As a Psyker main i find this review... anathema. the whole thing about the blitz taking time to use is weird, I mean it takes time to use but it's infinite, brain burst for monstrosity's crushers bulwarks sniping, smite for crowd control & assail is good fast horde clearing and sniping, if you're using a blast or flame staff you go with BB or assail to shore up your short coming. the other class's all use grenades as their blitz and have to choose if there gonna use it, not that many grenades pop on the map & you have other teammates that also may need them too if there not a psyker or a knife throwing zealot. Sciers gaze man if you get up to15 to 30 stacks you are throwing out some beefy damage, you dont need others to know that your using when everything in front of you just dies. The thing about 20 crushers, your force sword can two tap them & you can force push them which staggers them. there's a LOT more i want say about this review like the thing about venting shrek & the keynodes but I've don't won't want to make thing longer then it already is.
@Zedgo9925 күн бұрын
This is the problem with any time somebody uses the word meta. They 95% of the time have no clue or authority to even comment on what it even means. If a psyker wants to make sure they never think about carapace they just take trauma with rending, void with surge. Scriers he thinks is meh? put +cleave node and you can get Surge and the ability to cleave through crushers. Or use pokey stick or deimos like you said. BB with kinetic resonance is easy fast elite popping & huge monstrosity damage. With empowered and overpowering souls you can kill every elite below maulers infinitely and quickly. M2 on assail are insanely good as you can switch and snipe on the move over crowds, and magdumping is great vs say packs of ragers because they do some damage yes but more importantly they stagger, not even counting the toughness regen of dumping it into crowds. Like you said, a lot of things to be said I can just go on and on. Don't even get me started on saying psyker doesn't melee lol.
@ShaggyLad25 күн бұрын
Yeah I respect this guy but some of the stuff here was just wrong. You'll know when someone is using Scrier's Gaze when everything is dying before you even see it on screen. It's one of the strongest abilities in the game up there with Voice of Command when used well. What do you do as a Psyker with Scrier's Gaze against 20 crushers? Oneshot them all in the head with your dueling sword while using your increased movement speed to kite them. And it's up CONSTANTLY. Venting Shriek is also strong because it is massive force multiplier for yourself that you can spam constantly. Just because the dome is easy value doesn't mean the other abilities are worse.
@softluxuryone216925 күн бұрын
Very interesting! Tell me more. Have you got a build for scriers gaze and brain burst with force sword? I've never touched those on pysker.
@freebornfloor160025 күн бұрын
Pskeyr requires the player to be cognizant of casting abilities ahead of time. There are far too many talent nodes that are RNG based, particularly the keystone talents are based on kills that make Warp charges far more consistent and adaptable, thus it is often the more attractive option. It is utterly mind-boggling , that the other two trees isn't based on balancing high peril and/or on no hit mechanic (like in-the-zoned/concentration charges, like Ogryn toughness keystone tree). The current state, requires psyer to juggle the instability of RNG with a very narrowly focused toolkit to create the ideal situation to generate keystone buffs. While pskyer abilities jave "infinite" charge, darktide missions present situations requiring a high degree of dumping the entire load to solve a crisis which make limited but dumpable resources like nades more useful. above is tl;dr version The main issue, is that psyker's abilities require you to be pre-casted ahead of time. It is also my personal opinion, that if you are only using the spell to deal immediate damage without any afterthought to supplementary gains, then you quickly lose out on momentum. (ex. cast shriek and use up all warp charges, but get insufficient kills to build those charges back) Unlike other classes that have a replenishable resource through an action(critting as zealot, focus as zealot), or just by waiting (marksman, toughness stacks as ogrynn), all of psker's keystone buffs are contingent on making kills happen fast and consistently. This culminates to forcing Pskyer create builds specialized towards buffing a singular portion of your toolkit, otherwise it is basically useless;to work in specific ways (useless talents); and in specific situations (horde density/spread and direction). However, on Auric Maelstrom, most mission types do not allow for such a consistency. It is why oftentimes, Pskyer does extremely well on auric maelstrom range/melee only missions due to the consistency of enemies and where they will often spawn and charge from ahead of time. It is for this same reason, pskyer is so weak, because they do not have an oh shit keybind and lose toughness far too fast. The main thing that will help blitz actually be used synergistically is to pair it with psyer actions such as strong attack and dodges. For example, 1. Brain Burst cannot be by RNG and cooldown. It needs to be one or the other, my suggestion is to put it on cooldown and be activated by fully charged melee attacks and or fully charged warp attack (stave or force sword). Though honestly, i would keep this seperate from range attacks. Psyer should also have some more passive defensive abilities and reduced RNG based abiliites (such as RNG quelling on kill, disrupt destiny targets). Such as Instant AOE shout/stagger/shriek when no toughness (like zealot's useless hit and fall down talent) on a CD. Lorewise, it makes sense that when a psker gets "stressed" it should cause blowback. Other things, i feel like pskyer should have lore wise, is some type of danger density map hack. So you know exactly where to cast abilities ahead of time and get the most bang for you buck. Finally using a keystone mechanic other than kills to empower psyker, such as balancing high peril and/or Buffs for not being hit (DnD Concentration/ in the zone mechanic type of thing). There is almost no reason, to choose disrupt destiny over warp charges when the former is far too inconsistent to upkeep and generate.
@maratnugmanov25 күн бұрын
I want to know more about Venting Shrek. Is it Shrek the Force... I mean the 4th?
@BloodReaperZ25 күн бұрын
Scrier's Gaze and Disrupt Destiny are meant to be used together, I've been using it with a Recon Crit Laz with Assail build that gives Quelling & Toughness per crit, once I hit 100 Peril I throw out Assails with the 10 seconds of lingering Scrier's Gaze buffs for insane clear. I run of knife or Dueling sword mk4 cause while Dueling Sword making round on both Zealots and Vet, Psyker Duel Sword was still pretty legit before and now IMO.
@alexsitaras650824 күн бұрын
I've been using voidstrike and disrupt destiny with the shout as an ult with a good amount of success. Then again, all of those things are powerful enough they can stand on their own with out much synergy.
@amagideon124 күн бұрын
The new talents make Scrier's quite interesting in a lot of combinations that would have been suicidal before
@neptune332625 күн бұрын
I'd argue that venting shriek is actually Psyker's best ability (assuming you're running a staff, Scrier's Gaze is always the best for gun psykers). It's extremely spammable with Psykinetic's Aura, and it's good in just about every situation since it's just free damage, especially when you throw in Creeping Flames and the other two soulblaze perks. As for crusher packs, you don't even need to ult to knock them down; just bring a Voidblast staff and you'll be knocking them down like dominoes for you and your team to pick off with dueling swords. Or bring a Deimos force sword, the charged 2 attack to the head instantly knocks them down and deals MASSIVE damage. Dome shield isn't terrible, but you don't typically think about popping it until there's a ton of shooters pinning you down. On average, a good vent Psyker can pop their ult literally dozens of times a mission and get good value out of it every time since it's not only staggering enemies and doing damage but it's also allowing them to cast even more since it can quell up to 75% of your current peril per pop without needing to stand around and quell. Meanwhile, in my experience with randoms, I only see shields getting popped up a rare few times per mission (unless it's a mostly ranged enemy maelstrom where it gets the most value).
@definitelynotadam24 күн бұрын
Depending on mob density and horde composition, your blessings, talents etc, you literally vomit up to 100 kills per Shriek.
@tuesss8 күн бұрын
Venting shriek staggering enemies? Do you play on Sedition or am I missing something, because last time I checked on Damnation venting shriek was merely tickling elites :( Force sword's push attack is phenomenal in staggering even crushers and bulwarks, though, as is voidblast staff, of course, and smite, but that last one is probably known all too well...
@streven133125 күн бұрын
I think the problem you have with psyker is you still don't fully understand the class. One example, you mention low base stamina but fail to recognize psyker has the shortest stamina regen delay. You put one or two stam curios and add perks like block and sprint efficiency and now you have a stout as hell stamina powerhouse. You dont need health or toughness curios with psyker. Saying psyker can't play melee effectively is crazy. So many good melee tools. Taking dueling sword or combat blade and you dodge for miles. Clearing mixed hordes is no problem. All three force swords are incredibly effective and arguably the best all-around melee weapons in the game. You mention blitzes being an all or nothing thing and specifically say brain burst as too slow to be effective. You just haven't discovered the actual BB build yet. Its incredibly fast with the right talents and you still mix in lots of staff/ranged attacks and melee when appropriate. Your thoughts on scriers gaze also indicate you haven't really explored it fully yet. Its not just good damage, its great damage, with increased speed and toughness on top. Using assail, voidstrike, voidblast, not to mention several other options you get incredible dps output with lots of CC. Crushers cant get to you if you're using strike or blast staffs. Also, Scrier's Gaze has almost infintite up time if you play it right. Lastly, saying you don't know where to put those last 5 talent points again just indicates you need more time with the class to fully understand what these nodes are doing for you. Listen, I appreciate your video, I just strongly believe there's a lot about psyker you just haven't quite understood yet.
@Redditor607925 күн бұрын
Great points. 1 +3 stamina curio, a block efficiency, and a stamina regen perk will turn a Psyker with a good understanding of Darktide's melee mechanics into a strong melee contender. For even more survivability, Empathic Evasion on a good crit build with the right weapons will make a Psyker practically immune to ranged damage, so long as the Psyker is staying in combat. Crits are definitely where Psyker shines. Taking Mettle with Disrupt Destiny makes Psyker rival a momentum stealth zealot in speed, doubling down with Scrier's makes a good Psyker a freak of nature. Honestly, I wonder if Psyker is _too_ strong sometimes, but then a random Bruiser lands a lucky uppercut, and I remember why many players avoid Psyker.
