Project Plus Clips of the Week Episode 367

  Рет қаралды 3,375

Project M Nexus

Project M Nexus

Күн бұрын

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Пікірлер: 18
@bradfordalcorn6679
@bradfordalcorn6679 Ай бұрын
That team combo was nutty, way to keep your mate alive
@vincentskater
@vincentskater Ай бұрын
that team combo was actually INSANEEE goooodddd shit
@faceurhell
@faceurhell Ай бұрын
Gotta love awesome team combos. The sporadic nature of teams means something really unique can happen at any time.
@edmaster93
@edmaster93 Ай бұрын
That reverse wave dash to follow up the combo by ganondorf was delicious
@Dunco64
@Dunco64 Ай бұрын
Oh my the ZSS laser was clean af
@taytertot9382
@taytertot9382 Ай бұрын
Who’s that Roy? Really likin those combos
@loostfidalgo8773
@loostfidalgo8773 Ай бұрын
Me 😈
@taytertot9382
@taytertot9382 Ай бұрын
@@loostfidalgo8773 actually? What’s your tag?
@snyderkiller5819
@snyderkiller5819 Ай бұрын
Nice!!
@PlumEXE
@PlumEXE Ай бұрын
i dont play PM/P+ are these actually saucy
@TRai_
@TRai_ Ай бұрын
I'd say the top clips are, and only some of the remainder. I cut clips that aren't interesting whatsoever, and ones that I'm on the fence about I usually default to including
@PlumEXE
@PlumEXE Ай бұрын
@@TRai_ I see I see, idk how this game works, I play Ult and normal fighters so a seemingly escapable string of normals like that first roy clip doesnt like, excite me ig
@iceclimberswereamistake
@iceclimberswereamistake Ай бұрын
@@PlumEXE The reason why is because Ultimate has something called "hitstun cancelling", where moves that cause a knockdown can be cancelled out of using a jump, aerial, or airdodge. Project+ is meant to be like Melee, which means that the entire duration of hitstun is completely real, and cannot be jumped out of until you reach the end of the animation. This doesn't make every combo you see "true", but it does mean that a lot of combos which wouldn't work in Ultimate, 4, or Brawl, are effective here. Combos become way more freeform, and most people would say this is a change for the better.
@PlumEXE
@PlumEXE Ай бұрын
@@iceclimberswereamistake wouldnt that be way more annoying as the defender though? Do DI and SDI still apply the same
@BronzeAgePepper
@BronzeAgePepper Ай бұрын
​@@PlumEXE DI and SDI apply pretty much the same, I don't know the specific differences but they are extremely small if any at all. Both Melee and P+ are more offensive than SSBU just by nature of being faster and the increased hitstun. But whatever your preference, once you start to understand the game better you'll probably find it more fun even as a spectator, because a player often has to make several good reads on an opponent's DI or tech roll to get these explosive sequences that delete stocks.
@theespicypotato
@theespicypotato Ай бұрын
Mario Lordy's chat be wildin
@IRocaNox
@IRocaNox Ай бұрын
3:38 Stealing that. Never knew you could do that with Pikachu.
@joe564338
@joe564338 Ай бұрын
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