they could do what other mmos do where every run of the map causes increasing drop rate until a weapon drops then returns to 0 again after.
@chrisbrown6975 Жыл бұрын
Right! I WISH they would
@BR-dj1bo Жыл бұрын
A Weapon drop pity would be nice
@wandererchannel9953 Жыл бұрын
Yes Kero bro, I believed we have shared the same thoughts as I do love this LTQ because it gave us a small glimpse of hope for a chance to obtain Tisah Weapons and many good loots items for exchanging purposes. And it was really a fun and engaging LTQ which it can be repeated without any triggers. Nice video too as usual. Loved it bro! ;)
@MJDiaz_ Жыл бұрын
If only they add a event shop that you can spend your coi... i mean rings that you collected during the LTQ.
@kyo324 Жыл бұрын
Funny that it's the most common way every single gacha games do their events. Yet Sega, who runs multiple gacha games, can't figure it out.
@Dark_Zeraora Жыл бұрын
Imo it got repetitive very quickly, but I'll admit it was fun for the first 10x
@clarissejunqueira1994 Жыл бұрын
so, basically any new sonic game? XD but really, frontier was that to me, buggy and repetitive. couldn't even get the super sonic cuz i got bored
@Dark_Zeraora Жыл бұрын
@@clarissejunqueira1994 I wouldn't know, I haven't played a Sonic game since the 90's on game gear. Great now I feel old 😔
@jeddediajohnson9179 Жыл бұрын
I had the same thoughts. The first couple runs where ok but I got burned out really fast.
@demeptrion8932 Жыл бұрын
I feel same way too about this LTQ after the you get on score bored, it gets boring. Also you don't feel as if you're rewarded properly.
@jawonethedon6916 Жыл бұрын
Right,20 runs for the Super Sonic outfit was a lot lmao,no more for me.
@ShockolateEnergyCos Жыл бұрын
I feel like LTQ should interweave with certain scratches it would have been cool if we got ghost in a shell ltq
@chillepics4752 Жыл бұрын
+ collab story would be cool AF
@beardalaxy Жыл бұрын
@@chillepics4752 they did this with evangelion on JP. It was awesome. Real big shame that never made it to global. I think there was a final fantasy one on global. This ltq was the closest we have gotten to that with ngs, since they had the rings/gems/springs and you go fast while collecting all of them. Hopefully there is more in the future!
@ShockolateEnergyCos Жыл бұрын
@@beardalaxy I would have love to see that
@autisonm Жыл бұрын
I liked that it gave us a good source of giga strugments, ABC strugments, and most importantly Arm Refiner 2s. I feel like having that variety of rewards made it easier to grind because I wasnt grinding for just one thing that I might or might not get. I wish there was a more straightforward way of getting Gold 2s instead of having to rely on RDR. The replayability wasnt as good as I would want it to be. It really needed like 2 different versions of the course, perhaps even just have set parts that get randomly chosen so instead of it always being 1 > 2 > 3 it can be 1A > 2B > 3A, 1C > 2A > 3B, etc.
@minit9999 Жыл бұрын
I found how the track, besides where the chaos emeralds spawn, aren't given and alternate variations to keep runs more interesting. And I really was disappointed when the sonic frontiers music cut out for the Gigantix theme. But I found the use of the speed rings and bounce pads really fun and I hope they do more Quests like this in the future.
@Neotatoes Жыл бұрын
I got Tisah TMG’s last night in resol forest. I never jumped out of my seat so hard.
@Lakosius Жыл бұрын
Its all about a progress bar as slow as it might seem , things need to be tangible and dont have a hidden arbitrary % behind them . Also a reason why the Collection Sheets in Base were a pretty good implementation.
@theoaremevano3227 Жыл бұрын
+The unique use of the map and traversal of regions that are normally separate rooms was very cool as well as the sheer scale of the course. (+Extra points for including the Metal Harbor reference. I always count down from 10 to 6 when I get near the top. If you know why, you know why. XD ) +The randomized elements of competition worried me at first, but I ended up liking the execution quite a lot. The variance changed who would have the advantage in a given run since following a set course like I did could limit options or pay off big, while following a more varied course could also pay off, or lead to wasted time, but there was still room for the player to make a difference too. -The monsters and trials however were always the same and that was disappointing. I wish that not only had random trials/bosses spawned in their locations, but that the high rank version had replaced enemies with Starless, because as a crossover event quest, there's no restriction on what enemies get used. -The drops weren't that interesting to me as Tisah might as well be ignored for its drop rate, and I find Gigas Strugments relatively useless. All you can get on the far end are PSO original weapon camos and the Gigas IV capsules don't seem worth it (not to mention I have that augment set already). The item I WOULD have liked to see dropping a lot is Arms Refiner Is. Not just ARIIs, ARIs. Those things are annoyingly uncommon right now and we badly need better sources of them or larger quantities of the normal Strugments if we're to trade 30 a week for more ARIIs or, in case anyone forgot, spend about as many during the limit break process itself. Those are still required, and in large quantities.