@spergalicious25 күн бұрын
@@Redditor6079 I wish more players would play Psyker because it was my first class and I love it. I got around 5 people into the game and not a single one picked Psyker 😔. I undertsand why though. After trying Zealot I realized how much harder Psyker is. Playing Zealot was like having a weight lifted off my shoulders. I no longer relied so much on my teammates and clutching was feasible. I've got way more time in the game now so Psyker isn't as hard as before, but it's still the class I go down on the most on T5. I think it has the highest skill ceiling and highest skill floor out of all the classes. I love it
@Redditor607925 күн бұрын
@@spergalicious indeed, when things are going well I feel like a Daemonhost unleashed upon the enemies of the Imperium. Quite a thrill
@Indy210925 күн бұрын
@@spergaliciousI played all the classes and wanted to main vet, felt vet was very meh then played zealot and felt the best, after a while I realized how boring zealot is cause they give you so many tools for ease of use, after playing ogyrn I wasn’t a fan but then I did psyker and felt it was the best class to learn for improving at the game but also a great class to just enjoy because of how many things you have to manage
@ulookmadd794925 күн бұрын
Bros spittin. Stamina is only needed if you're a ogryn shield build or are the one who wakes up the daemonhost which you shouldnt be doing anyway. You'll always have enough stamina to push no matter the build or character. Psyker also has the highest survivability of any ranged build in the game if you use the passives for toughness Regen on peril gain and quell paired with assail and telekine dome. Yes there are veteran builds better for killing elites and ogryn builds better for melee combat but Psyker is by far the best well rounded character. Just don't blow yourself up 😂
@shanehunt301925 күн бұрын
> You see a pack of crushers coming towards you and you're fucked *Laughs in brittleness flame staff psyker with brain burst, venting shriek, and blaze sword*
@definitelynotadam25 күн бұрын
That tends to be my cue to step forward with Deimos, DS or even Obscurus and bully them like there is no tomorrow.
@MenwithHill17 күн бұрын
"I mean that's the issue sir, they won't be coming towards me anymore."
@Joel1994Azzakari25 күн бұрын
I adore my psyker, I've been running a crit purgatus build with dome and warp siphon and it just makes aurics so smooth for me
@lightobliven25 күн бұрын
I'm feeling like this is a non Psyker experienced player's opinion on how they work. Like they are trying to apply too much of their understanding and rules of thumb from other classes onto Psyker when there is more nuance to it than, Magic Veteran. First point I have an issue with is the stamina curios. I've never used them on Psyker, never saw a point to them. I've never felt restrained by my stamina to the point where I can't push because of psyker's uniquely fast stamina regen. I personally don't understand the appeal of stamina curios in general either, but that goes to show how much I play psyker. Secondly, the blitzes. To get the full use out of them all you don't need to channel or use them all to completion, except brain burst but that has a specific strength and use. I've used assail mid melee in point blank range with a horde to get some breathing room to get my dodges back and to clear a large cone in front of me, then I swap back, It's quick to do so. You also don't need to full channel smite for it to be effective. Once it chains to all the enemies you want, when you end it, it hard knocks down nearly everything if you need a breather, besides that, it's a solid solution against mix and armored mobs when you do need to hold it down, and unlike stun grenades, you can always have it available without taking other grenade drops from anyone else. Brain Burst is the exception but it also gives something akin to the Rock from ogryns but applies to every enemy, a hard hitting, staggering, single target, snipe that is very easy to aim and use. Occasionally I run a lack of armor solutions/comfortable ones, and BB is my solution to that, as well as the fact that BB is close to many powerful nodes, like the CD reduction, spreading flames, and elite flame spread. The ability to single out one bad enemy, a fleeing trapper, a dog that missed it's leap, a flamer just out of melee range all in the middle of a horde attack is valuable. Lsstly, I get the feeling that they just see psyker as more of a... Mortor gun that sit's in the back and sets up buffs and cover for them, using their class unique infinite magic to constantly spray supporting fire. Many folks here already have mentioned other solutions that it seems they haven't considered because they only see psyker in this narrow lens. Scier's gaze + Rapier clearing crushers easily being one of them. Venting shriek's main purpose also mostly being looked at as a venting tool rather than the soulblaze wall to wall horde clearer that it is, and you can easily tell when everything suddenly burns blue and falls over 3-5 seconds later that the Psyker did something. Psykers aren't all staves, and that's what some of the new skills on the right side are for. Quick note about disrupt destiny, I believe the duration resets when you hit the target as well, but you only gain stacks from the kill, so it isn't "that" bad but it does pay for it in some of the most insane buffs. I'm also not that big of a fan of ranged invincibility on crit for 1 second because how often are you really keeping track of it while you're getting blasted? More often than not, I'd rather have an extra and better dodge. It would probably only come up as a lucky coincidence if it triggers at the right time.
@clm007025 күн бұрын
I want to start out by saying your content is good for newer players looking for decent builds that will allow them to learn more as they play. Yet for the first time I have to fully disagree with a lot of the things you have said about Psyker. It genuinely feels like you have not played, can not play or do not understand that class. Even a tiny bit of research into a lot of the thing said here shows that they are just incorrect. I noted down quite a few things. First you claim the yet has a bunch of nodes that give 25 toughness. This is simply wrong, there are only 2 and both are at the bottom of the tree. While you will always get one since it leads to bring it down and is right near iron will. The other is on the right side and is only good if your going for fast shooting guns to get to onslaught and even then why would you spend a point for 25 toughness over other things in a super heavy bottom skill tree. Then you talk about toughness reduction. 33% from one with the warp, 20% from gaze, shield gives 50% when it expires and there are a other small nodes for that. Yet again who really cares when you can dodge most ranged attacks in general with sliding or the crit talent? In melee you can use a single stamina curio and with the fastest stamina regen be fine. That or use the blocking gives peril which will also give you toughness with the nodes at the top. Not being able to use abilities with a staff? Use scrier's gaze or just use a gun? Better yet why do you have to always use the blitzs? Are you always throwing out grenades as any class but vet or knife zelot? No your using them for situations that need them. It's the same thing for their blitzs. Also note the use for brain burst is to build peril when no enemies are around or pre-charge it to snipe something around a corner. Melee Psyker is a thing and one of the better builds in the game. The fact that you think gaze can only be used for ranged is simply wrong. Secondly adding to that Disrupt Destiny being hard to build up stacks is simply wrong. A weakspot hit gives 3 stacks. That means you have 4 seconds to hit a marked enemy. Since hitting them alone refresh's it or 12 to get another weakspot kill or hit. Of which assail always goes for weakspots. Which ends up with you being now net positive even with only 4 seconds. You think Zealot is fast with his two 5% move speed nodes? Try 20%+20% from gaze and DD. Add in that it gives you toughness back both from MELEE and ranged kills. That it has a chance to quell your peril which is constantly generating while in gaze and you have two things giving you active and constant toughness regen at all times. Saying dome is the best of the three is like saying book is the best of the three for Zealot. Does it do work in random's? Yes. Does it get the team to group up if they are dumb? Yes. However saying it's the best is absolutely wrong. Gaze is one of the best in the game. Up there with Vet shout and zealot stealth. Venting shriek can save you from popping, can let you stack 6 soulblaze on every enemy within 30 meters of where you look. If you have max charges on warp siphon it's a 15ish second cooldown not counting if you also kill elites to get it back even faster. It can OVERCAP soulblaze! Meaning you can go above the normal 15 on bosses, crushers, exc. You know what else it does? It empties all your peril at once while stunning. With the node to get back toughness for losing peril it also refills your toughness. You know what that sounds like? Voice of command for yourself without the gold toughness. You said what will you do if a bunch of crushers jump on you? Void blast staff to knock them down while sliding backwards to never die. Venting shriek them to slow or stun them while you kill a few and get back cooldown from doing so into doing it again. Use gaze to have so much move speed that they can't keep up with you while you one tap them with dueling sword. So much of what you said is just simply not accurate and it's not surprising that I and a lot of other people here are pointing that out. If your asking for Psykers to bring in shield because it helps you. It really sounds like a skill issue on your part if you want them all to bring it.
