I love walking in a straight line in games while the characters talk!!!
@peddlefiend80625 ай бұрын
aka the ubisoft virus
@StinkySandyEggMayo5 ай бұрын
MGSV hospital scene 🤮🤮
@MrAldoesminecraft4 ай бұрын
Thanks for bringing attention to this, I personally think realism sort of limits what you can do with the game, like making everything as graphically sound as possible takes more memory, the games can be laggy depending on optimisation and the animations land up being less interesting
@peddlefiend80624 ай бұрын
@@MrAldoesminecraft I'm not one to say "back in my day things were simpler!!!" but 150gb download for Baldur's Gate 3 is taking the piss. I remember when a game was considered large if it was more than 12gb. I have a 1tb SSD and still refuse to install games that big, bcs it limits what I can play
@GabrielBaltat4 ай бұрын
@@peddlefiend8062 BG3 might be the only game that has over 100 Gb that is worth to install....but yeah 150 Gb is too much
@Jebeling7105 ай бұрын
Rdr2's file size makes sense. COD's just bothers me at this point.
@Jebeling7105 ай бұрын
@Based_Gigachad_001 i don't and haven't in a long time. it still bothers me because it sets a standard that other AAA publishers will follow.
@a_level_70_elite_raccoon4 ай бұрын
Someone made joke about Baldur's Gate 3's file size like "what could possibly justify the 200 GB file size, 4k hair textures? lolol" I'm just sitting there like "There are quite literally millions of lines of dialogue in high quality audio, also the game itself has a billion lines of code that make it so you can take a BUNCH of different routes to get a reasonable conclusion to every quest. This isn't Fallout 3/4 where an NPC is just fucking IMMUNE because they're absolutely critical to the code's survival."
@NicholasBrakespear4 ай бұрын
@@a_level_70_elite_raccoon "There are quite literally millions of lines of dialogue in high quality audio, also the game itself has a billion lines of code" That's the thing though... Baldur's Gate 1 and 2, and the best written RPG ever - Planescape: Torment - didn't really need full voice acting. Just a sprinkle here and there so the player had a character's voice in their head. This was a highly efficient method of storytelling; not only allowing players to read through lengthy dialogue exchanges at their own pace, without feeling the need to "skip" the actual voice acted sequence, but allowing the developers to write and program dialogue trees with far greater speed (since adjustments didn't need to bounce back and forth and require additional studio sessions). As for the "billion lines of code" - speaking as someone developing a game where you can talk to any character and manually ask them about topics, which involves an internal drop-through of multiple sets of topics (specific quest stage responses, character-specific responses, region-specific responses, common responses, all with potential splitters for gender and class)... code is tiny. It's just text. In fact, here's a good example - I put my books in my game, readable in-game. I have a 600 page novel, and it takes up... 3.25MBs. And that's including the code for the table of contents, and the cover images. The obsession with fully-voiced characters damaged games as much as the obsession with cutting edge visuals - not only drastically increasing the install size, but also seriously impacting the development process, and stifling innovation in the genre.
@Kiwi-Araga4 ай бұрын
@@a_level_70_elite_raccoon The scripts aren't eating that much compared to other assets, but the audio files can be nearly half the size, or more than half the size of the entire game. Textures are coming in second place if they are going for some ultra realistic style with 4-8k diffuse maps and a bunch of other texture maps to achieve a realistic style.
@basti.90224 ай бұрын
Cod games are hella unoptimized.
@Laxhoop5 ай бұрын
I love how the games industry makes way more money than movies, and yet they keep wanting to be like movies.
@gimmeyourrights82925 ай бұрын
They're the successful sibling trying to chase the glory of the unsuccessful sibling by trying to be more like them.
@JCNL8715 ай бұрын
games make more money but aren’t as culturally relevant (yet). It’s still pretty niche, probably due to the high cost of entry. But who hasn’t seen a movie…?
@de.shade1014 ай бұрын
@@JCNL871 I beg to differ, especially when you consider gaming holistically which would include even the black sheep of that industry that is mobile gaming. The cost of entry for any movie at the extreme lowest would be a movie ticket, but then that would be for each time you would want to go see a movie, if even the exact same one. However, the cost of entry for gaming, to a broader extent as explained above, would only require competent computing parts and a functional screen, such as can be found in an old mobile phone. All this to say that gaming is indeed bigger and more culturally relevant/impactful than you might have initially thought, if you don't limit your scope of virtual "gaming" to just the console/pc space. Going by that perspective alone we have way more gamers than we do movie watchers, if even nobody else want to admit this, lol.
@TheMrCHELL4 ай бұрын
Graphics always did matter and that is why people did go to the arcades even if they had a console in their homes. Arcades were years ahead of home consoles. Also old marketting in magazines, TV and so on always talked about graphics too, about that new console or game with beautiful or/and "realistic" graphics and things like that. The rest, this "art matters more", "old games worried moremabout gameplay" talk are people that forgot about the past or trying tomfeel like an "old school badass"
@MadsterV4 ай бұрын
@@JCNL871 It's about to shift
@comradecatbug52894 ай бұрын
Developers don't want their games to look more realistic than real life itself. Publishers do.
@comradecatbug52894 ай бұрын
@@TheMrCHELL Never said graphics don't matter, nice strawman. They do matter. Especially to publishers. Graphics have always been used for marketing. And being pretty adds value to games as products, even if how much it adds is debatable. Like other artists, developers too naturally want their work to look good. I don't deny that either. My only claim is that developers wouldn't want to dedicate time and resources to the fidelity of their game past a certain point, but are pressured by publishers into doing so because that's the only way publishers know how to market some games.
@MadsterV4 ай бұрын
I disagree, both as a gamer and as a dev.
@streakgaming61064 ай бұрын
@@MadsterV oh sweet what genre?
@elliotsturtplus3404 ай бұрын
If publishers want realism then they should just go outside and touch grass
@thegoldenkid39044 ай бұрын
@@TheMrCHELL Wait, this account is spam. It's pointless to reply.
@AdrianRund3 ай бұрын
People often forget that graphics and animation are two separate things. People often say the “graphics are so good” when it’s not the graphics they’re noticing but the animations . And the animators don’t get the credit even though they did half the work.
@EldenPeasant5 ай бұрын
Art style > Graphic.
@MalikATL5 ай бұрын
Might be a hot take but you can have both
@clutteryguy97475 ай бұрын
Yep. There are so many great examples of this statement. Cant even say all of them
@grizzly22975 ай бұрын
@@MalikATL such as prey
@broghad82415 ай бұрын
@@grizzly2297 But Prey is shit
@FH4Player63975 ай бұрын
@@broghad8241 Ew incorrect opinion
@axelprino4 ай бұрын
To me the worst crime committed by some of the AAA games that obsessively pursue realistic graphics is that sometimes they don't even look particularly interesting much less striking, they spend so much of their budget in modeling and rendering so much detail just to end up looking unremarkable. Meanwhile there's some 20 years old games out there where you can literally see the individual polygons but the visuals are beautiful regardless because they had an actual vision for the artstyle that went beyond "realistic". Is not that realism is a bad thing or that stylization is the only way of doing things well but rather that individually rendered blades of grass don't make for a particularly interesting scene on their own and sometimes faked lighting looks nicer that accurate raytracing.
@hanielarindel14084 ай бұрын
Correct. I mean, I can tell people like graphics but what people likes more than graphics is a good game. If the game has incredible graphics but is overall a sh*t then there's no point. I love Terraria, Elden Ring, Nier Automata, Shadow of the Colossus, Ultrakill, Dying Light, Osu!, batman arkham asylum, The Binding of Issac, Ender Lilies, Deadcells... those are games which doesn't have AMAZING graphics but (FOR ME) they are pretty fun
@octopusoup4 ай бұрын
When it comes to lighting in a 3D scene I've always been bothered by ultra realistic dark rooms where I can't see smack. Unless I'm meant to use a night vision tool in the game I'd much rather have the ability to see than to have the most realistic darkness in a game.
@axelprino4 ай бұрын
@@octopusoup I had that exact same problem earlier this year while playing the Tomb Raider remastered collection, the new lighting engine can make some rooms look gorgeous but in some parts it was so dark that I couldn't see a thing and had to switch to classic mode just to find the items in the room. Luckily the devs took the feedback from players and tweaked the lighting along with some other things when the first patch dropped a few weeks after release. There's definitely a tendency to light things realistically just for the sake of it despite the fact that it's better to fake it for visibility. Sometimes it feels like horror games are the only ones that truly plan for darkness... and brutalist games like Naissancee and Kairo that use it for the mood.
@bizz76124 ай бұрын
I agree with you up to the raytracing part. Stylized / Low Quality Graphics with ray tracing goes hard, especially since it's a lot easier to render ray tracing on games with less fidelity.
@RevyaAeinsett4 ай бұрын
@@hanielarindel1408 What world are we living in that Elden Ring and Automata graphics aren't considered amazing? Those games look gorgeous.
@animenightcores15025 ай бұрын
The more realistic the game is the more realistic fetish mods will become.
@ved23604 ай бұрын
Y'all jerking it to anime girls, don't lie.
@aryabratsahoo74744 ай бұрын
Imagine when Elder Scrolls 6 releases
@fleetingimmersion4 ай бұрын
@@aryabratsahoo7474 The mods will replace the characters with anime babes, for all the good the devs crunch did them to model those high-res realistic textures.
@thechugg43724 ай бұрын
I mean re engine has already peaked with this.
@unoriginalperson724 ай бұрын
@@aryabratsahoo7474 dude it's Bethesda, it'll end up looking like a game from 2015
@HughMansonMD2 ай бұрын
0:12 its funny that dead center of frame is an indie game with intentionally dated graphics which is also a really big seller
@Jane-75-802 ай бұрын
@@HughMansonMD that's the point
@thewrightone13jack5 ай бұрын
I think it's a marketing thing. It's easy to say "Wow look at this! Ain't it pretty!?" Than a 40 page essay talking about the nuance of the gameplay.
@ExeErdna4 ай бұрын
@@TheMrCHELL It's because arcade games had slightly better limiters that's why. Arcade games were nice and console games were well decent at best for most part there's bangers for sure yet a lot of console gaming market is legit trash nobody played like that. Older games also did care about gameplay especially in the arcade where they developed gameplay gimmicks to keep you hooked. Pretty graphics now is them being ironically lazy, it doesn't matter if it looks "Real" if it runs poorly and there's nothing to really do.
@enriquejoseantequerasanche61804 ай бұрын
Which is also the devs/publishers fault, as they've forced game journalists more and more into a cage and a leash, so now journos only cover games by giving them 7/10 minimum and ride the studio's dick
@thegoldenkid39044 ай бұрын
@ExeErdna Don't bother, it's a spam account.
@QWERTIOX4 ай бұрын
@@thewrightone13jack yup, but then games with the best liking are portal 2, stardew valley or terraria - every one of them are just fun to play outside of their visuals
@felipesato90454 ай бұрын
It’s kinda like in the art industry, a boring realistic painting that looks like a photo, will always draw more attention of the general public than a stylized, creative, and meaningful painting that most of people don’t even bother to take a little deeper look at it. That’s why AI is making so much success for instance, it can look very “realistic” in terms of rendering, and even tho it usually is superficial, makes no sense, is disproportional, and can’t even do a hand, that’s enough to satisfy most people standards
@Fmac1175 ай бұрын
it also makes the pc market suffer because the more demanding a game is the less people can run it well. the worst feeling is downloading a game just to have a choppy or inconsistent framerate, maybe i do need to upgrade but i can run plenty of modern games perfectly fine.