@protoman111 Жыл бұрын
I liked that the LTQ was definitely different and was movement based which was fun. The problem was the LTQ got really repetitive really quickly and the rewards were not great. While Keropii mentioned the chance of getting needed materials (Arms Refiners I/II and Gigas Strugments and a chance for a BIS slot weapon), I was yet to see "good stuff" other than Gigas Strugmetns (somewhat inconsistently at that). I still wound up farming Strugments A/B/C (for Arms Refiner I trades) and Arms Refiners II from Neusem Plant during PSO2 day and still had way more luck at that. The requirements for 20 runs is way too much (in addition to the dailies which is what I think they intended us to do). A good way to make it not so boring (along with the randomization of the Chaos Emeralds which was a good idea), would be to randomize the map between North, South, West, and Central Aelio (along with Central City of course). Also small thing, but no Sonic Chaos Emerald jingle when a player obtains a Chaos Emerald? I also did not like the competitive nature of LTQ either as there is no real payoff for those who score high vs those who do not (similarly to the last time we had a "competitive" LTQ). If you're going to continue to do things like this in the future, please make it mean something or not do it at all (competition is good but unnecessary competition with no payoff is a waste of time). I know it sounds like I really didn't like the LTQ, but the LTQ really was a good idea with some aspects that did not work.
@generaljive Жыл бұрын
I enjoyed running it and learning the different enemy spawn points. What also made it more interesting was when someone else knew the routes and would get their first and sabotage my run. I paired with a player like this three times and enjoyed trying to find a more efficient means of running the quest to take back the top spot.
@whitesaint Жыл бұрын
It's not just the grind, or just the low drop rates. It's dealing with all that on top of the inventory management. I don't play mobile games because they become inventory management simulators. Your 5 minutes run turn into 7 minutes because you have to drop/sell stuff.
@PikangsFutaba Жыл бұрын
I agree with your points, but I would ALSO add that console players (especially launch models of Ps4 and Xbox One) in terms of the "competitive" department have a lot of dissadvantages due to their slower loading speed, you'll be lucky to get a single Chaos Emerald with those delay in loading times and stuff, the enemy hunting part is not a problem, but you can notice how the collectable part goes bad when the rings take a little long to count you touched them, yeah... some sort of weapon drops need to have like a system to have a guaranted drop, and yeah, there's a reason of why I haven't changed for nearly a full year from the seasonal Crystia Weapon series, and about that Genshin department... that's how I feel as I hardly get stuff there and that's an issue when you need to level up.
@venitro7 Жыл бұрын
not cutting off the music at the end is all I want
@puchunful Жыл бұрын
Crazy thought but, I wish Sega would implement these limited quests as an "Urgent Quest". Put it in the rotation as something different to do. I enjoy the race. I wasn't one of those people that did all 20 runs in one day, lol, so I still find enjoyment out of it. Someone said it in another comment but I also agree that it would be cool to be able to spend the coins/rings you pick up in the race. A chance for a Captan would be cool at the end, eh? **nudge**
@Ragnarok182 Жыл бұрын
You pretty much covered everything I wanted to add. The Drop rate of item is far to outrageous in the ltq and need to be increased, I did the ltq 10x and felt like I was being punished not rewarded the more you do the quest, I did enjoy the setting of it but it caught my attention briefly before I gave up on it.
@AceofZiltch216 Жыл бұрын
It's an excellent twist to the several ltqs that came before it, but the fact that the rewards are ranked kills the fun of running it because there are some of us who aren't whales and don't like to aggressively grind trials, in order to win the top three slots for the highest rewards.
@nagiku99 Жыл бұрын
I think the problem with the new 9 star weapons is that there isn't a regular weapon 9 star weapon that is fairly accessable and then a super rare ultimate 9 star weapon. If there was though, the grind wouldn't be as bad, but sadly there is not just yet.
@satyrrahmen7185 Жыл бұрын
Yes, relic weapon drop was good after Kvaris launch. I got one, and with rugged weapons the same is the case after starting Stia. I hope they improve the drop rate with the Tisah weapons
@dennisl9176 Жыл бұрын
the LTQ was pretty fun, but even then having to do the quest 20 times was too much for me lol. I think the sonic race track aspect was fun and chasing down the chaos emeralds keeps things fresh. I wish we could get more varied maps tho EDIT: I agree with the suggestions you made to make the LTQ more rewarding. the crazy thing is near the end of its life, base game pso2 did a lot of those suggestions you made and its definitely a little disappointing to see ngs be a step back
@LizLizzyBeth Жыл бұрын
Non tradeable version of tisah in exchange for 500 giga strugments through the augment lab , would fix multiple problems
@A_Crazy_Bull Жыл бұрын
It was fun. I enjoyed the creativity of the race. There are two complaints I do have though. One is, that the last green platform that boosts you into the air, doesn't work sometimes. And second is the chaos emeralds being located by the mini map. I'm sure it was explained in game, but I really think that info should have been more conveyed to the player base. I feel that would of had more people running the content overall. Other than that I had a blast racing through central city.