@waxa386925 күн бұрын
I had similar thoughts regarding his recent Zealot video as well. Which is odd since he's apparently a Zealot main. Him having the Zealot stats open saying that they have the fastest sprint speed when in reality they're also tied with Vet was a debatable choice of wording. He could have salvaged it by clarifying he meant that Zealot was the fastest when taking their MS nodes into account, but that only came up later when he started complaining about Zealots being overpowered because they could slide too far? As if the Zealot being able to slide a bit further when stacking multiple MS nodes was a reason why they were OP and this was unique to them or something, when once again Vet has a single talent point that gives them infinite stamina recovery as long as they're dodging/sliding through attacks. Psyker has a fast enough stamina recovery delay off of a slide that they can also spam infinite slides while maintaining a full sprint speed as well. He made a valid point that they have the best combined Sprint Speed + Depleted Stamina modifier, but didn't state so directly and instead mentioned the two facts separately while insisting that they had the best sprint speed which is provably wrong using the same site the was using to show the stats. Speaking of sliding he brought up that Zealot takes less damage while sliding as if once again it was a unique stat to Zealot that contributed to making them OP, when meanwhile the only class to actually take normal damage during slides is Ogryn. Vet and Psyker take 0.5x damage during slides as well. Zealot is only unique in that they take 0.5x during all 3 forms of "dodging" (Sprinting, Sliding, Dodging), while Psyker takes 0.5x during two (Dodge/Slide) and Vet only takes 0.5x during slides. Speaking of Zealot maneuverability, if he actually wanted to talk about something boosting them he should have mentioned Inexorable Judgement. Depending on the amount of Momentum stacks a Zealot has consumed, they get a hidden dodge distance/dodge speed/dodge cooldown bonus. Not sure why he never brought that up since it'd be a valid point towards his argument of Zealot being way more maneuverable compared to the other human classes, but either he forgot about it or just had no idea about one of the biggest hidden mechanics of his main class. Funnily enough, Vets Weapon Specialist has a similar thing on a Melee Specialist proc but it actually tells you about it rather than it being hidden. The whole idea of them being *slightly* faster being an issue just seems odd to me anyway. Mfw the melee class actually gets bonuses to help them get into melee. It's not like the other classes don't also excel at other things they're meant to be good at as well. Hell, a certain Psyker build can be even faster than a Zealot provided the right circumstances, speed/dodging isn't a Zealot exclusive thing lol. He goes on to talk about how the row between Blitzes and Auras was mostly useless outside of the leftmost cluster, and said that every node in the other two were "nothing" as if he didn't also just include Thy Wrath Be Swift in that. That one node that pretty much any competent Zealot build takes (unless they're deliberately sacrificing it to save points for something else), due to it allowing for easier heavy abuse in melee, brute forcing bad pubs through hacking sections by allowing them to take hits without getting cancelled similarly to an Ogryn, and generally making clutches 10x easier by reducing the possible amount of ways you can get stunned while trying to kite? I guess that's "nothing" now? His blanket generalization also included Good Balance, which is a node that people often take if they still want free DR but are building for something like the Combat Axe which can struggle to get free crits from Scourge (it oneshots basically everything bar Ogryns/Maulers/Monstrosities on a crit, and the few times it gets a Scourge stack it'll often only get to like 1-2 stacks before tapering off because basically nothing survives the initial crit that causes the bleed so that it can hit the bleeding target again) so that it can abuse Enduring Faith. Admittedly it is niche, but it is far from a bad node and actually serves a purpose in certain weapon setups. Speaking of Aura's, classifying Loner as a "really nice" aura to take was.... odd. The aura provides 0 utility outside of solo runs and basically exists as a build tax if you're taking both Knives and Shroudfield in order to save points so you're not wasting anything by jumping across the tree to something more useful then having to jump back across again. You're already going across for Duelist, but it prevents you having to take the other minor nodes back across. You'd have to skip TWBS/Holy Rev to make it break even or become cheaper. I guess it can be "really nice" if you're a player that frequently splits off but for some reason never takes Second Wind? I could also make an argument for Purity of Will being sub-optimal as well, since by definition it's a node that should rarely if ever actually be triggered in a match provided the team isn't suffering from chronic skill issues or doesn't get screwed by a Pox Bomber. Cleansing corruption up to the nearest wound sounds good in theory until you remember that the only sources that'd actually be useful against are Bursters/Hounds/Pox Bombers or Beasts of Nurgle. If your team is getting blown up by Bursters enough that they actually need a constant corruption heal... yeah I think that says more for the team than it does about the node actually being good. Same with hounds, when is a decent player getting hounded so much that they need a whole aura choice just to fix it for them? Beasts of Nurgle and Pox Bombers are about the only valid reason to take the node due to corruption damage being so easy to take from them, but BoN's aren't even a guaranteed spawn. So that pretty much just leaves Pox Bombers (and the occasional Pox gas modifier) as a consistent match-to-match reason to take an entire aura. Awesome. Also apparently Martyr doesn't provide any extra value when facing bosses.... you know the keystone that people take on purpose purely for monstrosity DPS with weapons like T-hammer? I think one of the last things I remembered him saying in that vid was about the 2-stab tech with Shroud and that he described it as being supposedly difficult to pull off and something that he gets "by accident most times" or something which is uh, interesting. I wouldn't exactly call the tech that is literally just pressing a button while letting go of another very hard, but I guess it is if that video is telling the truth. Not like it's something you can teach someone within like 30s of Meatgrinder testing provided they have their input method of choice plugged in. In any case probably the most "OP" thing Zealot has that isn't a result of skill expression is probably their abuse of Dueling Swords, but they share that with Vet since that weapon was never tuned with their talent trees in mind with it being a Psyker exclusive weapon since release until last patch. He didn't really bring that up other than mentioning it was their strongest weapon at the end of the vid, when it's probably the reason you see so many Zealots at the moment. People gravitate towards the most meta builds and Dueling Sword Zealot/Vet is up there at the moment like how Plasma Vet/Smite Psyker have been. They're also one of the two classes that can use the newly buffed bolter, so that's another reason their play rate has been rising.
@MisterEtide24 күн бұрын
@@waxa3869 i think you are being very picky about the way i choose to speak, dude. Zealot is the fastest, yeah i didnt say its tied but its the still correct? Kudos to you for clearly watching the video all the way through, but ease up a little on the interpreted meaning. Like for instance i said that double stab was something that you can learn to do consistently but will just end up doing by accident most times- that doesnt mean i dont know how to do it intentionally or think its hard to do. In fact if you can do it by accident it must be pretty easy to do, ya? Again, appreciate the feedback but imagine you are a player with like, 100 hours instead of having the experience level you clearly have. Thats who im trying to break it down for, and i also dont want to make a 4 hour video picking over every single hidden aspect of every talent, thats just not feasible.
@UnkieNic24 күн бұрын
I disagree with a lot of the points in this video. Maybe it's a play style thing but I find psyker very strong and very adaptable to every situation.
@MisterEtide24 күн бұрын
It can be adaptable, but compare that to veteran, king of versatility, and thats where im coming from
@AsianYellowIce23 күн бұрын
@@MisterEtide You have no idea what's coming out of your mouth and it's a shame you're spreading shit info to newbies that are going to listen to you.
@spergnation185925 күн бұрын
I am just building my first psyker. I started with the Zealot. I can safely say you need much more skill to play psyker. I absolutely suck at it.
@MisterEtide25 күн бұрын
Yeah its not nearly as forgiving, if enemies overwhelm you youre FOCKED
@M240D25 күн бұрын
Don’t worry friend. I have hundreds of hours in this game, and I STILL suck at playing psyker.
@Undeadangel25 күн бұрын
I started Zealot and went Psyker and the playstyle is actually quite fun you are litterally a glass cannon. you gotta create space and its rough if the team just speeds ahead w/ knife.
@Zykeil25 күн бұрын
Yeah, don't feel bad tho, it is hard to play as you have almost zero room for error. I usually spend most of the game hiding behind teammates and assisting/protecting them. As long as they stand the bulk of the enemies won't reach you. But you'll benefit a lot from watching your own back constantly from enemy flanks. Works for me, anyway, playing soley on Damnation
@Allday52425 күн бұрын
Funny thing is. When the game first game out, it was the exact opposite
@pirx979824 күн бұрын
8:56 and that's why many see smite as the "noob tube" of darktide: it freezes everything in place, does not demand melee skill, and makes the gane less interesting for the others. it's not the player's fault that it's effective for how little it requires, and it won't stop until it is reworked into something less spammable.
@Darth_MoonMoon24 күн бұрын
Man...videos like this remind me why I'm not in the discord. I get what you're trying to do, trying to help the community understand things, but it doesn't seem like there's a whole lot of understanding of this class in the video to begin with. "Psyker has low toughness, stamina, and health and they tend to be behind the team where they belong" trains of thought...I'm in front of the Vets and Zealots the vast majority of the time. I pop either top or second highest dps on every team I go in with and I mostly play melee. You "have issues with the blitz abilities" because of peril management...which is only a different way of saying that you don't manage your peril correctly. It's a skill based class and weaving is a fundamental of Psyker. Let's get something straight...each of the blitz abilities are a tool on every class. You shouldn't be running an entire mission only using assail. BB is for long range sniping in most cases where guns become inaccurate and you can't get into melee. Assail can also fill this role, but shines in horde clear. Throw out 3-4 darts, melee swap, shove/dodge kill things, dodge back, gun/staff swap, light everything up, throw out more darts and rinse/repeat. The only time your blitz becomes more than a tool is if you're running a smite/soulblaze build where you're intentionally putting all your damage into the use of the blitz and you make your weapons tools to deal with smaller amounts of enemies. The only blitz that takes any time to use without the benefit is BB and it'll still save a run against far off gunners you can't get to. Down to "Perilous Assault"...a Psyker should constantly be swapping weapons, like every other class. There are more useful nodes so I'm not gonna spend time of this one, but if you think a Psyker doesn't or shouldn't be weapon swapping...you either play with trash Psykers or you haven't spent enough time on the class to actually understand how to escape the skill floor and rise toward the skill ceiling. This remark is only reinforced by saying "melee Psyker isn't a thing". A Psyker...or any class for that matter...that gets caught out simply doesn't know how to position well and manage resources well. Telekine Shield being the best ability? Rofl the only thing it's good for is guiding pubs to a specific location...which pings do and don't cost points on the talent tree. Venting Shriek both prevents peril overcapping and allows you to get an extra cast while at 100% for things that scale off peril generated. Scryer's Gaze not only gives an insane damage buff, but also gets to a node where you can continue to use warp damage while at 100%. The damage bonus is absolutely nutty. You don't need toughness regen when you have the best form of crowd control in the game (enemy death). Your team knows you pop SG when everything in front of you gets wasted before they can get to it and beyond that, it's just a damage buff, they don't need to know when you use it. If you build right, you have less than 10 seconds between SG intervals. You have me rolling on krak grenade use...shredder is the only real option because bleeds scale with brittleness, you get 3 of them instead of 2 kraks...we all know (or should know) that smoke is useless and often times hurts your team more than it disrupts the enemy. The more of this video I listen to, the more I get the feeling that you don't understand the nodes. Saying NOT to take Purloin Providence?! Are you insane? You take DD with Scryer's Gaze the VAST majority of times...if you proc that and quell 15% peril, something you can do repeatedly while in SG cause everything dies so quickly, that's more time in SG which gives you PERCENTAGE based damage buffs based on the amount of time you spend in SG. Couple that with Battle Meditation, Tranquility Through Slaughter, Wildfire/Souldrinker combo and the passive already in SG for kills slowing down peril generation? You have so much to learn about this class. I don't really want to sound toxic saying any of this...but there's really no way to make it sound otherwise through text. You need to do research before you post something that a part of the community (specifically newer players) are going to watch and stop feeding them info that won't help them progress. We all want the community to improve and helping people who don't know what their doing should be the main focus for a lot of us veteran players, which is a huge part in why I took the time to type all of this out. My guy...please, I beg you, ya need to sit down and have some talks about how all these nodes work (including other classes) so that you can give more useful information to people and so that they can have a much easier time trying to run difficult content and actually be able to get to where they can solo when everyone else is down. I really want this to come across as a critique on presentation, but text makes that impossible to convey. Literally, I would sit and talk with you about this stuff before it gets posted if I had the opportunity to because better players means less failed runs and that kind of community is what we should all chase.