@michaelwalker82504 ай бұрын
True story.
@MadsterV4 ай бұрын
Quite the opposite. People upgrading constantly was the PC boom. Consoles always brought stagnation, but now we're kind of in a plateau (yet very close to a raytracing breakthrough)
@kordelas25144 ай бұрын
@@MadsterV Incorrect. It is consoles that increase a minimum standard for games. This is what forces majority of PC gamers to upgrade their hardware. Otherwise companies target the majority that does not have high end PCs.
@OverbiteGames4 ай бұрын
@@kordelas2514 and it's why right now min specs aren't increasing: Switch, PS4, Xbox One, and Mobile, coupled with NVidia pricing due to AI unlimited money printing demand
@kordelas25144 ай бұрын
@@OverbiteGames Let's not forget about various scaling methods for games, high cost of AAA development and high cost of current consoles. Switch is in its own category, i.e., people buy it mainly for games based on Nintendo IPs.
@HyperDroids4 ай бұрын
The problem is not graphics, but prioritizing it over gameplay.
@HyperDroids4 ай бұрын
@@mademedothis424 Are you implying I'm a whining kid? lol
@HyperDroids4 ай бұрын
@@mademedothis424 There's nothing wrong with reminding people of the point in a game. And that's to have fun. Graphics don't improve fun per se, but rather immersion. It's important, but less so. Anyways, your original assumption was pretty silly and couldn't be further from the truth. I'm a senior 'figure' in one of the largest 'gaming' companies. I'm being intentionally vague as I'd rather not delve into what I specifically do. No hard feelings though. Have a great rest of day!
@backflipmann4 ай бұрын
No but you don't get the point, incredible graphics will always come with a problem. Prioritising graphics over gameplay - problem because the game won't be fun Having incredible graphics as well as incredible gameplay - the game will take a decade to produce and will be humongous (i.e. RDR2) Incredible graphics never win!
@HyperDroids4 ай бұрын
@@mademedothis424 OK, but at no point did I say it's at the expense of gameplay necessarily. My original comment said prioritizing it over gameplay is a problem, which is still undeniably true. You can scale both upwards. You can improve visual fidelity while sacrificing certain game mechanics that would otherwise frustrate users. A classic example being offering to skip cutscenes and monotone player journeys across a map. Also, based solely on this interaction, the comments you make, though they evidently demonstrate that you're intelligent and articulate, they're clearly emotionally charged, lacking contextualization and pragmatism. It also doesn't help that you've demonstrated a number of times a dismissive condescending, and perhaps even narcissistic, attitude towards those you consider "normies". I don't take any offense given you're not explicitly referring to me, but I do suggest you look inward and try fixing it. Perhaps this isn't how you usually behave, but it's so off-putting regardless. Wish you the best going forward anyways.
@randomperson-qj1oq4 ай бұрын
i've also seen games that prioritize artstyle over gameplay, like darkest dungeon 2. dd2's artstyle is so absolutely wonderful, it's an orgasm to look at, but the gameplay is just awful, it's nothing compared to the original darkest dungeon.
@OwlOwl-c4g2 ай бұрын
i just hate the idea that games need to look 'realistic', either through mods or just base game.Why does my games set usually in fantasy need to looks like real life, im going around hunting monsters and gods or running around a future city scape killing thugs and stuff, why do i need to be reminded that real life sucks through realistic graphics.
@lordpeanАй бұрын
Because playing a game that looks like real life, where you can do anything you want and NPCs react like actual people is what makes the experience fun.
@theraxo1137Ай бұрын
Only games I 100% prefer realistic graphics are racing sims. The rest of games honestly don't matter much once they pass a certain standard
@lordpeanАй бұрын
@@theraxo1137 What about crime games?
@theraxo1137Ай бұрын
@@lordpean Dunno haven’t played many, I usually play FPS or silly games with friends
@lurientheenjoyer67115 ай бұрын
Whoever said prey looks bad should take an eye exam
@tpkkr5 ай бұрын
i tried to get my friend into prey.. but honestly i can understand why its hard game to get into.. also honestly watching some people play prey is painfull.. in good way.. you know watch somebody stuble.for 2 hours before exiting first area.. but then when they get to main lobby its different story.. sadly many quit before game really starts..
@ПётрПавловский-щ1х5 ай бұрын
looks a little worse than dishonoured
@itstommymate5 ай бұрын
Looks bad, in my opinion, for it has a bad art direction
@JonnyHorseman5 ай бұрын
The original mogs it in every way, not just in graphics
@Atyir0Chaoschant4 ай бұрын
@@tpkkr Idk its a matter of different tastes i really liked it because there was strong presence of Arkane magic like in the Dishonored series. They know how to make it fun.
@Laxhoop5 ай бұрын
I love 300 GB games. I love so much development time being spent on useless BS, that they have no time to compress the files.
@mantraki5 ай бұрын
I love when i can see the fractals of a bottle break in a realistic way whenever i shoot a it
@lukasor99365 ай бұрын
Compressing files means it will have to decompress them while you play making the performance worse. It's either large size or poor performance for a lot of people these days.
@Damian-cilr25 ай бұрын
@@lukasor9936 and the performance of many new aaa ganes is piss poor in the first place anyway so its either the game runs even worse or it takes 572512 gb on your hard drice
@lukasor99365 ай бұрын
@@Damian-cilr2 depends on what you mean by poor performance, I have a mid rig, 3050 and some cheaper I7, bought it about 3 years ago and only had issues with Jedi Survivor on anything above medium and CS2. Other than that everything is above 60fps, most get above 144 and I don't need more.
@DanteVerde-pt9zc4 ай бұрын
I mean just look at how many dev teams work on CoD and you'll see why they don't have time to compress all this sh*t.. communication alone is a f*cking nightmare
@crownedshyness96565 ай бұрын
Oh boy, I love walking simulators. I mean just look at the actor’s pores & nose hairs.
@lukasor99365 ай бұрын
Hey! Firewatch was amazing so take that back
@cleeiii3574 ай бұрын
@@lukasor9936 Yes but Firewatch has a more nicer stylized aesthetic to it than pushing for photorealism.
@doge_voador4 ай бұрын
Disrespect to death stranding
@Zulkak13574 ай бұрын
@@doge_voadorFuck Death Stranding picking up boxes on your back and walking from base to base with occasional combat Sponsored by Monster btw
@doge_voador4 ай бұрын
@@Zulkak1357 Atleast Death Stranding has great lore ngl.
@asgerknudsen90693 ай бұрын
Hey man, I understand your perspective. Of course I like and want stylized games as well and I don't think graphics should be the end all be all that dictates what games are worthwhile, however, you seriously need to consider that different people like games for different reasons. Some play games to feel like they are immersed in a different setting and seriously need graphical fidelity to achieve that feeling. I'm not saying you can't feel immersed in stylized games as well but different projects require different things, and for some projects good graphics do add a lot of value for certain players. There's clearly a big demand for it since games keep pushing the limits and still remain profitable. All I'm saying is that even if the graphics don't matter to you and certain others, it doesn't mean they are "ruining games" for everyone.
@Yjbox3 ай бұрын
I agree with you. A lot of times they make this comparison that it's either graphics or gameplay, as if devs can't do both. Engines like Unreal make good graphics stupid easy to pull off. A lot of issues with any industry in the west is almost always vapid consumerism. People with good incomes don't care about a 70$ price tag, they buy what they want and create demand even if there shouldn't be. I personally love games with really impressive simulation, whether that's good graphics simulation or physics or what not, it's always amazing, because I play games to be immersed in a world.
@odio39654 ай бұрын
If I wanted realism I would walk underneath that giant fireball in the sky.
@victorjohnson56464 ай бұрын
its too scary, it hurts my fragile gamer skin.
@sulphurous26564 ай бұрын
@@victorjohnson5646 It's only going to get brighter with time, so enjoy being able to walk outside whilst you can.
@silencedmaxim58894 ай бұрын
@@sulphurous2656 not in our lifetime, silly goose
@omegaomega40364 ай бұрын
Look if you add a filter to your phone you can record it like a cartoon so you can sto playing indies too.
@KajuKajuKatli3 ай бұрын
genuinely thought you were talking about ffxiv until i remembered we have a sun
@Shorty3D4 ай бұрын
The thing is most of the time you dont even notice the tiny graphical things and in return they will still need a nuclear powered computer
@orionl74064 ай бұрын
Or they're gonna run at 30fps with frame drops
@omegaomega40364 ай бұрын
if you don't notice it lower the graphs
@h8GW4 ай бұрын
It's like 8K TVs. It's much more important for me if a TV has a good upscaler and CRT mode than pixel density at this point.
@pedro_peyote2 ай бұрын
Wanna have some bloody fun? Get urself an emulator or a direct copy of Metal Arms - Glitch in the System or Bioshock 1 from to 2007.. it indeed looks better and more immersive then many modern AA titles. And runs on 5x the fps and has actual STORY
@alivelake694 ай бұрын
MGS:V is a 2015 game. It can run on a potato pc. Has anyone seen the graphics on that thing?
@Wolfdoggie4 ай бұрын
Don't even need to go further than that honestly. And every now and then since it's release I enjoy rewatching cutscenes from MGS4 cuz they're just too good. Not to mention Revengeance is one of the best action games in existance that blows away so many of today's games and still looks amazing graphically.
@StarFlyren12084 ай бұрын
The game was originaly launched on ps3 and Xbox 360 when i first see the game i never thought that can run on ps3 or Xbox 360.
@mschulmeister65194 ай бұрын
Another game from 2015 that looks crazy good and runs a thousand times better than generic 'realistic' modern games is Batman Arkham Knight, and The Witcher 3 too is a valid game to list along these But yeah MGS:V runs so well, great optimization overall... and if you notice, the textures arent THAT high resolution and kinda blury still, but the thing is that it's so well directed and consistent at it that you dont even care, just like the great games of old and stylized titles
@MaoRatto4 ай бұрын
It's actually well optimized due to being able to run on the PS3 and 360, but doesn't mean it is ideal. Including the PS4 and Xbox One have been underpowered since 2014-2015. ._.
@czarkusa20184 ай бұрын
I don't know anything at all, but my assumption is that the Fox Engine created for MGSV is insane.
@AdmiralJacobАй бұрын
Realistic Graphics also mean Death of graphical Style. Yeah you can tweak saturation and stuff, but once you aim for realistic, every realistic game kinda looks the same. But it seems to me a lot of people never heard of graphical styles before, saying Among Us had bad graphics and I was just like wtf man, it's just a well executed simplistic style...
@zhulikkulik4 ай бұрын
I do enjoy realism in games. Both visual and conceptual - for example, survival elements, little details like character «actually» drinking potion and it taking effect over time rather than seeing health bar get filled immediately after you exit menu, proper weapon reloading (no magic bullets, if you reload a half-empty mag - you're left with one half empty mag) etc. Also I love the kind of «realism» where you can just sit on a chair, walk slowly, drive and obey some rules, etc. But sometimes I just look at yet another hyperrealistic 16k trailer for a new game that's gonna require a minimum of AMVidia 6996RTXXX, 999Gb disk space and 3.5THz i11-20777kfghabc and think «Man, I'd really love to play Tetris or Pong right now...»