@ReleeSquirrel Жыл бұрын
- I like how there's multiple routes through the quest, so players don't all follow the same path. - I like how players power eachother up, so a player doing well makes everyone better - I don't like the way the Chaos Emeralds worked, since some players would be rushing past rings to get the emeralds first, and fighting to get to them, instead of working together. I really liked the LTQ but I have one issue with it, that the rewards to time investment make it seem like the best option for players who are trying to grind, and so they only do this one thing, while other top-tier grinding content is more varied and fun, and even if it might give better rewards, you can't do it back-to-back like the LTQ. I want fun LTQs and this was fun, but I don't want them to push out all other content by being the first-order strategy.
@therealValentine420 Жыл бұрын
Ppl can agree to disagree here. But, when they added the kaizaar weapons and the ungodly amount of materials it took to craft it it was at least a way to know 4 certain you were gonna get something out of it. And yes, rugged was better at that point in time. But the drop rates weren't great (ironically still better than tisah). I kinda like with the astrean series that you could get the base weapon by exchange but could also get 1 sensibly as a drop for the fixa. Honestly if they ever added a fixa enhancement/ generation system then that may be the best way to do things. Also making them sellable ffs. But that's just my thoughts on it.
@IrisAquae Жыл бұрын
Pretty much agree with what you said. If they were to make a permanent version of a quest like, which I would really love to see, then can the competitive aspects of it. I know some people love but I just don't enjoy it plus it causes people to spend too much time collecting rings which can cause slow downs if say enough people ran off to the golden bots where a trove of rings is at. Past that, the springs wind up shooting in the direction opposite of how you approach them instead of a fixed path, leading to them sending you way off course if you didn't approach them right. It'd be nice to have them fling you in a fixed direction like the green launch pads that are used in the field races.
@MatlasDI Жыл бұрын
4:25 is me in DFA except I go "oh my goodness, IT'S GLEN AGAIN MOVING TO SUPPORT!! 🤬🤬" 🤣 Nice work Keroppi. I liked the ltq for its competition based style, and it was refreshing and fun, but did get old with the lack of mixup like you mentioned. I think maybe they could have tiered special rewards or rdr around points to add a bit more reason for people to try during the ltq. Towards the last few days, I noticed a lot of players would do first area and then afk or pretend to gather rings until it was over.
@SteveOfTheDead Жыл бұрын
The infernium grind for my kouklophis felt like the way to go. I slowly earned them and saw my orogression and my fixa. 3 felt earned not sheer luck.
@Kewniereo Жыл бұрын
I had a lot of fun with the event. I would love to see random generated courses so it's not always the same. Also maybe a time gated increase rate for these rare drop weapons so you can get it before it becomes irrelevant.
@PASomethingorOther Жыл бұрын
I'm a new player and I loved the Green Hills mode. It gave me catchup items. Awesome. It was a change of pace from gameplay, but was basically a sonic map PLUS NGS combat. So fun. It combined the great movement the game has implemented with easy going strategy. That's the smartest design (aside from the DFI boss fight) that I've seen yet in NGS. I ran this thing like 60+ times. I hope they make a lot more of this type of frequent loot, with a boss (or 2/3!), in a fairly sized dungeon-type map. The amount of players felt nice too. If you want to run with 3-4 people, no problem. Instant queue it. 8 players? We're competing for emeralds, but just for fun! Everyone gets meseta and items. And I do wish it would stick around in the game. Fun for fun's sake plus goodies is a recipe for success. And yes, SEGA needs to increase the drop rates for Tsiah. Big duh. I've put in 80 hours now and looted one Gunblaze weapon. That's it for 8 stars and nothing else. You are absolutely right as well, this game seriously needs some real progression and more organized boss fights. It's pretty poor form for the progression system to be 'endlessly farm capsules that drop based on RNG when you finally get the right boss to spawn from a PSE Burst'.
@xGinZero Жыл бұрын
Like: -the course has different routes which gives the players options to either get more rings or have a short cut. -there are gems on semi random locations which make players be more attentive to their surroundings. -the rewards make sense vs the time spent on this activity. -the music. Not dislike, but improvements: -have at least 3 different courses at random. -more achievement and relative rewards (e.g. collect a total of x rings and or collect all colors of gems to get achievement points). -enemies could have been Robotnik's(eggman) creations or it would be very epic to fight vs Metal Sonic. -AI sonic and team cameo runs with you. -show all 8 players standing and not just top 3. Future: -slternative game modes(e.g. a mode where everyone can just explore, hunt enemies and get the most amount of ring and gems within a time limit) -defeat and spectator -which allows the defeated player to watch other players play. And yes, SEGA should sometimes make players lose the game or have the feeling of defeat, this makes the game more exciting and raise replay value.
@RaidenKaiser Жыл бұрын
The LTQ itself i didnt mind but the competitive nature of it if you wanted drops wasnt fun, I also just prefer big bad ass bosses like Dark Falz over gimmicks so that also affects my view on the LTQ I have some bias.
@clarissejunqueira1994 Жыл бұрын
i haven't even gotten a gold prim sword II in this ltq. at least I've gotten the sonic themed camos.
