Projectile VFX with Hit and Launch VFX ( include SFX )

  Рет қаралды 3,641

Dr.Game

Dr.Game

Күн бұрын

www.unrealengi...
These Projectile VFX are triggered by BluePrint (Via ProjectileMovemet).
There are several pubic variable to modify."Speed" is most important for sure and self explain..
the default value of "Gravity" is 0 .If U need parabola like Catapult.Put it 0 ~ 2 is great(Depend on Ur flavor) .and dont forget turn on the "bool "rotationFromVelocity".Rest of variable leave its default is fine.
Open BluePrint with editor. U can find niagara component in it.A Projectile VFX was assigned.
There also are several user parameter to modify(Size.ColorHue. etc..).Some of them should be mention here.
"Optimized" : this should be turn on .if U find its laggy in Ur project.Espetially!! If Ur project is top-down Game like diablo .U should turn on it. Although it may lose some detail which U cant discern.
"NoLaunchVFX" : Every Projectile VFX had embed correspondent LaunchVFX.If U dont need it and want to save the cost. Pls Turn on to remove launch VFX as U wish...
"ShowCaseMode" : the Default is sitting well in most case.
Some Projectile VFX has some variant :
Look into the VFX: "NS_ThunderBolt".To uncheck "AddJavelin" can remove the javelin.
Look into the VFX: "NS_SonicBlade".To check "AddCross" can add the cross to fight with vampire.
Look into the VFX: "NS_RockSling".To uncheck "UseFlail" can show the Rock.
Look into the VFX: "NS_PoisonSkullFish".To check "UseBat" can replace Skull with a cut bat.
Look into the VFX: "NS_MagicLanceShuriken".To check "UseShuriken" can show a Shuriken.....
Look into the VFX: "NS_HolyEnergy".To check "AddSword" can add a sword.
Look into the VFX: "NS_Comet".To check "NoShimmer" can be more like a attack VFX.
Look into the VFX: "NS_FireBall".To check "AddRock" can add a Rock....
Something U should know below:
"NS_Iceicle3D" is 3D model Version of "NS_IceCrystal".Chose one U Like.
Since "NS_MeteoriteStraight" only can be used in Straight Orbit Case.(Although it has volumetric featue and realistic)."NS_AerolithCurved" is a alternative version which can be used in Curve Orbit(such as Catapult ) and more efficient(also be more optimized version).
Consider "NS_HolyEnergy" is more made by 3D model mainly rather than Ribbin. It just can bend.So using it in Straight Ine Orbit case is good ideal.
In the event graph of blueprint.U can see the correspondent Hit VFX will be spawn when collide box be hitted!!(See the Function : "Spawn system at location")
As well as Projectile VFX. Hit Vfx also has several user parameter to modify.Some of them should be mention here.
"Optimized" : this should be turn on .if U find its laggy in Ur project.Espetially!! If Ur project is top-down Game like diablo .U should turn on it. Although it may lose some detail which U cant discern.
"LightBoost" : If U feel the VFX is not bright enough.U can Turn off it. But Use it carefully. its real light...I believe....
See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :
Comet/FireBall/IceCrystal/HolyEnergy/MagicLanceShuriken/Meteorite/PoisonSkullFish/RockSling/SonicBlade/ThunderBolt/VenomDart/Arrow