@Ne-vc5pm3 ай бұрын
Realism fans when they have 1/10 chance to die while starting a game due to miscarriage: 😮😮
@OrezEdit3 ай бұрын
The op is just yapping they are already millions of bad artstyle games only like 2% of them are good
@SparkleNinja3 ай бұрын
Realistic details in games are amazing, realistic textures... meh
@marinomusico57683 ай бұрын
😂
@k1ler4m3 ай бұрын
You can have all that with an absurd ammount of immnerison on project zomboid. And the game is a isometric low poly game.
@Pesthuf4 ай бұрын
So many people are writing "OMG I want to play this!!" under videos of tech demos. Companies actually listened. The result: Ouch.
@Fetidaf4 ай бұрын
Theres a guy that keeps popping up with videos like “I remastered San Andreas because Rockstar wont” and things like that. What he does is render a scene in a modeling program showcases a certain area that he rebuilt. The results are fantastic but he said in one of them that it took him like 4 hours to render each frame… wanna know what every comment says? Things like “Rockstar needs to hire him” or “one person did what Rockstar couldn’t”, “When are you releasing this?”, “can I download this on mobile” etc etc etc… not realizing that what they’re seeing isnt, and can’t be, a game. And while those are nice to look at, GTA San Andreas wouldn’t be nearly as much fun with something like RDR2’s animations and graphics. Those games still hold up because they’re heavily stylized and arcadey, try and do that with modern techniques and styles and it would be incredibly boring very quickly.
@cinnastag4 ай бұрын
@@Fetidaf And I can bet your ass that animation companies would fire his ass because he would be wasting their processing power...4 hours per frame? how unoptimised is his graphics???
@Fetidaf4 ай бұрын
@@cinnastag it might not have been 4 hours but it was a pretty long time per frame, or maybe it was a couple hours per scene, I dont remember. But im pretty sure youre not expected to use your own computer for rendering if youre working at rockstar.
@Unknown_Genius3 ай бұрын
@@Fetidaf I disagree, San Andreas would hold up with better graphics. They just need to also stylize it, hit the sense of humor and you know... make a fun game on top. San Andreas is fun because of the package itself, for its time it had what you'd consider good graphics. And that's something that's lost to many, they prefer making the graphics before building a game around it.
@Fetidaf3 ай бұрын
@@Unknown_Genius that’s what I said, that it holds up pretty fine how it is. Increase texture quality and a few tweaks to make it more modern (shooting mechanics, driving controls… stuff like that). But if you change too much; it’s flaws will start to show such as the (relative to modern games) empty and lifeless world, small undetailed map and models, wonky physics, etc
@A.DEN05 ай бұрын
ngl the graphical limitation pushed devs to develop an art style for a game. In Ds1 the emptiness of the world helps set the mood of the Golden era long gone, the world is dead and hangs on strings. while DS3 just throws trash and barrels everywhere as if some battle took place even in a random village 5 minutes ago. I love ds3 but sometimes less means more, and they seem to go back to it in DLCs
@NicholasBrakespear4 ай бұрын
Agree - DS3 was visually disappointing. The eerie stillness of a doomed world was totally missing; replaced with constant clutter and activity. And in terms of negative space, and the signal to noise ratio... the visuals were awful. Technically competent, but in terms of artistic merit, there was no focus, just "stuff" everywhere.
@nomorenames55684 ай бұрын
constraints breed creativity, it's been said for millennia at this point. Nintendo has actually cited graphic constraints as a bonus for their console because it allows devs to make proper art styles instead of hyper-realism you see on....everything else.
@A.DEN04 ай бұрын
@nomorenames5568 Silent HIll is the best example of it. System can't handle the open world? Make thick fog to hide everything loading it. We dont have enough polygons? Cool, people's imagination will add the messing parts. We can't animated cgi and voice actors we hired are amatures? That will only add to the uncanny valley effect! This is why the SH2 remake looks meh for me. For example, i always thought those enemies at the start were supposed to be bodies with trash bags bags on their upper torso, as if someome simple threw corpse into thrash and it came back go life
@SaHaRaSquad4 ай бұрын
DS3 was mostly dull shades of grey everywhere with a bit of fire effects sprinkled inbetween. DS1 visual style on the other hand has this unique "wet mossy stone wall" look that made the Depths, New Londo and forests look so atmospheric.
@maciejcocieto43614 ай бұрын
Late to the party BUT in DS1 when you drain water of the New Londo, you can see a sea of corpses. This adds a lot to the lore of the people that got drowned in order to stop the abbys from spread. Meanwhile in Elden Ring in random ass Castle Morne there is like x10 times more corpses but the castle doesn't even look like it can support such number of people. There is so much dead bodies and it doesn't even tell a good story. It's treated like a grass, flowers and MF BARRELS just to fill scenery with something so people on the twitter won't make stupid ass posts about how ER has no graphics... I still like ER visuals tho. I like how it's not just "grass is green, sky is blue, sun is yellow and here is dad, mummy and me next to the house". I like how sky is in different colors when you enter different places. Like when you are in Limgrave the sky is green, when you're in Caelid the sky is red or even in MF blue themed Raya Lucaria sky is not in ordinary blue but in this violet magical feeling color. Yet people still say Elden Ring is BEHIND the "green grass, blue sky, mom and dad and me" looking games.
@FurasCebulowy2 ай бұрын
Sludge Life is a good example of a low fidelity game that looks appealing.
@Jago-pl7op5 ай бұрын
I think Capcom is one of the AAA developers that strikes a good balance between detail and art style.
@elliotsturtplus3404 ай бұрын
Agreed both Capcom and Nintendo are too based for that shit well Nintendo doesn’t do realism in some of there games but when they do they just hit the spot that matters and that’s *actually, making a game*
@stevanboi59804 ай бұрын
resident evil rlly stays strong and never disappoints the characters looks realistic, but also have a sense of animation, attitude, and non-uncanniness in themselves and i love that
@vergilcool4 ай бұрын
You forgot fromsoftware games as well, their game has a good art style yet is fun to play
@stevanboi59804 ай бұрын
@@vergilcool oh their art direction is so bomb!
@cheesymeatball1744 ай бұрын
@@elliotsturtplus340 the only problem with nintendo is that all of their games are exclusive to their hardware
@HistoryMonarch19995 ай бұрын
I blame reviewers who always, ALWAYS make the same “looks like a pS3 game” shit every fucking time.
@cleeiii3574 ай бұрын
As usual, game journalists ruin everything.
@xXYannuschXx4 ай бұрын
Or reviewers who say "plays like a PS2 game" as a negative point. Like: some of the best games came out during the PS2 era and you pick that as a negative?
@DefinitelyJarvis4 ай бұрын
Mgsv looked incredible for a PS3 game and played better than 95% of the games afterwards. If someone says stuff like that it's a fucking compliment.
@dieglhix4 ай бұрын
@@DefinitelyJarvismgsv the walking sim
@DefinitelyJarvis4 ай бұрын
@@dieglhix not really a walking sim, just get a horse or a car dropped in.
@averagechadlegionary58244 ай бұрын
Artistic style has this timeless aesthetic. It never ages really BC it isn’t trying to look intensely real, it’s just got style. That said I still can’t help but like some of the crazy attention to detail in games like RDR2 and Cyberpunk 2077.
@Latmov12344 ай бұрын
imo they have an art style which is realistic but somehow looks better then real life
@averagechadlegionary58244 ай бұрын
@@Latmov1234 True both those games still have this stylized look that is kinda iconic to them.
@alduinfr4 ай бұрын
cyberpunk has an art style
@santiagogomezrueda26644 ай бұрын
Yeah but cpk2077 has an amazing art style aside from realism
@jooot_68504 ай бұрын
@@Latmov1234 exaggerated realism, I'll call it. They made RDR2 to feel like a story version of the cowboy west, complete with impossibly beautiful views to boot.
@TCODESERTSTORM3 ай бұрын
Back in the 90s, when PlayStation and Nintendo 64 were competing for graphical superiority, we used to discuss every aspect of every game- which one had better graphics, which one played better. We often faced the challenge of game publishing, especially those of us who grew up in the 90s. Games were hard to publish, and companies were just starting to establish themselves. The games weren't patchable, so the final product needed to be as bug-free as possible. The development cycle was around 2 to 4 years, and companies were much smaller than they are today. What I mean is that today, we have a large number of games available, including many great ones that may never achieve financial "success." This was also true in the past, but there were far fewer titles to choose from back then. Now, it seems like everything is about pushing the limits in every aspect. While this did happen before, the scale and intensity are much greater today.
@shua_the_great4 ай бұрын
I swear every time I brought up a game I really enjoyed with poor graphics to my old friend, he'd complain about graphics. Like it genuinely bothered me how often he would reduce a game to it's textures. For awhile he couldn't understand why I liked playing Minecraft because of the graphics.
@jjstarz73834 ай бұрын
wow, that is the most inane thing i’ve ever heard😭
@huntress0844 ай бұрын
FR. Whenever I show my brother a really good game, he'd complain if the graphics were PIXELART. No matter how good it is or how beautiful the pixelart is, he'd always complain about it.
@beggingbugger4 ай бұрын
Games definitely don't just boil down to graphics but personally, I refuse to play any game that came out before 2014 unless Im able to mod it in one way or another, I can't stand to look at anything that I find visually unappealing, so I pretty always use shaders for Minecraft.
@umbrellastation254 ай бұрын
@@beggingbugger sucks to be you
@vickypedia13084 ай бұрын
@@huntress084 what's with people's hate for pixel art, I absolutely love it
@Tulemasin4 ай бұрын
I bought "Faith the unholy trinity" recently and I cannot fathom how genious is the game design with graphics where I can count the pixels on the screen and the controls consisting of only 5 buttons - the arrow keys and a space bar, and I'm still having a lot of fun with it.
@ravelnavarro96254 ай бұрын
@@Tulemasin reason no.4928 why indie gaming is superior to AAA gaming
@omegaomega40364 ай бұрын
B*llshit, I'll pick tlou2 as an example. They want to make a realistic game in 3D, you have to create a believable city and mix it up with level design. I'll give you a simple answer. AAA games are made by people that floats in a whole different universe from indie developers until things gets subtle, more subtle, too subtle. Until you need to be able to read between the lines and not above them (like most indies). Indeed Indies are easy to read and understand. In most of the case it's because they're toony. And toons smash in the face of the audience what they want to communicate it means that you're forced to read it's deep. In the case of tlou2 being able to slighty understand how they created that Hillcrest part just playing it. It's mindblowing, even more, I think that I likes tlou2 more than any indie I played, including Undertale, Outerwilds, to the moon, omori erc.. I don't apply that to each AAA games, of course, I generally prefer indies too, and that makes games like tlou2 even more hard to find.
@omegaomega40364 ай бұрын
@@ravelnavarro9625 Generally yes, in the case of a cod or assassins creed I mean, but don't you dare to touch stuff like rdr2, tlou2, gow2018 etc
@Mariorox19564 ай бұрын
Remember that tweet someone made about a soda can in Spiderman being slightly polygonal and calling the game unplayable? I don't understand these people man
@Kainlarsen4 ай бұрын
I want to believe that they were trolling... but you just can't tell anymore.