@DenilsondeSouzaSantana Жыл бұрын
Having things in this game has always been difficult, but lately it's bordering on the impossible. So I gave up on picking up these new weapons, and I'm focusing on improving the old one. I'm just logging in, doing the daily and just that, because it's not worth it to be mentally retarded, and not have satisfying reward in the end. If it was like in the base PSO2, when we talked to the NPC, to gather a lot of material + old weapon to get the new weapon, until it would be worth it. In the PSO2 Base, we simply gather materials + old weapon to pick up new weapon. That would be interesting because it gave the player the opportunity to have such a weapon.
@kenw.1520 Жыл бұрын
I definitely liked this one. I ran it TOO much, but for the first week, it was a total blast. I also liked that it dropped Weapon Camos that people could get, even if they were old. So personally, I had no complaints. Of course it got long in the tooth towards the end, but I'd like to see courses come out for the other areas. Also, these beat the PANTS off of the open area races we currently have. I don't do any of those. But I enjoyed the Sonic LTQ. P.S: Some feedback for the devs... update the Standard Special Scratch. Maybe it'll fill up more as the game goes on, but there should be plenty of old items that SEGA can toss in there. Lol.
@coryadams1159 Жыл бұрын
I have a couple of things to say about this. 1. I liked the ltq for the first 10 times. Then had to stop. If the course changed each time you loaded up a new one. That would make it better in my opinion. 2. I didn't like the check point trials. If it was a race from start to finish and then have a fight at the end. That would be nice I think. 3. I like that they added the chaos crystals and atleast that changed each run. And they amplified damage output. I wouldn't change that. Keep it. That's all I have.
@Lemon-x- Жыл бұрын
What I liked: rewards were pretty good, overall concept of the activity was good What I didn't like: only 1 course so it got boring quite quickly, scoring felt kinda pointless What to improve: having more courses, have higher scores increase the droprates of things players want (but don't make it based on player rank because then you'll have people abusing certain classes that get score very easily) To your point in the video: Other games I play have a sort of "bad luck protection" where as you complete a certain activity and don't get a drop, your droprate for that item then starts to increase until eventually, if you have enough bad luck, you'll be guaranteed to get that item on your next activity. Not sure if this would be good for ngs but just something to think about
@rmj7 Жыл бұрын
I've shifted to becoming more of a casual player with the game, so I only played the LTQ just enough to get the Sonic suit. So from a casual's perspective, it was loads of fun and 100x better than those boring field races scattered all across the world. That being said, I'd be REALLY disappointed is I was a more hardcore NGS player who played the LTQ so much without any significant awards to show for it. Maybe if there was a meter of sorts that increased your chances of getting the new big bad gear would be nice. Or maybe these sort of LTQs had their own unique weapons that are a little better than the seasonal weapons but my not quite as good as the latest endgame?
@cybrgames3537 Жыл бұрын
The LTQ was great, the music choice was great, but I didn’t like how it changes back to the Malevolent music as you fight any other Gigas-type enemy. Also regarding the boss, SEGA could’ve reskinned the Daityl Sword to make it themed like Eggman’s robots or even one of the bosses from Frontiers. Chaos Emeralds: as in nearly every Sonic Game, once collected all 7 Emeralds, Sonic becomes Super Sonic. But in NGS, you don’t get any indication or feel the power of obtaining all 7 emeralds, only from rings. They could’ve made an Overdrive mode with an aura and a speed boost
@SnowTerebi Жыл бұрын
Sonic LTQ is definitely better than the usual "just stay at one place and keep killing stuff" type of quest. I think they have some different elements to mix and match, there is snowboard, throwing balls at targets, in the future when they make something similar to the Geometric Labyrinth and such, they should also randomly put these elements in each level to help mix things up. One important thing for game design is pacing, and it is better to keep shifting player from different pacing, some high speed race here, some boss combat there, etc. And of course the drop is important, I feel like if they just keep updating the drops from the existing Trinitias and such with relevant drops, people will probably run them more often.
@mikoshii6549 Жыл бұрын
I think the best to do for this game is crafting. They have open world but they don't really use full potential of it. It feel like play base pso2 but worst. I wish they can add like accessories item(ring, neck, glove & .etc) with effect, to farm and craft it. That probably can help player play more. Each material need to farm different location (not combat sector) could be interesting. For LTQ, I wish they can make each run with different/randomize map at least 3 type of for each run like base pso2.
@BigBigTrigger Жыл бұрын
Also i gave up trying for Tisah weapons, i just do my dailies, farm material then switch to base PSO2
@raevenent751 Жыл бұрын
I wish they expanded upon the 24man ltqs, like adding mechanics similar to the sonic ltq. I would like to see the chaotic nature of the 24man ltqs with mechanics like the sonic ltq.