@rara353823 күн бұрын
I think you need some psyker build recommendations because the way I play Psyker and what you're describing are 2 different worlds entirely. Like all this stamina and blocking stuff, I never find myself out of stamina with psyker. I've done multiple 0 HP dmg runs with psyker that I struggle to get with the other classes, psyker has such an easy time refilling toughness and keeping himself safe from harm. Trauma staff basically staggers everything around you 24/7, and assail is an instant toughness recharge machine, those 2 are the best crutches in the whole game. Also staffs and blitz can very nicely compliment each other idk what you mean when you say you will use one or the other most of the time. Surge and smite are great combo, voidstrike and assail are great combo, purge/trauma and BB are great combo BB is an amazing sniper tool, also you can hear every single specialist in the game, pre-charge BB and instantly kill one as soon as they walk around the corner. BB is the comfiest tool ever to kill a hound because their movement is so erratic, but BB locks onto them with ease. Snipers get staggered by BB as well, they get stagger faster if you use m2, you can effectively instantly stagger a sniper so they don't shoot.
@ByztinBadger25 күн бұрын
I suppose Scrier’s Gaze ain’t the sexiest ability in the game but its effectiveness cannot be understated. It lets you deal stupidly huge amounts of damage through crits and weakpoints. It can make you near invincible with its speed boost and TDR nodes, along with Mettle, Quietude, Warp Expenditure and Battle Meditation which give you ludicrous toughness regen. Throw disrupt destiny into the mix which is brain dead easy to keep at max stacks since you don’t even need to kill the marked guy yourself and you’re dealing EVEN MORE crit and weak spot damage, getting even more toughness and getting even more movement speed. The movement speed buffs all stacked together make you move faster than a shroudfield knife zealot. Scrier’s offers far more individual survivability than the bubble just because of how much stuff it synergizes with. Safely being in melee as Psyker is very easy with Scrier’s gaze. Your point about the blitzes I also find a bit strange. If you wanna have more peril available to utilize blitzes, just using a gun gives you that flexibility. On staff psyker I agree I barely touch my blitzes, but they’re a tool you pull out when appropriate, not just something you use the whole game. Psyker’s blitzes kind of have to be a bit weaker because you have them available all of the time. Anybody walking around the whole game only using smite will be hamstringing themselves because it’s a very 1 dimensional ability. Same with brain burst and assail. They aren’t builds in and of themselves, they’re a small component of more complex build.
@MisterEtide24 күн бұрын
I get that they tried to go for something different with his blitzes, i just feel it leaves them in a weird spot. I would love if they had more direct impact and charges but with a cooldown like veteran can have with his nades
@timelyspirit25 күн бұрын
Big disagree on melee psyker. One stam curio plus psykers best stamina regen rate makes you a monster with disrupt destiny and scriers gaze. Scriers and DD make your crits go crazy. Combat knife and dueling sword do big damage via crit multipliers. You shred everything and can blast through crushers. Gun psyker has been the meta for top tier streamers because it gives the best damage potential in the game. The new left side nodes for staves make them also more competitive now. Those bonus damage nodes give you an infinite ammo, perfect accuracy auto gun on your primary fire. With the surge blessing, you do even better dps.
@semi-useful517824 күн бұрын
And Melee Psyker can benefit from soulblaze too
@SolarVampire25 күн бұрын
My two cents, since everybody has generally had their say on a lot of things here: -I think you misunderstand blitzes here. They're not supposed to be as powerful as the grenades that other classes have sure, but that's because your blitzes are infinitely renewable. Unless you're at 100% peril (or with assail, if you run out of shards, which means you are spending WAY too long throwing them out even without the shard-regen node), you always have it available. Even if you're 100%, just pull it out and tap R for a quarter-second. (Besides, you want to keep your peril high anyway) Blitzes are your THIRD WEAPON, not an 'oh shit' button or an instant solution to a pack of crushers. One of the Psyker's greatest strengths is the versatility to deal with any situation. The zealot who brought a flamer is going to struggle against a gunner pack that is too far to charge towards. The Psyker who brought a purgatus staff still has brain burst or assail to deal with distant targets. -Melee on a psyker is a sliding scale, not exactly a 'build' in my opinion. Staff builds tend to lean away from melee, gun builds lean towards melee (especially guns like revolvers, bolt pistol, etc.) Even then, don't slight a psyker's melee capabilities. A psyker spec'd into the right-side of the tree WILL clean house in melee, especially with Scrier's Gaze. -You dismissed 'By Crack of Bone' but I genuinely think that outside of Warp Unbound, this is probably one of the best recent additions to the Psyker's talent tree. If I turn on Scrier's Gaze before engaging a horde, I can push SG to its max duration, even with weaving a couple assails into my combos. It quells SO much peril for you that I usually take Battle Meditation off on builds where I have it. Historically, gunpsykers struggled a lot more with toughness regen than staffpsykers did, unless you used assail. By Crack of Bone actually evens that playing field a lot, when paired with Quietude. Use your blitz (or scrier's gaze) to pump your peril high, then gradually drain it over the course of the fight. If you take an errant hit, you regen it pretty quickly. -You didn't really give gunpsykers much of a glance in this one. Try it. Staffs ain't everything. I know I started Darktide using staffs a lot because I was a Sienna main in VT1&2. I eventually fell in love with gunpsyker. It's so much more engaging, and unique, and I guarantee you will learn the nuances of your blitzes a lot more as well. -Also, for staff psykers, I encourage you to try a build that takes one of the LMB staff nodes, and pair it with Scrier's Gaze with Warp Unbound and the Surge blessing on your staff. It is probably one of the most overpowered builds at the moment. It is completely silly and it will change your perspective of those talent nodes.
@MisterEtide24 күн бұрын
I had an alternate take where i talked more about gunpsyker, but it added an extra 10 mins. Theres too much there and i would rather stick to the core stuff- i think guns are something psykers pick up when they have a little more experience and are looking to step outside the bubble haha. Fwiw, my favorite build on psyker is gunpsyker with assail.
@blueboy195825 күн бұрын
Yeah this review kinda sucks since you have no clue at all about how strong Scrier's gaze and disrupt destiny actually is Saying his dome is the best ability for him when its actually the worst is insane. Melee Psyker is unironically really strong and you keep saying its bad and wont work...
@spergalicious25 күн бұрын
He says Empyric Shock isn't useful too which isn't true. Surge Staff with Warp Nexus and Surge + 5% Crit Chance + Maniac And LMB melts almost everything but Carapace and possibly Carapace if you're really good at quell canceling. I mostly RMB on priority targets if they're in melee range or to save a teammate from getting hit. WIh the talents: Mettle, Perfect Timing, Perilous Combustion, Battle Meditation, Smite, Psykinetic Aura, Empyric Shock, Kinetic Presence, Empathic Evasion, Venting Shriek, Creeping Flames, Warp Rider, and I think any keystone would work but I use EP for smite. (Also, you would have to give up some extra talents to use DD.) And it's easy if everyone else isn't dead. I think its easier than the Fire Staff build I have and that build is easy enough until there's a lot of gunners.
@Bigman-hi2ne25 күн бұрын
It’s probably the most complex class, but the whole choosing smite or staff, I would’ve agreed with you like two weeks ago. I used to literally only use smite, and my recon las for when shit got hairy, but it was lacking. Now I run voidstrike and smite, and just coast through auric maelstroms, it’s amazing. Using the staff to prioritize elites, and then switching to smite to give everyone a breather is so so so good and so much fun. Smite was amazing before they buffed it, now it’s just glorious. You’re sleeping on empowered psyonics, holding your peril at 20% for like ten seconds just from the kills, watching the enemies disappear like theyre meat in a sausage stuffer is euphoria.
@CA-kg3vc25 күн бұрын
My man is turning being wrong into an art form
@MisterEtide24 күн бұрын
Because there is one correct opinion in existence
@InvinciblKillerQueen23 күн бұрын
@@MisterEtide When you state incorrect things as fact that's not an opinion, you're just wrong.
@Dreamweaver_Mana23 күн бұрын
You can't claim this to be a meta review and then when criticized fall back on the "it's just an opinion" argument. Pick one and commit.
@MisterEtide23 күн бұрын
@@Dreamweaver_Mana meta means big picture account. Taking all things into consideration. One of the things i heavily consider is ease of use, theres a ton of new and console players rn
@stradavar302223 күн бұрын
@@MisterEtide Hope the Tanner video helps you make guides in the future!
@sleepyjackdaw25 күн бұрын
I can't speak to high level play (total newbie to the game here), but I don't feel bothered by the blitz generating peril because I try to make sure my blitz is covering some utility I don't already have. Assail lets me save revolver ammo for bigger foes. Brain burst gives range and anti-armor lacking on the flamethrower staff. Smite basically exists to trivialize hunting grounds, because the lightning staff only stuns one or two targets reliably. The blitzes only compete with staves when they're doing similar things, and I try my hardest to avoid that happening. Which I think is part of the fun of a build coming together. But even at my low level of experience I do feel on a visceral level how much more Vet and Zealot cushion in "oh shit" situations. Nothing feels better than four shredder frags in the pocket and yellow toughness.
@KinxBreadsworth21 сағат бұрын
God, ur voice is buttery smooth, u should do long videos talking about anything to help people fall asleep to
@Ebb0Productions23 күн бұрын
_Oh shit, everything is coming to murder me, what do I do?_ 1. pop scriers with warp unbound 2. trauma goes brrr 3. assail magdump 4. everything is dead
@oscarlundberg746224 күн бұрын
When the Talent Tree Update first came out with the Assail, guess which class that I got the No Damage Penance with...
