Project P (Oct 09)

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Morphcat Games

Morphcat Games

14 жыл бұрын

Very early build of my homebrew NES platformer. Ignore the silly dialogs.
morphcat.de/blog/

Пікірлер: 45
@richardsharpe1863
@richardsharpe1863 10 жыл бұрын
"What a beautiful day to not have a curse." XD
@XaneMyers
@XaneMyers 8 жыл бұрын
Richard Sharpe It's like a stealthy "take that" to Castlevania 2!
@richardsharpe1863
@richardsharpe1863 8 жыл бұрын
***** XD
@mason3872
@mason3872 5 жыл бұрын
Xane Myers ikr
@Hyreia
@Hyreia 13 жыл бұрын
I absolutely love the huge, special smile on the main character's face. : ) Makes her look very childish and friendly.
@cameronpeake3345
@cameronpeake3345 5 жыл бұрын
Cryptic messages on signs, skeletons speaking latin, beating up cocky frogs? Count me in
@MorphcatGames
@MorphcatGames 10 жыл бұрын
I haven't tried pynes. It seems to be written in Python itself so one could actually check if it does anything bad. The chances a project like this contains malware aren't exactly huge, though. You know, naming your virus boobs.jpg.exe and publishing it anonymously might be less problematic and appeal to a larger audience than squeezing malicious code into your official projects and risking your good reputation. :0)
@MorphcatGames
@MorphcatGames 14 жыл бұрын
YY-CHR was used for graphics and TileStudio for the map which was then converted and compressed using command-line programs written in C. Apart from that it's all ASM. With an old system like the NES you need all the control and speed you can get. cc65 is a C compiler that would work, but the code it produces isn't very efficient, so in the long run ASM is the way to go. If you want to give NES (6502 ASM) programming a try I can recommend the Nerdy Nights tutorials at NintendoAge.
@lostglaceon9274
@lostglaceon9274 4 жыл бұрын
"Hooray, it's raining money!" Oh my god, you predicted Pikuniku.
@exotictoast9931
@exotictoast9931 2 жыл бұрын
I love the banjo-kazooie like dialogue noise
@noattack
@noattack 14 жыл бұрын
Fantastic character design. Nice work so far.
@frauber
@frauber 14 жыл бұрын
Looks great! Physics seems very smooth.
@MorphcatGames
@MorphcatGames 11 жыл бұрын
This one started with NROM, too. However, I later moved to UNROM because ROM space was about to run out with the planned map size and amount of tilesets. UNROM/UOROM are fairly common and are relatively inexpensive to produce so they are well-suited for homebrew. Battle Kid used it, too, if I recall correctly.
@richardsharpe1863
@richardsharpe1863 8 жыл бұрын
Update?
@Wukeywukey
@Wukeywukey 12 жыл бұрын
Looks good!
@tehMorag
@tehMorag 14 жыл бұрын
I am watching your blog now :) *waits to see more*
@memblers
@memblers 14 жыл бұрын
looks really cool
@inkajoo
@inkajoo 11 жыл бұрын
Thanks for the reply. We probably would go the UNROM route for our next project, thanks. We were hoping to use the entire 16k expansion area for expansion RAM, do you know if this is possible? I read that it's "nearly 16k" available, because of a few registers. But I don't know, for starters, if it's even supported by any emulators, and the only reference to more than 8k PRG-RAM i've found was the nesdev wiki's iNES Mapper 001 page, which was done with bank switching.
@AloanMoreira1
@AloanMoreira1 12 жыл бұрын
Solid game! megaman/duck tales platform style rules, coin sound reminds me of SMB and the castlevania ref was awesome!
@inkajoo
@inkajoo 11 жыл бұрын
yeah it seems 001 can switch up to 4 8kb banks. so, which boards do you know of that can definitely be mass produced? if there are any links you could direct me to find out more to that'd be awesome.
@MorphcatGames
@MorphcatGames 14 жыл бұрын
Thanks for the offer. I will eventually need beta testers, but there's still so much work left, I don't even dare to think about it too much. Nevertheless, I'm going to post more videos once the engine is in a decent state and more content is added and, who knows, I might eventually get back to you on that offer.
