI are just two applications of regular DI. The technique you are thinking about is called ASDI (Automatic Smash DI), in which you flick the c-stick on the first frame of hitlag to control your Smash DI slightly, whilst using your other finger to input regular DI on the control stick. I believe ASDI was only a thing back in Melee and maybe Brawl though.
@Yoker2205 жыл бұрын
For horizontal would you DI down or opposite
@dahrielguerreromedina646510 ай бұрын
I'm literally watching this only coz my friend survived to a Incineroar's side B WITH REVENGE at 140%, with the timing and stuff
@Spotthewondercat4 жыл бұрын
Does DI have any affect if you DI after you're hit as you're flying through the air? Or does it only matter if you time it perfectly with getting hit, before you're flying?
@yesno46284 жыл бұрын
Both. DI as early as you can, whether it be right when you get hit or even a bit after, it all helps.
@Spotthewondercat4 жыл бұрын
@@yesno4628 yeah alright thanks man
@thesupernintendophile74044 жыл бұрын
Question: There's a combo that B&K players do where they down throw and then follow up with an up smash when their opponent tries to escape from being stuck in the ground. How would you escape that?
@rileyhartung15424 жыл бұрын
Don't mash. They expect you to escape immediately so they time an up smash to hit you as you're coming out if you were mashing, but if you don't mash, you stay in the ground a little longer. Obviously mix this up with mashing so you don't become too predictable.
@thesupernintendophile74044 жыл бұрын
@@rileyhartung1542 Okay, I'll remember that. Although wouldn't they still catch you from the side while you're in the ground? Thanks for responding, btw!
@noahalban75325 жыл бұрын
Thank you
@MrCreamyPockets5 жыл бұрын
Why do you explain DI in the title but not SDI and LSI?
@jaredlindsey98513 жыл бұрын
Can you use right stick for SDI?
@jeorhan12625 жыл бұрын
Great video
@Rexcalibar4 жыл бұрын
Byleth: Exists Donkey Kong mains: FURIOUS NOTE TAKING
@masu57815 жыл бұрын
Speaking of down throw back air.. how do people do that? I’m trying for Joker but it’s just so difficult
@quarium56815 жыл бұрын
You need to RAR backair. A RAR is performed by dashing forwards, then hitting backwards right before jumping, you will jump with your back towards the opponent and you can backair. So its dash forward->hit back and jump immediately after->move the stick forwards again to backair
@masu57815 жыл бұрын
Quarium I know how to rar while running one way but it’s difficult to do it straight away after a grab
@kirklandthoman11695 жыл бұрын
Masu, a quicker way to turn around and back air is an “Attack canceled back air” the input is Initial dash -> c stick (on tilt) the opposite direction than you’re running -> jump immediately after. This whole time you’ll be holding the left stick in the same direction. If you move the left stick up or in neutral , it will turn you around and do an up air or neutral air... there are good videos on it