@IdaKicker23 күн бұрын
This guy does not understand how to play this class. He talks about not wanting to get your peril up. But that's the whole point is to keep your peril up! When he says melee psyker isn't a thing. He's obviously not good enough to make this video. I destroy Auric Malstroms with my Knife Psyker!
@haraldbredsdorff269925 күн бұрын
The strategy I find works with psyker on higher difficulties, is rather than just dodge and block, you also stun lock the enemies. As for build, I see 3. The sniper (high damage against big enemies), the crowd control (stun many enemies with lightning and allow the team to take them out) or the flamer (sould burn to take out large crowds of enemies). Pick based on what you enjoy, and what the rest of the team play.
@Indy210925 күн бұрын
For the gaze I think a visible blue/purple intense light filter on the eyes or from the player characters head would be a good visual indicator for the team to know they’ve used it
@Ebb0Productions23 күн бұрын
that's a great idea
@samuelmuise563325 күн бұрын
I agree with most things in the video except for the discussion regarding blitzes. most of the high level psykers I've heard from describe them as tools to be used for select situations where your primary is not optimal. brain burst for far away threats and single target, smite for team support cc, and assail for peril generation and horde clear supplement. really that's kinda all these abilities need to be to have for consideration. now I do agree that they all feel a little bad at times so I'll explain the changes I would like to see done. brain burst takes WAY too long to cast for efficient use against specialist and the fact you lose a charge if the enemy you lock on dies really kills it's usefulness against elite squads like gunners and shotgunners (with exception being bulwarks because of their shield). I think first of all charges should never be lost. it's sucks ass to go the whole game fighting over kills with your vet. second, you should be able to partial cast like you can with the staves. this does mean you still need to pre-charge to take out a specialist but should make doing so much smoother cause instead of waiting the 3 or so seconds, it might only take 1 cause brainburst full charge deals 3 times the health of a trapper/flamer and you can therefore half cast or less to get the kill. it also makes the mechanic way more engaging cause you'll be trying to memorized the charge time to kill specific enemies. smite is close enough to what it wants to be. I'm not sure what best way to redesign it is but I think having an talent node close by that reduces the movement penalty when charging and casting would help a lot with the current playstyle of sit still, and initiate tickle hands (maybe replace that perilous assault node that currently does nothing). the enhanced psionics upgrade also needs to do a little more. I think increasing the debuff effect from 10% to 20% or 25%. leans into your backline support nature of middle path too. assail is a thing. it does damage, increases your peril a bit when you base cast, but I think it could be better. given that going up and down with your peril is your primary way making sure your toughness stays up outside of crits with your low ammo gun, it should be more peril if you base cast. I also think it needs a flatter/better accuracy profile. it already takes a half second for you arrows to reach the target I don't want to be casting another 2 because they refused to get a headshot on what I'm aiming at. which is another thing. for the tree that's all about guns and getting headshots, it feels kinda wrong that you can't AIM the damn things. hmm. maybe a rework is more in order than I thought. perhaps the arrows can follow your cursor when you cast them? food for thought I guess final thoughts. it should be noted that while I believe these changes make make the abilities more fun, I understand that on paper these are all buffs that would make any of these much stronger than their current implementation. I'm not opposed to nerfing them at the same time to keep them in check. brain burst might need a damage nerf, if you can move faster with smite out, a reduction in the number of tendrils seems fair, and assail might also need a big damage nerf as well if you can aim it. if anyone else has other ideas on the class that they would like to add I'm happy to discuss. thank you for reading rejects o7 tldr : blitzes BAD. rework blitzes to make more FUN and GOOD. brain burst half cast, smite walk speed, assail AIM? maybe nerf too.
@ck-ks9dt25 күн бұрын
Smite is ok but don't do it 80% of the time, at least not on auric damnation. It's a noob trap, trade all your killing power for a short-time-CC will only drag your team down. Also Psyker can be more capable than this video suggests, maybe another 100 hours later you'll have different ideas. It is tough on new players yes, you'll constantly rely on teammates to clear your corners.
@ianfitchett276816 күн бұрын
My favorite psyker playstyle is dome with purg staff. Dome invalidates enemy ranged units. Purg staff CC invalidates enemy melee units. Soulblaze synergy allows you to have 100% uptime on dome. Everyone near me is basically untouchable.
@reesestefer25 күн бұрын
Psyker gets easier on higher levels due to more specialists/elites
@Bloodworia25 күн бұрын
I love melee/ gunpsyker. It feels like high risk, high reward. But it also can be overwhelmed in an unfortunate instant. Overall the psyker is a kind of glasscanon but all playstyles are solid. And lighting and shield just trivialises all content.
@Longbow662525 күн бұрын
I really like the idea of switching assail and venting shriek. you could even have a charged up version that can knock over crushers but lots of warp buildup. With the voicelines they have in the game I think trying to go for a subtle assail might make sense. As for scryer's gaze, if you need it to be flashier, why not just have the psyker float when he casts it? not a full-on fly, just float up and move around like normal, just higher. Bonus points for a slowfall, not sure if that would break some levels though.
@Herr_Affe25 күн бұрын
Psyker just feels like a wet noodle unless you build it in a really specific way, imo. Playing Smite Psyker (the more team-focused and utilitarian of the 3) feels like you're a walking tazer... meaning it works maybe 50% of the time. I feel like all classes in Darktide could use a revamp and overhaul for extra depth, but Psykers in this game have always traded much in exchange for little, all while having to manage Peril.
@saintpoli680025 күн бұрын
That’s the issue I have, is there’s a lot of toughness damage resistance nodes or talents but almost no damage resistance
@galaxybrainkid122225 күн бұрын
A well-built smite psyker does crazy add clear. Gotta build it right
@spergalicious25 күн бұрын
It's a glass cannon. It doesn't need to be tanky and im glad it isnt. It's fun trying to improve on Psyker. The best advice I've heard for a Psyker is don't get hit. The things master Psykers can pull off is impressive. With all the slide techs and quell canceling they can do.
@InvinciblKillerQueen23 күн бұрын
@@spergalicious It's extremely tanky though, there's so many ways to generate toughness on demand and walk around with toughness damage reduction.
@spergalicious22 күн бұрын
@@InvinciblKillerQueen then explain why myself and many others have issues with how squishy it is. And by issues i mean playing the game without going down. Im fine with the squishyness as I previously stated. I don't take all fourty regen nodes which could be it but I got other nodes to take. If Psyker isn't a squishy class please explain why I can clutch as Zealot 9/10 but as Psyker I struggle when I'm last alive. Like seriously I don't get it. I'd love to be the glue that holds my team together as Psyker, like how I feel when I play zealot. Edit: I was thinking about it and this might come off as little aggressive and I don't want you to get offended or something. I have trouble with tone my bad pimp.
@Alex-vi6iz25 күн бұрын
I agree they should actually make blitz abilities cooldown abilities. There are many things they could do, like vortex of doom, pillar of flame etc
@Brother_rafael35611 күн бұрын
the fact your video made that child angry is so funny, keep it up mate
@definitelynotadam25 күн бұрын
Ok is this an intentional bad psyker take to farm engagement? In "few" places this is straight out factually incorrect. In others you show fairly poor understanding of how the game and classes work. Anyway 10/10 for passion, 5/10 for game knowledge. Just keep that in mind if you are new to the game and have come here for advice.
@MisterEtide24 күн бұрын
I think this a perfectly good set of advices for a newer player. If you are just picking up psyker you should NOT play scriers gaze, it requires a lot of skill and wont give you nearly as much return if you don’t have the prerequisite skill. Bubble is always good and useful to yourself and the team.
@definitelynotadam24 күн бұрын
@@MisterEtide I'm not even talking about your SG "opinion", but the "One with the warp" being sole toughness damage reduction node? You have FOUR 5% toughness reduction nodes which are additive, and you can certainly grab all, but easily three, especially if you are going for "optimised" gun/melee psyker builds. On the top of that you have "One with the warp" (10-33% TDR) and "Endurance" (20% TDR). Those two nodes are multiplicative not additive with your TDR. There is more, but its time to sleep. I won't be picking at your opinions, or personal tastes, and sure some stuff is simply more optimal or/and easier to play. Is it a class more difficulty to play than others, especially on certain builds? Absolutely, but not everything has to have the same "skill" ceiling. In which case this video should be titled "Psyker builds for new players", certainly not "Darktide meta review". Also regarding psyker "nothing having enough synergies", that's a weird take. It has easily the highest number of synergies which tie talents, abilities, keystones, base mechanics and blessings. When it comes to blitzes and staves, blitz are there for utility not main source of damage. You can pick them to shore up the weaknesses of you build, at times you are forced to pick a specific one to achieve the desired talent point spread. Don't take this too personally, just sharing opinions. I'm GLAD people are enjoying the game, discussing it and looking for advice.
@MisterEtide24 күн бұрын
@@definitelynotadam i believe that a big part of meta is ease of use. I think the big contention in the comments here is over that distinction- are we talking meta as in the 100% mathematical optimal? Or meta as in a 10,000 foot view of the subject. I intend it in the latter, and when i view psyker as whole I see players really struggling because it is complex compared to all the other classes. What i meant by lack of synergy by the way was the fact that most builds dont even use their blitzes at, it feels so odd that they just sit there dead on my screen.
@WadeGLouis23 күн бұрын
@@MisterEtide Ease of use is most certainly not a big factor in meta, efficacy is (its kinda right there in the acronym, no? Most effective tactic available). If a build is better than another, but more difficult to play, its still the meta. Making concessions to bridge a gap in player skill quite literally makes the build NOT meta, because there is a more optimized option available.