@steroprince4 ай бұрын
@@Mariorox1956 Twitter people are NOT real bro 😭they gotta be robots
@AndrooUK4 ай бұрын
Well, if you tout a game as beautiful and realistic, and then have some ugly as sin component, then that will be a vicious eyesore.
@MplusL4 ай бұрын
@AndrooUK It's a soda can. A game is not unplayable because a soda can has less polygons.
@rapscalliana4 ай бұрын
ill take my 5 polygon soda can and ill be happy thank you very much
@marmadukesandwichАй бұрын
Some people aren't into games, they're into justifying how much they spent on their graphics card.
@TurboLight3 ай бұрын
Besides the graphics fidelity, the art direction in RDR2 it's also beautiful. According to Aaron Garbut, Rockstar North's art director, the lighting and landscape of RDR2 were inspired by late 19th century paintings. Art direction matters because beside the game looking good in graphics fidelity, it also needs to be visually appealing to the player.
@taxcollector9543Ай бұрын
It is not a exception, but a good reason to actually use it. If you use realism in your game, you use it well. You can't just throw more hair into a character and call in fans for it. If it has no purpose, then just don't do it. Sometimes it doesn't even look good. Realism can ruin stuff if you don't know why to keep it there.
@gamertardguardian1299Ай бұрын
Almost every game this guy talked about has fun gameplay mechanics and unique art styles, they really arent an issue at all. He isn’t wrong in his words, graphics are always a plus but shouldn’t be the main priority. But these games he talks about aren’t the issue, its games like COD that spend so much time making the games look realistic instead of making them look visually appealing. Remember when MW games had a darker color tone to portray its (slightly) more realistic narratives of war, while Black Ops was a much more vibrant to be an appealing multiplayer focused FPS shooter? Cod has no reason to make every game look like that, but most of these games this guy talks about actually have really good art directors and have their own style
@amazingmrpig636923 күн бұрын
@@TurboLight Same with ghost of Tsushima and the new god of war games.. what’s your point?
@cholou970819 күн бұрын
rdr2 graphics - fantastic, gameplay - shit;
@rayu05617 күн бұрын
@@cholou9708 worst opinion in my opinion but why do you dislike the gameplay? I enjoyed the gameplay, graphics, story and art style.
@alcoholicgoat5 ай бұрын
I don't think we need to exceed past the point of detail that RDR2 has. That's it. Stop pushing the benchmark. Things will taper out. Red Dead 2 is an amazing looking game. It looks like a PS5 title. If that game released today, nobody would complain. If you want to push fidelity, don't fly too close to the sun
@MadsterV4 ай бұрын
stop innovating, I'm confused!
@kordelas25144 ай бұрын
@@MadsterV Not all innovations aka advancements make video games better.
@kordelas25144 ай бұрын
To me 3D graphics on a level of PS2 are still good enough. Now imagine having something like MGS2 or MGS3 without worrying about computing power for frame rate, size of 3D environment, AI level, additional mechanics, etc.
@fleetingimmersion4 ай бұрын
@@kordelas2514 I see where you're going with that, but I think the PS2 might be one step too early. Some of those games did actually look like shit. I'd say the Xbox 360 era of games is a good medium, you've got a handful of pretty realistic games in there, but a lot more stylized games because it still makes sense. The PS2 was great, but name a game that you couldn't see textures stop in straight lines in most scenes. I will concede with the styling of the Xbox 360 era of games though, why do they all have piss shaders? Why was that a trend? Did anybody approve of that? Or even the Bloom lighting, get outta here with that shit.
@kordelas25144 ай бұрын
@@fleetingimmersion I did not say all PS2 games, but specifically MGS2 and MGS3 because aesthetically they still look great as 3D games. That is why I would like to see games based on these aesthetics instead of similar games with more advanced graphics. I would just use additional computing power for other stuff. BTW what do you mean by "textures stop in straight lines in most scenes"?
@Egg7O4 ай бұрын
AAA extremely realistic horror games: 😐😒 Random indie horror game whose characters look like are from PS1: 😰😱
@MplusL4 ай бұрын
Is the game fun, though? That's what matters.
@ServerGlitch4 ай бұрын
@@MplusL I mean I don't think that was the point of the comment... But I would say if we are talking about horror games, and if the indie horror games are scarier, then yeah, since like 80% of the fun in horror games comes from the being scared part
@MplusL4 ай бұрын
@@ServerGlitch I swear, I'm illiterate. Yeah, my bad.
@ServerGlitch4 ай бұрын
@@MplusL Lol fair enough
@XBettyNoireX4 ай бұрын
@Egg7O Puppetcombo moment :p
@AlexorPwnsAllАй бұрын
There’s a reason why intentionally old school style graphics games are still being scooped up like hot cakes. The underlying game is fun and fits with the aesthetic. Whether it be retro pixel art or crude early 3D. If the amount of time spent on squeezing ever last polygon of details out of a game was instead spent on making a the game itself more fun and content rich, we’d be in a better place.
@mayteexxis4 ай бұрын
Not just in visuals. Making a game have too realistic gameplay mechanics without a very good reason (like it being the design of a game like survival games or tactical shooters but still), it'll just make the game tedious. I'm a newbie solo developer who's gradually working on some stuff and not long ago, i decided to go with what looks and plays good over realism. Games are meant to be an escape from reality anyway and there are too many of the realism chasers that they've mostly forgotten fun stuff. Plus these high end graphics ain't friendly to computer hardware to the point that even consoles get frame drops.
@PeninsulaCity20244 ай бұрын
Personally, I do like realistic elements in games regardless if the art style or overall design of one isn't realistic itself. Like for example, the protagonist of Persona 5 using their IC card or student pass to get through the ticket gates in the subway, or just how NPCs walk around and interact with the world & each other in Sleeping Dogs (granted that game is fairly realistic in other ways but not to the point of overriding the experience). I guess that falls under "attention to detail" but that should always be a bonus to a decent if not great game foundationally. Where we've gone wrong is making those details the focal point of any project above gameplay and well, thats how you get your project labled as a "tech demo".
@kordelas25144 ай бұрын
Thankfully there are more people like you. Even some who worked for big studios. And they make interesting games. Graphics on a level of PS2' MGS2/3 are good enough for visual presentation. But now additional computing power can be used for better frame rate, AI level, larger environments, additional mechanics, etc.
@adolfhipsteryolocaust34434 ай бұрын
It depends on the kind of game Relistic mechanics may or may not be good
@realdragon4 ай бұрын
There is market for more realistic games, like Arma is quite popular but it has gemplay. But not everything have to be super realistic, so many games would benefit from being less realistic but devs don't do that. What Baldur's Gate 3 need high end realistic graphics for? You cast magic and shit, it's fantasy game
@The_Blocky_One4 ай бұрын
Imo, Monster Hunter does that “Realism in Gameplay” very well with the monster behaviours and turf battles.
@fluppet23504 ай бұрын
There is also the adverse effect of more realistic looking games having trouble with movement. When a game looks realistic, characters in the game have to move realistic too, every twitch has to look and feel real because otherwise, it breaks the uncanny valley too much and its impossible to ignore. In stylized games, characters can have somewhat janky movement since even if we know they are human, they have not entered the uncanny valley where it totally ruins immersion.
@HappyBeezerStudios4 ай бұрын
Reminds me of a video on the Skyrim mining animation. Yes, we now have a nice animation for it, but the game allows the player only to get full cycles of the animation. You can't just stop it at any random point. If you do, the animation continues until it finishes a cycle. And it's a similar thing with footsteps in games. Fluid animations means a character can't just stop when you stop inputting movement. There has to be a slowdown from the full running or walking animation into a standing animation, and that takes time. So you don't stop when you stop pressing forward. When you release the input, the character will start transitioning into stopping.
@Gingeriscoming3 ай бұрын
@@HappyBeezerStudios that’s not realism, that’s Bethesda taking shortcuts. Also you can just hit the ore with a pick axe instead of doing the animation
@Joneender3 ай бұрын
exactly my thoughts, and this takes away room for creative playstyle and exploiting the mechanics in fun ways. How are you supposed to do cool unintended stuff (a very good thing to enable a player to do in game design), in a game where the only things you can do are walk, use your main weapon or whatever, and press action prompts, with super polished and extraordinarily slow animations for about every action?
@RyanxDunn3 ай бұрын
Yeah this was one of my main complaints with Guardians of the Galaxy. I felt like the movement was too washy. I pushed through though and the game itself is fun and entertaining. I feel like games like Uncharted 4 did a really good job at the movement being more realistic but also really responsive and satisfying.
@Thomas.c46473 ай бұрын
Gta V is one of if not the biggest offender. Haven't played rdr 2.
@TailAbNormal4 ай бұрын
Reminder that Red Faction Guerrilla, the game with the BEST destruction physics of all time, came out 15 years ago and we still haven't gotten anything like it ever since.
@BigBoyXanos4 ай бұрын
Check out Teardown
@sireffortlessgarbage79224 ай бұрын
@BigBoyXanos Teardown has cool voxel physics, but you can carry an entire tower on one voxel unit, which isn’t very realistic tbh
@gazuhiramiller4 ай бұрын
@@sireffortlessgarbage7922 the workshop exists
@Pondimus_Maximus4 ай бұрын
Red Faction is one of my favorite games of all time. Demolishing EDF outposts with my Hammer of Justice™️ was immensely fun! I loved the soundtrack, too. 🖖😎
@BigBoyXanos4 ай бұрын
@@sireffortlessgarbage7922 so what is realistic in context of destructable physics in your opinion?
@Tephomab10 күн бұрын
Making a game with the intention of being visually stunning is nothing new, but it usually used to come 2nd to gameplay.
@NotBakou4 ай бұрын
Woooh, let's go, something I actually know stuff about !! I'm a modder for rdr2, and so I've got quite a bit of experience with the game's files. In rdr2's case, the ginormous file size doesn't come from the size/quality of the textures but from the sheer amount. First of all, each clothing model has 4 to 6 textures. The albedo, the normal map, the material maps (which are roughness, mettalicness, AO, SSS and some other stuff depending on the shader used combined into two textures), then for certain models you'll have two wrinklemaps and wrinklemasks (are used for the wrinkles for anims). the albedo, nm and winklemaps will generally be twice the size of the other textures. Most of the player textures are in 1024 or 512 (size halved for the non ultra settings). Same for most of the important character's textures (specifically those in cutscenes) while all the other generic npcs will use 512² albedo and most of the other ones will be 256² or 128². (during the developpment, all the npc's textures were smushed to 512² and 256² for albedos, and 256² and 128² for the normal and material maps. This was done en mass so all textures now have massive compression artifacts). Overall, the character/clothes textures are roughly 7 Go, give or take. Texture Dictionnary files (*td files that can hold multiple textures at once) take up 50 Gigas (80k texture dictionnary, some holding up to 30 textures). Models take up 14 Gigas (some have embeded low quality textures but point still stands). Collision models (that aren't embed in some other models) take up 8 Gigas. Pre-rendered cutscenes take up 3 Gigas. Unlike what you implied, Animation files are not that big, only 6.5 Gigas (6.6 if you count the cutscene files) Various metadata files (.meta, .*typ, .*mt, .*map) take up only 750 Mo. Navmesh files take up 1.5 Gigas. Language text files (translation and english version) are only 200 Megas. No the thing that actually takes a ton of space in red dead (right after texture files overall) are audio files, with 29 Gigas. (Not surprising when you learn there were 500 Thousand voicelines recorded. Anyway all that to say, even though RDR2 is a massive game, the incredibly high quality of the horse balls shrinking is really not what's taking up the most space. Compare the file optimization to let's say, TLOU (any version) and you'll see how it shine. A coat's textures in rdr2 will take 1.2 Mo (1024² textures) when in TLOU it would take 21 Mo because the textures aren't merged together and each tiny detail has it's own texture. The rage engine is incredibly well optimized and so is RDR2. In the end, my point is that although rdr2 is 100 or so Gigas big, had it been made by activision it would have been twice that.