@rudolphromano2576 Жыл бұрын
Kero you said it perfectly. I'm having the same experience currently. I like your suggestion about a certain amount of completions to receive the weapon, People are willing to grind but it sucks to grind w no end point just praying for rng. LTQ is fun but needed variations. Maybe rank 1-a 1-b rank 2-a 2 -b rank 3-a rank 3-b all in the same BP but with different mobs and mob combos imagine you fight 3 bujin kek We need craftable weps but without goofy mat costs like blizzardium that was the worst never do that again I really like the process of building Klauz in base pso2. That was a sweet spot and i think other people liked that too Connect craftable weapons to the story. Players will go nuts even if its side story Give me free premium for a month kek
@restindev Жыл бұрын
As far as a "game mode", in this case being a "race to the end" + collect gimmick, it was pretty fun. It is a bit of a chore to run the LTQ so often. Would be nice maybe to have a character have tasks for you to complete in the LTQ
@paru144 Жыл бұрын
The good: -The sense of speed felt nice, I'd like more quests that incorporate speed boosters. I had alot of fun finding out how to get to the next trial the fastest with small skips -Loot was great, the common drops were ok, the uncommon drops were nice, and the impossible drops exist to give us hope lmao -Having collectables that boost your potency+crit alongside having them in "random" locations, makes each run a bit less monotonous -Even though I ended up taking the 1 same path after awhile, I did explore all the paths in the quest The bad: -No enemy variety in a quest that is telling you to repeat it ALOT to get the, rather nice, rewards -No real incentive to grab a high score because Im not burning my time for an extra 1-2000 meseta per run, therefore makes the extra hidden golden enemies useless.
@kaitoaiga8943 Жыл бұрын
for the 9 stars weapon, I think Sega can add a pity system for it, like you can progress a bit in the bar everyweek, and you can finally get it at one point, if you got it before the pity, good for you. Just like the pity system for raid weapons in Elsword
@alri2932 Жыл бұрын
Hey keroppi when do you think we getting new armor and should I make an end game armor set right now or wait?
@Arbancks Жыл бұрын
You hit the nail on the head with this one and I agree with your points, Sega needs to fix drop rates asap. Nobody wants to grind 60 hours with no sense of progression and it's really getting on my nerves, we want real rewards, yes Tisha is awesome but the DR is punishingly low, getting the weapon doesn't mean we would stop playing? There are multiple classes we want to farm the weapon for let alone continue to farm for one with a fixa. Right now we get nothing and it's disrespectful to players time. With that said ltq or not I want a tower style dungeon with random rare spawns, more treasure mobs chance spawning on different floors, include scoring system for a few optional loops of 5 to 10 short floors that can be started easily with pickup groups for replayability. I don't know how much longer I can stand praying to RNGesus this has gotten out of hand. Please SEGA u have a great game on the horizon thanks for reading
@sleepygloomy Жыл бұрын
I liked it and it was very fun. In addition, I liked the competition to take the chaos emeralds and the rings. And finally I loved the incredible increase in stats , big numbers!
@Kamineko99 Жыл бұрын
I like LQT but I don't have too much time to grind, I try doing it and even feel useless the reward on giga strugments which I'm pretty sure I have done more than 100 runs and still have like 80 giga strugment. When will I be able to get 500? That's my only concern.
@PharCry Жыл бұрын
Something else that's a bit nit picky but saw a few comments in the same vein: 1000 runs of an LTQ like this is just not tenable. If the quest stuck around for more than 2 weeks, maybe. But even if you can consistently finish a run in 6 minutes you have 1) queue time, 2) a full minute before the "go" to initiate quest start, 3) at least 20-30 seconds after last boss is down, rewards pop up, scoring, etc. Being generous at 7 minutes per run (which includes the stuff above), would be roughly 116.7 hours of time to complete. In a two week time frame. You'd have the top 1% of no lifers getting something to then sell to whales (which, tbh, is what you should do with Tiash weapons right now because they're so rare; the money you make will carry you 100x further than the weapon).
@iiitzshinobiii Жыл бұрын
Pros: 1.Songs and that they rotate, makes it feel more fresh. 2. The drop variety: A guaranteed Defi, non existing Tisah, Curio Holy Ray, gold prim sword 2. 3. Meseta reward (Needs to be higher) Cons: 1. Tisah and curio drops are way to low! 2. We should get 2 guaranteed defi drops since the Pluto defi is almost non existent and you created a new mission that requires them and other for S rank. 3. Players should get more drops the higher amount of Points they get and when players deal damage they should recieve points not just weak bullet🤦🏻♂️, it gives players a reason to try harder and not just afk after reaching the end. You should implement this for all limited quest moving forward to prevent so many leachers!
@jeddediajohnson9179 Жыл бұрын
It was ok. I like combat more than racing. I enjoyed the first 2 runs or so but I got burned out pretty fast. Personally I can run raid bosses a lot more times before I get burned out.
@gordondavidson8625 Жыл бұрын
I didnt mind the Sonic ltq at all. I did do my requirement of 20 runs easy. I also did a lot of it soloing as well. Sure, it did take a while but all I wanted to know was how many rings Sega put up in this ltq. My record so far on it was 1423 rings. Yes, that many rings. Shocked that there were that many put into it. Also for the Chaos Emeralds, you do need them ALL to help out with killing the Giga at the end. Did one run with 1 chaos found and it took way too long to kill. Kinda like if it was out in the field. Soloing time on collecting and killing everything takes about 15 - 17 per run, if any were wondering.
