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This is a throwback to my initial discovery of projection mapping in my Chicago apartment, using a stack of boxes, 1 projector, photoshop, after effects and maya. All the content created for this was forced perspective, through photoshop and no warping software was used.
This trial and error approach to learning projection mapping before leaning on warping software greatly helped me understand the dos and dont's of complex 3d animations as they apply to projection mapping.
At our company today (DCBolt Productions) we lean on multiple platforms of video processing and warping technologies to take on the most complex surface areas and projection challenges.
We always love looking back at this video to remind us of our humble beginnings and appreciate how far we've come.