I would like to see a video like this but for the normal engine
@Bubblebunz7 ай бұрын
build a whole game with fab marketplace to find out, that i cannot change the lods on assets from fab :( and they are making the game lag at 60,000 cell memory. Spent 9 months. April 2023 to March 2024. That sucks
@Mamori3D20 күн бұрын
its funny because lods actually contribute to my memory calculation it goes up instead of down, probably because the lod meshes have to be stored in the ram as well. other question would be how to actually run the memory calculation cell by cell ?
@BusStopWilly10 ай бұрын
Ill use UEFN more when you can be bothered to moderate submissions properly.
@antiviii226110 ай бұрын
Absolutely agree. Moderation is a massive issue for you guys right now. No consistency and the guidelines aren’t being applied fairly to all. Feels fixed or like you have favourites.
@mindpedАй бұрын
i heard stationary shadows in virtual shadow maps actually worse for performance then ones set to mobile. Is this true?
@Bubblebunz7 ай бұрын
Using HISMs, unfortnately there are massive bugs, the static meshes plugged into the HISM actor do not showup in the editor and attached to HISM as an instance static mesh. My game is as optimized as much as i could with all the bugs in UEFN, i finished the game! to find out that utilizing everyother feature but the hisms which are bugged, the fps is at 5-10 for other players on Xbox. :(