Пікірлер: 12
@DrGameTazo
@DrGameTazo 10 ай бұрын
Please Enable Niagara, Niagara Chaos and NiagaraFluids plugin First !! then install the package. Please Enable Niagara, Niagara Chaos and NiagaraFluids plugin First !! then install the package. Please Enable Niagara, Niagara Chaos and NiagaraFluids plugin First !! then install the package. These Projectile VFX are triggered by BluePrint (Via ProjectileMovemet). There are several pubic variable to modify."Speed" is most important for sure and self explain.. the default value of "Gravity" is 0 .If U need parabola like Catapult.Put it 0 ~ 2 is great(Depend on Ur flavor) .and dont forget turn on the "bool "rotationFromVelocity".Rest of variable leave its default is fine. Open BluePrint with editor. U can find niagara component in it.A Projectile VFX was assigned. There also are several user parameter to modify(Size.ColorHue. etc..).Some of them should be mention here. "Optimized" : this should be turn on .if U find its laggy in Ur project.Espetially!! If Ur project is top-down Game like diablo .U should turn on it. Although it may lose some detail which U cant discern. "NoLaunchVFX" : Every Projectile VFX had embed correspondent LaunchVFX.If U dont need it and want to save the cost. Pls Turn on to remove launch VFX as U wish... "ShowCaseMode" : the Default is sitting well in most case. Some Projectile VFX has some variant : Look into the VFX: "NS_ThunderBolt".To uncheck "AddJavelin" can remove the javelin. Look into the VFX: "NS_SonicBlade".To check "AddCross" can add the cross to fight with vampire. Look into the VFX: "NS_RockSling".To uncheck "UseFlail" can show the Rock. Look into the VFX: "NS_PoisonSkullFish".To check "UseBat" can replace Skull with a cut bat. Look into the VFX: "NS_MagicLanceShuriken".To check "UseShuriken" can show a Shuriken..... Look into the VFX: "NS_HolyEnergy".To check "AddSword" can add a sword. Look into the VFX: "NS_Comet".To check "NoShimmer" can be more like a attack VFX. Look into the VFX: "NS_FireBall".To check "AddRock" can add a Rock.... Something U should know below: "NS_Iceicle3D" is 3D model Version of "NS_IceCrystal".Chose one U Like. Since "NS_MeteoriteStraight" only can be used in Straight Orbit Case.(Although it has volumetric featue and realistic)."NS_AerolithCurved" is a alternative version which can be used in Curve Orbit(such as Catapult ) and more efficient(also be more optimized version). Consider "NS_HolyEnergy" is more made by 3D model mainly rather than Ribbin. It just can bend.So using it in Straight Ine Orbit case is good ideal. In the event graph of blueprint.U can see the correspondent Hit VFX will be spawn when collide box be hitted!!(See the Function : "Spawn system at location") As well as Projectile VFX. Hit Vfx also has several user parameter to modify.Some of them should be mention here. "Optimized" : this should be turn on .if U find its laggy in Ur project.Espetially!! If Ur project is top-down Game like diablo .U should turn on it. Although it may lose some detail which U cant discern. "LightBoost" : If U feel the VFX is not bright enough.U can Turn off it. But Use it carefully. its real light...I believe....
@BlankJustCasual
@BlankJustCasual 10 ай бұрын
Those Projectiles are really pretty
@DrGameTazo
@DrGameTazo 10 ай бұрын
Thanks my friend
@ezequiel6575
@ezequiel6575 10 ай бұрын
this look incredible, as an outsider of vfx with not much knolege on the matter i think they will look even greater if you make the proyectile speed faster for display, at the speed you were showing them they loose all their punch
@DrGameTazo
@DrGameTazo 10 ай бұрын
U mayebe right. My original intention is show the detail of VFX.therefor put Slow Speed in it.But Speed is adujestable in BluePrint.I am glad to hear Opinion from other perspective.If U speed up to 1.25 via youtube play setting. Thats what U want!!
@MeDoots
@MeDoots Ай бұрын
Hey, I am using your ProjectileVFX with Hit and Launch VFX ( include SFX) on unreal engine 5.4 . I cant figure out how to make the projectiles move when the character is standing still. they only shoot if the player character is moving, if the PC is not moving the projectiles stay in the spot it was casted.
@DrGameTazo
@DrGameTazo Ай бұрын
Thx for message received from FB
@ArcaneRealities
@ArcaneRealities 10 ай бұрын
Bro the way all particles should be packaged - supa sweet look - are they triggerable from sequencer ?
@DrGameTazo
@DrGameTazo 10 ай бұрын
Thx,bro!!yes,it can be triggered by sequencer,just use Niagara system assets itself (which can be find in blue print )
@IronMouth484
@IronMouth484 10 ай бұрын
nice done~
@FxRStudios
@FxRStudios Ай бұрын
Are these effects compatible with Mobile game development ?
@DrGameTazo
@DrGameTazo Ай бұрын
Yes,u can find a check box in custom parameter called "optimized"enable it then u are good to go,thx
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