I definitely second the request for a pressure relief option on the tank parts. This update has put the realism in an awkward and inconsistent place -- real tanks absolutely need a way to relieve pressure, but needing 2 stormworks blocks or even just one stormworks block makes it vastly more bulky than in reality.
@454ss_gaming6 ай бұрын
Right! It totally puts a damper on certain micro builds and is a bit clunky
@Sembel-xh9vq6 ай бұрын
It definetly sucks that every creation needs to be updated now :( And the fun part is, my plane looks really bad because I cant fit the ports into the tank sneakily anymore, since I need them at the front and back, in case im climbing or sinking..
@klikkolee6 ай бұрын
@@Sembel-xh9vq the game doesn't model fluids aligning to gravity or sloshing, so you can have all of your piping coming off one port.
@that_frog_kurtis6 ай бұрын
It's bloody insane that their entire argument for having that retarded pressure build up in tanks on spawn was so that old creations would work without modification. They clearly don't work without modification anyway and even if they did you still wouldn't be able to refuel them. These devs man...
@kibo6086 ай бұрын
i barely used a relief valve on my creations, just on my last helicopter build, didn't know it made that much of a difference
@DSilver936 ай бұрын
After the gas update I thought that can be Problem but wasn't shore about that, I actually build on a ship Hull and thought I should use a Valve, but wasn't shore and focused on the Hull, good to know that the valve is necessary to use a fuel tank correctly, i wanted to build a tanker vessel 😅 And hey, for that kind of build is it not to bad to use more pipes on the Deck, it's good for more details, shore, it's bad for existing builds but for new ones you have to think twice to solve the Valve problem.
@shadowcub57512 ай бұрын
PSA for the PSA: cat converters are directional. I spent several hours banging my head against a wall wondering why my engine was choking out on my recent RHIB despite release valves, a couple fuel line redesigns, testing and retesting and testing retests of my engine setup and ECU to finally look at the cat to find the exhaust was built up… pulled a pipe off the end leading into it of it and sure enough: “Exhaust Out”. X_x Part of this is because I haven’t played in some time. When I stopped, exhaust was bugged and nothing produced smoke. Didn’t even occur to me that they’ve fixed it and this might the problem. The other part is that I simply forgot cats were directional and didn't check it when initially building the exhaust.
@jameszboril11302 ай бұрын
yo dude i just did the same thing tysm you're deadass a lifesaver 🙏🙏
@ProwlProwler6 ай бұрын
@454ss_gaming Since tanks are pressurized in the start and the fuel manifold is sucking whatever you feed into it, you could try to use just a fluid filter to prevent gas from escaping the tank via the fuel manifold. Keep the gas in the tank so it stays pressurized and you might get to use up all the fuel in it. If you don't then gas and liquid are flowing via the FM. (Worth the test as an alternative fix)
@legogenius16675 ай бұрын
That's an interesting idea, and if it works that might be what's needed for creations that don't have room for a relief valve. I'd be interested to know if you find any results!
@Stormento23 ай бұрын
yeah it works just tried it 👍
@legogenius16673 ай бұрын
@@Stormento2 Are you able to fill the fuel tank up to 100% with diesel, or does the trapped compressed air prevent it?
@ProwlProwler3 ай бұрын
@@legogenius1667 if you place both fluid and gas filters on the tank you will be golden. I've found that you can never max out a tank but you can get real close to it by maybe 100L in a 360000L volume tank. Also by using 7 filters in parallel on the fluid lines you bypass bottle-necking on the pumps and max out the flow on the pump itself.
@thebudgetgamer89876 ай бұрын
It would be nice to havr the relief option
@soundwaveblue6 ай бұрын
You just solved a heap of my problems! Thank you for this!
@C_RSENS4 ай бұрын
i am actually embarrassed that i have been uploading creations to the workshop not knowing this.
@antoniosouto668Ай бұрын
noob doubt: in case of making a boat with 2 engines and multiple medium tanks to each of the 2 engines, which shall be my layout of gas relief stuff?
@HaakonLekvensivertsen6 ай бұрын
i encountered this issue when playing career mode, and my tanks would go from filling up instantly to stopping only at half full
@aviator22524 ай бұрын
i found using your pumptruck to pressurize the fuel storage trailer, makes unloading it a ton faster
@NCIA-932 ай бұрын
any way to boost this? even with a relief port i barely get some fuel into my tanks before it stops moving
@OmegaF775 ай бұрын
Huh, so I my assumption was correct. This is why every diesel tank in my creation has some kind of relief valve next to the hose anchor.
@leemiles39956 ай бұрын
I had an issue with one of my seaplanes not being able to restart the engine after running it for a while, and I think you just solved my problem for me! Thanks! Also, is this relevant to the stock, pre-built vehicles, or only modular engines?
@alecislaАй бұрын
I actually went and run a test with this and found.... no meaningful results. If anything, the tank without the valve seem to consume the fuel a bit slower in the beginning, but when both reached 1atm of pressure, which stayed like that till the fuel run out, the amount and rate of consumption equalized on both. Valve or no valve, nothing really changed.
@Eviction3754 ай бұрын
Thanks you so much you saved so many of my vehicles
@csx58826 ай бұрын
Yeah I struggle getting a readout of how much fuel is in my vanilla tanks because it only reads the total volume in there, In other words any readouts on fuel will be false. You won't see how much fuel you have left in vanilla tanks as the volume is replaced with air.
@garythesquidsquid7779Ай бұрын
My fuel pumps are locked up at spawn. I cant purge it right without draining all my fuel too.
@hughjanis63186 ай бұрын
noice 🤤 (Nice vans btw)
@OddlyTugs6 ай бұрын
I have been putting air scoops on my fuel tank air valves. idk if it does anything but some drag cars ram air into the tank to ram more fuel into the engine
@jacquesmurdoch35995 ай бұрын
Thanks man!
@garythesquidsquid7779Ай бұрын
This is a simulation element i didnt need in a game
@Localnimation4 ай бұрын
I notice it on my submarine, the balast wont drain out💀,
@Phil-jp4cz6 ай бұрын
Is this the reason why rps are unstable in your creations?
@454ss_gaming6 ай бұрын
This is a new bug in the game - they were all stable previously - and try with Unlimited Fuel set on
@Phil-jp4cz6 ай бұрын
@@454ss_gaming got it love your works btw
@yanlucasdf6 ай бұрын
man can the stormworks dev do one update that dont make the entirety of the steam workshop vehicles broken in some inconvenient way?
@yanlucasdf6 ай бұрын
like gee, at least when from the depths do massive changes they dont make thoses changes retroactivelly apply to old construct like they remove deddyblades, old constructs can still keep theirs, they change connection rules, old constructs dont fall appart,, why is it so hard to make the system check if the blueprint is made before x date before ruining it
@jcataclisma6 ай бұрын
👍👍👍👍👍
@eddyplays72236 ай бұрын
I thought this was common knowledge tbh
@SpostK6 ай бұрын
Thx
@Mike_Rogge6 ай бұрын
The devs need to add a built in pressure relief to the prebuilt tanks or at least the smallest one, the relief system is as big as the tank itself! also where are the 2x1 windows, the AI vehicles have XML windows, why cant players have them without hacking the game?