@sandisliker24 күн бұрын
soul sanctum theme playing while covering the mage class, mister e’s music taste is still undefeated
@solarupdraft24 күн бұрын
In line with the idea of turning assail into kerrilian's arrows, imagine if brain burst were also fire-and-forget. Just plant a brain bomb, pay the peril, and then you can resume blocking or fighting or whatever.
@asdfjkl36124 күн бұрын
ogryn has lowest base toughness not psyker
@MisterEtide24 күн бұрын
Trueee i think i confused what i was saying about the health there
@gokifish25 күн бұрын
You pop gaze and kill the entire crusher pack with two columnus mags. I poked fun at your use of perilous combustion in your dome lasgun video but now I see you just don't know any better and for that I apologize
@MisterEtide24 күн бұрын
Apology accepted
@Adalore24 күн бұрын
I mostly just need more psyker powers and probably one that uses a focus and thus can actually be on the economy of grenade pickups. That and some earlier options for generating peril when you are not otherwise using warp weapons. It's very hard to generate peril with a late game blazesword.
@bobbobinson620924 күн бұрын
Idea for blitzes, they affect the staff/gun your using depending on the blitz. Kinda like kinetic flayer already does. A chance on hit for stun lightning or it just spawns an assail aiming at the cursor.
@NoxMonstrumКүн бұрын
I definitely think Psyker is the least fun to play due to how much you actually need to have going for you in order to succeed at all.
@definitelynotadam25 күн бұрын
8:56 Please don't do this. Constantly spamming smite just annoys other players, its extremely noisy visually and basically disables enemy AI. It is not fun for anyone involved. Constantly using smite, brain burst or even Assail isn't a great idea in general. Those are utility tools for specific situations and you should use them as such. They aren't your main source of damage. The only one blitz which can be easily weaved into with other activities is Assail as it synergies well with gun/melee-psyker builds, especially with recent Malefic Momentum buffs.
@monk530125 күн бұрын
my personal experience: I just got to level 30 recently, and the thing is with Psyker is you feel like nothing up until level 25-30 and then you feel like a god. I personally use the inferno staff (Xstreamdray build), and I always have the highest offensive score and damage in every game by a lot in damnation maelstroms etc.
@definitelynotadam25 күн бұрын
3:43 Again a matter of building right, if you want movement speed / mobility. With correct talents and blessings you can easily be the most mobile class in your team. Some of my fav psyker builds zoom around the battlefield with speed which is outclassed only by knife zealots.
@darkphoenyx2723 күн бұрын
I think this video is a little weak on what you can get up to with a well built psyker, but for someone just coming into the class it's not as bad as some people say here. In many cases, I would add an asterisk note of "until you know what you're doing." A good example is the dome. I would disagree with Telekine Shield being the be-all-end-all of the ability choices, but I can get on board with "just take Telekine Dome until you know what you're doing". Or another example would be "you're either going to be using your staff or your Blitz until you know what you're doing." See what I mean. The psyker actually has a very flexible toolbox to work with which gives you an extremely high skill ceiling. But the flipside of that is the skill floor is absolutely brutal compared to the other classes. It's extremely easy to put yourself in a position you can't get yourself out of or where you need constant rescuing. Someone could probably do a 45 minute video just on Peril management alone. The sheer number of ways you can doom yourself is staggering. But if you understand how the Blitz, the ability, the capstone, and the weapon choice with the correct style of Peril management can be synergized, you can be absolute Hell on wheels. But you have to COMMIT to whatever you're trying to build. You hesitate or second guess yourself, you die. You tunnel vision and lose situational awareness, you die. You make any one of a thousand other mistakes, you die. But if you take an idea for a build, research it, refine it, and go in absolutely fearless of whatever bullshit the game is going to throw at you: That's where the magic happens. So, I can get behind the guidelines here as a starting point for a new player or someone coming in from another class. But it really needs an Intermediate Guide and an Advanced Guide as companions to get the full picture of what the progression of psyker play is really like.
@Tehstampede24 күн бұрын
I think you may have missed the mark about the Blitz abilities. Brain Burst specifically is a great way to do massive pinpoint damage that you can use whenever you want, as opposed to having to wait for grenade boxes like the other classes. My only real complaint with Psyker is that it does feel all around slower than the other classes, but that's probably part of the class's design philosophy.
@definitelynotadam24 күн бұрын
Dont run with staves and heavier weapons in your hand. Use revolvers, las pistols, bolt pistol or duelling sword / knives when moving. Add talents and keystones which give movement speed, and you will feel like you fired a rocket out of your as...
@commanderfarsight272225 күн бұрын
No wonder I’m always falling behind had no idea the classes had different movement speeds. Great videos very informative for a returning player who hasn’t played in a few months
@blueboy195825 күн бұрын
They have different movemen speeds when OUT OF STAMINA Having no stamina slows you down
@zazymombarj250addict525 күн бұрын
Well, if you take both scriers speed and disrupt destiny you become one of the fastest builds in the game. and he has a peril block talent that uses peril rather than stamina ......psyker is a speedy melee monster that can compete with zealot. Never once have I ever thought i needed a stamina bar.
@MisterEtide25 күн бұрын
But then you have no toughness regen, so you get poked down by ranged and the first melee hit turns you into dust. Psyker needs a way to generate more toughness in melee if he is to truly compete, right now hes relegated to hiding in his bubble
@zazymombarj250addict525 күн бұрын
@@MisterEtide see thats the neat part. you are forgetting all his crit chance. he has a talent that litterally makes him immune to ranged damage while critting with Empathic Evasion and weapons like the DS4 and his force swords have crit chance perks as well to boost it even higher. unlike any other class you can dive into melee and be completely immune to ranged damage while doing so. Scriers also passively generates peril for you so your toughness is always regenerating, you have extended dodge time and distance, you move faster and take less damage with scriers, you move even faster and hit headshots and crits EVEN HARDER with disrupt destiny and you are moving faster than a knife zealot, and all your blocking goes into your peril, regening your toughness even more and giving you more damage with warp rider. If you add say.....assail into that you have a peril generation source other than scriers, and it has enough stagger to knock ragers and bulwarks into a stun lock. Crushers are a joke if you take something like diemos or dueling saber 4 which can two shot crushers with ease. My favorite ultra aggressive psyker build is this one here. its an easy carry auric damnation build. darktide.gameslantern.com/builds/9d4fa082-116b-45f4-a21b-22d1f6a85238/zazys-super-aggro-pysker If you take something like dueling saber and deimos, you dont even need extended dodging because your dodged is so long and fast that its just overkill This build has constant weapon swapping, between melee, assail, and ranged. Assail creates space with nasty stagger and clears hordes out of melee range and gains lots of damage from your crits from melee and ranged with both malefic momentum and perfect timing while allowing you to generate peril outside of scriers. For the ranged i use either bolt pistol if im going more in on melee and want another source of stagger, or laspistol if i want boss damage and disgusting crit chance, 65% with scrier's up. infernus and dumdum let you melt boss since you are always sitting at max stacks with your massive fire rate and crit chance. with either your crit chance is high enough with scriers to make you immune to ranged while you are hitting enemies For melee i prefer the dueling saber mk4. with rampage+scriers you can mow down a horde in seconds and uncanny lets you nuke crusher packs with headshots in seconds. and again because your crit chance is so high, empathic evasion is making you immune to ranged damage letting you go ham
@TannerLindberg25 күн бұрын
@@MisterEtide "But then you have no toughness regen" except for the toughness you regen every single time you build peril and every single time you lose peril both of witch you do with every single kill with gaze and destiny active. also you get toughness back on every crit which with gaze active you do 65% of the time you otherwise wouldnt. you have CLEARLY not played this build even once you dont understand fundamental basic ways the mechanics work.
@zazymombarj250addict525 күн бұрын
@@TannerLindberg I mean its understandable, of all the classes psyker is the most complicated since its not just "perk makes damage higher", like zealot. There is alot more going with how perks interact so directly comparing it to the other classes trees can lead to some misunderstandings
@Redditor607925 күн бұрын
@@TannerLindbergGood point, but Psyker does indeed depend on Peril generation for the majority of damage output and survivability, when not using Scrier's Gaze melee combat can become somewhat of a detriment to Psyker as Peril generation becomes neglected quite easily. Specifically in horde engagements. It couldn't hurt to have another Talent that generates Peril for heavy melee attacks or something, to give Psyker more survivability during longer melee engagements outside of Scrier's Gaze.
@Shajirr_22 күн бұрын
18:23 The whole take on Scrier's Gaze is EXTREMELY wrong.... The bit about crushers is weird because under Gaze you kill Crushers super quickly with a sword, its no problem. And the dome shield won't save you from them , in fact staying there would be the worst decision you could possibly make if you're facing lots of dangerous melee enemies.
@officiallyneverhere904825 күн бұрын
I just feel like we are more glass than cannon at this stage. I feel if we are going to be as weak as we are when it comes to getting downed in a couple of unexpected hits, then maybe we should also have greater damage potential than we currently do. But then again all I play is Auric Maelstrom, so my opinion might be skewed a lil.
@MrTarmacto25 күн бұрын
Our damage potential is crazy, on auric malestrom sim hitting around 1 mil dmg each run (unless we sprint through it)
@definitelynotadam25 күн бұрын
2:50 Not really. I get into melee on psyker a lot, you don't need the stamina curio. If you intend to melee a lot always grab Kinetic Deflection. Psyker's extremely high stamina regen rate will do the rest. I never found myself in situation I ran out of stamina on psyker. Even on vet who is widely considerer as recovering asthmatic, this can be fixed with stam regen nodes.
@rinnolk24 күн бұрын
Zealot knives are actually amazing though XD And melee psyker is very much a thing too, not even really all that skill demanding
@MisterEtide24 күн бұрын
They are good but his grenades are also some of the best in the game, too bad theyre inaccessible without wasted points.