@beardalaxy Жыл бұрын
It was pretty fun, at least fun enough for me to do it a couple times a day instead of doing it once and then never again like all of the geo labs stuff. Cannonball rumble I played a little bit I guess, but yeah this ltq was definitely more fun. I actually enjoyed it a lot more than all the other races in the open world. It felt like it had more of a purpose and it was obviously way easier to find people to do it with. I'll be interested in seeing how these trivia quests turn out. Not everyone's cup of tea but I think they're doing some wacky stuff and it can be fun sometimes.
@cael_1303 Жыл бұрын
I did enjoy it but I agree with those that said it was repetitive. It would be cool if the maps were random somehow like how the zones worked in PSO2, or at least more than one variation. Also, how interesting would it have been if we got like one zone in each area. The Kvaris one would instantly remind me of Sonic 3.
@tnpfeatherz6499 Жыл бұрын
Big Sonic fan if you can't tell by the avatar. I loved this ltq as it mostly didn't rely on your gear and weapons score. You could have all best in slot gear and get bodied by someone better at platforming games. A little too competitive sometimes but makes it more satisfying when you grab that number one spot. Wish it had used green hill music... A Dr Eggman themed Captan at the end would have been cool. A better chance ss 9* weapons would make it more enticing to run.
@bummer01 Жыл бұрын
The racing quest is good but the game play feels very slow, its the same as the skateboard in Kvaris, its better off sprinting than using the skateboard in kvaris. - they could make it feel fast similar to their sonic racing game or mario cart. - more strugments or add arm refiner II since the reward in LTQ is is almost the same or more than doing PSE burst. - make the ring an in game currency like the seasonal points making the repetitive part fun and worth while. - have different part of the map for the race course like a stia or retem race course.
@millgiass Жыл бұрын
It was alright but I only did it a few times. I just haven't been in the mood for any sort of grinding lately.
@Lets1do1this Жыл бұрын
Very good comments by Keroppi on the drop rate you really need to listen to him as this is slowly killing the game! You need to find that balance between rare but I know if I grind I will get one, as he said I’ve now given up on the 9 star wep, ltq is great though as has been said I love it’s different/ change of pace nice idea it’s sonic sega has an amazing back catalogue use it more, would love to see something based on streets of rage!! Most stuff has already been said but personally I don’t like the points system it’s unbalanced and annoying, the ranger nerf did nothing make it a group activity / combined score it’s an mmo not cod, don’t want to end on a negative so will say I do really like the ltq clever use of giving a sense of speed I done a few board races after and they felt slow compared to it and keep trying you have the base of an amazing game just needs some tweaking, drop rate and fixa system are must fix asap problems!
@godott7347 Жыл бұрын
I gotta admit sonic ltq was fun especially with sonic soundtrack being used it makes the uq more lively and the coins moreover the speed and jump objects are fun. Now if only unbeatable soundtrack at the end kept playing even during gigantix fight too...
@DunstansShoe Жыл бұрын
Run and collect is cool. Having a score that incentivizes competition is bad. That's my main pro/con on this one.
@Terashi Жыл бұрын
The gameplay of it was awesome and a nice nod to Frontiers, though it was a little too competitive for my liking, at least for doing anything with it other than completing it a number of times. If the Chaos Emeralds were collectable by everyone and not on a first-come, first-served basis, I would have enjoyed it more. Also, it would have been cool if some of the Sonic daily rewards were droppable in that quest, but I wouldn't change the rewards otherwise, and that LTQ was probably the only way I was ever gonna get Gigas Strugments lol Also, yeah, it got monotonous. They maybe should have incentivized taking different paths instead of making one the best for speed. Maybe they did this with Chaos Emeralds, I don't know. I saw one of those maybe once or twice in all the runs I got to do while it was up. I almost never saw any Chaos Emeralds. I do know that I'd like more to change from run to run than just the mob spawns because we've been suffering from copy-paste mobs since the game launched. Also, bro, it's the start of the gear semester, we just got Lv9 weapons. of course nobody's upgrading yet because everything's super expensive again! xD I know I'm waiting until October/November to upgrade.
@adamross4774 Жыл бұрын
As a new player I missed out bc I had no idea how to start the green hills sprint.... did I have to be maxed... where the hell was it... it had not Quest icon.... missed out completely for lack of direction as anew player... the menu are overwhelming to go through... so much 💩 to learn In to short of time to figure it out when I can only play 2hrs a day.... kind of sucked for me... 🙄 fun game tho.. just gona go back to grinding out this main quest solo.... so 😴
@bm7792 Жыл бұрын
I enjoyed the LTQ, but it seemed a bit like others were using hacks or cheats to run way ahead of the pack. Even when I started out ahead of the pack and cut corners, people would shoot way past me in the initial phase, so I could see it happening. Was this about the speed of my machine vs theirs? My internet vs theirs? My machine and internet are pretty solid (and my ping is very low), so if that IS the case, I don't understand how. It genuinely seemed to me like people were able to teleport far ahead, and if that's the case, surely it was cheating. This made it less enjoyable. That said, I appreciated that there was an alternate "underground" route during the final stretch (much like the Sonic platformers) which allowed me to catch back up. I just wish that hadn't been my only way to play. I also thought the signes at the beginning looking like a chao head were super cute, if a bit hard to see. :p
@HArDNUCkL3S Жыл бұрын
Best LTQ i played so far.