@frostreaper16074 ай бұрын
That's actually pretty awesome information, looks like they they did their very best optimizing the game file size.
@cinnastag4 ай бұрын
I don't think the criticism is about the horse balls, but how much unneeded filler graphics is these days and makes gaming less accessible day by day because of AAA companies pushing for realism Not to mention, pushing for realism unironically leads to games becoming dated, stylisation almost always stands the test of time, meanwhile games that try for realism are almost always dated by the next generation of consoles
@ssilentmedia4 ай бұрын
@@cinnastag i'm sorry but the way he talked about rdr2 made it sound like rdr2 having all of those things (extra animation, extra realism etc) is a bad thing on itself, and i'm sorry but that's completely false. yeah. not every game needs to be as big and detailed as rdr2 but rdr2 being like that is not a problem. not everyone likes a really simple and straight forward game. i like me some doom action from time to time but i also want to take it slow and relax while playing games like rdr2 if 3a studios looked at rdr2 and said "we also must make our games as detailed as possible" then this is on them. not rdr2. also, you said that his point with the rdr2 bit was "how much unneeded filler graphics is these days and makes gaming less accessible day by day because of AAA companies pushing for realism" which is false. as the guy commented above, the texture and visual aspects of rdr2 aren't that big. the big file size comes from the share amount of everything in that game. when you move around, or you are in a high spot, rdr2 looks amazing but that's because of the art direction and how well things blend together. hell. from distance, sceneries look like they could photos from real life, but the moment you stop and look at the objects around you, you will notice that they are not that high quality. so... yeah. him implying, that the unneeded filler graphics makes gaming less accessible while talking about rdr2 is just bullshit. again. the reason why rdr2 looks this good is because of good art direction, not extremely high-fidelity graphics. without a good art direction, even a stylized game can look like shit.
@scrung4 ай бұрын
okay there are not 500,000 individual voice recordings in this game, stop
@caron274 ай бұрын
Nobody said that the horse balls shrinking took up most of the space.
@gimmeyourrights82925 ай бұрын
That's why art style is far superior, why animate the exact sweat on a character's face when you could do some really cool environmental storytelling. It's exactly why Bioshock will age better than any new COD game because so much detail is put into their environments and you really get the impression of a world that once existed.
@gimmeyourrights82924 ай бұрын
@@TheMrCHELL Yeah but these new games end up aging horribly because they were chasing realism as opposed to using the imagination of gaming.
@kordelas25144 ай бұрын
@@TheMrCHELL Those were different times. And those games on arcades were still stylized. The issue is with generic realistic graphics.
@P_D-px6iv4 ай бұрын
@gimmeyourrights8292 best examples I can think of is racing games Any racing game that touted realism in the early 2000s now look and feel like complete crap compared to the modern counterparts Like GT4 vs GT7 or Dirt 2 vs Dirt Rally 2.0
@gimmeyourrights82924 ай бұрын
@@P_D-px6iv Or like how Windwaker aged better than Twilight Princess despite fans thinking that Twilight Princess looked better.
@P_D-px6iv4 ай бұрын
@gimmeyourrights8292 exactly lol I mean there is some exception ofc like Mafia II and Dead Space 2 & 3 have held up immaculately for their age despite going for the realistic aesthetic You can't say the same for most games though Like Crysis? My God have the originals aged poorly despite being peak realism and a test of graphics at one point or The Witcher 2 which damn near looks like a high fidelity PS2 title
@eigengrau14 ай бұрын
As a 90s kid i never care(d) about graphics; What matters are fun/artstyle/atmosphere/playability/immersion; And yap the most immersive games i played had mostly "bad" graphics..
@razorburn77454 ай бұрын
The word you’re looking for is “soul” modern games just completely lack it. Older games had the task of attempting to become a blockbuster, without the guidance of preexisting genres paving the path. It was a creativity boom.
@SpringerConnie4 ай бұрын
Totally agree. My favorite games are Undertale and Omori, and they are 2D games!!!
@eigengrau14 ай бұрын
There times where devs were small, and yeah it was about "soul" and gaming not about generation money..
@Queen_Coda10 күн бұрын
Man who’s never touched a woman in his life: “WAHHHHH THEY PUT HAIR ON THE WOMAN CHARACTER. WOMEN ARE SUPPOSED TO BE HAIRLESS CREATURES WAHHHHHH”
@GM_Neo4 ай бұрын
They're using graphics as an excuse for their game running poorly and needing the latest NASA supercomputer to run
@Regigigas_YT4 ай бұрын
That's what's keeping me away from PC gaming. Also, the high price of PCs and games.
@LD-dt1sk4 ай бұрын
@@GM_Neo no. Why would they even want to reduce their consumer pool? Graphics take the most resources.
@majbt454 ай бұрын
@@Regigigas_YT I spent like $500 building a PC and I can run nearly all AAA games
@Regigigas_YT4 ай бұрын
@@majbt45 good for you. I don't have the money to do that.
@jktech21174 ай бұрын
@@Regigigas_YTmaybe getting a job and saving works, i took 4 months ($200 monthly salary) to build my pc and buy my phone and still got extra money.
@cosa_sarebbe_questo_handle4 ай бұрын
I think the best summary criticism that can be made of this problem is "at this point just make a movie" if so much effort and money has to go into what I have to see that it surpasses the effort and money that goes into what I can play then we might as well make a hyper-realistic CGI animated series like that "love, death and robot" episode about werewolves in the army you're absolutely right, this obsession with graphics and details is ruining the idea of a video game which yes, it's video but above all it's also a game
@HappyBeezerStudios4 ай бұрын
Yeah, when they are so into photorealistic graphics and have so light gameplay elements, I'd rather watch a no commentary walkthrough.
@st20332Ай бұрын
I agree with the underlying message of this video, but have to say, at 1:22, there is a clear difference there, that's purely because of resolution, but ultimately that's what was needed with the PS5's processing power, 4K resolution is the main worth of that console. But yeah, on the side rendering frames, vertices, shadows and everything other thing devs have created-, while it's improved and can hold more data, it's still in the same vein of how the ps4 renders games, we're still largely using the same game engines we had when developing on ps4, just newer variations with added features and optimisations (+rtcing)- comparing that to the ps3 to ps4 jump tho, that was A LOT that changed. So basically I had two points there and they got kinda collated into one, i'm genuinely too tired rn to be untangling it for anyone, but i don't believe it's too hard to figure out what my train of thought was, but yeah, just some info i think is correct, and wanted to share with anyone who find it interesting,,, what else are comments for :))
@snakeplissken1114 ай бұрын
How fitting to see Prey in here. ""There was no way I wanted to come back to triple-A, making another thing where you focus 90 percent of your efforts on having the feet not sliding on the floor. This is not what I'm making games for." Raf Colantonio, Arkane Studio's founder and gaming's Last Action Hero. After having left the very studio he founded, and after starting anew with Wolfeye Studios.
@joa14013 ай бұрын
i’m an artist/ animator / dabbler-in-game-design who is utterly _fascinated_ by real time graphical techniques, and has a style that favours granular texture, tactile surfaces and highly detailed faces. so i’ve always felt a complicated mix of feelings on this subject. because the stuff that goes into making these naturalistic details in games is so, so interesting to me. it’s something about how, to mimic reality you have to observe it in ways you don’t normally do. like, to put peach fuzz on a character’s face, you need to pay attention to the directions hair flows on real people’s faces. which can prompt you to get an artist friend to hold still while you study them and draw a map of which way the strands run. which feels… special. like, a chance to appreciate things in the world that are so easy to miss otherwise. but my favourite graphical details in games are always the ones that the player can interact with. sloshing around in puddles, blowing bubbles, knocking over breakable physics objects, ripping through banners. especially if it actually plays a role in gameplay, like the portals and adhesion gels in Portal. sometimes achieving these things requires really clever engineering, artistry or just plain lateral thinking. honestly, i don’t care whether a game is indistinguishable from real life. i want developers to go with the style that feels right for their game. if i see polygons, or low res textures, or artefacts, eh, that’s just part of the charm of video games. but i do love it when a game world is riddled with little touches. things that aren’t strictly necessary, but inspire delight when spotted, or enhance a sense of place or character. in my opinion, when deciding what details to include (because you can’t include all of them), the developer should think about the themes of the game. the narrative, the motifs, personalities, locations, the genre, and the gameplay mechanics themselves. is this a game where food is really important to the characters, more than in your average game? if so, spend extra time getting pots of soup to bubble and slices of salmon to look appetising. or is this a game where you spend a lot of time in a car? then focus on headlights, car paint, tire marks, making the little fuzzy dice bounce around when you go over a pothole. main character an old timey detective? his magnifying glass and deerstalker hat can be where you use your fanciest glass and fabric shaders, that way players get the sense these items are _special,_ central to his life. narrow your efforts to the places that are specific to _your_ game and the feelings you want to evoke with it. make compromises other places so that what makes your game special can shine.
@aiiiia99713 ай бұрын
I think you hit the nail on the head there! It's all about intentionality. And I agree wholeheartedly with what you said about making the details factor into the gameplay and feel interactive. That's why, although I don't consider graphics to be the most important part of a game, I appreciate when a little detail feels really deliberate like there was care put into it. That's why RDR2, which I just started playing recently, fascinates me, because so much of the environment feels interactive and alive. They were going for an immersive, lively world that you could explore and stare at and look for secrets in. Not every game has to be RDR2, every game just has to be itself. What is the game about? What does it need? As you said in your comment. So again, to boil it down, it's the sense of intentionality to the details that is key.
@toastedspiders3 ай бұрын
Underrated comment, could not agree more
@marinomusico57683 ай бұрын
Awesome ❤
@fanana61933 ай бұрын
I think physics are way cooler than graphical fidelity in games because that's actually something the player can interact with, rather than just look at. Breakable objects for example are always something I appreciate in games.
@jothain2 ай бұрын
I'm +40. I don't mind pretty graphics, but it means almost nothing to me. Some of my all time favorite games are stuff like UFO Enemy Unknown, Doom1&2. First doesn't have virtually any animations and its awesome. There games like Alien Isolation where setting and art style makes huge difference of course. But I recently played was it Senua 2 Hellgate or whatever fairly new fidelity hyped game and tried in on Gamepass and sure it looked quite nice, but character felt like moving in mud. I played it for like hour or two and absolutely hated it. There's huge thing that needs to work and it's core gameplay. Like RDR2 also felt "sluggish" and looks insanely good, but there's sure difference for that other title. RDR2 character and environment felt like they have good amount of mass that suited heavy animations and controlling that mass felt good. I also bought Baldurs Gate 3 and it looks quite awesome, but somehow it felt bit boring and forgot it few months ago (absolutely going to restart it near future), but now I'm playing Divinity Original Sin that got me hooked quite badly and more so than BG3. All-in-all graphics mean quite little. Get core gameplay, plot, controls etc. to work well before investing insanely much to graphics is my opinion. Heck even good audio is vastly more important than graphics for me.