@CaptainMagmastonex24 күн бұрын
generally think your vids are good for newer players, but honestly man you need to play more psyker. The "what do you do if 20 crushers spawn" is just goofy, good psykers with something like trauma staff have maybe the EASIEST time solo staggering + killing a crusher pack without ever being in danger, and you are massively underrating gaze in general. Otherwise, pretty good vid/ content edit : nvm i just got to the disrupt destiny part.. cmon man just try it in game, "no way in hell"? its really easy. I kinda feel like you just read the psykers tree and assessed it as a good player, but with no first-hand exp actually playing/testing psyker
@jasonwells338725 күн бұрын
There's an issue with the mastery for the electrokinesis staff. I've got the mastery up to 500 with all the points but it's leaving 4 points left for blessing that isn't listed with the other blessings. I can't fix this issue. Does anyone have this problem?
@RusGameVision24 күн бұрын
hi, thanks for vet builds, what about psyker inferno staff build?
@wifeburger24 күн бұрын
malice player?
@YourPalKirk25 күн бұрын
Thanks for the videos, king. keep em comin
@gabormolnar593724 күн бұрын
Bubble is really not that great, i much prefer positioning so that I don't get melted by gunners, and in a lot of auric maelstrom missions you can't stay still, you need to keep kiting the larger hordes with crushers. It's nice to carry people in lower difficulties tho, but you lose so much dmg not picking scrier.
@helioselexandros17 күн бұрын
😂i wanna like telekine dome but dang man benting shreik is so good i cant give it up
@madwithjacob25 күн бұрын
There are so many ads on this video. Its like every other minute. Not sure why since this isnt the case in other mister e videos
@Kilmoran25 күн бұрын
I have liked, and subbed (before this comment) but i disagree with your take on Voidstrike Staff. Just saying. Hope you get to 10k.
@MisterEtide24 күн бұрын
Fair enough, i just don’t think it’s my thing. Thanks for the sub!
@Kilmoran24 күн бұрын
@@MisterEtide Yeah and there is nothing wrong with that! I actually have trouble understanding the appeal of the Inferno staff. I know what it does and how it works (and can think of a better way of it working...), but I do not like DoT builds and definitely do not like sacrificing range in order to have it. You are welcome to that sub.
@phxloki25 күн бұрын
Seems like all my fellow psykers disagree with a lot of what you said. Thanks for the video, was waiting on this one. Would be cool if you started a series of trying submitted builds from your viewers. Lot of hours from some of the class mains who watch your channel. Edit: Also on a personal note, I am also 50/50 on this video. A lot of what you said is true, but a lot of it I disagree with. You’re overrating bubble, underrating the other abilities. Spot on with the blitz’s mostly. Psyker at 300+ lvl if that matters.
@MisterEtide24 күн бұрын
I only have about 80 psyker levels, so i will admit i dont have the mastery of all things. I present this as an average players evaluation of the class, i think that has the broadest appeal. Part of the reason i value bubble highly is because it is a good skill regardless of your skill level, and it has a sizable contribution to the team. A scrier with 300 levels will probably do serious work, as that ability scales with your skill level- however, a new or intermediate player will get far less or even die trying to use it. Part of the reason i think psyker has issues as a class is because it requires so much skill to deal with everything it has to manage. Compare that to zealot or especially vet where clearing maps can be fairly braindead.
@pizzagirl-tc7ut23 күн бұрын
@@MisterEtide The issue is you dont understand the class, not that you dont have a mastery of it. Its weird to comment on "what needs work" when you dont have the knowledge or experience to even know what you're doing. Its bad for the playerbase as a whole
@WadeGLouis23 күн бұрын
@@MisterEtide "I present this as an average players evaluation of the class" Then its not meta? This is why people are mad at you. It can't be both a casual guide AND a meta guide. C'mon man.
@XequlixX25 күн бұрын
imo psyker is treated too much like a "mage" class right now and has too many conditions to meet for the sake of balance reasons that it causes it to have a high theoretical peak but very mid realistic output for most people. All glass and no cannon. It needs another toughness damage reduction node and a blitz rework like you suggested. Making the force swords not suck would also help.
@spergalicious25 күн бұрын
No cannon? I think you should work on your builds. That's not true at all. Dueling sword exists. I don't even think I need to say more even though I could.
@spergalicious25 күн бұрын
I would like the special attacks on Deimos and Obscurus to be buffed in some way. I have little experience with Obscurus and Illisi but Deimos definitely doesn't suck. The 2nd heavy attack can stun any enemy that isn't a boss and does good damage and has decent horde clear. And it has the 3rd best mobility I think. The combat blade is 1st and dueling sword is 2nd
@vittoanaranto479525 күн бұрын
Been trying to get into psyker but it really feels tough to play. I have probably 400 hours on ogryn maybe 300 on the other two. But psyker dwarfs that. Just end up being a force sword bot and brainburst shield dome for the team rather than try to do dmg. Sometimes i just think psyker isnt for me 😂
@InvinciblKillerQueen23 күн бұрын
I recommend mixing it up. Try assail with venting shriek and warp siphon, you do a ton of damage to crowds and nodes you pick up along the way can give you great single-target damage and toughness regen.
@vittoanaranto479523 күн бұрын
@@InvinciblKillerQueen cool, with warp fire on the venting shriek right? ive played this game at launch for maybe 800-850 hours then stopped. came back like a month ago. is warp fire like good now?
@InvinciblKillerQueen23 күн бұрын
@@vittoanaranto4795 Some warpfire stuff is. that one's great because you get to like 50% peril then vent and the dot becomes enough to kill all the trash mobs. Then there's a warp siphon talent that gives stacks for killing with warpfire. Earlier nodes are, like, fine? But not incredible.
@Atroct25 күн бұрын
Psyker has 1 stamina? No wonder I feel so hefty in Melee.
@kyrious64324 күн бұрын
tl;dr, he plays on Malice
@MisterEtide24 күн бұрын
No i play on auric damnation and maelstrom
@RealBimmy23 күн бұрын
@@MisterEtide You have a serious lack of understanding regarding how this class's abilities function, and arguably, how the class itself works. If you are bringing a bubble/smite pysker into a maelstrom the way you've described, you're a liability and your teammates will have to work harder to carry you and make up for the lack of damage/impact you contribute to the game.
@blueboy195822 күн бұрын
@@MisterEtide Ain't no fucking way you're hiding in bubbles while using Smite 90% of the time on maelstrom 😭
@raer537325 күн бұрын
But E. You become a mage from the future. That's enough for me to play this class 😄
@bradwhale895623 күн бұрын
Yeah.....you really don't know what you talking about dude!.
@pascalsimioli677723 күн бұрын
Opinions can be wrong, your feelings are valid but your opinion could be factually wrong. "I like the moon because it's made out of cheese" is a wrong opinion because it smuggles in a claim about the universe we all share. You can't say "This is why the Psyker sucks and it is just my opinion", especially if we have standards to evaluate such a claim (stats and numbers). Basically you have a bad case of schrodinger opinion: If you agree with me it's a fact, if you disagree it's just my opinion. If you want to grow as a content creator you need first to grow up as a person, starting from avoiding petty titles.
@MisterEtide23 күн бұрын
Theres nothing petty about my title, i changed it because i like tanners input, he was fairly civil
@louiskitching880622 күн бұрын
People seriously getting upset over a video in a GAME that means nothing lol ITS A GAME PEOPLE playing like a noob or making a noob video or playing like a pro and making a pro video NO ONE CARES its a game stop getting upset over something that means nothing at the end of the day no one is forcing you to watch these videos so go find something meaningful to do lol
@eggycroissant077825 күн бұрын
I've mained psyker since the public beta test before release and till unlocked and loaded (veteran is now my main) and it's forever been a case of you sacrifice EVERYTHING to get the highest damage against elites but even now there's not even a point to building towards anything but smyker because you dont have that impact, zealot has better horde clearing and overall damage same with veteran and well ogryn is ogryn. It just feels like they've cast aside psyker in favour of ogryn veteran and zealot (especially zealot) and dont get me wrong when built correctly and you're good at hte game psyker is good but that is the case for every class and they can do far better for far less with the other classes. The devs want psyker to be a glass cannon but when every other glass can be just better you're kinda just glass without the cannon so in my honest opinion they should fully rework psyker as how it is it's just taking the back seat
@MisterEtide25 күн бұрын
The problem with that glass cannon design philosophy is that no class should have that much damage, especially ranged. The devs know this so they make psyker have 100% damage, but only 50% utility. In order for glass cannon to work as a thing you would need like 150% damage, which they can’t do without fucking the game balance. What they really need to do is give up on the notion of 7/9 of psykers keystones abilities and blitzes being offensive abilities and orient them more to Utility.
@Redditor607925 күн бұрын
Idk.... I don't even consider myself a skilled enough player to run Auric Damnation but I'll regularly top scoreboards on modified Heresy missions running a crit Surge build with Venting Nuke. True enough, Psyker is a glass cannon and the margin forverror is significantly smaller than the other classes but there's more cannon than people seem to give Psyker credit for.
@spergalicious25 күн бұрын
@@Redditor6079 I regularly run T5 and Maelstorm on Psyker and I don't ever think I'm not doing enough damage. If someone is, with all due respect, that build sucks. Which is fine, use whatever build you want, but someone can't complain about the class damage when the fault lies with the build. Still, it's the hardest class for me. Zealot is so easy in comparison and that's before I found out about the meta stealth build which is kinda too easy. I do agree the other classes can do about the same in damage but Psyker isn't lacking in that department. Plus, I like the glass cannon aspect. It has a high skill ceiling and floor which I'm all for.
@jeanh245523 күн бұрын
Trying to keep my feedback civil.I think this is a case of putting to many videos out. It shows that you are not very informed when it comes down to this class.
@MordheimSmore24 күн бұрын
this is a total joke of a video.
@Lehriesv23 күн бұрын
You can save this entire video simply by changing the title and removing the words "meta review". You express so many opinions here, which is fine you are entitled to them, but stating them as facts when clearly there are many concepts to psyker you just totally do not grasp. You keep hiding behind talking about "new player shouldnt run scriers" New players should seek to master basic gameplay first, and then move onto to whatever after.