@rogaface
@rogaface 10 жыл бұрын
This is awesome! A lot cooler than other homebrews I've seen
@chaggo21
@chaggo21 14 жыл бұрын
gotta love the simons quest reference xD
@yandman26
@yandman26 11 жыл бұрын
This looks really great and I'd really like to play it , is there a download or release either available or in sight ?
@InterrobangPie
@InterrobangPie 14 жыл бұрын
This is homebrew you say? Looks epic!
@jgcooper
@jgcooper 11 жыл бұрын
i love the banjo-kazooie speech, how'd you manage that?
@TheGameroomBlitz
@TheGameroomBlitz 14 жыл бұрын
May I ask how you designed this incredibly promising game? I've dabbled in programming for a handful of systems, but haven't had much luck finding a versatile and user-friendly development environment for the NES. Everything seems to be designed in ASM rather than a higher level language such as C or BASIC. There was a supposed BASIC compiler released for the NES, but it seemed more like ASM with a couple of vaguely BASIC-like commands. Any help you can provide would be greatly appreciated!
@inkajoo
@inkajoo 11 жыл бұрын
to clarify, we want to see if the area from $4020-$7fff can be used for expansion RAM. just had to check the memory map.
@alimadhi529
@alimadhi529 5 жыл бұрын
You are great programer Can you make new contra ?
@MorphcatGames
@MorphcatGames 11 жыл бұрын
Oh, forget about my second sentence. You said mapper 001 could do 16k RAM (with bankswitching). That means there actually is a homebrew-suited mapper that can do >8k RAM. That is, if the particular board that supports 16k RAM is common/can be mass-produced.
@inkajoo
@inkajoo 11 жыл бұрын
What mapper are you using for this? A friend and I are researching for doing a homebrew game (we plan on starting with mapper 000)
@dragosudrea6533
@dragosudrea6533 3 жыл бұрын
What a beautiful day to have a curse
@NESMASTER14
@NESMASTER14 14 жыл бұрын
Looks great! Your name seems very familiar.... aren't you the person who makes chiptunes on Famitracker and stuff? I have a bunch of your songs downloaded on my computer from years ago- Great music btw! I never knew you programmed games as well. I'll be willing to help with the testing if u need any.
@JFTC709
@JFTC709 13 жыл бұрын
are you still working on this?
@billychanxtreem
@billychanxtreem 13 жыл бұрын
how goes proj p miaumiau?
@MorphcatGames
@MorphcatGames 11 жыл бұрын
Not sure if it's possible to use 16k RAM without bankswitching. I don't think there even exists a mapper suited for homebrew that would allow more than 8k RAM. As for UNROM: Afaik, it does not support extra RAM. Although it should be possible to design a custom mapper based on it that does without making it as pricy as, say, MMC1. Sorry I can only give vague answers. I can't guarantee for correctness either, you're better off asking the guys on the nesdev forums on this matter.
@1UpTroopers
@1UpTroopers 11 жыл бұрын
can you only have 3 enemies at a time?
@tehMorag
@tehMorag 14 жыл бұрын
Haha nice! If you need any testers I can help you out :) Maybe even LP it when you are done? ;D
@pyrz5011
@pyrz5011 4 жыл бұрын
one gives u money the other one speaks lorem and the opposite of castlevania
@albertavila6765
@albertavila6765 5 жыл бұрын
i wanna learn to do this :/
@jellyface401
@jellyface401 5 жыл бұрын
Give me your soul and i can point you into the right direction, demons these days will give you less, or ask you for that pesky sacrifice.
@mrwolfeyes2955
@mrwolfeyes2955 3 жыл бұрын
@@jellyface401 lol
@MorphcatGames
@MorphcatGames 13 жыл бұрын
@xjohncashinx Put it on hold in favor of Super Bat Puncher, but all work done on that game's engine will benefit Project P as well. So yup, haven't given up on Project P, yet.
@sammy847wastakenbysomeprick
@sammy847wastakenbysomeprick 2 жыл бұрын
I don't mean to crap on a 12 year old video, but if I had a nickel for every pixel on that screen, I could barely buy a tootsie roll.
@cvntdav
@cvntdav 9 ай бұрын
You could actually buy around 655.36 tootsie rolls-
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