@Phlavorhouse Жыл бұрын
Better than most other LTQs but still not enough variation. Everything in this game is just so static. Same way to run everything. Need options!
@valgram1694 Жыл бұрын
Personally I like how different it feels compared to other game modes. What I didn't like is how repetitive it was and I was dealing with a bug that literally made the game slow motion for no reason. I still have this issue making the game almost unplayable. Just to clarify that issue happened only in that game mode, and it was working well at the beginning but one day this just happened.
@Chaoskolba Жыл бұрын
Would have been nice to have say different zones e.g. Aelio as Green Hill, Retem as Sandopolis Zone (both are deserts), Ice Cap in Kvaris and Lava Reef in Stia or something like that. But overall I foud it to be better than some previous ones as it wasn't just a case of kill all these enemies. There was more variety such as trying to collect as many rings as possible or finding chaos emeralds inbetween defeating enemies
@dreamcream3738 Жыл бұрын
What I liked; The idea of it. What I didnt like : the faux competition, where there is a bias to those who snipe the Chaos Emeralds. The lack of significant rewards is also very annoying. We don't have the Japanese work mindset of the eternal grind.
@MaiLunatique22 Жыл бұрын
hmm I do agree with the change of different bosses per run, but also different weather effects too and lastly for the Tisah weps I admit I have stopped running combat zones trying to obtain it because in my case the wand drops in My Magnus... and that's it I don't like Magnus and I have more fun battling the storm Gigax.
@sonicnextgen65 Жыл бұрын
I would like a LTQ that utilize hover boards to get to point at to point b then fight mobs+ boss
@lordbored7006 Жыл бұрын
this LTQ was the perfect time to reference escape from the city too. Still pretty fun for what it was
@willmorrell291 Жыл бұрын
I feel like they should have a couple variations of the quests even if only slightly and made them random so it adds just a little bit of variety and not the exact same thing over and over…even like a mirror or reverse would be nice
@kawaiiyet8514 Жыл бұрын
Ltq only half loaded on base ps4... no floor once u leave the city and no green pads...
@mcmason96 Жыл бұрын
My 1st 2 runs was confusing at 1st but it's a nice homage to Sonic 😊 (probably the most fun I've had with an ltq) I do play more but yeah idc about the new weapons ridiculously rare sadly
@seasalt4006 Жыл бұрын
They need to add a vote kick system almost every other run I did thier was atleast 1 or 2 people who just sat at the beginning of the mission
@jundahbalafif Жыл бұрын
i like the LTQ as fun short mini mission however, one gripe i have is the reward and the new "featured" system they advertise many good items as featured items yet literally for almost 2 weeks the only featured item i got is the defi capsules ngl i feel scammed , and it does make me less motivated to run the ltq even if i enjoy it , cause how stingy sega is with drop rates idea for future ltq featured reward is maybe have a challenge attach to it so we have guarantee drop for certain item when the challenge are met only for 1 time for example : 100run = one of the rare camo, 500=another rare camo , 1000= random tisha weapon (and once you reach 1000 the counter will reset to 0 )
@rootsofonetree9674 Жыл бұрын
Positive: Interesting composition of quest components. Negative : Horrendous drop rate for anything decent other than Gigas Strugments and Chunk IIA & IIB. Negative : Far too repetitive. No variance from playthrough to playthrough. Negative : This pertains to the Sonic Anniversary Event as a whole. There were not enough collectibles from the Sonic franchise. A total of what 12 or so Sonic items? A Biggs weapon camo that gives you a fishing pole, a character skin other than Sonic, or even a emote that lets you have the Chaos Emeralds float around you like the had in Central City would have been cool AF! Overall I think that what we are getting is incredibly safe content with no risks taken. Leaving us the players with short shelf life content that gets boring after about 15 hours of playing it. Take a risk SEGA, go big!
@swiftblaze95 Жыл бұрын
They should bring back a system like collection folders from pso2
@fps_maniac7937 Жыл бұрын
Quest wise, this is the best ltq they developed so far. Good uses of boosters and jump pads to traverse the place and randomized emerald spawns ensuring routing through the quest isnt entirely boring. The only low point is the loot pool is utterly abysmal, nothing rare ever drops in the 2 weeks this quest has dropped for me, and i farmed them quite often every time i get on to play. There needs to be something we work towards, something we exchange for after we run enough of it for the stuff we really want. I got nothing but defi capsules and photon chunks, 3 refiner 2s none of gigas iv capsule, no mastery iv, none of the promised rare camo nor tisah weapons. This is sad, the drops are just utterly demoralizing for everyone. Nobody can farm this game like their 2nd,3rd and 4th job all in one go. Learn to respect players time sega!!
@kendellburton2202 Жыл бұрын
LTQ was a fun. The drops are good. I don’t like having to run it 20x. Mixing up the bosses would be helpful.
@CaptainMudDonk Жыл бұрын
Theres a Tisah wand on ship 4.