@skaruts3 ай бұрын
Also, the higher the graphical fidelity, the lower the chances they can benefit from modding. The higher the bar is raised, the more skillful modders have to be, and the less people can make mods (that don't look sub-par).
@Nick-rs5ifАй бұрын
Graphical fidelity isn't ruining games. Prioritising graphical fidelity over art style and gameplay is ruining games.
@superbeefboi12634 ай бұрын
The publishers' only selling argument nowadays are just "Yo look at how good this rabbit you'll never even pay attention to looks! The game is 80$ tho" while indie games are genuinely fun, maybe Hollow Knight's graphics aren't good, but the ambience, the style, the gameplay is incredibly good. You'll never be able to beat an indie game developper that actually play games for the gameplay with a team of multimillionaire storywriters and overworked developpers.
@DiegoAlejanP3 ай бұрын
@@superbeefboi1263 Hollow knight has beautiful graphics, the realism in his graphics doesn't matter (sorry for bad English)
@superbeefboi12633 ай бұрын
@@DiegoAlejanP Sorry, i didn't mean bad graphics in this way, I was just saying they didnt spend millions of dollars to make it realistic! (Ps: your english is very good! :D )
@DiegoAlejanP3 ай бұрын
@@superbeefboi1263 Thank you, don't apologize :D
@benmcreynolds85814 ай бұрын
I fully agree. This whole realism obsession is ruining games. They are better off going an unrealistic artistic route.I miss older game designs SO MUCH. All of these art styles & game types don't need to just disappear. All because game tech has advanced they act like video games are "progressing" It doesn't feel like video games are progressing? How can gaming be so out of touch with good artistic direction & game design? I don't know why there's such a lack of different types of games being made now? I just really hope console gaming wakes up and starts having fun again. Where we start seeing a bunch of games coming out again. Where we see games that aren't afraid of taking risks, embracing the crazy, embracing the wacky. Remember all the different types of previous games? They had so much success and gaming should be tapping back into that! I cannot stand this corporate, sanitized, clean room feel that a lot of these games from our current generation has. It basically feels like 95% of the game industry has been taken over by people who have no idea what a good game is because they don't play video games and didn't play games growing up. That's how a lot of games from our current game industry feels. Where THE Passion! We need to have passion make it's way back into game development in order for gaming to truly flourish. When I was growing up in the 90's, the future of gaming seemed amazing! It wasn't just about graphics. It was about physics effects, art styles, having a range of gameplay modes, gameplay mechanics, damage effects, environmental interaction, engaging AI to play against in single player mode, CPU bots in offline modes, just good AI in games campaigns. Current video games focus way too much on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened?
@imnotusingmyrealname45664 ай бұрын
My PC is screaming for help with all these games that are impossible to run on anything but cutting edge hardware.
@dieglhix4 ай бұрын
buy a used 1080ti
@redblue51404 ай бұрын
Games have had the same generic "next-gen" graphics for decades yet for some reason you still have to buy a new PC every 3 years. There's no doubt in my mind that hardware companies are manipulating the decisions of AAA companies in some way.
@c1nqbl74 ай бұрын
@@dieglhix naah
@Aldenfenris4 ай бұрын
@@redblue5140nah, not the hardware companies alone, but marketing companies and heads of studios forcing the highest "quality graphics" like an e-peen contest on who can make a PC melt faster. I mostly play old games, but tried Alan wake 2 runs great except the load times, since apparently it needs an SSD or you spend 3 minutes in load screens each time one appears and have to move very carefully or you can fall through the floor since that part of the map did not load yet haha. Still enjoying the game which either says the game is great or I am crazy. Certainly too poor to buy a new hd.
@The_Blocky_One4 ай бұрын
As the visual crack man himself Max0r said: “It will work well if you have a setup designed to fight god.”
@aeolianthecomposerАй бұрын
Seeing gamers freak out when they realize that women have facial hair too will never not be funny
@123flowey_yt18 күн бұрын
@@aeolianthecomposer I ain't blame them lol
@pistolpetereal13 күн бұрын
@@aeolianthecomposer This guy thinks he can get some pussy by saying this 😂😂😂
@waffleproductions95254 ай бұрын
My dad complains about games the whole time he’s playing them if the graphics aren’t absolutely photo-realistic, it’s really a shame because he misses out on a lot of really fun games just because he doesn’t like the look of them
@h8GW4 ай бұрын
Weird, because if I'm presuming correctly that your dad had gamed much of his life, he should've enjoyed some games from the dawn of the 3D gaming era.
@waffleproductions95254 ай бұрын
@@h8GW He’s always going on about only really wanting to see how far graphics can go, he’s always looking forward and never back when it comes to gaming if that makes sense? He said something about since he grew up around the time gaming started he’s seen it evolve over time, and so he only wants to see the new stuff?? Don’t know if any of that was clear I felt like I was rambling quite a bit there but yeah
@lagopusvulpuz15714 ай бұрын
@@waffleproductions9525 It sounds like he doesn't care about the games, only about the technology.
@Danbotology3 ай бұрын
My silent generation Grandmother refused point blank to watch Toy Story one Christmas because it wasn't realistic. She liked Finding Nemo for some reason though. Lol
@jayswarrow11963 ай бұрын
He must've experienced some terrible trick from his parents, to manipulate him into following the family rules, or whatever.. bottom line is: growing up, he probably expected to see flying cars, lazers and holographic computers, and absolutely can't stand being lied to.
@tnt-boom4 ай бұрын
When somebody says Minecraft has bad graphics i die inside, when my mom says something looks like Minecraft because it had pixels i die inside.
@eepersome-vg9qi4 ай бұрын
minecraft is actually fugly though, beyond just the 16x16 texture resolutions
@artemisDev4 ай бұрын
i mean minecraft does have "bad" graphics, does not mean it does not look great.
@LauraVivian3 ай бұрын
My mom hates Minecraft just for that reason, i tried to argue with her sm about this but ended up realizing shes just "squarephobic", seriously, she hates anything that is square, even sees squares where theres none, so i gave up. Minecraft graphics aren't bad, but they have their own style that they improve upon throughout the years. So if you compare Minecraft today with Minecraft alpha versions, yes, its better for sure, but the style's still the same.
@anthonyfaiell32633 ай бұрын
Uhhh what? Minecraft does have bad graphics. And Minecraft's entire world is quite literally made of gigantic visible pixels. . None of that makes Minecraft a bad game though.
@aminulhussain22773 ай бұрын
@@eepersome-vg9qi That's nonsense. Minecraft's graphics are timeless.
@mozvi14364 ай бұрын
I swear this happens in every media. Every time you gain artistic freedom, you find the same steps. There'll first be experimentation (figuring out how things work), improvements in quality over time, quest for realistic fidelity, then slowly going back to the core of the artistic expression. This happened in painting, cgi in movies, drawing, and now in videos games slowly. Some media aren't there yet but I can get they will follow the same trend. It's not inherently wrong to want a piece of media to be more realistic, it needs to happen to figure out what's actually important and for that specific media. Cool vid btw :)
@skaruts3 ай бұрын
Imagine having to buy a super-TV in order to be able to enjoy the latest movies...
@Rex874 ай бұрын
personally I hate the focus on graphics nowadays because the game requirements go up dramatically, personally I don't have the best PC and most new games are not playable on my PC sadly I don't understand why they push graphics so badly nowadays, not everyone own RTX 4090 to see all the details and most people play on medium graphics anyway because GPUs are really expensive and the fact that games are big like 150gb half of that size can't be even experienced only very small amount of players can really see all the details also there's problem with consoles, se should be playing in 60fps or 120fps because new consoles were meant to support that but because games push graphics so badly not all games work in such fps so we are still stuck on 30fps which is really sluggish and not enjoyable for me
@player_566-14 ай бұрын
same I can’t even use ray tracing but I don’t care, 30fps is good enough in my opinion
@theindestructibleone4834 ай бұрын
want an amazing experience with a game? Ultrakill is right there, along with Dusk, basically anything made by newblood. The graphics arent the most realistic or advanced but its such an amazing game, literal proof that graphics dont matter
@Koinezar4 ай бұрын
Belive it or not - I've heard the exact same sentiment in 2005.
@vitorhenriquebatista4 ай бұрын
Not just the graphics. They're trying to make more realistic mechanics, too, and in the end, just making more boring games. It's hard to find a great AAA game nowadays. BTW, Prey is a masterpiece! Love that game.
@naruchancutie13 ай бұрын
When all games have the same "photo realistic" graphics, there's nothing (graphics wise) to set them apart from each other.
@MrJamergamer4 ай бұрын
as a graphics artisti can say, most people have no idea what they're talking about. they confuse graphical fidelity with photorealism or have the delusion that cartoony means it should run on anything, also those hairs youre talking about arent actually geometry, its a shader, most eyelashes are baked to single planes and really dont add much to the draw time. lots of assets and geo and lights do.
@MrJamergamer4 ай бұрын
ill add to this that artists generally dont really work that much harder to make high poly assets, usually its the baking down and retopologizing that costs most time. usually they start with a high poly model and bake the geometry detail down to lower geometry
@realdragon4 ай бұрын
Then why do I need high end computer to run those games
@Mark-sd4hv4 ай бұрын
And yet when I turn that stuff off they run on lower end hardware
@soap_off4 ай бұрын
@@MrJamergamerwhat about animations ?
@MrJamergamer4 ай бұрын
@@soap_off depending on wether the amount of drawn objects, lights and effects increases this can add to the drawtime, but simply moving an object around taxes the cpu more than the gpu.
@MacTaipanАй бұрын
I think it’s absolutely possible to have distinctive art style with realistic graphics, it‘s just a lot more work. Maybe there will be tools in the future to make it easier. At the moment it’s probably so much work that it’s not practical.
@cloudedarctrooper4 ай бұрын
How about instead of using the processing upgrades for rendering every nanometer of facial hair, we used it to make a game where you can fight the entire population of on a single map with mid-quality models and textures?
@silencedmaxim58894 ай бұрын
They kind of did this with a Ps3 FPS game. Huge 256 player battles with graphics that range between the quality of a Ps2 and early Ps3 titles. God I miss that game. MAG
@11darklight114 ай бұрын
Dynasty Warriors game series enters the chat:
@jomo58004 ай бұрын
Project Zomboid says hi
@thereallyrealplayer4 ай бұрын
Postal 2, Fallout 4, and Rimworld have entered the chat: Edit: ignore this if you mean textures and models, as in graphical rendering, mostly, besides in Fallout 4, as Postal 2 shows it's age, even in 4k, but Rimworld can be modified with significantly more graphical rendering intensive textures, even if the game is extremely cpu intensive, as well.