@M240D25 күн бұрын
As a console player with hundreds of hours in the game, I think psyker at high levels is only really viable for pc players.
@helioselexandros25 күн бұрын
I hear ya it makes movement way easier but it’s still possible. I’m on Xbox and only been playing for a month and I only run auric damnation with psyker as my main only. It’s possible just gotta master dodging and slide. It helps I’m a crit purg build so I can cc everything with my staff when they close. I use the blessing that stuns enemies wishing 8m on close kill so they run up and then just stand there.
@sirpendergast157525 күн бұрын
@helioselexandros hard agree, admittedly I'm not a psyker main, definitely more so Vet and Oggy but i really enjoy playing the purge or trauma staff build, swear Purgatus staff is almost just a strictly better smite the amount of suppression it has
@M240D25 күн бұрын
I haven't given it a go yet since the update. I just always have fun playing as an ogryn. I've also been having a good time larping as a veteran commisar. I know psyker has the most potential for damage, and I think I'm pretty good for a guy on a console, but I just can't find a groove with it. I'll give the crit build a try though. I really want to like playing psyker.
@helioselexandros25 күн бұрын
@@M240D ogryn is hard tor me I have a lvl 29 shield ogryn but I lm so slow I end up getting wore out with trash mobs surrounding me. the inferno staff is easy mode for me I usually only melee to kill mutants or tank ranged atks. If you try psyker the inferno staff will keep u safe if u get surrounded just pop venting shriek and reposition
@helioselexandros25 күн бұрын
@@sirpendergast1575 i staryed with surge and smite then once i tried purge i never went back i def have more cc and kill quicker with it
@Kulemine25 күн бұрын
“Mister E Machine 🚙” 😂
@MisterEtide25 күн бұрын
Yeah you like that
@MisterEtide25 күн бұрын
Youre scooby
@ulookmadd794925 күн бұрын
Psyker by far has the best survivability of any ranged build. I've been running Auric maelstrom no problem. Most importantly you should be running the passives that give toughness Regen while gaining and losing peril along with assail. Throw your shards to Regen toughness then switch to melee and let it drain to slowly Regen toughness while in melee combat. Pair that with telekine shield and you're invincible unless you get surprise attacked by a rager or crusher. For the ranged weapon use the lightning staff with quell as the dump stat and use Empyric Resolve. The best build for Psyker does not include a keystone aka a purple ability. Venting is also completely unnecessary and almost useless in my opinion if you can keep an eye on your peril percentage. Telekine shield adds so much utility and team play to the Psyker. Blocking is also useless as a Psyker unless youre the one who wakes up the demon which you shouldn't be doing anyway lol.
@Kulemine23 күн бұрын
Have you seen the vid tanner posted about this vid?
@MisterEtide23 күн бұрын
Yeah we talked about it a lot on the stream you were LATE to last night
@Kulemine23 күн бұрын
@@MisterEtide He made a seccond video about you.
@MisterEtide23 күн бұрын
Oh, probably not then. Im not overly threatened by his stuff, he just has a different focus on the game. What was it about this time?
@Kulemine23 күн бұрын
@@MisterEtide Tanner basically critiqued more of your opinions about Psyker class because it seems like you might be giving bad advice about the class.
@MisterEtide23 күн бұрын
Fair enough, he knows much more than i do, i just watched some of it and it seems very tame
@MrDonovan42024 күн бұрын
i'll psyk for you ezpz
@rylorthreev135325 күн бұрын
Ok first, the moment you said "oh shit everything is coming to murder me, what do I do?" That's me playing psyker, imo the only class which if you go for the power fantasy of being a space wizard kinda feels meh, all the other classes I'm fine playing auric but psyker I feel more like "eh I hope I'm getting a good team" After this rework the only thing that changed for me was smite usability because of the new peril node, other than that I tried all the staffs again, tried your crit heavy with the shock staff but felt like way too single target focused, tried the flame staff but still feels like a worse zealot flamethrower and ignored the... trauma staff? Anyway I hate the way it works for aiming, only to go back to my old voidstaff, throwing void bowling balls at hordes still satisfying as it used to be since I last played psyker with a decent damage to flak and carapace, just forget dealing with bosses and pray your vets, zealots and ogryns are packing heavy burst damage
@haydenmartel177223 күн бұрын
No hate at all, but this is clearly a review of someone misinformed about this class as a whole
@Vinicius-Bigode25 күн бұрын
Bro, I was about to sleep 🥺
@elgescherwerauchimmer70024 күн бұрын
I... i don't think you understand psykers playstyle. mabye you should remake this video after playing psyker for more hours
@AgentChaosMeme24 күн бұрын
Tru and real. Psyker so bad pls buff 😢
@Senthiuz25 күн бұрын
Would be cool if you could offhand blitz with melee weapon out. I don't know how blocking would be done, autoblocking probably wouldn't be breaking considering how bad melee pysker otherwose is.
@linkinparkroxx25 күн бұрын
For the algorythm
@danielalanis484425 күн бұрын
Holy shit a psyker class review
@timurdemetres504123 күн бұрын
Oh.
@Bigotsandwich199525 күн бұрын
My problem with psyker is my zelot teammates keep running off and getting netted, STAY IN THE DOME
@maximumFLYINGcowbell25 күн бұрын
I keep getting thrown off when listening to this video with psyker being referred to as himbecause it's the only class I have as female
@gangstersnow24 күн бұрын
havent even watched the video yet but these comments are wild. people are treating you like everything you say always is 100% correct. people can be wrong, and people can also put different values on different things in the game. like if someone says the most op thing in the game is doing cool things, obviously psyker beats the shit out of all the other classes, he can shoot lighting, explode brains with his brain, has elemental staffs, all the other loser classes just uses... guns... gross. but in all seriousness, people value different things when playing the game, if someone says, the most important thing is to never take damage, chances are they are either going with zealot to be always invisible, or ranger vet for permanent orange toughness. if someone says the most important thing is to keep the entire map cc chained, they are going gun ogryn or smite psyker. psyker is by far my favorite class, but that doesnt mean i think he is the most broken, i have played zealot before, if anyone says that zealot is not the most broken class by a long shot, either just has a bias against playing meta things, or hasnt played it, zealot is broken. but back to the point, not to sound like the cringe responses in the reddit, all classes can be "the best" if the pilot is "the best." this is very much a skill based game, so someone saying THIER most op class is psyker, is right, but if someone says that psyker IS the most op class, is just wrong
@MisterEtide24 күн бұрын
The problem is theres two types of players- normals and sweaties. (No shade to either). Recommendations for normals are suboptimal for sweats, and recommendations for sweats are going to be too skill intensive for normals. Psyker is one of those classes where that distinction is very stark.
@damianp445125 күн бұрын
Love this man showing off the different builds besides melee. Look I love my fellow siblings but Jesus guys we are not the frontline please stop trying to make it a thing.😅
@ShaggyLad25 күн бұрын
Unless you play Scrier's Gaze + Disrupt Destiny with dueling sword, in which case, you are absolutely the frontline. Try it out for yourself lol.
@damianp445123 күн бұрын
@@ShaggyLad yeah I’ve tried it it’s fun but I play a more utility style psyker because of the group of friends I play with don’t seem to know how to dodge and block consistently
@WarudoWitch24 күн бұрын
what the hel
@rzu147425 күн бұрын
The explosion staff sucks tho
@Bigotsandwich199525 күн бұрын
Not sure if your talking blast or strike but your wrong either way, blast takes some time to kill heavies but that's not that big of a deal when everything's flopped on the ground, it's basically infinite grenade blasts on command. The strike staff can tear through anything short of a monstrosity if you build the staff right( I use flurry and surge,truth be told I use flurry on every staff because taking to long to charge is my biggest issue)
@rzu147425 күн бұрын
@@Bigotsandwich1995 If it don't kill it don't work The charge of the circle is forever Doesn't do damage unless it's right centre And left click kinda sucks
@Bigotsandwich199525 күн бұрын
@@rzu1474 again man, flurry speeds up the charge( you don't gotta do a full charge to get the ramp up going) and from my experience it takes 4 or so blasts to kill a crusher,now ill admit that's not great when you compare it to some of the other options but you are so freakin safe when your blasting right next to yourself. That's the tradeoff,I find this staff to be a jack of all trades kinda thing, it works decent on everything but doesn't really excel at anything in particular(although if you pair it with the scream ability it can get kinda nutty)
@spergalicious25 күн бұрын
@@Bigotsandwich1995 I wrote a comment without reading your second one and I refuse to not send it because then I wasted my time more so than I already am. So I know you know what follows. Voidstike is the worst staff imo. It's not bad but every other staff does something better. Fire has better horder clear, Surge has about the exact same damage and better stun and with the meta build for it you barely even use the RMB attack, Trauma has better hord clear (Especially with Blazing Spirit) and stun and only does about 100 less damage. Void strike does all of that but worst. It has the best range RMB and that is mostly it. Also I think Surge is better than warp flurry because it makes the LMB a good source of DPS and using LMB to proc Emypric Resolve and getting a crit will proc 2 RMB attacks because of Surge which is amazing damage and faster than charging 3 RMBs. Warp Furry is more consistent but the damage potential with Surge is higher. Edit: holy crap I'm too high. Yu guys are talking about Trauma i thought it was Voidstrike 😭😭😭😭😭😭 then he is definitely wrong. It's just not true for reasons stated earlier. And the best players who learn to slide charge and quell don't even need to switch to melee.
@Bigotsandwich199525 күн бұрын
@@spergalicious I don't know about the meta but I can get the strike staff to 1 hit a crusher about a third of the time so maybe it's not the best option but GODDAMN it's sexy also it has cleave so if your accurate you can get at the sniper or netter behind the wall of meat, the lighting staff can't do that so well