@Arbancks Жыл бұрын
Also they're sleeping on the fantastic idea of a SuperMonkeyball style LTQ. The amount of scenarios with that alone are endless and should be a staple minigame. I've been playing marble blast ultra recently and hot dog what a timeless classic that's vastly underappreciated. Maybe they will include some supported physics in pso3? Hard to say the difficulty of baking something like that in
@saberbladefang250 Жыл бұрын
I played that event and I ran but it turns out the entire running track gets laggy. And I didn't like it.
@Papaw.Rooster Жыл бұрын
I’m sure it would have gotten repetitive if I were to grind the hell out of it, but I only ran it no more than 1 to 3 times a day. It was fun.
@edwinchia6043 Жыл бұрын
I'm the few rare breed that hates this sonic LTQ and loves the regular boss killing type of LTQ because I'm from PSO2. If Sega just rework some of the quests from PSO2 into NGS that'll be great. Like the old saying if it ain't broke don't fix it
@ThePopo543 Жыл бұрын
I liked it... For maybe the first 3 times till it got repetitive and felt like a chore. A solution for this is to make a bunch of different maps with different enemies then have them randomized for every run, or at least cycle through them so you don't get the same map twice in a row.
@Strykerx31 Жыл бұрын
Probably 1 of the Biggest gripes of the event for me was How easy it was to beat everyone. If you get 2 chaos emeralds, your pretty much Guaranteed yourself 1st place, we're I feel it should be a team score, not individual, and Getting The Chaos Emeralds adds buff to the entire team. Also the Game became to Heavily reliant on RNG for extended gameplay.
@demeptrion8932 Жыл бұрын
Getting to score board was useless because you get rewarded the same as everyone who didn't get on score board.
@commandodante13 Жыл бұрын
well..that fast way tor looking N-Messeta, nice price for strugment A,B and C....
@shawncoburn2906 Жыл бұрын
It's kind of fun but I ran it alot and don't feel I got much out of it though
@hollownostalgia743 Жыл бұрын
I'll make this easy for lot of console players out there like myself; That event if you hated being carried where you wanted to make the effort for ranking... was pretty rough. You will unfortunately be in second to last place in that particular limited timed quest whereas a pc player ALWAYS has an insane start advantage. I promise you this is something actually not being discussed and rarely even shown. What Sega actually needs to do is a TON of things to achieve this so-called "ultra evolution". More importantly, they should've added onto the Xbox what they did on PS4 JP and show you a little icon next to the player's name that indicates whose a pc player from a console player. It may cause further division, yes. But at this point, what doesn't already? It's awareness that we sadly still don't have in global what's already a quality of life adjustment on the other side. We all know that questionable content is still missing, not enough players WANT to do the current content/grind which causes people to leave instances where returning and new players are now almost encouraged to be carried or hop in and out of combat sectors causing further chaos to the actual PSE grinders. These are topics rarely touched on if you look past the trolls that'll arrogantly say without thinking that "it's a skill issue." No, it was never a skill issue. To fellow solo veteran players regardless of whatever side you're on, it's just another issue we all have to factor in once again. I really hope the devs learned from these experiences as well.
@sgxmp8565 Жыл бұрын
I’ve done this quest for like 100 times and still, not a single sign of any Tisah weapon. It was quite fun at first then it got bored and frustrating very quick since the reason I play this LTQ is only for the Tisah weapon to drop. And yes. I escaped from Genshin Impact’s repetitive gameplay to this game to experience the same things over and over again…
@HybridizedGaming Жыл бұрын
Put me in a high flying AIS suit with no loading zones between sectors again, and each sector has a drill or base to defend. I'd enjoy that.
@johnymicheal3118 Жыл бұрын
My main problem with this Ltq is it is unfair pvp. It is so infuriating being behind everyone else with no way to catch up and get a single Chaos Emerald just because my console might be less powerful or something.
@prismdrone3475 Жыл бұрын
I did like the Sonic LTQ I kinda wish when these crossover LTQ leaves they don't go away into the ether and stay in a new tab call Crossovers that lets people continue to play them when their event is over but the only difference is that the crossover themed items don't drop.
@DanteTheInfernohog Жыл бұрын
I love the Sonic LTQ, I love everything about you it, but I wished they could've boosted up the tisah item drop rate
@relly8998 Жыл бұрын
It'd be nice to see Sega create more assests to make things more unique and exciting. It's already bad enough that Battledias, Towers, etc. All look exactly the same. While doing it in the open world was cool, it would have been exciting if we were actually brought to someplace like Sonic's Green Hill Zone! Overall while I thought it was fun, and I loved that we had a chance to get some great rewards! But... I also found that some people started playing in a ways the dragged things on longer than they should because they're too focused on winning in points. Like after the first mini boss fight some people wouldn't help kill any mobs left over and instead stand next to the force field so they could get in front. I'm not sure if coming in First Second or Third actually increases your chances of getting rare rewards either? (Correct me if I'm wrong, please!) But competative stuff makes people do whatever they can to win. I think teamwork is always the most fun when it comes to content like this.
@Rezseby Жыл бұрын
The best LTQ for me so far.. I like the loot, there are different ways to reach the goal. They should keep it or give us triggers for that and maybe build different difficulties in it like different mobs, different bosses, different loot demands on points you get etc 😊
@borawserboxer Жыл бұрын
it's pretty good.. but do the points mean anything tho?