@11darklight114 ай бұрын
@@thereallyrealplayer Supreme Commander Forged Alliance, They are Billions and Factorio laugh from the throne
@Discount_ed5 ай бұрын
Realism does get a bit boring after while, atleast for me. It's impressive, hard to make, and times consumming yeah but after seeing it so much, I just kinda wish they went with a different their own art style sometimes :/
@filip22105 ай бұрын
just go outside lmao that's enough realism
@epicviolence1234 ай бұрын
@@TheMrCHELL Graphics always did matter and that is why people did go to the arcades even if they had a console in their homes. Arcades were years ahead of home consoles. Also old marketting in magazines, TV and so on always talked about graphics too, about that new console or game with beautiful or/and "realistic" graphics and things like that. The rest, this "art matters more", "old games worried moremabout gameplay" talk are people that forgot about the past or trying tomfeel like an "old school badass"
@kordelas25144 ай бұрын
@@TheMrCHELL Graphics always did matter and that is why people did go to the arcades even if they had a console in their homes. Arcades were years ahead of home consoles. Also old marketting in magazines, TV and so on always talked about graphics too, about that new console or game with beautiful or/and "realistic" graphics and things like that. The rest, this "art matters more", "old games worried moremabout gameplay" talk are people that forgot about the past or trying tomfeel like an "old school badass"
@dieglhix4 ай бұрын
yeah like milsims.. f'n boring
@dieglhix4 ай бұрын
@@kordelas2514 arcade games were innovative and weird
@joaquinlaroca28864 ай бұрын
The thing I hate the most with realistic style is how unoriginal it is. I mean, Minecraft for example, it doesn't have the best graphics but it's easily recognizable, perhaps one of the most recognizable styles of videogame indrustry. I want games where you can show me an isolated item and know where is from.
@omegaomega40364 ай бұрын
false.. It's like saying that movies sucks and cartoons are better because they are more recognizable, cartoons are appealing for kids because they're incisive, for kids it's hard to understand the style of a movie, camera movements, shots, subtle things that the author have or likes to add and personally it's far more interesting than any indie, you can look what's behind and read it instead of just having over the top characters/gameplay that except in some cases NEVER left me with mouth open like the uncharted 4 grappling hook or the game in a single shot whitout cuts that god of war was. And I hope they will continue doing that
@HappyBeezerStudios4 ай бұрын
@@omegaomega4036 the issue with graphics that aim at realism is that they quickly look outdated, while graphics that aim for a specific style will age much better because they don't compete against newer games with "better" graphics. Even worse when graphics is all they have, when the gameplay and story aren't anything especially unique and there are dozens or hundreds of games that do exactly the same, but either play better, look better, or both. I mean we all agree that Crysis is the best game ever, right? It looked incredible back in 2007, with graphics so good, hardware at the time couldn't even run it. On the other hand, the gameplay isn't anything special. The story isn't anything special. 'And even graphically there are many better looking games.
@omegaomega40364 ай бұрын
@@HappyBeezerStudios Final fantasy 1 looks old compared to ff6 just after 5 years and ff6 looks old compared to chrono trigger just after a year, but now chrono trigger is still modern, because the industry that brings innovation is not doing pixel art anymore. A game with realistic graphics ages in a worse way because some developers push the limits again and again, that's not the case of game like Assassions creed but it's the case of games like tlou or rdr2. Yet, old games are still solid like Uncharted 2 or GTA4. Crysis is amazing, I would compare it to Halo3 or Bioshock of the same year, it can be your favorite game but I think there are games at his level
@HappyBeezerStudios4 ай бұрын
@@omegaomega4036 I assume we really have to wait for games of the future to be able to properly judge today's games. And Ironically I've bought just 2 games released in the last 8 years, both being niche games that got me through their gameplay, lore, and artstyle.
@animegopher3 ай бұрын
@omegaomega4036 The person stated an opinion they had, talking about what they hate the most... And you said false. Lmao. Read. Comprehend. THEN reply. Melon.
@raspiankiado2 ай бұрын
I just... OH MY GOD. I, with all due respect, vehemently hate people that complain about graphics in games. All it does is push game makers to make all of their games, nearly entirely anti-low power computers.
@dante74424 ай бұрын
I can't believe someone has the exact same opinion about the modern gaming industry as I do and made a well-made video about it! None of my friends think the way I do, so it's very refreshing to find your video. Thanks for the wonderful video.
@naruchancutie13 ай бұрын
Same here! I literally spoke to someone the other day about how Little Nightmares is going to age so much better than whatever hyper realistic game that comes out today. A lot of the realistic games I see sometimes might has well have been made by the same exact group and even belong to the same game series. There's nothing to distinguish the games (graphics wise) from each other.
@darkzeroprojects42454 ай бұрын
People who demand realistic graphics the only reason they'd buy it, don't really deserve even a mention Imo. I don't demand stylized art all the time, just do whatever that feels fits your games artistic direction.
@unit97544 ай бұрын
What do you mean the story is boring and soulless and there's no gameplay? Look at the sandwich!
@k1ler4m3 ай бұрын
look at the backlit peach hair in this woman's face! isnt that amazing?
@pedro_peyote2 ай бұрын
Wanna have some bloody fun? Get urself an emulator or a direct copy of Metal Arms - Glitch in the System or Bioshock 1 from to 2007.. it indeed looks better and more immersive then many modern AA titles. And runs on 5x the fps and has actual STORY
@DiegoSynthАй бұрын
Totally agree. Specially the Prey and Dishonored part! So many excellent games neglected. Rage 1 and 2 also have an amazing gameplay (leaving out the open world failure from the 2nd) and their own style.
@pouriajafarikia655 ай бұрын
Totally agree. Im tired of games having cool graphics just because. I hate how they are so bloated because the studios just want to flex how many 100h work weeks they had to put their devs through.
@TheMrCHELL4 ай бұрын
Graphics always did matter and that is why people did go to the arcades even if they had a console in their homes. Arcades were years ahead of home consoles. Also old marketting in magazines, TV and so on always talked about graphics too, about that new console or game with beautiful or/and "realistic" graphics and things like that. The rest, this "art matters more", "old games worried moremabout gameplay" talk are people that forgot about the past or trying tomfeel like an "old school badass"
@kordelas25144 ай бұрын
@@TheMrCHELL Graphics always did matter and that is why people did go to the arcades even if they had a console in their homes. Arcades were years ahead of home consoles. Also old marketting in magazines, TV and so on always talked about graphics too, about that new console or game with beautiful or/and "realistic" graphics and things like that. The rest, this "art matters more", "old games worried moremabout gameplay" talk are people that forgot about the past or trying tomfeel like an "old school badass"
@tyr5734 ай бұрын
@@kordelas2514bros 10 years old
@tyr5734 ай бұрын
Imagine being butthurt by graphics man ya'll need to go outside
@kordelas25144 ай бұрын
@@tyr573 I just repeated a comment for lols which seems like a spam.
@TheLatemotifBand5 ай бұрын
I grew up with Playstation all my life, I had the original XBOX, the PS3 and the PS4 and only recently did I get a Nintendo Switch and I've never been the same. I'm actually PLAYING games instead of running to a mission to watch a cutscene, only for me to run again to the next destination. I still enjoy my Uncharteds, and God of Wars, but now only as a kind of 'privilege' thing in the sense that if I ever just wanna play casually. I mean I've only owned Breath of The Wild for less than a year and I got three times the playtime compared to all my PS4 games combined that I've owned for years. I just wish my dad can realize this. He's always looking for the most realistic game on the market and complains why I am so into "baby games" on the nintendo.
@chozochiefxiii32984 ай бұрын
I'm so sorry your dad can't realize you like good games. Keep enjoying the good games. 💪
@Carn_Is_Done4 ай бұрын
Eh, I'm opposite. I've replayed Uncharteds and God of Wars multiple times but couldn't stand Breath of the Wild for more than a few hours. Also it's graphic style hurts my eyes after a while. I not sure if it's the contrast or what but it's extremely unappealing to me and causes some discomfort.
@LaloBalteus4 ай бұрын
@@Carn_Is_Done could it be fault of the switch screen? I mean compared to a tv or monitor its a lot smaller, so your eyes have to put more effort to see the things, i never played with a switch so idk
@Carn_Is_Done4 ай бұрын
@@LaloBalteus No it's the aesthetic of Breath and Tears. I've had no issue like that with other Switch games on TV or it's own screen. oddly enough the last time I had real issues with playing video games was my old N64 which had such blurry graphics and choppy frame rates I would quickly get migraines and nausea. Nintendo doesn't like me. :O
@Mark-sd4hv4 ай бұрын
@Carnivius_Prime N64 had blurry graphics? N64 was a powerhouse, and didn't suffer from blurryness like the PS1. I urge you go load a PS1 and N64 game and correct yourself.
@blacklight6834 ай бұрын
0:04 i mean yea the GAMEplay is the most important part of a GAME but story is very close second If the gameplay is 10/10 but the story is 0/10 you can just ingore the story But 10/10 story and 0/10 gameplay the gameplay will distract you from the story so much that it makes the entire experience miserable Graphics(art style to be more specific) is just a modifier like if there is literally no art obviously that a x0 because there is no game but when the artstyle blows your head it elevate the entire experience(aka multiply the enjoyment) but no matter how big the the Graphics modifier small number(game)×big number(Graphics)=small number(enjoyment) But that also tells you that you cant ignore it because it goes the otherway aswell this time its big number×small jumber=small number
@HappyBeezerStudios4 ай бұрын
yeah, if the graphics are shite but the gameplay is incredible fun, it's still fun. But if the graphics are amazing, but the gameplay is bad, it's still bad to play.
@Reedg3333 ай бұрын
Im new to this channel but when bro said "best game ever made" and said Prey 2017 i was filled with joy lol never heard anyone else share my opinion of Prey being the goat
@Calthecool4 ай бұрын
It's gotten to the point where I actively avoid games with realistic graphics.
@omegaomega40364 ай бұрын
because you have shittaste, it's like saying that movies are bad and cartoons are cool, what are you? 3 yo?
@asiberiantiger1884 ай бұрын
@@Calthecool I already know my PC can't run that shit
@FletcherCat4 ай бұрын
Use basic logic and look up if a game is good instead
@dorememe85484 ай бұрын
1:55 Imagine getting your dream job as a game dev and being told that you have to study horse testicles.
@asdfadssf4 ай бұрын
Imagine putting "developed horse balls shrinking technology" on your resume.
@Curlyheart4 ай бұрын
*gulp*
@not_scaredyt26654 ай бұрын
this is why the bioshock trilogy will always be my favorite game series because not only is it artistic and visually stunning with its art deco style, but it is also one of the best stories that also has some of the best world building/lore.
@pedro_peyote2 ай бұрын
Ah another one who KNOWS Wanna have some bloody fun? Get urself an emulator or a direct copy of Metal Arms - Glitch in the System or Bioshock 1 from to 2007.. it indeed looks better and more immersive then many modern AA titles. And runs on 5x the fps and has actual STORY
@One.Zero.One101Ай бұрын
Agreed 100%. For me immersion comes from art style and not photo-realism. For example Vampire: The Masquerade is an ancient game but I still get immersed because the environment fits the theme. Same goes with Half-Life.
@blob00003 ай бұрын
I swear if games are gonna start featuring 8k resolution 😭, 4k is already too much, my I can barely see a difference between 1440p and 4k
@tenaciousrodent62514 ай бұрын
It's the diminishing returns: Going from the NES to the SNES was MIND BLOWING. The introduction of Voodoo graphics: Same! But today you have to hook up your Playstation to a nuclear plant to get an upgrade you cannot even see with the naked eye.
@conanmaolcheann50884 ай бұрын
While I've always been a proponent of stylized graphics over photorealism, I liked the RDR2 simulation stuff because it made me feel like a real wild west outlaw with all the tedium that would come with in real life/history as opposed to living a wild west fantasy, though I fully understand that most people don't want the same simulation level experience from a game that I want
@poru14824 ай бұрын
We have truly peaked in graphics; now it's time to put all the resources into optimization. As a broke gamer who bought a work laptop rather than a gaming-oriented one, I am surprised at how beautifully DMC5 is running. And to put it simply, DMC5 is a very graphically stunning game. It's able to retain its visual clarity even in low settings with a very high frame rate; truly, the RE engine is a blessing to broke gamers.
@Drstrange30004 ай бұрын
Graphics still have a LOOOOOONG way to go. If we are just talking about looking realistic in still then, yeah, we are kind of close, but all the simulation and physics, and complex NPC's (not the gimmicky NVidia AI tech demos), and interactivity is still very far behind. I agree with how efficient the RE engine is. DMC5 looks gorgeous.
@lord_ruggАй бұрын
you can have both style and graphics and they both positively increase likeness to the game without overshadowing each other
@Zecuu5 ай бұрын
Doom Eternal got robbed for real
@marcustv72874 ай бұрын
its good on graphics BUT also good on gameplay but the gameplay matters the most but just be balanced not focused on graphics
@barrupa4 ай бұрын
and, despite looking far better, DOOM Eternal runs almost as well as DOOM 2016, and, I think, takes less storage space too.
@maxburrill61924 ай бұрын
@@barrupa It takes up slightly more space, but that's for Horde Mode + 2 DLCs. 2016's space is like 70% multiplayer shit that nobody plays anyway.
@ZoofyZoof4 ай бұрын
The hell does this mean
@maxburrill61924 ай бұрын
@@ZoofyZoof GOTY 2020.
@jankjason4 ай бұрын
**hears Ratchet and Clank music after watching R&C videos** Must be a sign!
@loofy5303 ай бұрын
Focusing on high graphical fidelity can also lead to the graphics actually being painful to look at in motion, due to optimisations that need to be made to actually get the games to run. Think games which look gorgeous when you're just admiring the environment, but have aggressive pop-in when moving because they just can't display enough at once to hide it. That at least may be a thing of the past soon with Nanite and similar tech, but as long as we focus on cutting edge graphics there's always corners that need to be cut because the machines of the time simply couldn't run these games otherwise.
@JoshyRBАй бұрын
The only company I accept it with is Rockstar Games. This is because they want to make games that are super immersive. They aren’t doing it because it will make the game cool, they are doing because they want to make it feel real. I’m so excited for GTA 6 after seeing what RDR2 achieved. My biggest issue though is making the immersive gameplay elements be part of the main gameplay flow. As you said with crouching to pick up sticks, it just makes it annoying. I only want extreme detail for things that aren’t important for gameplay, or at least when it’s part of the main gameplay loop it should be done automatically and quickly, so like instead of spending all the time looting bodies, it will just automatically do it when you get to the next scene. This whole realism thing is partly why I much prefer Indie games. They put their true love and energy into their projects, which makes them feel so alive and fresh. They always have the most unique and fun gameplay, along with the most unique and fun graphics. It’s so simple and enjoyable.
@lotgc3 ай бұрын
I think about this a lot. Like, imagine what could be done if you made a game with halo CE graphics, and put the rest of all that power modern machines have towards gameplay features. You could probably create something insanely massive, yet it would still probably work just fine on lower end machines.
@takashi64445 ай бұрын
Escape from Tarkov (sit in a bush, use three different items to heal a gunshot, die and spend 30 mins organizing your inventory simulator)
@levibruner75534 ай бұрын
There is a difference between high fidelity and high quality. I don't mind high quality texures and some light raytracing so long as the game uses them to enhance its style. However, making everything high fidelity or "realistic" breaks immersion far more often than lower fidelity.
@robertdeckard21364 ай бұрын
Graphics were good enough in the early aughts. By the early tens, they were quite good. Everything since then has mostly resulted in longer download times.
@Sin_Alder4 ай бұрын
I've always wished that we stayed at about that graphical level. I mean, I'd be happy with PS3 era, too, but I've always wondered what kind of games we could experience if we had stuck with PS2/GCN level graphics, but benefitted from modern technology.
@darkzeroprojects42454 ай бұрын
Longer download times, bigger storage space.
@darkzeroprojects42454 ай бұрын
@@Sin_Alder Which is what I kind of wanted myself. Especially when the best of are in mind.
@omegaomega40364 ай бұрын
Tech go forward and there will always be a large slice of developers that wants to test the limits of it, graphics is fascinating and it's also fascinating how they reach new peaks (tryharding) like god of war or rdr2. you could just say you don't like realistic graphics, I can agree that ps3 graphics was cool, and I agree that some developers should stop pushing graphics too much. Exceot some, like naughtydog.
@MeshalisgoodАй бұрын
Ok, I agree, I still to this day play doom 1993, and what I like about it is how you don’t have to wait twenty minutes to play a ten minute map, no you are launched right in to the gameplay, if it has a loading time I have not seen it
@digestiveissue77104 ай бұрын
I love not being able to run games above 5 fps because they decided that I just HAVE to see each woman's cheek hair
@JRexRegis4 ай бұрын
you don't understand, we _need_ to have raytraced reflections on the sweat drops on a character's forehead, it's IMPORTANT
@Sam4oEdits2 ай бұрын
@@JRexRegis it is actually
@ahsandhindsa45502 ай бұрын
Yep that's one of the reasons I love games from the 2010's, cause they have good enough graphics and art style and having a good solid gameplay while not being 300 GB's .
@pedro_peyote2 ай бұрын
i hate it
@sakamocat4 ай бұрын
i never understood this... if video games are supposed to be a different reality, then why making it so close to the actual reality? if the reality is banal, making games realistic will make them banal, which just completely misses the point
@Spat1o4 ай бұрын
Creating their own world and making their own reality and their fantasies they can never achieve irl come true. Not necessarily escape.
@sakamocat4 ай бұрын
@@Spat1o thanks for phrasing it better!
Ай бұрын
What impressed me was Bioshock, the first game was created in 2007 but it looks so good, even today! Of course, couldn't be compared to the very newest AAA's but still an incredibly good-looking game from... 17 years ago!
@TheOneNekoSimp3 ай бұрын
RDR2's dev time was not 8 years, it was 4-5 years
@TurboLight3 ай бұрын
If you are counting only the full production, yes. But the entire game had it's pre-production starting around 2010/2011.
@TheOneNekoSimp3 ай бұрын
@@TurboLight Your source is?
@TurboLight3 ай бұрын
@@TheOneNekoSimp Jurnalists from Vulture and IGN stated back then that the early development of the game started in 2010/2011. When Dan Houser was interviewed by Vulture, he said that by late summer of 2011, he had a "broad outline and rough flow of the game defined", and that RDR2's recording sessions began in 2013 and lasted a total of 2,200 days. Also Ivan Pavlovich, Rockstar’s music supervisor, said: "We have 192 interactive mission scores, and we thought about the music constantly from the time we brought in [composer] Woody Jackson in 2015".
@TheOneNekoSimp3 ай бұрын
@@TurboLight oh okay, didn't know that. Thanks
@Alessandrosaiyan4 ай бұрын
Not only that: realism means the gameplay will be cut down to fit the graphics, instead of a graphic which adapt to the gameplay. Rdr2 with all those animations forces the players to a gameplay so slow. Instead an unleashed animation lead to a feeling of freedom, like in Elden Ring, where if I want to try a jump, I can try it whenever the heck I want, not just where that animation is permitted.
@acuilnos4 ай бұрын
I agree that it's not for everyone and could offer more player freedom but there are people that enjoy slower-paced games. It's all about whether you find it immersive or tedious.
@Alessandrosaiyan4 ай бұрын
@@acuilnos tedious for me😆
@acuilnos4 ай бұрын
@@Alessandrosaiyan Fair enough, the gameplay certainly isn't for everyone.
@Desiree-nq7ig4 ай бұрын
personally one of my favorite parts about games is how realistic they look AND behave. i'll never experience being a male cowboy riding a horse in 1800's America while getting shot at by bounty hunters, miscalculating dimensions and trying to pass below a tree with a branch just low enough to knock me off my horse, but in red dead 2 i can do that. i can go fishing or hunting for hours, or live in a dystopian techy neon city and engage in fast paced vehicular combat (cyberpunk) these experiences are what everyone, not just gamers, look forward to the most. and that's only further proven by all the rapidly advancing VR technology and GTA 6, which is probably gonna be one of the highest grossing pieces of media in history
@DRcorban4 ай бұрын
My brother in Christ the current highest grossing game in history is Minecraft for a reason, gameplay will ALWAYS trump graphics, even in the market.
@omegaomega40364 ай бұрын
@@DRcorban Rdr2 have a glorious gameplay, it's not like all games have to be cartoons.
@DRcorban4 ай бұрын
@@omegaomega4036 When did I say anything remotely close to that?
@omegaomega40364 ай бұрын
@@DRcorban Wrong comment
@Desiree-nq7ig4 ай бұрын
@@DRcorban sure but also the ps2 is the best-selling console, doesn't make it the best😭thats attributed to it being old and a cultural reset
@patriktokoly55802 ай бұрын
To be completely honest with you, i rather wait for a game like RDD2 with tons of details and stuff in it, that i can explore and have fun with, instead of paying 60€ every year for another copy paste call of duty with a breathtaking 5 hours of linear gameplay, and multiplayer that sucks. And for clarity, i don't mean graphics quality. I mean attention to details, variety in the game, the actual playtime or replayability of the game, etc...
@YenaSlava4 ай бұрын
First thing that comes to mind is MHW. So many new players that came in with that are hyper focused on the graphical fidelity and visual immersion over the fun of gameplay. (that game had so many issues that are hand waved away because of the visuals) Became even more evident when Rise came out as the first complaint of the switch game was the graphics.
@CoffeeArtThings4 ай бұрын
MHW was my introduction to monster hunter and I absolutely loved those aspects of it, I've gone back and played a couple of the older games as well as Rise and I'd still say the "vibe" of World is my favorite in the series. Being a field researcher learning about all these monsters by stalking them and taking samples of their tracks, and eating the huge glorious meals fit for a person that studies and hunts dinosaurs for a living is just awesome, and the style that they went with suits that grounded world perfectly. I also love the gameplay for the most part (peak bow gameplay honestly, I miss thousand dragons to this day), but now having played Rise It can be hard to go back to, also the un-skippable cutscenes and horrible coop experience still pain me.
@YenaSlava4 ай бұрын
@@CoffeeArtThings My experience was different. MHW was also my introduction, but the things you mentioned were not really too intriguing to me personally. Especially after playing hunting sims with better systems. For me it's gameplay first and foremost and a lot of features from MHW got in the way of it. One being what you mentioned the un-skippable cutscenes as well as the tons of menu animations. There's a pages more I can mention but I'll refrain. As for the bow. Bow was also the weapon I chose for World, but compared to how it is in Rise and Sunbreak, it feels so bad mechanically in comparison. Especially when needing to use the claw in ice borne to tenderize. Bow in Rise and Sunbreak gave a lot more options. From melee bow, counter bow, or even playing it similarly to how it was in World. Then the different shot types themselves can change how you play. Spread making a closer range style be preferable (also encouraging the counter bow) Peirce encouraging a more sniper playstyle Normal for a more mid ranged style, etc.